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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.175 by root, Mon Apr 24 06:57:39 2006 UTC vs.
Revision 1.193 by root, Sat Apr 29 16:17:10 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
61our %AUDIO_CHUNKS; # audio files 91our %AUDIO_CHUNKS; # audio files
62 92
63our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
64our $STATUS_LINE; 94our $STATUS_LINE;
65our $DEBUG_STATUS; 95our $DEBUG_STATUS;
96
97our $INVWIN;
98our $INV;
66 99
67sub status { 100sub status {
68 $STATUS_LINE->set_text ($_[0]); 101 $STATUS_LINE->set_text ($_[0]);
69 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
70} 103}
284 audio_shutdown (); 317 audio_shutdown ();
285 audio_init (); 318 audio_init ();
286 } 319 }
287 ); 320 );
288 321
322 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
323 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
324 text => $CFG->{say_command},
325 tooltip => "This is the command that will be used if you write a line in the message window entry. "
326 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
327 ."But you could also set it to 'tell <playername>' to only chat with that user.",
328 connect_changed => sub {
329 my ($self, $value) = @_;
330 $CFG->{say_command} = $value;
331 }
332 );
333
289 $dialog 334 $dialog
290} 335}
291 336
292sub set_stats_window_fontsize { 337sub set_stats_window_fontsize {
293 for (values %{$STATWIDS}) { 338 for (values %{$STATWIDS}) {
326 (my $hb = new CFClient::UI::HBox), 371 (my $hb = new CFClient::UI::HBox),
327 ], 372 ],
328 ); 373 );
329 374
330 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 375 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
331 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 376 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
332 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 377 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
333 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 378 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
334 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 379 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
335 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 380 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
336 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 381 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
337 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 382 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
338 383
339 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 384 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
340 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 385 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
341 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 386 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
342 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 387 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
343 388
344 $GAUGES = { 389 $GAUGES = {
345 exp => $exp, win => $win, range => $rng, 390 exp => $exp, win => $win, range => $rng,
350 395
351 $win 396 $win
352} 397}
353 398
354sub make_stats_window { 399sub make_stats_window {
355 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 400 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
356 401
357 $tgw->add (my $vb = new CFClient::UI::VBox); 402 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
358 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 403 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
359 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 404 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
360 405
361 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 406 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
362 407
363 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 408 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
364 409
365 my $black = [0, 0, 0]; 410 my $black = [0, 0, 0];
366 411
367 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 412 for (
368 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 413 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
369 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 414 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
370 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 415 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
371 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 416 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
372 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 417 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
373 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 418 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
419 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
374 420
375 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 421 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
376 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 422 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
377 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 423 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
378 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 424 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
379 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 425 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
380 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 426 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
381 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 427 ) {
428 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
382 429
383 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 430 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
384 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 431 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
385 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 432 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
386 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 433 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
387 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 434 }
388 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
389
390 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
391 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
392 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
393 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
394 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
395 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
396 435
397 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 436 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
398 437
399 my $row = 0; 438 my $row = 0;
400 my $col = 0; 439 my $col = 0;
401 440
402 my %resist_names = ( 441 my %resist_names = (
403 slow => "Slow", 442 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
404 holyw => "Holy Word", 443 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
405 conf => "Confusion", 444 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
406 fire => "Fire", 445 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
407 depl => "Depletion", 446 depl => "Depletion (some monsters and other effects can cause stats depletion)",
408 magic => "Magic", 447 magic => "Magic (resistance to magic spells like magic missile or similar)",
409 drain => "Draining", 448 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
410 acid => "Acid", 449 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
411 pois => "Poison", 450 pois => "Poison (resistance to getting poisoned)",
412 para => "Paralysation", 451 para => "Paralysation (this resistance affects the chance you get paralysed)",
413 deat => "Death", 452 deat => "Death (resistance against death spells)",
414 phys => "Physical", 453 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
415 blind => "Blind", 454 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
416 fear => "Fear", 455 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
417 tund => "Turn undead", 456 tund => "Turn undead",
418 elec => "Electricity", 457 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
419 cold => "Cold", 458 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
420 ghit => "Ghost hit", 459 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
421 ); 460 );
422 for (qw/slow holyw conf fire depl magic 461 for (qw/slow holyw conf fire depl magic
423 drain acid pois para deat phys 462 drain acid pois para deat phys
424 blind fear tund elec cold ghit/) 463 blind fear tund elec cold ghit/)
425 { 464 {
426 $tbl2->add ($col, $row, 465 $tbl2->add ($col, $row,
427 $STATWIDS->{"res_$_"} = 466 $STATWIDS->{"res_$_"} =
428 new CFClient::UI::Label 467 new CFClient::UI::Label
468 font => $FONT_FIXED,
429 template => "-100%", 469 template => "-100%",
430 align => +1, 470 align => +1,
431 valign => 0, 471 valign => 0,
472 can_events => 1,
473 can_hover => 1,
432 tooltip => $resist_names{$_} 474 tooltip => $resist_names{$_},
433 ); 475 );
434 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 476 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
477 font => $FONT_FIXED,
435 can_hover => 1, 478 can_hover => 1,
436 can_events => 1, 479 can_events => 1,
437 image => "ui/resist/resist_$_.png", 480 image => "ui/resist/resist_$_.png",
438 tooltip => $resist_names{$_} 481 tooltip => $resist_names{$_},
439 ); 482 );
440 483
441 $row++; 484 $row++;
442 if ($row % 6 == 0) { 485 if ($row % 6 == 0) {
443 $col += 2; 486 $col += 2;
530 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 573 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
531 574
532 $dialog 575 $dialog
533} 576}
534 577
578my $METASERVER_ATIME;
579
535sub update_metaserver { 580sub update_metaserver {
536 my ($HOST) = @_; 581 my ($HOST) = @_;
537 582
538 status "fetching metaserver list..."; 583 return if $METASERVER_ATIME > time;
584 $METASERVER_ATIME = time + 60;
585
586 my $table = $METASERVER->{table};
587 $table->clear;
588 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
539 589
540 my $buf; 590 my $buf;
541 591
542 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 592 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
593
594 unless ($fh) {
595 $label->set_text ("unable to contact metaserver: $!");
596 return;
597 }
543 598
544 Event->io (fd => $fh, poll => 'r', cb => sub { 599 Event->io (fd => $fh, poll => 'r', cb => sub {
545 my $res = sysread $fh, $buf, 8192, length $buf; 600 my $res = sysread $fh, $buf, 8192, length $buf;
546 601
547 if (!defined $res) { 602 if (!defined $res) {
548 $_[0]->w->cancel; 603 $_[0]->w->cancel;
549 status "metaserver: $!"; 604 $label->set_text ("error while retrieving server list: $!");
550 } elsif ($res == 0) { 605 } elsif ($res == 0) {
551 $_[0]->w->cancel; 606 $_[0]->w->cancel;
552 status "server list retrieved"; 607 status "server list retrieved";
553 608
554 my $table = $METASERVER->{table}; 609 utf8::decode $buf if utf8::valid $buf;
555 610
556 $table->clear; 611 $table->clear;
557 612
558 my @col = qw(Use #Users Host Uptime Version Description); 613 my @col = qw(Use #Users Host Uptime Version Description);
559 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 614 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
583 $m = [$users, $host, $uptime, $version, $desc]; 638 $m = [$users, $host, $uptime, $version, $desc];
584 639
585 $y++; 640 $y++;
586 641
587 $table->add (0, $y, new CFClient::UI::VBox children => [ 642 $table->add (0, $y, new CFClient::UI::VBox children => [
588 (new CFClient::UI::Button text => " ", connect_activate => sub { 643 (new CFClient::UI::Button text => "Use", connect_activate => sub {
589 $HOST->set_text ($CFG->{host} = $host); 644 $HOST->set_text ($CFG->{host} = $host);
590 }), 645 }),
591 (new CFClient::UI::Empty expand => 1), 646 (new CFClient::UI::Empty expand => 1),
592 ]); 647 ]);
593 648
652 my ($self, $value) = @_; 707 my ($self, $value) = @_;
653 $CFG->{password} = $value; 708 $CFG->{password} = $value;
654 } 709 }
655 ); 710 );
656 711
657 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
658 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
659 text => $CFG->{say_command},
660 tooltip => "This is the command that will be used if you write a line in the message window entry. "
661 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
662 ."But you could also set it to 'tell <playername>' to only chat with that user.",
663 connect_changed => sub {
664 my ($self, $value) = @_;
665 $CFG->{say_command} = $value;
666 }
667 );
668
669 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 712 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
670 $table->add (1, 7, new CFClient::UI::Slider 713 $table->add (1, 7, new CFClient::UI::Slider
671 req_w => 100, 714 req_w => 100,
672 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 715 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
673 tooltip => "This is the size of the portion of the map update the server sends you. " 716 tooltip => "This is the size of the portion of the map update the server sends you. "
687} 730}
688 731
689sub message_window { 732sub message_window {
690 my $window = new CFClient::UI::FancyFrame 733 my $window = new CFClient::UI::FancyFrame
691 title => "Messages", 734 title => "Messages",
692 border_bg => [1, 1, 1, 0.5], 735 border_bg => [1, 1, 1, 1],
693 bg => [0.3, 0.3, 0.3, 0.8], 736 bg => [0, 0, 0, 0.5],
694 user_w => int $::WIDTH / 3, 737 user_w => int $::WIDTH / 3,
695 user_h => int $::HEIGHT / 5, 738 user_h => int $::HEIGHT / 5,
696 child => (my $vbox = new CFClient::UI::VBox); 739 child => (my $vbox = new CFClient::UI::VBox);
697 740
698 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 741 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
738 }; 781 };
739 782
740 $window 783 $window
741} 784}
742 785
786sub make_inventory_window {
787 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
788 $invwin->add (my $hb = new CFClient::UI::HBox);
789 $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
790 $hb->add (my $rng = new CFClient::UI::Slider vertical => 1);
791 $INV->set_range ($rng);
792 $invwin
793}
794
743sub sdl_init { 795sub sdl_init {
744 CFClient::SDL_Init 796 CFClient::SDL_Init
745 and die "SDL::Init failed!\n"; 797 and die "SDL::Init failed!\n";
746} 798}
747 799
778 fontsize => 0.8, 830 fontsize => 0.8,
779 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 831 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
780 $ALT_ENTER_MESSAGE->show; 832 $ALT_ENTER_MESSAGE->show;
781 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 833 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
782 834
783 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 835 CFClient::UI::FancyFrame->new (
784 $MAPWIDGET->focus_in; 836 border_bg => [1, 1, 1, 192/255],
837 bg => [1, 1, 1, 0],
838 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
839 )->show;
840
841 $MAPWIDGET = new CFClient::MapWidget;
785 $MAPWIDGET->connect (activate_console => sub { 842 $MAPWIDGET->connect (activate_console => sub {
786 my ($mapwidget, $preset) = @_; 843 my ($mapwidget, $preset) = @_;
787 844
788 if ($CONSOLE) { 845 if ($CONSOLE) {
789 $CONSOLE->{input}->{auto_activated} = 1; 846 $CONSOLE->{input}->{auto_activated} = 1;
792 if ($preset && $CONSOLE->{input}->get_text eq '') { 849 if ($preset && $CONSOLE->{input}->get_text eq '') {
793 $CONSOLE->{input}->set_text ($preset); 850 $CONSOLE->{input}->set_text ($preset);
794 } 851 }
795 } 852 }
796 }); 853 });
854 $MAPWIDGET->show;
855 $MAPWIDGET->focus_in;
797 856
798 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 857 $BUTTONBAR = new CFClient::UI::HBox;
799 858
800 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 859 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
801 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 860 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
802 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 861 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
803 862
804 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 863 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
864
805 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
806 867
807 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 868 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
808 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 869 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
809 status "Configuration Saved"; 870 status "Configuration Saved";
810 }); 871 });
811 872
873 $BUTTONBAR->show;
874
812 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 875 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
813} 876}
814 877
815sub video_shutdown { 878sub video_shutdown {
816 $CFClient::UI::ROOT->{children} = []; 879 $CFClient::UI::ROOT->{children} = [];
880 undef $CFClient::UI::GRAB;
881 undef $CFClient::UI::HOVER;
817 undef $SDL_ACTIVE; 882 undef $SDL_ACTIVE;
818} 883}
819 884
820my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 885my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
821my $bgmusic;#TODO#hack#d# 886my $bgmusic;#TODO#hack#d#
995# at worst. 1060# at worst.
996sub conn::flood_fill { 1061sub conn::flood_fill {
997 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1062 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
998 1063
999 # the server does not allow map paths > 6 1064 # the server does not allow map paths > 6
1000 return if 6 <= length $path; 1065 return if 7 <= length $path;
1001 1066
1002 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1067 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1003 1068
1004 for ( 1069 for (
1005 [1, 0, -1], 1070 [1, 0, -1],
1048 1113
1049 $self->flush_map; 1114 $self->flush_map;
1050 1115
1051 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1116 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1052 1117
1053 my $mapmapw = 250; 1118 my $mapmapw = $MAPMAP->{w};
1054 my $mapmaph = 250; 1119 my $mapmaph = $MAPMAP->{h};
1055 1120
1056 $self->{neigh_rect} = [ 1121 $self->{neigh_rect} = [
1057 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1122 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1058 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1123 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1059 ]; 1124 ];
1258sub update_floorbox { 1323sub update_floorbox {
1259 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1324 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1260 $FLOORBOX->clear; 1325 $FLOORBOX->clear;
1261 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1326 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1262 1327
1263 my @items = values %{ $CONN->{container}{0} };
1264
1265 # we basically have to use the same sorting as everybody else 1328 # we basically have to use the same sorting as everybody else
1266 @items = sort { $a->{type} <=> $b->{type} } @items; 1329 for my $item (@{ $CONN->{container}{0} }) {
1267
1268 for my $item (reverse @items) {
1269 my $desc = $item->{nrof} < 2 1330 my $desc = $item->{nrof} < 2
1270 ? $item->{name} 1331 ? $item->{name}
1271 : "$item->{nrof} $item->{name_pl}"; 1332 : "$item->{nrof} $item->{name_pl}";
1272 # todo: animation widget, face widget, weight(?) etc. 1333 # todo: animation widget, face widget, weight(?) etc.
1273 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox 1334 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1282 if ($ev->{button} == 1) { 1343 if ($ev->{button} == 1) {
1283 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0"); 1344 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1284 } elsif ($ev->{button} == 2) { 1345 } elsif ($ev->{button} == 2) {
1285 $CONN->send ("apply $item->{tag}"); 1346 $CONN->send ("apply $item->{tag}");
1286 } elsif ($ev->{button} == 3) { 1347 } elsif ($ev->{button} == 3) {
1287 # examine, lock, mark, maybe other things 1348 CFClient::UI::Menu->new (
1288 warn "MENU not implemented yet\n"; 1349 items => [
1350 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1351 [
1352 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1353 sub { $CONN->send ("lock $item->{tag}") },
1354 ],
1355 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1356 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1357 ],
1358 )->popup ($ev);
1289 } 1359 }
1290 1360
1291 1 1361 1
1292 }, 1362 },
1293 ); 1363 );
1310 1380
1311sub conn::container_add { 1381sub conn::container_add {
1312 my ($self, $id, $items) = @_; 1382 my ($self, $id, $items) = @_;
1313 1383
1314 update_floorbox if $id == 0; 1384 update_floorbox if $id == 0;
1385 if ($self->{player}{tag} == $id) {
1386 $INV->set_items ($self->{container}{$self->{player}{tag}});
1387 }
1315 # $self-<{player}{tag} => player inv 1388 # $self-<{player}{tag} => player inv
1316 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1389 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1317} 1390}
1318 1391
1319sub conn::container_clear { 1392sub conn::container_clear {
1320 my ($self, $id) = @_; 1393 my ($self, $id) = @_;
1321 1394
1322 update_floorbox if $id == 0; 1395 update_floorbox if $id == 0;
1396 if ($self->{player}{tag} == $id) {
1397 $INV->set_items ($self->{container}{$id});
1398 }
1399
1323# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1400# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1324} 1401}
1325 1402
1326sub conn::item_delete { 1403sub conn::item_delete {
1327 my ($self, @items) = @_; 1404 my ($self, @items) = @_;
1328 1405
1329 for (@items) { 1406 for (@items) {
1330 update_floorbox if $_->{container} == 0; 1407 update_floorbox if $_->{container} == 0;
1408 if ($self->{player}{tag} == $_->{container}) {
1409 $INV->set_items ($self->{container}{$_->{container}});
1410 }
1331 } 1411 }
1332} 1412}
1333 1413
1334sub conn::item_update { 1414sub conn::item_update {
1335 my ($self, $item) = @_; 1415 my ($self, $item) = @_;
1336 1416
1337 update_floorbox if $item->{container} == 0; 1417 update_floorbox if $item->{container} == 0;
1418 if ($self->{player}{tag} == $item->{container}) {
1419 $INV->set_items ($self->{container}{$item->{container}});
1420 }
1338} 1421}
1339 1422
1340%SDL_CB = ( 1423%SDL_CB = (
1341 CFClient::SDL_QUIT => sub { 1424 CFClient::SDL_QUIT => sub {
1342 Event::unloop -1; 1425 Event::unloop -1;
1435 1518
1436Event::loop; 1519Event::loop;
1437 1520
1438END { CFClient::SDL_Quit } 1521END { CFClient::SDL_Quit }
1439 1522
1523=head1 pclient - Crossfire+ and Crossfire game client
1440 1524
1525Pclient is a Crossfire+ and Crossfire game client.
1526
1527=head2 Features
1528
1529=over 4
1530
1531=item Fullscreen Map
1532
1533PClient can uses a fullscreen map, which greatly enhances how much of the
1534game world you can see.
1535
1536=item Persistent Map Cache (Crossfire+ only)
1537
1538PClient can persistently cache all map data it received from the
1539server. This not only allows it to display an overview map, but also
1540ensures that once-explored areas will be available the next time you want
1541to explore more.
1542
1543=item Hardware acceleration
1544
1545Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1546acceleration. Most modern graphics cards have difficulties with 2D
1547acceleration, while 3D graphics is accelerated well.
1548
1549=item No arbitrary limits
1550
1551Unlike other Crossfire clients, pclient does not suffer from arbitrary
1552limits (like a fixed amount of face numbers). There are still limits, but
1553they are not arbitrarily low :)
1554
1555=back
1556
1557=head1 USAGE
1558
1559=head2 The Map
1560
1561The map is always displayed in the background, behind all other windows and UI elements.
1562
1563#TODO# middle-click scrolls
1564#
1565# keys:
1566#
1567# a apply
1568# keypad moves, kp_5 applies ranged attack to self
1569
1570Starting to type enters the I<completion mode>. In that mode, you can type
1571abbreviations or commands and have them executed as soon as they match a
1572valid command. This is best explained by a few examples:
1573
1574Typing B<climb> will display a list of commands with I<climb> in their
1575name, such as I<ready_skill climbing> and I<use_skill climbing>.
1576
1577You can abbreviate commands by typing only the first character of every
1578word. For example, typing I<iwor> will likely select I<invoke word of
1579recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1580will likely select I<ready_skill climbing> and I<usl> will give you
1581I<use_skill levitation>.
1582
1583=head2 The map overview
1584
1585#TODO#
1586
1587=head2 The Status area in the lower right corner
1588
1589#TODO#
1590
1591=head2 The I<Statistics>/I>Stats> window
1592
1593#TODO#
1594
1595=head1 FAQ
1596
1597=over 4
1598
1599=item The client is very sluggish and slow, what can I do about this?
1600
1601Most likely, you don't have accelerated OpenGL support. Try to find a
1602newer driver, or a driver from your hardware vendor, that features OpenGL
1603support.
1604
1605If this is not an option, the following Setup options reduce the load and
1606will likely make the client playable with sofwtare rendering (it will
1607still be slow, though):
1608
1609=over 4
1610
1611=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1612
1613=item Enable B<Fast & Ugly> mode
1614
1615=item Disable B<Fog of War>
1616
1617=item Increase B<Map Scale>
1618
1619=back
1620
1621=back
1622
1623=head1 AUTHOR
1624
1625Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1626
1627
1628

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