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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.9 by root, Fri Apr 7 13:53:38 2006 UTC vs.
Revision 1.19 by root, Fri Apr 7 19:33:42 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3use strict; 2use strict;
4 3
5use Crossfire::Client; 4use Glib;
6use Crossfire::Protocol; 5use Gtk2 -init;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 6
12use SDL; 7use SDL;
13use SDL::App; 8use SDL::App;
14use SDL::Event; 9use SDL::Event;
15use SDL::Surface; 10use SDL::Surface;
16use SDL::OpenGL; 11use SDL::OpenGL;
17use SDL::OpenGL::Constants; 12use SDL::OpenGL::Constants;
18 13
19my $conn; 14use Crossfire;
20my $app; 15use Crossfire::Client;
16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use Client::Util;
23my $HEIGHT = 480; 19use Client::Widget;
24 20
25sub glinit { 21our $FACECACHE;
26 # nuke all gl context data 22
27 23our $VERSION = '0.1';
24
25our $CFG;
26our $CONN;
27
28our $SDL_TIMER;
29our $SDL_APP;
30our $SDL_EV = new SDL::Event;
31our %SDL_CB;
32
33our @GL_INIT; # hooks called on every gl init
34
35sub init_screen {
28 $app = new SDL::App 36 $SDL_APP = new SDL::App
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 37 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
30 -title => "Crossfire+ Client", 38 -title => "Crossfire+ Client",
31 -width => $WIDTH, 39 -width => $CFG->{width},
32 -height => $HEIGHT, 40 -height => $CFG->{height},
33 -opengl => 1, 41 -opengl => 1,
34 -red_size => 8, 42 -red_size => 8,
35 -green_size => 8, 43 -green_size => 8,
36 -blue_size => 8, 44 -blue_size => 8,
37 -double_buffer => 1, 45 -double_buffer => 1,
46 -fullscreen => $CFG->{fullscreen},
38 -resizeable => 0; 47 -resizeable => 0;
48
49 glClearColor 0, 0, 0, 0;
39 50
40 glEnable GL_TEXTURE_2D; 51 glEnable GL_TEXTURE_2D;
41 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 52 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
42 glShadeModel GL_FLAT; 53 glShadeModel GL_FLAT;
43 glDisable GL_DEPTH_TEST; 54 glDisable GL_DEPTH_TEST;
44 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 55 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
45 glEnable GL_BLEND; 56 glEnable GL_BLEND;
46 57
47 glMatrixMode GL_PROJECTION; 58 glMatrixMode GL_PROJECTION;
48 glLoadIdentity; 59 glLoadIdentity;
49 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 60 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100;
50 61
51 # re-bind all textures 62 glMatrixMode GL_MODELVIEW;
63
64 $_->() for @GL_INIT;
65}
66
67sub start_game {
68 $SDL_TIMER = add Glib::Timeout 1000/20, sub {
69 while ($SDL_EV->poll) {
70 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->();
71 }
72
73 1
74 };
75
76 init_screen;
77
78 $CONN = new conn
79 host => $CFG->{host},
80 port => $CFG->{port};
81}
82
83sub stop_game {
84 remove Glib::Source $SDL_TIMER;
85
86 undef $SDL_APP;
87 SDL::Quit;
52} 88}
53 89
54sub refresh { 90sub refresh {
55 glClearColor 0, 0, 0, 0;
56 glClear GL_COLOR_BUFFER_BIT; 91 glClear GL_COLOR_BUFFER_BIT;
57 92
58 my $map = $conn->{map}; 93 for (values %Client::Widget::ACTIVE_WIDGETS) {
59 94 $_->draw
60 for my $x (0 .. $conn->{mapw} - 1) {
61 for my $y (0 .. $conn->{maph} - 1) {
62
63 my $cell = $map->[$x][$y]
64 or next;
65
66 my $darkness = $cell->[3] * (1 / 255);
67 my $darkness = 0.8 + 0.2*rand;
68 glColor $darkness, $darkness, $darkness;
69
70 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
71 my $tex = $conn->{face}[$num]{texture} || 0;
72
73 glBindTexture GL_TEXTURE_2D, $tex;
74
75 glBegin GL_QUADS;
76 glTexCoord 0, 0; glVertex $x, $y;
77 glTexCoord 0, 1; glVertex $x, $y + 1;
78 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
79 glTexCoord 1, 0; glVertex $x + 1, $y;
80 glEnd;
81 }
82 }
83 } 95 }
84 96
85 SDL::GLSwapBuffers; 97 SDL::GLSwapBuffers;
86} 98}
87 99
88my $ev = new SDL::Event; 100%SDL_CB = (
89my %ev_cb; 101 SDL_QUIT() => sub {
90 102 warn "sdl quit\n";#d#
91sub event(&$) { 103 main_quit Gtk2;
92 $ev_cb{$_[0]->()} = $_[1]; 104 },
93} 105 SDL_VIDEORESIZE() => sub {
94 106 },
95sub does(&) { shift } 107 SDL_VIDEOEXPOSE() => sub {
96
97event {SDL_QUIT} does {
98 exit;
99};
100
101event {SDL_VIDEORESIZE} does {
102 print "resize\n";
103};
104
105event {SDL_VIDEOEXPOSE} does {
106 refresh; 108 refresh;
107}; 109 },
108 110 SDL_KEYDOWN() => sub {
109event {SDL_KEYDOWN} does { 111 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
110 print "keypress\n"; 112 # alt-enter
111}; 113 $CFG->{fullscreen} = !$CFG->{fullscreen};
112 114 init_screen;
113event {SDL_KEYUP} does { 115 } else {
114 print "keyup\n";#d# 116 Client::Widget::feed_sdl_key_down_event ($SDL_EV);
115}; 117 }
116 118 },
117event {SDL_MOUSEMOTION} does { 119 SDL_KEYUP() => sub {
118 print "motion\n"; 120 Client::Widget::feed_sdl_key_up_event ($SDL_EV);
119}; 121 },
120 122 SDL_MOUSEMOTION() => sub {
121event {SDL_MOUSEBUTTONDOWN} does { 123 warn "sdl motion\n";#d#
122 print "button\n"; 124 },
123}; 125 SDL_MOUSEBUTTONDOWN() => sub {
124 126 Client::Widget::feed_sdl_button_down_event ($SDL_EV);
125event {SDL_MOUSEBUTTONUP} does { 127 },
126 print "buttup\n"; 128 SDL_MOUSEBUTTONUP() => sub {
127}; 129 Client::Widget::feed_sdl_button_up_event ($SDL_EV);
128 130 },
129event {SDL_ACTIVEEVENT} does { 131 SDL_ACTIVEEVENT() => sub {
130 print "active\n"; 132 warn "active\n";#d#
131}; 133 },
132 134);
133package Crossfire::Client;
134 135
135@conn::ISA = Crossfire::Protocol::; 136@conn::ISA = Crossfire::Protocol::;
136 137
137sub conn::map_update { 138sub conn::map_update {
138 my ($self, $dirty) = @_; 139 my ($self, $dirty) = @_;
150 my ($self) = @_; 151 my ($self) = @_;
151 152
152 refresh; 153 refresh;
153} 154}
154 155
156sub conn::face_find {
157 my ($self, $face) = @_;
158
159 $FACECACHE->{"$face->{chksum},$face->{name}"}
160}
161
155sub conn::face_update { 162sub conn::face_update {
156 my ($self, $num, $face) = @_; 163 my ($self, $face) = @_;
157 164
158 warn "up face $self,$num,$face\n";#d# 165 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
159 use Gtk2;
160 166
161 my $pb = new Gtk2::Gdk::PixbufLoader; 167 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
162 $pb->write ($face->{image});
163 $pb->close;
164
165 $pb = $pb->get_pixbuf;
166 $pb = $pb->add_alpha (0, 0, 0, 0);
167
168 glGetError();
169 my ($tex) = @{glGenTextures 1};
170
171 $face->{texture} = $tex;
172
173 glBindTexture GL_TEXTURE_2D, $tex;
174 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
175
176 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
177 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
178 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
179 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
180
181 glTexImage2D GL_TEXTURE_2D, 0,
182 GL_RGBA8,
183 $pb->get_width, $pb->get_height,
184 0,
185 GL_RGBA,
186 GL_UNSIGNED_BYTE,
187 $pb->get_pixels;
188 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
189} 168}
190 169
191############################################################################# 170#############################################################################
192 171
193use Event; 172my $mapwidget = Client::MapWidget->new;
194 173
195glinit; 174$mapwidget->activate;
175$mapwidget->focus_in;
196 176
197$conn = new conn 177Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc";
198 host => "cf.schmorp.de",
199 port => 13327;
200 178
201Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { 179$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
202 while ($ev->poll) {
203 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
204 }
205});
206 180
207Event::loop; 181$CFG ||= {
182 width => 640,
183 height => 480,
184 fullscreen => 0,
185 host => "crossfire.schmorp.de",
186 port => 13327,
187};
208 188
189Client::Util::run_config_dialog
190 login => sub { start_game },
191 logout => sub { stop_game };
209 192
193main Gtk2;
194
195Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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