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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.173 by root, Mon Apr 24 06:05:36 2006 UTC vs.
Revision 1.195 by root, Sun Apr 30 11:17:09 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
62 92
63our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
64our $STATUS_LINE; 94our $STATUS_LINE;
65our $DEBUG_STATUS; 95our $DEBUG_STATUS;
66 96
97our $INVWIN;
98our $INV;
99
67sub status { 100sub status {
68 $STATUS_LINE->set_text ($_[0]); 101 $STATUS_LINE->set_text ($_[0]);
69 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
70} 103}
71 104
83 116
84 $MAP = new CFClient::Map $mapsize, $mapsize; 117 $MAP = new CFClient::Map $mapsize, $mapsize;
85 118
86 my ($host, $port) = split /:/, $CFG->{host}; 119 my ($host, $port) = split /:/, $CFG->{host};
87 120
88 $CONN = new conn 121 $CONN = eval {
122 new conn
89 host => $host, 123 host => $host,
90 port => $port || 13327, 124 port => $port || 13327,
91 user => $CFG->{user}, 125 user => $CFG->{user},
92 pass => $CFG->{password}, 126 pass => $CFG->{password},
93 mapw => $mapsize, 127 mapw => $mapsize,
94 maph => $mapsize, 128 maph => $mapsize,
129 ;
95 ; 130 };
96 131
132 if ($CONN) {
97 status "login successful"; 133 status "login successful";
98 134
99 CFClient::lowdelay fileno $CONN->{fh}; 135 CFClient::lowdelay fileno $CONN->{fh};
136 } else {
137 status "unable to connect";
138 }
100} 139}
101 140
102sub stop_game { 141sub stop_game {
103 undef $CONN; 142 undef $CONN;
104} 143}
284 audio_shutdown (); 323 audio_shutdown ();
285 audio_init (); 324 audio_init ();
286 } 325 }
287 ); 326 );
288 327
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell <playername>' to only chat with that user.",
334 connect_changed => sub {
335 my ($self, $value) = @_;
336 $CFG->{say_command} = $value;
337 }
338 );
339
289 $dialog 340 $dialog
290} 341}
291 342
292sub set_stats_window_fontsize { 343sub set_stats_window_fontsize {
293 for (values %{$STATWIDS}) { 344 for (values %{$STATWIDS}) {
326 (my $hb = new CFClient::UI::HBox), 377 (my $hb = new CFClient::UI::HBox),
327 ], 378 ],
328 ); 379 );
329 380
330 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
331 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
332 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
333 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
334 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
335 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
336 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
337 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
338 389
339 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
340 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
341 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
342 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
343 394
344 $GAUGES = { 395 $GAUGES = {
345 exp => $exp, win => $win, range => $rng, 396 exp => $exp, win => $win, range => $rng,
350 401
351 $win 402 $win
352} 403}
353 404
354sub make_stats_window { 405sub make_stats_window {
355 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
356 407
357 $tgw->add (my $vb = new CFClient::UI::VBox); 408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
358 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
359 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
360 411
361 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
362 413
363 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
364 415
365 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 416 my $black = [0, 0, 0];
366 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
367 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
368 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
369 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
370 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
371 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
372 417
373 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 418 for (
374 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
375 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
376 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
377 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
378 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
379 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
380 426
381 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
382 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
383 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
384 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
385 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
386 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
387 435
388 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
389 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
390 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
391 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
392 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 440 }
393 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
394 441
395 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
396 443
397 my $row = 0; 444 my $row = 0;
398 my $col = 0; 445 my $col = 0;
399 446
400 my %resist_names = ( 447 my %resist_names = (
401 slow => "Slow", 448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
402 holyw => "Holy Word", 449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
403 conf => "Confusion", 450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
404 fire => "Fire", 451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
405 depl => "Depletion", 452 depl => "Depletion (some monsters and other effects can cause stats depletion)",
406 magic => "Magic", 453 magic => "Magic (resistance to magic spells like magic missile or similar)",
407 drain => "Draining", 454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
408 acid => "Acid", 455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
409 pois => "Poison", 456 pois => "Poison (resistance to getting poisoned)",
410 para => "Paralysation", 457 para => "Paralysation (this resistance affects the chance you get paralysed)",
411 deat => "Death", 458 deat => "Death (resistance against death spells)",
412 phys => "Physical", 459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
413 blind => "Blind", 460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
414 fear => "Fear", 461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
415 tund => "Turn undead", 462 tund => "Turn undead",
416 elec => "Electricity", 463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
417 cold => "Cold", 464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
418 ghit => "Ghost hit", 465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
419 ); 466 );
420 for (qw/slow holyw conf fire depl magic 467 for (qw/slow holyw conf fire depl magic
421 drain acid pois para deat phys 468 drain acid pois para deat phys
422 blind fear tund elec cold ghit/) 469 blind fear tund elec cold ghit/)
423 { 470 {
424 $tbl2->add ($col, $row, 471 $tbl2->add ($col, $row,
425 $STATWIDS->{"res_$_"} = 472 $STATWIDS->{"res_$_"} =
426 new CFClient::UI::Label 473 new CFClient::UI::Label
474 font => $FONT_FIXED,
427 template => "-100%", 475 template => "-100%",
428 align => +1, 476 align => +1,
429 valign => 0, 477 valign => 0,
478 can_events => 1,
479 can_hover => 1,
430 tooltip => $resist_names{$_} 480 tooltip => $resist_names{$_},
431 ); 481 );
432 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 482 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
483 font => $FONT_FIXED,
433 can_hover => 1, 484 can_hover => 1,
434 can_events => 1, 485 can_events => 1,
435 image => "ui/resist/resist_$_.png", 486 image => "ui/resist/resist_$_.png",
436 tooltip => $resist_names{$_} 487 tooltip => $resist_names{$_},
437 ); 488 );
438 489
439 $row++; 490 $row++;
440 if ($row % 6 == 0) { 491 if ($row % 6 == 0) {
441 $col += 2; 492 $col += 2;
528 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 579 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
529 580
530 $dialog 581 $dialog
531} 582}
532 583
584my $METASERVER_ATIME;
585
533sub update_metaserver { 586sub update_metaserver {
534 my ($HOST) = @_; 587 my ($HOST) = @_;
535 588
536 status "fetching metaserver list..."; 589 return if $METASERVER_ATIME > time;
590 $METASERVER_ATIME = time + 60;
591
592 my $table = $METASERVER->{table};
593 $table->clear;
594 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
537 595
538 my $buf; 596 my $buf;
539 597
540 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 598 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
599
600 unless ($fh) {
601 $label->set_text ("unable to contact metaserver: $!");
602 return;
603 }
541 604
542 Event->io (fd => $fh, poll => 'r', cb => sub { 605 Event->io (fd => $fh, poll => 'r', cb => sub {
543 my $res = sysread $fh, $buf, 8192, length $buf; 606 my $res = sysread $fh, $buf, 8192, length $buf;
544 607
545 if (!defined $res) { 608 if (!defined $res) {
546 $_[0]->w->cancel; 609 $_[0]->w->cancel;
547 status "metaserver: $!"; 610 $label->set_text ("error while retrieving server list: $!");
548 } elsif ($res == 0) { 611 } elsif ($res == 0) {
549 $_[0]->w->cancel; 612 $_[0]->w->cancel;
550 status "server list retrieved"; 613 status "server list retrieved";
551 614
552 my $table = $METASERVER->{table}; 615 utf8::decode $buf if utf8::valid $buf;
553 616
554 $table->clear; 617 $table->clear;
555 618
556 my @col = qw(Use #Users Host Uptime Version Description); 619 my @col = qw(Use #Users Host Uptime Version Description);
557 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 620 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
581 $m = [$users, $host, $uptime, $version, $desc]; 644 $m = [$users, $host, $uptime, $version, $desc];
582 645
583 $y++; 646 $y++;
584 647
585 $table->add (0, $y, new CFClient::UI::VBox children => [ 648 $table->add (0, $y, new CFClient::UI::VBox children => [
586 (new CFClient::UI::Button text => " ", connect_activate => sub { 649 (new CFClient::UI::Button text => "Use", connect_activate => sub {
587 $HOST->set_text ($CFG->{host} = $host); 650 $HOST->set_text ($CFG->{host} = $host);
588 }), 651 }),
589 (new CFClient::UI::Empty expand => 1), 652 (new CFClient::UI::Empty expand => 1),
590 ]); 653 ]);
591 654
650 my ($self, $value) = @_; 713 my ($self, $value) = @_;
651 $CFG->{password} = $value; 714 $CFG->{password} = $value;
652 } 715 }
653 ); 716 );
654 717
655 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
656 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
657 text => $CFG->{say_command},
658 tooltip => "This is the command that will be used if you write a line in the message window entry. "
659 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
660 ."But you could also set it to 'tell <playername>' to only chat with that user.",
661 connect_changed => sub {
662 my ($self, $value) = @_;
663 $CFG->{say_command} = $value;
664 }
665 );
666
667 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
668 $table->add (1, 7, new CFClient::UI::Slider 719 $table->add (1, 7, new CFClient::UI::Slider
669 req_w => 100, 720 req_w => 100,
670 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 721 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
671 tooltip => "This is the size of the portion of the map update the server sends you. " 722 tooltip => "This is the size of the portion of the map update the server sends you. "
685} 736}
686 737
687sub message_window { 738sub message_window {
688 my $window = new CFClient::UI::FancyFrame 739 my $window = new CFClient::UI::FancyFrame
689 title => "Messages", 740 title => "Messages",
690 border_bg => [1, 1, 1, 0.5], 741 border_bg => [1, 1, 1, 1],
691 bg => [0.3, 0.3, 0.3, 0.8], 742 bg => [0, 0, 0, 0.5],
692 user_w => int $::WIDTH / 3, 743 user_w => int $::WIDTH / 3,
693 user_h => int $::HEIGHT / 5, 744 user_h => int $::HEIGHT / 5,
694 child => (my $vbox = new CFClient::UI::VBox); 745 child => (my $vbox = new CFClient::UI::VBox);
695 746
696 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
736 }; 787 };
737 788
738 $window 789 $window
739} 790}
740 791
792sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
795 $invwin
796}
797
741sub sdl_init { 798sub sdl_init {
742 CFClient::SDL_Init 799 CFClient::SDL_Init
743 and die "SDL::Init failed!\n"; 800 and die "SDL::Init failed!\n";
744} 801}
745 802
776 fontsize => 0.8, 833 fontsize => 0.8,
777 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 834 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
778 $ALT_ENTER_MESSAGE->show; 835 $ALT_ENTER_MESSAGE->show;
779 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 836 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
780 837
781 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 838 CFClient::UI::FancyFrame->new (
782 $MAPWIDGET->focus_in; 839 border_bg => [1, 1, 1, 192/255],
840 bg => [1, 1, 1, 0],
841 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
842 )->show;
843
844 $MAPWIDGET = new CFClient::MapWidget;
783 $MAPWIDGET->connect (activate_console => sub { 845 $MAPWIDGET->connect (activate_console => sub {
784 my ($mapwidget, $preset) = @_; 846 my ($mapwidget, $preset) = @_;
785 847
786 if ($CONSOLE) { 848 if ($CONSOLE) {
787 $CONSOLE->{input}->{auto_activated} = 1; 849 $CONSOLE->{input}->{auto_activated} = 1;
790 if ($preset && $CONSOLE->{input}->get_text eq '') { 852 if ($preset && $CONSOLE->{input}->get_text eq '') {
791 $CONSOLE->{input}->set_text ($preset); 853 $CONSOLE->{input}->set_text ($preset);
792 } 854 }
793 } 855 }
794 }); 856 });
857 $MAPWIDGET->show;
858 $MAPWIDGET->focus_in;
795 859
796 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 860 $BUTTONBAR = new CFClient::UI::HBox;
797 861
798 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 862 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
799 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 863 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
800 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
801 865
802 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 866 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
867
803 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 868 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
869 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
804 870
805 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 871 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
806 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 872 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
807 status "Configuration Saved"; 873 status "Configuration Saved";
808 }); 874 });
809 875
876 $BUTTONBAR->show;
877
810 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 878 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
811} 879}
812 880
813sub video_shutdown { 881sub video_shutdown {
814 $CFClient::UI::ROOT->{children} = []; 882 $CFClient::UI::ROOT->{children} = [];
883 undef $CFClient::UI::GRAB;
884 undef $CFClient::UI::HOVER;
815 undef $SDL_ACTIVE; 885 undef $SDL_ACTIVE;
816} 886}
817 887
818my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 888my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
819my $bgmusic;#TODO#hack#d# 889my $bgmusic;#TODO#hack#d#
828 push @bgmusic, shift @bgmusic; 898 push @bgmusic, shift @bgmusic;
829} 899}
830 900
831sub audio_init { 901sub audio_init {
832 if ($CFG->{audio_enable}) { 902 if ($CFG->{audio_enable}) {
833 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 903 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
834 $SDL_MIXER = !CFClient::Mix_OpenAudio; 904 $SDL_MIXER = !CFClient::Mix_OpenAudio;
835 CFClient::Mix_AllocateChannels 8; 905 CFClient::Mix_AllocateChannels 8;
836 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 906 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
837 907
838 audio_music_finished; 908 audio_music_finished;
993# at worst. 1063# at worst.
994sub conn::flood_fill { 1064sub conn::flood_fill {
995 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1065 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
996 1066
997 # the server does not allow map paths > 6 1067 # the server does not allow map paths > 6
998 return if 6 <= length $path; 1068 return if 7 <= length $path;
999 1069
1000 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1070 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1001 1071
1002 for ( 1072 for (
1003 [1, 0, -1], 1073 [1, 0, -1],
1046 1116
1047 $self->flush_map; 1117 $self->flush_map;
1048 1118
1049 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1119 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1050 1120
1051 my $mapmapw = 250; 1121 my $mapmapw = $MAPMAP->{w};
1052 my $mapmaph = 250; 1122 my $mapmaph = $MAPMAP->{h};
1053 1123
1054 $self->{neigh_rect} = [ 1124 $self->{neigh_rect} = [
1055 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1125 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1056 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1126 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1057 ]; 1127 ];
1256sub update_floorbox { 1326sub update_floorbox {
1257 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1327 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1258 $FLOORBOX->clear; 1328 $FLOORBOX->clear;
1259 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1329 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1260 1330
1261 my @items = values %{ $CONN->{container}{0} };
1262
1263 # we basically have to use the same sorting as everybody else 1331 # we basically have to use the same sorting as everybody else
1264 @items = sort { $a->{type} <=> $b->{type} } @items; 1332 for my $item (@{ $CONN->{container}{0} }) {
1265
1266 for my $item (reverse @items) {
1267 my $desc = $item->{nrof} < 2 1333 my $desc = $item->{nrof} < 2
1268 ? $item->{name} 1334 ? $item->{name}
1269 : "$item->{nrof} $item->{name_pl}"; 1335 : "$item->{nrof} $item->{name_pl}";
1270 # todo: animation widget, face widget, weight(?) etc. 1336 # todo: animation widget, face widget, weight(?) etc.
1271 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox 1337 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1272 tooltip => (CFClient::UI::Label->escape ($desc) 1338 tooltip => (CFClient::UI::Label->escape ($desc)
1273 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"), 1339 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1274 can_hover => 1, 1340 can_hover => 1,
1275 can_events => 1, 1341 can_events => 1,
1342 connect_button_down => sub {
1343 my ($self, $ev, $x, $y) = @_;
1344
1345 # todo: maybe put examine on 1? but should just be a tooltip :(
1346 if ($ev->{button} == 1) {
1347 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1348 } elsif ($ev->{button} == 2) {
1349 $CONN->send ("apply $item->{tag}");
1350 } elsif ($ev->{button} == 3) {
1351 CFClient::UI::Menu->new (
1352 items => [
1353 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1354 [
1355 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1356 sub { $CONN->send ("lock $item->{tag}") },
1357 ],
1358 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1359 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1360 ],
1361 )->popup ($ev);
1362 }
1363
1364 1
1365 },
1276 ); 1366 );
1277 1367
1278 $hbox->add (new CFClient::UI::Face 1368 $hbox->add (new CFClient::UI::Face
1369 can_events => 0,
1279 face => $item->{face}, 1370 face => $item->{face},
1280 anim => $item->{anim}, 1371 anim => $item->{anim},
1281 animspeed => $item->{animspeed}, 1372 animspeed => $item->{animspeed},
1282 ); 1373 );
1283 1374
1284 $hbox->add (new CFClient::UI::Label 1375 $hbox->add (new CFClient::UI::Label
1376 can_events => 0,
1285 text => $desc, 1377 text => $desc,
1286 ); 1378 );
1287 } 1379 }
1288 }); 1380 });
1289 refresh; 1381 refresh;
1290} 1382}
1291 1383
1292sub conn::container_add { 1384sub conn::container_add {
1293 my ($self, $id, $items) = @_; 1385 my ($self, $id, $items) = @_;
1294 1386
1295 update_floorbox if $id == 0; 1387 update_floorbox if $id == 0;
1388 if ($self->{player}{tag} == $id) {
1389 $INV->set_items ($self->{container}{$self->{player}{tag}});
1390 }
1296 # $self-<{player}{tag} => player inv 1391 # $self-<{player}{tag} => player inv
1297 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1392 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1298} 1393}
1299 1394
1300sub conn::container_clear { 1395sub conn::container_clear {
1301 my ($self, $id) = @_; 1396 my ($self, $id) = @_;
1302 1397
1303 update_floorbox if $id == 0; 1398 update_floorbox if $id == 0;
1399 if ($self->{player}{tag} == $id) {
1400 $INV->set_items ($self->{container}{$id});
1401 }
1402
1304# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1403# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1305} 1404}
1306 1405
1307sub conn::item_delete { 1406sub conn::item_delete {
1308 my ($self, @items) = @_; 1407 my ($self, @items) = @_;
1309 1408
1310 for (@items) { 1409 for (@items) {
1311 update_floorbox if $_->{container} == 0; 1410 update_floorbox if $_->{container} == 0;
1411 if ($self->{player}{tag} == $_->{container}) {
1412 $INV->set_items ($self->{container}{$_->{container}});
1413 }
1312 } 1414 }
1313} 1415}
1314 1416
1315sub conn::item_update { 1417sub conn::item_update {
1316 my ($self, $item) = @_; 1418 my ($self, $item) = @_;
1317 1419
1318 update_floorbox if $item->{container} == 0; 1420 update_floorbox if $item->{container} == 0;
1421 if ($self->{player}{tag} == $item->{container}) {
1422 $INV->set_items ($self->{container}{$item->{container}});
1423 }
1319} 1424}
1320 1425
1321%SDL_CB = ( 1426%SDL_CB = (
1322 CFClient::SDL_QUIT => sub { 1427 CFClient::SDL_QUIT => sub {
1323 Event::unloop -1; 1428 Event::unloop -1;
1347 1452
1348############################################################################# 1453#############################################################################
1349 1454
1350$SIG{INT} = $SIG{TERM} = sub { exit }; 1455$SIG{INT} = $SIG{TERM} = sub { exit };
1351 1456
1457CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1458
1352$TILECACHE = CFClient::db_table "tilecache"; 1459$TILECACHE = CFClient::db_table "tilecache";
1353$FACEMAP = CFClient::db_table "facemap"; 1460$FACEMAP = CFClient::db_table "facemap";
1354
1355CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1356 1461
1357my %DEF_CFG = ( 1462my %DEF_CFG = (
1358 sdl_mode => 0, 1463 sdl_mode => 0,
1359 width => 640, 1464 width => 640,
1360 height => 480, 1465 height => 480,
1416 1521
1417Event::loop; 1522Event::loop;
1418 1523
1419END { CFClient::SDL_Quit } 1524END { CFClient::SDL_Quit }
1420 1525
1526=head1 pclient - Crossfire+ and Crossfire game client
1421 1527
1528Pclient is a Crossfire+ and Crossfire game client.
1529
1530=head2 Features
1531
1532=over 4
1533
1534=item Fullscreen Map
1535
1536PClient can uses a fullscreen map, which greatly enhances how much of the
1537game world you can see.
1538
1539=item Persistent Map Cache (Crossfire+ only)
1540
1541PClient can persistently cache all map data it received from the
1542server. This not only allows it to display an overview map, but also
1543ensures that once-explored areas will be available the next time you want
1544to explore more.
1545
1546=item Hardware acceleration
1547
1548Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1549acceleration. Most modern graphics cards have difficulties with 2D
1550acceleration, while 3D graphics is accelerated well.
1551
1552=item No arbitrary limits
1553
1554Unlike other Crossfire clients, pclient does not suffer from arbitrary
1555limits (like a fixed amount of face numbers). There are still limits, but
1556they are not arbitrarily low :)
1557
1558=back
1559
1560=head1 USAGE
1561
1562=head2 The Map
1563
1564The map is always displayed in the background, behind all other windows and UI elements.
1565
1566#TODO# middle-click scrolls
1567#
1568# keys:
1569#
1570# a apply
1571# keypad moves, kp_5 applies ranged attack to self
1572
1573Starting to type enters the I<completion mode>. In that mode, you can type
1574abbreviations or commands and have them executed as soon as they match a
1575valid command. This is best explained by a few examples:
1576
1577Typing B<climb> will display a list of commands with I<climb> in their
1578name, such as I<ready_skill climbing> and I<use_skill climbing>.
1579
1580You can abbreviate commands by typing only the first character of every
1581word. For example, typing I<iwor> will likely select I<invoke word of
1582recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1583will likely select I<ready_skill climbing> and I<usl> will give you
1584I<use_skill levitation>.
1585
1586=head2 The map overview
1587
1588#TODO#
1589
1590=head2 The Status area in the lower right corner
1591
1592#TODO#
1593
1594=head2 The I<Statistics>/I>Stats> window
1595
1596#TODO#
1597
1598=head1 FAQ
1599
1600=over 4
1601
1602=item The client is very sluggish and slow, what can I do about this?
1603
1604Most likely, you don't have accelerated OpenGL support. Try to find a
1605newer driver, or a driver from your hardware vendor, that features OpenGL
1606support.
1607
1608If this is not an option, the following Setup options reduce the load and
1609will likely make the client playable with sofwtare rendering (it will
1610still be slow, though):
1611
1612=over 4
1613
1614=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1615
1616=item Enable B<Fast & Ugly> mode
1617
1618=item Disable B<Fog of War>
1619
1620=item Increase B<Map Scale>
1621
1622=back
1623
1624=back
1625
1626=head1 AUTHOR
1627
1628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1629
1630
1631

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