… | |
… | |
76 | our $MAPWIDGET; |
76 | our $MAPWIDGET; |
77 | our $BUTTONBAR; |
77 | our $BUTTONBAR; |
78 | our $LOGVIEW; |
78 | our $LOGVIEW; |
79 | our $CONSOLE; |
79 | our $CONSOLE; |
80 | our $METASERVER; |
80 | our $METASERVER; |
|
|
81 | our $LOGIN_BUTTON; |
81 | |
82 | |
82 | our $FLOORBOX; |
83 | our $FLOORBOX; |
83 | our $GAUGES; |
84 | our $GAUGES; |
84 | our $STATWIDS; |
85 | our $STATWIDS; |
85 | |
86 | |
… | |
… | |
111 | status "logging in..."; |
112 | status "logging in..."; |
112 | |
113 | |
113 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
114 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
114 | |
115 | |
115 | $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; |
116 | $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; |
116 | |
|
|
117 | $MAP = new CFClient::Map $mapsize, $mapsize; |
117 | $MAP = new CFClient::Map $mapsize, $mapsize; |
118 | |
118 | |
119 | my ($host, $port) = split /:/, $CFG->{host}; |
119 | my ($host, $port) = split /:/, $CFG->{host}; |
120 | |
120 | |
121 | $CONN = eval { |
121 | $CONN = eval { |
… | |
… | |
128 | maph => $mapsize, |
128 | maph => $mapsize, |
129 | ; |
129 | ; |
130 | }; |
130 | }; |
131 | |
131 | |
132 | if ($CONN) { |
132 | if ($CONN) { |
|
|
133 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
134 | |
133 | status "login successful"; |
135 | status "login successful"; |
134 | |
136 | |
135 | CFClient::lowdelay fileno $CONN->{fh}; |
137 | CFClient::lowdelay fileno $CONN->{fh}; |
136 | } else { |
138 | } else { |
137 | status "unable to connect"; |
139 | status "unable to connect"; |
|
|
140 | stop_game(); |
138 | } |
141 | } |
139 | } |
142 | } |
140 | |
143 | |
141 | sub stop_game { |
144 | sub stop_game { |
|
|
145 | return unless $CONN; |
|
|
146 | |
|
|
147 | status "connection closed"; |
|
|
148 | $LOGIN_BUTTON->set_text ("Login"); |
|
|
149 | $CONN->destroy; |
|
|
150 | $CONN = 0; # false, does not autovivify |
|
|
151 | |
|
|
152 | undef $MAPCACHE; |
142 | undef $CONN; |
153 | undef $MAP; |
143 | } |
154 | } |
144 | |
155 | |
145 | sub client_setup { |
156 | sub client_setup { |
146 | my $dialog = new CFClient::UI::FancyFrame |
157 | my $dialog = new CFClient::UI::FancyFrame |
147 | title => "Client Setup", |
158 | title => "Client Setup", |
… | |
… | |
571 | |
582 | |
572 | } |
583 | } |
573 | |
584 | |
574 | sub metaserver_dialog { |
585 | sub metaserver_dialog { |
575 | my $dialog = new CFClient::UI::FancyFrame |
586 | my $dialog = new CFClient::UI::FancyFrame |
576 | title => "Metaserver", |
587 | title => "Server List", |
577 | child => (my $vbox = new CFClient::UI::VBox); |
588 | child => (my $vbox = new CFClient::UI::VBox); |
578 | |
589 | |
579 | $vbox->add ($dialog->{table} = new CFClient::UI::Table); |
590 | $vbox->add ($dialog->{table} = new CFClient::UI::Table); |
580 | |
591 | |
581 | $dialog |
592 | $dialog |
… | |
… | |
683 | |
694 | |
684 | $METASERVER = metaserver_dialog; |
695 | $METASERVER = metaserver_dialog; |
685 | |
696 | |
686 | $vbox->add (new CFClient::UI::Flopper |
697 | $vbox->add (new CFClient::UI::Flopper |
687 | expand => 1, |
698 | expand => 1, |
688 | text => "Metaserver", |
699 | text => "Server List", |
689 | other => $METASERVER, |
700 | other => $METASERVER, |
690 | tooltip => "Show a list of avaible crossfire servers", |
701 | tooltip => "Show a list of available crossfire servers", |
691 | connect_open => sub { |
702 | connect_open => sub { |
692 | update_metaserver $HOST; |
703 | update_metaserver $HOST; |
693 | } |
704 | } |
694 | ); |
705 | ); |
695 | } |
706 | } |
… | |
… | |
726 | |
737 | |
727 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
738 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
728 | }, |
739 | }, |
729 | ); |
740 | ); |
730 | |
741 | |
731 | $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { |
742 | $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button |
|
|
743 | expand => 1, |
|
|
744 | align => 0, |
|
|
745 | text => "Login", |
|
|
746 | connect_activate => sub { |
|
|
747 | $CONN ? stop_game |
732 | start_game; |
748 | : start_game; |
|
|
749 | }, |
733 | }); |
750 | ); |
734 | |
751 | |
735 | $dialog |
752 | $dialog |
736 | } |
753 | } |
737 | |
754 | |
738 | sub message_window { |
755 | sub message_window { |
… | |
… | |
887 | undef $SDL_ACTIVE; |
904 | undef $SDL_ACTIVE; |
888 | } |
905 | } |
889 | |
906 | |
890 | my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# |
907 | my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# |
891 | my $bgmusic;#TODO#hack#d# |
908 | my $bgmusic;#TODO#hack#d# |
|
|
909 | |
|
|
910 | sub audio_channel_finished { |
|
|
911 | my ($channel) = @_; |
|
|
912 | |
|
|
913 | warn "channel $channel finished\n";#d# |
|
|
914 | } |
892 | |
915 | |
893 | sub audio_music_finished { |
916 | sub audio_music_finished { |
894 | return unless $CFG->{bgm_enable}; |
917 | return unless $CFG->{bgm_enable}; |
895 | |
918 | |
896 | # TODO: hack, do play loop and mood music |
919 | # TODO: hack, do play loop and mood music |
… | |
… | |
1321 | |
1344 | |
1322 | for my $skill (values %{$self->{skill_info}}) { |
1345 | for my $skill (values %{$self->{skill_info}}) { |
1323 | $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); |
1346 | $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); |
1324 | $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); |
1347 | $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); |
1325 | } |
1348 | } |
|
|
1349 | |
|
|
1350 | $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you"); |
|
|
1351 | $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players"); |
|
|
1352 | $MAPWIDGET->add_command ("pet\\_mode sad", "Search & Destroy - tell pets to roam about and attack enemies"); |
|
|
1353 | $MAPWIDGET->add_command ("kill\\_pets", "kill your pets"); |
|
|
1354 | } |
|
|
1355 | |
|
|
1356 | sub conn::eof { |
|
|
1357 | stop_game; |
1326 | } |
1358 | } |
1327 | |
1359 | |
1328 | sub update_floorbox { |
1360 | sub update_floorbox { |
1329 | $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { |
1361 | $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { |
|
|
1362 | return unless $CONN; |
|
|
1363 | |
1330 | $FLOORBOX->clear; |
1364 | $FLOORBOX->clear; |
1331 | $FLOORBOX->add (new CFClient::UI::Empty expand => 1); |
1365 | $FLOORBOX->add (new CFClient::UI::Empty expand => 1); |
1332 | |
1366 | |
1333 | # we basically have to use the same sorting as everybody else |
1367 | # we basically have to use the same sorting as everybody else |
1334 | for my $item (@{ $CONN->{container}{0} }) { |
1368 | for my $item (@{ $CONN->{container}{0} }) { |
… | |
… | |
1398 | video_init; |
1432 | video_init; |
1399 | } else { |
1433 | } else { |
1400 | CFClient::UI::feed_sdl_key_down_event ($_[0]); |
1434 | CFClient::UI::feed_sdl_key_down_event ($_[0]); |
1401 | } |
1435 | } |
1402 | }, |
1436 | }, |
1403 | CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, |
1437 | CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, |
1404 | CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, |
1438 | CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, |
1405 | CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, |
1439 | CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, |
1406 | CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, |
1440 | CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, |
1407 | CFClient::SDL_USEREVENT => \&audio_music_finished, |
1441 | CFClient::SDL_USEREVENT => sub { |
|
|
1442 | if ($_[0]{code} == 1) { |
|
|
1443 | audio_channel_finished $_[0]{data1}; |
|
|
1444 | } elsif ($_[0]{code} == 0) { |
|
|
1445 | audio_music_finished; |
|
|
1446 | } |
|
|
1447 | }, |
1408 | ); |
1448 | ); |
1409 | |
1449 | |
1410 | ############################################################################# |
1450 | ############################################################################# |
1411 | |
1451 | |
1412 | $SIG{INT} = $SIG{TERM} = sub { exit }; |
1452 | $SIG{INT} = $SIG{TERM} = sub { exit }; |