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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.170 by root, Mon Apr 24 03:19:42 2006 UTC vs.
Revision 1.199 by root, Mon May 8 15:12:39 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
81our $LOGIN_BUTTON;
51 82
83our $FLOORBOX;
52our $GAUGES; 84our $GAUGES;
53our $STATWIDS; 85our $STATWIDS;
54 86
55our $SDL_ACTIVE; 87our $SDL_ACTIVE;
56our %SDL_CB; 88our %SDL_CB;
61 93
62our $ALT_ENTER_MESSAGE; 94our $ALT_ENTER_MESSAGE;
63our $STATUS_LINE; 95our $STATUS_LINE;
64our $DEBUG_STATUS; 96our $DEBUG_STATUS;
65 97
98our $INVWIN;
99our $INV;
100
66sub status { 101sub status {
67 $STATUS_LINE->set_text ($_[0]); 102 $STATUS_LINE->set_text ($_[0]);
68 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
69} 104}
70 105
72 $DEBUG_STATUS->set_text ($_[0]); 107 $DEBUG_STATUS->set_text ($_[0]);
73 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
74} 109}
75 110
76sub start_game { 111sub start_game {
112 $LOGIN_BUTTON->set_text ("Logout");
113
77 status "logging in..."; 114 status "logging in...";
78 115
79 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 116 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
80 117
81 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 118 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
82 119
83 $MAP = new CFClient::Map $mapsize, $mapsize; 120 $MAP = new CFClient::Map $mapsize, $mapsize;
84 121
85 my ($host, $port) = split /:/, $CFG->{host}; 122 my ($host, $port) = split /:/, $CFG->{host};
86 123
87 $CONN = new conn 124 $CONN = eval {
125 new conn
88 host => $host, 126 host => $host,
89 port => $port || 13327, 127 port => $port || 13327,
90 user => $CFG->{user}, 128 user => $CFG->{user},
91 pass => $CFG->{password}, 129 pass => $CFG->{password},
92 mapw => $mapsize, 130 mapw => $mapsize,
93 maph => $mapsize, 131 maph => $mapsize,
132 ;
94 ; 133 };
95 134
135 if ($CONN) {
96 status "login successful"; 136 status "login successful";
97 137
98 CFClient::lowdelay fileno $CONN->{fh}; 138 CFClient::lowdelay fileno $CONN->{fh};
139 } else {
140 status "unable to connect";
141 stop_game();
142 }
99} 143}
100 144
101sub stop_game { 145sub stop_game {
146 status "connection closed";
147 $LOGIN_BUTTON->set_text ("Login");
102 undef $CONN; 148 undef $CONN;
103} 149}
104 150
105sub client_setup { 151sub client_setup {
106 my $dialog = new CFClient::UI::FancyFrame 152 my $dialog = new CFClient::UI::FancyFrame
283 audio_shutdown (); 329 audio_shutdown ();
284 audio_init (); 330 audio_init ();
285 } 331 }
286 ); 332 );
287 333
334 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
335 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
336 text => $CFG->{say_command},
337 tooltip => "This is the command that will be used if you write a line in the message window entry. "
338 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
339 ."But you could also set it to 'tell <playername>' to only chat with that user.",
340 connect_changed => sub {
341 my ($self, $value) = @_;
342 $CFG->{say_command} = $value;
343 }
344 );
345
288 $dialog 346 $dialog
289} 347}
290 348
291sub set_stats_window_fontsize { 349sub set_stats_window_fontsize {
292 for (values %{$STATWIDS}) { 350 for (values %{$STATWIDS}) {
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 366# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 367
310 my $win = new CFClient::UI::Frame ( 368 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 369 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 370 );
313 $win->add (my $vb = new CFClient::UI::VBox); 371 $win->add (my $hbox = new CFClient::UI::HBox
314 372 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 373 (new CFClient::UI::HBox expand => 1),
374 ($FLOORBOX = new CFClient::UI::VBox),
375 (my $vbox = new CFClient::UI::VBox),
376 ],
377 );
316 378
379 $vbox->add (new CFClient::UI::HBox
380 expand => 1,
381 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 382 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 383 (my $hb = new CFClient::UI::HBox),
384 ],
385 );
386
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 387 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
388 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 389 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
390 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 391 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
392 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 393 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
394 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
323 395
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 396 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
397 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 398 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
399 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 400
327 $GAUGES = { 401 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 402 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 403 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 404 };
333 407
334 $win 408 $win
335} 409}
336 410
337sub make_stats_window { 411sub make_stats_window {
338 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 412 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
339 413
340 $tgw->add (my $vb = new CFClient::UI::VBox); 414 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
341 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 415 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
342 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 416 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
343 417
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 418 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 419
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 421
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 422 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 423
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 424 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 425 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 426 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 427 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 428 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 429 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 430 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
431 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 432
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 433 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 434 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 435 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 436 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 437 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 438 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
439 ) {
440 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 441
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 442 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 443 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 444 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 445 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 446 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 447
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 448 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 449
380 my $row = 0; 450 my $row = 0;
381 my $col = 0; 451 my $col = 0;
382 452
383 my %resist_names = ( 453 my %resist_names = (
384 slow => "Slow", 454 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
385 holyw => "Holy Word", 455 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
386 conf => "Confusion", 456 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
387 fire => "Fire", 457 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
388 depl => "Depletion", 458 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 459 magic => "Magic (resistance to magic spells like magic missile or similar)",
390 drain => "Draining", 460 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 461 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
392 pois => "Poison", 462 pois => "Poison (resistance to getting poisoned)",
393 para => "Paralysation", 463 para => "Paralysation (this resistance affects the chance you get paralysed)",
394 deat => "Death", 464 deat => "Death (resistance against death spells)",
395 phys => "Physical", 465 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
396 blind => "Blind", 466 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
397 fear => "Fear", 467 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
398 tund => "Turn undead", 468 tund => "Turn undead",
399 elec => "Electricity", 469 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
400 cold => "Cold", 470 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
401 ghit => "Ghost hit", 471 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 472 );
403 for (qw/slow holyw conf fire depl magic 473 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 474 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 475 blind fear tund elec cold ghit/)
406 { 476 {
407 $tbl2->add ($col, $row, 477 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 478 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 479 new CFClient::UI::Label
480 font => $FONT_FIXED,
410 template => "-100%", 481 template => "-100%",
411 align => +1, 482 align => +1,
412 valign => 0, 483 valign => 0,
484 can_events => 1,
485 can_hover => 1,
413 tooltip => $resist_names{$_} 486 tooltip => $resist_names{$_},
414 ); 487 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 488 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
489 font => $FONT_FIXED,
416 can_hover => 1, 490 can_hover => 1,
417 can_events => 1, 491 can_events => 1,
418 image => "ui/resist/resist_$_.png", 492 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 493 tooltip => $resist_names{$_},
420 ); 494 );
421 495
422 $row++; 496 $row++;
423 if ($row % 6 == 0) { 497 if ($row % 6 == 0) {
424 $col += 2; 498 $col += 2;
503 577
504} 578}
505 579
506sub metaserver_dialog { 580sub metaserver_dialog {
507 my $dialog = new CFClient::UI::FancyFrame 581 my $dialog = new CFClient::UI::FancyFrame
508 title => "Metaserver", 582 title => "Server List",
509 child => (my $vbox = new CFClient::UI::VBox); 583 child => (my $vbox = new CFClient::UI::VBox);
510 584
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 585 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 586
513 $dialog 587 $dialog
514} 588}
589
590my $METASERVER_ATIME;
515 591
516sub update_metaserver { 592sub update_metaserver {
517 my ($HOST) = @_; 593 my ($HOST) = @_;
518 594
519 status "fetching metaserver list..."; 595 return if $METASERVER_ATIME > time;
596 $METASERVER_ATIME = time + 60;
597
598 my $table = $METASERVER->{table};
599 $table->clear;
600 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 601
521 my $buf; 602 my $buf;
522 603
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 604 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
605
606 unless ($fh) {
607 $label->set_text ("unable to contact metaserver: $!");
608 return;
609 }
524 610
525 Event->io (fd => $fh, poll => 'r', cb => sub { 611 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 612 my $res = sysread $fh, $buf, 8192, length $buf;
527 613
528 if (!defined $res) { 614 if (!defined $res) {
529 $_[0]->w->cancel; 615 $_[0]->w->cancel;
530 status "metaserver: $!"; 616 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 617 } elsif ($res == 0) {
532 $_[0]->w->cancel; 618 $_[0]->w->cancel;
533 status "server list retrieved"; 619 status "server list retrieved";
534 620
535 my $table = $METASERVER->{table}; 621 utf8::decode $buf if utf8::valid $buf;
536 622
537 $table->clear; 623 $table->clear;
538 624
539 my @col = qw(Use #Users Host Uptime Version Description); 625 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 626 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 650 $m = [$users, $host, $uptime, $version, $desc];
565 651
566 $y++; 652 $y++;
567 653
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 654 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 655 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 656 $HOST->set_text ($CFG->{host} = $host);
571 }), 657 }),
572 (new CFClient::UI::Empty expand => 1), 658 (new CFClient::UI::Empty expand => 1),
573 ]); 659 ]);
574 660
633 my ($self, $value) = @_; 719 my ($self, $value) = @_;
634 $CFG->{password} = $value; 720 $CFG->{password} = $value;
635 } 721 }
636 ); 722 );
637 723
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.",
644 connect_changed => sub {
645 my ($self, $value) = @_;
646 $CFG->{say_command} = $value;
647 }
648 );
649
650 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 724 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
651 $table->add (1, 7, new CFClient::UI::Slider 725 $table->add (1, 7, new CFClient::UI::Slider
652 req_w => 100, 726 req_w => 100,
653 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 727 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
654 tooltip => "This is the size of the portion of the map update the server sends you. " 728 tooltip => "This is the size of the portion of the map update the server sends you. "
658 732
659 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 733 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
660 }, 734 },
661 ); 735 );
662 736
663 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 737 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
738 expand => 1,
739 align => 0,
740 text => "Login",
741 connect_activate => sub {
742 $CONN ? stop_game
664 start_game; 743 : start_game;
744 },
665 }); 745 );
666 746
667 $dialog 747 $dialog
668} 748}
669 749
670sub message_window { 750sub message_window {
671 my $window = new CFClient::UI::FancyFrame 751 my $window = new CFClient::UI::FancyFrame
672 title => "Messages", 752 title => "Messages",
673 border_bg => [1, 1, 1, 0.5], 753 border_bg => [1, 1, 1, 1],
674 bg => [0.3, 0.3, 0.3, 0.8], 754 bg => [0, 0, 0, 0.5],
675 user_w => int $::WIDTH / 3, 755 user_w => int $::WIDTH / 3,
676 user_h => int $::HEIGHT / 5, 756 user_h => int $::HEIGHT / 5,
677 child => (my $vbox = new CFClient::UI::VBox); 757 child => (my $vbox = new CFClient::UI::VBox);
678 758
679 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 759 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
719 }; 799 };
720 800
721 $window 801 $window
722} 802}
723 803
804sub make_inventory_window {
805 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
806 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
807 $invwin
808}
809
724sub sdl_init { 810sub sdl_init {
725 CFClient::SDL_Init 811 CFClient::SDL_Init
726 and die "SDL::Init failed!\n"; 812 and die "SDL::Init failed!\n";
727} 813}
728 814
729sub video_init { 815sub video_init {
730 sdl_init; 816 sdl_init;
817
818 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
731 819
732 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 820 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
733 $FULLSCREEN = $CFG->{fullscreen}; 821 $FULLSCREEN = $CFG->{fullscreen};
734 $FAST = $CFG->{fast}; 822 $FAST = $CFG->{fast};
735 823
759 fontsize => 0.8, 847 fontsize => 0.8,
760 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 848 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
761 $ALT_ENTER_MESSAGE->show; 849 $ALT_ENTER_MESSAGE->show;
762 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 850 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
763 851
764 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 852 CFClient::UI::FancyFrame->new (
765 $MAPWIDGET->focus_in; 853 border_bg => [1, 1, 1, 192/255],
854 bg => [1, 1, 1, 0],
855 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
856 )->show;
857
858 $MAPWIDGET = new CFClient::MapWidget;
766 $MAPWIDGET->connect (activate_console => sub { 859 $MAPWIDGET->connect (activate_console => sub {
767 my ($mapwidget, $preset) = @_; 860 my ($mapwidget, $preset) = @_;
768 861
769 if ($CONSOLE) { 862 if ($CONSOLE) {
770 $CONSOLE->{input}->{auto_activated} = 1; 863 $CONSOLE->{input}->{auto_activated} = 1;
773 if ($preset && $CONSOLE->{input}->get_text eq '') { 866 if ($preset && $CONSOLE->{input}->get_text eq '') {
774 $CONSOLE->{input}->set_text ($preset); 867 $CONSOLE->{input}->set_text ($preset);
775 } 868 }
776 } 869 }
777 }); 870 });
871 $MAPWIDGET->show;
872 $MAPWIDGET->focus_in;
778 873
779 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 874 $BUTTONBAR = new CFClient::UI::HBox;
780 875
781 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 876 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
782 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 877 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
783 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 878 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
784 879
785 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 880 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
881
786 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
787 884
788 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 885 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
789 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 886 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
790 status "Configuration Saved"; 887 status "Configuration Saved";
791 }); 888 });
792 889
890 $BUTTONBAR->show;
891
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 892 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
794} 893}
795 894
796sub video_shutdown { 895sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = []; 896 $CFClient::UI::ROOT->{children} = [];
897 undef $CFClient::UI::GRAB;
898 undef $CFClient::UI::HOVER;
798 undef $SDL_ACTIVE; 899 undef $SDL_ACTIVE;
799} 900}
800 901
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 902my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 903my $bgmusic;#TODO#hack#d#
904
905sub audio_channel_finished {
906 my ($channel) = @_;
907
908 warn "channel $channel finished\n";#d#
909}
803 910
804sub audio_music_finished { 911sub audio_music_finished {
805 return unless $CFG->{bgm_enable}; 912 return unless $CFG->{bgm_enable};
806 913
807 # TODO: hack, do play loop and mood music 914 # TODO: hack, do play loop and mood music
811 push @bgmusic, shift @bgmusic; 918 push @bgmusic, shift @bgmusic;
812} 919}
813 920
814sub audio_init { 921sub audio_init {
815 if ($CFG->{audio_enable}) { 922 if ($CFG->{audio_enable}) {
816 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 923 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
817 $SDL_MIXER = !CFClient::Mix_OpenAudio; 924 $SDL_MIXER = !CFClient::Mix_OpenAudio;
818 CFClient::Mix_AllocateChannels 8; 925 CFClient::Mix_AllocateChannels 8;
819 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 926 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
820 927
821 audio_music_finished; 928 audio_music_finished;
976# at worst. 1083# at worst.
977sub conn::flood_fill { 1084sub conn::flood_fill {
978 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1085 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
979 1086
980 # the server does not allow map paths > 6 1087 # the server does not allow map paths > 6
981 return if 6 <= length $path; 1088 return if 7 <= length $path;
982 1089
983 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1090 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
984 1091
985 for ( 1092 for (
986 [1, 0, -1], 1093 [1, 0, -1],
1029 1136
1030 $self->flush_map; 1137 $self->flush_map;
1031 1138
1032 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1139 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1033 1140
1034 my $mapmapw = 250; 1141 my $mapmapw = $MAPMAP->{w};
1035 my $mapmaph = 250; 1142 my $mapmaph = $MAPMAP->{h};
1036 1143
1037 $self->{neigh_rect} = [ 1144 $self->{neigh_rect} = [
1038 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1145 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1039 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1146 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1040 ]; 1147 ];
1083 } 1190 }
1084 1191
1085gotid: 1192gotid:
1086 $face->{id} = $id; 1193 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1194 $MAP->set_face ($facenum => $id);
1195 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1196 $TILECACHE->get ($id)
1089} 1197}
1090 1198
1091sub conn::face_update { 1199sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1200 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1208 my ($self, $id, $data) = @_;
1101 1209
1102 $self->{texture}[$id] ||= do { 1210 $self->{texture}[$id] ||= do {
1103 my $tex = 1211 my $tex =
1104 new_from_image CFClient::Texture 1212 new_from_image CFClient::Texture
1105 $data, minify => 1; 1213 $data, minify => 1, mipmap => 1;
1106 1214
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1215 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1216 $MAPWIDGET->update;
1109 1217
1110 $tex 1218 $tex
1214} 1322}
1215 1323
1216sub conn::spell_add { 1324sub conn::spell_add {
1217 my ($self, $spell) = @_; 1325 my ($self, $spell) = @_;
1218 1326
1327 # TODO
1328 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1219 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1329 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1220 });
1221 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1330 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1222 });
1223} 1331}
1224 1332
1225sub conn::spell_delete { 1333sub conn::spell_delete {
1226 my ($self, $spell) = @_; 1334 my ($self, $spell) = @_;
1227} 1335}
1228 1336
1229sub conn::addme_success { 1337sub conn::addme_success {
1230 my ($self) = @_; 1338 my ($self) = @_;
1231 1339
1232 for my $skill (values %{$self->{skill_info}}) { 1340 for my $skill (values %{$self->{skill_info}}) {
1233 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1341 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1342 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1343 }
1344}
1345
1346sub update_floorbox {
1347 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1348 $FLOORBOX->clear;
1349 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1350
1351 # we basically have to use the same sorting as everybody else
1352 for my $item (@{ $CONN->{container}{0} }) {
1353 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1234 }); 1354 }
1235 $MAPWIDGET->add_command ("use_skill $skill", "", sub {
1236 }); 1355 });
1237 } 1356 refresh;
1238} 1357}
1239 1358
1240sub conn::container_add { 1359sub conn::container_add {
1241 my ($self, $id, $items) = @_; 1360 my ($self, $id, $items) = @_;
1242 1361
1243 # 0 floor 1362 update_floorbox if $id == 0;
1363 if ($self->{player}{tag} == $id) {
1364 $INV->set_items ($self->{container}{$self->{player}{tag}});
1365 }
1244 # $self-<{player}{tag} => player inv 1366 # $self-<{player}{tag} => player inv
1245 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1246} 1368}
1247 1369
1248sub conn::container_clear { 1370sub conn::container_clear {
1249 my ($self, $id) = @_; 1371 my ($self, $id) = @_;
1372
1373 update_floorbox if $id == 0;
1374 if ($self->{player}{tag} == $id) {
1375 $INV->set_items ($self->{container}{$id});
1376 }
1377
1250# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1378# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1379}
1380
1381sub conn::item_delete {
1382 my ($self, @items) = @_;
1383
1384 for (@items) {
1385 update_floorbox if $_->{container} == 0;
1386 if ($self->{player}{tag} == $_->{container}) {
1387 $INV->set_items ($self->{container}{$_->{container}});
1388 }
1389 }
1390}
1391
1392sub conn::item_update {
1393 my ($self, $item) = @_;
1394
1395 update_floorbox if $item->{container} == 0;
1396 if ($self->{player}{tag} == $item->{container}) {
1397 $INV->set_items ($self->{container}{$item->{container}});
1398 }
1251} 1399}
1252 1400
1253%SDL_CB = ( 1401%SDL_CB = (
1254 CFClient::SDL_QUIT => sub { 1402 CFClient::SDL_QUIT => sub {
1255 Event::unloop -1; 1403 Event::unloop -1;
1268 video_init; 1416 video_init;
1269 } else { 1417 } else {
1270 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1418 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1271 } 1419 }
1272 }, 1420 },
1273 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1421 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1274 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1422 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1275 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1423 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1276 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1424 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1277 CFClient::SDL_USEREVENT => \&audio_music_finished, 1425 CFClient::SDL_USEREVENT => sub {
1426 if ($_[0]{code} == 1) {
1427 audio_channel_finished $_[0]{data1};
1428 } elsif ($_[0]{code} == 0) {
1429 audio_music_finished;
1430 }
1431 },
1278); 1432);
1279 1433
1280############################################################################# 1434#############################################################################
1281 1435
1282$SIG{INT} = $SIG{TERM} = sub { exit }; 1436$SIG{INT} = $SIG{TERM} = sub { exit };
1437
1438CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1283 1439
1284$TILECACHE = CFClient::db_table "tilecache"; 1440$TILECACHE = CFClient::db_table "tilecache";
1285$FACEMAP = CFClient::db_table "facemap"; 1441$FACEMAP = CFClient::db_table "facemap";
1286
1287CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1288 1442
1289my %DEF_CFG = ( 1443my %DEF_CFG = (
1290 sdl_mode => 0, 1444 sdl_mode => 0,
1291 width => 640, 1445 width => 640,
1292 height => 480, 1446 height => 480,
1348 1502
1349Event::loop; 1503Event::loop;
1350 1504
1351END { CFClient::SDL_Quit } 1505END { CFClient::SDL_Quit }
1352 1506
1507=head1 pclient - Crossfire+ and Crossfire game client
1353 1508
1509Pclient is a Crossfire+ and Crossfire game client.
1510
1511=head2 Features
1512
1513=over 4
1514
1515=item Fullscreen Map
1516
1517PClient can uses a fullscreen map, which greatly enhances how much of the
1518game world you can see.
1519
1520=item Persistent Map Cache (Crossfire+ only)
1521
1522PClient can persistently cache all map data it received from the
1523server. This not only allows it to display an overview map, but also
1524ensures that once-explored areas will be available the next time you want
1525to explore more.
1526
1527=item Hardware acceleration
1528
1529Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1530acceleration. Most modern graphics cards have difficulties with 2D
1531acceleration, while 3D graphics is accelerated well.
1532
1533=item No arbitrary limits
1534
1535Unlike other Crossfire clients, pclient does not suffer from arbitrary
1536limits (like a fixed amount of face numbers). There are still limits, but
1537they are not arbitrarily low :)
1538
1539=back
1540
1541=head1 USAGE
1542
1543=head2 The Map
1544
1545The map is always displayed in the background, behind all other windows and UI elements.
1546
1547#TODO# middle-click scrolls
1548#
1549# keys:
1550#
1551# a apply
1552# keypad moves, kp_5 applies ranged attack to self
1553
1554Starting to type enters the I<completion mode>. In that mode, you can type
1555abbreviations or commands and have them executed as soon as they match a
1556valid command. This is best explained by a few examples:
1557
1558Typing B<climb> will display a list of commands with I<climb> in their
1559name, such as I<ready_skill climbing> and I<use_skill climbing>.
1560
1561You can abbreviate commands by typing only the first character of every
1562word. For example, typing I<iwor> will likely select I<invoke word of
1563recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1564will likely select I<ready_skill climbing> and I<usl> will give you
1565I<use_skill levitation>.
1566
1567=head2 The map overview
1568
1569#TODO#
1570
1571=head2 The Status area in the lower right corner
1572
1573#TODO#
1574
1575=head2 The I<Statistics>/I>Stats> window
1576
1577#TODO#
1578
1579=head1 FAQ
1580
1581=over 4
1582
1583=item The client is very sluggish and slow, what can I do about this?
1584
1585Most likely, you don't have accelerated OpenGL support. Try to find a
1586newer driver, or a driver from your hardware vendor, that features OpenGL
1587support.
1588
1589If this is not an option, the following Setup options reduce the load and
1590will likely make the client playable with sofwtare rendering (it will
1591still be slow, though):
1592
1593=over 4
1594
1595=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1596
1597=item Enable B<Fast & Ugly> mode
1598
1599=item Disable B<Fog of War>
1600
1601=item Increase B<Map Scale>
1602
1603=back
1604
1605=back
1606
1607=head1 AUTHOR
1608
1609Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1610
1611
1612

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