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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.199 by root, Mon May 8 15:12:39 2006 UTC vs.
Revision 1.243 by root, Wed May 24 03:29:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 $LOGIN_BUTTON->set_text ("Logout");
113
114 status "logging in..."; 121 status "logging in...";
115 122
116 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
117 124
118 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
119
120 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
121 127
122 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
123 129
124 $CONN = eval { 130 $CONN = eval {
131 maph => $mapsize, 137 maph => $mapsize,
132 ; 138 ;
133 }; 139 };
134 140
135 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
136 status "login successful"; 145 status "login successful";
137 146
138 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
139 } else { 150 } else {
140 status "unable to connect"; 151 status "unable to connect";
141 stop_game(); 152 stop_game();
142 } 153 }
143} 154}
144 155
145sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
146 status "connection closed"; 159 status "connection closed";
147 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
148 undef $CONN; 168 undef $MAP;
149} 169}
150 170
151sub client_setup { 171sub client_setup {
152 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
153 title => "Client Setup", 173 title => "Client Setup",
155 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
156 176
157 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
158 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
159 179
160 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
161 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
162 182
163 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
164 my ($self, $value) = @_; 184 my ($self, $value) = @_;
165 185
190 } 210 }
191 ); 211 );
192 212
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
194 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
195 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
196 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
197 connect_changed => sub { 217 connect_changed => sub {
198 my ($self, $value) = @_; 218 my ($self, $value) = @_;
199 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
200 } 220 }
201 ); 221 );
202 222
203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
204 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
210 } 230 }
211 ); 231 );
212 232
213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
214 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
216 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
217 connect_changed => sub { 237 connect_changed => sub {
218 my ($self, $value) = @_; 238 my ($self, $value) = @_;
219 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
220 } 240 }
231 } 251 }
232 ); 252 );
233 253
234 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
235 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
236 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
237 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
238 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
239 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
240# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
241 }
242 ); 259 );
243 260
244 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
245 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
246 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
247 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
248 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
249 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
250 }
251 ); 266 );
252 267
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
254 269
255 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
258 connect_changed => sub { 273 connect_changed => sub {
259 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
260 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
261 } 286 }
262 ); 287 );
263 288
264 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
265 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
266 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
267 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
268 connect_changed => sub { 293 connect_changed => sub {
269 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
270 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
271 $GAUGES->{win}->set_size ($WIDTH, $h);
272 $GAUGES->{win}->move (0, $HEIGHT - $h);
273 }
274 );
275
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
277 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
279 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
280 connect_changed => sub {
281 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
282 &set_gauge_window_fontsize;
283 } 296 }
284 ); 297 );
285 298
286 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
287 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
312 connect_changed => sub { 325 connect_changed => sub {
313 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
314 } 327 }
315 ); 328 );
316 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
317 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
318 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
319 connect_changed => sub { 332 connect_changed => sub {
320 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
321 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
322 } 335 }
360# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
361# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
362} 375}
363 376
364sub make_gauge_window { 377sub make_gauge_window {
365 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
366# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
367 379
368 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
369 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
370 ); 384 );
385
371 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
372 children => [ 387 children => [
373 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
374 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
375 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
376 ], 394 ],
377 ); 395 );
378 396
379 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
383 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
384 ], 402 ],
385 ); 403 );
386 404
387 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
388 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
389 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
390 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
391 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
392 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
393 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
394 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
395 413
396 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
397 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
398 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
399 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
400 418
401 $GAUGES = { 419 $GAUGES = {
402 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
403 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
404 }; 422 };
407 425
408 $win 426 $win
409} 427}
410 428
411sub make_stats_window { 429sub make_stats_window {
412 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
413 431
414 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
415 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
416 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
417 439
418 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
419
420 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
421 442
422 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
423 444
424 for ( 445 for (
425 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
426 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
427 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
428 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
429 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
430 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
431 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
432 453
433 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
434 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
435 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
436 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
437 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
438 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
439 ) { 460 ) {
440 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
441 462
442 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
443 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
444 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
445 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
446 } 467 }
447 468
448 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
449 470
450 my $row = 0; 471 my $row = 0;
451 my $col = 0; 472 my $col = 0;
452 473
453 my %resist_names = ( 474 my %resist_names = (
454 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
455 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
456 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
457 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
458 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
459 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
460 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
461 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
462 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
463 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
464 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
465 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
466 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
467 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
468 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
469 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
470 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
471 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
472 ); 493 );
473 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
474 drain acid pois para deat phys 495 drain acid pois para deat phys
475 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
476 { 497 {
656 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
657 }), 678 }),
658 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
659 ]); 680 ]);
660 681
661 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
662 for 0 .. $#$m; 684 for 0 .. $#$m;
663 } 685 }
664 } 686 }
665 }); 687 });
666} 688}
689 711
690 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
691 713
692 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
693 expand => 1, 715 expand => 1,
694 text => "Metaserver", 716 text => "Server List",
695 other => $METASERVER, 717 other => $METASERVER,
696 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
697 connect_open => sub { 719 connect_open => sub {
698 update_metaserver $HOST; 720 update_metaserver $HOST;
699 } 721 }
700 ); 722 );
701 } 723 }
722 ); 744 );
723 745
724 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
725 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
726 req_w => 100, 748 req_w => 100,
727 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
728 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
729 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
730 connect_changed => sub { 752 connect_changed => sub {
731 my ($self, $value) = @_; 753 my ($self, $value) = @_;
732 754
733 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
734 }, 756 },
735 ); 757 );
736 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
737 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
738 expand => 1, 774 expand => 1,
739 align => 0, 775 align => 0,
740 text => "Login", 776 text => "Login",
741 connect_activate => sub { 777 connect_activate => sub {
742 $CONN ? stop_game 778 $CONN ? stop_game
749 785
750sub message_window { 786sub message_window {
751 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
752 title => "Messages", 788 title => "Messages",
753 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
754 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
755 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
756 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
757 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
758 794
759 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
760 expand => 1,
761 font => $FONT_FIXED,
762 fontsize => $::CFG->{log_fontsize},
763 );
764 796
765 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
766 connect_focus_in => sub { 802 connect_focus_in => sub {
767 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
768 804
769 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
770 806
799 }; 835 };
800 836
801 $window 837 $window
802} 838}
803 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
804sub make_inventory_window { 870sub make_inventory_window {
805 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
806 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
807 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
808} 924}
809 925
810sub sdl_init { 926sub sdl_init {
811 CFClient::SDL_Init 927 CFClient::SDL_Init
812 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
820 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
821 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
822 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
823 939
824 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
825 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
826 942
827 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
828
829 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
830 945
831 CFClient::gl_init; 946 CFClient::gl_init;
832 947
833 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 948 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
834 949
950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
951
835 ############################################################################# 952 #############################################################################
836 953
954 unless ($DEBUG_STATUS) {
955 # create the widgets
956
837 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 957 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
838 $DEBUG_STATUS->show; 958 $DEBUG_STATUS->show;
839 959
840 $STATUS_LINE = new CFClient::UI::Label 960 $STATUSBOX = new CFClient::UI::Statusbox;
841 padding => 0, 961 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
842 y => $HEIGHT - $FONTSIZE * 1.8;
843 $STATUS_LINE->show;
844 962
845 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 963 (new CFClient::UI::Frame
846 padding => 0, 964 bg => [0, 0, 0, 0.4],
847 fontsize => 0.8, 965 req_y => -1,
848 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 966 child => $STATUSBOX,
849 $ALT_ENTER_MESSAGE->show; 967 )->show;
850 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
851 968
852 CFClient::UI::FancyFrame->new ( 969 CFClient::UI::FancyFrame->new (
853 border_bg => [1, 1, 1, 192/255], 970 border_bg => [1, 1, 1, 192/255],
854 bg => [1, 1, 1, 0], 971 bg => [1, 1, 1, 0],
855 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 972 child => ($MAPMAP = new CFClient::MapWidget::MapMap
973 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
974 ),
856 )->show; 975 )->show;
857 976
858 $MAPWIDGET = new CFClient::MapWidget; 977 $MAPWIDGET = new CFClient::MapWidget;
859 $MAPWIDGET->connect (activate_console => sub { 978 $MAPWIDGET->connect (activate_console => sub {
860 my ($mapwidget, $preset) = @_; 979 my ($mapwidget, $preset) = @_;
861 980
862 if ($CONSOLE) { 981 if ($CONSOLE) {
863 $CONSOLE->{input}->{auto_activated} = 1; 982 $CONSOLE->{input}->{auto_activated} = 1;
864 $CONSOLE->{input}->focus_in; 983 $CONSOLE->{input}->focus_in;
865 984
866 if ($preset && $CONSOLE->{input}->get_text eq '') { 985 if ($preset && $CONSOLE->{input}->get_text eq '') {
867 $CONSOLE->{input}->set_text ($preset); 986 $CONSOLE->{input}->set_text ($preset);
987 }
868 } 988 }
869 } 989 });
870 });
871 $MAPWIDGET->show; 990 $MAPWIDGET->show;
872 $MAPWIDGET->focus_in; 991 $MAPWIDGET->focus_in;
873 992
993 $LOGVIEW = new CFClient::UI::TextView
994 expand => 1,
995 font => $FONT_FIXED,
996 fontsize => $::CFG->{log_fontsize},
997 can_hover => 1,
998 can_events => 1,
999 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1000 ;
1001
874 $BUTTONBAR = new CFClient::UI::HBox; 1002 $BUTTONBAR = new CFClient::UI::HBox;
875 1003
876 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1005 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
877 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1007 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
878 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1009 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
879 1010
880 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1011 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
881 1012
882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1014 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1016 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
884 1017
885 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1018 $BUTTONBAR->add (new CFClient::UI::Button
1019 text => "Save Config",
1020 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1021 connect_activate => sub {
886 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1022 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
887 status "Configuration Saved"; 1023 status "Configuration Saved";
888 }); 1024 },
1025 );
889 1026
1027 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1028 tooltip => "View Documentation");
1029
1030 $BUTTONBAR->add (new CFClient::UI::Button
1031 text => "Quit",
1032 tooltip => "Terminates the program",
1033 connect_activate => sub {
1034 if ($CONN) {
1035 open_quit_dialog;
1036 } else {
1037 exit;
1038 }
1039 },
1040 );
1041
890 $BUTTONBAR->show; 1042 $BUTTONBAR->show;
891 1043
1044 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1045
1046 # delay till geometry is constant
1047 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
892 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1048 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1049 my $widget = $GAUGES->{win};
1050 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1051 });
1052 force_refresh ();
1053 }
893} 1054}
894 1055
895sub video_shutdown { 1056sub video_shutdown {
896 $CFClient::UI::ROOT->{children} = [];
897 undef $CFClient::UI::GRAB;
898 undef $CFClient::UI::HOVER;
899 undef $SDL_ACTIVE; 1057 undef $SDL_ACTIVE;
900} 1058}
901 1059
902my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1060my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
903my $bgmusic;#TODO#hack#d# 1061my $bgmusic;#TODO#hack#d#
904 1062
905sub audio_channel_finished { 1063sub audio_channel_finished {
906 my ($channel) = @_; 1064 my ($channel) = @_;
907 1065
908 warn "channel $channel finished\n";#d# 1066 #warn "channel $channel finished\n";#d#
909} 1067}
910 1068
911sub audio_music_finished { 1069sub audio_music_finished {
912 return unless $CFG->{bgm_enable}; 1070 return unless $CFG->{bgm_enable};
913 1071
920 1078
921sub audio_init { 1079sub audio_init {
922 if ($CFG->{audio_enable}) { 1080 if ($CFG->{audio_enable}) {
923 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1081 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
924 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1082 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1083
1084 unless ($SDL_MIXER) {
1085 status "Unable to open sound device: there will be no sound";
1086 return;
1087 }
1088
925 CFClient::Mix_AllocateChannels 8; 1089 CFClient::Mix_AllocateChannels 8;
926 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1090 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
927 1091
928 audio_music_finished; 1092 audio_music_finished;
929 1093
955} 1119}
956 1120
957my %animate_object; 1121my %animate_object;
958my $animate_timer; 1122my $animate_timer;
959 1123
960my $want_refresh;
961my $can_refresh;
962
963my $fps = 9; 1124my $fps = 9;
964 1125
1126my %demo;#d#
1127
965sub force_refresh { 1128sub force_refresh {
966 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1129 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
967 debug sprintf "%3.2f", $fps; 1130 debug sprintf "%3.2f", $fps;
968 1131
969 $want_refresh = 0;
970 $can_refresh = 0;
971
972 $CFClient::UI::ROOT->draw; 1132 $CFClient::UI::ROOT->draw;
973 1133
1134 $WANT_REFRESH = 0;
1135 $CAN_REFRESH = 0;
1136 $LAST_REFRESH = $NOW;
1137
11380 && do {
1139 # some weird model-drawing code, just a joke right now
1140 use CFClient::OpenGL;
1141
1142 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1143 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1144 $demo{r} ||= do {
1145 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1146 $mod->{v} = pack "f*", @{$mod->{v}};
1147 $_ = [scalar @$_, pack "S!*", @$_]
1148 for values %{$mod->{g}};
1149 $mod
1150 };
1151
1152 my $r = $demo{r} or die;
1153
1154 glDepthMask 1;
1155 glClear GL_DEPTH_BUFFER_BIT;
1156 glEnable GL_TEXTURE_2D;
1157 glEnable GL_DEPTH_TEST;
1158 glEnable GL_CULL_FACE;
1159 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1160
1161 glMatrixMode GL_PROJECTION;
1162 glLoadIdentity;
1163 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1164 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1165 glMatrixMode GL_MODELVIEW;
1166 glLoadIdentity;
1167
1168 glPushMatrix;
1169 glTranslate 0, 0, -800;
1170 glScale 1, -1, 1;
1171 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1172 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1173 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1174 glScale 50, 50, 50;
1175
1176 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1177 while (my ($k, $v) = each %{$r->{g}}) {
1178 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1179 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1180 }
1181
1182 glPopMatrix;
1183
1184 glShadeModel GL_FLAT;
1185 glDisable GL_DEPTH_TEST;
1186 glDisable GL_TEXTURE_2D;
1187 glDepthMask 0;
1188
1189 $WANT_REFRESH++;
1190};
1191
974 CFClient::SDL_GL_SwapBuffers; 1192 CFClient::SDL_GL_SwapBuffers;
975
976 $LAST_REFRESH = $NOW;
977} 1193}
978 1194
979my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1195my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
980 $NOW = time; 1196 $NOW = time;
981 1197
982 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1198 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
983 for CFClient::SDL_PollEvent; 1199 for CFClient::SDL_PollEvent;
984 1200
985 if (%animate_object) { 1201 if (%animate_object) {
986 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1202 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
987 $want_refresh++; 1203 $WANT_REFRESH++;
988 } 1204 }
989 1205
990 if ($want_refresh) { 1206 if ($WANT_REFRESH) {
991 force_refresh; 1207 force_refresh;
992 } else { 1208 } else {
993 $can_refresh = 1; 1209 $CAN_REFRESH = 1;
994 } 1210 }
995}); 1211});
996
997sub refresh {
998 $want_refresh++;
999}
1000 1212
1001sub animation_start { 1213sub animation_start {
1002 my ($widget) = @_; 1214 my ($widget) = @_;
1003 $animate_object{$widget} = $widget; 1215 $animate_object{$widget} = $widget;
1004} 1216}
1008 delete $animate_object{$widget}; 1220 delete $animate_object{$widget};
1009} 1221}
1010 1222
1011@conn::ISA = Crossfire::Protocol::; 1223@conn::ISA = Crossfire::Protocol::;
1012 1224
1225sub conn::new {
1226 my $class = shift;
1227
1228 my $self = $class->Crossfire::Protocol::new (@_);
1229
1230 $MAPWIDGET->clr_commands;
1231
1232 my $parser = new Pod::POM;
1233 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1234
1235 for my $head2 ($pod->head2) {
1236 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1237 or next;
1238
1239 my $cmd = $1;
1240 my @args = split /\|/, $2;
1241 @args = (".*") unless @args;
1242
1243 my $text = CFClient::pod_to_pango $head2->content;
1244
1245 for my $arg (@args) {
1246 $arg = $arg eq ".*" ? "" : " $arg";
1247
1248 $MAPWIDGET->add_command ("$cmd$arg", $text);
1249 }
1250 }
1251
1252 $self->{noface} = new_from_file CFClient::Texture
1253 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1254
1255 $self
1256}
1257
1013sub conn::stats_update { 1258sub conn::stats_update {
1014 my ($self, $stats) = @_; 1259 my ($self, $stats) = @_;
1260
1261 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1262 my $diff = $exp - $self->{prev_exp};
1263 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1264 if exists $self->{prev_exp} && $diff;
1265 $self->{prev_exp} = $exp;
1266 }
1015 1267
1016 update_stats_window ($stats); 1268 update_stats_window ($stats);
1017} 1269}
1018 1270
1019sub conn::user_send { 1271sub conn::user_send {
1074 $self->set_texture ($id => $data); 1326 $self->set_texture ($id => $data);
1075 } 1327 }
1076 } 1328 }
1077} 1329}
1078 1330
1331# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1332# (server resource,s latency, bandwidth), so this hack is warranted.
1333# the right fix is to make real tiled maps with an overview file
1334sub conn::send_mapinfo {
1335 my ($self, $data, $cb) = @_;
1336
1337 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1338 my ($wx, $wy) = ($1, $2);
1339
1340 if ($data =~ /^spatial ([1-4]+)$/) {
1341 my @dx = (0, 0, 1, 0, -1);
1342 my @dy = (0, -1, 0, 1, 0);
1343 my ($dx, $dy);
1344
1345 for (split //, $1) {
1346 $dx += $dx[$_];
1347 $dy += $dy[$_];
1348 }
1349
1350 $cb->(spatial => 15,
1351 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1352 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1353 50, 50,
1354 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1355 );
1356
1357 return;
1358 }
1359 }
1360
1361 $self->SUPER::send_mapinfo ($data, $cb);
1362}
1363
1079# this method does a "flood fill" into every tile direction 1364# this method does a "flood fill" into every tile direction
1080# it assumes that tiles are arranged in a rectangular grid, 1365# it assumes that tiles are arranged in a rectangular grid,
1081# i.e. a map is the same as the left of the right map etc. 1366# i.e. a map is the same as the left of the right map etc.
1082# failure to comply are harmless and result in display errors 1367# failure to comply are harmless and result in display errors
1083# at worst. 1368# at worst.
1084sub conn::flood_fill { 1369sub conn::flood_fill {
1085 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1370 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1086 1371
1087 # the server does not allow map paths > 6 1372 # the server does not allow map paths > 6
1088 return if 7 <= length $path; 1373 return if 7 <= length $path;
1089 1374
1090 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1375 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1091 1376
1092 for ( 1377 for (
1093 [1, 0, -1], 1378 [1, 3, 0, -1],
1094 [2, 1, 0], 1379 [2, 4, 1, 0],
1095 [3, 0, 1], 1380 [3, 1, 0, 1],
1096 [4, -1, 0], 1381 [4, 2, -1, 0],
1097 ) { 1382 ) {
1098 my ($tile, $dx, $dy) = @$_; 1383 my ($tile, $tile2, $dx, $dy) = @$_;
1384
1385 next if $block & (1 << $tile);
1386 my $block = $block | (1 << $tile2);
1099 1387
1100 my $gx = $gx + $dx; 1388 my $gx = $gx + $dx;
1101 my $gy = $gy + $dy; 1389 my $gy = $gy + $dy;
1102 1390
1103 next unless $flags & (1 << ($tile - 1)); 1391 next unless $flags & (1 << ($tile - 1));
1105 1393
1106 my $neigh = $self->{neigh_map}{$hash} ||= []; 1394 my $neigh = $self->{neigh_map}{$hash} ||= [];
1107 if (my $info = $neigh->[$tile]) { 1395 if (my $info = $neigh->[$tile]) {
1108 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1396 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1109 1397
1110 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1398 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1111 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1399 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1112 1400
1113 } else { 1401 } else {
1114 $self->send_mapinfo ("spatial $path$tile", sub { 1402 $self->send_mapinfo ("spatial $path$tile", sub {
1115 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1403 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1116 1404
1117 return if $mode ne "spatial"; 1405 return if $mode ne "spatial";
1118 1406
1119 $x += $MAP->ox; 1407 $x += $MAP->ox;
1120 $y += $MAP->oy; 1408 $y += $MAP->oy;
1121 1409
1122 $self->load_map ($hash, $x, $y) 1410 $self->load_map ($hash, $x, $y)
1123 unless $self->{neigh_map}{$hash}[5]++;#d# 1411 unless $self->{neigh_map}{$hash}[5]++;#d#
1124 1412
1125 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1413 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1126 1414
1127 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1128 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1129 }); 1417 });
1130 } 1418 }
1131 } 1419 }
1132} 1420}
1145 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1433 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1146 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1434 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1147 ]; 1435 ];
1148 1436
1149 delete $self->{neigh_grid}; 1437 delete $self->{neigh_grid};
1150 $self->flood_fill (0, 0, "", $hash, $flags);
1151 1438
1152 $x += $ox; 1439 $x += $ox;
1153 $y += $oy; 1440 $y += $oy;
1154 1441
1155 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1442 $self->{map_info} = [$hash, $x, $y, $w, $h];
1156 1443
1157 my $map = $self->{map_info}[0];
1158 $map =~ s/^.*?\/([^\/]+)$/\1/; 1444 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1159 $STATWIDS->{map}->set_text ("Map: " . $map); 1445 $STATWIDS->{map}->set_text ("Map: " . $map);
1160 1446
1161 $self->load_map ($hash, $x, $y); 1447 $self->load_map ($hash, $x, $y);
1448 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1162} 1449}
1163 1450
1164sub conn::face_find { 1451sub conn::face_find {
1165 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1166 1453
1168 1455
1169 my $id = $FACEMAP->get ($hash); 1456 my $id = $FACEMAP->get ($hash);
1170 1457
1171 unless ($id) { 1458 unless ($id) {
1172 # create new id for face 1459 # create new id for face
1173 # i love transactions 1460 # I love transactions
1174 for (1..100) { 1461 for (1..100) {
1175 my $txn = $CFClient::DB_ENV->txn_begin; 1462 my $txn = $CFClient::DB_ENV->txn_begin;
1176 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1463 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1177 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1464 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1178 $id++; 1465 $id = ($id || 16) + 1;
1179 if ($FACEMAP->put (id => $id) == 0 1466 if ($FACEMAP->put (id => $id) == 0
1180 && $FACEMAP->put ($hash => $id) == 0) { 1467 && $FACEMAP->put ($hash => $id) == 0) {
1181 $txn->txn_commit; 1468 $txn->txn_commit;
1182 1469
1183 goto gotid; 1470 goto gotid;
1191 1478
1192gotid: 1479gotid:
1193 $face->{id} = $id; 1480 $face->{id} = $id;
1194 $MAP->set_face ($facenum => $id); 1481 $MAP->set_face ($facenum => $id);
1195 $self->{faceid}[$facenum] = $id;#d# 1482 $self->{faceid}[$facenum] = $id;#d#
1483
1196 $TILECACHE->get ($id) 1484 $TILECACHE->get ($id) || do {
1485 my $tex = $self->{noface};
1486 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1487 undef
1488 };
1197} 1489}
1198 1490
1199sub conn::face_update { 1491sub conn::face_update {
1200 my ($self, $facenum, $face) = @_; 1492 my ($self, $facenum, $face) = @_;
1201 1493
1294 ); 1586 );
1295 1587
1296 $entry->focus_in; 1588 $entry->focus_in;
1297 } 1589 }
1298 1590
1299 $dialog->show; 1591 $dialog->show_centered;
1300} 1592}
1301 1593
1302sub conn::drawinfo { 1594sub conn::drawinfo {
1303 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1304 1596
1316 [0.55, 0.41, 0.13], 1608 [0.55, 0.41, 0.13],
1317 [0.99, 0.77, 0.26], 1609 [0.99, 0.77, 0.26],
1318 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1319 ); 1611 );
1320 1612
1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1614
1615 $text = CFClient::UI::Label::escape $text;
1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1618
1321 $LOGVIEW->add_paragraph ($color[$color], $text); 1619 $LOGVIEW->add_paragraph ($color[$color],
1620 join "\n", map "$time $_", split /\n/, $text);
1621
1622 $STATUSBOX->add ($text,
1623 group => $text,
1624 fg => $color[$color],
1625 timeout => 60,
1626 tooltip_font => $::FONT_FIXED,
1627 );
1628}
1629
1630sub conn::drawextinfo {
1631 my ($self, $color, $type, $subtype, $message) = @_;
1632
1633 $self->drawinfo ($color, $message);
1322} 1634}
1323 1635
1324sub conn::spell_add { 1636sub conn::spell_add {
1325 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1326 1638
1327 # TODO 1639 # TODO
1328 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1329 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1330 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1331} 1643}
1332 1644
1333sub conn::spell_delete { 1645sub conn::spell_delete {
1334 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1335} 1647}
1336 1648
1337sub conn::addme_success { 1649sub conn::addme_success {
1338 my ($self) = @_; 1650 my ($self) = @_;
1339 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1340 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1341 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1342 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1343 } 1671 }
1672}
1673
1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1677 stop_game;
1344} 1678}
1345 1679
1346sub update_floorbox { 1680sub update_floorbox {
1347 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1682 return unless $CONN;
1683
1348 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1349 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1350 1686
1351 # we basically have to use the same sorting as everybody else 1687 my $count = 7;
1352 for my $item (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1689 if (--$count) {
1353 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1691 } else {
1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1693 last;
1694 }
1354 } 1695 }
1355 }); 1696 });
1356 refresh; 1697
1698 $WANT_REFRESH++;
1357} 1699}
1358 1700
1359sub conn::container_add { 1701sub conn::container_add {
1360 my ($self, $id, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1361 1703
1362 update_floorbox if $id == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1363 if ($self->{player}{tag} == $id) { 1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1364 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1365 } 1718 }
1719
1366 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368} 1722}
1369 1723
1370sub conn::container_clear { 1724sub conn::container_clear {
1371 my ($self, $id) = @_; 1725 my ($self, $tag) = @_;
1372 1726
1373 update_floorbox if $id == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1374 if ($self->{player}{tag} == $id) { 1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1375 $INV->set_items ($self->{container}{$id}); 1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1736 $INV->set_items ($self->{container}{$tag})
1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1376 } 1741 }
1377 1742
1378# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1379} 1744}
1380 1745
1381sub conn::item_delete { 1746sub conn::item_delete {
1382 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1383 1748
1384 for (@items) { 1749 for (@items) {
1385 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1386 if ($self->{player}{tag} == $_->{container}) { 1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1387 $INV->set_items ($self->{container}{$_->{container}}); 1763 $INVR->set_items ($self->{container}{$_->{container}});
1388 } 1764 }
1389 } 1765 }
1390} 1766}
1391 1767
1392sub conn::item_update { 1768sub conn::item_update {
1393 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1394 1770
1395 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1396 if ($self->{player}{tag} == $item->{container}) { 1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1397 $INV->set_items ($self->{container}{$item->{container}}); 1787 $INV->set_items ($self->{container}{$item->{container}})
1788 }
1398 } 1789 }
1399} 1790}
1400 1791
1401%SDL_CB = ( 1792%SDL_CB = (
1402 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1403 Event::unloop -1; 1794 Event::unloop -1;
1404 }, 1795 },
1405 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1406 }, 1797 },
1407 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1799 CFClient::UI::full_refresh;
1800 },
1408 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1409# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1410 }, 1803 },
1411 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1412 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1805 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1433 1826
1434############################################################################# 1827#############################################################################
1435 1828
1436$SIG{INT} = $SIG{TERM} = sub { exit }; 1829$SIG{INT} = $SIG{TERM} = sub { exit };
1437 1830
1438CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1439
1440$TILECACHE = CFClient::db_table "tilecache";
1441$FACEMAP = CFClient::db_table "facemap";
1442
1443my %DEF_CFG = (
1444 sdl_mode => 0,
1445 width => 640,
1446 height => 480,
1447 fullscreen => 0,
1448 fast => 0,
1449 map_scale => 0.5,
1450 fow_enable => 1,
1451 fow_intensity => 0.45,
1452 fow_smooth => 0,
1453 gui_fontsize => 1,
1454 log_fontsize => 1,
1455 gauge_fontsize => 1,
1456 gauge_size => 0.35,
1457 stat_fontsize => 1,
1458 mapsize => 100,
1459 host => "crossfire.schmorp.de",
1460 say_command => 'say',
1461 audio_enable => 1,
1462 bgm_enable => 1,
1463 bgm_volume => 0.25,
1464);
1465
1466while (my ($k, $v) = each %DEF_CFG) {
1467 $CFG->{$k} = $v unless exists $CFG->{$k};
1468}
1469
1470sdl_init;
1471
1472@SDL_MODES = reverse
1473 grep $_->[0] >= 640 && $_->[1] >= 480,
1474 CFClient::SDL_ListModes;
1475
1476@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1477
1478$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1479
1480{ 1831{
1832 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1833
1834 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1835
1836 $TILECACHE = CFClient::db_table "tilecache";
1837 $FACEMAP = CFClient::db_table "facemap";
1838
1839 my %DEF_CFG = (
1840 sdl_mode => 0,
1841 width => 640,
1842 height => 480,
1843 fullscreen => 0,
1844 fast => 0,
1845 map_scale => 1,
1846 fow_enable => 1,
1847 fow_intensity => 0.45,
1848 fow_smooth => 0,
1849 gui_fontsize => 1,
1850 log_fontsize => 1,
1851 gauge_fontsize=> 1,
1852 gauge_size => 0.35,
1853 stat_fontsize => 1,
1854 mapsize => 100,
1855 host => "crossfire.schmorp.de",
1856 say_command => 'say',
1857 audio_enable => 1,
1858 bgm_enable => 1,
1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1862 );
1863
1864 while (my ($k, $v) = each %DEF_CFG) {
1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1866 }
1867
1868 sdl_init;
1869
1870 @SDL_MODES = reverse
1871 grep $_->[0] >= 640 && $_->[1] >= 480,
1872 CFClient::SDL_ListModes;
1873
1874 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1875
1876 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1877
1878 {
1481 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1879 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1482 DejaVuSans.ttf 1880 DejaVuSans.ttf
1483 DejaVuSansMono.ttf 1881 DejaVuSansMono.ttf
1484 DejaVuSans-Bold.ttf 1882 DejaVuSans-Bold.ttf
1485 DejaVuSansMono-Bold.ttf 1883 DejaVuSansMono-Bold.ttf
1486 DejaVuSans-Oblique.ttf 1884 DejaVuSans-Oblique.ttf
1487 DejaVuSansMono-Oblique.ttf 1885 DejaVuSansMono-Oblique.ttf
1488 DejaVuSans-BoldOblique.ttf 1886 DejaVuSans-BoldOblique.ttf
1489 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1490 ); 1888 );
1491 1889
1492 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1493 1891
1892 CFClient::pango_init;
1893
1494 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1495 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1496 1896
1497 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1498} 1898 }
1499 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1500video_init; 1913 video_init;
1501audio_init; 1914 audio_init;
1915}
1502 1916
1503Event::loop; 1917Event::loop;
1504 1918
1505END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1506 1920
1921=head1 NAME
1922
1507=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1508 1924
1509Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1510 1926
1511=head2 Features 1927Just run it - no commandline arguments are supported.
1512
1513=over 4
1514
1515=item Fullscreen Map
1516
1517PClient can uses a fullscreen map, which greatly enhances how much of the
1518game world you can see.
1519
1520=item Persistent Map Cache (Crossfire+ only)
1521
1522PClient can persistently cache all map data it received from the
1523server. This not only allows it to display an overview map, but also
1524ensures that once-explored areas will be available the next time you want
1525to explore more.
1526
1527=item Hardware acceleration
1528
1529Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1530acceleration. Most modern graphics cards have difficulties with 2D
1531acceleration, while 3D graphics is accelerated well.
1532
1533=item No arbitrary limits
1534
1535Unlike other Crossfire clients, pclient does not suffer from arbitrary
1536limits (like a fixed amount of face numbers). There are still limits, but
1537they are not arbitrarily low :)
1538
1539=back
1540 1928
1541=head1 USAGE 1929=head1 USAGE
1542 1930
1543=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1544 1932fullscreen and interactively.
1545The map is always displayed in the background, behind all other windows and UI elements.
1546
1547#TODO# middle-click scrolls
1548#
1549# keys:
1550#
1551# a apply
1552# keypad moves, kp_5 applies ranged attack to self
1553
1554Starting to type enters the I<completion mode>. In that mode, you can type
1555abbreviations or commands and have them executed as soon as they match a
1556valid command. This is best explained by a few examples:
1557
1558Typing B<climb> will display a list of commands with I<climb> in their
1559name, such as I<ready_skill climbing> and I<use_skill climbing>.
1560
1561You can abbreviate commands by typing only the first character of every
1562word. For example, typing I<iwor> will likely select I<invoke word of
1563recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1564will likely select I<ready_skill climbing> and I<usl> will give you
1565I<use_skill levitation>.
1566
1567=head2 The map overview
1568
1569#TODO#
1570
1571=head2 The Status area in the lower right corner
1572
1573#TODO#
1574
1575=head2 The I<Statistics>/I>Stats> window
1576
1577#TODO#
1578
1579=head1 FAQ
1580
1581=over 4
1582
1583=item The client is very sluggish and slow, what can I do about this?
1584
1585Most likely, you don't have accelerated OpenGL support. Try to find a
1586newer driver, or a driver from your hardware vendor, that features OpenGL
1587support.
1588
1589If this is not an option, the following Setup options reduce the load and
1590will likely make the client playable with sofwtare rendering (it will
1591still be slow, though):
1592
1593=over 4
1594
1595=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1596
1597=item Enable B<Fast & Ugly> mode
1598
1599=item Disable B<Fog of War>
1600
1601=item Increase B<Map Scale>
1602
1603=back
1604
1605=back
1606 1933
1607=head1 AUTHOR 1934=head1 AUTHOR
1608 1935
1609Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1610 1937

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