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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.178 by root, Tue Apr 25 08:39:18 2006 UTC vs.
Revision 1.213 by root, Sun May 14 20:51:20 2006 UTC

37use CFClient; 37use CFClient;
38use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget; 39use CFClient::MapWidget;
40 40
41$Event::DIED = sub { 41$Event::DIED = sub {
42 # TODO: display dialog box or so
42 CFClient::error $_[1]; 43 CFClient::error $_[1];
43}; 44};
44 45
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 47
59our $NOW; 60our $NOW;
60 61
61our $CFG; 62our $CFG;
62our $CONN; 63our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
64 68
65our @SDL_MODES; 69our @SDL_MODES;
66our $WIDTH; 70our $WIDTH;
67our $HEIGHT; 71our $HEIGHT;
68our $FULLSCREEN; 72our $FULLSCREEN;
70 74
71our $FONT_PROP; 75our $FONT_PROP;
72our $FONT_FIXED; 76our $FONT_FIXED;
73 77
74our $MAP; 78our $MAP;
79our $MAPMAP;
75our $MAPWIDGET; 80our $MAPWIDGET;
76our $BUTTONBAR; 81our $BUTTONBAR;
77our $LOGVIEW; 82our $LOGVIEW;
78our $CONSOLE; 83our $CONSOLE;
79our $METASERVER; 84our $METASERVER;
85our $LOGIN_BUTTON;
80 86
81our $FLOORBOX; 87our $FLOORBOX;
82our $GAUGES; 88our $GAUGES;
83our $STATWIDS; 89our $STATWIDS;
84 90
88our $SDL_MIXER; 94our $SDL_MIXER;
89our @SOUNDS; # event => file mapping 95our @SOUNDS; # event => file mapping
90our %AUDIO_CHUNKS; # audio files 96our %AUDIO_CHUNKS; # audio files
91 97
92our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
93our $STATUS_LINE; 99our $STATUSBOX;
94our $DEBUG_STATUS; 100our $DEBUG_STATUS;
95 101
102our $INVWIN;
103our $INV;
104
96sub status { 105sub status {
97 $STATUS_LINE->set_text ($_[0]); 106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
99} 111}
100 112
101sub debug { 113sub debug {
102 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
104} 117}
105 118
106sub start_game { 119sub start_game {
107 status "logging in..."; 120 status "logging in...";
108 121
109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
110 123
111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
112
113 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
114 126
115 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
116 128
117 $CONN = new conn 129 $CONN = eval {
130 new conn
118 host => $host, 131 host => $host,
119 port => $port || 13327, 132 port => $port || 13327,
120 user => $CFG->{user}, 133 user => $CFG->{user},
121 pass => $CFG->{password}, 134 pass => $CFG->{password},
122 mapw => $mapsize, 135 mapw => $mapsize,
123 maph => $mapsize, 136 maph => $mapsize,
137 ;
124 ; 138 };
125 139
140 if ($CONN) {
141 $LOGIN_BUTTON->set_text ("Logout");
142
126 status "login successful"; 143 status "login successful";
127 144
128 CFClient::lowdelay fileno $CONN->{fh}; 145 CFClient::lowdelay fileno $CONN->{fh};
146 } else {
147 status "unable to connect";
148 stop_game();
149 }
129} 150}
130 151
131sub stop_game { 152sub stop_game {
153 return unless $CONN;
154
155 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify
159
160 undef $MAPCACHE;
132 undef $CONN; 161 undef $MAP;
133} 162}
134 163
135sub client_setup { 164sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame 165 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup", 166 title => "Client Setup",
313 audio_shutdown (); 342 audio_shutdown ();
314 audio_init (); 343 audio_init ();
315 } 344 }
316 ); 345 );
317 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell <playername>' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
318 $dialog 359 $dialog
319} 360}
320 361
321sub set_stats_window_fontsize { 362sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) { 363 for (values %{$STATWIDS}) {
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
342 ); 383 );
343 $win->add (my $hbox = new CFClient::UI::HBox 384 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [ 385 children => [
345 (new CFClient::UI::HBox expand => 1), 386 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox), 387 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1),
389 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
390 ]),
347 (my $vbox = new CFClient::UI::VBox), 391 (my $vbox = new CFClient::UI::VBox),
348 ], 392 ],
349 ); 393 );
350 394
351 $vbox->add (new CFClient::UI::HBox 395 $vbox->add (new CFClient::UI::HBox
355 (my $hb = new CFClient::UI::HBox), 399 (my $hb = new CFClient::UI::HBox),
356 ], 400 ],
357 ); 401 );
358 402
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367 411
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372 416
373 $GAUGES = { 417 $GAUGES = {
374 exp => $exp, win => $win, range => $rng, 418 exp => $exp, win => $win, range => $rng,
379 423
380 $win 424 $win
381} 425}
382 426
383sub make_stats_window { 427sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
385 429
386 $tgw->add (my $vb = new CFClient::UI::VBox); 430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
389 433
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391 435
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393 437
394 my $black = [0, 0, 0]; 438 my $black = [0, 0, 0];
395 439
396 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 440 for (
397 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
400 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
403 448
404 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
405 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
406 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
407 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
408 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
409 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
410 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 455 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
411 457
412 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
413 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
414 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
415 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
416 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 462 }
417 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
418
419 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
420 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
421 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
422 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
423 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
424 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
425 463
426 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
427 465
428 my $row = 0; 466 my $row = 0;
429 my $col = 0; 467 my $col = 0;
430 468
431 my %resist_names = ( 469 my %resist_names = (
432 slow => "Slow", 470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
433 holyw => "Holy Word", 471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
434 conf => "Confusion", 472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
435 fire => "Fire", 473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
436 depl => "Depletion", 474 depl => "Depletion (some monsters and other effects can cause stats depletion)",
437 magic => "Magic", 475 magic => "Magic (resistance to magic spells like magic missile or similar)",
438 drain => "Draining", 476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
439 acid => "Acid", 477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
440 pois => "Poison", 478 pois => "Poison (resistance to getting poisoned)",
441 para => "Paralysation", 479 para => "Paralysation (this resistance affects the chance you get paralysed)",
442 deat => "Death", 480 deat => "Death (resistance against death spells)",
443 phys => "Physical", 481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
444 blind => "Blind", 482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
445 fear => "Fear", 483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
446 tund => "Turn undead", 484 tund => "Turn undead",
447 elec => "Electricity", 485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
448 cold => "Cold", 486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
449 ghit => "Ghost hit", 487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
450 ); 488 );
451 for (qw/slow holyw conf fire depl magic 489 for (qw/slow holyw conf fire depl magic
452 drain acid pois para deat phys 490 drain acid pois para deat phys
453 blind fear tund elec cold ghit/) 491 blind fear tund elec cold ghit/)
454 { 492 {
455 $tbl2->add ($col, $row, 493 $tbl2->add ($col, $row,
456 $STATWIDS->{"res_$_"} = 494 $STATWIDS->{"res_$_"} =
457 new CFClient::UI::Label 495 new CFClient::UI::Label
496 font => $FONT_FIXED,
458 template => "-100%", 497 template => "-100%",
459 align => +1, 498 align => +1,
460 valign => 0, 499 valign => 0,
500 can_events => 1,
501 can_hover => 1,
461 tooltip => $resist_names{$_} 502 tooltip => $resist_names{$_},
462 ); 503 );
463 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 504 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
505 font => $FONT_FIXED,
464 can_hover => 1, 506 can_hover => 1,
465 can_events => 1, 507 can_events => 1,
466 image => "ui/resist/resist_$_.png", 508 image => "ui/resist/resist_$_.png",
467 tooltip => $resist_names{$_} 509 tooltip => $resist_names{$_},
468 ); 510 );
469 511
470 $row++; 512 $row++;
471 if ($row % 6 == 0) { 513 if ($row % 6 == 0) {
472 $col += 2; 514 $col += 2;
551 593
552} 594}
553 595
554sub metaserver_dialog { 596sub metaserver_dialog {
555 my $dialog = new CFClient::UI::FancyFrame 597 my $dialog = new CFClient::UI::FancyFrame
556 title => "Metaserver", 598 title => "Server List",
557 child => (my $vbox = new CFClient::UI::VBox); 599 child => (my $vbox = new CFClient::UI::VBox);
558 600
559 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 601 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
560 602
561 $dialog 603 $dialog
562} 604}
605
606my $METASERVER_ATIME;
563 607
564sub update_metaserver { 608sub update_metaserver {
565 my ($HOST) = @_; 609 my ($HOST) = @_;
566 610
611 return if $METASERVER_ATIME > time;
612 $METASERVER_ATIME = time + 60;
613
567 my $table = $METASERVER->{table}; 614 my $table = $METASERVER->{table};
568 $table->clear; 615 $table->clear;
569 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching metaserver list..."); 616 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
570 617
571 my $buf; 618 my $buf;
572 619
573 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 620 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
574 621
658 705
659 $METASERVER = metaserver_dialog; 706 $METASERVER = metaserver_dialog;
660 707
661 $vbox->add (new CFClient::UI::Flopper 708 $vbox->add (new CFClient::UI::Flopper
662 expand => 1, 709 expand => 1,
663 text => "Metaserver", 710 text => "Server List",
664 other => $METASERVER, 711 other => $METASERVER,
665 tooltip => "Show a list of avaible crossfire servers", 712 tooltip => "Show a list of available crossfire servers",
666 connect_open => sub { 713 connect_open => sub {
667 update_metaserver $HOST; 714 update_metaserver $HOST;
668 } 715 }
669 ); 716 );
670 } 717 }
685 hidden => 1, 732 hidden => 1,
686 tooltip => "The password for your character", 733 tooltip => "The password for your character",
687 connect_changed => sub { 734 connect_changed => sub {
688 my ($self, $value) = @_; 735 my ($self, $value) = @_;
689 $CFG->{password} = $value; 736 $CFG->{password} = $value;
690 }
691 );
692
693 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
694 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
695 text => $CFG->{say_command},
696 tooltip => "This is the command that will be used if you write a line in the message window entry. "
697 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
698 ."But you could also set it to 'tell <playername>' to only chat with that user.",
699 connect_changed => sub {
700 my ($self, $value) = @_;
701 $CFG->{say_command} = $value;
702 } 737 }
703 ); 738 );
704 739
705 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
706 $table->add (1, 7, new CFClient::UI::Slider 741 $table->add (1, 7, new CFClient::UI::Slider
713 748
714 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
715 }, 750 },
716 ); 751 );
717 752
718 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1,
755 align => 0,
756 text => "Login",
757 connect_activate => sub {
758 $CONN ? stop_game
719 start_game; 759 : start_game;
760 },
720 }); 761 );
721 762
722 $dialog 763 $dialog
723} 764}
724 765
725sub message_window { 766sub message_window {
726 my $window = new CFClient::UI::FancyFrame 767 my $window = new CFClient::UI::FancyFrame
727 title => "Messages", 768 title => "Messages",
728 border_bg => [1, 1, 1, 0.5], 769 border_bg => [1, 1, 1, 1],
729 bg => [0.3, 0.3, 0.3, 0.8], 770 bg => [0, 0, 0, 0.5],
730 user_w => int $::WIDTH / 3, 771 user_w => int $::WIDTH / 3,
731 user_h => int $::HEIGHT / 5, 772 user_h => int $::HEIGHT / 5,
732 child => (my $vbox = new CFClient::UI::VBox); 773 child => (my $vbox = new CFClient::UI::VBox);
733 774
734 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
774 }; 815 };
775 816
776 $window 817 $window
777} 818}
778 819
820sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
823 $invwin
824}
825
779sub sdl_init { 826sub sdl_init {
780 CFClient::SDL_Init 827 CFClient::SDL_Init
781 and die "SDL::Init failed!\n"; 828 and die "SDL::Init failed!\n";
782} 829}
783 830
784sub video_init { 831sub video_init {
785 sdl_init; 832 sdl_init;
786 833
834 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
835
787 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
788 $FULLSCREEN = $CFG->{fullscreen}; 837 $FULLSCREEN = $CFG->{fullscreen};
789 $FAST = $CFG->{fast}; 838 $FAST = $CFG->{fast};
790 839
791 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
792 or die "SDL_SetVideoMode failed!\n"; 841 or die "SDL_SetVideoMode failed!\n";
793 842
794 $SDL_ACTIVE = 1; 843 $SDL_ACTIVE = 1;
795
796 $LAST_REFRESH = time - 0.01; 844 $LAST_REFRESH = time - 0.01;
797 845
798 CFClient::gl_init; 846 CFClient::gl_init;
799 847
800 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 848 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
801 849
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851
802 ############################################################################# 852 #############################################################################
803 853
854 unless ($DEBUG_STATUS) {
855 # create the widgets
856
804 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
805 $DEBUG_STATUS->show; 858 $DEBUG_STATUS->show;
806 859
807 $STATUS_LINE = new CFClient::UI::Label 860 $STATUSBOX = new CFClient::UI::Statusbox;
808 padding => 0, 861 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]);
809 y => $HEIGHT - $FONTSIZE * 1.8;
810 $STATUS_LINE->show;
811 862
812 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 863 (new CFClient::UI::Frame
813 padding => 0, 864 bg => [0, 0, 0, 0.4],
814 fontsize => 0.8, 865 child => $STATUSBOX,
815 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 866 )->show;
816 $ALT_ENTER_MESSAGE->show;
817 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
818 867
819 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 868 CFClient::UI::FancyFrame->new (
820 $MAPWIDGET->focus_in; 869 border_bg => [1, 1, 1, 192/255],
870 bg => [1, 1, 1, 0],
871 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
872 )->show;
873
874 $MAPWIDGET = new CFClient::MapWidget;
821 $MAPWIDGET->connect (activate_console => sub { 875 $MAPWIDGET->connect (activate_console => sub {
822 my ($mapwidget, $preset) = @_; 876 my ($mapwidget, $preset) = @_;
823 877
824 if ($CONSOLE) { 878 if ($CONSOLE) {
825 $CONSOLE->{input}->{auto_activated} = 1; 879 $CONSOLE->{input}->{auto_activated} = 1;
826 $CONSOLE->{input}->focus_in; 880 $CONSOLE->{input}->focus_in;
827 881
828 if ($preset && $CONSOLE->{input}->get_text eq '') { 882 if ($preset && $CONSOLE->{input}->get_text eq '') {
829 $CONSOLE->{input}->set_text ($preset); 883 $CONSOLE->{input}->set_text ($preset);
884 }
830 } 885 }
831 } 886 });
832 }); 887 $MAPWIDGET->show;
888 $MAPWIDGET->focus_in;
833 889
834 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 890 $BUTTONBAR = new CFClient::UI::HBox;
835 891
836 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
837 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
838 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
839 895
840 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 896 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
897
841 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
842 900
843 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 901 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
844 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 902 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
845 status "Configuration Saved"; 903 status "Configuration Saved";
846 }); 904 });
847 905
906 $BUTTONBAR->show;
907
908 # delay till geometry is constant
909 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
848 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 910 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
911 });
912 force_refresh ();
913 }
849} 914}
850 915
851sub video_shutdown { 916sub video_shutdown {
852 $CFClient::UI::ROOT->{children} = [];
853 undef $CFClient::UI::GRAB;
854 undef $CFClient::UI::HOVER;
855 undef $SDL_ACTIVE; 917 undef $SDL_ACTIVE;
856} 918}
857 919
858my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 920my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
859my $bgmusic;#TODO#hack#d# 921my $bgmusic;#TODO#hack#d#
922
923sub audio_channel_finished {
924 my ($channel) = @_;
925
926 warn "channel $channel finished\n";#d#
927}
860 928
861sub audio_music_finished { 929sub audio_music_finished {
862 return unless $CFG->{bgm_enable}; 930 return unless $CFG->{bgm_enable};
863 931
864 # TODO: hack, do play loop and mood music 932 # TODO: hack, do play loop and mood music
868 push @bgmusic, shift @bgmusic; 936 push @bgmusic, shift @bgmusic;
869} 937}
870 938
871sub audio_init { 939sub audio_init {
872 if ($CFG->{audio_enable}) { 940 if ($CFG->{audio_enable}) {
873 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 941 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
874 $SDL_MIXER = !CFClient::Mix_OpenAudio; 942 $SDL_MIXER = !CFClient::Mix_OpenAudio;
875 CFClient::Mix_AllocateChannels 8; 943 CFClient::Mix_AllocateChannels 8;
876 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 944 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
877 945
878 audio_music_finished; 946 audio_music_finished;
905} 973}
906 974
907my %animate_object; 975my %animate_object;
908my $animate_timer; 976my $animate_timer;
909 977
910my $want_refresh;
911my $can_refresh;
912
913my $fps = 9; 978my $fps = 9;
914 979
915sub force_refresh { 980sub force_refresh {
916 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 981 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
917 debug sprintf "%3.2f", $fps; 982 debug sprintf "%3.2f", $fps;
918 983
919 $want_refresh = 0;
920 $can_refresh = 0;
921
922 $CFClient::UI::ROOT->draw; 984 $CFClient::UI::ROOT->draw;
923
924 CFClient::SDL_GL_SwapBuffers; 985 CFClient::SDL_GL_SwapBuffers;
925 986
987 $WANT_REFRESH = 0;
988 $CAN_REFRESH = 0;
926 $LAST_REFRESH = $NOW; 989 $LAST_REFRESH = $NOW;
927} 990}
928 991
929my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 992my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
930 $NOW = time; 993 $NOW = time;
932 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 995 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
933 for CFClient::SDL_PollEvent; 996 for CFClient::SDL_PollEvent;
934 997
935 if (%animate_object) { 998 if (%animate_object) {
936 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 999 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
937 $want_refresh++; 1000 $WANT_REFRESH++;
938 } 1001 }
939 1002
940 if ($want_refresh) { 1003 if ($WANT_REFRESH) {
941 force_refresh; 1004 force_refresh;
942 } else { 1005 } else {
943 $can_refresh = 1; 1006 $CAN_REFRESH = 1;
944 } 1007 }
945}); 1008});
946
947sub refresh {
948 $want_refresh++;
949}
950 1009
951sub animation_start { 1010sub animation_start {
952 my ($widget) = @_; 1011 my ($widget) = @_;
953 $animate_object{$widget} = $widget; 1012 $animate_object{$widget} = $widget;
954} 1013}
1033# at worst. 1092# at worst.
1034sub conn::flood_fill { 1093sub conn::flood_fill {
1035 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1094 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1036 1095
1037 # the server does not allow map paths > 6 1096 # the server does not allow map paths > 6
1038 return if 6 <= length $path; 1097 return if 7 <= length $path;
1039 1098
1040 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1099 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1041 1100
1042 for ( 1101 for (
1043 [1, 0, -1], 1102 [1, 0, -1],
1086 1145
1087 $self->flush_map; 1146 $self->flush_map;
1088 1147
1089 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1148 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1090 1149
1091 my $mapmapw = 250; 1150 my $mapmapw = $MAPMAP->{w};
1092 my $mapmaph = 250; 1151 my $mapmaph = $MAPMAP->{h};
1093 1152
1094 $self->{neigh_rect} = [ 1153 $self->{neigh_rect} = [
1095 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1154 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1096 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1155 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1097 ]; 1156 ];
1266 [0.55, 0.41, 0.13], 1325 [0.55, 0.41, 0.13],
1267 [0.99, 0.77, 0.26], 1326 [0.99, 0.77, 0.26],
1268 [0.74, 0.65, 0.41], 1327 [0.74, 0.65, 0.41],
1269 ); 1328 );
1270 1329
1330 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1331
1332 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1333 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1334 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1335
1271 $LOGVIEW->add_paragraph ($color[$color], $text); 1336 $LOGVIEW->add_paragraph ($color[$color],
1337 join "\n", map "$time $_", split /\n/, $text);
1338
1339 $STATUSBOX->add ($text,
1340 group => $text,
1341 color => $color[$color],
1342 timeout => 60,
1343 tooltip_font => $::FONT_FIXED,
1344 );
1345}
1346
1347sub conn::drawextinfo {
1348 my ($self, $color, $type, $subtype, $message) = @_;
1349
1350 $self->drawinfo ($color, $message);
1272} 1351}
1273 1352
1274sub conn::spell_add { 1353sub conn::spell_add {
1275 my ($self, $spell) = @_; 1354 my ($self, $spell) = @_;
1276 1355
1289 1368
1290 for my $skill (values %{$self->{skill_info}}) { 1369 for my $skill (values %{$self->{skill_info}}) {
1291 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1370 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1292 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1371 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1293 } 1372 }
1373
1374 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1375 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1376 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1377 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1378}
1379
1380sub conn::eof {
1381 stop_game;
1294} 1382}
1295 1383
1296sub update_floorbox { 1384sub update_floorbox {
1297 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1385 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1386 return unless $CONN;
1387
1298 $FLOORBOX->clear; 1388 $FLOORBOX->clear;
1299 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1389 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1300 1390
1301 my @items = values %{ $CONN->{container}{0} }; 1391 my $count = 4;
1302 1392 for (@{ $CONN->{container}{0} }) {
1303 # we basically have to use the same sorting as everybody else 1393 if (--$count) {
1304 @items = sort { $a->{type} <=> $b->{type} } @items; 1394 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1305 1395 } else {
1306 for my $item (reverse @items) { 1396 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1307 my $desc = $item->{nrof} < 2
1308 ? $item->{name}
1309 : "$item->{nrof} $item->{name_pl}";
1310 # todo: animation widget, face widget, weight(?) etc.
1311 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1312 tooltip => (CFClient::UI::Label->escape ($desc)
1313 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1314 can_hover => 1,
1315 can_events => 1,
1316 connect_button_down => sub {
1317 my ($self, $ev, $x, $y) = @_;
1318
1319 # todo: maybe put examine on 1? but should just be a tooltip :(
1320 if ($ev->{button} == 1) {
1321 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1322 } elsif ($ev->{button} == 2) {
1323 $CONN->send ("apply $item->{tag}");
1324 } elsif ($ev->{button} == 3) {
1325 # examine, lock, mark, maybe other things
1326 warn "MENU not implemented yet\n";
1327 }
1328
1329 1
1330 }, 1397 last;
1331 );
1332
1333 $hbox->add (new CFClient::UI::Face
1334 can_events => 0,
1335 face => $item->{face},
1336 anim => $item->{anim},
1337 animspeed => $item->{animspeed},
1338 );
1339 1398 }
1340 $hbox->add (new CFClient::UI::Label
1341 can_events => 0,
1342 text => $desc,
1343 );
1344 } 1399 }
1345 }); 1400 });
1346 refresh; 1401
1402 $WANT_REFRESH++;
1347} 1403}
1348 1404
1349sub conn::container_add { 1405sub conn::container_add {
1350 my ($self, $id, $items) = @_; 1406 my ($self, $tag, $items) = @_;
1351 1407
1352 update_floorbox if $id == 0; 1408 update_floorbox if $tag == 0;
1409
1410 $INV->set_items ($self->{container}{$self->{player}{tag}})
1411 if $tag == $self->{player}{tag};
1412
1353 # $self-<{player}{tag} => player inv 1413 # $self-<{player}{tag} => player inv
1354 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1414 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1355} 1415}
1356 1416
1357sub conn::container_clear { 1417sub conn::container_clear {
1358 my ($self, $id) = @_; 1418 my ($self, $tag) = @_;
1359 1419
1360 update_floorbox if $id == 0; 1420 update_floorbox if $tag == 0;
1421
1422 $INV->set_items ($self->{container}{$tag})
1423 if $tag == $self->{player}{tag};
1424
1361# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1425# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1362} 1426}
1363 1427
1364sub conn::item_delete { 1428sub conn::item_delete {
1365 my ($self, @items) = @_; 1429 my ($self, @items) = @_;
1366 1430
1367 for (@items) { 1431 for (@items) {
1368 update_floorbox if $_->{container} == 0; 1432 update_floorbox if $_->{container} == 0;
1433
1434 $INV->set_items ($self->{container}{$_->{container}})
1435 if $_->{container} == $self->{player}{tag};
1369 } 1436 }
1370} 1437}
1371 1438
1372sub conn::item_update { 1439sub conn::item_update {
1373 my ($self, $item) = @_; 1440 my ($self, $item) = @_;
1374 1441
1375 update_floorbox if $item->{container} == 0; 1442 update_floorbox if $item->{container} == 0;
1443
1444 $INV->set_items ($self->{container}{$item->{container}})
1445 if $item->{container} == $self->{player}{tag};
1376} 1446}
1377 1447
1378%SDL_CB = ( 1448%SDL_CB = (
1379 CFClient::SDL_QUIT => sub { 1449 CFClient::SDL_QUIT => sub {
1380 Event::unloop -1; 1450 Event::unloop -1;
1381 }, 1451 },
1382 CFClient::SDL_VIDEORESIZE => sub { 1452 CFClient::SDL_VIDEORESIZE => sub {
1383 }, 1453 },
1384 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1454 CFClient::SDL_VIDEOEXPOSE => sub {
1455 $WANT_REFRESH++;
1456 },
1385 CFClient::SDL_ACTIVEEVENT => sub { 1457 CFClient::SDL_ACTIVEEVENT => sub {
1386# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1458# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1387 }, 1459 },
1388 CFClient::SDL_KEYDOWN => sub { 1460 CFClient::SDL_KEYDOWN => sub {
1389 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1461 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1393 video_init; 1465 video_init;
1394 } else { 1466 } else {
1395 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1467 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1396 } 1468 }
1397 }, 1469 },
1398 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1470 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1399 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1471 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1400 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1472 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1401 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1473 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1402 CFClient::SDL_USEREVENT => \&audio_music_finished, 1474 CFClient::SDL_USEREVENT => sub {
1475 if ($_[0]{code} == 1) {
1476 audio_channel_finished $_[0]{data1};
1477 } elsif ($_[0]{code} == 0) {
1478 audio_music_finished;
1479 }
1480 },
1403); 1481);
1404 1482
1405############################################################################# 1483#############################################################################
1406 1484
1407$SIG{INT} = $SIG{TERM} = sub { exit }; 1485$SIG{INT} = $SIG{TERM} = sub { exit };
1408 1486
1409$TILECACHE = CFClient::db_table "tilecache";
1410$FACEMAP = CFClient::db_table "facemap";
1411
1412CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1413
1414my %DEF_CFG = (
1415 sdl_mode => 0,
1416 width => 640,
1417 height => 480,
1418 fullscreen => 0,
1419 fast => 0,
1420 map_scale => 0.5,
1421 fow_enable => 1,
1422 fow_intensity => 0.45,
1423 fow_smooth => 0,
1424 gui_fontsize => 1,
1425 log_fontsize => 1,
1426 gauge_fontsize => 1,
1427 gauge_size => 0.35,
1428 stat_fontsize => 1,
1429 mapsize => 100,
1430 host => "crossfire.schmorp.de",
1431 say_command => 'say',
1432 audio_enable => 1,
1433 bgm_enable => 1,
1434 bgm_volume => 0.25,
1435);
1436
1437while (my ($k, $v) = each %DEF_CFG) {
1438 $CFG->{$k} = $v unless exists $CFG->{$k};
1439}
1440
1441sdl_init;
1442
1443@SDL_MODES = reverse
1444 grep $_->[0] >= 640 && $_->[1] >= 480,
1445 CFClient::SDL_ListModes;
1446
1447@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1448
1449$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1450
1451{ 1487{
1488 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1489
1490 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1491
1492 $TILECACHE = CFClient::db_table "tilecache";
1493 $FACEMAP = CFClient::db_table "facemap";
1494
1495 my %DEF_CFG = (
1496 sdl_mode => 0,
1497 width => 640,
1498 height => 480,
1499 fullscreen => 0,
1500 fast => 0,
1501 map_scale => 0.5,
1502 fow_enable => 1,
1503 fow_intensity => 0.45,
1504 fow_smooth => 0,
1505 gui_fontsize => 1,
1506 log_fontsize => 1,
1507 gauge_fontsize=> 1,
1508 gauge_size => 0.35,
1509 stat_fontsize => 1,
1510 mapsize => 100,
1511 host => "crossfire.schmorp.de",
1512 say_command => 'say',
1513 audio_enable => 1,
1514 bgm_enable => 1,
1515 bgm_volume => 0.25,
1516 );
1517
1518 while (my ($k, $v) = each %DEF_CFG) {
1519 $CFG->{$k} = $v unless exists $CFG->{$k};
1520 }
1521
1522 sdl_init;
1523
1524 @SDL_MODES = reverse
1525 grep $_->[0] >= 640 && $_->[1] >= 480,
1526 CFClient::SDL_ListModes;
1527
1528 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1529
1530 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1531
1532 {
1452 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1533 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1453 DejaVuSans.ttf 1534 DejaVuSans.ttf
1454 DejaVuSansMono.ttf 1535 DejaVuSansMono.ttf
1455 DejaVuSans-Bold.ttf 1536 DejaVuSans-Bold.ttf
1456 DejaVuSansMono-Bold.ttf 1537 DejaVuSansMono-Bold.ttf
1457 DejaVuSans-Oblique.ttf 1538 DejaVuSans-Oblique.ttf
1458 DejaVuSansMono-Oblique.ttf 1539 DejaVuSansMono-Oblique.ttf
1459 DejaVuSans-BoldOblique.ttf 1540 DejaVuSans-BoldOblique.ttf
1460 DejaVuSansMono-BoldOblique.ttf 1541 DejaVuSansMono-BoldOblique.ttf
1461 ); 1542 );
1462 1543
1463 CFClient::add_font $_ for @fonts; 1544 CFClient::add_font $_ for @fonts;
1464 1545
1465 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1546 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1466 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1547 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1467 1548
1468 $FONT_PROP->make_default; 1549 $FONT_PROP->make_default;
1469} 1550 }
1470 1551
1471video_init; 1552 video_init;
1472audio_init; 1553 audio_init;
1554}
1473 1555
1474Event::loop; 1556Event::loop;
1475 1557
1476END { CFClient::SDL_Quit } 1558END { CFClient::SDL_Quit }
1477 1559
1507limits (like a fixed amount of face numbers). There are still limits, but 1589limits (like a fixed amount of face numbers). There are still limits, but
1508they are not arbitrarily low :) 1590they are not arbitrarily low :)
1509 1591
1510=back 1592=back
1511 1593
1594=head1 USAGE
1595
1596=head2 The Map
1597
1598The map is always displayed in the background, behind all other windows and UI elements.
1599
1600#TODO# middle-click scrolls
1601#
1602# keys:
1603#
1604# a apply
1605# keypad moves, kp_5 applies ranged attack to self
1606
1607Starting to type enters the I<completion mode>. In that mode, you can type
1608abbreviations or commands and have them executed as soon as they match a
1609valid command. This is best explained by a few examples:
1610
1611Typing B<climb> will display a list of commands with I<climb> in their
1612name, such as I<ready_skill climbing> and I<use_skill climbing>.
1613
1614You can abbreviate commands by typing only the first character of every
1615word. For example, typing I<iwor> will likely select I<invoke word of
1616recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1617will likely select I<ready_skill climbing> and I<usl> will give you
1618I<use_skill levitation>.
1619
1620=head2 The map overview
1621
1622#TODO#
1623
1624=head2 The Status area in the lower right corner
1625
1626#TODO#
1627
1628=head2 The I<Statistics>/I>Stats> window
1629
1630#TODO#
1631
1512=head1 FAQ 1632=head1 FAQ
1513 1633
1514=over 4 1634=over 4
1515 1635
1516=item The client is very sluggish and slow, what can I do about this? 1636=item The client is very sluggish and slow, what can I do about this?

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