ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.35 by root, Sat Apr 8 18:48:35 2006 UTC vs.
Revision 1.201 by root, Mon May 8 18:31:01 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14use SDL::OpenGL::Constants;
15 31
16use Crossfire; 32use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 33use Crossfire::Protocol;
19 34
20use Crossfire::Client::Widget; 35use Compress::LZF;
21 36
22our $FACECACHE; 37use CFClient;
38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
23 46
24our $VERSION = '0.1'; 47our $VERSION = '0.1';
25 48
26our %GL_EXT; 49my $MAX_FPS = 60;
50my $MIN_FPS = 5; # unused as of yet
51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
56our $MAPCACHE;
57
58our $LAST_REFRESH;
59our $NOW;
27 60
28our $CFG; 61our $CFG;
29our $CONN; 62our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 64
65our @SDL_MODES;
31our $WIDTH; 66our $WIDTH;
32our $HEIGHT; 67our $HEIGHT;
33our $FULLSCREEN; 68our $FULLSCREEN;
34
35our $UIFONT; 69our $FONTSIZE;
36 70
71our $FONT_PROP;
72our $FONT_FIXED;
73
74our $MAP;
75our $MAPMAP;
76our $MAPWIDGET;
77our $BUTTONBAR;
78our $LOGVIEW;
79our $CONSOLE;
80our $METASERVER;
81our $LOGIN_BUTTON;
82
83our $FLOORBOX;
84our $GAUGES;
85our $STATWIDS;
86
37our $SDL_TIMER; 87our $SDL_ACTIVE;
38our $SDL_APP;
39our $SDL_EV = new SDL::Event;
40our %SDL_CB; 88our %SDL_CB;
41 89
42our @GL_INIT; # hooks called on every gl init 90our $SDL_MIXER;
91our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files
43 93
44our $ALT_ENTER_MESSAGE; 94our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE;
96our $DEBUG_STATUS;
45 97
46our $tw; # Test widget #d# 98our $INVWIN;
99our $INV;
47 100
48sub init_screen { 101sub status {
49 $SDL_APP = new SDL::App 102 $STATUS_LINE->set_text ($_[0]);
50 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
51 -title => "Crossfire+ Client", 104}
52 -width => $WIDTH,
53 -height => $HEIGHT,
54 -opengl => 1,
55 -red_size => 8,
56 -green_size => 8,
57 -blue_size => 8,
58 -double_buffer => 1,
59 -fullscreen => $FULLSCREEN,
60 -resizeable => 0;
61 105
62 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 106sub debug {
63 107 $DEBUG_STATUS->set_text ($_[0]);
64 $GL_EXT{GL_ARB_texture_non_power_of_two} 108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
65 or warn "WARNING: non-power-of-two opengl extension required";
66
67 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40
68 or die "TTFOpenFont: $!";
69
70 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode";
71 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
72 $ALT_ENTER_MESSAGE->activate;
73
74 # Test code #d#
75 $tw = new Crossfire::Client::Widget::Window;
76 $tw->add (my $lbl = new Crossfire::Client::Widget::Label 0, 0, 10, $UIFONT, "Foo in the garden!");
77# $tw = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!";
78
79 $tw->move (0, 0);
80 $tw->activate;
81 # Test code end #d#
82
83 glClearColor 0, 0, 0, 0;
84
85 glEnable GL_TEXTURE_2D;
86 glShadeModel GL_FLAT;
87 glDisable GL_DEPTH_TEST;
88 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
89
90 $_->() for @GL_INIT;
91} 109}
92 110
93sub start_game { 111sub start_game {
94 $SDL_TIMER = add Glib::Timeout 1000/100, sub { 112 status "logging in...";
95 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
96 while $SDL_EV->poll;
97 113
114 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
115
116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = eval {
122 new conn
123 host => $host,
124 port => $port || 13327,
125 user => $CFG->{user},
126 pass => $CFG->{password},
127 mapw => $mapsize,
128 maph => $mapsize,
98 1 129 ;
99 }; 130 };
100 131
101 $WIDTH = $CFG->{width}; 132 if ($CONN) {
102 $HEIGHT = $CFG->{height}; 133 $LOGIN_BUTTON->set_text ("Logout");
103 $FULLSCREEN = 0;
104 134
105 init_screen; 135 status "login successful";
106 136
107 $CONN = new conn 137 CFClient::lowdelay fileno $CONN->{fh};
108 host => $CFG->{host}, 138 } else {
109 port => $CFG->{port}, 139 status "unable to connect";
110 user => $CFG->{user}, 140 stop_game();
111 pass => $CFG->{password}; 141 }
112} 142}
113 143
114sub stop_game { 144sub stop_game {
115 remove Glib::Source $SDL_TIMER; 145 return unless $CONN;
116 146
147 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify
151
152 undef $MAPCACHE;
153 undef $MAP;
154}
155
156sub client_setup {
157 my $dialog = new CFClient::UI::FancyFrame
158 title => "Client Setup",
159 child => (my $vbox = new CFClient::UI::VBox);
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167
168 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_;
170
171 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
172 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
173 });
174 $mode_slider->emit (changed => $mode_slider->{range}[0]);
175
176 my $row = 1;
177
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
179 $table->add (1, $row++, new CFClient::UI::CheckBox
180 state => $CFG->{fullscreen},
181 tooltip => "Bring the client into fullscreen mode",
182 connect_changed => sub {
183 my ($self, $value) = @_;
184 $CFG->{fullscreen} = $value;
185 }
186 );
187
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
189 $table->add (1, $row++, new CFClient::UI::CheckBox
190 state => $CFG->{fast},
191 tooltip => "Lower the visual quality considerably to speed up rendering.",
192 connect_changed => sub {
193 my ($self, $value) = @_;
194 $CFG->{fast} = $value;
195 }
196 );
197
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
201 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub {
203 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05;
205 }
206 );
207
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_enable},
211 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
212 connect_changed => sub {
213 my ($self, $value) = @_;
214 $CFG->{fow_enable} = $value;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222 connect_changed => sub {
223 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value;
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 $table->add (1, $row++, new CFClient::UI::CheckBox
230 state => $CFG->{fow_smooth},
231 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
232 connect_changed => sub {
233 my ($self, $value) = @_;
234 $CFG->{fow_smooth} = $value;
235 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236 }
237 );
238
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
242 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub {
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 );
248
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
252 tooltip => "The font size used by the server log window only",
253 connect_changed => sub {
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259
260 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
265 &set_stats_window_fontsize;
266 }
267 );
268
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size};
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 }
289 );
290
291 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply",
293 tooltip => "Apply the video settings",
294 connect_activate => sub {
295 video_shutdown ();
296 video_init ();
297 }
298 );
299
300 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 $table->add (1, $row++, new CFClient::UI::CheckBox
302 state => $CFG->{audio_enable},
303 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304 connect_changed => sub {
305 $CFG->{audio_enable} = $_[1];
306 }
307 );
308# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
309# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
310# $CFG->{effects_volume} = $_[1];
311# });
312 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 $hbox->add (new CFClient::UI::CheckBox
315 expand => 1, state => $CFG->{bgm_enable},
316 tooltip => "Enable background music playing",
317 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1];
319 }
320 );
321 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
323 tooltip => "The volume of the background music",
324 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128;
327 }
328 );
329
330 $table->add (1, $row++, new CFClient::UI::Button
331 expand => 1, align => 0, text => "Apply",
332 tooltip => "Apply the audio settings",
333 connect_activate => sub {
334 audio_shutdown ();
335 audio_init ();
336 }
337 );
338
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
345 connect_changed => sub {
346 my ($self, $value) = @_;
347 $CFG->{say_command} = $value;
348 }
349 );
350
351 $dialog
352}
353
354sub set_stats_window_fontsize {
355 for (values %{$STATWIDS}) {
356 $_->set_fontsize ($::CFG->{stat_fontsize});
357 }
358}
359
360sub set_gauge_window_fontsize {
361 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362 $_->set_fontsize ($::CFG->{gauge_fontsize});
363 }
364
365# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367}
368
369sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size});
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372
373 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
375 );
376 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [
378 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox),
380 (my $vbox = new CFClient::UI::VBox),
381 ],
382 );
383
384 $vbox->add (new CFClient::UI::HBox
385 expand => 1,
386 children => [
387 (new CFClient::UI::Empty expand => 1),
388 (my $hb = new CFClient::UI::HBox),
389 ],
390 );
391
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405
406 $GAUGES = {
407 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 };
410
411 &set_gauge_window_fontsize;
412
413 $win
414}
415
416sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
418
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
422
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426
427 my $black = [0, 0, 0];
428
429 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
437
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 }
452
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454
455 my $row = 0;
456 my $col = 0;
457
458 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
477 );
478 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys
480 blind fear tund elec cold ghit/)
481 {
482 $tbl2->add ($col, $row,
483 $STATWIDS->{"res_$_"} =
484 new CFClient::UI::Label
485 font => $FONT_FIXED,
486 template => "-100%",
487 align => +1,
488 valign => 0,
489 can_events => 1,
490 can_hover => 1,
491 tooltip => $resist_names{$_},
492 );
493 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 font => $FONT_FIXED,
495 can_hover => 1,
496 can_events => 1,
497 image => "ui/resist/resist_$_.png",
498 tooltip => $resist_names{$_},
499 );
500
501 $row++;
502 if ($row % 6 == 0) {
503 $col += 2;
504 $row = 0;
505 }
506 }
507
508 &set_stats_window_fontsize;
509 update_stats_window ({});
510
511 $tgw
512}
513
514sub formsep {
515 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
516}
517
518sub update_stats_window {
519 my ($stats) = @_;
520
521 # i love text protocols!!!
522 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
523 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
524 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
525 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
526 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
527 my $fo_m = 999;
528 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
529 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
530
531 $GAUGES->{hp} ->set_value ($hp, $hp_m);
532 $GAUGES->{mana} ->set_value ($sp, $sp_m);
533 $GAUGES->{food} ->set_value ($fo, $fo_m);
534 $GAUGES->{grace} ->set_value ($gr, $gr_m);
535 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
536 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
537 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
538 $rng =~ s/^Range: //; # thank you so much dear server
539 $GAUGES->{range} ->set_text ("Rng: " . $rng);
540 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
541 $title =~ s/^Player: //;
542 $STATWIDS->{title} ->set_text ("Title: " . $title);
543
544 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
545 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
546 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
547 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
548 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
549 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
550 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
551 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
552 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
553 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
554 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
555 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
556 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
557
558 my %tbl = (
559 phys => 100,
560 magic => 101,
561 fire => 102,
562 elec => 103,
563 cold => 104,
564 conf => 105,
565 acid => 106,
566 drain => 107,
567 ghit => 108,
568 pois => 109,
569 slow => 110,
570 para => 111,
571 tund => 112,
572 fear => 113,
573 depl => 113,
574 deat => 115,
575 holyw => 116,
576 blind => 117
577 );
578
579 for (keys %tbl) {
580 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
581 }
582
583}
584
585sub metaserver_dialog {
586 my $dialog = new CFClient::UI::FancyFrame
587 title => "Server List",
588 child => (my $vbox = new CFClient::UI::VBox);
589
590 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
591
592 $dialog
593}
594
595my $METASERVER_ATIME;
596
597sub update_metaserver {
598 my ($HOST) = @_;
599
600 return if $METASERVER_ATIME > time;
601 $METASERVER_ATIME = time + 60;
602
603 my $table = $METASERVER->{table};
604 $table->clear;
605 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
606
607 my $buf;
608
609 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610
611 unless ($fh) {
612 $label->set_text ("unable to contact metaserver: $!");
613 return;
614 }
615
616 Event->io (fd => $fh, poll => 'r', cb => sub {
617 my $res = sysread $fh, $buf, 8192, length $buf;
618
619 if (!defined $res) {
620 $_[0]->w->cancel;
621 $label->set_text ("error while retrieving server list: $!");
622 } elsif ($res == 0) {
623 $_[0]->w->cancel;
624 status "server list retrieved";
625
626 utf8::decode $buf if utf8::valid $buf;
627
628 $table->clear;
629
630 my @col = qw(Use #Users Host Uptime Version Description);
631 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
632 for 0 .. $#col;
633
634 my @align = qw(1 0 1 1 -1);
635
636 my $y = 0;
637 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
638 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
639
640 for ($desc) {
641 s/<br>/\n/gi;
642 s/<li>/\n· /gi;
643 s/<.*?>//sgi;
644 s/&/&amp;/g;
645 s/</&lt;/g;
646 s/>/&gt;/g;
647 }
648
649 $uptime = sprintf "%dd %02d:%02d:%02d",
650 (int $m->[8] / 86400),
651 (int $m->[8] / 3600) % 24,
652 (int $m->[8] / 60) % 60,
653 $m->[8] % 60;
654
655 $m = [$users, $host, $uptime, $version, $desc];
656
657 $y++;
658
659 $table->add (0, $y, new CFClient::UI::VBox children => [
660 (new CFClient::UI::Button text => "Use", connect_activate => sub {
661 $HOST->set_text ($CFG->{host} = $host);
662 }),
663 (new CFClient::UI::Empty expand => 1),
664 ]);
665
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m;
668 }
669 }
670 });
671}
672
673sub server_setup {
674 my $dialog = new CFClient::UI::FancyFrame
675 title => "Server Setup",
676 child => (my $vbox = new CFClient::UI::VBox);
677
678 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
679 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
680
681 {
682 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
683
684 $vbox->add (
685 my $HOST = new CFClient::UI::Entry
686 expand => 1,
687 text => $CFG->{host},
688 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
689 connect_changed => sub {
690 my ($self, $value) = @_;
691 $CFG->{host} = $value;
692 }
693 );
694
695 $METASERVER = metaserver_dialog;
696
697 $vbox->add (new CFClient::UI::Flopper
698 expand => 1,
699 text => "Server List",
700 other => $METASERVER,
701 tooltip => "Show a list of available crossfire servers",
702 connect_open => sub {
703 update_metaserver $HOST;
704 }
705 );
706 }
707
708 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
709 $table->add (1, 4, new CFClient::UI::Entry
710 text => $CFG->{user},
711 tooltip => "The name of your character on the server",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714 $CFG->{user} = $value;
715 }
716 );
717
718 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
719 $table->add (1, 5, new CFClient::UI::Entry
720 text => $CFG->{password},
721 hidden => 1,
722 tooltip => "The password for your character",
723 connect_changed => sub {
724 my ($self, $value) = @_;
725 $CFG->{password} = $value;
726 }
727 );
728
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.",
735 connect_changed => sub {
736 my ($self, $value) = @_;
737
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 },
740 );
741
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1,
744 align => 0,
745 text => "Login",
746 connect_activate => sub {
747 $CONN ? stop_game
748 : start_game;
749 },
750 );
751
752 $dialog
753}
754
755sub message_window {
756 my $window = new CFClient::UI::FancyFrame
757 title => "Messages",
758 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5],
760 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox);
763
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769
770 $vbox->add (my $input = new CFClient::UI::Entry
771 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_;
773
774 delete $input->{refocus_map};
775
776 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
777 $input->{refocus_map} = 1;
778 }
779 delete $input->{auto_activated};
780 },
781 connect_activate => sub {
782 my ($input, $text) = @_;
783 $input->set_text ('');
784
785 if ($text =~ /^\/(.*)/) {
786 $::CONN->user_send ($1);
787 } else {
788 my $say_cmd = $::CFG->{say_command} || 'say';
789 $::CONN->user_send ("$say_cmd $text");
790 }
791 if ($input->{refocus_map}) {
792 delete $input->{refocus_map};
793 $MAPWIDGET->focus_in
794 }
795 },
796 connect_escape => sub {
797 $MAPWIDGET->focus_in
798 },
799 );
800
801 $CONSOLE = {
802 window => $window,
803 input => $input
804 };
805
806 $window
807}
808
809sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 $invwin
813}
814
815sub sdl_init {
816 CFClient::SDL_Init
817 and die "SDL::Init failed!\n";
818}
819
820sub video_init {
821 sdl_init;
822
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast};
828
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n";
831
832 $SDL_ACTIVE = 1;
833
834 $LAST_REFRESH = time - 0.01;
835
836 CFClient::gl_init;
837
838 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
839
840 #############################################################################
841
842 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
843 $DEBUG_STATUS->show;
844
845 $STATUS_LINE = new CFClient::UI::Label
846 padding => 0,
847 y => $HEIGHT - $FONTSIZE * 1.8;
848 $STATUS_LINE->show;
849
850 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
851 padding => 0,
852 fontsize => 0.8,
853 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
854 $ALT_ENTER_MESSAGE->show;
855 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
856
857 CFClient::UI::FancyFrame->new (
858 border_bg => [1, 1, 1, 192/255],
859 bg => [1, 1, 1, 0],
860 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
861 )->show;
862
863 $MAPWIDGET = new CFClient::MapWidget;
864 $MAPWIDGET->connect (activate_console => sub {
865 my ($mapwidget, $preset) = @_;
866
867 if ($CONSOLE) {
868 $CONSOLE->{input}->{auto_activated} = 1;
869 $CONSOLE->{input}->focus_in;
870
871 if ($preset && $CONSOLE->{input}->get_text eq '') {
872 $CONSOLE->{input}->set_text ($preset);
873 }
874 }
875 });
876 $MAPWIDGET->show;
877 $MAPWIDGET->focus_in;
878
879 $BUTTONBAR = new CFClient::UI::HBox;
880
881 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
882 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
883 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
884
885 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
886
887 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
889
890 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
891 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
892 status "Configuration Saved";
893 });
894
895 $BUTTONBAR->show;
896
897 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
898}
899
900sub video_shutdown {
901 $CFClient::UI::ROOT->{children} = [];
902 undef $CFClient::UI::GRAB;
903 undef $CFClient::UI::HOVER;
117 undef $SDL_APP; 904 undef $SDL_ACTIVE;
118 SDL::Quit;
119} 905}
120 906
907my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
908my $bgmusic;#TODO#hack#d#
909
910sub audio_channel_finished {
911 my ($channel) = @_;
912
913 warn "channel $channel finished\n";#d#
914}
915
916sub audio_music_finished {
917 return unless $CFG->{bgm_enable};
918
919 # TODO: hack, do play loop and mood music
920 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
921 $bgmusic->play (0);
922
923 push @bgmusic, shift @bgmusic;
924}
925
926sub audio_init {
927 if ($CFG->{audio_enable}) {
928 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
929 $SDL_MIXER = !CFClient::Mix_OpenAudio;
930 CFClient::Mix_AllocateChannels 8;
931 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
932
933 audio_music_finished;
934
935 while (<$fh>) {
936 next if /^\s*#/;
937 next if /^\s*$/;
938
939 my ($file, $volume, $event) = split /\s+/, $_, 3;
940
941 push @SOUNDS, "$volume,$file";
942
943 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
944 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
945 $chunk->volume ($volume * 128 / 100);
946 $chunk
947 };
948 }
949 } else {
950 status "unable to open sound config: $!";
951 }
952 }
953}
954
955sub audio_shutdown {
956 CFClient::Mix_CloseAudio if $SDL_MIXER;
957 undef $SDL_MIXER;
958 @SOUNDS = ();
959 %AUDIO_CHUNKS = ();
960}
961
962my %animate_object;
963my $animate_timer;
964
965my $want_refresh;
966my $can_refresh;
967
968my $fps = 9;
121 969
122sub force_refresh { 970sub force_refresh {
123 glViewport 0, 0, $WIDTH, $HEIGHT; 971 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
972 debug sprintf "%3.2f", $fps;
124 973
125 glMatrixMode GL_PROJECTION; 974 $want_refresh = 0;
126 glLoadIdentity; 975 $can_refresh = 0;
127 glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100;
128 glMatrixMode GL_MODELVIEW;
129 976
130 glClear GL_COLOR_BUFFER_BIT; 977 $CFClient::UI::ROOT->draw;
131 978
132 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; 979 CFClient::SDL_GL_SwapBuffers;
133 980
134 SDL::GLSwapBuffers; 981 $LAST_REFRESH = $NOW;
135} 982}
136 983
137my $refresh_handler; 984my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
985 $NOW = time;
986
987 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
988 for CFClient::SDL_PollEvent;
989
990 if (%animate_object) {
991 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
992 $want_refresh++;
993 }
994
995 if ($want_refresh) {
996 force_refresh;
997 } else {
998 $can_refresh = 1;
999 }
1000});
138 1001
139sub refresh { 1002sub refresh {
140 $refresh_handler ||= add Glib::Idle sub { 1003 $want_refresh++;
141 force_refresh; 1004}
142 undef $refresh_handler; 1005
1006sub animation_start {
1007 my ($widget) = @_;
1008 $animate_object{$widget} = $widget;
1009}
1010
1011sub animation_stop {
1012 my ($widget) = @_;
1013 delete $animate_object{$widget};
1014}
1015
1016@conn::ISA = Crossfire::Protocol::;
1017
1018sub conn::stats_update {
1019 my ($self, $stats) = @_;
1020
1021 update_stats_window ($stats);
1022}
1023
1024sub conn::user_send {
1025 my ($self, $command) = @_;
1026
1027 $self->send_command ($command);
1028 status $command;
1029}
1030
1031sub conn::map_scroll {
1032 my ($self, $dx, $dy) = @_;
1033
1034 $MAP->scroll ($dx, $dy);
1035}
1036
1037sub conn::feed_map1a {
1038 my ($self, $data) = @_;
1039
1040# $self->Crossfire::Protocol::feed_map1a ($data);
1041
1042 $MAP->map1a_update ($data);
1043 $MAPWIDGET->update;
1044}
1045
1046sub conn::flush_map {
1047 my ($self) = @_;
1048
1049 my $map_info = delete $self->{map_info}
1050 or return;
1051
1052 my ($hash, $x, $y, $w, $h) = @$map_info;
1053
1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1057}
1058
1059sub conn::map_clear {
1060 my ($self) = @_;
1061
1062 $self->flush_map;
1063 delete $self->{neigh_map};
1064
1065 $MAP->clear;
1066}
1067
1068
1069sub conn::load_map($$$) {
1070 my ($self, $hash, $x, $y) = @_;
1071
1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
1073 $data = Compress::LZF::decompress $data;
1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
1076 my $data = $TILECACHE->get ($id)
1077 or next;
1078
1079 $self->set_texture ($id => $data);
143 0 1080 }
1081 }
1082}
1083
1084# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors
1088# at worst.
1089sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1091
1092 # the server does not allow map paths > 6
1093 return if 7 <= length $path;
1094
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
1110
1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
1135 }
1136 }
1137}
1138
1139sub conn::map_change {
1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1141
1142 $self->flush_map;
1143
1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1145
1146 my $mapmapw = $MAPMAP->{w};
1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
1153
1154 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156
1157 $x += $ox;
1158 $y += $oy;
1159
1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
1165
1166 $self->load_map ($hash, $x, $y);
1167}
1168
1169sub conn::face_find {
1170 my ($self, $facenum, $face) = @_;
1171
1172 my $hash = "$face->{chksum},$face->{name}";
1173
1174 my $id = $FACEMAP->get ($hash);
1175
1176 unless ($id) {
1177 # create new id for face
1178 # i love transactions
1179 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++;
1184 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit;
1187
1188 goto gotid;
1189 }
1190 }
1191 $txn->abort;
1192 }
1193
1194 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1195 }
1196
1197gotid:
1198 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
1201 $TILECACHE->get ($id)
1202}
1203
1204sub conn::face_update {
1205 my ($self, $facenum, $face) = @_;
1206
1207 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1208
1209 $self->set_texture ($face->{id} => delete $face->{image});
1210}
1211
1212sub conn::set_texture {
1213 my ($self, $id, $data) = @_;
1214
1215 $self->{texture}[$id] ||= do {
1216 my $tex =
1217 new_from_image CFClient::Texture
1218 $data, minify => 1, mipmap => 1;
1219
1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1221 $MAPWIDGET->update;
1222
1223 $tex
144 }; 1224 };
145} 1225}
146 1226
1227sub conn::sound_play {
1228 my ($self, $x, $y, $soundnum, $type) = @_;
1229
1230 $SDL_MIXER
1231 or return;
1232
1233 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1234 or return;
1235
1236 $chunk->play;
1237# warn "sound $x,$y,$soundnum,$type\n";#d#
1238}
1239
1240my $LAST_QUERY; # server is stupid, stupid, stupid
1241
1242sub conn::query {
1243 my ($self, $flags, $prompt) = @_;
1244
1245 $prompt = $LAST_QUERY unless length $prompt;
1246 $LAST_QUERY = $prompt;
1247
1248 my $dialog = new CFClient::UI::FancyFrame
1249 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox;
1251
1252 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4,
1254 text => $prompt);
1255
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button
1259 text => "No",
1260 connect_activate => sub {
1261 $self->send ("reply n");
1262 $dialog->destroy;
1263 $MAPWIDGET->focus_in;
1264 }
1265 );
1266 $hbox->add (new CFClient::Button
1267 text => "Yes",
1268 connect_activate => sub {
1269 $self->send ("reply y");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 },
1273 );
1274
1275 $dialog->focus_in;
1276
1277 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub {
1281 $self->send ("reply $_[1]");
1282 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 },
1285 );
1286
1287 $entry->focus_in;
1288
1289 } else {
1290 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1291
1292 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub {
1295 $self->send ("reply $_[1]");
1296 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 },
1299 );
1300
1301 $entry->focus_in;
1302 }
1303
1304 $dialog->show;
1305}
1306
1307sub conn::drawinfo {
1308 my ($self, $color, $text) = @_;
1309
1310 my @color = (
1311 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1312 [1.00, 1.00, 1.00],
1313 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1314 [1.00, 0.00, 0.00],
1315 [1.00, 0.54, 0.00],
1316 [0.11, 0.56, 1.00],
1317 [0.93, 0.46, 0.00],
1318 [0.18, 0.54, 0.34],
1319 [0.56, 0.73, 0.56],
1320 [0.80, 0.80, 0.80],
1321 [0.55, 0.41, 0.13],
1322 [0.99, 0.77, 0.26],
1323 [0.74, 0.65, 0.41],
1324 );
1325
1326 $LOGVIEW->add_paragraph ($color[$color], $text);
1327}
1328
1329sub conn::spell_add {
1330 my ($self, $spell) = @_;
1331
1332 # TODO
1333 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1334 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1335 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1336}
1337
1338sub conn::spell_delete {
1339 my ($self, $spell) = @_;
1340}
1341
1342sub conn::addme_success {
1343 my ($self) = @_;
1344
1345 for my $skill (values %{$self->{skill_info}}) {
1346 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1347 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1348 }
1349
1350 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1351 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1352 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1353 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1354}
1355
1356sub conn::eof {
1357 stop_game;
1358}
1359
1360sub update_floorbox {
1361 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1362 return unless $CONN;
1363
1364 $FLOORBOX->clear;
1365 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1366
1367 # we basically have to use the same sorting as everybody else
1368 for my $item (@{ $CONN->{container}{0} }) {
1369 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1370 }
1371 });
1372 refresh;
1373}
1374
1375sub conn::container_add {
1376 my ($self, $id, $items) = @_;
1377
1378 update_floorbox if $id == 0;
1379 if ($self->{player}{tag} == $id) {
1380 $INV->set_items ($self->{container}{$self->{player}{tag}});
1381 }
1382 # $self-<{player}{tag} => player inv
1383 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1384}
1385
1386sub conn::container_clear {
1387 my ($self, $id) = @_;
1388
1389 update_floorbox if $id == 0;
1390 if ($self->{player}{tag} == $id) {
1391 $INV->set_items ($self->{container}{$id});
1392 }
1393
1394# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1395}
1396
1397sub conn::item_delete {
1398 my ($self, @items) = @_;
1399
1400 for (@items) {
1401 update_floorbox if $_->{container} == 0;
1402 if ($self->{player}{tag} == $_->{container}) {
1403 $INV->set_items ($self->{container}{$_->{container}});
1404 }
1405 }
1406}
1407
1408sub conn::item_update {
1409 my ($self, $item) = @_;
1410
1411 update_floorbox if $item->{container} == 0;
1412 if ($self->{player}{tag} == $item->{container}) {
1413 $INV->set_items ($self->{container}{$item->{container}});
1414 }
1415}
1416
147%SDL_CB = ( 1417%SDL_CB = (
148 SDL_QUIT() => sub { 1418 CFClient::SDL_QUIT => sub {
149 main_quit Gtk2; 1419 Event::unloop -1;
150 }, 1420 },
151 SDL_VIDEORESIZE() => sub { 1421 CFClient::SDL_VIDEORESIZE => sub {
152 }, 1422 },
153 SDL_VIDEOEXPOSE() => sub { 1423 CFClient::SDL_VIDEOEXPOSE => \&refresh,
154 refresh; 1424 CFClient::SDL_ACTIVEEVENT => sub {
1425# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
155 }, 1426 },
156 SDL_KEYDOWN() => sub { 1427 CFClient::SDL_KEYDOWN => sub {
157 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1428 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
158 # alt-enter 1429 # alt-enter
159 $FULLSCREEN = !$FULLSCREEN; 1430 video_shutdown;
160 init_screen; 1431 $CFG->{fullscreen} = !$CFG->{fullscreen};
1432 video_init;
161 } else { 1433 } else {
162 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 1434 CFClient::UI::feed_sdl_key_down_event ($_[0]);
163 } 1435 }
164 }, 1436 },
165 SDL_KEYUP() => sub { 1437 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
166 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 1438 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
167 }, 1439 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
168 SDL_MOUSEMOTION() => sub { 1440 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
169 warn "sdl motion\n";#d# 1441 CFClient::SDL_USEREVENT => sub {
170 }, 1442 if ($_[0]{code} == 1) {
171 SDL_MOUSEBUTTONDOWN() => sub { 1443 audio_channel_finished $_[0]{data1};
172 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 1444 } elsif ($_[0]{code} == 0) {
173 }, 1445 audio_music_finished;
174 SDL_MOUSEBUTTONUP() => sub { 1446 }
175 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
176 },
177 SDL_ACTIVEEVENT() => sub {
178 warn "active\n";#d#
179 }, 1447 },
180); 1448);
181 1449
182@conn::ISA = Crossfire::Protocol::;
183
184sub conn::map_update {
185 my ($self, $dirty) = @_;
186
187 refresh;
188}
189
190sub conn::map_scroll {
191 my ($self, $dx, $dy) = @_;
192
193 refresh;
194}
195
196sub conn::map_clear {
197 my ($self) = @_;
198
199 refresh;
200}
201
202sub conn::face_find {
203 my ($self, $face) = @_;
204
205 $FACECACHE->{"$face->{chksum},$face->{name}"}
206}
207
208sub conn::face_update {
209 my ($self, $face) = @_;
210
211 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
212
213 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
214}
215
216sub conn::query {
217 my ($self, $flags, $prompt) = @_;
218
219 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
220}
221
222sub gtk_add_cfg_field {
223 my ($tbl, $cfg, $klbl, $key, $value) = @_;
224 my $i = $cfg->{_i}++;
225 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
226 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
227 if ($key eq 'password') {
228 $ent->set_invisible_char ("*");
229 $ent->set (visibility => 0)
230 }
231 $ent->set_text ($value);
232 $ent->signal_connect (changed => sub {
233 my ($ent) = @_;
234 $cfg->{$key} = $ent->get_text;
235 });
236}
237
238sub run_config_dialog {
239 my (%events) = @_;
240
241 my $w = Gtk2::Window->new;
242
243 my @cfg = (
244 [qw/Host host/],
245 [qw/Port port/],
246 [qw/Username user/],
247 [qw/Password password/],
248 );
249
250 my $cfg = {};
251
252 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
253 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
254
255 $w->add (my $vb = Gtk2::VBox->new);
256 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
257 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
258 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
259 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
260 my $i = 0;
261 my $act = 0;
262 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
263 if ($_ eq $selmode) { $act = $i }
264 $cb->append_text ($_);
265 $i++;
266 }
267 $cb->set_active ($act);
268 $cb->signal_connect (changed => sub {
269 my ($cb) = @_;
270 my $txt = $cb->get_active_text;
271 if ($txt =~ m/(\d+)x(\d+)/) {
272 $::CFG->{width} = $1;
273 $::CFG->{height} = $2;
274 }
275 });
276
277 $cfg->{_i} = 1;
278 for (@cfg) {
279 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
280 }
281
282 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
283 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
284 $cb->signal_connect (clicked => sub {
285 for (keys %$cfg) {
286 $::CFG->{$_} = $cfg->{$_}
287 if $_ ne '_i';
288 }
289 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
290 });
291 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
292 $cb->signal_connect (clicked => sub {
293 for (keys %$cfg) {
294 $::CFG->{$_} = $cfg->{$_}
295 if $_ ne '_i';
296 }
297 my $cb = $events{login} || sub {};
298 $cb->($::CFG->{user}, $::CFG->{password});
299 });
300 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
301 $cb->signal_connect (clicked => sub {
302 my $cb = $events{login} || sub {};
303 $cb->();
304 });
305 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
306 $cb->signal_connect (clicked => sub { $w->destroy });
307
308 $w->show_all;
309
310 $w->signal_connect (destroy => sub { Gtk2->main_quit });
311}
312
313
314############################################################################# 1450#############################################################################
315 1451
316SDL::Init SDL_INIT_EVERYTHING; 1452$SIG{INT} = $SIG{TERM} = sub { exit };
317SDL::TTFInit;
318 1453
319my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
320
321$mapwidget->activate;
322$mapwidget->focus_in;
323
324Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 1454CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
325 1455
326$CFG ||= { 1456$TILECACHE = CFClient::db_table "tilecache";
1457$FACEMAP = CFClient::db_table "facemap";
1458
1459my %DEF_CFG = (
1460 sdl_mode => 0,
327 width => 640, 1461 width => 640,
328 height => 480, 1462 height => 480,
329 fullscreen => 0, 1463 fullscreen => 0,
1464 fast => 0,
1465 map_scale => 0.5,
1466 fow_enable => 1,
1467 fow_intensity => 0.45,
1468 fow_smooth => 0,
1469 gui_fontsize => 1,
1470 log_fontsize => 1,
1471 gauge_fontsize => 1,
1472 gauge_size => 0.35,
1473 stat_fontsize => 1,
1474 mapsize => 100,
330 host => "crossfire.schmorp.de", 1475 host => "crossfire.schmorp.de",
331 port => 13327, 1476 say_command => 'say',
332}; 1477 audio_enable => 1,
1478 bgm_enable => 1,
1479 bgm_volume => 0.25,
1480);
333 1481
334$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1482while (my ($k, $v) = each %DEF_CFG) {
1483 $CFG->{$k} = $v unless exists $CFG->{$k};
1484}
335 1485
336run_config_dialog 1486sdl_init;
337 login => sub { start_game },
338 logout => sub { stop_game };
339 1487
340main Gtk2; 1488@SDL_MODES = reverse
1489 grep $_->[0] >= 640 && $_->[1] >= 480,
1490 CFClient::SDL_ListModes;
341 1491
342Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1492@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1493
1494$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1495
1496{
1497 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1498 DejaVuSans.ttf
1499 DejaVuSansMono.ttf
1500 DejaVuSans-Bold.ttf
1501 DejaVuSansMono-Bold.ttf
1502 DejaVuSans-Oblique.ttf
1503 DejaVuSansMono-Oblique.ttf
1504 DejaVuSans-BoldOblique.ttf
1505 DejaVuSansMono-BoldOblique.ttf
1506 );
1507
1508 CFClient::add_font $_ for @fonts;
1509
1510 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1511 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1512
1513 $FONT_PROP->make_default;
1514}
1515
1516video_init;
1517audio_init;
1518
1519Event::loop;
1520
1521END { CFClient::SDL_Quit }
1522
1523=head1 pclient - Crossfire+ and Crossfire game client
1524
1525Pclient is a Crossfire+ and Crossfire game client.
1526
1527=head2 Features
1528
1529=over 4
1530
1531=item Fullscreen Map
1532
1533PClient can uses a fullscreen map, which greatly enhances how much of the
1534game world you can see.
1535
1536=item Persistent Map Cache (Crossfire+ only)
1537
1538PClient can persistently cache all map data it received from the
1539server. This not only allows it to display an overview map, but also
1540ensures that once-explored areas will be available the next time you want
1541to explore more.
1542
1543=item Hardware acceleration
1544
1545Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1546acceleration. Most modern graphics cards have difficulties with 2D
1547acceleration, while 3D graphics is accelerated well.
1548
1549=item No arbitrary limits
1550
1551Unlike other Crossfire clients, pclient does not suffer from arbitrary
1552limits (like a fixed amount of face numbers). There are still limits, but
1553they are not arbitrarily low :)
1554
1555=back
1556
1557=head1 USAGE
1558
1559=head2 The Map
1560
1561The map is always displayed in the background, behind all other windows and UI elements.
1562
1563#TODO# middle-click scrolls
1564#
1565# keys:
1566#
1567# a apply
1568# keypad moves, kp_5 applies ranged attack to self
1569
1570Starting to type enters the I<completion mode>. In that mode, you can type
1571abbreviations or commands and have them executed as soon as they match a
1572valid command. This is best explained by a few examples:
1573
1574Typing B<climb> will display a list of commands with I<climb> in their
1575name, such as I<ready_skill climbing> and I<use_skill climbing>.
1576
1577You can abbreviate commands by typing only the first character of every
1578word. For example, typing I<iwor> will likely select I<invoke word of
1579recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1580will likely select I<ready_skill climbing> and I<usl> will give you
1581I<use_skill levitation>.
1582
1583=head2 The map overview
1584
1585#TODO#
1586
1587=head2 The Status area in the lower right corner
1588
1589#TODO#
1590
1591=head2 The I<Statistics>/I>Stats> window
1592
1593#TODO#
1594
1595=head1 FAQ
1596
1597=over 4
1598
1599=item The client is very sluggish and slow, what can I do about this?
1600
1601Most likely, you don't have accelerated OpenGL support. Try to find a
1602newer driver, or a driver from your hardware vendor, that features OpenGL
1603support.
1604
1605If this is not an option, the following Setup options reduce the load and
1606will likely make the client playable with sofwtare rendering (it will
1607still be slow, though):
1608
1609=over 4
1610
1611=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1612
1613=item Enable B<Fast & Ugly> mode
1614
1615=item Disable B<Fog of War>
1616
1617=item Increase B<Map Scale>
1618
1619=back
1620
1621=back
1622
1623=head1 AUTHOR
1624
1625Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1626
1627
1628

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines