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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.2 by root, Thu Apr 6 20:00:23 2006 UTC vs.
Revision 1.18 by root, Fri Apr 7 18:49:53 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3use strict; 2use strict;
4 3
5use Crossfire::Client; 4use Glib;
6use Crossfire::Protocol; 5use Gtk2 -init;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 6
12use SDL; 7use SDL;
13use SDL::App; 8use SDL::App;
14use SDL::Event; 9use SDL::Event;
15use SDL::Surface; 10use SDL::Surface;
16use SDL::OpenGL; 11use SDL::OpenGL;
17use SDL::OpenGL::Constants; 12use SDL::OpenGL::Constants;
18 13
19my $conn; 14use Crossfire;
20my $app; 15use Crossfire::Client;
16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use Client::Util;
23my $HEIGHT = 480; 19use Client::Widget;
24 20
25sub glinit { 21our $VERSION = '0.1';
26 # nuke all gl context data 22
27 23our $CFG;
24our $CONN;
25
26our $SDL_TIMER;
27our $SDL_APP;
28our $SDL_EV = new SDL::Event;
29our %SDL_CB;
30
31our @GL_INIT; # hooks called on every gl init
32
33sub init_screen {
28 $app = new SDL::App 34 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
29 -title => "Crossfire+ Client", 36 -title => "Crossfire+ Client",
30 -width => $WIDTH, 37 -width => $CFG->{width},
31 -height => $HEIGHT, 38 -height => $CFG->{height},
32 -depth => 24,
33 -opengl => 1, 39 -opengl => 1,
40 -red_size => 8,
41 -green_size => 8,
42 -blue_size => 8,
34 -double_buffer => 1, 43 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen},
35 -resizeable => 0; 45 -resizeable => 0;
36 46
37 glEnable GL_TEXTURE_2D; 47 glEnable GL_TEXTURE_2D;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
38 glShadeModel GL_FLAT; 49 glShadeModel GL_FLAT;
39 glDisable GL_DEPTH_TEST; 50 glDisable GL_DEPTH_TEST;
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
52 glEnable GL_BLEND;
53
40 glMatrixMode GL_PROJECTION; 54 glMatrixMode GL_PROJECTION;
55 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1;
41 57
42 #glViewport 0, 0, $WIDTH, $HEIGHT; 58 $_->() for @GL_INIT;
43 # re-bind all textures 59}
60
61sub start_game {
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub {
63 while ($SDL_EV->poll) {
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->();
65 }
66
67 1
68 };
69
70 init_screen;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port};
75}
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
44} 82}
45 83
46sub refresh { 84sub refresh {
47 glClearColor 0.5, 0.5, 0.7, 0; 85 glClearColor 0, 0, 0, 0;
48 glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 86 glClear GL_COLOR_BUFFER_BIT;
49 87
50 glLoadIdentity; 88 for (values %Client::Widget::ACTIVE_WIDGETS) {
51 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 89 $_->draw
52
53 my $map = $conn->{map};
54
55 for my $x (0 .. $conn->{mapw} - 1) {
56 for my $y (0 .. $conn->{maph} - 1) {
57
58 my $cell = $map->[$x][$y]
59 or next;
60
61 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
62 my $tex = $conn->{face}[$num]{texture} ||= do {
63 $conn->send ("askface $num") unless $conn->{face}[$num]{askface}++;
64
65 0
66
67 };
68
69 glBindTexture GL_TEXTURE_2D, $tex;
70
71 glBegin GL_QUADS;
72 glTexCoord 0, 0; glVertex $x, $y;
73 glTexCoord 1, 0; glVertex $x + 1, $y;
74 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
75 glTexCoord 0, 1; glVertex $x, $y + 1;
76 glEnd;
77 }
78 }
79 } 90 }
80 91
81 SDL::GLSwapBuffers; 92 SDL::GLSwapBuffers;
82} 93}
83 94
84my $ev = new SDL::Event; 95%SDL_CB = (
85my %ev_cb; 96 SDL_QUIT() => sub {
86 97 warn "sdl quit\n";#d#
87sub event(&$) {
88 $ev_cb{$_[0]->()} = $_[1];
89}
90
91sub does(&) { shift }
92
93event {SDL_QUIT} does {
94 exit; 98 exit;
95}; 99 },
96 100 SDL_VIDEORESIZE() => sub {
97event {SDL_VIDEORESIZE} does { 101 },
98 print "resize\n"; 102 SDL_VIDEOEXPOSE() => sub {
99}; 103 refresh;
100 104 },
101event {SDL_KEYDOWN} does { 105 SDL_KEYDOWN() => sub {
102 print "keypress\n"; 106 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
103}; 107 # alt-enter
104 108 $CFG->{fullscreen} = !$CFG->{fullscreen};
105event {SDL_KEYUP} does { 109 init_screen;
106 print "keyup\n";#d# 110 } else {
107}; 111 Client::Widget::feed_sdl_key_down_event ($SDL_EV);
108 112 }
109event {SDL_MOUSEMOTION} does { 113 },
110 print "motion\n"; 114 SDL_KEYUP() => sub {
111}; 115 Client::Widget::feed_sdl_key_up_event ($SDL_EV);
112 116 },
113event {SDL_MOUSEBUTTONDOWN} does { 117 SDL_MOUSEMOTION() => sub {
114 print "button\n"; 118 warn "sdl motion\n";#d#
115}; 119 },
116 120 SDL_MOUSEBUTTONDOWN() => sub {
117event {SDL_MOUSEBUTTONUP} does { 121 Client::Widget::feed_sdl_button_down_event ($SDL_EV);
118 print "buttup\n"; 122 },
119}; 123 SDL_MOUSEBUTTONUP() => sub {
120 124 Client::Widget::feed_sdl_button_up_event ($SDL_EV);
121event {SDL_ACTIVEEVENT} does { 125 },
126 SDL_ACTIVEEVENT() => sub {
122 print "active\n"; 127 warn "active\n";#d#
123}; 128 },
124 129);
125package Crossfire::Client;
126 130
127@conn::ISA = Crossfire::Protocol::; 131@conn::ISA = Crossfire::Protocol::;
128 132
129sub conn::map_update { 133sub conn::map_update {
130 my ($self, $dirty) = @_; 134 my ($self, $dirty) = @_;
145} 149}
146 150
147sub conn::face_update { 151sub conn::face_update {
148 my ($self, $num, $face) = @_; 152 my ($self, $num, $face) = @_;
149 153
150 warn "up face $self,$num,$face\n";#d# 154 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
151 #TODO
152 open my $fh, ">:raw", "/tmp/x~";
153 syswrite $fh, $face->{image};
154 close $fh;
155
156 my $surface = new SDL::Surface -name => "/tmp/x~";
157
158 unlink "/tmp/x~";
159
160 my ($tex) = @{glGenTextures 1};
161 glGetError();
162
163 $face->{texture} = $tex;
164
165 glBindTexture GL_TEXTURE_2D, $tex;
166 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
167
168# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
169# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
170
171 $surface->rgba;
172
173 glTexImage2D GL_TEXTURE_2D, 0,
174 4, # components
175 $surface->width, $surface->height,
176 0,
177 GL_RGBA,
178 GL_UNSIGNED_BYTE,
179 $surface->pixels;
180 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
181} 155}
182 156
183############################################################################# 157#############################################################################
184 158
185use Event; 159my $mapwidget = Client::MapWidget->new;
186 160
187glinit; 161$mapwidget->activate;
162$mapwidget->focus_in;
188 163
189$conn = new conn 164Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc";
190 host => "cf.schmorp.de",
191 port => 13327;
192 165
193Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { 166$CFG ||= {
194 while ($ev->poll) { 167 width => 640,
195 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); 168 height => 480,
196 } 169 fullscreen => 0,
170 host => "crossfire.schmorp.de",
171 port => 13327,
197}); 172};
198 173
199Event::loop; 174Client::Util::run_config_dialog
175 login => sub { start_game },
176 logout => sub { stop_game };
200 177
201 178main Gtk2;

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