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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.176 by root, Mon Apr 24 10:19:40 2006 UTC vs.
Revision 1.183 by root, Tue Apr 25 11:18:50 2006 UTC

36 36
37use CFClient; 37use CFClient;
38use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget; 39use CFClient::MapWidget;
40 40
41$SIG{__DIE__} = sub { CFClient::fatal "$_[0]"; exit 1 }; 41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
42 46
43our $VERSION = '0.1'; 47our $VERSION = '0.1';
44 48
45my $MAX_FPS = 60; 49my $MAX_FPS = 60;
46my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
351 (my $hb = new CFClient::UI::HBox), 355 (my $hb = new CFClient::UI::HBox),
352 ], 356 ],
353 ); 357 );
354 358
355 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
356 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
357 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
358 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
359 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
360 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
361 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
362 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
363 367
364 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
365 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
366 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
367 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
368 372
369 $GAUGES = { 373 $GAUGES = {
370 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
375 379
376 $win 380 $win
377} 381}
378 382
379sub make_stats_window { 383sub make_stats_window {
380 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
381 385
382 $tgw->add (my $vb = new CFClient::UI::VBox); 386 $tgw->add (my $vb = new CFClient::UI::VBox);
383 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
384 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
385 389
387 391
388 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
389 393
390 my $black = [0, 0, 0]; 394 my $black = [0, 0, 0];
391 395
392 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 396 for (
393 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
394 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
395 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
396 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
397 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
398 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
399 404
400 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
401 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
402 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
403 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
404 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
405 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
406 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
407 413
408 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
409 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
410 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
411 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
412 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 418 }
413 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
414
415 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
416 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
417 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
418 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
419 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
420 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
421 419
422 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
423 421
424 my $row = 0; 422 my $row = 0;
425 my $col = 0; 423 my $col = 0;
427 my %resist_names = ( 425 my %resist_names = (
428 slow => "Slow", 426 slow => "Slow",
429 holyw => "Holy Word", 427 holyw => "Holy Word",
430 conf => "Confusion", 428 conf => "Confusion",
431 fire => "Fire", 429 fire => "Fire",
432 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
433 magic => "Magic", 431 magic => "Magic",
434 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
435 acid => "Acid", 433 acid => "Acid",
436 pois => "Poison", 434 pois => "Poison",
437 para => "Paralysation", 435 para => "Paralysation",
438 deat => "Death", 436 deat => "Death (resistance against death spells)",
439 phys => "Physical", 437 phys => "Physical",
440 blind => "Blind", 438 blind => "Blind",
441 fear => "Fear", 439 fear => "Fear",
442 tund => "Turn undead", 440 tund => "Turn undead",
443 elec => "Electricity", 441 elec => "Electricity",
444 cold => "Cold", 442 cold => "Cold",
445 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
446 ); 444 );
447 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
448 drain acid pois para deat phys 446 drain acid pois para deat phys
449 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
450 { 448 {
451 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
452 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
453 new CFClient::UI::Label 451 new CFClient::UI::Label
454 template => "-100%", 452 template => "-100%",
455 align => +1, 453 align => +1,
456 valign => 0, 454 valign => 0,
455 can_events => 1,
456 can_hover => 1,
457 tooltip => $resist_names{$_} 457 tooltip => $resist_names{$_},
458 ); 458 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
460 can_hover => 1, 460 can_hover => 1,
461 can_events => 1, 461 can_events => 1,
462 image => "ui/resist/resist_$_.png", 462 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_} 463 tooltip => $resist_names{$_},
464 ); 464 );
465 465
466 $row++; 466 $row++;
467 if ($row % 6 == 0) { 467 if ($row % 6 == 0) {
468 $col += 2; 468 $col += 2;
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 555 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556 556
557 $dialog 557 $dialog
558} 558}
559 559
560my $METASERVER_ATIME;
561
560sub update_metaserver { 562sub update_metaserver {
561 my ($HOST) = @_; 563 my ($HOST) = @_;
562 564
563 status "fetching metaserver list..."; 565 return if $METASERVER_ATIME > time;
566 $METASERVER_ATIME = time + 60;
567
568 my $table = $METASERVER->{table};
569 $table->clear;
570 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
564 571
565 my $buf; 572 my $buf;
566 573
567 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 574 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
575
576 unless ($fh) {
577 $label->set_text ("unable to contact metaserver: $!");
578 return;
579 }
568 580
569 Event->io (fd => $fh, poll => 'r', cb => sub { 581 Event->io (fd => $fh, poll => 'r', cb => sub {
570 my $res = sysread $fh, $buf, 8192, length $buf; 582 my $res = sysread $fh, $buf, 8192, length $buf;
571 583
572 if (!defined $res) { 584 if (!defined $res) {
573 $_[0]->w->cancel; 585 $_[0]->w->cancel;
574 status "metaserver: $!"; 586 $label->set_text ("error while retrieving server list: $!");
575 } elsif ($res == 0) { 587 } elsif ($res == 0) {
576 $_[0]->w->cancel; 588 $_[0]->w->cancel;
577 status "server list retrieved"; 589 status "server list retrieved";
578 590
579 my $table = $METASERVER->{table}; 591 utf8::decode $buf if utf8::valid $buf;
580 592
581 $table->clear; 593 $table->clear;
582 594
583 my @col = qw(Use #Users Host Uptime Version Description); 595 my @col = qw(Use #Users Host Uptime Version Description);
584 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 596 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
608 $m = [$users, $host, $uptime, $version, $desc]; 620 $m = [$users, $host, $uptime, $version, $desc];
609 621
610 $y++; 622 $y++;
611 623
612 $table->add (0, $y, new CFClient::UI::VBox children => [ 624 $table->add (0, $y, new CFClient::UI::VBox children => [
613 (new CFClient::UI::Button text => " ", connect_activate => sub { 625 (new CFClient::UI::Button text => "Use", connect_activate => sub {
614 $HOST->set_text ($CFG->{host} = $host); 626 $HOST->set_text ($CFG->{host} = $host);
615 }), 627 }),
616 (new CFClient::UI::Empty expand => 1), 628 (new CFClient::UI::Empty expand => 1),
617 ]); 629 ]);
618 630
837 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
838} 850}
839 851
840sub video_shutdown { 852sub video_shutdown {
841 $CFClient::UI::ROOT->{children} = []; 853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
842 undef $SDL_ACTIVE; 856 undef $SDL_ACTIVE;
843} 857}
844 858
845my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 859my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
846my $bgmusic;#TODO#hack#d# 860my $bgmusic;#TODO#hack#d#
1460 1474
1461Event::loop; 1475Event::loop;
1462 1476
1463END { CFClient::SDL_Quit } 1477END { CFClient::SDL_Quit }
1464 1478
1479=head1 pclient - Crossfire+ and Crossfire game client
1465 1480
1481Pclient is a Crossfire+ and Crossfire game client.
1482
1483=head2 Features
1484
1485=over 4
1486
1487=item Fullscreen Map
1488
1489PClient can uses a fullscreen map, which greatly enhances how much of the
1490game world you can see.
1491
1492=item Persistent Map Cache (Crossfire+ only)
1493
1494PClient can persistently cache all map data it received from the
1495server. This not only allows it to display an overview map, but also
1496ensures that once-explored areas will be available the next time you want
1497to explore more.
1498
1499=item Hardware acceleration
1500
1501Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502acceleration. Most modern graphics cards have difficulties with 2D
1503acceleration, while 3D graphics is accelerated well.
1504
1505=item No arbitrary limits
1506
1507Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508limits (like a fixed amount of face numbers). There are still limits, but
1509they are not arbitrarily low :)
1510
1511=back
1512
1513=head1 USAGE
1514
1515=head2 The Map
1516
1517The map is always displayed in the background, behind all other windows and UI elements.
1518
1519#TODO# middle-click scrolls
1520#
1521# keys:
1522#
1523# a apply
1524# keypad moves, kp_5 applies ranged attack to self
1525
1526Starting to type enters the I<completion mode>. In that mode, you can type
1527abbreviations or commands and have them executed as soon as they match a
1528valid command. This is best explained by a few examples:
1529
1530Typing B<climb> will display a list of commands with I<climb> in their
1531name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533You can abbreviate commands by typing only the first character of every
1534word. For example, typing I<iwor> will likely select I<invoke word of
1535recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536will likely select I<ready_skill climbing> and I<usl> will give you
1537I<use_skill levitation>.
1538
1539=head2 The map overview
1540
1541#TODO#
1542
1543=head2 The Status area in the lower right corner
1544
1545#TODO#
1546
1547=head2 The I<Statistics>/I>Stats> window
1548
1549#TODO#
1550
1551=head1 FAQ
1552
1553=over 4
1554
1555=item The client is very sluggish and slow, what can I do about this?
1556
1557Most likely, you don't have accelerated OpenGL support. Try to find a
1558newer driver, or a driver from your hardware vendor, that features OpenGL
1559support.
1560
1561If this is not an option, the following Setup options reduce the load and
1562will likely make the client playable with sofwtare rendering (it will
1563still be slow, though):
1564
1565=over 4
1566
1567=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569=item Enable B<Fast & Ugly> mode
1570
1571=item Disable B<Fog of War>
1572
1573=item Increase B<Map Scale>
1574
1575=back
1576
1577=back
1578
1579=head1 AUTHOR
1580
1581Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582
1583
1584

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