ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.176 by root, Mon Apr 24 10:19:40 2006 UTC vs.
Revision 1.238 by elmex, Tue May 23 18:10:52 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
36 37
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$SIG{__DIE__} = sub { CFClient::fatal "$_[0]"; exit 1 }; 42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
42 48
43our $VERSION = '0.1'; 49our $VERSION = '0.1';
44 50
45my $MAX_FPS = 60; 51my $MAX_FPS = 60;
46my $MIN_FPS = 5; # unused as of yet 52my $MIN_FPS = 5; # unused as of yet
55our $NOW; 61our $NOW;
56 62
57our $CFG; 63our $CFG;
58our $CONN; 64our $CONN;
59our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
60 69
61our @SDL_MODES; 70our @SDL_MODES;
62our $WIDTH; 71our $WIDTH;
63our $HEIGHT; 72our $HEIGHT;
64our $FULLSCREEN; 73our $FULLSCREEN;
66 75
67our $FONT_PROP; 76our $FONT_PROP;
68our $FONT_FIXED; 77our $FONT_FIXED;
69 78
70our $MAP; 79our $MAP;
80our $MAPMAP;
71our $MAPWIDGET; 81our $MAPWIDGET;
72our $BUTTONBAR; 82our $BUTTONBAR;
73our $LOGVIEW; 83our $LOGVIEW;
74our $CONSOLE; 84our $CONSOLE;
75our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
76 88
77our $FLOORBOX; 89our $FLOORBOX;
78our $GAUGES; 90our $GAUGES;
79our $STATWIDS; 91our $STATWIDS;
80 92
84our $SDL_MIXER; 96our $SDL_MIXER;
85our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
86our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
87 99
88our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
89our $STATUS_LINE; 101our $STATUSBOX;
90our $DEBUG_STATUS; 102our $DEBUG_STATUS;
91 103
104our $INVWIN;
105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
109
92sub status { 110sub status {
93 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
94 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
95} 112}
96 113
97sub debug { 114sub debug {
98 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
99 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
100} 118}
101 119
102sub start_game { 120sub start_game {
103 status "logging in..."; 121 status "logging in...";
104 122
105 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
106 124
107 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
108
109 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
110 127
111 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
112 129
113 $CONN = new conn 130 $CONN = eval {
131 new conn
114 host => $host, 132 host => $host,
115 port => $port || 13327, 133 port => $port || 13327,
116 user => $CFG->{user}, 134 user => $CFG->{user},
117 pass => $CFG->{password}, 135 pass => $CFG->{password},
118 mapw => $mapsize, 136 mapw => $mapsize,
119 maph => $mapsize, 137 maph => $mapsize,
138 ;
120 ; 139 };
121 140
122 status "login successful"; 141 if ($CONN) {
123
124 CFClient::lowdelay fileno $CONN->{fh}; 142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
125} 154}
126 155
127sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
128 undef $CONN; 168 undef $MAP;
129} 169}
130 170
131sub client_setup { 171sub client_setup {
132 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
133 title => "Client Setup", 173 title => "Client Setup",
135 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
136 176
137 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
138 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
139 179
140 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
141 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
142 182
143 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
144 my ($self, $value) = @_; 184 my ($self, $value) = @_;
145 185
170 } 210 }
171 ); 211 );
172 212
173 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
174 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
175 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
176 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
177 connect_changed => sub { 217 connect_changed => sub {
178 my ($self, $value) = @_; 218 my ($self, $value) = @_;
179 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = $value;
180 } 220 }
181 ); 221 );
182 222
183 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
184 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
211 } 251 }
212 ); 252 );
213 253
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
215 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
216 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
217 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
218 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
219 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
220# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
221 }
222 ); 259 );
223 260
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
225 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
227 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
228 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
229 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
230 }
231 ); 266 );
232 267
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
234 269
235 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
236 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
237 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
238 connect_changed => sub { 273 connect_changed => sub {
239 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
240 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
241 } 276 }
242 ); 277 );
243 278
244 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
245 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
246 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
247 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
248 connect_changed => sub { 283 connect_changed => sub {
249 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
250 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
251 $GAUGES->{win}->set_size ($WIDTH, $h);
252 $GAUGES->{win}->move (0, $HEIGHT - $h);
253 } 286 }
254 ); 287 );
255 288
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
259 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
260 connect_changed => sub { 293 connect_changed => sub {
261 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
262 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
263 } 296 }
264 ); 297 );
265 298
266 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
309 audio_shutdown (); 342 audio_shutdown ();
310 audio_init (); 343 audio_init ();
311 } 344 }
312 ); 345 );
313 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell <playername>' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
314 $dialog 359 $dialog
315} 360}
316 361
317sub set_stats_window_fontsize { 362sub set_stats_window_fontsize {
318 for (values %{$STATWIDS}) { 363 for (values %{$STATWIDS}) {
328# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
329# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
330} 375}
331 376
332sub make_gauge_window { 377sub make_gauge_window {
333 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
334# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
335 379
336 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
337 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
338 ); 384 );
385
339 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
340 children => [ 387 children => [
341 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
342 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
343 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
344 ], 394 ],
345 ); 395 );
346 396
347 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
351 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
352 ], 402 ],
353 ); 403 );
354 404
355 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
356 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
357 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
358 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
359 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
360 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
361 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
362 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
363 413
364 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
365 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
366 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
367 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
368 418
369 $GAUGES = { 419 $GAUGES = {
370 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
371 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
372 }; 422 };
375 425
376 $win 426 $win
377} 427}
378 428
379sub make_stats_window { 429sub make_stats_window {
380 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
381 431
382 $tgw->add (my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
383 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
384 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
385 439
386 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
387
388 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
389 442
390 my $black = [0, 0, 0]; 443 my $black = [0, 0, 0];
391 444
392 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 445 for (
393 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
394 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
395 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
396 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
397 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
398 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
399 453
400 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
401 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
402 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
403 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
404 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
405 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
406 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 460 ) {
461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
407 462
408 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
409 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
410 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
411 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
412 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 467 }
413 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
414
415 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
416 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
417 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
418 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
419 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
420 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
421 468
422 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
423 470
424 my $row = 0; 471 my $row = 0;
425 my $col = 0; 472 my $col = 0;
426 473
427 my %resist_names = ( 474 my %resist_names = (
428 slow => "Slow", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
429 holyw => "Holy Word", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
430 conf => "Confusion", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
431 fire => "Fire", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
432 depl => "Depletion", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
433 magic => "Magic", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
434 drain => "Draining", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
435 acid => "Acid", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
436 pois => "Poison", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
437 para => "Paralysation", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
438 deat => "Death", 485 deat => "<b>Death</b> (resistance against death spells)",
439 phys => "Physical", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
440 blind => "Blind", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
441 fear => "Fear", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
442 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
443 elec => "Electricity", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
444 cold => "Cold", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
445 ghit => "Ghost hit", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
446 ); 493 );
447 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
448 drain acid pois para deat phys 495 drain acid pois para deat phys
449 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
450 { 497 {
451 $tbl2->add ($col, $row, 498 $tbl2->add ($col, $row,
452 $STATWIDS->{"res_$_"} = 499 $STATWIDS->{"res_$_"} =
453 new CFClient::UI::Label 500 new CFClient::UI::Label
501 font => $FONT_FIXED,
454 template => "-100%", 502 template => "-100%",
455 align => +1, 503 align => +1,
456 valign => 0, 504 valign => 0,
505 can_events => 1,
506 can_hover => 1,
457 tooltip => $resist_names{$_} 507 tooltip => $resist_names{$_},
458 ); 508 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 509 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
510 font => $FONT_FIXED,
460 can_hover => 1, 511 can_hover => 1,
461 can_events => 1, 512 can_events => 1,
462 image => "ui/resist/resist_$_.png", 513 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_} 514 tooltip => $resist_names{$_},
464 ); 515 );
465 516
466 $row++; 517 $row++;
467 if ($row % 6 == 0) { 518 if ($row % 6 == 0) {
468 $col += 2; 519 $col += 2;
547 598
548} 599}
549 600
550sub metaserver_dialog { 601sub metaserver_dialog {
551 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
552 title => "Metaserver", 603 title => "Server List",
553 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
554 605
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556 607
557 $dialog 608 $dialog
558} 609}
610
611my $METASERVER_ATIME;
559 612
560sub update_metaserver { 613sub update_metaserver {
561 my ($HOST) = @_; 614 my ($HOST) = @_;
562 615
563 status "fetching metaserver list..."; 616 return if $METASERVER_ATIME > time;
617 $METASERVER_ATIME = time + 60;
618
619 my $table = $METASERVER->{table};
620 $table->clear;
621 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
564 622
565 my $buf; 623 my $buf;
566 624
567 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 625 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
626
627 unless ($fh) {
628 $label->set_text ("unable to contact metaserver: $!");
629 return;
630 }
568 631
569 Event->io (fd => $fh, poll => 'r', cb => sub { 632 Event->io (fd => $fh, poll => 'r', cb => sub {
570 my $res = sysread $fh, $buf, 8192, length $buf; 633 my $res = sysread $fh, $buf, 8192, length $buf;
571 634
572 if (!defined $res) { 635 if (!defined $res) {
573 $_[0]->w->cancel; 636 $_[0]->w->cancel;
574 status "metaserver: $!"; 637 $label->set_text ("error while retrieving server list: $!");
575 } elsif ($res == 0) { 638 } elsif ($res == 0) {
576 $_[0]->w->cancel; 639 $_[0]->w->cancel;
577 status "server list retrieved"; 640 status "server list retrieved";
578 641
579 my $table = $METASERVER->{table}; 642 utf8::decode $buf if utf8::valid $buf;
580 643
581 $table->clear; 644 $table->clear;
582 645
583 my @col = qw(Use #Users Host Uptime Version Description); 646 my @col = qw(Use #Users Host Uptime Version Description);
584 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 647 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
608 $m = [$users, $host, $uptime, $version, $desc]; 671 $m = [$users, $host, $uptime, $version, $desc];
609 672
610 $y++; 673 $y++;
611 674
612 $table->add (0, $y, new CFClient::UI::VBox children => [ 675 $table->add (0, $y, new CFClient::UI::VBox children => [
613 (new CFClient::UI::Button text => " ", connect_activate => sub { 676 (new CFClient::UI::Button text => "Use", connect_activate => sub {
614 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
615 }), 678 }),
616 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
617 ]); 680 ]);
618 681
619 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
620 for 0 .. $#$m; 684 for 0 .. $#$m;
621 } 685 }
622 } 686 }
623 }); 687 });
624} 688}
647 711
648 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
649 713
650 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
651 expand => 1, 715 expand => 1,
652 text => "Metaserver", 716 text => "Server List",
653 other => $METASERVER, 717 other => $METASERVER,
654 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
655 connect_open => sub { 719 connect_open => sub {
656 update_metaserver $HOST; 720 update_metaserver $HOST;
657 } 721 }
658 ); 722 );
659 } 723 }
677 my ($self, $value) = @_; 741 my ($self, $value) = @_;
678 $CFG->{password} = $value; 742 $CFG->{password} = $value;
679 } 743 }
680 ); 744 );
681 745
682 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
683 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
684 text => $CFG->{say_command},
685 tooltip => "This is the command that will be used if you write a line in the message window entry. "
686 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
687 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
688 connect_changed => sub {
689 my ($self, $value) = @_;
690 $CFG->{say_command} = $value;
691 }
692 );
693
694 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
695 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
696 req_w => 100, 748 req_w => 100,
697 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
698 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
699 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
700 connect_changed => sub { 752 connect_changed => sub {
701 my ($self, $value) = @_; 753 my ($self, $value) = @_;
702 754
703 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
704 }, 756 },
705 ); 757 );
706 758
707 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
708 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
709 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
710 782
711 $dialog 783 $dialog
712} 784}
713 785
714sub message_window { 786sub message_window {
715 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
716 title => "Messages", 788 title => "Messages",
717 border_bg => [1, 1, 1, 0.5], 789 border_bg => [1, 1, 1, 1],
718 bg => [0.3, 0.3, 0.3, 0.8], 790 bg => [0, 0, 0, 0.75],
719 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
720 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
721 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
722 794
723 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
724 expand => 1,
725 font => $FONT_FIXED,
726 fontsize => $::CFG->{log_fontsize},
727 );
728 796
729 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
730 connect_focus_in => sub { 802 connect_focus_in => sub {
731 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
732 804
733 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
734 806
763 }; 835 };
764 836
765 $window 837 $window
766} 838}
767 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
768sub sdl_init { 889sub sdl_init {
769 CFClient::SDL_Init 890 CFClient::SDL_Init
770 and die "SDL::Init failed!\n"; 891 and die "SDL::Init failed!\n";
771} 892}
772 893
773sub video_init { 894sub video_init {
774 sdl_init; 895 sdl_init;
775 896
897 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
898
776 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
777 $FULLSCREEN = $CFG->{fullscreen}; 900 $FULLSCREEN = $CFG->{fullscreen};
778 $FAST = $CFG->{fast}; 901 $FAST = $CFG->{fast};
779 902
780 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
781 or die "SDL_SetVideoMode failed!\n"; 904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
782 905
783 $SDL_ACTIVE = 1; 906 $SDL_ACTIVE = 1;
784
785 $LAST_REFRESH = time - 0.01; 907 $LAST_REFRESH = time - 0.01;
786 908
787 CFClient::gl_init; 909 CFClient::gl_init;
788 910
789 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 911 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
790 912
913 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
914
791 ############################################################################# 915 #############################################################################
792 916
917 unless ($DEBUG_STATUS) {
918 # create the widgets
919
793 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 920 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
794 $DEBUG_STATUS->show; 921 $DEBUG_STATUS->show;
795 922
796 $STATUS_LINE = new CFClient::UI::Label 923 $STATUSBOX = new CFClient::UI::Statusbox;
797 padding => 0, 924 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
798 y => $HEIGHT - $FONTSIZE * 1.8;
799 $STATUS_LINE->show;
800 925
801 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 926 (new CFClient::UI::Frame
802 padding => 0, 927 bg => [0, 0, 0, 0.4],
803 fontsize => 0.8, 928 req_y => -1,
804 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 929 child => $STATUSBOX,
805 $ALT_ENTER_MESSAGE->show; 930 )->show;
806 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
807 931
808 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 932 CFClient::UI::FancyFrame->new (
809 $MAPWIDGET->focus_in; 933 border_bg => [1, 1, 1, 192/255],
934 bg => [1, 1, 1, 0],
935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
938 )->show;
939
940 $MAPWIDGET = new CFClient::MapWidget;
810 $MAPWIDGET->connect (activate_console => sub { 941 $MAPWIDGET->connect (activate_console => sub {
811 my ($mapwidget, $preset) = @_; 942 my ($mapwidget, $preset) = @_;
812 943
813 if ($CONSOLE) { 944 if ($CONSOLE) {
814 $CONSOLE->{input}->{auto_activated} = 1; 945 $CONSOLE->{input}->{auto_activated} = 1;
815 $CONSOLE->{input}->focus_in; 946 $CONSOLE->{input}->focus_in;
816 947
817 if ($preset && $CONSOLE->{input}->get_text eq '') { 948 if ($preset && $CONSOLE->{input}->get_text eq '') {
818 $CONSOLE->{input}->set_text ($preset); 949 $CONSOLE->{input}->set_text ($preset);
950 }
819 } 951 }
820 } 952 });
821 }); 953 $MAPWIDGET->show;
954 $MAPWIDGET->focus_in;
822 955
823 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
824 964
965 $BUTTONBAR = new CFClient::UI::HBox;
966
825 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
826 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
827 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
828 973
829 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
975
830 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
831 980
832 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
833 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
834 status "Configuration Saved"; 986 status "Configuration Saved";
835 }); 987 },
988 );
836 989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
1001
1002 $BUTTONBAR->show;
1003
1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1005
1006 # delay till geometry is constant
1007 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
837 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1008 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1009 my $widget = $GAUGES->{win};
1010 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1011 });
1012 force_refresh ();
1013 }
838} 1014}
839 1015
840sub video_shutdown { 1016sub video_shutdown {
841 $CFClient::UI::ROOT->{children} = [];
842 undef $SDL_ACTIVE; 1017 undef $SDL_ACTIVE;
843} 1018}
844 1019
845my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1020my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
846my $bgmusic;#TODO#hack#d# 1021my $bgmusic;#TODO#hack#d#
1022
1023sub audio_channel_finished {
1024 my ($channel) = @_;
1025
1026 #warn "channel $channel finished\n";#d#
1027}
847 1028
848sub audio_music_finished { 1029sub audio_music_finished {
849 return unless $CFG->{bgm_enable}; 1030 return unless $CFG->{bgm_enable};
850 1031
851 # TODO: hack, do play loop and mood music 1032 # TODO: hack, do play loop and mood music
855 push @bgmusic, shift @bgmusic; 1036 push @bgmusic, shift @bgmusic;
856} 1037}
857 1038
858sub audio_init { 1039sub audio_init {
859 if ($CFG->{audio_enable}) { 1040 if ($CFG->{audio_enable}) {
860 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1041 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
861 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1042 $SDL_MIXER = !CFClient::Mix_OpenAudio;
862 CFClient::Mix_AllocateChannels 8; 1043 CFClient::Mix_AllocateChannels 8;
863 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1044 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
864 1045
865 audio_music_finished; 1046 audio_music_finished;
892} 1073}
893 1074
894my %animate_object; 1075my %animate_object;
895my $animate_timer; 1076my $animate_timer;
896 1077
897my $want_refresh;
898my $can_refresh;
899
900my $fps = 9; 1078my $fps = 9;
901 1079
1080my %demo;#d#
1081
902sub force_refresh { 1082sub force_refresh {
903 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1083 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
904 debug sprintf "%3.2f", $fps; 1084 debug sprintf "%3.2f", $fps;
905 1085
906 $want_refresh = 0;
907 $can_refresh = 0;
908
909 $CFClient::UI::ROOT->draw; 1086 $CFClient::UI::ROOT->draw;
910 1087
1088 $WANT_REFRESH = 0;
1089 $CAN_REFRESH = 0;
1090 $LAST_REFRESH = $NOW;
1091
10920 && do {
1093 # some weird model-drawing code, just a joke right now
1094 use CFClient::OpenGL;
1095
1096 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1097 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1098 $demo{r} ||= do {
1099 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1100 $mod->{v} = pack "f*", @{$mod->{v}};
1101 $_ = [scalar @$_, pack "S!*", @$_]
1102 for values %{$mod->{g}};
1103 $mod
1104 };
1105
1106 my $r = $demo{r} or die;
1107
1108 glDepthMask 1;
1109 glClear GL_DEPTH_BUFFER_BIT;
1110 glEnable GL_TEXTURE_2D;
1111 glEnable GL_DEPTH_TEST;
1112 glEnable GL_CULL_FACE;
1113 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1114
1115 glMatrixMode GL_PROJECTION;
1116 glLoadIdentity;
1117 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1118 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1119 glMatrixMode GL_MODELVIEW;
1120 glLoadIdentity;
1121
1122 glPushMatrix;
1123 glTranslate 0, 0, -800;
1124 glScale 1, -1, 1;
1125 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1126 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1127 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1128 glScale 50, 50, 50;
1129
1130 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1131 while (my ($k, $v) = each %{$r->{g}}) {
1132 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1133 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1134 }
1135
1136 glPopMatrix;
1137
1138 glShadeModel GL_FLAT;
1139 glDisable GL_DEPTH_TEST;
1140 glDisable GL_TEXTURE_2D;
1141 glDepthMask 0;
1142
1143 $WANT_REFRESH++;
1144};
1145
911 CFClient::SDL_GL_SwapBuffers; 1146 CFClient::SDL_GL_SwapBuffers;
912
913 $LAST_REFRESH = $NOW;
914} 1147}
915 1148
916my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1149my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
917 $NOW = time; 1150 $NOW = time;
918 1151
919 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1152 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
920 for CFClient::SDL_PollEvent; 1153 for CFClient::SDL_PollEvent;
921 1154
922 if (%animate_object) { 1155 if (%animate_object) {
923 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1156 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
924 $want_refresh++; 1157 $WANT_REFRESH++;
925 } 1158 }
926 1159
927 if ($want_refresh) { 1160 if ($WANT_REFRESH) {
928 force_refresh; 1161 force_refresh;
929 } else { 1162 } else {
930 $can_refresh = 1; 1163 $CAN_REFRESH = 1;
931 } 1164 }
932}); 1165});
933
934sub refresh {
935 $want_refresh++;
936}
937 1166
938sub animation_start { 1167sub animation_start {
939 my ($widget) = @_; 1168 my ($widget) = @_;
940 $animate_object{$widget} = $widget; 1169 $animate_object{$widget} = $widget;
941} 1170}
945 delete $animate_object{$widget}; 1174 delete $animate_object{$widget};
946} 1175}
947 1176
948@conn::ISA = Crossfire::Protocol::; 1177@conn::ISA = Crossfire::Protocol::;
949 1178
1179sub conn::new {
1180 my $class = shift;
1181
1182 my $self = $class->Crossfire::Protocol::new (@_);
1183
1184 $MAPWIDGET->clr_commands;
1185
1186 my $parser = new Pod::POM;
1187 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1188
1189 for my $head2 ($pod->head2) {
1190 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1191 or next;
1192
1193 my $cmd = $1;
1194 my @args = split /\|/, $2;
1195 @args = (".*") unless @args;
1196
1197 my $text = CFClient::pod_to_pango $head2->content;
1198
1199 for my $arg (@args) {
1200 $arg = $arg eq ".*" ? "" : " $arg";
1201
1202 $MAPWIDGET->add_command ("$cmd$arg", $text);
1203 }
1204 }
1205
1206 $self
1207}
1208
950sub conn::stats_update { 1209sub conn::stats_update {
951 my ($self, $stats) = @_; 1210 my ($self, $stats) = @_;
1211
1212 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1213 my $diff = $exp - $self->{prev_exp};
1214 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1215 if exists $self->{prev_exp} && $diff;
1216 $self->{prev_exp} = $exp;
1217 }
952 1218
953 update_stats_window ($stats); 1219 update_stats_window ($stats);
954} 1220}
955 1221
956sub conn::user_send { 1222sub conn::user_send {
1011 $self->set_texture ($id => $data); 1277 $self->set_texture ($id => $data);
1012 } 1278 }
1013 } 1279 }
1014} 1280}
1015 1281
1282# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1283# (server resource,s latency, bandwidth), so this hack is warranted.
1284# the right fix is to make real tiled maps with an overview file
1285sub conn::send_mapinfo {
1286 my ($self, $data, $cb) = @_;
1287
1288 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1289 my ($wx, $wy) = ($1, $2);
1290
1291 if ($data =~ /^spatial ([1-4]+)$/) {
1292 my @dx = (0, 0, 1, 0, -1);
1293 my @dy = (0, -1, 0, 1, 0);
1294 my ($dx, $dy);
1295
1296 for (split //, $1) {
1297 $dx += $dx[$_];
1298 $dy += $dy[$_];
1299 }
1300
1301 $cb->(spatial => 15,
1302 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1303 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1304 50, 50,
1305 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1306 );
1307
1308 return;
1309 }
1310 }
1311
1312 $self->SUPER::send_mapinfo ($data, $cb);
1313}
1314
1016# this method does a "flood fill" into every tile direction 1315# this method does a "flood fill" into every tile direction
1017# it assumes that tiles are arranged in a rectangular grid, 1316# it assumes that tiles are arranged in a rectangular grid,
1018# i.e. a map is the same as the left of the right map etc. 1317# i.e. a map is the same as the left of the right map etc.
1019# failure to comply are harmless and result in display errors 1318# failure to comply are harmless and result in display errors
1020# at worst. 1319# at worst.
1021sub conn::flood_fill { 1320sub conn::flood_fill {
1022 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1321 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1023 1322
1024 # the server does not allow map paths > 6 1323 # the server does not allow map paths > 6
1025 return if 6 <= length $path; 1324 return if 7 <= length $path;
1026 1325
1027 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1326 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1028 1327
1029 for ( 1328 for (
1030 [1, 0, -1], 1329 [1, 3, 0, -1],
1031 [2, 1, 0], 1330 [2, 4, 1, 0],
1032 [3, 0, 1], 1331 [3, 1, 0, 1],
1033 [4, -1, 0], 1332 [4, 2, -1, 0],
1034 ) { 1333 ) {
1035 my ($tile, $dx, $dy) = @$_; 1334 my ($tile, $tile2, $dx, $dy) = @$_;
1335
1336 next if $block & (1 << $tile);
1337 my $block = $block | (1 << $tile2);
1036 1338
1037 my $gx = $gx + $dx; 1339 my $gx = $gx + $dx;
1038 my $gy = $gy + $dy; 1340 my $gy = $gy + $dy;
1039 1341
1040 next unless $flags & (1 << ($tile - 1)); 1342 next unless $flags & (1 << ($tile - 1));
1042 1344
1043 my $neigh = $self->{neigh_map}{$hash} ||= []; 1345 my $neigh = $self->{neigh_map}{$hash} ||= [];
1044 if (my $info = $neigh->[$tile]) { 1346 if (my $info = $neigh->[$tile]) {
1045 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1347 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1046 1348
1047 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1349 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1048 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1350 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1049 1351
1050 } else { 1352 } else {
1051 $self->send_mapinfo ("spatial $path$tile", sub { 1353 $self->send_mapinfo ("spatial $path$tile", sub {
1052 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1354 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1053 1355
1054 return if $mode ne "spatial"; 1356 return if $mode ne "spatial";
1055 1357
1056 $x += $MAP->ox; 1358 $x += $MAP->ox;
1057 $y += $MAP->oy; 1359 $y += $MAP->oy;
1058 1360
1059 $self->load_map ($hash, $x, $y) 1361 $self->load_map ($hash, $x, $y)
1060 unless $self->{neigh_map}{$hash}[5]++;#d# 1362 unless $self->{neigh_map}{$hash}[5]++;#d#
1061 1363
1062 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1364 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1063 1365
1064 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1366 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1065 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1367 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1066 }); 1368 });
1067 } 1369 }
1068 } 1370 }
1069} 1371}
1073 1375
1074 $self->flush_map; 1376 $self->flush_map;
1075 1377
1076 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1378 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1077 1379
1078 my $mapmapw = 250; 1380 my $mapmapw = $MAPMAP->{w};
1079 my $mapmaph = 250; 1381 my $mapmaph = $MAPMAP->{h};
1080 1382
1081 $self->{neigh_rect} = [ 1383 $self->{neigh_rect} = [
1082 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1384 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1083 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1385 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1084 ]; 1386 ];
1085 1387
1086 delete $self->{neigh_grid}; 1388 delete $self->{neigh_grid};
1087 $self->flood_fill (0, 0, "", $hash, $flags);
1088 1389
1089 $x += $ox; 1390 $x += $ox;
1090 $y += $oy; 1391 $y += $oy;
1091 1392
1092 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1393 $self->{map_info} = [$hash, $x, $y, $w, $h];
1093 1394
1094 my $map = $self->{map_info}[0];
1095 $map =~ s/^.*?\/([^\/]+)$/\1/; 1395 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1096 $STATWIDS->{map}->set_text ("Map: " . $map); 1396 $STATWIDS->{map}->set_text ("Map: " . $map);
1097 1397
1098 $self->load_map ($hash, $x, $y); 1398 $self->load_map ($hash, $x, $y);
1399 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1099} 1400}
1100 1401
1101sub conn::face_find { 1402sub conn::face_find {
1102 my ($self, $facenum, $face) = @_; 1403 my ($self, $facenum, $face) = @_;
1103 1404
1231 ); 1532 );
1232 1533
1233 $entry->focus_in; 1534 $entry->focus_in;
1234 } 1535 }
1235 1536
1236 $dialog->show; 1537 $dialog->show_centered;
1237} 1538}
1238 1539
1239sub conn::drawinfo { 1540sub conn::drawinfo {
1240 my ($self, $color, $text) = @_; 1541 my ($self, $color, $text) = @_;
1241 1542
1253 [0.55, 0.41, 0.13], 1554 [0.55, 0.41, 0.13],
1254 [0.99, 0.77, 0.26], 1555 [0.99, 0.77, 0.26],
1255 [0.74, 0.65, 0.41], 1556 [0.74, 0.65, 0.41],
1256 ); 1557 );
1257 1558
1559 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1560
1561 $text = CFClient::UI::Label::escape $text;
1562 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1563 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1564
1258 $LOGVIEW->add_paragraph ($color[$color], $text); 1565 $LOGVIEW->add_paragraph ($color[$color],
1566 join "\n", map "$time $_", split /\n/, $text);
1567
1568 $STATUSBOX->add ($text,
1569 group => $text,
1570 fg => $color[$color],
1571 timeout => 60,
1572 tooltip_font => $::FONT_FIXED,
1573 );
1574}
1575
1576sub conn::drawextinfo {
1577 my ($self, $color, $type, $subtype, $message) = @_;
1578
1579 $self->drawinfo ($color, $message);
1259} 1580}
1260 1581
1261sub conn::spell_add { 1582sub conn::spell_add {
1262 my ($self, $spell) = @_; 1583 my ($self, $spell) = @_;
1263 1584
1264 # TODO 1585 # TODO
1265 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1586 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1266 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1587 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1267 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1588 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1268} 1589}
1269 1590
1270sub conn::spell_delete { 1591sub conn::spell_delete {
1271 my ($self, $spell) = @_; 1592 my ($self, $spell) = @_;
1272} 1593}
1273 1594
1274sub conn::addme_success { 1595sub conn::addme_success {
1275 my ($self) = @_; 1596 my ($self) = @_;
1276 1597
1598 $self->send ("command output-sync $CFG->{output_sync}");
1599 $self->send ("command output-count $CFG->{output_count}");
1600
1601 my $parser = new Pod::POM;
1602 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1603
1604 my %skill_tooltip;
1605
1606 for my $head2 ($pod->head2) {
1607 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1608 }
1609
1277 for my $skill (values %{$self->{skill_info}}) { 1610 for my $skill (values %{$self->{skill_info}}) {
1278 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1611 $MAPWIDGET->add_command ("ready_skill $skill",
1279 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1612 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1613 . $skill_tooltip{$skill});
1614 $MAPWIDGET->add_command ("use_skill $skill",
1615 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1616 . $skill_tooltip{$skill});
1280 } 1617 }
1618}
1619
1620sub conn::eof {
1621 $MAPWIDGET->clr_commands;
1622
1623 stop_game;
1281} 1624}
1282 1625
1283sub update_floorbox { 1626sub update_floorbox {
1284 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1627 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1628 return unless $CONN;
1629
1285 $FLOORBOX->clear; 1630 $FLOORBOX->clear;
1286 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1631 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1287 1632
1288 my @items = values %{ $CONN->{container}{0} }; 1633 my $count = 4;
1289 1634 for (@{ $CONN->{container}{0} }) {
1290 # we basically have to use the same sorting as everybody else 1635 if (--$count) {
1291 @items = sort { $a->{type} <=> $b->{type} } @items; 1636 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1292 1637 } else {
1293 for my $item (reverse @items) { 1638 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1294 my $desc = $item->{nrof} < 2
1295 ? $item->{name}
1296 : "$item->{nrof} $item->{name_pl}";
1297 # todo: animation widget, face widget, weight(?) etc.
1298 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1299 tooltip => (CFClient::UI::Label->escape ($desc)
1300 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1301 can_hover => 1,
1302 can_events => 1,
1303 connect_button_down => sub {
1304 my ($self, $ev, $x, $y) = @_;
1305
1306 # todo: maybe put examine on 1? but should just be a tooltip :(
1307 if ($ev->{button} == 1) {
1308 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1309 } elsif ($ev->{button} == 2) {
1310 $CONN->send ("apply $item->{tag}");
1311 } elsif ($ev->{button} == 3) {
1312 # examine, lock, mark, maybe other things
1313 warn "MENU not implemented yet\n";
1314 }
1315
1316 1
1317 }, 1639 last;
1318 );
1319
1320 $hbox->add (new CFClient::UI::Face
1321 can_events => 0,
1322 face => $item->{face},
1323 anim => $item->{anim},
1324 animspeed => $item->{animspeed},
1325 );
1326 1640 }
1327 $hbox->add (new CFClient::UI::Label
1328 can_events => 0,
1329 text => $desc,
1330 );
1331 } 1641 }
1332 }); 1642 });
1333 refresh; 1643
1644 $WANT_REFRESH++;
1334} 1645}
1335 1646
1336sub conn::container_add { 1647sub conn::container_add {
1337 my ($self, $id, $items) = @_; 1648 my ($self, $tag, $items) = @_;
1338 1649
1339 update_floorbox if $id == 0; 1650 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1651
1652 if ($tag == 0) {
1653 update_floorbox;
1654 $OPENCONT = 0;
1655 $INVR_LBL->set_text ("Floor");
1656 $INVR->set_items ($self->{container}{0});
1657 } elsif ($tag == $self->{player}{tag}) {
1658 $INVR_LBL->set_text ("Player");
1659 $INV->set_items ($self->{container}{$self->{player}{tag}})
1660 } else {
1661 $OPENCONT = $tag;
1662 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1663 $INVR->set_items ($self->{container}{$tag});
1664 }
1665
1340 # $self-<{player}{tag} => player inv 1666 # $self-<{player}{tag} => player inv
1341 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1667 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1342} 1668}
1343 1669
1344sub conn::container_clear { 1670sub conn::container_clear {
1345 my ($self, $id) = @_; 1671 my ($self, $tag) = @_;
1346 1672
1347 update_floorbox if $id == 0; 1673 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1674
1675 if ($tag == 0) {
1676 update_floorbox;
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680 } elsif ($tag == $self->{player}{tag}) {
1681 $INVR_LBL->set_text ("Player");
1682 $INV->set_items ($self->{container}{$tag})
1683 } else {
1684 $OPENCONT = $tag;
1685 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1686 $INVR->set_items ($self->{container}{$tag});
1687 }
1688
1348# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1689# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1349} 1690}
1350 1691
1351sub conn::item_delete { 1692sub conn::item_delete {
1352 my ($self, @items) = @_; 1693 my ($self, @items) = @_;
1353 1694
1354 for (@items) { 1695 for (@items) {
1355 update_floorbox if $_->{container} == 0; 1696 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1697
1698 if ($_->{container} == 0) {
1699 update_floorbox;
1700 $OPENCONT = 0;
1701 $INVR_LBL->set_text ("Floor");
1702 $INVR->set_items ($self->{container}{0});
1703 } elsif ($_->{container} == $self->{player}{tag}) {
1704 $INVR_LBL->set_text ("Player");
1705 $INV->set_items ($self->{container}{$self->{player}{tag}})
1706 } else {
1707 $OPENCONT = $_->{container};
1708 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1709 $INVR->set_items ($self->{container}{$_->{container}});
1710 }
1356 } 1711 }
1357} 1712}
1358 1713
1359sub conn::item_update { 1714sub conn::item_update {
1360 my ($self, $item) = @_; 1715 my ($self, $item) = @_;
1361 1716
1362 update_floorbox if $item->{container} == 0; 1717 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1718
1719 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1720 $OPENCONT = 0;
1721 $INVR_LBL->set_text ("Floor");
1722 $INVR->set_items ($self->{container}{0});
1723
1724 $item->{widget}->update_item
1725 if $item->{widget};
1726 } else {
1727 if ($item->{container} == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($item->{container} == $self->{player}{tag}) {
1733 $INV->set_items ($self->{container}{$item->{container}})
1734 }
1735 }
1363} 1736}
1364 1737
1365%SDL_CB = ( 1738%SDL_CB = (
1366 CFClient::SDL_QUIT => sub { 1739 CFClient::SDL_QUIT => sub {
1367 Event::unloop -1; 1740 Event::unloop -1;
1368 }, 1741 },
1369 CFClient::SDL_VIDEORESIZE => sub { 1742 CFClient::SDL_VIDEORESIZE => sub {
1370 }, 1743 },
1371 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1744 CFClient::SDL_VIDEOEXPOSE => sub {
1745 CFClient::UI::full_refresh;
1746 },
1372 CFClient::SDL_ACTIVEEVENT => sub { 1747 CFClient::SDL_ACTIVEEVENT => sub {
1373# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1748# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1374 }, 1749 },
1375 CFClient::SDL_KEYDOWN => sub { 1750 CFClient::SDL_KEYDOWN => sub {
1376 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1751 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1380 video_init; 1755 video_init;
1381 } else { 1756 } else {
1382 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1757 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1383 } 1758 }
1384 }, 1759 },
1385 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1760 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1386 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1761 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1387 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1762 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1388 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1763 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1389 CFClient::SDL_USEREVENT => \&audio_music_finished, 1764 CFClient::SDL_USEREVENT => sub {
1765 if ($_[0]{code} == 1) {
1766 audio_channel_finished $_[0]{data1};
1767 } elsif ($_[0]{code} == 0) {
1768 audio_music_finished;
1769 }
1770 },
1390); 1771);
1391 1772
1392############################################################################# 1773#############################################################################
1393 1774
1394$SIG{INT} = $SIG{TERM} = sub { exit }; 1775$SIG{INT} = $SIG{TERM} = sub { exit };
1395 1776
1396$TILECACHE = CFClient::db_table "tilecache";
1397$FACEMAP = CFClient::db_table "facemap";
1398
1399CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1400
1401my %DEF_CFG = (
1402 sdl_mode => 0,
1403 width => 640,
1404 height => 480,
1405 fullscreen => 0,
1406 fast => 0,
1407 map_scale => 0.5,
1408 fow_enable => 1,
1409 fow_intensity => 0.45,
1410 fow_smooth => 0,
1411 gui_fontsize => 1,
1412 log_fontsize => 1,
1413 gauge_fontsize => 1,
1414 gauge_size => 0.35,
1415 stat_fontsize => 1,
1416 mapsize => 100,
1417 host => "crossfire.schmorp.de",
1418 say_command => 'say',
1419 audio_enable => 1,
1420 bgm_enable => 1,
1421 bgm_volume => 0.25,
1422);
1423
1424while (my ($k, $v) = each %DEF_CFG) {
1425 $CFG->{$k} = $v unless exists $CFG->{$k};
1426}
1427
1428sdl_init;
1429
1430@SDL_MODES = reverse
1431 grep $_->[0] >= 640 && $_->[1] >= 480,
1432 CFClient::SDL_ListModes;
1433
1434@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1435
1436$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1437
1438{ 1777{
1778 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1779
1780 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1781
1782 $TILECACHE = CFClient::db_table "tilecache";
1783 $FACEMAP = CFClient::db_table "facemap";
1784
1785 my %DEF_CFG = (
1786 sdl_mode => 0,
1787 width => 640,
1788 height => 480,
1789 fullscreen => 0,
1790 fast => 0,
1791 map_scale => 1,
1792 fow_enable => 1,
1793 fow_intensity => 0.45,
1794 fow_smooth => 0,
1795 gui_fontsize => 1,
1796 log_fontsize => 1,
1797 gauge_fontsize=> 1,
1798 gauge_size => 0.35,
1799 stat_fontsize => 1,
1800 mapsize => 100,
1801 host => "crossfire.schmorp.de",
1802 say_command => 'say',
1803 audio_enable => 1,
1804 bgm_enable => 1,
1805 bgm_volume => 0.25,
1806 output_sync => 1,
1807 output_count => 1,
1808 );
1809
1810 while (my ($k, $v) = each %DEF_CFG) {
1811 $CFG->{$k} = $v unless exists $CFG->{$k};
1812 }
1813
1814 sdl_init;
1815
1816 @SDL_MODES = reverse
1817 grep $_->[0] >= 640 && $_->[1] >= 480,
1818 CFClient::SDL_ListModes;
1819
1820 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1821
1822 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1823
1824 {
1439 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1825 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1440 DejaVuSans.ttf 1826 DejaVuSans.ttf
1441 DejaVuSansMono.ttf 1827 DejaVuSansMono.ttf
1442 DejaVuSans-Bold.ttf 1828 DejaVuSans-Bold.ttf
1443 DejaVuSansMono-Bold.ttf 1829 DejaVuSansMono-Bold.ttf
1444 DejaVuSans-Oblique.ttf 1830 DejaVuSans-Oblique.ttf
1445 DejaVuSansMono-Oblique.ttf 1831 DejaVuSansMono-Oblique.ttf
1446 DejaVuSans-BoldOblique.ttf 1832 DejaVuSans-BoldOblique.ttf
1447 DejaVuSansMono-BoldOblique.ttf 1833 DejaVuSansMono-BoldOblique.ttf
1448 ); 1834 );
1449 1835
1450 CFClient::add_font $_ for @fonts; 1836 CFClient::add_font $_ for @fonts;
1451 1837
1838 CFClient::pango_init;
1839
1452 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1840 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1453 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1841 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1454 1842
1455 $FONT_PROP->make_default; 1843 $FONT_PROP->make_default;
1456} 1844 }
1457 1845
1846# compare mono (ft) vs. rgba (cairo)
1847# ft - 1.8s, cairo 3s, even in alpha-only mode
1848# for my $rgba (0..1) {
1849# my $t1 = Time::HiRes::time;
1850# for (1..1000) {
1851# my $layout = CFClient::Layout->new ($rgba);
1852# $layout->set_text ("hallo" x 100);
1853# $layout->render;
1854# }
1855# my $t2 = Time::HiRes::time;
1856# warn $t2-$t1;
1857# }
1858
1458video_init; 1859 video_init;
1459audio_init; 1860 audio_init;
1861}
1460 1862
1461Event::loop; 1863Event::loop;
1462 1864
1463END { CFClient::SDL_Quit } 1865END { CFClient::SDL_Quit }
1464 1866
1867=head1 pclient - Crossfire+ and Crossfire game client
1465 1868
1869Pclient is a Crossfire+ and Crossfire game client.
1870
1871=head2 Features
1872
1873=over 4
1874
1875=item Fullscreen Map
1876
1877PClient can uses a fullscreen map, which greatly enhances how much of the
1878game world you can see.
1879
1880=item Persistent Map Cache (Crossfire+ only)
1881
1882PClient can persistently cache all map data it received from the
1883server. This not only allows it to display an overview map, but also
1884ensures that once-explored areas will be available the next time you want
1885to explore more.
1886
1887=item Hardware acceleration
1888
1889Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1890acceleration. Most modern graphics cards have difficulties with 2D
1891acceleration, while 3D graphics is accelerated well.
1892
1893=item No arbitrary limits
1894
1895Unlike other Crossfire clients, pclient does not suffer from arbitrary
1896limits (like a fixed amount of face numbers). There are still limits, but
1897they are not arbitrarily low :)
1898
1899=back
1900
1901=head1 USAGE
1902
1903=head2 The Map
1904
1905The map is always displayed in the background, behind all other windows and UI elements.
1906
1907#TODO# middle-click scrolls
1908#
1909# keys:
1910#
1911# a apply
1912# keypad moves, kp_5 applies ranged attack to self
1913
1914Starting to type enters the I<completion mode>. In that mode, you can type
1915abbreviations or commands and have them executed as soon as they match a
1916valid command. This is best explained by a few examples:
1917
1918Typing B<climb> will display a list of commands with I<climb> in their
1919name, such as I<ready_skill climbing> and I<use_skill climbing>.
1920
1921You can abbreviate commands by typing only the first character of every
1922word (or even characters within the word - the client will try to make
1923a good guess, as long as the characters are in order). For example,
1924typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1925will select I<cast create food>. Likewise, I<rscli> will likely select
1926I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1927
1928You can enter space and other text as arguemnt to the command. For
1929example, C<cfoo waybread> will expand to C<cast create food waybread>.
1930
1931=head2 The map overview
1932
1933#TODO#
1934
1935=head2 The Status area in the lower right corner
1936
1937#TODO#
1938
1939=head2 The I<Statistics>/I>Stats> window
1940
1941#TODO#
1942
1943=head1 FAQ
1944
1945=over 4
1946
1947=item The client is very sluggish and slow, what can I do about this?
1948
1949Most likely, you don't have accelerated OpenGL support. Try to find a
1950newer driver, or a driver from your hardware vendor, that features OpenGL
1951support.
1952
1953If this is not an option, the following Setup options reduce the load and
1954will likely make the client playable with sofwtare rendering (it will
1955still be slow, though):
1956
1957=over 4
1958
1959=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1960
1961=item Enable B<Fast & Ugly> mode
1962
1963=item Disable B<Fog of War>
1964
1965=item Increase B<Map Scale>
1966
1967=back
1968
1969=back
1970
1971=head1 AUTHOR
1972
1973Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1974
1975
1976

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines