ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.170 by root, Mon Apr 24 03:19:42 2006 UTC vs.
Revision 1.184 by root, Tue Apr 25 11:25:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
47our $BUTTONBAR; 76our $BUTTONBAR;
48our $LOGVIEW; 77our $LOGVIEW;
49our $CONSOLE; 78our $CONSOLE;
50our $METASERVER; 79our $METASERVER;
51 80
81our $FLOORBOX;
52our $GAUGES; 82our $GAUGES;
53our $STATWIDS; 83our $STATWIDS;
54 84
55our $SDL_ACTIVE; 85our $SDL_ACTIVE;
56our %SDL_CB; 86our %SDL_CB;
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 339
310 my $win = new CFClient::UI::Frame ( 340 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 342 );
313 $win->add (my $vb = new CFClient::UI::VBox); 343 $win->add (my $hbox = new CFClient::UI::HBox
314 344 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
316 350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 354 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
323 367
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 372
327 $GAUGES = { 373 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 375 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 376 };
333 379
334 $win 380 $win
335} 381}
336 382
337sub make_stats_window { 383sub make_stats_window {
338 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
339 385
340 $tgw->add (my $vb = new CFClient::UI::VBox); 386 $tgw->add (my $vb = new CFClient::UI::VBox);
341 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
342 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
343 389
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 391
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 393
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 394 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 395
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 396 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 404
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 413
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 415 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 417 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 418 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 419
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 421
380 my $row = 0; 422 my $row = 0;
381 my $col = 0; 423 my $col = 0;
383 my %resist_names = ( 425 my %resist_names = (
384 slow => "Slow", 426 slow => "Slow",
385 holyw => "Holy Word", 427 holyw => "Holy Word",
386 conf => "Confusion", 428 conf => "Confusion",
387 fire => "Fire", 429 fire => "Fire",
388 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 431 magic => "Magic",
390 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 433 acid => "Acid",
392 pois => "Poison", 434 pois => "Poison",
393 para => "Paralysation", 435 para => "Paralysation",
394 deat => "Death", 436 deat => "Death (resistance against death spells)",
395 phys => "Physical", 437 phys => "Physical",
396 blind => "Blind", 438 blind => "Blind",
397 fear => "Fear", 439 fear => "Fear",
398 tund => "Turn undead", 440 tund => "Turn undead",
399 elec => "Electricity", 441 elec => "Electricity",
400 cold => "Cold", 442 cold => "Cold",
401 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 444 );
403 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 446 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
406 { 448 {
407 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 451 new CFClient::UI::Label
452 font => $FONT_FIXED,
410 template => "-100%", 453 template => "-100%",
411 align => +1, 454 align => +1,
412 valign => 0, 455 valign => 0,
456 can_events => 1,
457 can_hover => 1,
413 tooltip => $resist_names{$_} 458 tooltip => $resist_names{$_},
414 ); 459 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 460 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
416 can_hover => 1, 461 can_hover => 1,
417 can_events => 1, 462 can_events => 1,
418 image => "ui/resist/resist_$_.png", 463 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 464 tooltip => $resist_names{$_},
420 ); 465 );
421 466
422 $row++; 467 $row++;
423 if ($row % 6 == 0) { 468 if ($row % 6 == 0) {
424 $col += 2; 469 $col += 2;
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 556 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 557
513 $dialog 558 $dialog
514} 559}
515 560
561my $METASERVER_ATIME;
562
516sub update_metaserver { 563sub update_metaserver {
517 my ($HOST) = @_; 564 my ($HOST) = @_;
518 565
519 status "fetching metaserver list..."; 566 return if $METASERVER_ATIME > time;
567 $METASERVER_ATIME = time + 60;
568
569 my $table = $METASERVER->{table};
570 $table->clear;
571 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 572
521 my $buf; 573 my $buf;
522 574
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 575 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
576
577 unless ($fh) {
578 $label->set_text ("unable to contact metaserver: $!");
579 return;
580 }
524 581
525 Event->io (fd => $fh, poll => 'r', cb => sub { 582 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 583 my $res = sysread $fh, $buf, 8192, length $buf;
527 584
528 if (!defined $res) { 585 if (!defined $res) {
529 $_[0]->w->cancel; 586 $_[0]->w->cancel;
530 status "metaserver: $!"; 587 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 588 } elsif ($res == 0) {
532 $_[0]->w->cancel; 589 $_[0]->w->cancel;
533 status "server list retrieved"; 590 status "server list retrieved";
534 591
535 my $table = $METASERVER->{table}; 592 utf8::decode $buf if utf8::valid $buf;
536 593
537 $table->clear; 594 $table->clear;
538 595
539 my @col = qw(Use #Users Host Uptime Version Description); 596 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 597 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 621 $m = [$users, $host, $uptime, $version, $desc];
565 622
566 $y++; 623 $y++;
567 624
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 625 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 626 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 627 $HOST->set_text ($CFG->{host} = $host);
571 }), 628 }),
572 (new CFClient::UI::Empty expand => 1), 629 (new CFClient::UI::Empty expand => 1),
573 ]); 630 ]);
574 631
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); 695 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry 696 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command}, 697 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. " 698 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 699 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.", 700 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
644 connect_changed => sub { 701 connect_changed => sub {
645 my ($self, $value) = @_; 702 my ($self, $value) = @_;
646 $CFG->{say_command} = $value; 703 $CFG->{say_command} = $value;
647 } 704 }
648 ); 705 );
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 850 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
794} 851}
795 852
796sub video_shutdown { 853sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = []; 854 $CFClient::UI::ROOT->{children} = [];
855 undef $CFClient::UI::GRAB;
856 undef $CFClient::UI::HOVER;
798 undef $SDL_ACTIVE; 857 undef $SDL_ACTIVE;
799} 858}
800 859
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 860my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 861my $bgmusic;#TODO#hack#d#
1083 } 1142 }
1084 1143
1085gotid: 1144gotid:
1086 $face->{id} = $id; 1145 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1146 $MAP->set_face ($facenum => $id);
1147 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1148 $TILECACHE->get ($id)
1089} 1149}
1090 1150
1091sub conn::face_update { 1151sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1152 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1160 my ($self, $id, $data) = @_;
1101 1161
1102 $self->{texture}[$id] ||= do { 1162 $self->{texture}[$id] ||= do {
1103 my $tex = 1163 my $tex =
1104 new_from_image CFClient::Texture 1164 new_from_image CFClient::Texture
1105 $data, minify => 1; 1165 $data, minify => 1, mipmap => 1;
1106 1166
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1167 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1168 $MAPWIDGET->update;
1109 1169
1110 $tex 1170 $tex
1214} 1274}
1215 1275
1216sub conn::spell_add { 1276sub conn::spell_add {
1217 my ($self, $spell) = @_; 1277 my ($self, $spell) = @_;
1218 1278
1279 # TODO
1280 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1219 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1281 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1220 });
1221 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1282 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1222 });
1223} 1283}
1224 1284
1225sub conn::spell_delete { 1285sub conn::spell_delete {
1226 my ($self, $spell) = @_; 1286 my ($self, $spell) = @_;
1227} 1287}
1228 1288
1229sub conn::addme_success { 1289sub conn::addme_success {
1230 my ($self) = @_; 1290 my ($self) = @_;
1231 1291
1232 for my $skill (values %{$self->{skill_info}}) { 1292 for my $skill (values %{$self->{skill_info}}) {
1233 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1293 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1294 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1295 }
1296}
1297
1298sub update_floorbox {
1299 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1300 $FLOORBOX->clear;
1301 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1302
1303 my @items = values %{ $CONN->{container}{0} };
1304
1305 # we basically have to use the same sorting as everybody else
1306 @items = sort { $a->{type} <=> $b->{type} } @items;
1307
1308 for my $item (reverse @items) {
1309 my $desc = $item->{nrof} < 2
1310 ? $item->{name}
1311 : "$item->{nrof} $item->{name_pl}";
1312 # todo: animation widget, face widget, weight(?) etc.
1313 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1314 tooltip => (CFClient::UI::Label->escape ($desc)
1315 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1316 can_hover => 1,
1317 can_events => 1,
1318 connect_button_down => sub {
1319 my ($self, $ev, $x, $y) = @_;
1320
1321 # todo: maybe put examine on 1? but should just be a tooltip :(
1322 if ($ev->{button} == 1) {
1323 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1324 } elsif ($ev->{button} == 2) {
1325 $CONN->send ("apply $item->{tag}");
1326 } elsif ($ev->{button} == 3) {
1327 # examine, lock, mark, maybe other things
1328 warn "MENU not implemented yet\n";
1329 }
1330
1331 1
1332 },
1333 );
1334
1335 $hbox->add (new CFClient::UI::Face
1336 can_events => 0,
1337 face => $item->{face},
1338 anim => $item->{anim},
1339 animspeed => $item->{animspeed},
1340 );
1341
1342 $hbox->add (new CFClient::UI::Label
1343 can_events => 0,
1344 text => $desc,
1345 );
1234 }); 1346 }
1235 $MAPWIDGET->add_command ("use_skill $skill", "", sub {
1236 }); 1347 });
1237 } 1348 refresh;
1238} 1349}
1239 1350
1240sub conn::container_add { 1351sub conn::container_add {
1241 my ($self, $id, $items) = @_; 1352 my ($self, $id, $items) = @_;
1242 1353
1243 # 0 floor 1354 update_floorbox if $id == 0;
1244 # $self-<{player}{tag} => player inv 1355 # $self-<{player}{tag} => player inv
1245 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1356 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1246} 1357}
1247 1358
1248sub conn::container_clear { 1359sub conn::container_clear {
1249 my ($self, $id) = @_; 1360 my ($self, $id) = @_;
1361
1362 update_floorbox if $id == 0;
1250# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1363# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1364}
1365
1366sub conn::item_delete {
1367 my ($self, @items) = @_;
1368
1369 for (@items) {
1370 update_floorbox if $_->{container} == 0;
1371 }
1372}
1373
1374sub conn::item_update {
1375 my ($self, $item) = @_;
1376
1377 update_floorbox if $item->{container} == 0;
1251} 1378}
1252 1379
1253%SDL_CB = ( 1380%SDL_CB = (
1254 CFClient::SDL_QUIT => sub { 1381 CFClient::SDL_QUIT => sub {
1255 Event::unloop -1; 1382 Event::unloop -1;
1348 1475
1349Event::loop; 1476Event::loop;
1350 1477
1351END { CFClient::SDL_Quit } 1478END { CFClient::SDL_Quit }
1352 1479
1480=head1 pclient - Crossfire+ and Crossfire game client
1353 1481
1482Pclient is a Crossfire+ and Crossfire game client.
1483
1484=head2 Features
1485
1486=over 4
1487
1488=item Fullscreen Map
1489
1490PClient can uses a fullscreen map, which greatly enhances how much of the
1491game world you can see.
1492
1493=item Persistent Map Cache (Crossfire+ only)
1494
1495PClient can persistently cache all map data it received from the
1496server. This not only allows it to display an overview map, but also
1497ensures that once-explored areas will be available the next time you want
1498to explore more.
1499
1500=item Hardware acceleration
1501
1502Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1503acceleration. Most modern graphics cards have difficulties with 2D
1504acceleration, while 3D graphics is accelerated well.
1505
1506=item No arbitrary limits
1507
1508Unlike other Crossfire clients, pclient does not suffer from arbitrary
1509limits (like a fixed amount of face numbers). There are still limits, but
1510they are not arbitrarily low :)
1511
1512=back
1513
1514=head1 USAGE
1515
1516=head2 The Map
1517
1518The map is always displayed in the background, behind all other windows and UI elements.
1519
1520#TODO# middle-click scrolls
1521#
1522# keys:
1523#
1524# a apply
1525# keypad moves, kp_5 applies ranged attack to self
1526
1527Starting to type enters the I<completion mode>. In that mode, you can type
1528abbreviations or commands and have them executed as soon as they match a
1529valid command. This is best explained by a few examples:
1530
1531Typing B<climb> will display a list of commands with I<climb> in their
1532name, such as I<ready_skill climbing> and I<use_skill climbing>.
1533
1534You can abbreviate commands by typing only the first character of every
1535word. For example, typing I<iwor> will likely select I<invoke word of
1536recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1537will likely select I<ready_skill climbing> and I<usl> will give you
1538I<use_skill levitation>.
1539
1540=head2 The map overview
1541
1542#TODO#
1543
1544=head2 The Status area in the lower right corner
1545
1546#TODO#
1547
1548=head2 The I<Statistics>/I>Stats> window
1549
1550#TODO#
1551
1552=head1 FAQ
1553
1554=over 4
1555
1556=item The client is very sluggish and slow, what can I do about this?
1557
1558Most likely, you don't have accelerated OpenGL support. Try to find a
1559newer driver, or a driver from your hardware vendor, that features OpenGL
1560support.
1561
1562If this is not an option, the following Setup options reduce the load and
1563will likely make the client playable with sofwtare rendering (it will
1564still be slow, though):
1565
1566=over 4
1567
1568=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1569
1570=item Enable B<Fast & Ugly> mode
1571
1572=item Disable B<Fog of War>
1573
1574=item Increase B<Map Scale>
1575
1576=back
1577
1578=back
1579
1580=head1 AUTHOR
1581
1582Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1583
1584
1585

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines