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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.18 by root, Fri Apr 7 18:49:53 2006 UTC vs.
Revision 1.90 by root, Wed Apr 12 21:35:11 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Time::HiRes 'time';
5use Gtk2 -init; 7use Event;
6 8
7use SDL; 9use SDL;
8use SDL::App; 10use SDL::App;
9use SDL::Event; 11use SDL::Event;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants;
13 14
14use Crossfire; 15use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 16use Crossfire::Protocol;
17 17
18use CFClient;
18use Client::Util; 19use CFClient::UI;
19use Client::Widget;
20 20
21our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
22 30
23our $CFG; 31our $CFG;
24our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
25 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
26our $SDL_TIMER; 43our $SDL_ACTIVE;
27our $SDL_APP; 44our $SDL_EV;
28our $SDL_EV = new SDL::Event;
29our %SDL_CB; 45our %SDL_CB;
30 46
31our @GL_INIT; # hooks called on every gl init 47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
113 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fast} = $value;
116 });
117
118 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fog of War");
119 $table->add (1, 2, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fow_intensity} = $value;
122 });
123
124 $table->add (1, 4, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
125 destroy_screen ();
126 init_screen ();
127 });
128
129 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
130 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
131 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
132 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
133
134 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
135 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
136
137 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
138 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
139
140 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
141 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
142
143 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
144 $table->add (1, 6, new CFClient::UI::Slider
145 req_w => 100,
146 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
147 connect_changed => sub {
148 my ($self, $value) = @_;
149
150 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
151 },
152 );
153
154 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
155 start_game;
156 });
157
158 $vbox->add (my $hbox = new CFClient::UI::HBox);
159
160 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
161 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
162 status "Configuration Saved";
163 });
164 $CFClient::UI::TOPLEVEL->add ($dialog);
165}
166
167sub sdl_init {
168 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
169 and die "SDL::Init failed!\n";
170}
32 171
33sub init_screen { 172sub init_screen {
34 $SDL_APP = new SDL::App 173 sdl_init;
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client",
37 -width => $CFG->{width},
38 -height => $CFG->{height},
39 -opengl => 1,
40 -red_size => 8,
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen},
45 -resizeable => 0;
46 174
47 glEnable GL_TEXTURE_2D; 175 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 176 $FULLSCREEN = $CFG->{fullscreen};
49 glShadeModel GL_FLAT; 177 $FAST = $CFG->{fast};
50 glDisable GL_DEPTH_TEST; 178
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 179 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
52 glEnable GL_BLEND; 180 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
181 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
182 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
183
184 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
185 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
186 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
187 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
188
189 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
190 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
191 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
192
193 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
194 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
195 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
196 or die "SDL::SetVideoMode failed!\n";
197
198 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
199
200 $SDL_EV = new SDL::Event;
201 $SDL_EV->set_unicode (1);
202
203 $SDL_ACTIVE = 1;
204
205 $LAST_REFRESH = time - 0.01;
206
207 CFClient::gl_init;
208
209 $FONTSIZE = int $HEIGHT / 40;
210
211 #############################################################################
212
213 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
214 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
215
216 $STATUS_LINE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50 - $FONTSIZE;
219 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
220
221 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
222 padding => 0,
223 y => $HEIGHT * 49 / 50,
224 height => $HEIGHT / 50,
225 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
226 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
227
228 $MAPWIDGET = new CFClient::UI::MapWidget;
229 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
230 $MAPWIDGET->focus_in;
231
232 config_dialog;
233}
234
235sub destroy_screen {
236 $CFClient::UI::TOPLEVEL->{children} = [];
237 undef $SDL_ACTIVE;
238 undef $SDL_EV;
239 SDL::Quit;
240}
241
242my %animate_object;
243my $animate_timer;
244
245my $want_refresh;
246my $can_refresh;
247
248my $fps = 9;
249
250sub force_refresh {
251 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
252 debug sprintf "%3.2f", $fps;
253
254 $want_refresh = 0;
255 $can_refresh = 0;
256
257 glViewport 0, 0, $WIDTH, $HEIGHT;
53 258
54 glMatrixMode GL_PROJECTION; 259 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 260 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 261 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
262 glMatrixMode GL_MODELVIEW;
263 glLoadIdentity;
57 264
58 $_->() for @GL_INIT; 265 glClearColor +($CFG->{fow_intensity}) x 3, 1;
59} 266 glClear GL_COLOR_BUFFER_BIT;
60 267
61sub start_game { 268 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 269
63 while ($SDL_EV->poll) { 270 SDL::GLSwapBuffers;
271
272 $LAST_REFRESH = $NOW;
273}
274
275my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
276 $NOW = time;
277
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 278 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
65 } 279 while $SDL_EV->poll;
66 280
67 1 281 if (%animate_object) {
282 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
283 $want_refresh++;
68 }; 284 }
69 285
70 init_screen; 286 if ($want_refresh) {
71 287 force_refresh;
72 $CONN = new conn 288 } else {
73 host => $CFG->{host}, 289 $can_refresh = 1;
74 port => $CFG->{port}; 290 }
75} 291});
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
82}
83 292
84sub refresh { 293sub refresh {
85 glClearColor 0, 0, 0, 0; 294 $want_refresh++;
86 glClear GL_COLOR_BUFFER_BIT; 295}
87 296
88 for (values %Client::Widget::ACTIVE_WIDGETS) { 297sub animation_start {
89 $_->draw 298 my ($widget) = @_;
90 } 299 $animate_object{$widget} = $widget;
300}
91 301
92 SDL::GLSwapBuffers; 302sub animation_stop {
303 my ($widget) = @_;
304 delete $animate_object{$widget};
305}
306
307@conn::ISA = Crossfire::Protocol::;
308
309sub conn::user_send {
310 my ($self, $command) = @_;
311
312 $self->send ($command);
313 status $command;
314}
315
316sub conn::map_update {
317 my ($self, $dirty) = @_;
318
319 $MAPWIDGET->update;
320}
321
322sub conn::map_scroll {
323 my ($self, $dx, $dy) = @_;
324
325# refresh;
326}
327
328sub conn::map_clear {
329 my ($self) = @_;
330
331# refresh;
332}
333
334sub conn::face_find {
335 my ($self, $face) = @_;
336
337 $FACECACHE->{"$face->{chksum},$face->{name}"}
338}
339
340sub conn::face_update {
341 my ($self, $face) = @_;
342
343 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
344
345 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
346}
347
348sub conn::query {
349 my ($self, $flags, $prompt) = @_;
350
351 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
93} 352}
94 353
95%SDL_CB = ( 354%SDL_CB = (
96 SDL_QUIT() => sub { 355 SDL_QUIT() => sub {
97 warn "sdl quit\n";#d# 356 Event::unloop -1;
98 exit;
99 }, 357 },
100 SDL_VIDEORESIZE() => sub { 358 SDL_VIDEORESIZE() => sub {
101 }, 359 },
102 SDL_VIDEOEXPOSE() => sub { 360 SDL_VIDEOEXPOSE() => sub {
103 refresh; 361 refresh;
104 }, 362 },
105 SDL_KEYDOWN() => sub { 363 SDL_KEYDOWN() => sub {
106 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 364 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
107 # alt-enter 365 # alt-enter
108 $CFG->{fullscreen} = !$CFG->{fullscreen}; 366 $FULLSCREEN = !$FULLSCREEN;
367 destroy_screen;
109 init_screen; 368 init_screen;
110 } else { 369 } else {
111 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 370 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
112 } 371 }
113 }, 372 },
114 SDL_KEYUP() => sub { 373 SDL_KEYUP() => sub {
115 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 374 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
116 }, 375 },
117 SDL_MOUSEMOTION() => sub { 376 SDL_MOUSEMOTION() => sub {
118 warn "sdl motion\n";#d# 377 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
119 }, 378 },
120 SDL_MOUSEBUTTONDOWN() => sub { 379 SDL_MOUSEBUTTONDOWN() => sub {
121 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 380 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
122 }, 381 },
123 SDL_MOUSEBUTTONUP() => sub { 382 SDL_MOUSEBUTTONUP() => sub {
124 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 383 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
125 }, 384 },
126 SDL_ACTIVEEVENT() => sub { 385 SDL_ACTIVEEVENT() => sub {
127 warn "active\n";#d# 386# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
128 }, 387 },
129); 388);
130 389
131@conn::ISA = Crossfire::Protocol::;
132
133sub conn::map_update {
134 my ($self, $dirty) = @_;
135
136 refresh;
137}
138
139sub conn::map_scroll {
140 my ($self, $dx, $dy) = @_;
141
142 refresh;
143}
144
145sub conn::map_clear {
146 my ($self) = @_;
147
148 refresh;
149}
150
151sub conn::face_update {
152 my ($self, $num, $face) = @_;
153
154 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
155}
156
157############################################################################# 390#############################################################################
158 391
159my $mapwidget = Client::MapWidget->new;
160
161$mapwidget->activate;
162$mapwidget->focus_in;
163
164Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 392CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
165 393
166$CFG ||= { 394my %DEF_CFG = (
167 width => 640, 395 width => 640,
168 height => 480, 396 height => 480,
397 fast => 0,
398 fow_intensity => 0.45,
169 fullscreen => 0, 399 fullscreen => 0,
400 sdl_mode => 0,
401 mapsize => 100,
170 host => "crossfire.schmorp.de", 402 host => "crossfire.schmorp.de",
171 port => 13327, 403 port => 13327,
172}; 404);
173 405
174Client::Util::run_config_dialog 406while (my ($k, $v) = each %DEF_CFG) {
175 login => sub { start_game }, 407 $CFG->{$k} = $v unless exists $CFG->{$k};
176 logout => sub { stop_game }; 408}
177 409
178main Gtk2; 410sdl_init;
411
412@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
413 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
414
415@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
416
417$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
418
419init_screen;
420
421{
422 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
423
424 CFClient::add_font $_ for @fonts;
425 CFClient::set_font $fonts[0];
426}
427
428$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
429
430Event::loop;
431
432Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
433

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