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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.174 by root, Mon Apr 24 06:40:30 2006 UTC vs.
Revision 1.203 by root, Mon May 8 20:55:49 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
81our $LOGIN_BUTTON;
51 82
52our $FLOORBOX; 83our $FLOORBOX;
53our $GAUGES; 84our $GAUGES;
54our $STATWIDS; 85our $STATWIDS;
55 86
62 93
63our $ALT_ENTER_MESSAGE; 94our $ALT_ENTER_MESSAGE;
64our $STATUS_LINE; 95our $STATUS_LINE;
65our $DEBUG_STATUS; 96our $DEBUG_STATUS;
66 97
98our $INVWIN;
99our $INV;
100
67sub status { 101sub status {
68 $STATUS_LINE->set_text ($_[0]); 102 $STATUS_LINE->set_text ($_[0]);
69 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
70} 104}
71 105
78 status "logging in..."; 112 status "logging in...";
79 113
80 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 114 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
81 115
82 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
83
84 $MAP = new CFClient::Map $mapsize, $mapsize; 117 $MAP = new CFClient::Map $mapsize, $mapsize;
85 118
86 my ($host, $port) = split /:/, $CFG->{host}; 119 my ($host, $port) = split /:/, $CFG->{host};
87 120
88 $CONN = new conn 121 $CONN = eval {
122 new conn
89 host => $host, 123 host => $host,
90 port => $port || 13327, 124 port => $port || 13327,
91 user => $CFG->{user}, 125 user => $CFG->{user},
92 pass => $CFG->{password}, 126 pass => $CFG->{password},
93 mapw => $mapsize, 127 mapw => $mapsize,
94 maph => $mapsize, 128 maph => $mapsize,
129 ;
95 ; 130 };
96 131
132 if ($CONN) {
133 $LOGIN_BUTTON->set_text ("Logout");
134
97 status "login successful"; 135 status "login successful";
98 136
99 CFClient::lowdelay fileno $CONN->{fh}; 137 CFClient::lowdelay fileno $CONN->{fh};
138 } else {
139 status "unable to connect";
140 stop_game();
141 }
100} 142}
101 143
102sub stop_game { 144sub stop_game {
145 return unless $CONN;
146
147 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify
151
152 undef $MAPCACHE;
103 undef $CONN; 153 undef $MAP;
104} 154}
105 155
106sub client_setup { 156sub client_setup {
107 my $dialog = new CFClient::UI::FancyFrame 157 my $dialog = new CFClient::UI::FancyFrame
108 title => "Client Setup", 158 title => "Client Setup",
284 audio_shutdown (); 334 audio_shutdown ();
285 audio_init (); 335 audio_init ();
286 } 336 }
287 ); 337 );
288 338
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell <playername>' to only chat with that user.",
345 connect_changed => sub {
346 my ($self, $value) = @_;
347 $CFG->{say_command} = $value;
348 }
349 );
350
289 $dialog 351 $dialog
290} 352}
291 353
292sub set_stats_window_fontsize { 354sub set_stats_window_fontsize {
293 for (values %{$STATWIDS}) { 355 for (values %{$STATWIDS}) {
326 (my $hb = new CFClient::UI::HBox), 388 (my $hb = new CFClient::UI::HBox),
327 ], 389 ],
328 ); 390 );
329 391
330 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
331 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
332 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
333 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
334 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
335 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
336 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
337 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
338 400
339 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
340 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
341 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
342 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
343 405
344 $GAUGES = { 406 $GAUGES = {
345 exp => $exp, win => $win, range => $rng, 407 exp => $exp, win => $win, range => $rng,
350 412
351 $win 413 $win
352} 414}
353 415
354sub make_stats_window { 416sub make_stats_window {
355 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
356 418
357 $tgw->add (my $vb = new CFClient::UI::VBox); 419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
358 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
359 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
360 422
361 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
362 424
363 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
364 426
365 my $black = [0, 0, 0]; 427 my $black = [0, 0, 0];
366 428
367 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 429 for (
368 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
369 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
370 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
371 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
372 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
373 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
374 437
375 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
376 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
377 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
378 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
379 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
380 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
381 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 444 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
382 446
383 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
384 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
385 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
386 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
387 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 451 }
388 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
389
390 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
391 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
392 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
393 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
394 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
395 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
396 452
397 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
398 454
399 my $row = 0; 455 my $row = 0;
400 my $col = 0; 456 my $col = 0;
401 457
402 my %resist_names = ( 458 my %resist_names = (
403 slow => "Slow", 459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
404 holyw => "Holy Word", 460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
405 conf => "Confusion", 461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
406 fire => "Fire", 462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
407 depl => "Depletion", 463 depl => "Depletion (some monsters and other effects can cause stats depletion)",
408 magic => "Magic", 464 magic => "Magic (resistance to magic spells like magic missile or similar)",
409 drain => "Draining", 465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
410 acid => "Acid", 466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
411 pois => "Poison", 467 pois => "Poison (resistance to getting poisoned)",
412 para => "Paralysation", 468 para => "Paralysation (this resistance affects the chance you get paralysed)",
413 deat => "Death", 469 deat => "Death (resistance against death spells)",
414 phys => "Physical", 470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
415 blind => "Blind", 471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
416 fear => "Fear", 472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
417 tund => "Turn undead", 473 tund => "Turn undead",
418 elec => "Electricity", 474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
419 cold => "Cold", 475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
420 ghit => "Ghost hit", 476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
421 ); 477 );
422 for (qw/slow holyw conf fire depl magic 478 for (qw/slow holyw conf fire depl magic
423 drain acid pois para deat phys 479 drain acid pois para deat phys
424 blind fear tund elec cold ghit/) 480 blind fear tund elec cold ghit/)
425 { 481 {
426 $tbl2->add ($col, $row, 482 $tbl2->add ($col, $row,
427 $STATWIDS->{"res_$_"} = 483 $STATWIDS->{"res_$_"} =
428 new CFClient::UI::Label 484 new CFClient::UI::Label
485 font => $FONT_FIXED,
429 template => "-100%", 486 template => "-100%",
430 align => +1, 487 align => +1,
431 valign => 0, 488 valign => 0,
489 can_events => 1,
490 can_hover => 1,
432 tooltip => $resist_names{$_} 491 tooltip => $resist_names{$_},
433 ); 492 );
434 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 493 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 font => $FONT_FIXED,
435 can_hover => 1, 495 can_hover => 1,
436 can_events => 1, 496 can_events => 1,
437 image => "ui/resist/resist_$_.png", 497 image => "ui/resist/resist_$_.png",
438 tooltip => $resist_names{$_} 498 tooltip => $resist_names{$_},
439 ); 499 );
440 500
441 $row++; 501 $row++;
442 if ($row % 6 == 0) { 502 if ($row % 6 == 0) {
443 $col += 2; 503 $col += 2;
522 582
523} 583}
524 584
525sub metaserver_dialog { 585sub metaserver_dialog {
526 my $dialog = new CFClient::UI::FancyFrame 586 my $dialog = new CFClient::UI::FancyFrame
527 title => "Metaserver", 587 title => "Server List",
528 child => (my $vbox = new CFClient::UI::VBox); 588 child => (my $vbox = new CFClient::UI::VBox);
529 589
530 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 590 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
531 591
532 $dialog 592 $dialog
533} 593}
594
595my $METASERVER_ATIME;
534 596
535sub update_metaserver { 597sub update_metaserver {
536 my ($HOST) = @_; 598 my ($HOST) = @_;
537 599
538 status "fetching metaserver list..."; 600 return if $METASERVER_ATIME > time;
601 $METASERVER_ATIME = time + 60;
602
603 my $table = $METASERVER->{table};
604 $table->clear;
605 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
539 606
540 my $buf; 607 my $buf;
541 608
542 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 609 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610
611 unless ($fh) {
612 $label->set_text ("unable to contact metaserver: $!");
613 return;
614 }
543 615
544 Event->io (fd => $fh, poll => 'r', cb => sub { 616 Event->io (fd => $fh, poll => 'r', cb => sub {
545 my $res = sysread $fh, $buf, 8192, length $buf; 617 my $res = sysread $fh, $buf, 8192, length $buf;
546 618
547 if (!defined $res) { 619 if (!defined $res) {
548 $_[0]->w->cancel; 620 $_[0]->w->cancel;
549 status "metaserver: $!"; 621 $label->set_text ("error while retrieving server list: $!");
550 } elsif ($res == 0) { 622 } elsif ($res == 0) {
551 $_[0]->w->cancel; 623 $_[0]->w->cancel;
552 status "server list retrieved"; 624 status "server list retrieved";
553 625
554 my $table = $METASERVER->{table}; 626 utf8::decode $buf if utf8::valid $buf;
555 627
556 $table->clear; 628 $table->clear;
557 629
558 my @col = qw(Use #Users Host Uptime Version Description); 630 my @col = qw(Use #Users Host Uptime Version Description);
559 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 631 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
583 $m = [$users, $host, $uptime, $version, $desc]; 655 $m = [$users, $host, $uptime, $version, $desc];
584 656
585 $y++; 657 $y++;
586 658
587 $table->add (0, $y, new CFClient::UI::VBox children => [ 659 $table->add (0, $y, new CFClient::UI::VBox children => [
588 (new CFClient::UI::Button text => " ", connect_activate => sub { 660 (new CFClient::UI::Button text => "Use", connect_activate => sub {
589 $HOST->set_text ($CFG->{host} = $host); 661 $HOST->set_text ($CFG->{host} = $host);
590 }), 662 }),
591 (new CFClient::UI::Empty expand => 1), 663 (new CFClient::UI::Empty expand => 1),
592 ]); 664 ]);
593 665
622 694
623 $METASERVER = metaserver_dialog; 695 $METASERVER = metaserver_dialog;
624 696
625 $vbox->add (new CFClient::UI::Flopper 697 $vbox->add (new CFClient::UI::Flopper
626 expand => 1, 698 expand => 1,
627 text => "Metaserver", 699 text => "Server List",
628 other => $METASERVER, 700 other => $METASERVER,
629 tooltip => "Show a list of avaible crossfire servers", 701 tooltip => "Show a list of available crossfire servers",
630 connect_open => sub { 702 connect_open => sub {
631 update_metaserver $HOST; 703 update_metaserver $HOST;
632 } 704 }
633 ); 705 );
634 } 706 }
649 hidden => 1, 721 hidden => 1,
650 tooltip => "The password for your character", 722 tooltip => "The password for your character",
651 connect_changed => sub { 723 connect_changed => sub {
652 my ($self, $value) = @_; 724 my ($self, $value) = @_;
653 $CFG->{password} = $value; 725 $CFG->{password} = $value;
654 }
655 );
656
657 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
658 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
659 text => $CFG->{say_command},
660 tooltip => "This is the command that will be used if you write a line in the message window entry. "
661 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
662 ."But you could also set it to 'tell <playername>' to only chat with that user.",
663 connect_changed => sub {
664 my ($self, $value) = @_;
665 $CFG->{say_command} = $value;
666 } 726 }
667 ); 727 );
668 728
669 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
670 $table->add (1, 7, new CFClient::UI::Slider 730 $table->add (1, 7, new CFClient::UI::Slider
677 737
678 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
679 }, 739 },
680 ); 740 );
681 741
682 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1,
744 align => 0,
745 text => "Login",
746 connect_activate => sub {
747 $CONN ? stop_game
683 start_game; 748 : start_game;
749 },
684 }); 750 );
685 751
686 $dialog 752 $dialog
687} 753}
688 754
689sub message_window { 755sub message_window {
690 my $window = new CFClient::UI::FancyFrame 756 my $window = new CFClient::UI::FancyFrame
691 title => "Messages", 757 title => "Messages",
692 border_bg => [1, 1, 1, 0.5], 758 border_bg => [1, 1, 1, 1],
693 bg => [0.3, 0.3, 0.3, 0.8], 759 bg => [0, 0, 0, 0.5],
694 user_w => int $::WIDTH / 3, 760 user_w => int $::WIDTH / 3,
695 user_h => int $::HEIGHT / 5, 761 user_h => int $::HEIGHT / 5,
696 child => (my $vbox = new CFClient::UI::VBox); 762 child => (my $vbox = new CFClient::UI::VBox);
697 763
698 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
738 }; 804 };
739 805
740 $window 806 $window
741} 807}
742 808
809sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 $invwin
813}
814
743sub sdl_init { 815sub sdl_init {
744 CFClient::SDL_Init 816 CFClient::SDL_Init
745 and die "SDL::Init failed!\n"; 817 and die "SDL::Init failed!\n";
746} 818}
747 819
748sub video_init { 820sub video_init {
749 sdl_init; 821 sdl_init;
750 822
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824
751 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
752 $FULLSCREEN = $CFG->{fullscreen}; 826 $FULLSCREEN = $CFG->{fullscreen};
753 $FAST = $CFG->{fast}; 827 $FAST = $CFG->{fast};
754 828
755 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
756 or die "SDL_SetVideoMode failed!\n"; 830 or die "SDL_SetVideoMode failed!\n";
757 831
758 $SDL_ACTIVE = 1; 832 $SDL_ACTIVE = 1;
759
760 $LAST_REFRESH = time - 0.01; 833 $LAST_REFRESH = time - 0.01;
761 834
762 CFClient::gl_init; 835 CFClient::gl_init;
763 836
764 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 837 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
765 838
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840
766 ############################################################################# 841 #############################################################################
767 842
843 if ($DEBUG_STATUS) {
844 # reconfigure all widgets
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else {
848 # create the widgets
849
768 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
769 $DEBUG_STATUS->show; 851 $DEBUG_STATUS->show;
770 852
771 $STATUS_LINE = new CFClient::UI::Label 853 $STATUS_LINE = new CFClient::UI::Label
772 padding => 0, 854 padding => 0,
773 y => $HEIGHT - $FONTSIZE * 1.8; 855 y => $HEIGHT - $FONTSIZE * 1.8;
774 $STATUS_LINE->show; 856 $STATUS_LINE->show;
775 857
776 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
777 padding => 0, 859 padding => 0,
778 fontsize => 0.8, 860 fontsize => 0.8,
779 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
780 $ALT_ENTER_MESSAGE->show; 862 $ALT_ENTER_MESSAGE->show;
781 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
782 864
783 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 865 CFClient::UI::FancyFrame->new (
784 $MAPWIDGET->focus_in; 866 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
869 )->show;
870
871 $MAPWIDGET = new CFClient::MapWidget;
785 $MAPWIDGET->connect (activate_console => sub { 872 $MAPWIDGET->connect (activate_console => sub {
786 my ($mapwidget, $preset) = @_; 873 my ($mapwidget, $preset) = @_;
787 874
788 if ($CONSOLE) { 875 if ($CONSOLE) {
789 $CONSOLE->{input}->{auto_activated} = 1; 876 $CONSOLE->{input}->{auto_activated} = 1;
790 $CONSOLE->{input}->focus_in; 877 $CONSOLE->{input}->focus_in;
791 878
792 if ($preset && $CONSOLE->{input}->get_text eq '') { 879 if ($preset && $CONSOLE->{input}->get_text eq '') {
793 $CONSOLE->{input}->set_text ($preset); 880 $CONSOLE->{input}->set_text ($preset);
881 }
794 } 882 }
795 } 883 });
796 }); 884 $MAPWIDGET->show;
885 $MAPWIDGET->focus_in;
797 886
798 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 887 $BUTTONBAR = new CFClient::UI::HBox;
799 888
800 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
801 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
802 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
803 892
804 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894
805 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
806 897
807 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
808 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
809 status "Configuration Saved"; 900 status "Configuration Saved";
810 }); 901 });
811 902
903 $BUTTONBAR->show;
904
812 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 }
813} 907}
814 908
815sub video_shutdown { 909sub video_shutdown {
816 $CFClient::UI::ROOT->{children} = [];
817 undef $SDL_ACTIVE; 910 undef $SDL_ACTIVE;
818} 911}
819 912
820my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 913my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
821my $bgmusic;#TODO#hack#d# 914my $bgmusic;#TODO#hack#d#
915
916sub audio_channel_finished {
917 my ($channel) = @_;
918
919 warn "channel $channel finished\n";#d#
920}
822 921
823sub audio_music_finished { 922sub audio_music_finished {
824 return unless $CFG->{bgm_enable}; 923 return unless $CFG->{bgm_enable};
825 924
826 # TODO: hack, do play loop and mood music 925 # TODO: hack, do play loop and mood music
830 push @bgmusic, shift @bgmusic; 929 push @bgmusic, shift @bgmusic;
831} 930}
832 931
833sub audio_init { 932sub audio_init {
834 if ($CFG->{audio_enable}) { 933 if ($CFG->{audio_enable}) {
835 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
836 $SDL_MIXER = !CFClient::Mix_OpenAudio; 935 $SDL_MIXER = !CFClient::Mix_OpenAudio;
837 CFClient::Mix_AllocateChannels 8; 936 CFClient::Mix_AllocateChannels 8;
838 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
839 938
840 audio_music_finished; 939 audio_music_finished;
995# at worst. 1094# at worst.
996sub conn::flood_fill { 1095sub conn::flood_fill {
997 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
998 1097
999 # the server does not allow map paths > 6 1098 # the server does not allow map paths > 6
1000 return if 6 <= length $path; 1099 return if 7 <= length $path;
1001 1100
1002 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1003 1102
1004 for ( 1103 for (
1005 [1, 0, -1], 1104 [1, 0, -1],
1048 1147
1049 $self->flush_map; 1148 $self->flush_map;
1050 1149
1051 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1150 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1052 1151
1053 my $mapmapw = 250; 1152 my $mapmapw = $MAPMAP->{w};
1054 my $mapmaph = 250; 1153 my $mapmaph = $MAPMAP->{h};
1055 1154
1056 $self->{neigh_rect} = [ 1155 $self->{neigh_rect} = [
1057 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1058 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1059 ]; 1158 ];
1251 1350
1252 for my $skill (values %{$self->{skill_info}}) { 1351 for my $skill (values %{$self->{skill_info}}) {
1253 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1254 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1255 } 1354 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360}
1361
1362sub conn::eof {
1363 stop_game;
1256} 1364}
1257 1365
1258sub update_floorbox { 1366sub update_floorbox {
1259 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN;
1369
1260 $FLOORBOX->clear; 1370 $FLOORBOX->clear;
1261 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1262 1372
1263 my @items = values %{ $CONN->{container}{0} };
1264
1265 # we basically have to use the same sorting as everybody else 1373 # we basically have to use the same sorting as everybody else
1266 @items = sort { $a->{type} <=> $b->{type} } @items; 1374 for my $item (@{ $CONN->{container}{0} }) {
1267 1375 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1268 for my $item (reverse @items) {
1269 my $desc = $item->{nrof} < 2
1270 ? $item->{name}
1271 : "$item->{nrof} $item->{name_pl}";
1272 # todo: animation widget, face widget, weight(?) etc.
1273 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1274 tooltip => (CFClient::UI::Label->escape ($desc)
1275 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1276 can_hover => 1,
1277 can_events => 1,
1278 connect_button_down => sub {
1279 my ($self, $ev, $x, $y) = @_;
1280
1281 # todo: maybe put examine on 1? but should just be a tooltip :(
1282 if ($ev->{button} == 1) {
1283 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1284 } elsif ($ev->{button} == 2) {
1285 $CONN->send ("apply $item->{tag}");
1286 } elsif ($ev->{button} == 3) {
1287 # examine, lock, mark, maybe other things
1288 warn "MENU not implemented yet\n";
1289 }
1290
1291 1
1292 },
1293 );
1294
1295 $hbox->add (new CFClient::UI::Face
1296 face => $item->{face},
1297 anim => $item->{anim},
1298 animspeed => $item->{animspeed},
1299 );
1300
1301 $hbox->add (new CFClient::UI::Label
1302 text => $desc,
1303 );
1304 } 1376 }
1305 }); 1377 });
1306 refresh; 1378 refresh;
1307} 1379}
1308 1380
1309sub conn::container_add { 1381sub conn::container_add {
1310 my ($self, $id, $items) = @_; 1382 my ($self, $tag, $items) = @_;
1311 1383
1312 update_floorbox if $id == 0; 1384 update_floorbox if $tag == 0;
1385
1386 $INV->set_items ($self->{container}{$self->{player}{tag}})
1387 if $tag == $self->{player}{tag};
1388
1313 # $self-<{player}{tag} => player inv 1389 # $self-<{player}{tag} => player inv
1314 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1390 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1315} 1391}
1316 1392
1317sub conn::container_clear { 1393sub conn::container_clear {
1318 my ($self, $id) = @_; 1394 my ($self, $tag) = @_;
1319 1395
1320 update_floorbox if $id == 0; 1396 update_floorbox if $tag == 0;
1397
1398 $INV->set_items ($self->{container}{$tag})
1399 if $tag == $self->{player}{tag};
1400
1321# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1401# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1322} 1402}
1323 1403
1324sub conn::item_delete { 1404sub conn::item_delete {
1325 my ($self, @items) = @_; 1405 my ($self, @items) = @_;
1326 1406
1327 for (@items) { 1407 for (@items) {
1328 update_floorbox if $_->{container} == 0; 1408 update_floorbox if $_->{container} == 0;
1409
1410 $INV->set_items ($self->{container}{$_->{container}})
1411 if $_->{container} == $self->{player}{tag};
1329 } 1412 }
1330} 1413}
1331 1414
1332sub conn::item_update { 1415sub conn::item_update {
1333 my ($self, $item) = @_; 1416 my ($self, $item) = @_;
1334 1417
1335 update_floorbox if $item->{container} == 0; 1418 update_floorbox if $item->{container} == 0;
1419
1420 $INV->set_items ($self->{container}{$item->{container}})
1421 if $item->{container}; == $self->{player}{tag};
1336} 1422}
1337 1423
1338%SDL_CB = ( 1424%SDL_CB = (
1339 CFClient::SDL_QUIT => sub { 1425 CFClient::SDL_QUIT => sub {
1340 Event::unloop -1; 1426 Event::unloop -1;
1353 video_init; 1439 video_init;
1354 } else { 1440 } else {
1355 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1441 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1356 } 1442 }
1357 }, 1443 },
1358 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1444 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1359 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1445 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1360 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1446 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1361 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1447 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1362 CFClient::SDL_USEREVENT => \&audio_music_finished, 1448 CFClient::SDL_USEREVENT => sub {
1449 if ($_[0]{code} == 1) {
1450 audio_channel_finished $_[0]{data1};
1451 } elsif ($_[0]{code} == 0) {
1452 audio_music_finished;
1453 }
1454 },
1363); 1455);
1364 1456
1365############################################################################# 1457#############################################################################
1366 1458
1367$SIG{INT} = $SIG{TERM} = sub { exit }; 1459$SIG{INT} = $SIG{TERM} = sub { exit };
1460
1461CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1368 1462
1369$TILECACHE = CFClient::db_table "tilecache"; 1463$TILECACHE = CFClient::db_table "tilecache";
1370$FACEMAP = CFClient::db_table "facemap"; 1464$FACEMAP = CFClient::db_table "facemap";
1371
1372CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1373 1465
1374my %DEF_CFG = ( 1466my %DEF_CFG = (
1375 sdl_mode => 0, 1467 sdl_mode => 0,
1376 width => 640, 1468 width => 640,
1377 height => 480, 1469 height => 480,
1433 1525
1434Event::loop; 1526Event::loop;
1435 1527
1436END { CFClient::SDL_Quit } 1528END { CFClient::SDL_Quit }
1437 1529
1530=head1 pclient - Crossfire+ and Crossfire game client
1438 1531
1532Pclient is a Crossfire+ and Crossfire game client.
1533
1534=head2 Features
1535
1536=over 4
1537
1538=item Fullscreen Map
1539
1540PClient can uses a fullscreen map, which greatly enhances how much of the
1541game world you can see.
1542
1543=item Persistent Map Cache (Crossfire+ only)
1544
1545PClient can persistently cache all map data it received from the
1546server. This not only allows it to display an overview map, but also
1547ensures that once-explored areas will be available the next time you want
1548to explore more.
1549
1550=item Hardware acceleration
1551
1552Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1553acceleration. Most modern graphics cards have difficulties with 2D
1554acceleration, while 3D graphics is accelerated well.
1555
1556=item No arbitrary limits
1557
1558Unlike other Crossfire clients, pclient does not suffer from arbitrary
1559limits (like a fixed amount of face numbers). There are still limits, but
1560they are not arbitrarily low :)
1561
1562=back
1563
1564=head1 USAGE
1565
1566=head2 The Map
1567
1568The map is always displayed in the background, behind all other windows and UI elements.
1569
1570#TODO# middle-click scrolls
1571#
1572# keys:
1573#
1574# a apply
1575# keypad moves, kp_5 applies ranged attack to self
1576
1577Starting to type enters the I<completion mode>. In that mode, you can type
1578abbreviations or commands and have them executed as soon as they match a
1579valid command. This is best explained by a few examples:
1580
1581Typing B<climb> will display a list of commands with I<climb> in their
1582name, such as I<ready_skill climbing> and I<use_skill climbing>.
1583
1584You can abbreviate commands by typing only the first character of every
1585word. For example, typing I<iwor> will likely select I<invoke word of
1586recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1587will likely select I<ready_skill climbing> and I<usl> will give you
1588I<use_skill levitation>.
1589
1590=head2 The map overview
1591
1592#TODO#
1593
1594=head2 The Status area in the lower right corner
1595
1596#TODO#
1597
1598=head2 The I<Statistics>/I>Stats> window
1599
1600#TODO#
1601
1602=head1 FAQ
1603
1604=over 4
1605
1606=item The client is very sluggish and slow, what can I do about this?
1607
1608Most likely, you don't have accelerated OpenGL support. Try to find a
1609newer driver, or a driver from your hardware vendor, that features OpenGL
1610support.
1611
1612If this is not an option, the following Setup options reduce the load and
1613will likely make the client playable with sofwtare rendering (it will
1614still be slow, though):
1615
1616=over 4
1617
1618=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1619
1620=item Enable B<Fast & Ugly> mode
1621
1622=item Disable B<Fog of War>
1623
1624=item Increase B<Map Scale>
1625
1626=back
1627
1628=back
1629
1630=head1 AUTHOR
1631
1632Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1633
1634
1635

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