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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.197 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.241 by root, Tue May 23 23:14:46 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
97our $INVWIN; 104our $INVWIN;
98our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
99 109
100sub status { 110sub status {
101 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103} 112}
104 113
105sub debug { 114sub debug {
106 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
108} 118}
109 119
110sub start_game { 120sub start_game {
111 status "logging in..."; 121 status "logging in...";
112 122
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114 124
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
118 127
119 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
120 129
121 $CONN = eval { 130 $CONN = eval {
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
133 status "login successful"; 145 status "login successful";
134 146
135 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
136 } else { 150 } else {
137 status "unable to connect"; 151 status "unable to connect";
152 stop_game();
138 } 153 }
139} 154}
140 155
141sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
142 undef $CONN; 168 undef $MAP;
143} 169}
144 170
145sub client_setup { 171sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup", 173 title => "Client Setup",
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150 176
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153 179
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156 182
157 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_; 184 my ($self, $value) = @_;
159 185
184 } 210 }
185 ); 211 );
186 212
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
190 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub { 217 connect_changed => sub {
192 my ($self, $value) = @_; 218 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
194 } 220 }
195 ); 221 );
196 222
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 } 251 }
226 ); 252 );
227 253
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
231 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 ); 259 );
237 260
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
241 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
242 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 ); 266 );
246 267
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248 269
249 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
251 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub { 273 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
254 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
255 } 276 }
256 ); 277 );
257 278
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
261 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub { 283 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 } 286 }
268 ); 287 );
269 288
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub { 293 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
276 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
277 } 296 }
278 ); 297 );
279 298
280 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
354# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
355# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356} 375}
357 376
358sub make_gauge_window { 377sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
360# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361 379
362 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
364 ); 384 );
385
365 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [ 387 children => [
367 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
369 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
370 ], 394 ],
371 ); 395 );
372 396
373 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
377 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
378 ], 402 ],
379 ); 403 );
380 404
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389 413
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394 418
395 $GAUGES = { 419 $GAUGES = {
396 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 }; 422 };
401 425
402 $win 426 $win
403} 427}
404 428
405sub make_stats_window { 429sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
407 431
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
411 439
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415 442
416 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
417 444
418 for ( 445 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
426 453
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) { 460 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435 462
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 } 467 }
441 468
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443 470
444 my $row = 0; 471 my $row = 0;
445 my $col = 0; 472 my $col = 0;
446 473
447 my %resist_names = ( 474 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
466 ); 493 );
467 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys 495 drain acid pois para deat phys
469 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
470 { 497 {
571 598
572} 599}
573 600
574sub metaserver_dialog { 601sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver", 603 title => "Server List",
577 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
578 605
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580 607
581 $dialog 608 $dialog
650 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
651 }), 678 }),
652 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
653 ]); 680 ]);
654 681
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m; 684 for 0 .. $#$m;
657 } 685 }
658 } 686 }
659 }); 687 });
660} 688}
683 711
684 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
685 713
686 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
687 expand => 1, 715 expand => 1,
688 text => "Metaserver", 716 text => "Server List",
689 other => $METASERVER, 717 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
691 connect_open => sub { 719 connect_open => sub {
692 update_metaserver $HOST; 720 update_metaserver $HOST;
693 } 721 }
694 ); 722 );
695 } 723 }
716 ); 744 );
717 745
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100, 748 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
724 connect_changed => sub { 752 connect_changed => sub {
725 my ($self, $value) = @_; 753 my ($self, $value) = @_;
726 754
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 }, 756 },
729 ); 757 );
730 758
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
732 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
733 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
734 782
735 $dialog 783 $dialog
736} 784}
737 785
738sub message_window { 786sub message_window {
739 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
740 title => "Messages", 788 title => "Messages",
741 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
743 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
746 794
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752 796
753 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
754 connect_focus_in => sub { 802 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
756 804
757 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
758 806
787 }; 835 };
788 836
789 $window 837 $window
790} 838}
791 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
792sub make_inventory_window { 870sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
795 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
796} 922}
797 923
798sub sdl_init { 924sub sdl_init {
799 CFClient::SDL_Init 925 CFClient::SDL_Init
800 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
808 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
809 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
810 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
811 937
812 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
813 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
814 940
815 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
816
817 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
818 943
819 CFClient::gl_init; 944 CFClient::gl_init;
820 945
821 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 946 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
822 947
948 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
949
823 ############################################################################# 950 #############################################################################
824 951
952 unless ($DEBUG_STATUS) {
953 # create the widgets
954
825 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
826 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
827 957
828 $STATUS_LINE = new CFClient::UI::Label 958 $STATUSBOX = new CFClient::UI::Statusbox;
829 padding => 0, 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
830 y => $HEIGHT - $FONTSIZE * 1.8;
831 $STATUS_LINE->show;
832 960
833 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 961 (new CFClient::UI::Frame
834 padding => 0, 962 bg => [0, 0, 0, 0.4],
835 fontsize => 0.8, 963 req_y => -1,
836 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 964 child => $STATUSBOX,
837 $ALT_ENTER_MESSAGE->show; 965 )->show;
838 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
839 966
840 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
841 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
842 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
843 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
844 )->show; 973 )->show;
845 974
846 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
847 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
848 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
849 978
850 if ($CONSOLE) { 979 if ($CONSOLE) {
851 $CONSOLE->{input}->{auto_activated} = 1; 980 $CONSOLE->{input}->{auto_activated} = 1;
852 $CONSOLE->{input}->focus_in; 981 $CONSOLE->{input}->focus_in;
853 982
854 if ($preset && $CONSOLE->{input}->get_text eq '') { 983 if ($preset && $CONSOLE->{input}->get_text eq '') {
855 $CONSOLE->{input}->set_text ($preset); 984 $CONSOLE->{input}->set_text ($preset);
985 }
856 } 986 }
857 } 987 });
858 });
859 $MAPWIDGET->show; 988 $MAPWIDGET->show;
860 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
861 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
862 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
863 1001
864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
867 1008
868 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
869 1010
870 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
871 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
872 1015
873 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
874 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
875 status "Configuration Saved"; 1021 status "Configuration Saved";
876 }); 1022 },
1023 );
877 1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
1039
878 $BUTTONBAR->show; 1040 $BUTTONBAR->show;
879 1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1043
1044 # delay till geometry is constant
1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
880 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1049 });
1050 force_refresh ();
1051 }
881} 1052}
882 1053
883sub video_shutdown { 1054sub video_shutdown {
884 $CFClient::UI::ROOT->{children} = [];
885 undef $CFClient::UI::GRAB;
886 undef $CFClient::UI::HOVER;
887 undef $SDL_ACTIVE; 1055 undef $SDL_ACTIVE;
888} 1056}
889 1057
890my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1058my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
891my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
1060
1061sub audio_channel_finished {
1062 my ($channel) = @_;
1063
1064 #warn "channel $channel finished\n";#d#
1065}
892 1066
893sub audio_music_finished { 1067sub audio_music_finished {
894 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
895 1069
896 # TODO: hack, do play loop and mood music 1070 # TODO: hack, do play loop and mood music
902 1076
903sub audio_init { 1077sub audio_init {
904 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
905 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
906 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
907 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
908 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
909 1089
910 audio_music_finished; 1090 audio_music_finished;
911 1091
937} 1117}
938 1118
939my %animate_object; 1119my %animate_object;
940my $animate_timer; 1120my $animate_timer;
941 1121
942my $want_refresh;
943my $can_refresh;
944
945my $fps = 9; 1122my $fps = 9;
946 1123
1124my %demo;#d#
1125
947sub force_refresh { 1126sub force_refresh {
948 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
949 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
950 1129
951 $want_refresh = 0;
952 $can_refresh = 0;
953
954 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
955 1131
1132 $WANT_REFRESH = 0;
1133 $CAN_REFRESH = 0;
1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
956 CFClient::SDL_GL_SwapBuffers; 1190 CFClient::SDL_GL_SwapBuffers;
957
958 $LAST_REFRESH = $NOW;
959} 1191}
960 1192
961my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
962 $NOW = time; 1194 $NOW = time;
963 1195
964 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1196 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
965 for CFClient::SDL_PollEvent; 1197 for CFClient::SDL_PollEvent;
966 1198
967 if (%animate_object) { 1199 if (%animate_object) {
968 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1200 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
969 $want_refresh++; 1201 $WANT_REFRESH++;
970 } 1202 }
971 1203
972 if ($want_refresh) { 1204 if ($WANT_REFRESH) {
973 force_refresh; 1205 force_refresh;
974 } else { 1206 } else {
975 $can_refresh = 1; 1207 $CAN_REFRESH = 1;
976 } 1208 }
977}); 1209});
978
979sub refresh {
980 $want_refresh++;
981}
982 1210
983sub animation_start { 1211sub animation_start {
984 my ($widget) = @_; 1212 my ($widget) = @_;
985 $animate_object{$widget} = $widget; 1213 $animate_object{$widget} = $widget;
986} 1214}
990 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
991} 1219}
992 1220
993@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
994 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242 my @par = CFClient::pod_to_pango_list $head2->content; use Data::Dumper; warn Dumper \@par;#d#
1243
1244 for my $arg (@args) {
1245 $arg = $arg eq ".*" ? "" : " $arg";
1246
1247 $MAPWIDGET->add_command ("$cmd$arg", $text);
1248 }
1249 }
1250
1251 $self->{noface} = new_from_file CFClient::Texture
1252 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1253
1254 $self
1255}
1256
995sub conn::stats_update { 1257sub conn::stats_update {
996 my ($self, $stats) = @_; 1258 my ($self, $stats) = @_;
1259
1260 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1261 my $diff = $exp - $self->{prev_exp};
1262 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1263 if exists $self->{prev_exp} && $diff;
1264 $self->{prev_exp} = $exp;
1265 }
997 1266
998 update_stats_window ($stats); 1267 update_stats_window ($stats);
999} 1268}
1000 1269
1001sub conn::user_send { 1270sub conn::user_send {
1056 $self->set_texture ($id => $data); 1325 $self->set_texture ($id => $data);
1057 } 1326 }
1058 } 1327 }
1059} 1328}
1060 1329
1330# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1331# (server resource,s latency, bandwidth), so this hack is warranted.
1332# the right fix is to make real tiled maps with an overview file
1333sub conn::send_mapinfo {
1334 my ($self, $data, $cb) = @_;
1335
1336 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1337 my ($wx, $wy) = ($1, $2);
1338
1339 if ($data =~ /^spatial ([1-4]+)$/) {
1340 my @dx = (0, 0, 1, 0, -1);
1341 my @dy = (0, -1, 0, 1, 0);
1342 my ($dx, $dy);
1343
1344 for (split //, $1) {
1345 $dx += $dx[$_];
1346 $dy += $dy[$_];
1347 }
1348
1349 $cb->(spatial => 15,
1350 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1351 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1352 50, 50,
1353 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1354 );
1355
1356 return;
1357 }
1358 }
1359
1360 $self->SUPER::send_mapinfo ($data, $cb);
1361}
1362
1061# this method does a "flood fill" into every tile direction 1363# this method does a "flood fill" into every tile direction
1062# it assumes that tiles are arranged in a rectangular grid, 1364# it assumes that tiles are arranged in a rectangular grid,
1063# i.e. a map is the same as the left of the right map etc. 1365# i.e. a map is the same as the left of the right map etc.
1064# failure to comply are harmless and result in display errors 1366# failure to comply are harmless and result in display errors
1065# at worst. 1367# at worst.
1066sub conn::flood_fill { 1368sub conn::flood_fill {
1067 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1369 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1068 1370
1069 # the server does not allow map paths > 6 1371 # the server does not allow map paths > 6
1070 return if 7 <= length $path; 1372 return if 7 <= length $path;
1071 1373
1072 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1374 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1073 1375
1074 for ( 1376 for (
1075 [1, 0, -1], 1377 [1, 3, 0, -1],
1076 [2, 1, 0], 1378 [2, 4, 1, 0],
1077 [3, 0, 1], 1379 [3, 1, 0, 1],
1078 [4, -1, 0], 1380 [4, 2, -1, 0],
1079 ) { 1381 ) {
1080 my ($tile, $dx, $dy) = @$_; 1382 my ($tile, $tile2, $dx, $dy) = @$_;
1383
1384 next if $block & (1 << $tile);
1385 my $block = $block | (1 << $tile2);
1081 1386
1082 my $gx = $gx + $dx; 1387 my $gx = $gx + $dx;
1083 my $gy = $gy + $dy; 1388 my $gy = $gy + $dy;
1084 1389
1085 next unless $flags & (1 << ($tile - 1)); 1390 next unless $flags & (1 << ($tile - 1));
1087 1392
1088 my $neigh = $self->{neigh_map}{$hash} ||= []; 1393 my $neigh = $self->{neigh_map}{$hash} ||= [];
1089 if (my $info = $neigh->[$tile]) { 1394 if (my $info = $neigh->[$tile]) {
1090 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1395 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1091 1396
1092 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1397 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1093 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1398 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1094 1399
1095 } else { 1400 } else {
1096 $self->send_mapinfo ("spatial $path$tile", sub { 1401 $self->send_mapinfo ("spatial $path$tile", sub {
1097 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1402 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1098 1403
1099 return if $mode ne "spatial"; 1404 return if $mode ne "spatial";
1100 1405
1101 $x += $MAP->ox; 1406 $x += $MAP->ox;
1102 $y += $MAP->oy; 1407 $y += $MAP->oy;
1103 1408
1104 $self->load_map ($hash, $x, $y) 1409 $self->load_map ($hash, $x, $y)
1105 unless $self->{neigh_map}{$hash}[5]++;#d# 1410 unless $self->{neigh_map}{$hash}[5]++;#d#
1106 1411
1107 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1412 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1108 1413
1109 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1414 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1110 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1415 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1111 }); 1416 });
1112 } 1417 }
1113 } 1418 }
1114} 1419}
1127 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1432 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1128 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1433 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1129 ]; 1434 ];
1130 1435
1131 delete $self->{neigh_grid}; 1436 delete $self->{neigh_grid};
1132 $self->flood_fill (0, 0, "", $hash, $flags);
1133 1437
1134 $x += $ox; 1438 $x += $ox;
1135 $y += $oy; 1439 $y += $oy;
1136 1440
1137 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1441 $self->{map_info} = [$hash, $x, $y, $w, $h];
1138 1442
1139 my $map = $self->{map_info}[0];
1140 $map =~ s/^.*?\/([^\/]+)$/\1/; 1443 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1141 $STATWIDS->{map}->set_text ("Map: " . $map); 1444 $STATWIDS->{map}->set_text ("Map: " . $map);
1142 1445
1143 $self->load_map ($hash, $x, $y); 1446 $self->load_map ($hash, $x, $y);
1447 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1144} 1448}
1145 1449
1146sub conn::face_find { 1450sub conn::face_find {
1147 my ($self, $facenum, $face) = @_; 1451 my ($self, $facenum, $face) = @_;
1148 1452
1150 1454
1151 my $id = $FACEMAP->get ($hash); 1455 my $id = $FACEMAP->get ($hash);
1152 1456
1153 unless ($id) { 1457 unless ($id) {
1154 # create new id for face 1458 # create new id for face
1155 # i love transactions 1459 # I love transactions
1156 for (1..100) { 1460 for (1..100) {
1157 my $txn = $CFClient::DB_ENV->txn_begin; 1461 my $txn = $CFClient::DB_ENV->txn_begin;
1158 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1462 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1159 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1463 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1160 $id++; 1464 $id = ($id || 16) + 1;
1161 if ($FACEMAP->put (id => $id) == 0 1465 if ($FACEMAP->put (id => $id) == 0
1162 && $FACEMAP->put ($hash => $id) == 0) { 1466 && $FACEMAP->put ($hash => $id) == 0) {
1163 $txn->txn_commit; 1467 $txn->txn_commit;
1164 1468
1165 goto gotid; 1469 goto gotid;
1173 1477
1174gotid: 1478gotid:
1175 $face->{id} = $id; 1479 $face->{id} = $id;
1176 $MAP->set_face ($facenum => $id); 1480 $MAP->set_face ($facenum => $id);
1177 $self->{faceid}[$facenum] = $id;#d# 1481 $self->{faceid}[$facenum] = $id;#d#
1482
1178 $TILECACHE->get ($id) 1483 $TILECACHE->get ($id) || do {
1484 my $tex = $self->{noface};
1485 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1486 undef
1487 };
1179} 1488}
1180 1489
1181sub conn::face_update { 1490sub conn::face_update {
1182 my ($self, $facenum, $face) = @_; 1491 my ($self, $facenum, $face) = @_;
1183 1492
1276 ); 1585 );
1277 1586
1278 $entry->focus_in; 1587 $entry->focus_in;
1279 } 1588 }
1280 1589
1281 $dialog->show; 1590 $dialog->show_centered;
1282} 1591}
1283 1592
1284sub conn::drawinfo { 1593sub conn::drawinfo {
1285 my ($self, $color, $text) = @_; 1594 my ($self, $color, $text) = @_;
1286 1595
1298 [0.55, 0.41, 0.13], 1607 [0.55, 0.41, 0.13],
1299 [0.99, 0.77, 0.26], 1608 [0.99, 0.77, 0.26],
1300 [0.74, 0.65, 0.41], 1609 [0.74, 0.65, 0.41],
1301 ); 1610 );
1302 1611
1612 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1613
1614 $text = CFClient::UI::Label::escape $text;
1615 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1616 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1617
1303 $LOGVIEW->add_paragraph ($color[$color], $text); 1618 $LOGVIEW->add_paragraph ($color[$color],
1619 join "\n", map "$time $_", split /\n/, $text);
1620
1621 $STATUSBOX->add ($text,
1622 group => $text,
1623 fg => $color[$color],
1624 timeout => 60,
1625 tooltip_font => $::FONT_FIXED,
1626 );
1627}
1628
1629sub conn::drawextinfo {
1630 my ($self, $color, $type, $subtype, $message) = @_;
1631
1632 $self->drawinfo ($color, $message);
1304} 1633}
1305 1634
1306sub conn::spell_add { 1635sub conn::spell_add {
1307 my ($self, $spell) = @_; 1636 my ($self, $spell) = @_;
1308 1637
1309 # TODO 1638 # TODO
1310 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1639 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1311 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1312 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1313} 1642}
1314 1643
1315sub conn::spell_delete { 1644sub conn::spell_delete {
1316 my ($self, $spell) = @_; 1645 my ($self, $spell) = @_;
1317} 1646}
1318 1647
1319sub conn::addme_success { 1648sub conn::addme_success {
1320 my ($self) = @_; 1649 my ($self) = @_;
1321 1650
1651 $self->send ("command output-sync $CFG->{output_sync}");
1652 $self->send ("command output-count $CFG->{output_count}");
1653
1654 my $parser = new Pod::POM;
1655 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1656
1657 my %skill_tooltip;
1658
1659 for my $head2 ($pod->head2) {
1660 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1661 }
1662
1322 for my $skill (values %{$self->{skill_info}}) { 1663 for my $skill (values %{$self->{skill_info}}) {
1323 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1664 $MAPWIDGET->add_command ("ready_skill $skill",
1324 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1665 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1666 . $skill_tooltip{$skill});
1667 $MAPWIDGET->add_command ("use_skill $skill",
1668 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1669 . $skill_tooltip{$skill});
1325 } 1670 }
1671}
1672
1673sub conn::eof {
1674 $MAPWIDGET->clr_commands;
1675
1676 stop_game;
1326} 1677}
1327 1678
1328sub update_floorbox { 1679sub update_floorbox {
1329 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1680 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1681 return unless $CONN;
1682
1330 $FLOORBOX->clear; 1683 $FLOORBOX->clear;
1331 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1684 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1332 1685
1333 # we basically have to use the same sorting as everybody else 1686 my $count = 4;
1334 for my $item (@{ $CONN->{container}{0} }) { 1687 for (@{ $CONN->{container}{0} }) {
1688 if (--$count) {
1335 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item); 1689 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1690 } else {
1691 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1692 last;
1693 }
1336 } 1694 }
1337 }); 1695 });
1338 refresh; 1696
1697 $WANT_REFRESH++;
1339} 1698}
1340 1699
1341sub conn::container_add { 1700sub conn::container_add {
1342 my ($self, $id, $items) = @_; 1701 my ($self, $tag, $items) = @_;
1343 1702
1344 update_floorbox if $id == 0; 1703 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1704
1705 if ($tag == 0) {
1706 update_floorbox;
1707 $OPENCONT = 0;
1708 $INVR_LBL->set_text ("Floor");
1709 $INVR->set_items ($self->{container}{0});
1345 if ($self->{player}{tag} == $id) { 1710 } elsif ($tag == $self->{player}{tag}) {
1711 $INVR_LBL->set_text ("Player");
1346 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1712 $INV->set_items ($self->{container}{$self->{player}{tag}})
1713 } else {
1714 $OPENCONT = $tag;
1715 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1716 $INVR->set_items ($self->{container}{$tag});
1347 } 1717 }
1718
1348 # $self-<{player}{tag} => player inv 1719 # $self-<{player}{tag} => player inv
1349 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1720 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1350} 1721}
1351 1722
1352sub conn::container_clear { 1723sub conn::container_clear {
1353 my ($self, $id) = @_; 1724 my ($self, $tag) = @_;
1354 1725
1355 update_floorbox if $id == 0; 1726 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1356 if ($self->{player}{tag} == $id) { 1727
1728 if ($tag == 0) {
1729 update_floorbox;
1730 $OPENCONT = 0;
1731 $INVR_LBL->set_text ("Floor");
1357 $INV->set_items ($self->{container}{$id}); 1732 $INVR->set_items ($self->{container}{0});
1733 } elsif ($tag == $self->{player}{tag}) {
1734 $INVR_LBL->set_text ("Player");
1735 $INV->set_items ($self->{container}{$tag})
1736 } else {
1737 $OPENCONT = $tag;
1738 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1739 $INVR->set_items ($self->{container}{$tag});
1358 } 1740 }
1359 1741
1360# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1742# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1361} 1743}
1362 1744
1363sub conn::item_delete { 1745sub conn::item_delete {
1364 my ($self, @items) = @_; 1746 my ($self, @items) = @_;
1365 1747
1366 for (@items) { 1748 for (@items) {
1367 update_floorbox if $_->{container} == 0; 1749 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1368 if ($self->{player}{tag} == $_->{container}) { 1750
1751 if ($_->{container} == 0) {
1752 update_floorbox;
1753 $OPENCONT = 0;
1754 $INVR_LBL->set_text ("Floor");
1755 $INVR->set_items ($self->{container}{0});
1756 } elsif ($_->{container} == $self->{player}{tag}) {
1757 $INVR_LBL->set_text ("Player");
1758 $INV->set_items ($self->{container}{$self->{player}{tag}})
1759 } else {
1760 $OPENCONT = $_->{container};
1761 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1369 $INV->set_items ($self->{container}{$_->{container}}); 1762 $INVR->set_items ($self->{container}{$_->{container}});
1370 } 1763 }
1371 } 1764 }
1372} 1765}
1373 1766
1374sub conn::item_update { 1767sub conn::item_update {
1375 my ($self, $item) = @_; 1768 my ($self, $item) = @_;
1376 1769
1377 update_floorbox if $item->{container} == 0; 1770 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1378 if ($self->{player}{tag} == $item->{container}) { 1771
1772 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1773 $OPENCONT = 0;
1774 $INVR_LBL->set_text ("Floor");
1775 $INVR->set_items ($self->{container}{0});
1776
1777 $item->{widget}->update_item
1778 if $item->{widget};
1779 } else {
1780 if ($item->{container} == 0) {
1781 update_floorbox;
1782 $OPENCONT = 0;
1783 $INVR_LBL->set_text ("Floor");
1784 $INVR->set_items ($self->{container}{0});
1785 } elsif ($item->{container} == $self->{player}{tag}) {
1379 $INV->set_items ($self->{container}{$item->{container}}); 1786 $INV->set_items ($self->{container}{$item->{container}})
1787 }
1380 } 1788 }
1381} 1789}
1382 1790
1383%SDL_CB = ( 1791%SDL_CB = (
1384 CFClient::SDL_QUIT => sub { 1792 CFClient::SDL_QUIT => sub {
1385 Event::unloop -1; 1793 Event::unloop -1;
1386 }, 1794 },
1387 CFClient::SDL_VIDEORESIZE => sub { 1795 CFClient::SDL_VIDEORESIZE => sub {
1388 }, 1796 },
1389 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1797 CFClient::SDL_VIDEOEXPOSE => sub {
1798 CFClient::UI::full_refresh;
1799 },
1390 CFClient::SDL_ACTIVEEVENT => sub { 1800 CFClient::SDL_ACTIVEEVENT => sub {
1391# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1801# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1392 }, 1802 },
1393 CFClient::SDL_KEYDOWN => sub { 1803 CFClient::SDL_KEYDOWN => sub {
1394 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1804 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1398 video_init; 1808 video_init;
1399 } else { 1809 } else {
1400 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1810 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1401 } 1811 }
1402 }, 1812 },
1403 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1813 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1404 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1814 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1405 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1815 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1406 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1816 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1407 CFClient::SDL_USEREVENT => \&audio_music_finished, 1817 CFClient::SDL_USEREVENT => sub {
1818 if ($_[0]{code} == 1) {
1819 audio_channel_finished $_[0]{data1};
1820 } elsif ($_[0]{code} == 0) {
1821 audio_music_finished;
1822 }
1823 },
1408); 1824);
1409 1825
1410############################################################################# 1826#############################################################################
1411 1827
1412$SIG{INT} = $SIG{TERM} = sub { exit }; 1828$SIG{INT} = $SIG{TERM} = sub { exit };
1413 1829
1414CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1415
1416$TILECACHE = CFClient::db_table "tilecache";
1417$FACEMAP = CFClient::db_table "facemap";
1418
1419my %DEF_CFG = (
1420 sdl_mode => 0,
1421 width => 640,
1422 height => 480,
1423 fullscreen => 0,
1424 fast => 0,
1425 map_scale => 0.5,
1426 fow_enable => 1,
1427 fow_intensity => 0.45,
1428 fow_smooth => 0,
1429 gui_fontsize => 1,
1430 log_fontsize => 1,
1431 gauge_fontsize => 1,
1432 gauge_size => 0.35,
1433 stat_fontsize => 1,
1434 mapsize => 100,
1435 host => "crossfire.schmorp.de",
1436 say_command => 'say',
1437 audio_enable => 1,
1438 bgm_enable => 1,
1439 bgm_volume => 0.25,
1440);
1441
1442while (my ($k, $v) = each %DEF_CFG) {
1443 $CFG->{$k} = $v unless exists $CFG->{$k};
1444}
1445
1446sdl_init;
1447
1448@SDL_MODES = reverse
1449 grep $_->[0] >= 640 && $_->[1] >= 480,
1450 CFClient::SDL_ListModes;
1451
1452@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1453
1454$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1455
1456{ 1830{
1831 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1832
1833 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1834
1835 $TILECACHE = CFClient::db_table "tilecache";
1836 $FACEMAP = CFClient::db_table "facemap";
1837
1838 my %DEF_CFG = (
1839 sdl_mode => 0,
1840 width => 640,
1841 height => 480,
1842 fullscreen => 0,
1843 fast => 0,
1844 map_scale => 1,
1845 fow_enable => 1,
1846 fow_intensity => 0.45,
1847 fow_smooth => 0,
1848 gui_fontsize => 1,
1849 log_fontsize => 1,
1850 gauge_fontsize=> 1,
1851 gauge_size => 0.35,
1852 stat_fontsize => 1,
1853 mapsize => 100,
1854 host => "crossfire.schmorp.de",
1855 say_command => 'say',
1856 audio_enable => 1,
1857 bgm_enable => 1,
1858 bgm_volume => 0.25,
1859 output_sync => 1,
1860 output_count => 1,
1861 );
1862
1863 while (my ($k, $v) = each %DEF_CFG) {
1864 $CFG->{$k} = $v unless exists $CFG->{$k};
1865 }
1866
1867 sdl_init;
1868
1869 @SDL_MODES = reverse
1870 grep $_->[0] >= 640 && $_->[1] >= 480,
1871 CFClient::SDL_ListModes;
1872
1873 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1874
1875 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1876
1877 {
1457 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1878 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1458 DejaVuSans.ttf 1879 DejaVuSans.ttf
1459 DejaVuSansMono.ttf 1880 DejaVuSansMono.ttf
1460 DejaVuSans-Bold.ttf 1881 DejaVuSans-Bold.ttf
1461 DejaVuSansMono-Bold.ttf 1882 DejaVuSansMono-Bold.ttf
1462 DejaVuSans-Oblique.ttf 1883 DejaVuSans-Oblique.ttf
1463 DejaVuSansMono-Oblique.ttf 1884 DejaVuSansMono-Oblique.ttf
1464 DejaVuSans-BoldOblique.ttf 1885 DejaVuSans-BoldOblique.ttf
1465 DejaVuSansMono-BoldOblique.ttf 1886 DejaVuSansMono-BoldOblique.ttf
1466 ); 1887 );
1467 1888
1468 CFClient::add_font $_ for @fonts; 1889 CFClient::add_font $_ for @fonts;
1469 1890
1891 CFClient::pango_init;
1892
1470 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1893 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1471 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1894 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1472 1895
1473 $FONT_PROP->make_default; 1896 $FONT_PROP->make_default;
1474} 1897 }
1475 1898
1899# compare mono (ft) vs. rgba (cairo)
1900# ft - 1.8s, cairo 3s, even in alpha-only mode
1901# for my $rgba (0..1) {
1902# my $t1 = Time::HiRes::time;
1903# for (1..1000) {
1904# my $layout = CFClient::Layout->new ($rgba);
1905# $layout->set_text ("hallo" x 100);
1906# $layout->render;
1907# }
1908# my $t2 = Time::HiRes::time;
1909# warn $t2-$t1;
1910# }
1911
1476video_init; 1912 video_init;
1477audio_init; 1913 audio_init;
1914}
1478 1915
1479Event::loop; 1916Event::loop;
1480 1917
1481END { CFClient::SDL_Quit } 1918END { CFClient::SDL_Quit }
1482 1919
1920=head1 NAME
1921
1483=head1 pclient - Crossfire+ and Crossfire game client 1922pclient - A Crossfire+ and Crossfire game client
1484 1923
1485Pclient is a Crossfire+ and Crossfire game client. 1924=head1 SYNOPSIS
1486 1925
1487=head2 Features 1926Just run it - no commandline arguments are supported.
1488
1489=over 4
1490
1491=item Fullscreen Map
1492
1493PClient can uses a fullscreen map, which greatly enhances how much of the
1494game world you can see.
1495
1496=item Persistent Map Cache (Crossfire+ only)
1497
1498PClient can persistently cache all map data it received from the
1499server. This not only allows it to display an overview map, but also
1500ensures that once-explored areas will be available the next time you want
1501to explore more.
1502
1503=item Hardware acceleration
1504
1505Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1506acceleration. Most modern graphics cards have difficulties with 2D
1507acceleration, while 3D graphics is accelerated well.
1508
1509=item No arbitrary limits
1510
1511Unlike other Crossfire clients, pclient does not suffer from arbitrary
1512limits (like a fixed amount of face numbers). There are still limits, but
1513they are not arbitrarily low :)
1514
1515=back
1516 1927
1517=head1 USAGE 1928=head1 USAGE
1518 1929
1519=head2 The Map 1930Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1520 1931fullscreen and interactively.
1521The map is always displayed in the background, behind all other windows and UI elements.
1522
1523#TODO# middle-click scrolls
1524#
1525# keys:
1526#
1527# a apply
1528# keypad moves, kp_5 applies ranged attack to self
1529
1530Starting to type enters the I<completion mode>. In that mode, you can type
1531abbreviations or commands and have them executed as soon as they match a
1532valid command. This is best explained by a few examples:
1533
1534Typing B<climb> will display a list of commands with I<climb> in their
1535name, such as I<ready_skill climbing> and I<use_skill climbing>.
1536
1537You can abbreviate commands by typing only the first character of every
1538word. For example, typing I<iwor> will likely select I<invoke word of
1539recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1540will likely select I<ready_skill climbing> and I<usl> will give you
1541I<use_skill levitation>.
1542
1543=head2 The map overview
1544
1545#TODO#
1546
1547=head2 The Status area in the lower right corner
1548
1549#TODO#
1550
1551=head2 The I<Statistics>/I>Stats> window
1552
1553#TODO#
1554
1555=head1 FAQ
1556
1557=over 4
1558
1559=item The client is very sluggish and slow, what can I do about this?
1560
1561Most likely, you don't have accelerated OpenGL support. Try to find a
1562newer driver, or a driver from your hardware vendor, that features OpenGL
1563support.
1564
1565If this is not an option, the following Setup options reduce the load and
1566will likely make the client playable with sofwtare rendering (it will
1567still be slow, though):
1568
1569=over 4
1570
1571=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1572
1573=item Enable B<Fast & Ugly> mode
1574
1575=item Disable B<Fog of War>
1576
1577=item Increase B<Map Scale>
1578
1579=back
1580
1581=back
1582 1932
1583=head1 AUTHOR 1933=head1 AUTHOR
1584 1934
1585Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1935Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1586 1936

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