ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.171 by root, Mon Apr 24 03:33:51 2006 UTC vs.
Revision 1.180 by root, Tue Apr 25 10:30:49 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
47our $BUTTONBAR; 76our $BUTTONBAR;
48our $LOGVIEW; 77our $LOGVIEW;
49our $CONSOLE; 78our $CONSOLE;
50our $METASERVER; 79our $METASERVER;
51 80
81our $FLOORBOX;
52our $GAUGES; 82our $GAUGES;
53our $STATWIDS; 83our $STATWIDS;
54 84
55our $SDL_ACTIVE; 85our $SDL_ACTIVE;
56our %SDL_CB; 86our %SDL_CB;
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 339
310 my $win = new CFClient::UI::Frame ( 340 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 342 );
313 $win->add (my $vb = new CFClient::UI::VBox); 343 $win->add (my $hbox = new CFClient::UI::HBox
314 344 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
316 350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 354 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food");
323 367
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 372
327 $GAUGES = { 373 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 375 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 376 };
343 389
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 391
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 393
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 394 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 395
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 396 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 404
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 413
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 418 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 419
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 421
380 my $row = 0; 422 my $row = 0;
381 my $col = 0; 423 my $col = 0;
383 my %resist_names = ( 425 my %resist_names = (
384 slow => "Slow", 426 slow => "Slow",
385 holyw => "Holy Word", 427 holyw => "Holy Word",
386 conf => "Confusion", 428 conf => "Confusion",
387 fire => "Fire", 429 fire => "Fire",
388 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 431 magic => "Magic",
390 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 433 acid => "Acid",
392 pois => "Poison", 434 pois => "Poison",
393 para => "Paralysation", 435 para => "Paralysation",
394 deat => "Death", 436 deat => "Death (resistance against death spells)",
395 phys => "Physical", 437 phys => "Physical",
396 blind => "Blind", 438 blind => "Blind",
397 fear => "Fear", 439 fear => "Fear",
398 tund => "Turn undead", 440 tund => "Turn undead",
399 elec => "Electricity", 441 elec => "Electricity",
400 cold => "Cold", 442 cold => "Cold",
401 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 444 );
403 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 446 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
406 { 448 {
407 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 451 new CFClient::UI::Label
410 template => "-100%", 452 template => "-100%",
411 align => +1, 453 align => +1,
412 valign => 0, 454 valign => 0,
455 can_events => 1,
456 can_hover => 1,
413 tooltip => $resist_names{$_} 457 tooltip => $resist_names{$_},
414 ); 458 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
416 can_hover => 1, 460 can_hover => 1,
417 can_events => 1, 461 can_events => 1,
418 image => "ui/resist/resist_$_.png", 462 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 463 tooltip => $resist_names{$_},
420 ); 464 );
421 465
422 $row++; 466 $row++;
423 if ($row % 6 == 0) { 467 if ($row % 6 == 0) {
424 $col += 2; 468 $col += 2;
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 555 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 556
513 $dialog 557 $dialog
514} 558}
515 559
560my $METASERVER_ATIME;
561
516sub update_metaserver { 562sub update_metaserver {
517 my ($HOST) = @_; 563 my ($HOST) = @_;
518 564
519 status "fetching metaserver list..."; 565 return if $METASERVER_ATIME > time;
566 $METASERVER_ATIME = time + 60;
567
568 my $table = $METASERVER->{table};
569 $table->clear;
570 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 571
521 my $buf; 572 my $buf;
522 573
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 574 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
575
576 unless ($fh) {
577 $label->set_text ("unable to contact metaserver: $!");
578 return;
579 }
524 580
525 Event->io (fd => $fh, poll => 'r', cb => sub { 581 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 582 my $res = sysread $fh, $buf, 8192, length $buf;
527 583
528 if (!defined $res) { 584 if (!defined $res) {
529 $_[0]->w->cancel; 585 $_[0]->w->cancel;
530 status "metaserver: $!"; 586 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 587 } elsif ($res == 0) {
532 $_[0]->w->cancel; 588 $_[0]->w->cancel;
533 status "server list retrieved"; 589 status "server list retrieved";
534 590
535 my $table = $METASERVER->{table}; 591 utf8::decode $buf if utf8::valid $buf;
536 592
537 $table->clear; 593 $table->clear;
538 594
539 my @col = qw(Use #Users Host Uptime Version Description); 595 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 596 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 620 $m = [$users, $host, $uptime, $version, $desc];
565 621
566 $y++; 622 $y++;
567 623
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 624 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 625 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 626 $HOST->set_text ($CFG->{host} = $host);
571 }), 627 }),
572 (new CFClient::UI::Empty expand => 1), 628 (new CFClient::UI::Empty expand => 1),
573 ]); 629 ]);
574 630
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); 694 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry 695 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command}, 696 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. " 697 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 698 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.", 699 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
644 connect_changed => sub { 700 connect_changed => sub {
645 my ($self, $value) = @_; 701 my ($self, $value) = @_;
646 $CFG->{say_command} = $value; 702 $CFG->{say_command} = $value;
647 } 703 }
648 ); 704 );
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
794} 850}
795 851
796sub video_shutdown { 852sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = []; 853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
798 undef $SDL_ACTIVE; 856 undef $SDL_ACTIVE;
799} 857}
800 858
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 859my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 860my $bgmusic;#TODO#hack#d#
1083 } 1141 }
1084 1142
1085gotid: 1143gotid:
1086 $face->{id} = $id; 1144 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1145 $MAP->set_face ($facenum => $id);
1146 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1147 $TILECACHE->get ($id)
1089} 1148}
1090 1149
1091sub conn::face_update { 1150sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1151 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1159 my ($self, $id, $data) = @_;
1101 1160
1102 $self->{texture}[$id] ||= do { 1161 $self->{texture}[$id] ||= do {
1103 my $tex = 1162 my $tex =
1104 new_from_image CFClient::Texture 1163 new_from_image CFClient::Texture
1105 $data, minify => 1; 1164 $data, minify => 1, mipmap => 1;
1106 1165
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1166 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1167 $MAPWIDGET->update;
1109 1168
1110 $tex 1169 $tex
1233 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1292 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1234 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1293 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1235 } 1294 }
1236} 1295}
1237 1296
1297sub update_floorbox {
1298 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1299 $FLOORBOX->clear;
1300 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1301
1302 my @items = values %{ $CONN->{container}{0} };
1303
1304 # we basically have to use the same sorting as everybody else
1305 @items = sort { $a->{type} <=> $b->{type} } @items;
1306
1307 for my $item (reverse @items) {
1308 my $desc = $item->{nrof} < 2
1309 ? $item->{name}
1310 : "$item->{nrof} $item->{name_pl}";
1311 # todo: animation widget, face widget, weight(?) etc.
1312 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1313 tooltip => (CFClient::UI::Label->escape ($desc)
1314 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1315 can_hover => 1,
1316 can_events => 1,
1317 connect_button_down => sub {
1318 my ($self, $ev, $x, $y) = @_;
1319
1320 # todo: maybe put examine on 1? but should just be a tooltip :(
1321 if ($ev->{button} == 1) {
1322 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1323 } elsif ($ev->{button} == 2) {
1324 $CONN->send ("apply $item->{tag}");
1325 } elsif ($ev->{button} == 3) {
1326 # examine, lock, mark, maybe other things
1327 warn "MENU not implemented yet\n";
1328 }
1329
1330 1
1331 },
1332 );
1333
1334 $hbox->add (new CFClient::UI::Face
1335 can_events => 0,
1336 face => $item->{face},
1337 anim => $item->{anim},
1338 animspeed => $item->{animspeed},
1339 );
1340
1341 $hbox->add (new CFClient::UI::Label
1342 can_events => 0,
1343 text => $desc,
1344 );
1345 }
1346 });
1347 refresh;
1348}
1349
1238sub conn::container_add { 1350sub conn::container_add {
1239 my ($self, $id, $items) = @_; 1351 my ($self, $id, $items) = @_;
1240 1352
1241 # 0 floor 1353 update_floorbox if $id == 0;
1242 # $self-<{player}{tag} => player inv 1354 # $self-<{player}{tag} => player inv
1243 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1355 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1244} 1356}
1245 1357
1246sub conn::container_clear { 1358sub conn::container_clear {
1247 my ($self, $id) = @_; 1359 my ($self, $id) = @_;
1360
1361 update_floorbox if $id == 0;
1248# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1362# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1363}
1364
1365sub conn::item_delete {
1366 my ($self, @items) = @_;
1367
1368 for (@items) {
1369 update_floorbox if $_->{container} == 0;
1370 }
1371}
1372
1373sub conn::item_update {
1374 my ($self, $item) = @_;
1375
1376 update_floorbox if $item->{container} == 0;
1249} 1377}
1250 1378
1251%SDL_CB = ( 1379%SDL_CB = (
1252 CFClient::SDL_QUIT => sub { 1380 CFClient::SDL_QUIT => sub {
1253 Event::unloop -1; 1381 Event::unloop -1;
1346 1474
1347Event::loop; 1475Event::loop;
1348 1476
1349END { CFClient::SDL_Quit } 1477END { CFClient::SDL_Quit }
1350 1478
1479=head1 pclient - Crossfire+ and Crossfire game client
1351 1480
1481Pclient is a Crossfire+ and Crossfire game client.
1482
1483=head2 Features
1484
1485=over 4
1486
1487=item Fullscreen Map
1488
1489PClient can uses a fullscreen map, which greatly enhances how much of the
1490game world you can see.
1491
1492=item Persistent Map Cache (Crossfire+ only)
1493
1494PClient can persistently cache all map data it received from the
1495server. This not only allows it to display an overview map, but also
1496ensures that once-explored areas will be available the next time you want
1497to explore more.
1498
1499=item Hardware acceleration
1500
1501Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502acceleration. Most modern graphics cards have difficulties with 2D
1503acceleration, while 3D graphics is accelerated well.
1504
1505=item No arbitrary limits
1506
1507Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508limits (like a fixed amount of face numbers). There are still limits, but
1509they are not arbitrarily low :)
1510
1511=back
1512
1513=head1 USAGE
1514
1515=head2 The Map
1516
1517The map is always displayed in the background, behind all other windows and UI elements.
1518
1519#TODO# middle-click scrolls
1520#
1521# keys:
1522#
1523# a apply
1524# keypad moves, kp_5 applies ranged attack to self
1525
1526Starting to type enters the I<completion mode>. In that mode, you can type
1527abbreviations or commands and have them executed as soon as they match a
1528valid command. This is best explained by a few examples:
1529
1530Typing B<climb> will display a list of commands with I<climb> in their
1531name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533You can abbreviate commands by typing only the first character of every
1534word. For example, typing I<iwor> will likely select I<invoke word of
1535recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536will likely select I<ready_skill climbing> and I<usl> will give you
1537I<use_skill levitation>.
1538
1539=head2 The map overview
1540
1541#TODO#
1542
1543=head2 The Status area in the lower right corner
1544
1545#TODO#
1546
1547=head2 The I<Statistics>/I>Stats> window
1548
1549#TODO#
1550
1551=head1 FAQ
1552
1553=over 4
1554
1555=item The client is very sluggish and slow, what can I do about this?
1556
1557Most likely, you don't have accelerated OpenGL support. Try to find a
1558newer driver, or a driver from your hardware vendor, that features OpenGL
1559support.
1560
1561If this is not an option, the following Setup options reduce the load and
1562will likely make the client playable with sofwtare rendering (it will
1563still be slow, though):
1564
1565=over 4
1566
1567=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569=item Enable B<Fast & Ugly> mode
1570
1571=item Disable B<Fog of War>
1572
1573=item Increase B<Map Scale>
1574
1575=back
1576
1577=back
1578
1579=head1 AUTHOR
1580
1581Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582
1583
1584

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines