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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.176 by root, Mon Apr 24 10:19:40 2006 UTC vs.
Revision 1.236 by root, Mon May 22 03:28:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
36 37
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$SIG{__DIE__} = sub { CFClient::fatal "$_[0]"; exit 1 }; 42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
42 48
43our $VERSION = '0.1'; 49our $VERSION = '0.1';
44 50
45my $MAX_FPS = 60; 51my $MAX_FPS = 60;
46my $MIN_FPS = 5; # unused as of yet 52my $MIN_FPS = 5; # unused as of yet
55our $NOW; 61our $NOW;
56 62
57our $CFG; 63our $CFG;
58our $CONN; 64our $CONN;
59our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
60 69
61our @SDL_MODES; 70our @SDL_MODES;
62our $WIDTH; 71our $WIDTH;
63our $HEIGHT; 72our $HEIGHT;
64our $FULLSCREEN; 73our $FULLSCREEN;
66 75
67our $FONT_PROP; 76our $FONT_PROP;
68our $FONT_FIXED; 77our $FONT_FIXED;
69 78
70our $MAP; 79our $MAP;
80our $MAPMAP;
71our $MAPWIDGET; 81our $MAPWIDGET;
72our $BUTTONBAR; 82our $BUTTONBAR;
73our $LOGVIEW; 83our $LOGVIEW;
74our $CONSOLE; 84our $CONSOLE;
75our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
76 87
77our $FLOORBOX; 88our $FLOORBOX;
78our $GAUGES; 89our $GAUGES;
79our $STATWIDS; 90our $STATWIDS;
80 91
84our $SDL_MIXER; 95our $SDL_MIXER;
85our @SOUNDS; # event => file mapping 96our @SOUNDS; # event => file mapping
86our %AUDIO_CHUNKS; # audio files 97our %AUDIO_CHUNKS; # audio files
87 98
88our $ALT_ENTER_MESSAGE; 99our $ALT_ENTER_MESSAGE;
89our $STATUS_LINE; 100our $STATUSBOX;
90our $DEBUG_STATUS; 101our $DEBUG_STATUS;
91 102
103our $INVWIN;
104our $INV;
105our $INVR;
106our $INVR_LBL;
107our $OPENCONT;
108
92sub status { 109sub status {
93 $STATUS_LINE->set_text ($_[0]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
94 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
95} 111}
96 112
97sub debug { 113sub debug {
98 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
99 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
100} 117}
101 118
102sub start_game { 119sub start_game {
103 status "logging in..."; 120 status "logging in...";
104 121
105 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
106 123
107 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
108
109 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
110 126
111 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
112 128
113 $CONN = new conn 129 $CONN = eval {
130 new conn
114 host => $host, 131 host => $host,
115 port => $port || 13327, 132 port => $port || 13327,
116 user => $CFG->{user}, 133 user => $CFG->{user},
117 pass => $CFG->{password}, 134 pass => $CFG->{password},
118 mapw => $mapsize, 135 mapw => $mapsize,
119 maph => $mapsize, 136 maph => $mapsize,
137 ;
120 ; 138 };
121 139
122 status "login successful"; 140 if ($CONN) {
123
124 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
125} 153}
126 154
127sub stop_game { 155sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
128 undef $CONN; 167 undef $MAP;
129} 168}
130 169
131sub client_setup { 170sub client_setup {
132 my $dialog = new CFClient::UI::FancyFrame 171 my $dialog = new CFClient::UI::FancyFrame
133 title => "Client Setup", 172 title => "Client Setup",
135 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
136 175
137 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
138 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
139 178
140 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
141 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
142 181
143 $mode_slider->connect (changed => sub { 182 $mode_slider->connect (changed => sub {
144 my ($self, $value) = @_; 183 my ($self, $value) = @_;
145 184
170 } 209 }
171 ); 210 );
172 211
173 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
174 $table->add (1, $row++, new CFClient::UI::Slider 213 $table->add (1, $row++, new CFClient::UI::Slider
175 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
176 tooltip => "Enlarge or shrink the displayed map", 215 tooltip => "Enlarge or shrink the displayed map",
177 connect_changed => sub { 216 connect_changed => sub {
178 my ($self, $value) = @_; 217 my ($self, $value) = @_;
179 $CFG->{map_scale} = 0.05 * int $value / 0.05; 218 $CFG->{map_scale} = $value;
180 } 219 }
181 ); 220 );
182 221
183 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
184 $table->add (1, $row++, new CFClient::UI::CheckBox 223 $table->add (1, $row++, new CFClient::UI::CheckBox
211 } 250 }
212 ); 251 );
213 252
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
215 $table->add (1, $row++, new CFClient::UI::Slider 254 $table->add (1, $row++, new CFClient::UI::Slider
216 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
217 tooltip => "The font size used by most GUI elements", 256 tooltip => "The font size used by most GUI elements",
218 connect_changed => sub { 257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
219 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
220# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
221 }
222 ); 258 );
223 259
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
225 $table->add (1, $row++, new CFClient::UI::Slider 261 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
227 tooltip => "The font size used by the server log window only", 263 tooltip => "The font size used by the server log window only",
228 connect_changed => sub { 264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
229 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
230 }
231 ); 265 );
232 266
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
234 268
235 $table->add (1, $row++, new CFClient::UI::Slider 269 $table->add (1, $row++, new CFClient::UI::Slider
236 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
237 tooltip => "The font size used by the statistics window only", 271 tooltip => "The font size used by the statistics window only",
238 connect_changed => sub { 272 connect_changed => sub {
239 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 273 $CFG->{stat_fontsize} = $_[1];
240 &set_stats_window_fontsize; 274 &set_stats_window_fontsize;
241 } 275 }
242 ); 276 );
243 277
244 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
245 $table->add (1, $row++, new CFClient::UI::Slider 279 $table->add (1, $row++, new CFClient::UI::Slider
246 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
247 tooltip => "Adjust the size of the stats gauges at the bottom right", 281 tooltip => "Adjust the size of the stats gauges at the bottom right",
248 connect_changed => sub { 282 connect_changed => sub {
249 $CFG->{gauge_size} = $_[1]; 283 $CFG->{gauge_size} = $_[1];
250 my $h = int $HEIGHT * $CFG->{gauge_size}; 284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
251 $GAUGES->{win}->set_size ($WIDTH, $h);
252 $GAUGES->{win}->move (0, $HEIGHT - $h);
253 } 285 }
254 ); 286 );
255 287
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider 289 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
259 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
260 connect_changed => sub { 292 connect_changed => sub {
261 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 293 $CFG->{gauge_fontsize} = $_[1];
262 &set_gauge_window_fontsize; 294 &set_gauge_window_fontsize;
263 } 295 }
264 ); 296 );
265 297
266 $table->add (1, $row++, new CFClient::UI::Button 298 $table->add (1, $row++, new CFClient::UI::Button
309 audio_shutdown (); 341 audio_shutdown ();
310 audio_init (); 342 audio_init ();
311 } 343 }
312 ); 344 );
313 345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell <playername>' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
314 $dialog 358 $dialog
315} 359}
316 360
317sub set_stats_window_fontsize { 361sub set_stats_window_fontsize {
318 for (values %{$STATWIDS}) { 362 for (values %{$STATWIDS}) {
328# local $GAUGES->{win}{parent};#d# 372# local $GAUGES->{win}{parent};#d#
329# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
330} 374}
331 375
332sub make_gauge_window { 376sub make_gauge_window {
333 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 377 my $gh = int $HEIGHT * $CFG->{gauge_size};
334# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
335 378
336 my $win = new CFClient::UI::Frame ( 379 my $win = new CFClient::UI::Frame (
337 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
338 ); 383 );
384
339 $win->add (my $hbox = new CFClient::UI::HBox 385 $win->add (my $hbox = new CFClient::UI::HBox
340 children => [ 386 children => [
341 (new CFClient::UI::HBox expand => 1), 387 (new CFClient::UI::HBox expand => 1),
342 ($FLOORBOX = new CFClient::UI::VBox), 388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
343 (my $vbox = new CFClient::UI::VBox), 392 (my $vbox = new CFClient::UI::VBox),
344 ], 393 ],
345 ); 394 );
346 395
347 $vbox->add (new CFClient::UI::HBox 396 $vbox->add (new CFClient::UI::HBox
351 (my $hb = new CFClient::UI::HBox), 400 (my $hb = new CFClient::UI::HBox),
352 ], 401 ],
353 ); 402 );
354 403
355 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
356 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 405 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
357 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
358 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 407 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
359 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
360 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 409 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
361 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
362 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 411 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
363 412
364 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
365 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 414 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
366 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
367 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 416 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
368 417
369 $GAUGES = { 418 $GAUGES = {
370 exp => $exp, win => $win, range => $rng, 419 exp => $exp, win => $win, range => $rng,
371 food => $fg, mana => $mg, hp => $hg, grace => $gg 420 food => $fg, mana => $mg, hp => $hg, grace => $gg
372 }; 421 };
375 424
376 $win 425 $win
377} 426}
378 427
379sub make_stats_window { 428sub make_stats_window {
380 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
381 430
382 $tgw->add (my $vb = new CFClient::UI::VBox); 431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
383 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
433 can_hover => 1, can_events => 1,
434 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
384 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 435 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
436 can_hover => 1, can_events => 1,
437 tooltip => "The map you are currently on (if supported by the server).");
385 438
386 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 439 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
387
388 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 440 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
389 441
390 my $black = [0, 0, 0]; 442 my $black = [0, 0, 0];
391 443
392 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 444 for (
393 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 445 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
394 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 446 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
395 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 447 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
396 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 448 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
397 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 449 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
398 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 450 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
451 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
399 452
400 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 453 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
401 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 454 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
402 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 455 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
403 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 456 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
404 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 457 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
405 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 458 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
406 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 459 ) {
460 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
407 461
408 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 462 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
409 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
410 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 464 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
411 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 465 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
412 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 466 }
413 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
414
415 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
416 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
417 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
418 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
419 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
420 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
421 467
422 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 468 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
423 469
424 my $row = 0; 470 my $row = 0;
425 my $col = 0; 471 my $col = 0;
426 472
427 my %resist_names = ( 473 my %resist_names = (
428 slow => "Slow", 474 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
429 holyw => "Holy Word", 475 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
430 conf => "Confusion", 476 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
431 fire => "Fire", 477 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
432 depl => "Depletion", 478 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
433 magic => "Magic", 479 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
434 drain => "Draining", 480 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
435 acid => "Acid", 481 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
436 pois => "Poison", 482 pois => "<b>Poison</b> (resistance to getting poisoned)",
437 para => "Paralysation", 483 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
438 deat => "Death", 484 deat => "<b>Death</b> (resistance against death spells)",
439 phys => "Physical", 485 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
440 blind => "Blind", 486 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
441 fear => "Fear", 487 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
442 tund => "Turn undead", 488 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
443 elec => "Electricity", 489 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
444 cold => "Cold", 490 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
445 ghit => "Ghost hit", 491 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
446 ); 492 );
447 for (qw/slow holyw conf fire depl magic 493 for (qw/slow holyw conf fire depl magic
448 drain acid pois para deat phys 494 drain acid pois para deat phys
449 blind fear tund elec cold ghit/) 495 blind fear tund elec cold ghit/)
450 { 496 {
451 $tbl2->add ($col, $row, 497 $tbl2->add ($col, $row,
452 $STATWIDS->{"res_$_"} = 498 $STATWIDS->{"res_$_"} =
453 new CFClient::UI::Label 499 new CFClient::UI::Label
500 font => $FONT_FIXED,
454 template => "-100%", 501 template => "-100%",
455 align => +1, 502 align => +1,
456 valign => 0, 503 valign => 0,
504 can_events => 1,
505 can_hover => 1,
457 tooltip => $resist_names{$_} 506 tooltip => $resist_names{$_},
458 ); 507 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 508 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
509 font => $FONT_FIXED,
460 can_hover => 1, 510 can_hover => 1,
461 can_events => 1, 511 can_events => 1,
462 image => "ui/resist/resist_$_.png", 512 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_} 513 tooltip => $resist_names{$_},
464 ); 514 );
465 515
466 $row++; 516 $row++;
467 if ($row % 6 == 0) { 517 if ($row % 6 == 0) {
468 $col += 2; 518 $col += 2;
547 597
548} 598}
549 599
550sub metaserver_dialog { 600sub metaserver_dialog {
551 my $dialog = new CFClient::UI::FancyFrame 601 my $dialog = new CFClient::UI::FancyFrame
552 title => "Metaserver", 602 title => "Server List",
553 child => (my $vbox = new CFClient::UI::VBox); 603 child => (my $vbox = new CFClient::UI::VBox);
554 604
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 605 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556 606
557 $dialog 607 $dialog
558} 608}
609
610my $METASERVER_ATIME;
559 611
560sub update_metaserver { 612sub update_metaserver {
561 my ($HOST) = @_; 613 my ($HOST) = @_;
562 614
563 status "fetching metaserver list..."; 615 return if $METASERVER_ATIME > time;
616 $METASERVER_ATIME = time + 60;
617
618 my $table = $METASERVER->{table};
619 $table->clear;
620 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
564 621
565 my $buf; 622 my $buf;
566 623
567 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 624 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
625
626 unless ($fh) {
627 $label->set_text ("unable to contact metaserver: $!");
628 return;
629 }
568 630
569 Event->io (fd => $fh, poll => 'r', cb => sub { 631 Event->io (fd => $fh, poll => 'r', cb => sub {
570 my $res = sysread $fh, $buf, 8192, length $buf; 632 my $res = sysread $fh, $buf, 8192, length $buf;
571 633
572 if (!defined $res) { 634 if (!defined $res) {
573 $_[0]->w->cancel; 635 $_[0]->w->cancel;
574 status "metaserver: $!"; 636 $label->set_text ("error while retrieving server list: $!");
575 } elsif ($res == 0) { 637 } elsif ($res == 0) {
576 $_[0]->w->cancel; 638 $_[0]->w->cancel;
577 status "server list retrieved"; 639 status "server list retrieved";
578 640
579 my $table = $METASERVER->{table}; 641 utf8::decode $buf if utf8::valid $buf;
580 642
581 $table->clear; 643 $table->clear;
582 644
583 my @col = qw(Use #Users Host Uptime Version Description); 645 my @col = qw(Use #Users Host Uptime Version Description);
584 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 646 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
608 $m = [$users, $host, $uptime, $version, $desc]; 670 $m = [$users, $host, $uptime, $version, $desc];
609 671
610 $y++; 672 $y++;
611 673
612 $table->add (0, $y, new CFClient::UI::VBox children => [ 674 $table->add (0, $y, new CFClient::UI::VBox children => [
613 (new CFClient::UI::Button text => " ", connect_activate => sub { 675 (new CFClient::UI::Button text => "Use", connect_activate => sub {
614 $HOST->set_text ($CFG->{host} = $host); 676 $HOST->set_text ($CFG->{host} = $host);
615 }), 677 }),
616 (new CFClient::UI::Empty expand => 1), 678 (new CFClient::UI::Empty expand => 1),
617 ]); 679 ]);
618 680
619 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 681 $table->add ($_ + 1, $y, new CFClient::UI::Label
682 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
620 for 0 .. $#$m; 683 for 0 .. $#$m;
621 } 684 }
622 } 685 }
623 }); 686 });
624} 687}
647 710
648 $METASERVER = metaserver_dialog; 711 $METASERVER = metaserver_dialog;
649 712
650 $vbox->add (new CFClient::UI::Flopper 713 $vbox->add (new CFClient::UI::Flopper
651 expand => 1, 714 expand => 1,
652 text => "Metaserver", 715 text => "Server List",
653 other => $METASERVER, 716 other => $METASERVER,
654 tooltip => "Show a list of avaible crossfire servers", 717 tooltip => "Show a list of available crossfire servers",
655 connect_open => sub { 718 connect_open => sub {
656 update_metaserver $HOST; 719 update_metaserver $HOST;
657 } 720 }
658 ); 721 );
659 } 722 }
677 my ($self, $value) = @_; 740 my ($self, $value) = @_;
678 $CFG->{password} = $value; 741 $CFG->{password} = $value;
679 } 742 }
680 ); 743 );
681 744
682 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
683 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
684 text => $CFG->{say_command},
685 tooltip => "This is the command that will be used if you write a line in the message window entry. "
686 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
687 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
688 connect_changed => sub {
689 my ($self, $value) = @_;
690 $CFG->{say_command} = $value;
691 }
692 );
693
694 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 745 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
695 $table->add (1, 7, new CFClient::UI::Slider 746 $table->add (1, 7, new CFClient::UI::Slider
696 req_w => 100, 747 req_w => 100,
697 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 748 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
698 tooltip => "This is the size of the portion of the map update the server sends you. " 749 tooltip => "This is the size of the portion of the map update the server sends you. "
699 ."If you set this to a high value you will be able to see further for example.", 750 ."If you set this to a high value you will be able to see further for example.",
700 connect_changed => sub { 751 connect_changed => sub {
701 my ($self, $value) = @_; 752 my ($self, $value) = @_;
702 753
703 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
704 }, 755 },
705 ); 756 );
706 757
707 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
708 start_game; 759 $table->add (1, 8, new CFClient::UI::Entry
760 text => $CFG->{output_count},
761 tooltip => "Should be set to 1 unless you know what you are doing",
762 connect_changed => sub { $CFG->{output_count} = $_[1] },
709 }); 763 );
764
765 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
766 $table->add (1, 9, new CFClient::UI::Entry
767 text => $CFG->{output_sync},
768 tooltip => "Should be set to 1 unless you know what you are doing",
769 connect_changed => sub { $CFG->{output_sync} = $_[1] },
770 );
771
772 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
773 expand => 1,
774 align => 0,
775 text => "Login",
776 connect_activate => sub {
777 $CONN ? stop_game
778 : start_game;
779 },
780 );
710 781
711 $dialog 782 $dialog
712} 783}
713 784
714sub message_window { 785sub message_window {
715 my $window = new CFClient::UI::FancyFrame 786 my $window = new CFClient::UI::FancyFrame
716 title => "Messages", 787 title => "Messages",
717 border_bg => [1, 1, 1, 0.5], 788 border_bg => [1, 1, 1, 1],
718 bg => [0.3, 0.3, 0.3, 0.8], 789 bg => [0, 0, 0, 0.75],
719 user_w => int $::WIDTH / 3, 790 user_w => int $::WIDTH / 3,
720 user_h => int $::HEIGHT / 5, 791 user_h => int $::HEIGHT / 5,
721 child => (my $vbox = new CFClient::UI::VBox); 792 child => (my $vbox = new CFClient::UI::VBox);
722 793
723 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 794 $vbox->add ($LOGVIEW);
724 expand => 1,
725 font => $FONT_FIXED,
726 fontsize => $::CFG->{log_fontsize},
727 );
728 795
729 $vbox->add (my $input = new CFClient::UI::Entry 796 $vbox->add (my $input = new CFClient::UI::Entry
797 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
798 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
799 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
800 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
730 connect_focus_in => sub { 801 connect_focus_in => sub {
731 my ($input, $prev_focus) = @_; 802 my ($input, $prev_focus) = @_;
732 803
733 delete $input->{refocus_map}; 804 delete $input->{refocus_map};
734 805
763 }; 834 };
764 835
765 $window 836 $window
766} 837}
767 838
839sub make_inventory_window {
840 my $invwin = new CFClient::UI::FancyFrame
841 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
842
843 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
844
845 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
846 $vb1->add (my $lbl = new CFClient::UI::Label);
847 $lbl->set_text ("Player");
848 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
849
850 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
851 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
852 $INVR_LBL->set_text ("Floor");
853 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
854
855 $invwin
856}
857
768sub sdl_init { 858sub sdl_init {
769 CFClient::SDL_Init 859 CFClient::SDL_Init
770 and die "SDL::Init failed!\n"; 860 and die "SDL::Init failed!\n";
771} 861}
772 862
773sub video_init { 863sub video_init {
774 sdl_init; 864 sdl_init;
775 865
866 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
867
776 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 868 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
777 $FULLSCREEN = $CFG->{fullscreen}; 869 $FULLSCREEN = $CFG->{fullscreen};
778 $FAST = $CFG->{fast}; 870 $FAST = $CFG->{fast};
779 871
780 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 872 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
781 or die "SDL_SetVideoMode failed!\n"; 873 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
782 874
783 $SDL_ACTIVE = 1; 875 $SDL_ACTIVE = 1;
784
785 $LAST_REFRESH = time - 0.01; 876 $LAST_REFRESH = time - 0.01;
786 877
787 CFClient::gl_init; 878 CFClient::gl_init;
788 879
789 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 880 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
790 881
882 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
883
791 ############################################################################# 884 #############################################################################
792 885
886 unless ($DEBUG_STATUS) {
887 # create the widgets
888
793 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 889 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
794 $DEBUG_STATUS->show; 890 $DEBUG_STATUS->show;
795 891
796 $STATUS_LINE = new CFClient::UI::Label 892 $STATUSBOX = new CFClient::UI::Statusbox;
797 padding => 0, 893 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
798 y => $HEIGHT - $FONTSIZE * 1.8;
799 $STATUS_LINE->show;
800 894
801 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 895 (new CFClient::UI::Frame
802 padding => 0, 896 bg => [0, 0, 0, 0.4],
803 fontsize => 0.8, 897 req_y => -1,
804 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 898 child => $STATUSBOX,
805 $ALT_ENTER_MESSAGE->show; 899 )->show;
806 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
807 900
808 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 901 CFClient::UI::FancyFrame->new (
809 $MAPWIDGET->focus_in; 902 border_bg => [1, 1, 1, 192/255],
903 bg => [1, 1, 1, 0],
904 child => ($MAPMAP = new CFClient::MapWidget::MapMap
905 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
906 ),
907 )->show;
908
909 $MAPWIDGET = new CFClient::MapWidget;
810 $MAPWIDGET->connect (activate_console => sub { 910 $MAPWIDGET->connect (activate_console => sub {
811 my ($mapwidget, $preset) = @_; 911 my ($mapwidget, $preset) = @_;
812 912
813 if ($CONSOLE) { 913 if ($CONSOLE) {
814 $CONSOLE->{input}->{auto_activated} = 1; 914 $CONSOLE->{input}->{auto_activated} = 1;
815 $CONSOLE->{input}->focus_in; 915 $CONSOLE->{input}->focus_in;
816 916
817 if ($preset && $CONSOLE->{input}->get_text eq '') { 917 if ($preset && $CONSOLE->{input}->get_text eq '') {
818 $CONSOLE->{input}->set_text ($preset); 918 $CONSOLE->{input}->set_text ($preset);
919 }
819 } 920 }
820 } 921 });
821 }); 922 $MAPWIDGET->show;
923 $MAPWIDGET->focus_in;
822 924
823 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 925 $LOGVIEW = new CFClient::UI::TextView
926 expand => 1,
927 font => $FONT_FIXED,
928 fontsize => $::CFG->{log_fontsize},
929 can_hover => 1,
930 can_events => 1,
931 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
932 ;
824 933
934 $BUTTONBAR = new CFClient::UI::HBox;
935
825 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 936 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
937 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
826 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 938 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
939 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
827 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 940 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
941 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
828 942
829 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 943 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
944
830 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 945 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
946 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
947 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
948 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
831 949
832 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 950 $BUTTONBAR->add (new CFClient::UI::Button
951 text => "Save Config",
952 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
953 connect_activate => sub {
833 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 954 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
834 status "Configuration Saved"; 955 status "Configuration Saved";
835 }); 956 },
957 );
836 958
959 $BUTTONBAR->show;
960
961 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
962
963 # delay till geometry is constant
964 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
837 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 965 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
966 my $widget = $GAUGES->{win};
967 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
968 });
969 force_refresh ();
970 }
838} 971}
839 972
840sub video_shutdown { 973sub video_shutdown {
841 $CFClient::UI::ROOT->{children} = [];
842 undef $SDL_ACTIVE; 974 undef $SDL_ACTIVE;
843} 975}
844 976
845my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 977my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
846my $bgmusic;#TODO#hack#d# 978my $bgmusic;#TODO#hack#d#
979
980sub audio_channel_finished {
981 my ($channel) = @_;
982
983 #warn "channel $channel finished\n";#d#
984}
847 985
848sub audio_music_finished { 986sub audio_music_finished {
849 return unless $CFG->{bgm_enable}; 987 return unless $CFG->{bgm_enable};
850 988
851 # TODO: hack, do play loop and mood music 989 # TODO: hack, do play loop and mood music
855 push @bgmusic, shift @bgmusic; 993 push @bgmusic, shift @bgmusic;
856} 994}
857 995
858sub audio_init { 996sub audio_init {
859 if ($CFG->{audio_enable}) { 997 if ($CFG->{audio_enable}) {
860 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 998 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
861 $SDL_MIXER = !CFClient::Mix_OpenAudio; 999 $SDL_MIXER = !CFClient::Mix_OpenAudio;
862 CFClient::Mix_AllocateChannels 8; 1000 CFClient::Mix_AllocateChannels 8;
863 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1001 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
864 1002
865 audio_music_finished; 1003 audio_music_finished;
892} 1030}
893 1031
894my %animate_object; 1032my %animate_object;
895my $animate_timer; 1033my $animate_timer;
896 1034
897my $want_refresh;
898my $can_refresh;
899
900my $fps = 9; 1035my $fps = 9;
901 1036
1037my %demo;#d#
1038
902sub force_refresh { 1039sub force_refresh {
903 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1040 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
904 debug sprintf "%3.2f", $fps; 1041 debug sprintf "%3.2f", $fps;
905 1042
906 $want_refresh = 0;
907 $can_refresh = 0;
908
909 $CFClient::UI::ROOT->draw; 1043 $CFClient::UI::ROOT->draw;
910 1044
1045 $WANT_REFRESH = 0;
1046 $CAN_REFRESH = 0;
1047 $LAST_REFRESH = $NOW;
1048
10490 && do {
1050 # some weird model-drawing code, just a joke right now
1051 use CFClient::OpenGL;
1052
1053 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1054 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1055 $demo{r} ||= do {
1056 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1057 $mod->{v} = pack "f*", @{$mod->{v}};
1058 $_ = [scalar @$_, pack "S!*", @$_]
1059 for values %{$mod->{g}};
1060 $mod
1061 };
1062
1063 my $r = $demo{r} or die;
1064
1065 glDepthMask 1;
1066 glClear GL_DEPTH_BUFFER_BIT;
1067 glEnable GL_TEXTURE_2D;
1068 glEnable GL_DEPTH_TEST;
1069 glEnable GL_CULL_FACE;
1070 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1071
1072 glMatrixMode GL_PROJECTION;
1073 glLoadIdentity;
1074 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1075 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1076 glMatrixMode GL_MODELVIEW;
1077 glLoadIdentity;
1078
1079 glPushMatrix;
1080 glTranslate 0, 0, -800;
1081 glScale 1, -1, 1;
1082 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1083 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1084 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1085 glScale 50, 50, 50;
1086
1087 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1088 while (my ($k, $v) = each %{$r->{g}}) {
1089 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1090 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1091 }
1092
1093 glPopMatrix;
1094
1095 glShadeModel GL_FLAT;
1096 glDisable GL_DEPTH_TEST;
1097 glDisable GL_TEXTURE_2D;
1098 glDepthMask 0;
1099
1100 $WANT_REFRESH++;
1101};
1102
911 CFClient::SDL_GL_SwapBuffers; 1103 CFClient::SDL_GL_SwapBuffers;
912
913 $LAST_REFRESH = $NOW;
914} 1104}
915 1105
916my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1106my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
917 $NOW = time; 1107 $NOW = time;
918 1108
919 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1109 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
920 for CFClient::SDL_PollEvent; 1110 for CFClient::SDL_PollEvent;
921 1111
922 if (%animate_object) { 1112 if (%animate_object) {
923 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1113 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
924 $want_refresh++; 1114 $WANT_REFRESH++;
925 } 1115 }
926 1116
927 if ($want_refresh) { 1117 if ($WANT_REFRESH) {
928 force_refresh; 1118 force_refresh;
929 } else { 1119 } else {
930 $can_refresh = 1; 1120 $CAN_REFRESH = 1;
931 } 1121 }
932}); 1122});
933
934sub refresh {
935 $want_refresh++;
936}
937 1123
938sub animation_start { 1124sub animation_start {
939 my ($widget) = @_; 1125 my ($widget) = @_;
940 $animate_object{$widget} = $widget; 1126 $animate_object{$widget} = $widget;
941} 1127}
945 delete $animate_object{$widget}; 1131 delete $animate_object{$widget};
946} 1132}
947 1133
948@conn::ISA = Crossfire::Protocol::; 1134@conn::ISA = Crossfire::Protocol::;
949 1135
1136sub conn::new {
1137 my $class = shift;
1138
1139 my $self = $class->Crossfire::Protocol::new (@_);
1140
1141 $MAPWIDGET->clr_commands;
1142
1143 my $parser = new Pod::POM;
1144 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1145
1146 for my $head2 ($pod->head2) {
1147 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1148 or next;
1149
1150 my $cmd = $1;
1151 my @args = split /\|/, $2;
1152 @args = (".*") unless @args;
1153
1154 my $text = CFClient::pod_to_pango $head2->content;
1155
1156 for my $arg (@args) {
1157 $arg = $arg eq ".*" ? "" : " $arg";
1158
1159 $MAPWIDGET->add_command ("$cmd$arg", $text);
1160 }
1161 }
1162
1163 $self
1164}
1165
950sub conn::stats_update { 1166sub conn::stats_update {
951 my ($self, $stats) = @_; 1167 my ($self, $stats) = @_;
1168
1169 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1170 my $diff = $exp - $self->{prev_exp};
1171 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1172 if exists $self->{prev_exp} && $diff;
1173 $self->{prev_exp} = $exp;
1174 }
952 1175
953 update_stats_window ($stats); 1176 update_stats_window ($stats);
954} 1177}
955 1178
956sub conn::user_send { 1179sub conn::user_send {
1011 $self->set_texture ($id => $data); 1234 $self->set_texture ($id => $data);
1012 } 1235 }
1013 } 1236 }
1014} 1237}
1015 1238
1239# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1240# (server resource,s latency, bandwidth), so this hack is warranted.
1241# the right fix is to make real tiled maps with an overview file
1242sub conn::send_mapinfo {
1243 my ($self, $data, $cb) = @_;
1244
1245 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1246 my ($wx, $wy) = ($1, $2);
1247
1248 if ($data =~ /^spatial ([1-4]+)$/) {
1249 my @dx = (0, 0, 1, 0, -1);
1250 my @dy = (0, -1, 0, 1, 0);
1251 my ($dx, $dy);
1252
1253 for (split //, $1) {
1254 $dx += $dx[$_];
1255 $dy += $dy[$_];
1256 }
1257
1258 $cb->(spatial => 15,
1259 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1260 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1261 50, 50,
1262 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1263 );
1264
1265 return;
1266 }
1267 }
1268
1269 $self->SUPER::send_mapinfo ($data, $cb);
1270}
1271
1016# this method does a "flood fill" into every tile direction 1272# this method does a "flood fill" into every tile direction
1017# it assumes that tiles are arranged in a rectangular grid, 1273# it assumes that tiles are arranged in a rectangular grid,
1018# i.e. a map is the same as the left of the right map etc. 1274# i.e. a map is the same as the left of the right map etc.
1019# failure to comply are harmless and result in display errors 1275# failure to comply are harmless and result in display errors
1020# at worst. 1276# at worst.
1021sub conn::flood_fill { 1277sub conn::flood_fill {
1022 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1278 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1023 1279
1024 # the server does not allow map paths > 6 1280 # the server does not allow map paths > 6
1025 return if 6 <= length $path; 1281 return if 7 <= length $path;
1026 1282
1027 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1283 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1028 1284
1029 for ( 1285 for (
1030 [1, 0, -1], 1286 [1, 3, 0, -1],
1031 [2, 1, 0], 1287 [2, 4, 1, 0],
1032 [3, 0, 1], 1288 [3, 1, 0, 1],
1033 [4, -1, 0], 1289 [4, 2, -1, 0],
1034 ) { 1290 ) {
1035 my ($tile, $dx, $dy) = @$_; 1291 my ($tile, $tile2, $dx, $dy) = @$_;
1292
1293 next if $block & (1 << $tile);
1294 my $block = $block | (1 << $tile2);
1036 1295
1037 my $gx = $gx + $dx; 1296 my $gx = $gx + $dx;
1038 my $gy = $gy + $dy; 1297 my $gy = $gy + $dy;
1039 1298
1040 next unless $flags & (1 << ($tile - 1)); 1299 next unless $flags & (1 << ($tile - 1));
1042 1301
1043 my $neigh = $self->{neigh_map}{$hash} ||= []; 1302 my $neigh = $self->{neigh_map}{$hash} ||= [];
1044 if (my $info = $neigh->[$tile]) { 1303 if (my $info = $neigh->[$tile]) {
1045 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1304 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1046 1305
1047 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1306 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1048 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1307 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1049 1308
1050 } else { 1309 } else {
1051 $self->send_mapinfo ("spatial $path$tile", sub { 1310 $self->send_mapinfo ("spatial $path$tile", sub {
1052 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1311 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1053 1312
1054 return if $mode ne "spatial"; 1313 return if $mode ne "spatial";
1055 1314
1056 $x += $MAP->ox; 1315 $x += $MAP->ox;
1057 $y += $MAP->oy; 1316 $y += $MAP->oy;
1058 1317
1059 $self->load_map ($hash, $x, $y) 1318 $self->load_map ($hash, $x, $y)
1060 unless $self->{neigh_map}{$hash}[5]++;#d# 1319 unless $self->{neigh_map}{$hash}[5]++;#d#
1061 1320
1062 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1321 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1063 1322
1064 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1323 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1065 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1324 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1066 }); 1325 });
1067 } 1326 }
1068 } 1327 }
1069} 1328}
1073 1332
1074 $self->flush_map; 1333 $self->flush_map;
1075 1334
1076 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1335 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1077 1336
1078 my $mapmapw = 250; 1337 my $mapmapw = $MAPMAP->{w};
1079 my $mapmaph = 250; 1338 my $mapmaph = $MAPMAP->{h};
1080 1339
1081 $self->{neigh_rect} = [ 1340 $self->{neigh_rect} = [
1082 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1341 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1083 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1342 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1084 ]; 1343 ];
1085 1344
1086 delete $self->{neigh_grid}; 1345 delete $self->{neigh_grid};
1087 $self->flood_fill (0, 0, "", $hash, $flags);
1088 1346
1089 $x += $ox; 1347 $x += $ox;
1090 $y += $oy; 1348 $y += $oy;
1091 1349
1092 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1350 $self->{map_info} = [$hash, $x, $y, $w, $h];
1093 1351
1094 my $map = $self->{map_info}[0];
1095 $map =~ s/^.*?\/([^\/]+)$/\1/; 1352 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1096 $STATWIDS->{map}->set_text ("Map: " . $map); 1353 $STATWIDS->{map}->set_text ("Map: " . $map);
1097 1354
1098 $self->load_map ($hash, $x, $y); 1355 $self->load_map ($hash, $x, $y);
1356 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1099} 1357}
1100 1358
1101sub conn::face_find { 1359sub conn::face_find {
1102 my ($self, $facenum, $face) = @_; 1360 my ($self, $facenum, $face) = @_;
1103 1361
1253 [0.55, 0.41, 0.13], 1511 [0.55, 0.41, 0.13],
1254 [0.99, 0.77, 0.26], 1512 [0.99, 0.77, 0.26],
1255 [0.74, 0.65, 0.41], 1513 [0.74, 0.65, 0.41],
1256 ); 1514 );
1257 1515
1516 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1517
1518 $text = CFClient::UI::Label::escape $text;
1519 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1520 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1521
1258 $LOGVIEW->add_paragraph ($color[$color], $text); 1522 $LOGVIEW->add_paragraph ($color[$color],
1523 join "\n", map "$time $_", split /\n/, $text);
1524
1525 $STATUSBOX->add ($text,
1526 group => $text,
1527 fg => $color[$color],
1528 timeout => 60,
1529 tooltip_font => $::FONT_FIXED,
1530 );
1531}
1532
1533sub conn::drawextinfo {
1534 my ($self, $color, $type, $subtype, $message) = @_;
1535
1536 $self->drawinfo ($color, $message);
1259} 1537}
1260 1538
1261sub conn::spell_add { 1539sub conn::spell_add {
1262 my ($self, $spell) = @_; 1540 my ($self, $spell) = @_;
1263 1541
1264 # TODO 1542 # TODO
1265 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1543 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1266 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1544 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1267 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1545 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1268} 1546}
1269 1547
1270sub conn::spell_delete { 1548sub conn::spell_delete {
1271 my ($self, $spell) = @_; 1549 my ($self, $spell) = @_;
1272} 1550}
1273 1551
1274sub conn::addme_success { 1552sub conn::addme_success {
1275 my ($self) = @_; 1553 my ($self) = @_;
1276 1554
1555 $self->send ("command output-sync $CFG->{output_sync}");
1556 $self->send ("command output-count $CFG->{output_count}");
1557
1558 my $parser = new Pod::POM;
1559 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1560
1561 my %skill_tooltip;
1562
1563 for my $head2 ($pod->head2) {
1564 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1565 }
1566
1277 for my $skill (values %{$self->{skill_info}}) { 1567 for my $skill (values %{$self->{skill_info}}) {
1278 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1568 $MAPWIDGET->add_command ("ready_skill $skill",
1279 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1569 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1570 . $skill_tooltip{$skill});
1571 $MAPWIDGET->add_command ("use_skill $skill",
1572 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1573 . $skill_tooltip{$skill});
1280 } 1574 }
1575}
1576
1577sub conn::eof {
1578 $MAPWIDGET->clr_commands;
1579
1580 stop_game;
1281} 1581}
1282 1582
1283sub update_floorbox { 1583sub update_floorbox {
1284 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1584 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1585 return unless $CONN;
1586
1285 $FLOORBOX->clear; 1587 $FLOORBOX->clear;
1286 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1588 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1287 1589
1288 my @items = values %{ $CONN->{container}{0} }; 1590 my $count = 4;
1289 1591 for (@{ $CONN->{container}{0} }) {
1290 # we basically have to use the same sorting as everybody else 1592 if (--$count) {
1291 @items = sort { $a->{type} <=> $b->{type} } @items; 1593 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1292 1594 } else {
1293 for my $item (reverse @items) { 1595 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1294 my $desc = $item->{nrof} < 2
1295 ? $item->{name}
1296 : "$item->{nrof} $item->{name_pl}";
1297 # todo: animation widget, face widget, weight(?) etc.
1298 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1299 tooltip => (CFClient::UI::Label->escape ($desc)
1300 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1301 can_hover => 1,
1302 can_events => 1,
1303 connect_button_down => sub {
1304 my ($self, $ev, $x, $y) = @_;
1305
1306 # todo: maybe put examine on 1? but should just be a tooltip :(
1307 if ($ev->{button} == 1) {
1308 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1309 } elsif ($ev->{button} == 2) {
1310 $CONN->send ("apply $item->{tag}");
1311 } elsif ($ev->{button} == 3) {
1312 # examine, lock, mark, maybe other things
1313 warn "MENU not implemented yet\n";
1314 }
1315
1316 1
1317 }, 1596 last;
1318 );
1319
1320 $hbox->add (new CFClient::UI::Face
1321 can_events => 0,
1322 face => $item->{face},
1323 anim => $item->{anim},
1324 animspeed => $item->{animspeed},
1325 );
1326 1597 }
1327 $hbox->add (new CFClient::UI::Label
1328 can_events => 0,
1329 text => $desc,
1330 );
1331 } 1598 }
1332 }); 1599 });
1333 refresh; 1600
1601 $WANT_REFRESH++;
1334} 1602}
1335 1603
1336sub conn::container_add { 1604sub conn::container_add {
1337 my ($self, $id, $items) = @_; 1605 my ($self, $tag, $items) = @_;
1338 1606
1339 update_floorbox if $id == 0; 1607 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1608
1609 if ($tag == 0) {
1610 update_floorbox;
1611 $OPENCONT = 0;
1612 $INVR_LBL->set_text ("Floor");
1613 $INVR->set_items ($self->{container}{0});
1614 } elsif ($tag == $self->{player}{tag}) {
1615 $INVR_LBL->set_text ("Player");
1616 $INV->set_items ($self->{container}{$self->{player}{tag}})
1617 } else {
1618 $OPENCONT = $tag;
1619 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1620 $INVR->set_items ($self->{container}{$tag});
1621 }
1622
1340 # $self-<{player}{tag} => player inv 1623 # $self-<{player}{tag} => player inv
1341 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1624 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1342} 1625}
1343 1626
1344sub conn::container_clear { 1627sub conn::container_clear {
1345 my ($self, $id) = @_; 1628 my ($self, $tag) = @_;
1346 1629
1347 update_floorbox if $id == 0; 1630 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1631
1632 if ($tag == 0) {
1633 update_floorbox;
1634 $OPENCONT = 0;
1635 $INVR_LBL->set_text ("Floor");
1636 $INVR->set_items ($self->{container}{0});
1637 } elsif ($tag == $self->{player}{tag}) {
1638 $INVR_LBL->set_text ("Player");
1639 $INV->set_items ($self->{container}{$tag})
1640 } else {
1641 $OPENCONT = $tag;
1642 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1643 $INVR->set_items ($self->{container}{$tag});
1644 }
1645
1348# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1646# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1349} 1647}
1350 1648
1351sub conn::item_delete { 1649sub conn::item_delete {
1352 my ($self, @items) = @_; 1650 my ($self, @items) = @_;
1353 1651
1354 for (@items) { 1652 for (@items) {
1355 update_floorbox if $_->{container} == 0; 1653 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1654
1655 if ($_->{container} == 0) {
1656 update_floorbox;
1657 $OPENCONT = 0;
1658 $INVR_LBL->set_text ("Floor");
1659 $INVR->set_items ($self->{container}{0});
1660 } elsif ($_->{container} == $self->{player}{tag}) {
1661 $INVR_LBL->set_text ("Player");
1662 $INV->set_items ($self->{container}{$self->{player}{tag}})
1663 } else {
1664 $OPENCONT = $_->{container};
1665 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1666 $INVR->set_items ($self->{container}{$_->{container}});
1667 }
1356 } 1668 }
1357} 1669}
1358 1670
1359sub conn::item_update { 1671sub conn::item_update {
1360 my ($self, $item) = @_; 1672 my ($self, $item) = @_;
1361 1673
1362 update_floorbox if $item->{container} == 0; 1674 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1675
1676 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680
1681 $item->{widget}->update_item
1682 if $item->{widget};
1683 } else {
1684 if ($item->{container} == 0) {
1685 update_floorbox;
1686 $OPENCONT = 0;
1687 $INVR_LBL->set_text ("Floor");
1688 $INVR->set_items ($self->{container}{0});
1689 } elsif ($item->{container} == $self->{player}{tag}) {
1690 $INV->set_items ($self->{container}{$item->{container}})
1691 }
1692 }
1363} 1693}
1364 1694
1365%SDL_CB = ( 1695%SDL_CB = (
1366 CFClient::SDL_QUIT => sub { 1696 CFClient::SDL_QUIT => sub {
1367 Event::unloop -1; 1697 Event::unloop -1;
1368 }, 1698 },
1369 CFClient::SDL_VIDEORESIZE => sub { 1699 CFClient::SDL_VIDEORESIZE => sub {
1370 }, 1700 },
1371 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1701 CFClient::SDL_VIDEOEXPOSE => sub {
1702 CFClient::UI::full_refresh;
1703 },
1372 CFClient::SDL_ACTIVEEVENT => sub { 1704 CFClient::SDL_ACTIVEEVENT => sub {
1373# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1705# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1374 }, 1706 },
1375 CFClient::SDL_KEYDOWN => sub { 1707 CFClient::SDL_KEYDOWN => sub {
1376 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1708 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1380 video_init; 1712 video_init;
1381 } else { 1713 } else {
1382 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1714 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1383 } 1715 }
1384 }, 1716 },
1385 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1717 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1386 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1718 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1387 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1719 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1388 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1720 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1389 CFClient::SDL_USEREVENT => \&audio_music_finished, 1721 CFClient::SDL_USEREVENT => sub {
1722 if ($_[0]{code} == 1) {
1723 audio_channel_finished $_[0]{data1};
1724 } elsif ($_[0]{code} == 0) {
1725 audio_music_finished;
1726 }
1727 },
1390); 1728);
1391 1729
1392############################################################################# 1730#############################################################################
1393 1731
1394$SIG{INT} = $SIG{TERM} = sub { exit }; 1732$SIG{INT} = $SIG{TERM} = sub { exit };
1395 1733
1396$TILECACHE = CFClient::db_table "tilecache";
1397$FACEMAP = CFClient::db_table "facemap";
1398
1399CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1400
1401my %DEF_CFG = (
1402 sdl_mode => 0,
1403 width => 640,
1404 height => 480,
1405 fullscreen => 0,
1406 fast => 0,
1407 map_scale => 0.5,
1408 fow_enable => 1,
1409 fow_intensity => 0.45,
1410 fow_smooth => 0,
1411 gui_fontsize => 1,
1412 log_fontsize => 1,
1413 gauge_fontsize => 1,
1414 gauge_size => 0.35,
1415 stat_fontsize => 1,
1416 mapsize => 100,
1417 host => "crossfire.schmorp.de",
1418 say_command => 'say',
1419 audio_enable => 1,
1420 bgm_enable => 1,
1421 bgm_volume => 0.25,
1422);
1423
1424while (my ($k, $v) = each %DEF_CFG) {
1425 $CFG->{$k} = $v unless exists $CFG->{$k};
1426}
1427
1428sdl_init;
1429
1430@SDL_MODES = reverse
1431 grep $_->[0] >= 640 && $_->[1] >= 480,
1432 CFClient::SDL_ListModes;
1433
1434@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1435
1436$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1437
1438{ 1734{
1735 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1736
1737 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1738
1739 $TILECACHE = CFClient::db_table "tilecache";
1740 $FACEMAP = CFClient::db_table "facemap";
1741
1742 my %DEF_CFG = (
1743 sdl_mode => 0,
1744 width => 640,
1745 height => 480,
1746 fullscreen => 0,
1747 fast => 0,
1748 map_scale => 1,
1749 fow_enable => 1,
1750 fow_intensity => 0.45,
1751 fow_smooth => 0,
1752 gui_fontsize => 1,
1753 log_fontsize => 1,
1754 gauge_fontsize=> 1,
1755 gauge_size => 0.35,
1756 stat_fontsize => 1,
1757 mapsize => 100,
1758 host => "crossfire.schmorp.de",
1759 say_command => 'say',
1760 audio_enable => 1,
1761 bgm_enable => 1,
1762 bgm_volume => 0.25,
1763 output_sync => 1,
1764 output_count => 1,
1765 );
1766
1767 while (my ($k, $v) = each %DEF_CFG) {
1768 $CFG->{$k} = $v unless exists $CFG->{$k};
1769 }
1770
1771 sdl_init;
1772
1773 @SDL_MODES = reverse
1774 grep $_->[0] >= 640 && $_->[1] >= 480,
1775 CFClient::SDL_ListModes;
1776
1777 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1778
1779 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1780
1781 {
1439 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1782 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1440 DejaVuSans.ttf 1783 DejaVuSans.ttf
1441 DejaVuSansMono.ttf 1784 DejaVuSansMono.ttf
1442 DejaVuSans-Bold.ttf 1785 DejaVuSans-Bold.ttf
1443 DejaVuSansMono-Bold.ttf 1786 DejaVuSansMono-Bold.ttf
1444 DejaVuSans-Oblique.ttf 1787 DejaVuSans-Oblique.ttf
1445 DejaVuSansMono-Oblique.ttf 1788 DejaVuSansMono-Oblique.ttf
1446 DejaVuSans-BoldOblique.ttf 1789 DejaVuSans-BoldOblique.ttf
1447 DejaVuSansMono-BoldOblique.ttf 1790 DejaVuSansMono-BoldOblique.ttf
1448 ); 1791 );
1449 1792
1450 CFClient::add_font $_ for @fonts; 1793 CFClient::add_font $_ for @fonts;
1451 1794
1795 CFClient::pango_init;
1796
1452 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1797 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1453 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1798 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1454 1799
1455 $FONT_PROP->make_default; 1800 $FONT_PROP->make_default;
1456} 1801 }
1457 1802
1803# compare mono (ft) vs. rgba (cairo)
1804# ft - 1.8s, cairo 3s, even in alpha-only mode
1805# for my $rgba (0..1) {
1806# my $t1 = Time::HiRes::time;
1807# for (1..1000) {
1808# my $layout = CFClient::Layout->new ($rgba);
1809# $layout->set_text ("hallo" x 100);
1810# $layout->render;
1811# }
1812# my $t2 = Time::HiRes::time;
1813# warn $t2-$t1;
1814# }
1815
1458video_init; 1816 video_init;
1459audio_init; 1817 audio_init;
1818}
1460 1819
1461Event::loop; 1820Event::loop;
1462 1821
1463END { CFClient::SDL_Quit } 1822END { CFClient::SDL_Quit }
1464 1823
1824=head1 pclient - Crossfire+ and Crossfire game client
1465 1825
1826Pclient is a Crossfire+ and Crossfire game client.
1827
1828=head2 Features
1829
1830=over 4
1831
1832=item Fullscreen Map
1833
1834PClient can uses a fullscreen map, which greatly enhances how much of the
1835game world you can see.
1836
1837=item Persistent Map Cache (Crossfire+ only)
1838
1839PClient can persistently cache all map data it received from the
1840server. This not only allows it to display an overview map, but also
1841ensures that once-explored areas will be available the next time you want
1842to explore more.
1843
1844=item Hardware acceleration
1845
1846Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1847acceleration. Most modern graphics cards have difficulties with 2D
1848acceleration, while 3D graphics is accelerated well.
1849
1850=item No arbitrary limits
1851
1852Unlike other Crossfire clients, pclient does not suffer from arbitrary
1853limits (like a fixed amount of face numbers). There are still limits, but
1854they are not arbitrarily low :)
1855
1856=back
1857
1858=head1 USAGE
1859
1860=head2 The Map
1861
1862The map is always displayed in the background, behind all other windows and UI elements.
1863
1864#TODO# middle-click scrolls
1865#
1866# keys:
1867#
1868# a apply
1869# keypad moves, kp_5 applies ranged attack to self
1870
1871Starting to type enters the I<completion mode>. In that mode, you can type
1872abbreviations or commands and have them executed as soon as they match a
1873valid command. This is best explained by a few examples:
1874
1875Typing B<climb> will display a list of commands with I<climb> in their
1876name, such as I<ready_skill climbing> and I<use_skill climbing>.
1877
1878You can abbreviate commands by typing only the first character of every
1879word (or even characters within the word - the client will try to make
1880a good guess, as long as the characters are in order). For example,
1881typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1882will select I<cast create food>. Likewise, I<rscli> will likely select
1883I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1884
1885You can enter space and other text as arguemnt to the command. For
1886example, C<cfoo waybread> will expand to C<cast create food waybread>.
1887
1888=head2 The map overview
1889
1890#TODO#
1891
1892=head2 The Status area in the lower right corner
1893
1894#TODO#
1895
1896=head2 The I<Statistics>/I>Stats> window
1897
1898#TODO#
1899
1900=head1 FAQ
1901
1902=over 4
1903
1904=item The client is very sluggish and slow, what can I do about this?
1905
1906Most likely, you don't have accelerated OpenGL support. Try to find a
1907newer driver, or a driver from your hardware vendor, that features OpenGL
1908support.
1909
1910If this is not an option, the following Setup options reduce the load and
1911will likely make the client playable with sofwtare rendering (it will
1912still be slow, though):
1913
1914=over 4
1915
1916=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1917
1918=item Enable B<Fast & Ugly> mode
1919
1920=item Disable B<Fog of War>
1921
1922=item Increase B<Map Scale>
1923
1924=back
1925
1926=back
1927
1928=head1 AUTHOR
1929
1930Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1931
1932
1933

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