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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.172 by root, Mon Apr 24 03:43:52 2006 UTC vs.
Revision 1.186 by root, Tue Apr 25 12:10:58 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
47our $BUTTONBAR; 76our $BUTTONBAR;
48our $LOGVIEW; 77our $LOGVIEW;
49our $CONSOLE; 78our $CONSOLE;
50our $METASERVER; 79our $METASERVER;
51 80
81our $FLOORBOX;
52our $GAUGES; 82our $GAUGES;
53our $STATWIDS; 83our $STATWIDS;
54 84
55our $SDL_ACTIVE; 85our $SDL_ACTIVE;
56our %SDL_CB; 86our %SDL_CB;
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 339
310 my $win = new CFClient::UI::Frame ( 340 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 342 );
313 $win->add (my $vb = new CFClient::UI::VBox); 343 $win->add (my $hbox = new CFClient::UI::HBox
314 344 children => [
315 $vb->add (my $hb1 = new CFClient::UI::HBox expand => 1); 345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
316 350
351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
317 $hb1->add (new CFClient::UI::Empty expand => 1); 354 (new CFClient::UI::Empty expand => 1),
318 $hb1->add (my $hb = new CFClient::UI::HBox); 355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
320 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
321 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
322 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
323 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
324 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
325 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
326 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
327 367
328 $vb->add (my $hb2 = new CFClient::UI::HBox);
329
330 $hb2->add (new CFClient::UI::Empty expand => 1);
331 $hb2->add (my $vb2 = new CFClient::UI::VBox);
332 $vb2->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
333 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
334 $vb2->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
335 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
336 372
337 $GAUGES = { 373 $GAUGES = {
338 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
339 food => $fg, mana => $mg, hp => $hg, grace => $gg 375 food => $fg, mana => $mg, hp => $hg, grace => $gg
343 379
344 $win 380 $win
345} 381}
346 382
347sub make_stats_window { 383sub make_stats_window {
348 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
349 385
350 $tgw->add (my $vb = new CFClient::UI::VBox); 386 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
351 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
352 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
353 389
354 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
355 391
356 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
357 393
358 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 394 my $black = [0, 0, 0];
359 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
360 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
361 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
362 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
363 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
364 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
365 395
366 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 396 for (
367 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
368 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
369 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
370 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
371 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
372 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
373 404
374 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
375 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
376 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
377 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
378 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
379 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
380 413
381 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
382 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 415 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
383 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
384 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 417 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
385 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 418 }
386 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
387 419
388 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
389 421
390 my $row = 0; 422 my $row = 0;
391 my $col = 0; 423 my $col = 0;
393 my %resist_names = ( 425 my %resist_names = (
394 slow => "Slow", 426 slow => "Slow",
395 holyw => "Holy Word", 427 holyw => "Holy Word",
396 conf => "Confusion", 428 conf => "Confusion",
397 fire => "Fire", 429 fire => "Fire",
398 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
399 magic => "Magic", 431 magic => "Magic",
400 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
401 acid => "Acid", 433 acid => "Acid",
402 pois => "Poison", 434 pois => "Poison",
403 para => "Paralysation", 435 para => "Paralysation",
404 deat => "Death", 436 deat => "Death (resistance against death spells)",
405 phys => "Physical", 437 phys => "Physical",
406 blind => "Blind", 438 blind => "Blind",
407 fear => "Fear", 439 fear => "Fear",
408 tund => "Turn undead", 440 tund => "Turn undead",
409 elec => "Electricity", 441 elec => "Electricity",
410 cold => "Cold", 442 cold => "Cold",
411 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
412 ); 444 );
413 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
414 drain acid pois para deat phys 446 drain acid pois para deat phys
415 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
416 { 448 {
417 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
418 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
419 new CFClient::UI::Label 451 new CFClient::UI::Label
452 font => $FONT_FIXED,
420 template => "-100%", 453 template => "-100%",
421 align => +1, 454 align => +1,
422 valign => 0, 455 valign => 0,
456 can_events => 1,
457 can_hover => 1,
423 tooltip => $resist_names{$_} 458 tooltip => $resist_names{$_},
424 ); 459 );
425 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 460 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
461 font => $FONT_FIXED,
426 can_hover => 1, 462 can_hover => 1,
427 can_events => 1, 463 can_events => 1,
428 image => "ui/resist/resist_$_.png", 464 image => "ui/resist/resist_$_.png",
429 tooltip => $resist_names{$_} 465 tooltip => $resist_names{$_},
430 ); 466 );
431 467
432 $row++; 468 $row++;
433 if ($row % 6 == 0) { 469 if ($row % 6 == 0) {
434 $col += 2; 470 $col += 2;
521 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 557 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
522 558
523 $dialog 559 $dialog
524} 560}
525 561
562my $METASERVER_ATIME;
563
526sub update_metaserver { 564sub update_metaserver {
527 my ($HOST) = @_; 565 my ($HOST) = @_;
528 566
529 status "fetching metaserver list..."; 567 return if $METASERVER_ATIME > time;
568 $METASERVER_ATIME = time + 60;
569
570 my $table = $METASERVER->{table};
571 $table->clear;
572 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
530 573
531 my $buf; 574 my $buf;
532 575
533 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 576 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
577
578 unless ($fh) {
579 $label->set_text ("unable to contact metaserver: $!");
580 return;
581 }
534 582
535 Event->io (fd => $fh, poll => 'r', cb => sub { 583 Event->io (fd => $fh, poll => 'r', cb => sub {
536 my $res = sysread $fh, $buf, 8192, length $buf; 584 my $res = sysread $fh, $buf, 8192, length $buf;
537 585
538 if (!defined $res) { 586 if (!defined $res) {
539 $_[0]->w->cancel; 587 $_[0]->w->cancel;
540 status "metaserver: $!"; 588 $label->set_text ("error while retrieving server list: $!");
541 } elsif ($res == 0) { 589 } elsif ($res == 0) {
542 $_[0]->w->cancel; 590 $_[0]->w->cancel;
543 status "server list retrieved"; 591 status "server list retrieved";
544 592
545 my $table = $METASERVER->{table}; 593 utf8::decode $buf if utf8::valid $buf;
546 594
547 $table->clear; 595 $table->clear;
548 596
549 my @col = qw(Use #Users Host Uptime Version Description); 597 my @col = qw(Use #Users Host Uptime Version Description);
550 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 598 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
574 $m = [$users, $host, $uptime, $version, $desc]; 622 $m = [$users, $host, $uptime, $version, $desc];
575 623
576 $y++; 624 $y++;
577 625
578 $table->add (0, $y, new CFClient::UI::VBox children => [ 626 $table->add (0, $y, new CFClient::UI::VBox children => [
579 (new CFClient::UI::Button text => " ", connect_activate => sub { 627 (new CFClient::UI::Button text => "Use", connect_activate => sub {
580 $HOST->set_text ($CFG->{host} = $host); 628 $HOST->set_text ($CFG->{host} = $host);
581 }), 629 }),
582 (new CFClient::UI::Empty expand => 1), 630 (new CFClient::UI::Empty expand => 1),
583 ]); 631 ]);
584 632
648 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); 696 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
649 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry 697 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
650 text => $CFG->{say_command}, 698 text => $CFG->{say_command},
651 tooltip => "This is the command that will be used if you write a line in the message window entry. " 699 tooltip => "This is the command that will be used if you write a line in the message window entry. "
652 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 700 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
653 ."But you could also set it to 'tell <playername>' to only chat with that user.", 701 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
654 connect_changed => sub { 702 connect_changed => sub {
655 my ($self, $value) = @_; 703 my ($self, $value) = @_;
656 $CFG->{say_command} = $value; 704 $CFG->{say_command} = $value;
657 } 705 }
658 ); 706 );
678} 726}
679 727
680sub message_window { 728sub message_window {
681 my $window = new CFClient::UI::FancyFrame 729 my $window = new CFClient::UI::FancyFrame
682 title => "Messages", 730 title => "Messages",
683 border_bg => [1, 1, 1, 0.5], 731 border_bg => [1, 1, 1, 1],
684 bg => [0.3, 0.3, 0.3, 0.8], 732 bg => [0, 0, 0, 0.5],
685 user_w => int $::WIDTH / 3, 733 user_w => int $::WIDTH / 3,
686 user_h => int $::HEIGHT / 5, 734 user_h => int $::HEIGHT / 5,
687 child => (my $vbox = new CFClient::UI::VBox); 735 child => (my $vbox = new CFClient::UI::VBox);
688 736
689 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 737 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
803 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 851 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
804} 852}
805 853
806sub video_shutdown { 854sub video_shutdown {
807 $CFClient::UI::ROOT->{children} = []; 855 $CFClient::UI::ROOT->{children} = [];
856 undef $CFClient::UI::GRAB;
857 undef $CFClient::UI::HOVER;
808 undef $SDL_ACTIVE; 858 undef $SDL_ACTIVE;
809} 859}
810 860
811my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 861my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
812my $bgmusic;#TODO#hack#d# 862my $bgmusic;#TODO#hack#d#
1093 } 1143 }
1094 1144
1095gotid: 1145gotid:
1096 $face->{id} = $id; 1146 $face->{id} = $id;
1097 $MAP->set_face ($facenum => $id); 1147 $MAP->set_face ($facenum => $id);
1148 $self->{faceid}[$facenum] = $id;#d#
1098 $TILECACHE->get ($id) 1149 $TILECACHE->get ($id)
1099} 1150}
1100 1151
1101sub conn::face_update { 1152sub conn::face_update {
1102 my ($self, $facenum, $face) = @_; 1153 my ($self, $facenum, $face) = @_;
1110 my ($self, $id, $data) = @_; 1161 my ($self, $id, $data) = @_;
1111 1162
1112 $self->{texture}[$id] ||= do { 1163 $self->{texture}[$id] ||= do {
1113 my $tex = 1164 my $tex =
1114 new_from_image CFClient::Texture 1165 new_from_image CFClient::Texture
1115 $data, minify => 1; 1166 $data, minify => 1, mipmap => 1;
1116 1167
1117 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1168 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1118 $MAPWIDGET->update; 1169 $MAPWIDGET->update;
1119 1170
1120 $tex 1171 $tex
1243 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1294 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1244 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1295 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1245 } 1296 }
1246} 1297}
1247 1298
1299sub update_floorbox {
1300 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1301 $FLOORBOX->clear;
1302 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1303
1304 my @items = values %{ $CONN->{container}{0} };
1305
1306 # we basically have to use the same sorting as everybody else
1307 @items = sort { $a->{type} <=> $b->{type} } @items;
1308
1309 for my $item (reverse @items) {
1310 my $desc = $item->{nrof} < 2
1311 ? $item->{name}
1312 : "$item->{nrof} $item->{name_pl}";
1313 # todo: animation widget, face widget, weight(?) etc.
1314 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1315 tooltip => (CFClient::UI::Label->escape ($desc)
1316 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1317 can_hover => 1,
1318 can_events => 1,
1319 connect_button_down => sub {
1320 my ($self, $ev, $x, $y) = @_;
1321
1322 # todo: maybe put examine on 1? but should just be a tooltip :(
1323 if ($ev->{button} == 1) {
1324 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1325 } elsif ($ev->{button} == 2) {
1326 $CONN->send ("apply $item->{tag}");
1327 } elsif ($ev->{button} == 3) {
1328 # examine, lock, mark, maybe other things
1329 warn "MENU not implemented yet\n";
1330 }
1331
1332 1
1333 },
1334 );
1335
1336 $hbox->add (new CFClient::UI::Face
1337 can_events => 0,
1338 face => $item->{face},
1339 anim => $item->{anim},
1340 animspeed => $item->{animspeed},
1341 );
1342
1343 $hbox->add (new CFClient::UI::Label
1344 can_events => 0,
1345 text => $desc,
1346 );
1347 }
1348 });
1349 refresh;
1350}
1351
1248sub conn::container_add { 1352sub conn::container_add {
1249 my ($self, $id, $items) = @_; 1353 my ($self, $id, $items) = @_;
1250 1354
1251 # 0 floor 1355 update_floorbox if $id == 0;
1252 # $self-<{player}{tag} => player inv 1356 # $self-<{player}{tag} => player inv
1253 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1357 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1254} 1358}
1255 1359
1256sub conn::container_clear { 1360sub conn::container_clear {
1257 my ($self, $id) = @_; 1361 my ($self, $id) = @_;
1362
1363 update_floorbox if $id == 0;
1258# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1364# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1365}
1366
1367sub conn::item_delete {
1368 my ($self, @items) = @_;
1369
1370 for (@items) {
1371 update_floorbox if $_->{container} == 0;
1372 }
1373}
1374
1375sub conn::item_update {
1376 my ($self, $item) = @_;
1377
1378 update_floorbox if $item->{container} == 0;
1259} 1379}
1260 1380
1261%SDL_CB = ( 1381%SDL_CB = (
1262 CFClient::SDL_QUIT => sub { 1382 CFClient::SDL_QUIT => sub {
1263 Event::unloop -1; 1383 Event::unloop -1;
1356 1476
1357Event::loop; 1477Event::loop;
1358 1478
1359END { CFClient::SDL_Quit } 1479END { CFClient::SDL_Quit }
1360 1480
1481=head1 pclient - Crossfire+ and Crossfire game client
1361 1482
1483Pclient is a Crossfire+ and Crossfire game client.
1484
1485=head2 Features
1486
1487=over 4
1488
1489=item Fullscreen Map
1490
1491PClient can uses a fullscreen map, which greatly enhances how much of the
1492game world you can see.
1493
1494=item Persistent Map Cache (Crossfire+ only)
1495
1496PClient can persistently cache all map data it received from the
1497server. This not only allows it to display an overview map, but also
1498ensures that once-explored areas will be available the next time you want
1499to explore more.
1500
1501=item Hardware acceleration
1502
1503Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1504acceleration. Most modern graphics cards have difficulties with 2D
1505acceleration, while 3D graphics is accelerated well.
1506
1507=item No arbitrary limits
1508
1509Unlike other Crossfire clients, pclient does not suffer from arbitrary
1510limits (like a fixed amount of face numbers). There are still limits, but
1511they are not arbitrarily low :)
1512
1513=back
1514
1515=head1 USAGE
1516
1517=head2 The Map
1518
1519The map is always displayed in the background, behind all other windows and UI elements.
1520
1521#TODO# middle-click scrolls
1522#
1523# keys:
1524#
1525# a apply
1526# keypad moves, kp_5 applies ranged attack to self
1527
1528Starting to type enters the I<completion mode>. In that mode, you can type
1529abbreviations or commands and have them executed as soon as they match a
1530valid command. This is best explained by a few examples:
1531
1532Typing B<climb> will display a list of commands with I<climb> in their
1533name, such as I<ready_skill climbing> and I<use_skill climbing>.
1534
1535You can abbreviate commands by typing only the first character of every
1536word. For example, typing I<iwor> will likely select I<invoke word of
1537recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1538will likely select I<ready_skill climbing> and I<usl> will give you
1539I<use_skill levitation>.
1540
1541=head2 The map overview
1542
1543#TODO#
1544
1545=head2 The Status area in the lower right corner
1546
1547#TODO#
1548
1549=head2 The I<Statistics>/I>Stats> window
1550
1551#TODO#
1552
1553=head1 FAQ
1554
1555=over 4
1556
1557=item The client is very sluggish and slow, what can I do about this?
1558
1559Most likely, you don't have accelerated OpenGL support. Try to find a
1560newer driver, or a driver from your hardware vendor, that features OpenGL
1561support.
1562
1563If this is not an option, the following Setup options reduce the load and
1564will likely make the client playable with sofwtare rendering (it will
1565still be slow, though):
1566
1567=over 4
1568
1569=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1570
1571=item Enable B<Fast & Ugly> mode
1572
1573=item Disable B<Fog of War>
1574
1575=item Increase B<Map Scale>
1576
1577=back
1578
1579=back
1580
1581=head1 AUTHOR
1582
1583Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1584
1585
1586

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