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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.2 by root, Thu Apr 6 20:00:23 2006 UTC vs.
Revision 1.62 by root, Mon Apr 10 19:34:04 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Glib;
6use Crossfire::Protocol; 7use Gtk2 -init;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
18 15
19my $conn; 16use Crossfire;
20my $app; 17use Crossfire::Protocol;
21 18
22my $WIDTH = 640; 19use Crossfire::Client;
23my $HEIGHT = 480; 20use Crossfire::Client::Widget;
24 21
25sub glinit { 22our $FACECACHE;
26 # nuke all gl context data 23
27 24our $VERSION = '0.1';
25
26our $CFG;
27our $CONN;
28
29our $WIDTH;
30our $HEIGHT;
31our $FULLSCREEN;
32
33our $FONTSIZE;
34
35our $SDL_TIMER;
36our $SDL_APP;
37our $SDL_EV;
38our %SDL_CB;
39
40our $ALT_ENTER_MESSAGE;
41our $STATUS_LINE;
42
43my $last_refresh;
44my %ANIMATE;
45my $refresh_handler;
46
47our ($tw, $te); # Test widget #d#
48
49sub init_screen {
28 $app = new SDL::App 50 $SDL_APP = new SDL::App
51 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
29 -title => "Crossfire+ Client", 52 -title => "Crossfire+ Client",
30 -width => $WIDTH, 53 -width => $WIDTH,
31 -height => $HEIGHT, 54 -height => $HEIGHT,
32 -depth => 24,
33 -opengl => 1, 55 -opengl => 1,
56 -red_size => 5,
57 -green_size => 5,
58 -blue_size => 5,
59 -alpha_size => 0,
34 -double_buffer => 1, 60 -double_buffer => 1,
61 -fullscreen => $FULLSCREEN,
35 -resizeable => 0; 62 -resizeable => 0;
63
64 $SDL_EV = new SDL::Event;
65 $SDL_EV->set_unicode (1);
66
67 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
68 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
69 while $SDL_EV->poll;
70
71 1
72 };
73
74 $last_refresh = SDL::GetTicks;
75
76 Crossfire::Client::gl_init;
77
78 $FONTSIZE = int $HEIGHT / 50;
79
80 #############################################################################
81
82 glClearColor 0.45, 0.45, 0.45, 1;
36 83
37 glEnable GL_TEXTURE_2D; 84 glEnable GL_TEXTURE_2D;
85 glEnable GL_COLOR_MATERIAL;
38 glShadeModel GL_FLAT; 86 glShadeModel GL_FLAT;
39 glDisable GL_DEPTH_TEST; 87 glDisable GL_DEPTH_TEST;
88 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
89
90 #############################################################################
91
92 $STATUS_LINE = new Crossfire::Client::Widget::Label
93 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
94 "";
95 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
96
97 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
98 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
99 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
100 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
101
102 # Test code #d#
103 unless ($tw) { # haha...
104 $te = new Crossfire::Client::Widget::FancyFrame;
105 $te->add (new Crossfire::Client::Widget::Entry);
106 $te->move (300, 0, 2);
107 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
108
109 $tw = new Crossfire::Client::Widget::Animator;
110 my $lbl1 = new Crossfire::Client::Widget::Label
111 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
112 my $lbl2 = new Crossfire::Client::Widget::Label
113 0, 0, 10, $FONTSIZE, "LBL2";
114
115 my $vb = new Crossfire::Client::Widget::VBox;
116 my $f = new Crossfire::Client::Widget::FancyFrame;
117 my $f2 = new Crossfire::Client::Widget::FancyFrame;
118 $f->add ($lbl1);
119 $f2->add ($lbl2);
120 $vb->add ($f);
121 $vb->add ($f2, 1);
122
123 $tw->add ($vb);
124 $tw->w (400);
125 $tw->h (300);
126 $tw->move ($WIDTH - 200, 0);
127 $tw->moveto (0, 0);
128 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
129
130# $f->move ($WIDTH - 200, 0);
131# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
132 }
133}
134
135sub destroy_screen {
136 remove Glib::Source $SDL_TIMER;
137 undef $SDL_APP;
138 undef $SDL_EV;
139 SDL::Quit;
140}
141
142sub start_game {
143 $WIDTH = $CFG->{width};
144 $HEIGHT = $CFG->{height};
145 $FULLSCREEN = 0;
146
147 init_screen;
148
149 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
150
151 $CONN = new conn
152 host => $CFG->{host},
153 port => $CFG->{port},
154 user => $CFG->{user},
155 pass => $CFG->{password},
156 mapw => $mapsize,
157 maph => $mapsize,
158 ;
159
160 Crossfire::Client::lowdelay fileno $CONN->{fh};
161}
162
163sub stop_game {
164 remove Glib::Source $refresh_handler if $refresh_handler;
165 undef $refresh_handler;
166
167 undef $CONN;
168 destroy_screen;
169}
170
171sub force_refresh {
172 glViewport 0, 0, $WIDTH, $HEIGHT;
173
40 glMatrixMode GL_PROJECTION; 174 glMatrixMode GL_PROJECTION;
175 glLoadIdentity;
176 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
177 glMatrixMode GL_MODELVIEW;
41 178
42 #glViewport 0, 0, $WIDTH, $HEIGHT; 179 glClear GL_COLOR_BUFFER_BIT;
43 # re-bind all textures 180
181 $Crossfire::Client::Widget::TOPLEVEL->draw;
182
183 SDL::GLSwapBuffers;
44} 184}
45 185
46sub refresh { 186sub refresh {
47 glClearColor 0.5, 0.5, 0.7, 0; 187 $refresh_handler ||= add Glib::Idle sub {
48 glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; 188 if ($SDL_APP) {
189 my $next_refresh = SDL::GetTicks;
190 my $interval = ($next_refresh - $last_refresh) * 0.001;
191 $last_refresh = $next_refresh;
49 192
50 glLoadIdentity; 193 force_refresh;
51 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 194 $_->animate ($interval) for grep $_, values %ANIMATE;
52 195
53 my $map = $conn->{map}; 196 if (%ANIMATE) {
54 197 1
55 for my $x (0 .. $conn->{mapw} - 1) { 198 } else {
56 for my $y (0 .. $conn->{maph} - 1) { 199 undef $refresh_handler;
57
58 my $cell = $map->[$x][$y]
59 or next;
60
61 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
62 my $tex = $conn->{face}[$num]{texture} ||= do {
63 $conn->send ("askface $num") unless $conn->{face}[$num]{askface}++;
64
65 0 200 0
66
67 };
68
69 glBindTexture GL_TEXTURE_2D, $tex;
70
71 glBegin GL_QUADS;
72 glTexCoord 0, 0; glVertex $x, $y;
73 glTexCoord 1, 0; glVertex $x + 1, $y;
74 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
75 glTexCoord 0, 1; glVertex $x, $y + 1;
76 glEnd;
77 } 201 }
202 } else {
203 undef $refresh_handler;
204 0
78 } 205 }
79 } 206 };
80
81 SDL::GLSwapBuffers;
82} 207}
83 208
84my $ev = new SDL::Event; 209sub animation_start {
85my %ev_cb; 210 my ($widget) = @_;
211 $ANIMATE{$widget} = $widget;
212 Scalar::Util::weaken $ANIMATE{$widget};
86 213
87sub event(&$) { 214 refresh;
88 $ev_cb{$_[0]->()} = $_[1];
89} 215}
90 216
91sub does(&) { shift } 217sub animation_stop {
218 my ($widget) = @_;
219 delete $ANIMATE{$widget};
220}
92 221
93event {SDL_QUIT} does { 222%SDL_CB = (
94 exit; 223 SDL_QUIT() => sub {
95}; 224 main_quit Gtk2;
96 225 },
97event {SDL_VIDEORESIZE} does { 226 SDL_VIDEORESIZE() => sub {
98 print "resize\n"; 227 },
99}; 228 SDL_VIDEOEXPOSE() => sub {
100 229 refresh;
101event {SDL_KEYDOWN} does { 230 },
102 print "keypress\n"; 231 SDL_KEYDOWN() => sub {
103}; 232 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
104 233 # alt-enter
105event {SDL_KEYUP} does { 234 $FULLSCREEN = !$FULLSCREEN;
106 print "keyup\n";#d# 235 init_screen;
107}; 236 } else {
108 237 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
109event {SDL_MOUSEMOTION} does { 238 }
110 print "motion\n"; 239 },
111}; 240 SDL_KEYUP() => sub {
112 241 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
113event {SDL_MOUSEBUTTONDOWN} does { 242 },
114 print "button\n"; 243 SDL_MOUSEMOTION() => sub {
115}; 244 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
116 245 },
117event {SDL_MOUSEBUTTONUP} does { 246 SDL_MOUSEBUTTONDOWN() => sub {
118 print "buttup\n"; 247 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
119}; 248 },
120 249 SDL_MOUSEBUTTONUP() => sub {
121event {SDL_ACTIVEEVENT} does { 250 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
122 print "active\n"; 251 },
123}; 252 SDL_ACTIVEEVENT() => sub {
124 253 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
125package Crossfire::Client; 254 },
255);
126 256
127@conn::ISA = Crossfire::Protocol::; 257@conn::ISA = Crossfire::Protocol::;
128 258
129sub conn::map_update { 259sub conn::map_update {
130 my ($self, $dirty) = @_; 260 my ($self, $dirty) = @_;
133} 263}
134 264
135sub conn::map_scroll { 265sub conn::map_scroll {
136 my ($self, $dx, $dy) = @_; 266 my ($self, $dx, $dy) = @_;
137 267
138 refresh; 268# refresh;
139} 269}
140 270
141sub conn::map_clear { 271sub conn::map_clear {
142 my ($self) = @_; 272 my ($self) = @_;
143 273
144 refresh; 274# refresh;
275}
276
277sub conn::face_find {
278 my ($self, $face) = @_;
279
280 $FACECACHE->{"$face->{chksum},$face->{name}"}
145} 281}
146 282
147sub conn::face_update { 283sub conn::face_update {
148 my ($self, $num, $face) = @_; 284 my ($self, $face) = @_;
149 285
150 warn "up face $self,$num,$face\n";#d# 286 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
151 #TODO
152 open my $fh, ">:raw", "/tmp/x~";
153 syswrite $fh, $face->{image};
154 close $fh;
155 287
156 my $surface = new SDL::Surface -name => "/tmp/x~"; 288 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
289}
157 290
158 unlink "/tmp/x~"; 291sub conn::query {
292 my ($self, $flags, $prompt) = @_;
159 293
160 my ($tex) = @{glGenTextures 1}; 294 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
161 glGetError(); 295}
162 296
163 $face->{texture} = $tex; 297sub gtk_add_cfg_field {
298 my ($tbl, $cfg, $klbl, $key, $value) = @_;
299 my $i = $cfg->{_i}++;
300 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
301 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
302 if ($key eq 'password') {
303 $ent->set_invisible_char ("*");
304 $ent->set (visibility => 0)
305 }
306 $ent->set_text ($value);
307 $ent->signal_connect (changed => sub {
308 my ($ent) = @_;
309 $cfg->{$key} = $ent->get_text;
310 # TODO: Mapsize should be a slider in the game gui
311 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
312 $cfg->{$key} = 100;
313 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
314 $cfg->{$key} = 50;
315 }
316 });
317}
318
319sub run_config_dialog {
320 my (%events) = @_;
321
322 my $w = Gtk2::Window->new;
323
324 my @cfg = (
325 [qw/Host host/],
326 [qw/Port port/],
327 [qw/Mapsize% mapsize/],
328 [qw/Username user/],
329 [qw/Password password/],
164 330 );
165 glBindTexture GL_TEXTURE_2D, $tex; 331
166 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 332 my $cfg = {};
333
334 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
335 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
336
337 $w->add (my $vb = Gtk2::VBox->new);
338 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
339 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
340 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
341 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
342 my $i = 0;
343 my $act = 0;
344 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
345 if ($_ eq $selmode) { $act = $i }
346 $cb->append_text ($_);
347 $i++;
348 }
349 $cb->set_active ($act);
350 $cb->signal_connect (changed => sub {
351 my ($cb) = @_;
352 my $txt = $cb->get_active_text;
353 if ($txt =~ m/(\d+)x(\d+)/) {
354 $::CFG->{width} = $1;
355 $::CFG->{height} = $2;
167 356 }
168# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 357 });
169# glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR;
170
171 $surface->rgba;
172 358
173 glTexImage2D GL_TEXTURE_2D, 0, 359 $cfg->{_i} = 1;
174 4, # components 360 for (@cfg) {
175 $surface->width, $surface->height, 361 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
362 }
363
364 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
365 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
366 $cb->signal_connect (clicked => sub {
367 for (keys %$cfg) {
368 $::CFG->{$_} = $cfg->{$_}
369 if $_ ne '_i';
176 0, 370 }
371 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
372 });
373 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
374 $cb->signal_connect (clicked => sub {
375 for (keys %$cfg) {
376 $::CFG->{$_} = $cfg->{$_}
377 if $_ ne '_i';
177 GL_RGBA, 378 }
178 GL_UNSIGNED_BYTE, 379 my $cb = $events{login} || sub {};
179 $surface->pixels; 380 $cb->($::CFG->{user}, $::CFG->{password});
180 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 381 });
382 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
383 $cb->signal_connect (clicked => sub {
384 my $cb = $events{logout} || sub {};
385 $cb->();
386 });
387 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
388 $cb->signal_connect (clicked => sub { $w->destroy });
389
390 $w->show_all;
391
392 $w->signal_connect (destroy => sub { Gtk2->main_quit });
181} 393}
394
182 395
183############################################################################# 396#############################################################################
184 397
185use Event; 398SDL::Init SDL_INIT_EVERYTHING;
186 399
187glinit; 400my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
188 401
189$conn = new conn 402$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
403$mapwidget->focus_in;
404
405Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
406
407$CFG ||= {
408 width => 640,
409 height => 480,
410 mapsize => 100,
411 fullscreen => 0,
190 host => "cf.schmorp.de", 412 host => "crossfire.schmorp.de",
191 port => 13327; 413 port => 13327,
192
193Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
194 while ($ev->poll) {
195 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
196 }
197}); 414};
198 415
199Event::loop; 416Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
200 417
418$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
201 419
420run_config_dialog
421 login => sub { start_game },
422 logout => sub { stop_game };
423
424main Gtk2;
425
426Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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