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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.195 by root, Sun Apr 30 11:17:09 2006 UTC vs.
Revision 1.241 by root, Tue May 23 23:14:46 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
97our $INVWIN; 104our $INVWIN;
98our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
99 109
100sub status { 110sub status {
101 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103} 112}
104 113
105sub debug { 114sub debug {
106 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
108} 118}
109 119
110sub start_game { 120sub start_game {
111 status "logging in..."; 121 status "logging in...";
112 122
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114 124
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
118 127
119 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
120 129
121 $CONN = eval { 130 $CONN = eval {
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
133 status "login successful"; 145 status "login successful";
134 146
135 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
136 } else { 150 } else {
137 status "unable to connect"; 151 status "unable to connect";
152 stop_game();
138 } 153 }
139} 154}
140 155
141sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
142 undef $CONN; 168 undef $MAP;
143} 169}
144 170
145sub client_setup { 171sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup", 173 title => "Client Setup",
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150 176
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153 179
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156 182
157 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_; 184 my ($self, $value) = @_;
159 185
184 } 210 }
185 ); 211 );
186 212
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
190 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub { 217 connect_changed => sub {
192 my ($self, $value) = @_; 218 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
194 } 220 }
195 ); 221 );
196 222
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 } 251 }
226 ); 252 );
227 253
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
231 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 ); 259 );
237 260
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
241 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
242 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 ); 266 );
246 267
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248 269
249 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
251 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub { 273 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
254 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
255 } 276 }
256 ); 277 );
257 278
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
261 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub { 283 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 } 286 }
268 ); 287 );
269 288
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub { 293 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
276 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
277 } 296 }
278 ); 297 );
279 298
280 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
354# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
355# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356} 375}
357 376
358sub make_gauge_window { 377sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
360# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361 379
362 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
364 ); 384 );
385
365 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [ 387 children => [
367 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
369 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
370 ], 394 ],
371 ); 395 );
372 396
373 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
377 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
378 ], 402 ],
379 ); 403 );
380 404
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389 413
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394 418
395 $GAUGES = { 419 $GAUGES = {
396 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 }; 422 };
401 425
402 $win 426 $win
403} 427}
404 428
405sub make_stats_window { 429sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
407 431
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
411 439
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415 442
416 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
417 444
418 for ( 445 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
426 453
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) { 460 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435 462
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 } 467 }
441 468
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443 470
444 my $row = 0; 471 my $row = 0;
445 my $col = 0; 472 my $col = 0;
446 473
447 my %resist_names = ( 474 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
466 ); 493 );
467 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys 495 drain acid pois para deat phys
469 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
470 { 497 {
571 598
572} 599}
573 600
574sub metaserver_dialog { 601sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver", 603 title => "Server List",
577 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
578 605
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580 607
581 $dialog 608 $dialog
650 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
651 }), 678 }),
652 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
653 ]); 680 ]);
654 681
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m; 684 for 0 .. $#$m;
657 } 685 }
658 } 686 }
659 }); 687 });
660} 688}
683 711
684 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
685 713
686 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
687 expand => 1, 715 expand => 1,
688 text => "Metaserver", 716 text => "Server List",
689 other => $METASERVER, 717 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
691 connect_open => sub { 719 connect_open => sub {
692 update_metaserver $HOST; 720 update_metaserver $HOST;
693 } 721 }
694 ); 722 );
695 } 723 }
716 ); 744 );
717 745
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100, 748 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
724 connect_changed => sub { 752 connect_changed => sub {
725 my ($self, $value) = @_; 753 my ($self, $value) = @_;
726 754
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 }, 756 },
729 ); 757 );
730 758
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
732 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
733 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
734 782
735 $dialog 783 $dialog
736} 784}
737 785
738sub message_window { 786sub message_window {
739 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
740 title => "Messages", 788 title => "Messages",
741 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
743 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
746 794
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752 796
753 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
754 connect_focus_in => sub { 802 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
756 804
757 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
758 806
787 }; 835 };
788 836
789 $window 837 $window
790} 838}
791 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
792sub make_inventory_window { 870sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
795 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
796} 922}
797 923
798sub sdl_init { 924sub sdl_init {
799 CFClient::SDL_Init 925 CFClient::SDL_Init
800 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
801} 927}
802 928
803sub video_init { 929sub video_init {
804 sdl_init; 930 sdl_init;
805 931
932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
933
806 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
807 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
808 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
809 937
810 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
811 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
812 940
813 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
814
815 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
816 943
817 CFClient::gl_init; 944 CFClient::gl_init;
818 945
819 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 946 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
820 947
948 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
949
821 ############################################################################# 950 #############################################################################
822 951
952 unless ($DEBUG_STATUS) {
953 # create the widgets
954
823 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
824 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
825 957
826 $STATUS_LINE = new CFClient::UI::Label 958 $STATUSBOX = new CFClient::UI::Statusbox;
827 padding => 0, 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
828 y => $HEIGHT - $FONTSIZE * 1.8;
829 $STATUS_LINE->show;
830 960
831 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 961 (new CFClient::UI::Frame
832 padding => 0, 962 bg => [0, 0, 0, 0.4],
833 fontsize => 0.8, 963 req_y => -1,
834 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 964 child => $STATUSBOX,
835 $ALT_ENTER_MESSAGE->show; 965 )->show;
836 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
837 966
838 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
839 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
840 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
841 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
842 )->show; 973 )->show;
843 974
844 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
845 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
846 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
847 978
848 if ($CONSOLE) { 979 if ($CONSOLE) {
849 $CONSOLE->{input}->{auto_activated} = 1; 980 $CONSOLE->{input}->{auto_activated} = 1;
850 $CONSOLE->{input}->focus_in; 981 $CONSOLE->{input}->focus_in;
851 982
852 if ($preset && $CONSOLE->{input}->get_text eq '') { 983 if ($preset && $CONSOLE->{input}->get_text eq '') {
853 $CONSOLE->{input}->set_text ($preset); 984 $CONSOLE->{input}->set_text ($preset);
985 }
854 } 986 }
855 } 987 });
856 });
857 $MAPWIDGET->show; 988 $MAPWIDGET->show;
858 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
859 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
860 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
861 1001
862 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
863 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
865 1008
866 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
867 1010
868 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
869 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
870 1015
871 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
872 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
873 status "Configuration Saved"; 1021 status "Configuration Saved";
874 }); 1022 },
1023 );
875 1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
1039
876 $BUTTONBAR->show; 1040 $BUTTONBAR->show;
877 1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1043
1044 # delay till geometry is constant
1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
878 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1049 });
1050 force_refresh ();
1051 }
879} 1052}
880 1053
881sub video_shutdown { 1054sub video_shutdown {
882 $CFClient::UI::ROOT->{children} = [];
883 undef $CFClient::UI::GRAB;
884 undef $CFClient::UI::HOVER;
885 undef $SDL_ACTIVE; 1055 undef $SDL_ACTIVE;
886} 1056}
887 1057
888my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1058my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
889my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
1060
1061sub audio_channel_finished {
1062 my ($channel) = @_;
1063
1064 #warn "channel $channel finished\n";#d#
1065}
890 1066
891sub audio_music_finished { 1067sub audio_music_finished {
892 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
893 1069
894 # TODO: hack, do play loop and mood music 1070 # TODO: hack, do play loop and mood music
900 1076
901sub audio_init { 1077sub audio_init {
902 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
903 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
904 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
905 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
906 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
907 1089
908 audio_music_finished; 1090 audio_music_finished;
909 1091
935} 1117}
936 1118
937my %animate_object; 1119my %animate_object;
938my $animate_timer; 1120my $animate_timer;
939 1121
940my $want_refresh;
941my $can_refresh;
942
943my $fps = 9; 1122my $fps = 9;
944 1123
1124my %demo;#d#
1125
945sub force_refresh { 1126sub force_refresh {
946 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
947 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
948 1129
949 $want_refresh = 0;
950 $can_refresh = 0;
951
952 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
953 1131
1132 $WANT_REFRESH = 0;
1133 $CAN_REFRESH = 0;
1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
954 CFClient::SDL_GL_SwapBuffers; 1190 CFClient::SDL_GL_SwapBuffers;
955
956 $LAST_REFRESH = $NOW;
957} 1191}
958 1192
959my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
960 $NOW = time; 1194 $NOW = time;
961 1195
962 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1196 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
963 for CFClient::SDL_PollEvent; 1197 for CFClient::SDL_PollEvent;
964 1198
965 if (%animate_object) { 1199 if (%animate_object) {
966 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1200 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
967 $want_refresh++; 1201 $WANT_REFRESH++;
968 } 1202 }
969 1203
970 if ($want_refresh) { 1204 if ($WANT_REFRESH) {
971 force_refresh; 1205 force_refresh;
972 } else { 1206 } else {
973 $can_refresh = 1; 1207 $CAN_REFRESH = 1;
974 } 1208 }
975}); 1209});
976
977sub refresh {
978 $want_refresh++;
979}
980 1210
981sub animation_start { 1211sub animation_start {
982 my ($widget) = @_; 1212 my ($widget) = @_;
983 $animate_object{$widget} = $widget; 1213 $animate_object{$widget} = $widget;
984} 1214}
988 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
989} 1219}
990 1220
991@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
992 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242 my @par = CFClient::pod_to_pango_list $head2->content; use Data::Dumper; warn Dumper \@par;#d#
1243
1244 for my $arg (@args) {
1245 $arg = $arg eq ".*" ? "" : " $arg";
1246
1247 $MAPWIDGET->add_command ("$cmd$arg", $text);
1248 }
1249 }
1250
1251 $self->{noface} = new_from_file CFClient::Texture
1252 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1253
1254 $self
1255}
1256
993sub conn::stats_update { 1257sub conn::stats_update {
994 my ($self, $stats) = @_; 1258 my ($self, $stats) = @_;
1259
1260 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1261 my $diff = $exp - $self->{prev_exp};
1262 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1263 if exists $self->{prev_exp} && $diff;
1264 $self->{prev_exp} = $exp;
1265 }
995 1266
996 update_stats_window ($stats); 1267 update_stats_window ($stats);
997} 1268}
998 1269
999sub conn::user_send { 1270sub conn::user_send {
1054 $self->set_texture ($id => $data); 1325 $self->set_texture ($id => $data);
1055 } 1326 }
1056 } 1327 }
1057} 1328}
1058 1329
1330# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1331# (server resource,s latency, bandwidth), so this hack is warranted.
1332# the right fix is to make real tiled maps with an overview file
1333sub conn::send_mapinfo {
1334 my ($self, $data, $cb) = @_;
1335
1336 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1337 my ($wx, $wy) = ($1, $2);
1338
1339 if ($data =~ /^spatial ([1-4]+)$/) {
1340 my @dx = (0, 0, 1, 0, -1);
1341 my @dy = (0, -1, 0, 1, 0);
1342 my ($dx, $dy);
1343
1344 for (split //, $1) {
1345 $dx += $dx[$_];
1346 $dy += $dy[$_];
1347 }
1348
1349 $cb->(spatial => 15,
1350 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1351 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1352 50, 50,
1353 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1354 );
1355
1356 return;
1357 }
1358 }
1359
1360 $self->SUPER::send_mapinfo ($data, $cb);
1361}
1362
1059# this method does a "flood fill" into every tile direction 1363# this method does a "flood fill" into every tile direction
1060# it assumes that tiles are arranged in a rectangular grid, 1364# it assumes that tiles are arranged in a rectangular grid,
1061# i.e. a map is the same as the left of the right map etc. 1365# i.e. a map is the same as the left of the right map etc.
1062# failure to comply are harmless and result in display errors 1366# failure to comply are harmless and result in display errors
1063# at worst. 1367# at worst.
1064sub conn::flood_fill { 1368sub conn::flood_fill {
1065 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1369 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1066 1370
1067 # the server does not allow map paths > 6 1371 # the server does not allow map paths > 6
1068 return if 7 <= length $path; 1372 return if 7 <= length $path;
1069 1373
1070 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1374 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1071 1375
1072 for ( 1376 for (
1073 [1, 0, -1], 1377 [1, 3, 0, -1],
1074 [2, 1, 0], 1378 [2, 4, 1, 0],
1075 [3, 0, 1], 1379 [3, 1, 0, 1],
1076 [4, -1, 0], 1380 [4, 2, -1, 0],
1077 ) { 1381 ) {
1078 my ($tile, $dx, $dy) = @$_; 1382 my ($tile, $tile2, $dx, $dy) = @$_;
1383
1384 next if $block & (1 << $tile);
1385 my $block = $block | (1 << $tile2);
1079 1386
1080 my $gx = $gx + $dx; 1387 my $gx = $gx + $dx;
1081 my $gy = $gy + $dy; 1388 my $gy = $gy + $dy;
1082 1389
1083 next unless $flags & (1 << ($tile - 1)); 1390 next unless $flags & (1 << ($tile - 1));
1085 1392
1086 my $neigh = $self->{neigh_map}{$hash} ||= []; 1393 my $neigh = $self->{neigh_map}{$hash} ||= [];
1087 if (my $info = $neigh->[$tile]) { 1394 if (my $info = $neigh->[$tile]) {
1088 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1395 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1089 1396
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1397 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1398 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 1399
1093 } else { 1400 } else {
1094 $self->send_mapinfo ("spatial $path$tile", sub { 1401 $self->send_mapinfo ("spatial $path$tile", sub {
1095 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1402 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1096 1403
1097 return if $mode ne "spatial"; 1404 return if $mode ne "spatial";
1098 1405
1099 $x += $MAP->ox; 1406 $x += $MAP->ox;
1100 $y += $MAP->oy; 1407 $y += $MAP->oy;
1101 1408
1102 $self->load_map ($hash, $x, $y) 1409 $self->load_map ($hash, $x, $y)
1103 unless $self->{neigh_map}{$hash}[5]++;#d# 1410 unless $self->{neigh_map}{$hash}[5]++;#d#
1104 1411
1105 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1412 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1106 1413
1107 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1414 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1108 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1415 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1109 }); 1416 });
1110 } 1417 }
1111 } 1418 }
1112} 1419}
1125 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1432 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1126 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1433 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1127 ]; 1434 ];
1128 1435
1129 delete $self->{neigh_grid}; 1436 delete $self->{neigh_grid};
1130 $self->flood_fill (0, 0, "", $hash, $flags);
1131 1437
1132 $x += $ox; 1438 $x += $ox;
1133 $y += $oy; 1439 $y += $oy;
1134 1440
1135 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1441 $self->{map_info} = [$hash, $x, $y, $w, $h];
1136 1442
1137 my $map = $self->{map_info}[0];
1138 $map =~ s/^.*?\/([^\/]+)$/\1/; 1443 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1139 $STATWIDS->{map}->set_text ("Map: " . $map); 1444 $STATWIDS->{map}->set_text ("Map: " . $map);
1140 1445
1141 $self->load_map ($hash, $x, $y); 1446 $self->load_map ($hash, $x, $y);
1447 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1142} 1448}
1143 1449
1144sub conn::face_find { 1450sub conn::face_find {
1145 my ($self, $facenum, $face) = @_; 1451 my ($self, $facenum, $face) = @_;
1146 1452
1148 1454
1149 my $id = $FACEMAP->get ($hash); 1455 my $id = $FACEMAP->get ($hash);
1150 1456
1151 unless ($id) { 1457 unless ($id) {
1152 # create new id for face 1458 # create new id for face
1153 # i love transactions 1459 # I love transactions
1154 for (1..100) { 1460 for (1..100) {
1155 my $txn = $CFClient::DB_ENV->txn_begin; 1461 my $txn = $CFClient::DB_ENV->txn_begin;
1156 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1462 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1157 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1463 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1158 $id++; 1464 $id = ($id || 16) + 1;
1159 if ($FACEMAP->put (id => $id) == 0 1465 if ($FACEMAP->put (id => $id) == 0
1160 && $FACEMAP->put ($hash => $id) == 0) { 1466 && $FACEMAP->put ($hash => $id) == 0) {
1161 $txn->txn_commit; 1467 $txn->txn_commit;
1162 1468
1163 goto gotid; 1469 goto gotid;
1171 1477
1172gotid: 1478gotid:
1173 $face->{id} = $id; 1479 $face->{id} = $id;
1174 $MAP->set_face ($facenum => $id); 1480 $MAP->set_face ($facenum => $id);
1175 $self->{faceid}[$facenum] = $id;#d# 1481 $self->{faceid}[$facenum] = $id;#d#
1482
1176 $TILECACHE->get ($id) 1483 $TILECACHE->get ($id) || do {
1484 my $tex = $self->{noface};
1485 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1486 undef
1487 };
1177} 1488}
1178 1489
1179sub conn::face_update { 1490sub conn::face_update {
1180 my ($self, $facenum, $face) = @_; 1491 my ($self, $facenum, $face) = @_;
1181 1492
1274 ); 1585 );
1275 1586
1276 $entry->focus_in; 1587 $entry->focus_in;
1277 } 1588 }
1278 1589
1279 $dialog->show; 1590 $dialog->show_centered;
1280} 1591}
1281 1592
1282sub conn::drawinfo { 1593sub conn::drawinfo {
1283 my ($self, $color, $text) = @_; 1594 my ($self, $color, $text) = @_;
1284 1595
1296 [0.55, 0.41, 0.13], 1607 [0.55, 0.41, 0.13],
1297 [0.99, 0.77, 0.26], 1608 [0.99, 0.77, 0.26],
1298 [0.74, 0.65, 0.41], 1609 [0.74, 0.65, 0.41],
1299 ); 1610 );
1300 1611
1612 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1613
1614 $text = CFClient::UI::Label::escape $text;
1615 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1616 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1617
1301 $LOGVIEW->add_paragraph ($color[$color], $text); 1618 $LOGVIEW->add_paragraph ($color[$color],
1619 join "\n", map "$time $_", split /\n/, $text);
1620
1621 $STATUSBOX->add ($text,
1622 group => $text,
1623 fg => $color[$color],
1624 timeout => 60,
1625 tooltip_font => $::FONT_FIXED,
1626 );
1627}
1628
1629sub conn::drawextinfo {
1630 my ($self, $color, $type, $subtype, $message) = @_;
1631
1632 $self->drawinfo ($color, $message);
1302} 1633}
1303 1634
1304sub conn::spell_add { 1635sub conn::spell_add {
1305 my ($self, $spell) = @_; 1636 my ($self, $spell) = @_;
1306 1637
1307 # TODO 1638 # TODO
1308 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1639 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1309 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1310 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1311} 1642}
1312 1643
1313sub conn::spell_delete { 1644sub conn::spell_delete {
1314 my ($self, $spell) = @_; 1645 my ($self, $spell) = @_;
1315} 1646}
1316 1647
1317sub conn::addme_success { 1648sub conn::addme_success {
1318 my ($self) = @_; 1649 my ($self) = @_;
1319 1650
1651 $self->send ("command output-sync $CFG->{output_sync}");
1652 $self->send ("command output-count $CFG->{output_count}");
1653
1654 my $parser = new Pod::POM;
1655 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1656
1657 my %skill_tooltip;
1658
1659 for my $head2 ($pod->head2) {
1660 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1661 }
1662
1320 for my $skill (values %{$self->{skill_info}}) { 1663 for my $skill (values %{$self->{skill_info}}) {
1321 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1664 $MAPWIDGET->add_command ("ready_skill $skill",
1322 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1665 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1666 . $skill_tooltip{$skill});
1667 $MAPWIDGET->add_command ("use_skill $skill",
1668 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1669 . $skill_tooltip{$skill});
1323 } 1670 }
1671}
1672
1673sub conn::eof {
1674 $MAPWIDGET->clr_commands;
1675
1676 stop_game;
1324} 1677}
1325 1678
1326sub update_floorbox { 1679sub update_floorbox {
1327 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1680 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1681 return unless $CONN;
1682
1328 $FLOORBOX->clear; 1683 $FLOORBOX->clear;
1329 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1684 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1330 1685
1331 # we basically have to use the same sorting as everybody else 1686 my $count = 4;
1332 for my $item (@{ $CONN->{container}{0} }) { 1687 for (@{ $CONN->{container}{0} }) {
1333 my $desc = $item->{nrof} < 2 1688 if (--$count) {
1334 ? $item->{name} 1689 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1335 : "$item->{nrof} $item->{name_pl}"; 1690 } else {
1336 # todo: animation widget, face widget, weight(?) etc. 1691 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1337 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1338 tooltip => (CFClient::UI::Label->escape ($desc)
1339 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1340 can_hover => 1,
1341 can_events => 1,
1342 connect_button_down => sub {
1343 my ($self, $ev, $x, $y) = @_;
1344
1345 # todo: maybe put examine on 1? but should just be a tooltip :(
1346 if ($ev->{button} == 1) {
1347 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1348 } elsif ($ev->{button} == 2) {
1349 $CONN->send ("apply $item->{tag}");
1350 } elsif ($ev->{button} == 3) {
1351 CFClient::UI::Menu->new (
1352 items => [
1353 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1354 [
1355 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1356 sub { $CONN->send ("lock $item->{tag}") },
1357 ],
1358 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1359 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1360 ],
1361 )->popup ($ev);
1362 }
1363
1364 1
1365 }, 1692 last;
1366 );
1367
1368 $hbox->add (new CFClient::UI::Face
1369 can_events => 0,
1370 face => $item->{face},
1371 anim => $item->{anim},
1372 animspeed => $item->{animspeed},
1373 );
1374 1693 }
1375 $hbox->add (new CFClient::UI::Label
1376 can_events => 0,
1377 text => $desc,
1378 );
1379 } 1694 }
1380 }); 1695 });
1381 refresh; 1696
1697 $WANT_REFRESH++;
1382} 1698}
1383 1699
1384sub conn::container_add { 1700sub conn::container_add {
1385 my ($self, $id, $items) = @_; 1701 my ($self, $tag, $items) = @_;
1386 1702
1387 update_floorbox if $id == 0; 1703 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1704
1705 if ($tag == 0) {
1706 update_floorbox;
1707 $OPENCONT = 0;
1708 $INVR_LBL->set_text ("Floor");
1709 $INVR->set_items ($self->{container}{0});
1388 if ($self->{player}{tag} == $id) { 1710 } elsif ($tag == $self->{player}{tag}) {
1711 $INVR_LBL->set_text ("Player");
1389 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1712 $INV->set_items ($self->{container}{$self->{player}{tag}})
1713 } else {
1714 $OPENCONT = $tag;
1715 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1716 $INVR->set_items ($self->{container}{$tag});
1390 } 1717 }
1718
1391 # $self-<{player}{tag} => player inv 1719 # $self-<{player}{tag} => player inv
1392 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1720 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1393} 1721}
1394 1722
1395sub conn::container_clear { 1723sub conn::container_clear {
1396 my ($self, $id) = @_; 1724 my ($self, $tag) = @_;
1397 1725
1398 update_floorbox if $id == 0; 1726 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1399 if ($self->{player}{tag} == $id) { 1727
1728 if ($tag == 0) {
1729 update_floorbox;
1730 $OPENCONT = 0;
1731 $INVR_LBL->set_text ("Floor");
1400 $INV->set_items ($self->{container}{$id}); 1732 $INVR->set_items ($self->{container}{0});
1733 } elsif ($tag == $self->{player}{tag}) {
1734 $INVR_LBL->set_text ("Player");
1735 $INV->set_items ($self->{container}{$tag})
1736 } else {
1737 $OPENCONT = $tag;
1738 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1739 $INVR->set_items ($self->{container}{$tag});
1401 } 1740 }
1402 1741
1403# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1742# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1404} 1743}
1405 1744
1406sub conn::item_delete { 1745sub conn::item_delete {
1407 my ($self, @items) = @_; 1746 my ($self, @items) = @_;
1408 1747
1409 for (@items) { 1748 for (@items) {
1410 update_floorbox if $_->{container} == 0; 1749 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1411 if ($self->{player}{tag} == $_->{container}) { 1750
1751 if ($_->{container} == 0) {
1752 update_floorbox;
1753 $OPENCONT = 0;
1754 $INVR_LBL->set_text ("Floor");
1755 $INVR->set_items ($self->{container}{0});
1756 } elsif ($_->{container} == $self->{player}{tag}) {
1757 $INVR_LBL->set_text ("Player");
1758 $INV->set_items ($self->{container}{$self->{player}{tag}})
1759 } else {
1760 $OPENCONT = $_->{container};
1761 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1412 $INV->set_items ($self->{container}{$_->{container}}); 1762 $INVR->set_items ($self->{container}{$_->{container}});
1413 } 1763 }
1414 } 1764 }
1415} 1765}
1416 1766
1417sub conn::item_update { 1767sub conn::item_update {
1418 my ($self, $item) = @_; 1768 my ($self, $item) = @_;
1419 1769
1420 update_floorbox if $item->{container} == 0; 1770 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1421 if ($self->{player}{tag} == $item->{container}) { 1771
1772 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1773 $OPENCONT = 0;
1774 $INVR_LBL->set_text ("Floor");
1775 $INVR->set_items ($self->{container}{0});
1776
1777 $item->{widget}->update_item
1778 if $item->{widget};
1779 } else {
1780 if ($item->{container} == 0) {
1781 update_floorbox;
1782 $OPENCONT = 0;
1783 $INVR_LBL->set_text ("Floor");
1784 $INVR->set_items ($self->{container}{0});
1785 } elsif ($item->{container} == $self->{player}{tag}) {
1422 $INV->set_items ($self->{container}{$item->{container}}); 1786 $INV->set_items ($self->{container}{$item->{container}})
1787 }
1423 } 1788 }
1424} 1789}
1425 1790
1426%SDL_CB = ( 1791%SDL_CB = (
1427 CFClient::SDL_QUIT => sub { 1792 CFClient::SDL_QUIT => sub {
1428 Event::unloop -1; 1793 Event::unloop -1;
1429 }, 1794 },
1430 CFClient::SDL_VIDEORESIZE => sub { 1795 CFClient::SDL_VIDEORESIZE => sub {
1431 }, 1796 },
1432 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1797 CFClient::SDL_VIDEOEXPOSE => sub {
1798 CFClient::UI::full_refresh;
1799 },
1433 CFClient::SDL_ACTIVEEVENT => sub { 1800 CFClient::SDL_ACTIVEEVENT => sub {
1434# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1801# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1435 }, 1802 },
1436 CFClient::SDL_KEYDOWN => sub { 1803 CFClient::SDL_KEYDOWN => sub {
1437 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1804 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1441 video_init; 1808 video_init;
1442 } else { 1809 } else {
1443 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1810 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1444 } 1811 }
1445 }, 1812 },
1446 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1813 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1447 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1814 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1448 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1815 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1449 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1816 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1450 CFClient::SDL_USEREVENT => \&audio_music_finished, 1817 CFClient::SDL_USEREVENT => sub {
1818 if ($_[0]{code} == 1) {
1819 audio_channel_finished $_[0]{data1};
1820 } elsif ($_[0]{code} == 0) {
1821 audio_music_finished;
1822 }
1823 },
1451); 1824);
1452 1825
1453############################################################################# 1826#############################################################################
1454 1827
1455$SIG{INT} = $SIG{TERM} = sub { exit }; 1828$SIG{INT} = $SIG{TERM} = sub { exit };
1456 1829
1457CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1458
1459$TILECACHE = CFClient::db_table "tilecache";
1460$FACEMAP = CFClient::db_table "facemap";
1461
1462my %DEF_CFG = (
1463 sdl_mode => 0,
1464 width => 640,
1465 height => 480,
1466 fullscreen => 0,
1467 fast => 0,
1468 map_scale => 0.5,
1469 fow_enable => 1,
1470 fow_intensity => 0.45,
1471 fow_smooth => 0,
1472 gui_fontsize => 1,
1473 log_fontsize => 1,
1474 gauge_fontsize => 1,
1475 gauge_size => 0.35,
1476 stat_fontsize => 1,
1477 mapsize => 100,
1478 host => "crossfire.schmorp.de",
1479 say_command => 'say',
1480 audio_enable => 1,
1481 bgm_enable => 1,
1482 bgm_volume => 0.25,
1483);
1484
1485while (my ($k, $v) = each %DEF_CFG) {
1486 $CFG->{$k} = $v unless exists $CFG->{$k};
1487}
1488
1489sdl_init;
1490
1491@SDL_MODES = reverse
1492 grep $_->[0] >= 640 && $_->[1] >= 480,
1493 CFClient::SDL_ListModes;
1494
1495@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1496
1497$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1498
1499{ 1830{
1831 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1832
1833 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1834
1835 $TILECACHE = CFClient::db_table "tilecache";
1836 $FACEMAP = CFClient::db_table "facemap";
1837
1838 my %DEF_CFG = (
1839 sdl_mode => 0,
1840 width => 640,
1841 height => 480,
1842 fullscreen => 0,
1843 fast => 0,
1844 map_scale => 1,
1845 fow_enable => 1,
1846 fow_intensity => 0.45,
1847 fow_smooth => 0,
1848 gui_fontsize => 1,
1849 log_fontsize => 1,
1850 gauge_fontsize=> 1,
1851 gauge_size => 0.35,
1852 stat_fontsize => 1,
1853 mapsize => 100,
1854 host => "crossfire.schmorp.de",
1855 say_command => 'say',
1856 audio_enable => 1,
1857 bgm_enable => 1,
1858 bgm_volume => 0.25,
1859 output_sync => 1,
1860 output_count => 1,
1861 );
1862
1863 while (my ($k, $v) = each %DEF_CFG) {
1864 $CFG->{$k} = $v unless exists $CFG->{$k};
1865 }
1866
1867 sdl_init;
1868
1869 @SDL_MODES = reverse
1870 grep $_->[0] >= 640 && $_->[1] >= 480,
1871 CFClient::SDL_ListModes;
1872
1873 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1874
1875 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1876
1877 {
1500 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1878 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1501 DejaVuSans.ttf 1879 DejaVuSans.ttf
1502 DejaVuSansMono.ttf 1880 DejaVuSansMono.ttf
1503 DejaVuSans-Bold.ttf 1881 DejaVuSans-Bold.ttf
1504 DejaVuSansMono-Bold.ttf 1882 DejaVuSansMono-Bold.ttf
1505 DejaVuSans-Oblique.ttf 1883 DejaVuSans-Oblique.ttf
1506 DejaVuSansMono-Oblique.ttf 1884 DejaVuSansMono-Oblique.ttf
1507 DejaVuSans-BoldOblique.ttf 1885 DejaVuSans-BoldOblique.ttf
1508 DejaVuSansMono-BoldOblique.ttf 1886 DejaVuSansMono-BoldOblique.ttf
1509 ); 1887 );
1510 1888
1511 CFClient::add_font $_ for @fonts; 1889 CFClient::add_font $_ for @fonts;
1512 1890
1891 CFClient::pango_init;
1892
1513 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1893 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1514 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1894 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1515 1895
1516 $FONT_PROP->make_default; 1896 $FONT_PROP->make_default;
1517} 1897 }
1518 1898
1899# compare mono (ft) vs. rgba (cairo)
1900# ft - 1.8s, cairo 3s, even in alpha-only mode
1901# for my $rgba (0..1) {
1902# my $t1 = Time::HiRes::time;
1903# for (1..1000) {
1904# my $layout = CFClient::Layout->new ($rgba);
1905# $layout->set_text ("hallo" x 100);
1906# $layout->render;
1907# }
1908# my $t2 = Time::HiRes::time;
1909# warn $t2-$t1;
1910# }
1911
1519video_init; 1912 video_init;
1520audio_init; 1913 audio_init;
1914}
1521 1915
1522Event::loop; 1916Event::loop;
1523 1917
1524END { CFClient::SDL_Quit } 1918END { CFClient::SDL_Quit }
1525 1919
1920=head1 NAME
1921
1526=head1 pclient - Crossfire+ and Crossfire game client 1922pclient - A Crossfire+ and Crossfire game client
1527 1923
1528Pclient is a Crossfire+ and Crossfire game client. 1924=head1 SYNOPSIS
1529 1925
1530=head2 Features 1926Just run it - no commandline arguments are supported.
1531
1532=over 4
1533
1534=item Fullscreen Map
1535
1536PClient can uses a fullscreen map, which greatly enhances how much of the
1537game world you can see.
1538
1539=item Persistent Map Cache (Crossfire+ only)
1540
1541PClient can persistently cache all map data it received from the
1542server. This not only allows it to display an overview map, but also
1543ensures that once-explored areas will be available the next time you want
1544to explore more.
1545
1546=item Hardware acceleration
1547
1548Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1549acceleration. Most modern graphics cards have difficulties with 2D
1550acceleration, while 3D graphics is accelerated well.
1551
1552=item No arbitrary limits
1553
1554Unlike other Crossfire clients, pclient does not suffer from arbitrary
1555limits (like a fixed amount of face numbers). There are still limits, but
1556they are not arbitrarily low :)
1557
1558=back
1559 1927
1560=head1 USAGE 1928=head1 USAGE
1561 1929
1562=head2 The Map 1930Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1563 1931fullscreen and interactively.
1564The map is always displayed in the background, behind all other windows and UI elements.
1565
1566#TODO# middle-click scrolls
1567#
1568# keys:
1569#
1570# a apply
1571# keypad moves, kp_5 applies ranged attack to self
1572
1573Starting to type enters the I<completion mode>. In that mode, you can type
1574abbreviations or commands and have them executed as soon as they match a
1575valid command. This is best explained by a few examples:
1576
1577Typing B<climb> will display a list of commands with I<climb> in their
1578name, such as I<ready_skill climbing> and I<use_skill climbing>.
1579
1580You can abbreviate commands by typing only the first character of every
1581word. For example, typing I<iwor> will likely select I<invoke word of
1582recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1583will likely select I<ready_skill climbing> and I<usl> will give you
1584I<use_skill levitation>.
1585
1586=head2 The map overview
1587
1588#TODO#
1589
1590=head2 The Status area in the lower right corner
1591
1592#TODO#
1593
1594=head2 The I<Statistics>/I>Stats> window
1595
1596#TODO#
1597
1598=head1 FAQ
1599
1600=over 4
1601
1602=item The client is very sluggish and slow, what can I do about this?
1603
1604Most likely, you don't have accelerated OpenGL support. Try to find a
1605newer driver, or a driver from your hardware vendor, that features OpenGL
1606support.
1607
1608If this is not an option, the following Setup options reduce the load and
1609will likely make the client playable with sofwtare rendering (it will
1610still be slow, though):
1611
1612=over 4
1613
1614=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1615
1616=item Enable B<Fast & Ugly> mode
1617
1618=item Disable B<Fog of War>
1619
1620=item Increase B<Map Scale>
1621
1622=back
1623
1624=back
1625 1932
1626=head1 AUTHOR 1933=head1 AUTHOR
1627 1934
1628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1935Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1629 1936

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