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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.177 by root, Mon Apr 24 11:45:17 2006 UTC vs.
Revision 1.186 by root, Tue Apr 25 12:10:58 2006 UTC

39use CFClient::MapWidget; 39use CFClient::MapWidget;
40 40
41$Event::DIED = sub { 41$Event::DIED = sub {
42 CFClient::error $_[1]; 42 CFClient::error $_[1];
43}; 43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
44 46
45our $VERSION = '0.1'; 47our $VERSION = '0.1';
46 48
47my $MAX_FPS = 60; 49my $MAX_FPS = 60;
48my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
353 (my $hb = new CFClient::UI::HBox), 355 (my $hb = new CFClient::UI::HBox),
354 ], 356 ],
355 ); 357 );
356 358
357 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
358 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
359 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
360 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
361 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
362 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
363 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
364 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
365 367
366 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
367 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
368 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
370 372
371 $GAUGES = { 373 $GAUGES = {
372 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
377 379
378 $win 380 $win
379} 381}
380 382
381sub make_stats_window { 383sub make_stats_window {
382 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
383 385
384 $tgw->add (my $vb = new CFClient::UI::VBox); 386 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
385 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
386 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
387 389
388 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
389 391
390 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
391 393
392 my $black = [0, 0, 0]; 394 my $black = [0, 0, 0];
393 395
394 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 396 for (
395 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
396 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
397 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
398 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
399 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
400 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
401 404
402 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
403 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
404 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
405 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
406 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
407 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
408 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
409 413
410 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
411 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 415 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
412 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
413 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 417 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
414 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 418 }
415 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
416
417 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
418 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
419 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
420 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
421 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
422 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
423 419
424 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
425 421
426 my $row = 0; 422 my $row = 0;
427 my $col = 0; 423 my $col = 0;
429 my %resist_names = ( 425 my %resist_names = (
430 slow => "Slow", 426 slow => "Slow",
431 holyw => "Holy Word", 427 holyw => "Holy Word",
432 conf => "Confusion", 428 conf => "Confusion",
433 fire => "Fire", 429 fire => "Fire",
434 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
435 magic => "Magic", 431 magic => "Magic",
436 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
437 acid => "Acid", 433 acid => "Acid",
438 pois => "Poison", 434 pois => "Poison",
439 para => "Paralysation", 435 para => "Paralysation",
440 deat => "Death", 436 deat => "Death (resistance against death spells)",
441 phys => "Physical", 437 phys => "Physical",
442 blind => "Blind", 438 blind => "Blind",
443 fear => "Fear", 439 fear => "Fear",
444 tund => "Turn undead", 440 tund => "Turn undead",
445 elec => "Electricity", 441 elec => "Electricity",
446 cold => "Cold", 442 cold => "Cold",
447 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
448 ); 444 );
449 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
450 drain acid pois para deat phys 446 drain acid pois para deat phys
451 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
452 { 448 {
453 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
454 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
455 new CFClient::UI::Label 451 new CFClient::UI::Label
452 font => $FONT_FIXED,
456 template => "-100%", 453 template => "-100%",
457 align => +1, 454 align => +1,
458 valign => 0, 455 valign => 0,
456 can_events => 1,
457 can_hover => 1,
459 tooltip => $resist_names{$_} 458 tooltip => $resist_names{$_},
460 ); 459 );
461 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 460 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
461 font => $FONT_FIXED,
462 can_hover => 1, 462 can_hover => 1,
463 can_events => 1, 463 can_events => 1,
464 image => "ui/resist/resist_$_.png", 464 image => "ui/resist/resist_$_.png",
465 tooltip => $resist_names{$_} 465 tooltip => $resist_names{$_},
466 ); 466 );
467 467
468 $row++; 468 $row++;
469 if ($row % 6 == 0) { 469 if ($row % 6 == 0) {
470 $col += 2; 470 $col += 2;
557 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 557 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
558 558
559 $dialog 559 $dialog
560} 560}
561 561
562my $METASERVER_ATIME;
563
562sub update_metaserver { 564sub update_metaserver {
563 my ($HOST) = @_; 565 my ($HOST) = @_;
564 566
565 status "fetching metaserver list..."; 567 return if $METASERVER_ATIME > time;
568 $METASERVER_ATIME = time + 60;
569
570 my $table = $METASERVER->{table};
571 $table->clear;
572 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
566 573
567 my $buf; 574 my $buf;
568 575
569 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 576 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
577
578 unless ($fh) {
579 $label->set_text ("unable to contact metaserver: $!");
580 return;
581 }
570 582
571 Event->io (fd => $fh, poll => 'r', cb => sub { 583 Event->io (fd => $fh, poll => 'r', cb => sub {
572 my $res = sysread $fh, $buf, 8192, length $buf; 584 my $res = sysread $fh, $buf, 8192, length $buf;
573 585
574 if (!defined $res) { 586 if (!defined $res) {
575 $_[0]->w->cancel; 587 $_[0]->w->cancel;
576 status "metaserver: $!"; 588 $label->set_text ("error while retrieving server list: $!");
577 } elsif ($res == 0) { 589 } elsif ($res == 0) {
578 $_[0]->w->cancel; 590 $_[0]->w->cancel;
579 status "server list retrieved"; 591 status "server list retrieved";
580 592
581 my $table = $METASERVER->{table}; 593 utf8::decode $buf if utf8::valid $buf;
582 594
583 $table->clear; 595 $table->clear;
584 596
585 my @col = qw(Use #Users Host Uptime Version Description); 597 my @col = qw(Use #Users Host Uptime Version Description);
586 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 598 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
610 $m = [$users, $host, $uptime, $version, $desc]; 622 $m = [$users, $host, $uptime, $version, $desc];
611 623
612 $y++; 624 $y++;
613 625
614 $table->add (0, $y, new CFClient::UI::VBox children => [ 626 $table->add (0, $y, new CFClient::UI::VBox children => [
615 (new CFClient::UI::Button text => " ", connect_activate => sub { 627 (new CFClient::UI::Button text => "Use", connect_activate => sub {
616 $HOST->set_text ($CFG->{host} = $host); 628 $HOST->set_text ($CFG->{host} = $host);
617 }), 629 }),
618 (new CFClient::UI::Empty expand => 1), 630 (new CFClient::UI::Empty expand => 1),
619 ]); 631 ]);
620 632
714} 726}
715 727
716sub message_window { 728sub message_window {
717 my $window = new CFClient::UI::FancyFrame 729 my $window = new CFClient::UI::FancyFrame
718 title => "Messages", 730 title => "Messages",
719 border_bg => [1, 1, 1, 0.5], 731 border_bg => [1, 1, 1, 1],
720 bg => [0.3, 0.3, 0.3, 0.8], 732 bg => [0, 0, 0, 0.5],
721 user_w => int $::WIDTH / 3, 733 user_w => int $::WIDTH / 3,
722 user_h => int $::HEIGHT / 5, 734 user_h => int $::HEIGHT / 5,
723 child => (my $vbox = new CFClient::UI::VBox); 735 child => (my $vbox = new CFClient::UI::VBox);
724 736
725 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 737 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
1464 1476
1465Event::loop; 1477Event::loop;
1466 1478
1467END { CFClient::SDL_Quit } 1479END { CFClient::SDL_Quit }
1468 1480
1481=head1 pclient - Crossfire+ and Crossfire game client
1469 1482
1483Pclient is a Crossfire+ and Crossfire game client.
1484
1485=head2 Features
1486
1487=over 4
1488
1489=item Fullscreen Map
1490
1491PClient can uses a fullscreen map, which greatly enhances how much of the
1492game world you can see.
1493
1494=item Persistent Map Cache (Crossfire+ only)
1495
1496PClient can persistently cache all map data it received from the
1497server. This not only allows it to display an overview map, but also
1498ensures that once-explored areas will be available the next time you want
1499to explore more.
1500
1501=item Hardware acceleration
1502
1503Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1504acceleration. Most modern graphics cards have difficulties with 2D
1505acceleration, while 3D graphics is accelerated well.
1506
1507=item No arbitrary limits
1508
1509Unlike other Crossfire clients, pclient does not suffer from arbitrary
1510limits (like a fixed amount of face numbers). There are still limits, but
1511they are not arbitrarily low :)
1512
1513=back
1514
1515=head1 USAGE
1516
1517=head2 The Map
1518
1519The map is always displayed in the background, behind all other windows and UI elements.
1520
1521#TODO# middle-click scrolls
1522#
1523# keys:
1524#
1525# a apply
1526# keypad moves, kp_5 applies ranged attack to self
1527
1528Starting to type enters the I<completion mode>. In that mode, you can type
1529abbreviations or commands and have them executed as soon as they match a
1530valid command. This is best explained by a few examples:
1531
1532Typing B<climb> will display a list of commands with I<climb> in their
1533name, such as I<ready_skill climbing> and I<use_skill climbing>.
1534
1535You can abbreviate commands by typing only the first character of every
1536word. For example, typing I<iwor> will likely select I<invoke word of
1537recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1538will likely select I<ready_skill climbing> and I<usl> will give you
1539I<use_skill levitation>.
1540
1541=head2 The map overview
1542
1543#TODO#
1544
1545=head2 The Status area in the lower right corner
1546
1547#TODO#
1548
1549=head2 The I<Statistics>/I>Stats> window
1550
1551#TODO#
1552
1553=head1 FAQ
1554
1555=over 4
1556
1557=item The client is very sluggish and slow, what can I do about this?
1558
1559Most likely, you don't have accelerated OpenGL support. Try to find a
1560newer driver, or a driver from your hardware vendor, that features OpenGL
1561support.
1562
1563If this is not an option, the following Setup options reduce the load and
1564will likely make the client playable with sofwtare rendering (it will
1565still be slow, though):
1566
1567=over 4
1568
1569=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1570
1571=item Enable B<Fast & Ugly> mode
1572
1573=item Disable B<Fog of War>
1574
1575=item Increase B<Map Scale>
1576
1577=back
1578
1579=back
1580
1581=head1 AUTHOR
1582
1583Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1584
1585
1586

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