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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.53 by root, Sun Apr 9 22:17:40 2006 UTC vs.
Revision 1.184 by root, Tue Apr 25 11:25:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 31
16use Crossfire; 32use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 33use Crossfire::Protocol;
19 34
20use Crossfire::Client::Widget; 35use Compress::LZF;
21 36
22our $FACECACHE; 37use CFClient;
38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
23 46
24our $VERSION = '0.1'; 47our $VERSION = '0.1';
25 48
26our %GL_EXT; 49my $MAX_FPS = 60;
50my $MIN_FPS = 5; # unused as of yet
51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
56our $MAPCACHE;
57
58our $LAST_REFRESH;
59our $NOW;
27 60
28our $CFG; 61our $CFG;
29our $CONN; 62our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 64
65our @SDL_MODES;
31our $WIDTH; 66our $WIDTH;
32our $HEIGHT; 67our $HEIGHT;
33our $FULLSCREEN; 68our $FULLSCREEN;
34
35our $FONTSIZE; 69our $FONTSIZE;
36 70
71our $FONT_PROP;
72our $FONT_FIXED;
73
74our $MAP;
75our $MAPWIDGET;
76our $BUTTONBAR;
77our $LOGVIEW;
78our $CONSOLE;
79our $METASERVER;
80
81our $FLOORBOX;
82our $GAUGES;
83our $STATWIDS;
84
37our $SDL_TIMER; 85our $SDL_ACTIVE;
38our $SDL_APP;
39our $SDL_EV = new SDL::Event;
40our %SDL_CB; 86our %SDL_CB;
41 87
42our @GL_INIT; # hooks called on every gl init 88our $SDL_MIXER;
89our @SOUNDS; # event => file mapping
90our %AUDIO_CHUNKS; # audio files
43 91
44our $ALT_ENTER_MESSAGE; 92our $ALT_ENTER_MESSAGE;
45our $STATUS_LINE; 93our $STATUS_LINE;
94our $DEBUG_STATUS;
46 95
47our $TOPLEVEL; 96sub status {
97 $STATUS_LINE->set_text ($_[0]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
99}
48 100
49our $tw; # Test widget #d# 101sub debug {
102 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
104}
50 105
51my $last_refresh; 106sub start_game {
52my %ANIMATE; 107 status "logging in...";
53my $refresh_handler;
54 108
55sub init_screen { 109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
56 $SDL_APP = new SDL::App
57 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
58 -title => "Crossfire+ Client",
59 -width => $WIDTH,
60 -height => $HEIGHT,
61 -opengl => 1,
62 -red_size => 5,
63 -green_size => 5,
64 -blue_size => 5,
65 -alpha_size => 0,
66 -double_buffer => 1,
67 -fullscreen => $FULLSCREEN,
68 -resizeable => 0;
69 110
70 $last_refresh = SDL::GetTicks; 111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
71 112
72 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 113 $MAP = new CFClient::Map $mapsize, $mapsize;
73 114
74 $GL_EXT{GL_ARB_texture_non_power_of_two} 115 my ($host, $port) = split /:/, $CFG->{host};
75 or warn "WARNING: non-power-of-two opengl extension required";
76
77 $FONTSIZE = int $HEIGHT / 50;
78
79 #############################################################################
80
81 glClearColor 0, 0, 0, 0;
82
83 glEnable GL_TEXTURE_2D;
84 glEnable GL_COLOR_MATERIAL;
85 glShadeModel GL_FLAT;
86 glDisable GL_DEPTH_TEST;
87 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
88
89 $_->() for @GL_INIT;
90
91 #############################################################################
92 116
93 $STATUS_LINE = new Crossfire::Client::Widget::Label
94 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
95 "";
96 $TOPLEVEL->add ($STATUS_LINE);
97
98 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
99 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
100 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
101 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
102
103 # Test code #d#
104 unless ($tw) { # haha...
105 $tw = new Crossfire::Client::Widget::Animator;
106 my $lbl1 = new Crossfire::Client::Widget::Label
107 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
108 my $lbl2 = new Crossfire::Client::Widget::Label
109 0, 0, 10, $FONTSIZE, "LBL2";
110
111 my $vb = new Crossfire::Client::Widget::VBox;
112 my $f = new Crossfire::Client::Widget::FancyFrame;
113 my $f2 = new Crossfire::Client::Widget::FancyFrame;
114 $f->add ($lbl1);
115 $f2->add ($lbl2);
116 $vb->add ($f);
117 $vb->add ($f2, 1);
118
119 $tw->add ($vb);
120 $tw->w (400);
121 $tw->h (300);
122 $tw->move ($WIDTH - 200, 0);
123 $tw->moveto (0, 0);
124 $TOPLEVEL->add ($tw);
125
126# $f->move ($WIDTH - 200, 0);
127# $TOPLEVEL->add ($f);
128 }
129}
130
131sub start_game {
132 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
133 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
134 while $SDL_EV->poll;
135
136 1
137 };
138
139 $WIDTH = $CFG->{width};
140 $HEIGHT = $CFG->{height};
141 $FULLSCREEN = 0;
142
143 init_screen;
144
145 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
146
147 $CONN = new conn 117 $CONN = new conn
148 host => $CFG->{host}, 118 host => $host,
149 port => $CFG->{port}, 119 port => $port || 13327,
150 user => $CFG->{user}, 120 user => $CFG->{user},
151 pass => $CFG->{password}, 121 pass => $CFG->{password},
152 mapw => $mapsize, 122 mapw => $mapsize,
153 maph => $mapsize, 123 maph => $mapsize,
154 ; 124 ;
155 125
126 status "login successful";
127
156 Crossfire::Client::lowdelay fileno $CONN->{fh}; 128 CFClient::lowdelay fileno $CONN->{fh};
157} 129}
158 130
159sub stop_game { 131sub stop_game {
160 remove Glib::Source $SDL_TIMER;
161 remove Glib::Source $refresh_handler if $refresh_handler;
162 undef $refresh_handler;
163
164 undef $SDL_APP;
165 undef $CONN; 132 undef $CONN;
166 SDL::Quit;
167} 133}
168 134
135sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup",
138 child => (my $vbox = new CFClient::UI::VBox);
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140
141 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
142 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
143
144 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
145 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
146
147 $mode_slider->connect (changed => sub {
148 my ($self, $value) = @_;
149
150 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
151 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
152 });
153 $mode_slider->emit (changed => $mode_slider->{range}[0]);
154
155 my $row = 1;
156
157 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
158 $table->add (1, $row++, new CFClient::UI::CheckBox
159 state => $CFG->{fullscreen},
160 tooltip => "Bring the client into fullscreen mode",
161 connect_changed => sub {
162 my ($self, $value) = @_;
163 $CFG->{fullscreen} = $value;
164 }
165 );
166
167 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
168 $table->add (1, $row++, new CFClient::UI::CheckBox
169 state => $CFG->{fast},
170 tooltip => "Lower the visual quality considerably to speed up rendering.",
171 connect_changed => sub {
172 my ($self, $value) = @_;
173 $CFG->{fast} = $value;
174 }
175 );
176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
180 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05;
184 }
185 );
186
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
188 $table->add (1, $row++, new CFClient::UI::CheckBox
189 state => $CFG->{fow_enable},
190 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
191 connect_changed => sub {
192 my ($self, $value) = @_;
193 $CFG->{fow_enable} = $value;
194 }
195 );
196
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
198 $table->add (1, $row++, new CFClient::UI::Slider
199 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
200 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
201 connect_changed => sub {
202 my ($self, $value) = @_;
203 $CFG->{fow_intensity} = $value;
204 }
205 );
206
207 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
208 $table->add (1, $row++, new CFClient::UI::CheckBox
209 state => $CFG->{fow_smooth},
210 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
211 connect_changed => sub {
212 my ($self, $value) = @_;
213 $CFG->{fow_smooth} = $value;
214 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
221 tooltip => "The font size used by most GUI elements",
222 connect_changed => sub {
223 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
224# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
231 tooltip => "The font size used by the server log window only",
232 connect_changed => sub {
233 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
234 }
235 );
236
237 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
238
239 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
241 tooltip => "The font size used by the statistics window only",
242 connect_changed => sub {
243 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
244 &set_stats_window_fontsize;
245 }
246 );
247
248 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
249 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
251 tooltip => "Adjust the size of the stats gauges at the bottom right",
252 connect_changed => sub {
253 $CFG->{gauge_size} = $_[1];
254 my $h = int $HEIGHT * $CFG->{gauge_size};
255 $GAUGES->{win}->set_size ($WIDTH, $h);
256 $GAUGES->{win}->move (0, $HEIGHT - $h);
257 }
258 );
259
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
263 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
264 connect_changed => sub {
265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
266 &set_gauge_window_fontsize;
267 }
268 );
269
270 $table->add (1, $row++, new CFClient::UI::Button
271 expand => 1, align => 0, text => "Apply",
272 tooltip => "Apply the video settings",
273 connect_activate => sub {
274 video_shutdown ();
275 video_init ();
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
280 $table->add (1, $row++, new CFClient::UI::CheckBox
281 state => $CFG->{audio_enable},
282 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
283 connect_changed => sub {
284 $CFG->{audio_enable} = $_[1];
285 }
286 );
287# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
288# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
289# $CFG->{effects_volume} = $_[1];
290# });
291 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
292 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
293 $hbox->add (new CFClient::UI::CheckBox
294 expand => 1, state => $CFG->{bgm_enable},
295 tooltip => "Enable background music playing",
296 connect_changed => sub {
297 $CFG->{bgm_enable} = $_[1];
298 }
299 );
300 $hbox->add (new CFClient::UI::Slider
301 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
302 tooltip => "The volume of the background music",
303 connect_changed => sub {
304 $CFG->{bgm_volume} = $_[1];
305 CFClient::MixMusic::volume $_[1] * 128;
306 }
307 );
308
309 $table->add (1, $row++, new CFClient::UI::Button
310 expand => 1, align => 0, text => "Apply",
311 tooltip => "Apply the audio settings",
312 connect_activate => sub {
313 audio_shutdown ();
314 audio_init ();
315 }
316 );
317
318 $dialog
319}
320
321sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) {
323 $_->set_fontsize ($::CFG->{stat_fontsize});
324 }
325}
326
327sub set_gauge_window_fontsize {
328 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
329 $_->set_fontsize ($::CFG->{gauge_fontsize});
330 }
331
332# local $GAUGES->{win}{parent};#d#
333# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
334}
335
336sub make_gauge_window {
337 my $gh = int ($HEIGHT * $CFG->{gauge_size});
338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
339
340 my $win = new CFClient::UI::Frame (
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
342 );
343 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [
345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
354 (new CFClient::UI::Empty expand => 1),
355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372
373 $GAUGES = {
374 exp => $exp, win => $win, range => $rng,
375 food => $fg, mana => $mg, hp => $hg, grace => $gg
376 };
377
378 &set_gauge_window_fontsize;
379
380 $win
381}
382
383sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
385
386 $tgw->add (my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
389
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393
394 my $black = [0, 0, 0];
395
396 for (
397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
404
405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
413
414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
415 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
417 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
418 }
419
420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
421
422 my $row = 0;
423 my $col = 0;
424
425 my %resist_names = (
426 slow => "Slow",
427 holyw => "Holy Word",
428 conf => "Confusion",
429 fire => "Fire",
430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
431 magic => "Magic",
432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
433 acid => "Acid",
434 pois => "Poison",
435 para => "Paralysation",
436 deat => "Death (resistance against death spells)",
437 phys => "Physical",
438 blind => "Blind",
439 fear => "Fear",
440 tund => "Turn undead",
441 elec => "Electricity",
442 cold => "Cold",
443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
444 );
445 for (qw/slow holyw conf fire depl magic
446 drain acid pois para deat phys
447 blind fear tund elec cold ghit/)
448 {
449 $tbl2->add ($col, $row,
450 $STATWIDS->{"res_$_"} =
451 new CFClient::UI::Label
452 font => $FONT_FIXED,
453 template => "-100%",
454 align => +1,
455 valign => 0,
456 can_events => 1,
457 can_hover => 1,
458 tooltip => $resist_names{$_},
459 );
460 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
461 can_hover => 1,
462 can_events => 1,
463 image => "ui/resist/resist_$_.png",
464 tooltip => $resist_names{$_},
465 );
466
467 $row++;
468 if ($row % 6 == 0) {
469 $col += 2;
470 $row = 0;
471 }
472 }
473
474 &set_stats_window_fontsize;
475 update_stats_window ({});
476
477 $tgw
478}
479
480sub formsep {
481 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
482}
483
484sub update_stats_window {
485 my ($stats) = @_;
486
487 # i love text protocols!!!
488 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
489 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
490 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
491 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
492 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
493 my $fo_m = 999;
494 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
495 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
496
497 $GAUGES->{hp} ->set_value ($hp, $hp_m);
498 $GAUGES->{mana} ->set_value ($sp, $sp_m);
499 $GAUGES->{food} ->set_value ($fo, $fo_m);
500 $GAUGES->{grace} ->set_value ($gr, $gr_m);
501 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
502 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
503 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
504 $rng =~ s/^Range: //; # thank you so much dear server
505 $GAUGES->{range} ->set_text ("Rng: " . $rng);
506 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
507 $title =~ s/^Player: //;
508 $STATWIDS->{title} ->set_text ("Title: " . $title);
509
510 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
511 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
512 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
513 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
514 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
515 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
516 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
517 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
518 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
519 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
520 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
521 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
522 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
523
524 my %tbl = (
525 phys => 100,
526 magic => 101,
527 fire => 102,
528 elec => 103,
529 cold => 104,
530 conf => 105,
531 acid => 106,
532 drain => 107,
533 ghit => 108,
534 pois => 109,
535 slow => 110,
536 para => 111,
537 tund => 112,
538 fear => 113,
539 depl => 113,
540 deat => 115,
541 holyw => 116,
542 blind => 117
543 );
544
545 for (keys %tbl) {
546 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
547 }
548
549}
550
551sub metaserver_dialog {
552 my $dialog = new CFClient::UI::FancyFrame
553 title => "Metaserver",
554 child => (my $vbox = new CFClient::UI::VBox);
555
556 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
557
558 $dialog
559}
560
561my $METASERVER_ATIME;
562
563sub update_metaserver {
564 my ($HOST) = @_;
565
566 return if $METASERVER_ATIME > time;
567 $METASERVER_ATIME = time + 60;
568
569 my $table = $METASERVER->{table};
570 $table->clear;
571 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
572
573 my $buf;
574
575 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
576
577 unless ($fh) {
578 $label->set_text ("unable to contact metaserver: $!");
579 return;
580 }
581
582 Event->io (fd => $fh, poll => 'r', cb => sub {
583 my $res = sysread $fh, $buf, 8192, length $buf;
584
585 if (!defined $res) {
586 $_[0]->w->cancel;
587 $label->set_text ("error while retrieving server list: $!");
588 } elsif ($res == 0) {
589 $_[0]->w->cancel;
590 status "server list retrieved";
591
592 utf8::decode $buf if utf8::valid $buf;
593
594 $table->clear;
595
596 my @col = qw(Use #Users Host Uptime Version Description);
597 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
598 for 0 .. $#col;
599
600 my @align = qw(1 0 1 1 -1);
601
602 my $y = 0;
603 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
604 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
605
606 for ($desc) {
607 s/<br>/\n/gi;
608 s/<li>/\n· /gi;
609 s/<.*?>//sgi;
610 s/&/&amp;/g;
611 s/</&lt;/g;
612 s/>/&gt;/g;
613 }
614
615 $uptime = sprintf "%dd %02d:%02d:%02d",
616 (int $m->[8] / 86400),
617 (int $m->[8] / 3600) % 24,
618 (int $m->[8] / 60) % 60,
619 $m->[8] % 60;
620
621 $m = [$users, $host, $uptime, $version, $desc];
622
623 $y++;
624
625 $table->add (0, $y, new CFClient::UI::VBox children => [
626 (new CFClient::UI::Button text => "Use", connect_activate => sub {
627 $HOST->set_text ($CFG->{host} = $host);
628 }),
629 (new CFClient::UI::Empty expand => 1),
630 ]);
631
632 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
633 for 0 .. $#$m;
634 }
635 }
636 });
637}
638
639sub server_setup {
640 my $dialog = new CFClient::UI::FancyFrame
641 title => "Server Setup",
642 child => (my $vbox = new CFClient::UI::VBox);
643
644 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
645 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
646
647 {
648 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
649
650 $vbox->add (
651 my $HOST = new CFClient::UI::Entry
652 expand => 1,
653 text => $CFG->{host},
654 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
655 connect_changed => sub {
656 my ($self, $value) = @_;
657 $CFG->{host} = $value;
658 }
659 );
660
661 $METASERVER = metaserver_dialog;
662
663 $vbox->add (new CFClient::UI::Flopper
664 expand => 1,
665 text => "Metaserver",
666 other => $METASERVER,
667 tooltip => "Show a list of avaible crossfire servers",
668 connect_open => sub {
669 update_metaserver $HOST;
670 }
671 );
672 }
673
674 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
675 $table->add (1, 4, new CFClient::UI::Entry
676 text => $CFG->{user},
677 tooltip => "The name of your character on the server",
678 connect_changed => sub {
679 my ($self, $value) = @_;
680 $CFG->{user} = $value;
681 }
682 );
683
684 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
685 $table->add (1, 5, new CFClient::UI::Entry
686 text => $CFG->{password},
687 hidden => 1,
688 tooltip => "The password for your character",
689 connect_changed => sub {
690 my ($self, $value) = @_;
691 $CFG->{password} = $value;
692 }
693 );
694
695 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
696 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
697 text => $CFG->{say_command},
698 tooltip => "This is the command that will be used if you write a line in the message window entry. "
699 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
700 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
701 connect_changed => sub {
702 my ($self, $value) = @_;
703 $CFG->{say_command} = $value;
704 }
705 );
706
707 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
708 $table->add (1, 7, new CFClient::UI::Slider
709 req_w => 100,
710 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
711 tooltip => "This is the size of the portion of the map update the server sends you. "
712 ."If you set this to a high value you will be able to see further for example.",
713 connect_changed => sub {
714 my ($self, $value) = @_;
715
716 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
717 },
718 );
719
720 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
721 start_game;
722 });
723
724 $dialog
725}
726
727sub message_window {
728 my $window = new CFClient::UI::FancyFrame
729 title => "Messages",
730 border_bg => [1, 1, 1, 0.5],
731 bg => [0.3, 0.3, 0.3, 0.8],
732 user_w => int $::WIDTH / 3,
733 user_h => int $::HEIGHT / 5,
734 child => (my $vbox = new CFClient::UI::VBox);
735
736 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
737 expand => 1,
738 font => $FONT_FIXED,
739 fontsize => $::CFG->{log_fontsize},
740 );
741
742 $vbox->add (my $input = new CFClient::UI::Entry
743 connect_focus_in => sub {
744 my ($input, $prev_focus) = @_;
745
746 delete $input->{refocus_map};
747
748 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
749 $input->{refocus_map} = 1;
750 }
751 delete $input->{auto_activated};
752 },
753 connect_activate => sub {
754 my ($input, $text) = @_;
755 $input->set_text ('');
756
757 if ($text =~ /^\/(.*)/) {
758 $::CONN->user_send ($1);
759 } else {
760 my $say_cmd = $::CFG->{say_command} || 'say';
761 $::CONN->user_send ("$say_cmd $text");
762 }
763 if ($input->{refocus_map}) {
764 delete $input->{refocus_map};
765 $MAPWIDGET->focus_in
766 }
767 },
768 connect_escape => sub {
769 $MAPWIDGET->focus_in
770 },
771 );
772
773 $CONSOLE = {
774 window => $window,
775 input => $input
776 };
777
778 $window
779}
780
781sub sdl_init {
782 CFClient::SDL_Init
783 and die "SDL::Init failed!\n";
784}
785
786sub video_init {
787 sdl_init;
788
789 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
790 $FULLSCREEN = $CFG->{fullscreen};
791 $FAST = $CFG->{fast};
792
793 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
794 or die "SDL_SetVideoMode failed!\n";
795
796 $SDL_ACTIVE = 1;
797
798 $LAST_REFRESH = time - 0.01;
799
800 CFClient::gl_init;
801
802 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
803
804 #############################################################################
805
806 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
807 $DEBUG_STATUS->show;
808
809 $STATUS_LINE = new CFClient::UI::Label
810 padding => 0,
811 y => $HEIGHT - $FONTSIZE * 1.8;
812 $STATUS_LINE->show;
813
814 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
815 padding => 0,
816 fontsize => 0.8,
817 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
818 $ALT_ENTER_MESSAGE->show;
819 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
820
821 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget);
822 $MAPWIDGET->focus_in;
823 $MAPWIDGET->connect (activate_console => sub {
824 my ($mapwidget, $preset) = @_;
825
826 if ($CONSOLE) {
827 $CONSOLE->{input}->{auto_activated} = 1;
828 $CONSOLE->{input}->focus_in;
829
830 if ($preset && $CONSOLE->{input}->get_text eq '') {
831 $CONSOLE->{input}->set_text ($preset);
832 }
833 }
834 });
835
836 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox);
837
838 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
839 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
840 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
841
842 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
843 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
844
845 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
846 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
847 status "Configuration Saved";
848 });
849
850 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
851}
852
853sub video_shutdown {
854 $CFClient::UI::ROOT->{children} = [];
855 undef $CFClient::UI::GRAB;
856 undef $CFClient::UI::HOVER;
857 undef $SDL_ACTIVE;
858}
859
860my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
861my $bgmusic;#TODO#hack#d#
862
863sub audio_music_finished {
864 return unless $CFG->{bgm_enable};
865
866 # TODO: hack, do play loop and mood music
867 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
868 $bgmusic->play (0);
869
870 push @bgmusic, shift @bgmusic;
871}
872
873sub audio_init {
874 if ($CFG->{audio_enable}) {
875 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
876 $SDL_MIXER = !CFClient::Mix_OpenAudio;
877 CFClient::Mix_AllocateChannels 8;
878 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
879
880 audio_music_finished;
881
882 while (<$fh>) {
883 next if /^\s*#/;
884 next if /^\s*$/;
885
886 my ($file, $volume, $event) = split /\s+/, $_, 3;
887
888 push @SOUNDS, "$volume,$file";
889
890 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
891 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
892 $chunk->volume ($volume * 128 / 100);
893 $chunk
894 };
895 }
896 } else {
897 status "unable to open sound config: $!";
898 }
899 }
900}
901
902sub audio_shutdown {
903 CFClient::Mix_CloseAudio if $SDL_MIXER;
904 undef $SDL_MIXER;
905 @SOUNDS = ();
906 %AUDIO_CHUNKS = ();
907}
908
909my %animate_object;
910my $animate_timer;
911
912my $want_refresh;
913my $can_refresh;
914
915my $fps = 9;
169 916
170sub force_refresh { 917sub force_refresh {
171 glViewport 0, 0, $WIDTH, $HEIGHT; 918 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
919 debug sprintf "%3.2f", $fps;
172 920
173 glMatrixMode GL_PROJECTION; 921 $want_refresh = 0;
174 glLoadIdentity; 922 $can_refresh = 0;
175 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
176 glMatrixMode GL_MODELVIEW;
177 923
178 glClear GL_COLOR_BUFFER_BIT; 924 $CFClient::UI::ROOT->draw;
179 925
180 $TOPLEVEL->draw; 926 CFClient::SDL_GL_SwapBuffers;
181 927
182 SDL::GLSwapBuffers; 928 $LAST_REFRESH = $NOW;
183} 929}
930
931my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
932 $NOW = time;
933
934 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
935 for CFClient::SDL_PollEvent;
936
937 if (%animate_object) {
938 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
939 $want_refresh++;
940 }
941
942 if ($want_refresh) {
943 force_refresh;
944 } else {
945 $can_refresh = 1;
946 }
947});
184 948
185sub refresh { 949sub refresh {
186 $refresh_handler ||= add Glib::Idle sub { 950 $want_refresh++;
187 return unless $SDL_APP;
188
189 my $next_refresh = SDL::GetTicks;
190 my $interval = ($next_refresh - $last_refresh) * 0.001;
191 $last_refresh = $next_refresh;
192
193 force_refresh;
194 $_->animate ($interval) for grep $_, values %ANIMATE;
195
196 if (%ANIMATE) {
197 1
198 } else {
199 undef $refresh_handler;
200 0
201 }
202 };
203} 951}
204 952
205sub animation_start { 953sub animation_start {
206 my ($widget) = @_; 954 my ($widget) = @_;
207 $ANIMATE{$widget} = $widget; 955 $animate_object{$widget} = $widget;
208 Scalar::Util::weaken $ANIMATE{$widget};
209
210 refresh;
211} 956}
212 957
213sub animation_stop { 958sub animation_stop {
214 my ($widget) = @_; 959 my ($widget) = @_;
215 delete $ANIMATE{$widget}; 960 delete $animate_object{$widget};
216} 961}
217
218%SDL_CB = (
219 SDL_QUIT() => sub {
220 main_quit Gtk2;
221 },
222 SDL_VIDEORESIZE() => sub {
223 },
224 SDL_VIDEOEXPOSE() => sub {
225 refresh;
226 },
227 SDL_KEYDOWN() => sub {
228 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
229 # alt-enter
230 $FULLSCREEN = !$FULLSCREEN;
231 init_screen;
232 } else {
233 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
234 }
235 },
236 SDL_KEYUP() => sub {
237 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
238 },
239 SDL_MOUSEMOTION() => sub {
240 my ($x, $y) = ($SDL_EV->motion_x, $SDL_EV->motion_y);
241 my $widget = $TOPLEVEL->find_widget ($x, $y);
242
243 warn "mouse $x, $y = $widget\n";
244 },
245 SDL_MOUSEBUTTONDOWN() => sub {
246 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
247 },
248 SDL_MOUSEBUTTONUP() => sub {
249 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
250 },
251 SDL_ACTIVEEVENT() => sub {
252 warn "active\n";#d#
253 },
254);
255 962
256@conn::ISA = Crossfire::Protocol::; 963@conn::ISA = Crossfire::Protocol::;
257 964
258sub conn::map_update { 965sub conn::stats_update {
259 my ($self, $dirty) = @_; 966 my ($self, $stats) = @_;
260 967
261 refresh; 968 update_stats_window ($stats);
969}
970
971sub conn::user_send {
972 my ($self, $command) = @_;
973
974 $self->send_command ($command);
975 status $command;
262} 976}
263 977
264sub conn::map_scroll { 978sub conn::map_scroll {
265 my ($self, $dx, $dy) = @_; 979 my ($self, $dx, $dy) = @_;
266 980
267# refresh; 981 $MAP->scroll ($dx, $dy);
982}
983
984sub conn::feed_map1a {
985 my ($self, $data) = @_;
986
987# $self->Crossfire::Protocol::feed_map1a ($data);
988
989 $MAP->map1a_update ($data);
990 $MAPWIDGET->update;
991}
992
993sub conn::flush_map {
994 my ($self) = @_;
995
996 my $map_info = delete $self->{map_info}
997 or return;
998
999 my ($hash, $x, $y, $w, $h) = @$map_info;
1000
1001 my $data = $MAP->get_rect ($x, $y, $w, $h);
1002 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1003 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
268} 1004}
269 1005
270sub conn::map_clear { 1006sub conn::map_clear {
271 my ($self) = @_; 1007 my ($self) = @_;
272 1008
273# refresh; 1009 $self->flush_map;
1010 delete $self->{neigh_map};
1011
1012 $MAP->clear;
1013}
1014
1015
1016sub conn::load_map($$$) {
1017 my ($self, $hash, $x, $y) = @_;
1018
1019 if (defined (my $data = $MAPCACHE->get ($hash))) {
1020 $data = Compress::LZF::decompress $data;
1021 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1022 for my $id ($MAP->set_rect ($x, $y, $data)) {
1023 my $data = $TILECACHE->get ($id)
1024 or next;
1025
1026 $self->set_texture ($id => $data);
1027 }
1028 }
1029}
1030
1031# this method does a "flood fill" into every tile direction
1032# it assumes that tiles are arranged in a rectangular grid,
1033# i.e. a map is the same as the left of the right map etc.
1034# failure to comply are harmless and result in display errors
1035# at worst.
1036sub conn::flood_fill {
1037 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1038
1039 # the server does not allow map paths > 6
1040 return if 6 <= length $path;
1041
1042 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1043
1044 for (
1045 [1, 0, -1],
1046 [2, 1, 0],
1047 [3, 0, 1],
1048 [4, -1, 0],
1049 ) {
1050 my ($tile, $dx, $dy) = @$_;
1051
1052 my $gx = $gx + $dx;
1053 my $gy = $gy + $dy;
1054
1055 next unless $flags & (1 << ($tile - 1));
1056 next if $self->{neigh_grid}{$gx, $gy}++;
1057
1058 my $neigh = $self->{neigh_map}{$hash} ||= [];
1059 if (my $info = $neigh->[$tile]) {
1060 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1061
1062 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1063 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1064
1065 } else {
1066 $self->send_mapinfo ("spatial $path$tile", sub {
1067 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1068
1069 return if $mode ne "spatial";
1070
1071 $x += $MAP->ox;
1072 $y += $MAP->oy;
1073
1074 $self->load_map ($hash, $x, $y)
1075 unless $self->{neigh_map}{$hash}[5]++;#d#
1076
1077 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1078
1079 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1080 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1081 });
1082 }
1083 }
1084}
1085
1086sub conn::map_change {
1087 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1088
1089 $self->flush_map;
1090
1091 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1092
1093 my $mapmapw = 250;
1094 my $mapmaph = 250;
1095
1096 $self->{neigh_rect} = [
1097 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1098 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1099 ];
1100
1101 delete $self->{neigh_grid};
1102 $self->flood_fill (0, 0, "", $hash, $flags);
1103
1104 $x += $ox;
1105 $y += $oy;
1106
1107 $self->{map_info} = [$hash, $x, $y, $w, $h];
1108
1109 my $map = $self->{map_info}[0];
1110 $map =~ s/^.*?\/([^\/]+)$/\1/;
1111 $STATWIDS->{map}->set_text ("Map: " . $map);
1112
1113 $self->load_map ($hash, $x, $y);
274} 1114}
275 1115
276sub conn::face_find { 1116sub conn::face_find {
277 my ($self, $face) = @_; 1117 my ($self, $facenum, $face) = @_;
278 1118
279 $FACECACHE->{"$face->{chksum},$face->{name}"} 1119 my $hash = "$face->{chksum},$face->{name}";
1120
1121 my $id = $FACEMAP->get ($hash);
1122
1123 unless ($id) {
1124 # create new id for face
1125 # i love transactions
1126 for (1..100) {
1127 my $txn = $CFClient::DB_ENV->txn_begin;
1128 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1129 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1130 $id++;
1131 if ($FACEMAP->put (id => $id) == 0
1132 && $FACEMAP->put ($hash => $id) == 0) {
1133 $txn->txn_commit;
1134
1135 goto gotid;
1136 }
1137 }
1138 $txn->abort;
1139 }
1140
1141 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1142 }
1143
1144gotid:
1145 $face->{id} = $id;
1146 $MAP->set_face ($facenum => $id);
1147 $self->{faceid}[$facenum] = $id;#d#
1148 $TILECACHE->get ($id)
280} 1149}
281 1150
282sub conn::face_update { 1151sub conn::face_update {
283 my ($self, $face) = @_; 1152 my ($self, $facenum, $face) = @_;
284 1153
285 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 1154 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
286 1155
287 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 1156 $self->set_texture ($face->{id} => delete $face->{image});
288} 1157}
1158
1159sub conn::set_texture {
1160 my ($self, $id, $data) = @_;
1161
1162 $self->{texture}[$id] ||= do {
1163 my $tex =
1164 new_from_image CFClient::Texture
1165 $data, minify => 1, mipmap => 1;
1166
1167 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1168 $MAPWIDGET->update;
1169
1170 $tex
1171 };
1172}
1173
1174sub conn::sound_play {
1175 my ($self, $x, $y, $soundnum, $type) = @_;
1176
1177 $SDL_MIXER
1178 or return;
1179
1180 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1181 or return;
1182
1183 $chunk->play;
1184# warn "sound $x,$y,$soundnum,$type\n";#d#
1185}
1186
1187my $LAST_QUERY; # server is stupid, stupid, stupid
289 1188
290sub conn::query { 1189sub conn::query {
291 my ($self, $flags, $prompt) = @_; 1190 my ($self, $flags, $prompt) = @_;
292 1191
293 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1192 $prompt = $LAST_QUERY unless length $prompt;
294} 1193 $LAST_QUERY = $prompt;
295 1194
296sub gtk_add_cfg_field { 1195 my $dialog = new CFClient::UI::FancyFrame
297 my ($tbl, $cfg, $klbl, $key, $value) = @_; 1196 title => "Query",
298 my $i = $cfg->{_i}++; 1197 child => my $vbox = new CFClient::UI::VBox;
299 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); 1198
300 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); 1199 $vbox->add (new CFClient::UI::Label
301 if ($key eq 'password') { 1200 max_w => $::WIDTH * 0.4,
302 $ent->set_invisible_char ("*"); 1201 text => $prompt);
303 $ent->set (visibility => 0) 1202
304 } 1203 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
305 $ent->set_text ($value); 1204 $vbox->add (my $hbox = new CFClient::HBox);
306 $ent->signal_connect (changed => sub { 1205 $hbox->add (new CFClient::Button
307 my ($ent) = @_; 1206 text => "No",
308 $cfg->{$key} = $ent->get_text; 1207 connect_activate => sub {
309 # TODO: Mapsize should be a slider in the game gui 1208 $self->send ("reply n");
310 if ($key eq 'mapsize' and $cfg->{$key} > 100) { 1209 $dialog->destroy;
311 $cfg->{$key} = 100; 1210 $MAPWIDGET->focus_in;
312 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
313 $cfg->{$key} = 50;
314 } 1211 }
315 }); 1212 );
316} 1213 $hbox->add (new CFClient::Button
317 1214 text => "Yes",
318sub run_config_dialog { 1215 connect_activate => sub {
319 my (%events) = @_; 1216 $self->send ("reply y");
320 1217 $dialog->destroy;
321 my $w = Gtk2::Window->new; 1218 $MAPWIDGET->focus_in;
322
323 my @cfg = (
324 [qw/Host host/],
325 [qw/Port port/],
326 [qw/Mapsize% mapsize/],
327 [qw/Username user/],
328 [qw/Password password/],
329 );
330
331 my $cfg = {};
332
333 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
334 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
335
336 $w->add (my $vb = Gtk2::VBox->new);
337 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
338 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
339 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
340 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
341 my $i = 0;
342 my $act = 0;
343 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
344 if ($_ eq $selmode) { $act = $i }
345 $cb->append_text ($_);
346 $i++;
347 } 1219 },
348 $cb->set_active ($act); 1220 );
1221
1222 $dialog->focus_in;
1223
1224 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1225 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1226 $vbox->add (my $entry = new CFClient::UI::Entry
349 $cb->signal_connect (changed => sub { 1227 connect_changed => sub {
350 my ($cb) = @_; 1228 $self->send ("reply $_[1]");
351 my $txt = $cb->get_active_text; 1229 $dialog->destroy;
352 if ($txt =~ m/(\d+)x(\d+)/) { 1230 $MAPWIDGET->focus_in;
353 $::CFG->{width} = $1; 1231 },
354 $::CFG->{height} = $2; 1232 );
1233
1234 $entry->focus_in;
1235
1236 } else {
1237 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1238
1239 $vbox->add (my $entry = new CFClient::UI::Entry
1240 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1241 connect_activate => sub {
1242 $self->send ("reply $_[1]");
1243 $dialog->destroy;
1244 $MAPWIDGET->focus_in;
1245 },
1246 );
1247
1248 $entry->focus_in;
1249 }
1250
1251 $dialog->show;
1252}
1253
1254sub conn::drawinfo {
1255 my ($self, $color, $text) = @_;
1256
1257 my @color = (
1258 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1259 [1.00, 1.00, 1.00],
1260 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1261 [1.00, 0.00, 0.00],
1262 [1.00, 0.54, 0.00],
1263 [0.11, 0.56, 1.00],
1264 [0.93, 0.46, 0.00],
1265 [0.18, 0.54, 0.34],
1266 [0.56, 0.73, 0.56],
1267 [0.80, 0.80, 0.80],
1268 [0.55, 0.41, 0.13],
1269 [0.99, 0.77, 0.26],
1270 [0.74, 0.65, 0.41],
1271 );
1272
1273 $LOGVIEW->add_paragraph ($color[$color], $text);
1274}
1275
1276sub conn::spell_add {
1277 my ($self, $spell) = @_;
1278
1279 # TODO
1280 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1281 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1282 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1283}
1284
1285sub conn::spell_delete {
1286 my ($self, $spell) = @_;
1287}
1288
1289sub conn::addme_success {
1290 my ($self) = @_;
1291
1292 for my $skill (values %{$self->{skill_info}}) {
1293 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1294 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1295 }
1296}
1297
1298sub update_floorbox {
1299 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1300 $FLOORBOX->clear;
1301 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1302
1303 my @items = values %{ $CONN->{container}{0} };
1304
1305 # we basically have to use the same sorting as everybody else
1306 @items = sort { $a->{type} <=> $b->{type} } @items;
1307
1308 for my $item (reverse @items) {
1309 my $desc = $item->{nrof} < 2
1310 ? $item->{name}
1311 : "$item->{nrof} $item->{name_pl}";
1312 # todo: animation widget, face widget, weight(?) etc.
1313 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1314 tooltip => (CFClient::UI::Label->escape ($desc)
1315 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1316 can_hover => 1,
1317 can_events => 1,
1318 connect_button_down => sub {
1319 my ($self, $ev, $x, $y) = @_;
1320
1321 # todo: maybe put examine on 1? but should just be a tooltip :(
1322 if ($ev->{button} == 1) {
1323 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1324 } elsif ($ev->{button} == 2) {
1325 $CONN->send ("apply $item->{tag}");
1326 } elsif ($ev->{button} == 3) {
1327 # examine, lock, mark, maybe other things
1328 warn "MENU not implemented yet\n";
355 } 1329 }
1330
1331 1
356 }); 1332 },
1333 );
357 1334
358 $cfg->{_i} = 1; 1335 $hbox->add (new CFClient::UI::Face
359 for (@cfg) { 1336 can_events => 0,
360 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); 1337 face => $item->{face},
1338 anim => $item->{anim},
1339 animspeed => $item->{animspeed},
1340 );
361 } 1341
362 1342 $hbox->add (new CFClient::UI::Label
363 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); 1343 can_events => 0,
364 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); 1344 text => $desc,
365 $cb->signal_connect (clicked => sub {
366 for (keys %$cfg) {
367 $::CFG->{$_} = $cfg->{$_}
368 if $_ ne '_i';
369 }
370 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
371 }); 1345 );
372 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 1346 }
373 $cb->signal_connect (clicked => sub { 1347 });
374 for (keys %$cfg) { 1348 refresh;
375 $::CFG->{$_} = $cfg->{$_}
376 if $_ ne '_i';
377 }
378 my $cb = $events{login} || sub {};
379 $cb->($::CFG->{user}, $::CFG->{password});
380 });
381 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
382 $cb->signal_connect (clicked => sub {
383 my $cb = $events{logout} || sub {};
384 $cb->();
385 });
386 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
387 $cb->signal_connect (clicked => sub { $w->destroy });
388
389 $w->show_all;
390
391 $w->signal_connect (destroy => sub { Gtk2->main_quit });
392} 1349}
393 1350
1351sub conn::container_add {
1352 my ($self, $id, $items) = @_;
1353
1354 update_floorbox if $id == 0;
1355 # $self-<{player}{tag} => player inv
1356 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1357}
1358
1359sub conn::container_clear {
1360 my ($self, $id) = @_;
1361
1362 update_floorbox if $id == 0;
1363# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1364}
1365
1366sub conn::item_delete {
1367 my ($self, @items) = @_;
1368
1369 for (@items) {
1370 update_floorbox if $_->{container} == 0;
1371 }
1372}
1373
1374sub conn::item_update {
1375 my ($self, $item) = @_;
1376
1377 update_floorbox if $item->{container} == 0;
1378}
1379
1380%SDL_CB = (
1381 CFClient::SDL_QUIT => sub {
1382 Event::unloop -1;
1383 },
1384 CFClient::SDL_VIDEORESIZE => sub {
1385 },
1386 CFClient::SDL_VIDEOEXPOSE => \&refresh,
1387 CFClient::SDL_ACTIVEEVENT => sub {
1388# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1389 },
1390 CFClient::SDL_KEYDOWN => sub {
1391 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1392 # alt-enter
1393 video_shutdown;
1394 $CFG->{fullscreen} = !$CFG->{fullscreen};
1395 video_init;
1396 } else {
1397 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1398 }
1399 },
1400 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1401 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1402 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1403 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1404 CFClient::SDL_USEREVENT => \&audio_music_finished,
1405);
394 1406
395############################################################################# 1407#############################################################################
396 1408
397SDL::Init SDL_INIT_EVERYTHING; 1409$SIG{INT} = $SIG{TERM} = sub { exit };
398 1410
399$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new; 1411$TILECACHE = CFClient::db_table "tilecache";
1412$FACEMAP = CFClient::db_table "facemap";
400 1413
401my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
402
403$TOPLEVEL->add ($mapwidget);
404$mapwidget->focus_in;
405
406Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 1414CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
407 1415
408$CFG ||= { 1416my %DEF_CFG = (
1417 sdl_mode => 0,
409 width => 640, 1418 width => 640,
410 height => 480, 1419 height => 480,
1420 fullscreen => 0,
1421 fast => 0,
1422 map_scale => 0.5,
1423 fow_enable => 1,
1424 fow_intensity => 0.45,
1425 fow_smooth => 0,
1426 gui_fontsize => 1,
1427 log_fontsize => 1,
1428 gauge_fontsize => 1,
1429 gauge_size => 0.35,
1430 stat_fontsize => 1,
411 mapsize => 100, 1431 mapsize => 100,
412 fullscreen => 0,
413 host => "crossfire.schmorp.de", 1432 host => "crossfire.schmorp.de",
414 port => 13327, 1433 say_command => 'say',
415}; 1434 audio_enable => 1,
1435 bgm_enable => 1,
1436 bgm_volume => 0.25,
1437);
416 1438
417Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; 1439while (my ($k, $v) = each %DEF_CFG) {
1440 $CFG->{$k} = $v unless exists $CFG->{$k};
1441}
418 1442
419$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1443sdl_init;
420 1444
421run_config_dialog 1445@SDL_MODES = reverse
422 login => sub { start_game }, 1446 grep $_->[0] >= 640 && $_->[1] >= 480,
423 logout => sub { stop_game }; 1447 CFClient::SDL_ListModes;
424 1448
425main Gtk2; 1449@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
426 1450
427Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1451$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1452
1453{
1454 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1455 DejaVuSans.ttf
1456 DejaVuSansMono.ttf
1457 DejaVuSans-Bold.ttf
1458 DejaVuSansMono-Bold.ttf
1459 DejaVuSans-Oblique.ttf
1460 DejaVuSansMono-Oblique.ttf
1461 DejaVuSans-BoldOblique.ttf
1462 DejaVuSansMono-BoldOblique.ttf
1463 );
1464
1465 CFClient::add_font $_ for @fonts;
1466
1467 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1468 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1469
1470 $FONT_PROP->make_default;
1471}
1472
1473video_init;
1474audio_init;
1475
1476Event::loop;
1477
1478END { CFClient::SDL_Quit }
1479
1480=head1 pclient - Crossfire+ and Crossfire game client
1481
1482Pclient is a Crossfire+ and Crossfire game client.
1483
1484=head2 Features
1485
1486=over 4
1487
1488=item Fullscreen Map
1489
1490PClient can uses a fullscreen map, which greatly enhances how much of the
1491game world you can see.
1492
1493=item Persistent Map Cache (Crossfire+ only)
1494
1495PClient can persistently cache all map data it received from the
1496server. This not only allows it to display an overview map, but also
1497ensures that once-explored areas will be available the next time you want
1498to explore more.
1499
1500=item Hardware acceleration
1501
1502Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1503acceleration. Most modern graphics cards have difficulties with 2D
1504acceleration, while 3D graphics is accelerated well.
1505
1506=item No arbitrary limits
1507
1508Unlike other Crossfire clients, pclient does not suffer from arbitrary
1509limits (like a fixed amount of face numbers). There are still limits, but
1510they are not arbitrarily low :)
1511
1512=back
1513
1514=head1 USAGE
1515
1516=head2 The Map
1517
1518The map is always displayed in the background, behind all other windows and UI elements.
1519
1520#TODO# middle-click scrolls
1521#
1522# keys:
1523#
1524# a apply
1525# keypad moves, kp_5 applies ranged attack to self
1526
1527Starting to type enters the I<completion mode>. In that mode, you can type
1528abbreviations or commands and have them executed as soon as they match a
1529valid command. This is best explained by a few examples:
1530
1531Typing B<climb> will display a list of commands with I<climb> in their
1532name, such as I<ready_skill climbing> and I<use_skill climbing>.
1533
1534You can abbreviate commands by typing only the first character of every
1535word. For example, typing I<iwor> will likely select I<invoke word of
1536recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1537will likely select I<ready_skill climbing> and I<usl> will give you
1538I<use_skill levitation>.
1539
1540=head2 The map overview
1541
1542#TODO#
1543
1544=head2 The Status area in the lower right corner
1545
1546#TODO#
1547
1548=head2 The I<Statistics>/I>Stats> window
1549
1550#TODO#
1551
1552=head1 FAQ
1553
1554=over 4
1555
1556=item The client is very sluggish and slow, what can I do about this?
1557
1558Most likely, you don't have accelerated OpenGL support. Try to find a
1559newer driver, or a driver from your hardware vendor, that features OpenGL
1560support.
1561
1562If this is not an option, the following Setup options reduce the load and
1563will likely make the client playable with sofwtare rendering (it will
1564still be slow, though):
1565
1566=over 4
1567
1568=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1569
1570=item Enable B<Fast & Ugly> mode
1571
1572=item Disable B<Fog of War>
1573
1574=item Increase B<Map Scale>
1575
1576=back
1577
1578=back
1579
1580=head1 AUTHOR
1581
1582Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1583
1584
1585

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