ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.87 by root, Wed Apr 12 20:06:37 2006 UTC vs.
Revision 1.203 by root, Mon May 8 20:55:49 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use SDL;
10use SDL::App;
11use SDL::Event;
12use SDL::Surface;
13use SDL::OpenGL;
14
15use Crossfire; 32use Crossfire;
16use Crossfire::Protocol; 33use Crossfire::Protocol;
17 34
35use Compress::LZF;
36
18use CFClient; 37use CFClient;
19use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
20 46
21our $VERSION = '0.1'; 47our $VERSION = '0.1';
22 48
23my $MAX_FPS = 60; 49my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused 50my $MIN_FPS = 5; # unused as of yet
25 51
52our $META_SERVER = "crossfire.real-time.com:13326";
53
54our $FACEMAP;
55our $TILECACHE;
26our $FACECACHE; 56our $MAPCACHE;
27 57
28our $LAST_REFRESH; 58our $LAST_REFRESH;
29our $NOW; 59our $NOW;
30 60
31our $CFG; 61our $CFG;
34 64
35our @SDL_MODES; 65our @SDL_MODES;
36our $WIDTH; 66our $WIDTH;
37our $HEIGHT; 67our $HEIGHT;
38our $FULLSCREEN; 68our $FULLSCREEN;
69our $FONTSIZE;
39 70
71our $FONT_PROP;
72our $FONT_FIXED;
73
74our $MAP;
75our $MAPMAP;
40our $MAPWIDGET; 76our $MAPWIDGET;
41our $FONTSIZE; 77our $BUTTONBAR;
78our $LOGVIEW;
79our $CONSOLE;
80our $METASERVER;
81our $LOGIN_BUTTON;
82
83our $FLOORBOX;
84our $GAUGES;
85our $STATWIDS;
42 86
43our $SDL_ACTIVE; 87our $SDL_ACTIVE;
44our $SDL_EV;
45our %SDL_CB; 88our %SDL_CB;
89
90our $SDL_MIXER;
91our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files
46 93
47our $ALT_ENTER_MESSAGE; 94our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE; 95our $STATUS_LINE;
49our $DEBUG_STATUS; 96our $DEBUG_STATUS;
50 97
98our $INVWIN;
99our $INV;
100
51sub status { 101sub status {
52 $STATUS_LINE->set_text ($_[0]); 102 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h); 103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
55} 104}
56 105
57sub debug { 106sub debug {
58 $DEBUG_STATUS->set_text ($_[0]); 107 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request; 108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61} 109}
62 110
63sub start_game { 111sub start_game {
64 status "logging in..."; 112 status "logging in...";
65 113
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 114 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67 115
68 $CONN = new conn 116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
117 $MAP = new CFClient::Map $mapsize, $mapsize;
118
119 my ($host, $port) = split /:/, $CFG->{host};
120
121 $CONN = eval {
122 new conn
69 host => $CFG->{host}, 123 host => $host,
70 port => $CFG->{port}, 124 port => $port || 13327,
71 user => $CFG->{user}, 125 user => $CFG->{user},
72 pass => $CFG->{password}, 126 pass => $CFG->{password},
73 mapw => $mapsize, 127 mapw => $mapsize,
74 maph => $mapsize, 128 maph => $mapsize,
129 ;
75 ; 130 };
76 131
132 if ($CONN) {
133 $LOGIN_BUTTON->set_text ("Logout");
134
77 status "login successful"; 135 status "login successful";
78 136
79 CFClient::lowdelay fileno $CONN->{fh}; 137 CFClient::lowdelay fileno $CONN->{fh};
138 } else {
139 status "unable to connect";
140 stop_game();
141 }
80} 142}
81 143
82sub stop_game { 144sub stop_game {
145 return unless $CONN;
146
147 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify
151
152 undef $MAPCACHE;
83 undef $CONN; 153 undef $MAP;
84} 154}
85 155
86sub config_dialog { 156sub client_setup {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, 157 my $dialog = new CFClient::UI::FancyFrame
158 title => "Client Setup",
88 child => (my $vbox = new CFClient::UI::VBox); 159 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91 161
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94 164
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
97 167
98 $mode_slider->connect (changed => sub { 168 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_; 169 my ($self, $value) = @_;
100 170
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 171 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 172 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 }); 173 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]); 174 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105 175
176 my $row = 1;
177
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 179 $table->add (1, $row++, new CFClient::UI::CheckBox
180 state => $CFG->{fullscreen},
181 tooltip => "Bring the client into fullscreen mode",
182 connect_changed => sub {
108 my ($self, $value) = @_; 183 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value; 184 $CFG->{fullscreen} = $value;
185 }
186 );
187
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
189 $table->add (1, $row++, new CFClient::UI::CheckBox
190 state => $CFG->{fast},
191 tooltip => "Lower the visual quality considerably to speed up rendering.",
192 connect_changed => sub {
193 my ($self, $value) = @_;
194 $CFG->{fast} = $value;
195 }
196 );
197
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
201 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub {
203 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05;
205 }
206 );
207
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_enable},
211 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
212 connect_changed => sub {
213 my ($self, $value) = @_;
214 $CFG->{fow_enable} = $value;
215 }
216 );
217
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222 connect_changed => sub {
223 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value;
225 }
226 );
227
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 $table->add (1, $row++, new CFClient::UI::CheckBox
230 state => $CFG->{fow_smooth},
231 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
232 connect_changed => sub {
233 my ($self, $value) = @_;
234 $CFG->{fow_smooth} = $value;
235 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236 }
237 );
238
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
242 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub {
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 );
248
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
252 tooltip => "The font size used by the server log window only",
253 connect_changed => sub {
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259
260 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
265 &set_stats_window_fontsize;
266 }
267 );
268
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size};
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 }
289 );
290
291 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply",
293 tooltip => "Apply the video settings",
294 connect_activate => sub {
295 video_shutdown ();
296 video_init ();
297 }
298 );
299
300 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 $table->add (1, $row++, new CFClient::UI::CheckBox
302 state => $CFG->{audio_enable},
303 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304 connect_changed => sub {
305 $CFG->{audio_enable} = $_[1];
306 }
307 );
308# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
309# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
310# $CFG->{effects_volume} = $_[1];
311# });
312 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 $hbox->add (new CFClient::UI::CheckBox
315 expand => 1, state => $CFG->{bgm_enable},
316 tooltip => "Enable background music playing",
317 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1];
319 }
320 );
321 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
323 tooltip => "The volume of the background music",
324 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128;
327 }
328 );
329
330 $table->add (1, $row++, new CFClient::UI::Button
331 expand => 1, align => 0, text => "Apply",
332 tooltip => "Apply the audio settings",
333 connect_activate => sub {
334 audio_shutdown ();
335 audio_init ();
336 }
337 );
338
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
345 connect_changed => sub {
346 my ($self, $value) = @_;
347 $CFG->{say_command} = $value;
348 }
349 );
350
351 $dialog
352}
353
354sub set_stats_window_fontsize {
355 for (values %{$STATWIDS}) {
356 $_->set_fontsize ($::CFG->{stat_fontsize});
357 }
358}
359
360sub set_gauge_window_fontsize {
361 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362 $_->set_fontsize ($::CFG->{gauge_fontsize});
363 }
364
365# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367}
368
369sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size});
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372
373 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
375 );
376 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [
378 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox),
380 (my $vbox = new CFClient::UI::VBox),
381 ],
382 );
383
384 $vbox->add (new CFClient::UI::HBox
385 expand => 1,
386 children => [
387 (new CFClient::UI::Empty expand => 1),
388 (my $hb = new CFClient::UI::HBox),
389 ],
390 );
391
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405
406 $GAUGES = {
407 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 };
410
411 &set_gauge_window_fontsize;
412
413 $win
414}
415
416sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
418
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
422
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426
427 my $black = [0, 0, 0];
428
429 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
437
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 }
452
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454
455 my $row = 0;
456 my $col = 0;
457
458 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
477 );
478 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys
480 blind fear tund elec cold ghit/)
481 {
482 $tbl2->add ($col, $row,
483 $STATWIDS->{"res_$_"} =
484 new CFClient::UI::Label
485 font => $FONT_FIXED,
486 template => "-100%",
487 align => +1,
488 valign => 0,
489 can_events => 1,
490 can_hover => 1,
491 tooltip => $resist_names{$_},
492 );
493 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 font => $FONT_FIXED,
495 can_hover => 1,
496 can_events => 1,
497 image => "ui/resist/resist_$_.png",
498 tooltip => $resist_names{$_},
499 );
500
501 $row++;
502 if ($row % 6 == 0) {
503 $col += 2;
504 $row = 0;
505 }
506 }
507
508 &set_stats_window_fontsize;
509 update_stats_window ({});
510
511 $tgw
512}
513
514sub formsep {
515 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
516}
517
518sub update_stats_window {
519 my ($stats) = @_;
520
521 # i love text protocols!!!
522 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
523 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
524 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
525 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
526 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
527 my $fo_m = 999;
528 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
529 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
530
531 $GAUGES->{hp} ->set_value ($hp, $hp_m);
532 $GAUGES->{mana} ->set_value ($sp, $sp_m);
533 $GAUGES->{food} ->set_value ($fo, $fo_m);
534 $GAUGES->{grace} ->set_value ($gr, $gr_m);
535 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
536 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
537 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
538 $rng =~ s/^Range: //; # thank you so much dear server
539 $GAUGES->{range} ->set_text ("Rng: " . $rng);
540 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
541 $title =~ s/^Player: //;
542 $STATWIDS->{title} ->set_text ("Title: " . $title);
543
544 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
545 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
546 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
547 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
548 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
549 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
550 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
551 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
552 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
553 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
554 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
555 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
556 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
557
558 my %tbl = (
559 phys => 100,
560 magic => 101,
561 fire => 102,
562 elec => 103,
563 cold => 104,
564 conf => 105,
565 acid => 106,
566 drain => 107,
567 ghit => 108,
568 pois => 109,
569 slow => 110,
570 para => 111,
571 tund => 112,
572 fear => 113,
573 depl => 113,
574 deat => 115,
575 holyw => 116,
576 blind => 117
577 );
578
579 for (keys %tbl) {
580 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
581 }
582
583}
584
585sub metaserver_dialog {
586 my $dialog = new CFClient::UI::FancyFrame
587 title => "Server List",
588 child => (my $vbox = new CFClient::UI::VBox);
589
590 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
591
592 $dialog
593}
594
595my $METASERVER_ATIME;
596
597sub update_metaserver {
598 my ($HOST) = @_;
599
600 return if $METASERVER_ATIME > time;
601 $METASERVER_ATIME = time + 60;
602
603 my $table = $METASERVER->{table};
604 $table->clear;
605 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
606
607 my $buf;
608
609 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610
611 unless ($fh) {
612 $label->set_text ("unable to contact metaserver: $!");
613 return;
614 }
615
616 Event->io (fd => $fh, poll => 'r', cb => sub {
617 my $res = sysread $fh, $buf, 8192, length $buf;
618
619 if (!defined $res) {
620 $_[0]->w->cancel;
621 $label->set_text ("error while retrieving server list: $!");
622 } elsif ($res == 0) {
623 $_[0]->w->cancel;
624 status "server list retrieved";
625
626 utf8::decode $buf if utf8::valid $buf;
627
628 $table->clear;
629
630 my @col = qw(Use #Users Host Uptime Version Description);
631 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
632 for 0 .. $#col;
633
634 my @align = qw(1 0 1 1 -1);
635
636 my $y = 0;
637 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
638 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
639
640 for ($desc) {
641 s/<br>/\n/gi;
642 s/<li>/\n· /gi;
643 s/<.*?>//sgi;
644 s/&/&amp;/g;
645 s/</&lt;/g;
646 s/>/&gt;/g;
647 }
648
649 $uptime = sprintf "%dd %02d:%02d:%02d",
650 (int $m->[8] / 86400),
651 (int $m->[8] / 3600) % 24,
652 (int $m->[8] / 60) % 60,
653 $m->[8] % 60;
654
655 $m = [$users, $host, $uptime, $version, $desc];
656
657 $y++;
658
659 $table->add (0, $y, new CFClient::UI::VBox children => [
660 (new CFClient::UI::Button text => "Use", connect_activate => sub {
661 $HOST->set_text ($CFG->{host} = $host);
662 }),
663 (new CFClient::UI::Empty expand => 1),
664 ]);
665
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m;
668 }
669 }
110 }); 670 });
671}
111 672
112 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 673sub server_setup {
113 destroy_screen (); 674 my $dialog = new CFClient::UI::FancyFrame
114 init_screen (); 675 title => "Server Setup",
115 }); 676 child => (my $vbox = new CFClient::UI::VBox);
116 677
117 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
118 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 678 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
119 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host"); 679 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
120 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}); 680
121 681 {
122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port"); 682 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
123 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
124 683
684 $vbox->add (
685 my $HOST = new CFClient::UI::Entry
686 expand => 1,
687 text => $CFG->{host},
688 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
689 connect_changed => sub {
690 my ($self, $value) = @_;
691 $CFG->{host} = $value;
692 }
693 );
694
695 $METASERVER = metaserver_dialog;
696
697 $vbox->add (new CFClient::UI::Flopper
698 expand => 1,
699 text => "Server List",
700 other => $METASERVER,
701 tooltip => "Show a list of available crossfire servers",
702 connect_open => sub {
703 update_metaserver $HOST;
704 }
705 );
706 }
707
125 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 708 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
126 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}); 709 $table->add (1, 4, new CFClient::UI::Entry
710 text => $CFG->{user},
711 tooltip => "The name of your character on the server",
712 connect_changed => sub {
713 my ($self, $value) = @_;
714 $CFG->{user} = $value;
715 }
716 );
127 717
128 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password"); 718 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
129 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); 719 $table->add (1, 5, new CFClient::UI::Entry
720 text => $CFG->{password},
721 hidden => 1,
722 tooltip => "The password for your character",
723 connect_changed => sub {
724 my ($self, $value) = @_;
725 $CFG->{password} = $value;
726 }
727 );
130 728
131 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size"); 729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
132 $table->add (1, 6, new CFClient::UI::Slider 730 $table->add (1, 7, new CFClient::UI::Slider
133 req_w => 100, 731 req_w => 100,
134 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 732 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.",
135 connect_changed => sub { 735 connect_changed => sub {
136 my ($self, $value) = @_; 736 my ($self, $value) = @_;
137 737
138 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
139 }, 739 },
140 ); 740 );
141 741
142 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1,
744 align => 0,
745 text => "Login",
746 connect_activate => sub {
747 $CONN ? stop_game
143 start_game; 748 : start_game;
749 },
144 }); 750 );
145 751
146 $vbox->add (my $hbox = new CFClient::UI::HBox); 752 $dialog
753}
147 754
148 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub { 755sub message_window {
149 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 756 my $window = new CFClient::UI::FancyFrame
150 status "Configuration Saved"; 757 title => "Messages",
758 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5],
760 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox);
763
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
151 }); 768 );
152 $CFClient::UI::TOPLEVEL->add ($dialog);
153}
154 769
155sub init_screen { 770 $vbox->add (my $input = new CFClient::UI::Entry
771 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_;
773
774 delete $input->{refocus_map};
775
776 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
777 $input->{refocus_map} = 1;
778 }
779 delete $input->{auto_activated};
780 },
781 connect_activate => sub {
782 my ($input, $text) = @_;
783 $input->set_text ('');
784
785 if ($text =~ /^\/(.*)/) {
786 $::CONN->user_send ($1);
787 } else {
788 my $say_cmd = $::CFG->{say_command} || 'say';
789 $::CONN->user_send ("$say_cmd $text");
790 }
791 if ($input->{refocus_map}) {
792 delete $input->{refocus_map};
793 $MAPWIDGET->focus_in
794 }
795 },
796 connect_escape => sub {
797 $MAPWIDGET->focus_in
798 },
799 );
800
801 $CONSOLE = {
802 window => $window,
803 input => $input
804 };
805
806 $window
807}
808
809sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 $invwin
813}
814
815sub sdl_init {
816 CFClient::SDL_Init
817 and die "SDL::Init failed!\n";
818}
819
820sub video_init {
821 sdl_init;
822
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824
156 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
157 $FULLSCREEN = $CFG->{fullscreen}; 826 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast};
158 828
159 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
160 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
161 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
162 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
163
164 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
165 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
166 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
167 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
168
169 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
170 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
171 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
172
173 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
174 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
175 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
176 or die "SDL::SetVideoMode failed!\n"; 830 or die "SDL_SetVideoMode failed!\n";
177
178 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
179
180 $SDL_EV = new SDL::Event;
181 $SDL_EV->set_unicode (1);
182 831
183 $SDL_ACTIVE = 1; 832 $SDL_ACTIVE = 1;
184
185 $LAST_REFRESH = time - 0.01; 833 $LAST_REFRESH = time - 0.01;
186 834
187 CFClient::gl_init; 835 CFClient::gl_init;
188 836
189 $FONTSIZE = int $HEIGHT / 40; 837 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
838
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
190 840
191 ############################################################################# 841 #############################################################################
192 842
843 if ($DEBUG_STATUS) {
844 # reconfigure all widgets
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else {
848 # create the widgets
849
193 $DEBUG_STATUS = new CFClient::UI::Label padding => 0; 850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
194 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); 851 $DEBUG_STATUS->show;
195 852
196 $STATUS_LINE = new CFClient::UI::Label 853 $STATUS_LINE = new CFClient::UI::Label
197 padding => 0, 854 padding => 0,
198 y => $HEIGHT * 49 / 50 - $FONTSIZE; 855 y => $HEIGHT - $FONTSIZE * 1.8;
199 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); 856 $STATUS_LINE->show;
200 857
201 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
202 padding => 0, 859 padding => 0,
203 y => $HEIGHT * 49 / 50, 860 fontsize => 0.8,
204 height => $HEIGHT / 50,
205 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
206 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); 862 $ALT_ENTER_MESSAGE->show;
863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
207 864
865 CFClient::UI::FancyFrame->new (
866 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
869 )->show;
870
208 $MAPWIDGET = new CFClient::UI::MapWidget; 871 $MAPWIDGET = new CFClient::MapWidget;
209 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); 872 $MAPWIDGET->connect (activate_console => sub {
873 my ($mapwidget, $preset) = @_;
874
875 if ($CONSOLE) {
876 $CONSOLE->{input}->{auto_activated} = 1;
877 $CONSOLE->{input}->focus_in;
878
879 if ($preset && $CONSOLE->{input}->get_text eq '') {
880 $CONSOLE->{input}->set_text ($preset);
881 }
882 }
883 });
884 $MAPWIDGET->show;
210 $MAPWIDGET->focus_in; 885 $MAPWIDGET->focus_in;
211 886
212 config_dialog; 887 $BUTTONBAR = new CFClient::UI::HBox;
213}
214 888
215sub destroy_screen { 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
216 $CFClient::UI::TOPLEVEL->{children} = []; 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
892
893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
897
898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
900 status "Configuration Saved";
901 });
902
903 $BUTTONBAR->show;
904
905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 }
907}
908
909sub video_shutdown {
217 undef $SDL_ACTIVE; 910 undef $SDL_ACTIVE;
911}
912
913my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
914my $bgmusic;#TODO#hack#d#
915
916sub audio_channel_finished {
917 my ($channel) = @_;
918
919 warn "channel $channel finished\n";#d#
920}
921
922sub audio_music_finished {
923 return unless $CFG->{bgm_enable};
924
925 # TODO: hack, do play loop and mood music
926 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
927 $bgmusic->play (0);
928
929 push @bgmusic, shift @bgmusic;
930}
931
932sub audio_init {
933 if ($CFG->{audio_enable}) {
934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
935 $SDL_MIXER = !CFClient::Mix_OpenAudio;
936 CFClient::Mix_AllocateChannels 8;
937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
938
939 audio_music_finished;
940
941 while (<$fh>) {
942 next if /^\s*#/;
943 next if /^\s*$/;
944
945 my ($file, $volume, $event) = split /\s+/, $_, 3;
946
947 push @SOUNDS, "$volume,$file";
948
949 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
950 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
951 $chunk->volume ($volume * 128 / 100);
952 $chunk
953 };
954 }
955 } else {
956 status "unable to open sound config: $!";
957 }
958 }
959}
960
961sub audio_shutdown {
962 CFClient::Mix_CloseAudio if $SDL_MIXER;
218 undef $SDL_EV; 963 undef $SDL_MIXER;
219 SDL::Quit; 964 @SOUNDS = ();
965 %AUDIO_CHUNKS = ();
220} 966}
221 967
222my %animate_object; 968my %animate_object;
223my $animate_timer; 969my $animate_timer;
224 970
232 debug sprintf "%3.2f", $fps; 978 debug sprintf "%3.2f", $fps;
233 979
234 $want_refresh = 0; 980 $want_refresh = 0;
235 $can_refresh = 0; 981 $can_refresh = 0;
236 982
237 glViewport 0, 0, $WIDTH, $HEIGHT;
238
239 glMatrixMode GL_PROJECTION;
240 glLoadIdentity;
241 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
242 glMatrixMode GL_MODELVIEW;
243 glLoadIdentity;
244
245 glClear GL_COLOR_BUFFER_BIT;
246
247 $CFClient::UI::TOPLEVEL->draw; 983 $CFClient::UI::ROOT->draw;
248 984
249 SDL::GLSwapBuffers; 985 CFClient::SDL_GL_SwapBuffers;
250 986
251 $LAST_REFRESH = $NOW; 987 $LAST_REFRESH = $NOW;
252} 988}
253 989
254my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 990my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
255 $NOW = time; 991 $NOW = time;
256 992
257 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 993 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
258 while $SDL_EV->poll; 994 for CFClient::SDL_PollEvent;
259 995
260 if (%animate_object) { 996 if (%animate_object) {
261 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 997 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
262 $want_refresh++; 998 $want_refresh++;
263 } 999 }
283 delete $animate_object{$widget}; 1019 delete $animate_object{$widget};
284} 1020}
285 1021
286@conn::ISA = Crossfire::Protocol::; 1022@conn::ISA = Crossfire::Protocol::;
287 1023
288sub conn::map_update { 1024sub conn::stats_update {
289 my ($self, $dirty) = @_; 1025 my ($self, $stats) = @_;
290 1026
291 $MAPWIDGET->update; 1027 update_stats_window ($stats);
1028}
1029
1030sub conn::user_send {
1031 my ($self, $command) = @_;
1032
1033 $self->send_command ($command);
1034 status $command;
292} 1035}
293 1036
294sub conn::map_scroll { 1037sub conn::map_scroll {
295 my ($self, $dx, $dy) = @_; 1038 my ($self, $dx, $dy) = @_;
296 1039
297# refresh; 1040 $MAP->scroll ($dx, $dy);
1041}
1042
1043sub conn::feed_map1a {
1044 my ($self, $data) = @_;
1045
1046# $self->Crossfire::Protocol::feed_map1a ($data);
1047
1048 $MAP->map1a_update ($data);
1049 $MAPWIDGET->update;
1050}
1051
1052sub conn::flush_map {
1053 my ($self) = @_;
1054
1055 my $map_info = delete $self->{map_info}
1056 or return;
1057
1058 my ($hash, $x, $y, $w, $h) = @$map_info;
1059
1060 my $data = $MAP->get_rect ($x, $y, $w, $h);
1061 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1062 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
298} 1063}
299 1064
300sub conn::map_clear { 1065sub conn::map_clear {
301 my ($self) = @_; 1066 my ($self) = @_;
302 1067
303# refresh; 1068 $self->flush_map;
1069 delete $self->{neigh_map};
1070
1071 $MAP->clear;
1072}
1073
1074
1075sub conn::load_map($$$) {
1076 my ($self, $hash, $x, $y) = @_;
1077
1078 if (defined (my $data = $MAPCACHE->get ($hash))) {
1079 $data = Compress::LZF::decompress $data;
1080 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1081 for my $id ($MAP->set_rect ($x, $y, $data)) {
1082 my $data = $TILECACHE->get ($id)
1083 or next;
1084
1085 $self->set_texture ($id => $data);
1086 }
1087 }
1088}
1089
1090# this method does a "flood fill" into every tile direction
1091# it assumes that tiles are arranged in a rectangular grid,
1092# i.e. a map is the same as the left of the right map etc.
1093# failure to comply are harmless and result in display errors
1094# at worst.
1095sub conn::flood_fill {
1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1097
1098 # the server does not allow map paths > 6
1099 return if 7 <= length $path;
1100
1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1102
1103 for (
1104 [1, 0, -1],
1105 [2, 1, 0],
1106 [3, 0, 1],
1107 [4, -1, 0],
1108 ) {
1109 my ($tile, $dx, $dy) = @$_;
1110
1111 my $gx = $gx + $dx;
1112 my $gy = $gy + $dy;
1113
1114 next unless $flags & (1 << ($tile - 1));
1115 next if $self->{neigh_grid}{$gx, $gy}++;
1116
1117 my $neigh = $self->{neigh_map}{$hash} ||= [];
1118 if (my $info = $neigh->[$tile]) {
1119 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1120
1121 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1122 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1123
1124 } else {
1125 $self->send_mapinfo ("spatial $path$tile", sub {
1126 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1127
1128 return if $mode ne "spatial";
1129
1130 $x += $MAP->ox;
1131 $y += $MAP->oy;
1132
1133 $self->load_map ($hash, $x, $y)
1134 unless $self->{neigh_map}{$hash}[5]++;#d#
1135
1136 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1137
1138 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1139 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1140 });
1141 }
1142 }
1143}
1144
1145sub conn::map_change {
1146 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1147
1148 $self->flush_map;
1149
1150 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1151
1152 my $mapmapw = $MAPMAP->{w};
1153 my $mapmaph = $MAPMAP->{h};
1154
1155 $self->{neigh_rect} = [
1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1158 ];
1159
1160 delete $self->{neigh_grid};
1161 $self->flood_fill (0, 0, "", $hash, $flags);
1162
1163 $x += $ox;
1164 $y += $oy;
1165
1166 $self->{map_info} = [$hash, $x, $y, $w, $h];
1167
1168 my $map = $self->{map_info}[0];
1169 $map =~ s/^.*?\/([^\/]+)$/\1/;
1170 $STATWIDS->{map}->set_text ("Map: " . $map);
1171
1172 $self->load_map ($hash, $x, $y);
304} 1173}
305 1174
306sub conn::face_find { 1175sub conn::face_find {
307 my ($self, $face) = @_; 1176 my ($self, $facenum, $face) = @_;
308 1177
309 $FACECACHE->{"$face->{chksum},$face->{name}"} 1178 my $hash = "$face->{chksum},$face->{name}";
1179
1180 my $id = $FACEMAP->get ($hash);
1181
1182 unless ($id) {
1183 # create new id for face
1184 # i love transactions
1185 for (1..100) {
1186 my $txn = $CFClient::DB_ENV->txn_begin;
1187 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1188 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1189 $id++;
1190 if ($FACEMAP->put (id => $id) == 0
1191 && $FACEMAP->put ($hash => $id) == 0) {
1192 $txn->txn_commit;
1193
1194 goto gotid;
1195 }
1196 }
1197 $txn->abort;
1198 }
1199
1200 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1201 }
1202
1203gotid:
1204 $face->{id} = $id;
1205 $MAP->set_face ($facenum => $id);
1206 $self->{faceid}[$facenum] = $id;#d#
1207 $TILECACHE->get ($id)
310} 1208}
311 1209
312sub conn::face_update { 1210sub conn::face_update {
313 my ($self, $face) = @_; 1211 my ($self, $facenum, $face) = @_;
314 1212
315 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 1213 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
316 1214
317 $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; 1215 $self->set_texture ($face->{id} => delete $face->{image});
318} 1216}
1217
1218sub conn::set_texture {
1219 my ($self, $id, $data) = @_;
1220
1221 $self->{texture}[$id] ||= do {
1222 my $tex =
1223 new_from_image CFClient::Texture
1224 $data, minify => 1, mipmap => 1;
1225
1226 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1227 $MAPWIDGET->update;
1228
1229 $tex
1230 };
1231}
1232
1233sub conn::sound_play {
1234 my ($self, $x, $y, $soundnum, $type) = @_;
1235
1236 $SDL_MIXER
1237 or return;
1238
1239 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1240 or return;
1241
1242 $chunk->play;
1243# warn "sound $x,$y,$soundnum,$type\n";#d#
1244}
1245
1246my $LAST_QUERY; # server is stupid, stupid, stupid
319 1247
320sub conn::query { 1248sub conn::query {
321 my ($self, $flags, $prompt) = @_; 1249 my ($self, $flags, $prompt) = @_;
322 1250
323 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1251 $prompt = $LAST_QUERY unless length $prompt;
1252 $LAST_QUERY = $prompt;
1253
1254 my $dialog = new CFClient::UI::FancyFrame
1255 title => "Query",
1256 child => my $vbox = new CFClient::UI::VBox;
1257
1258 $vbox->add (new CFClient::UI::Label
1259 max_w => $::WIDTH * 0.4,
1260 text => $prompt);
1261
1262 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1263 $vbox->add (my $hbox = new CFClient::HBox);
1264 $hbox->add (new CFClient::Button
1265 text => "No",
1266 connect_activate => sub {
1267 $self->send ("reply n");
1268 $dialog->destroy;
1269 $MAPWIDGET->focus_in;
1270 }
1271 );
1272 $hbox->add (new CFClient::Button
1273 text => "Yes",
1274 connect_activate => sub {
1275 $self->send ("reply y");
1276 $dialog->destroy;
1277 $MAPWIDGET->focus_in;
1278 },
1279 );
1280
1281 $dialog->focus_in;
1282
1283 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1284 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1285 $vbox->add (my $entry = new CFClient::UI::Entry
1286 connect_changed => sub {
1287 $self->send ("reply $_[1]");
1288 $dialog->destroy;
1289 $MAPWIDGET->focus_in;
1290 },
1291 );
1292
1293 $entry->focus_in;
1294
1295 } else {
1296 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1297
1298 $vbox->add (my $entry = new CFClient::UI::Entry
1299 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1300 connect_activate => sub {
1301 $self->send ("reply $_[1]");
1302 $dialog->destroy;
1303 $MAPWIDGET->focus_in;
1304 },
1305 );
1306
1307 $entry->focus_in;
1308 }
1309
1310 $dialog->show;
1311}
1312
1313sub conn::drawinfo {
1314 my ($self, $color, $text) = @_;
1315
1316 my @color = (
1317 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1318 [1.00, 1.00, 1.00],
1319 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1320 [1.00, 0.00, 0.00],
1321 [1.00, 0.54, 0.00],
1322 [0.11, 0.56, 1.00],
1323 [0.93, 0.46, 0.00],
1324 [0.18, 0.54, 0.34],
1325 [0.56, 0.73, 0.56],
1326 [0.80, 0.80, 0.80],
1327 [0.55, 0.41, 0.13],
1328 [0.99, 0.77, 0.26],
1329 [0.74, 0.65, 0.41],
1330 );
1331
1332 $LOGVIEW->add_paragraph ($color[$color], $text);
1333}
1334
1335sub conn::spell_add {
1336 my ($self, $spell) = @_;
1337
1338 # TODO
1339 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1340 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1341 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1342}
1343
1344sub conn::spell_delete {
1345 my ($self, $spell) = @_;
1346}
1347
1348sub conn::addme_success {
1349 my ($self) = @_;
1350
1351 for my $skill (values %{$self->{skill_info}}) {
1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1354 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360}
1361
1362sub conn::eof {
1363 stop_game;
1364}
1365
1366sub update_floorbox {
1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN;
1369
1370 $FLOORBOX->clear;
1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372
1373 # we basically have to use the same sorting as everybody else
1374 for my $item (@{ $CONN->{container}{0} }) {
1375 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1376 }
1377 });
1378 refresh;
1379}
1380
1381sub conn::container_add {
1382 my ($self, $tag, $items) = @_;
1383
1384 update_floorbox if $tag == 0;
1385
1386 $INV->set_items ($self->{container}{$self->{player}{tag}})
1387 if $tag == $self->{player}{tag};
1388
1389 # $self-<{player}{tag} => player inv
1390 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1391}
1392
1393sub conn::container_clear {
1394 my ($self, $tag) = @_;
1395
1396 update_floorbox if $tag == 0;
1397
1398 $INV->set_items ($self->{container}{$tag})
1399 if $tag == $self->{player}{tag};
1400
1401# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1402}
1403
1404sub conn::item_delete {
1405 my ($self, @items) = @_;
1406
1407 for (@items) {
1408 update_floorbox if $_->{container} == 0;
1409
1410 $INV->set_items ($self->{container}{$_->{container}})
1411 if $_->{container} == $self->{player}{tag};
1412 }
1413}
1414
1415sub conn::item_update {
1416 my ($self, $item) = @_;
1417
1418 update_floorbox if $item->{container} == 0;
1419
1420 $INV->set_items ($self->{container}{$item->{container}})
1421 if $item->{container}; == $self->{player}{tag};
324} 1422}
325 1423
326%SDL_CB = ( 1424%SDL_CB = (
327 SDL_QUIT() => sub { 1425 CFClient::SDL_QUIT => sub {
328 Event::unloop -1; 1426 Event::unloop -1;
329 }, 1427 },
330 SDL_VIDEORESIZE() => sub { 1428 CFClient::SDL_VIDEORESIZE => sub {
331 }, 1429 },
332 SDL_VIDEOEXPOSE() => sub { 1430 CFClient::SDL_VIDEOEXPOSE => \&refresh,
333 refresh;
334 },
335 SDL_KEYDOWN() => sub {
336 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
337 # alt-enter
338 $FULLSCREEN = !$FULLSCREEN;
339 destroy_screen;
340 init_screen;
341 } else {
342 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
343 }
344 },
345 SDL_KEYUP() => sub {
346 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
347 },
348 SDL_MOUSEMOTION() => sub {
349 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
350 },
351 SDL_MOUSEBUTTONDOWN() => sub {
352 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
353 },
354 SDL_MOUSEBUTTONUP() => sub {
355 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
356 },
357 SDL_ACTIVEEVENT() => sub { 1431 CFClient::SDL_ACTIVEEVENT => sub {
358# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1432# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
359 }, 1433 },
1434 CFClient::SDL_KEYDOWN => sub {
1435 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1436 # alt-enter
1437 video_shutdown;
1438 $CFG->{fullscreen} = !$CFG->{fullscreen};
1439 video_init;
1440 } else {
1441 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1442 }
1443 },
1444 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1445 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1446 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1447 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1448 CFClient::SDL_USEREVENT => sub {
1449 if ($_[0]{code} == 1) {
1450 audio_channel_finished $_[0]{data1};
1451 } elsif ($_[0]{code} == 0) {
1452 audio_music_finished;
1453 }
1454 },
360); 1455);
361 1456
362############################################################################# 1457#############################################################################
363 1458
1459$SIG{INT} = $SIG{TERM} = sub { exit };
1460
364CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; 1461CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
365 1462
366$CFG ||= { 1463$TILECACHE = CFClient::db_table "tilecache";
1464$FACEMAP = CFClient::db_table "facemap";
1465
1466my %DEF_CFG = (
1467 sdl_mode => 0,
367 width => 640, 1468 width => 640,
368 height => 480, 1469 height => 480,
369 fullscreen => 0, 1470 fullscreen => 0,
370 sdl_mode => 0, 1471 fast => 0,
1472 map_scale => 0.5,
1473 fow_enable => 1,
1474 fow_intensity => 0.45,
1475 fow_smooth => 0,
1476 gui_fontsize => 1,
1477 log_fontsize => 1,
1478 gauge_fontsize => 1,
1479 gauge_size => 0.35,
1480 stat_fontsize => 1,
371 mapsize => 100, 1481 mapsize => 100,
372 host => "crossfire.schmorp.de", 1482 host => "crossfire.schmorp.de",
373 port => 13327, 1483 say_command => 'say',
374}; 1484 audio_enable => 1,
1485 bgm_enable => 1,
1486 bgm_volume => 0.25,
1487);
375 1488
376SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO 1489while (my ($k, $v) = each %DEF_CFG) {
377 and die "SDL::Init failed!\n"; 1490 $CFG->{$k} = $v unless exists $CFG->{$k};
1491}
378 1492
379@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], 1493sdl_init;
380 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
381 1494
382init_screen; 1495@SDL_MODES = reverse
1496 grep $_->[0] >= 640 && $_->[1] >= 480,
1497 CFClient::SDL_ListModes;
1498
1499@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1500
1501$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
383 1502
384{ 1503{
385 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1504 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1505 DejaVuSans.ttf
1506 DejaVuSansMono.ttf
1507 DejaVuSans-Bold.ttf
1508 DejaVuSansMono-Bold.ttf
1509 DejaVuSans-Oblique.ttf
1510 DejaVuSansMono-Oblique.ttf
1511 DejaVuSans-BoldOblique.ttf
1512 DejaVuSansMono-BoldOblique.ttf
1513 );
386 1514
387 CFClient::add_font $_ for @fonts; 1515 CFClient::add_font $_ for @fonts;
388 CFClient::set_font $fonts[0]; 1516
389} 1517 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1518 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
390 1519
391$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1520 $FONT_PROP->make_default;
1521}
1522
1523video_init;
1524audio_init;
392 1525
393Event::loop; 1526Event::loop;
394 1527
395Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1528END { CFClient::SDL_Quit }
396 1529
1530=head1 pclient - Crossfire+ and Crossfire game client
1531
1532Pclient is a Crossfire+ and Crossfire game client.
1533
1534=head2 Features
1535
1536=over 4
1537
1538=item Fullscreen Map
1539
1540PClient can uses a fullscreen map, which greatly enhances how much of the
1541game world you can see.
1542
1543=item Persistent Map Cache (Crossfire+ only)
1544
1545PClient can persistently cache all map data it received from the
1546server. This not only allows it to display an overview map, but also
1547ensures that once-explored areas will be available the next time you want
1548to explore more.
1549
1550=item Hardware acceleration
1551
1552Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1553acceleration. Most modern graphics cards have difficulties with 2D
1554acceleration, while 3D graphics is accelerated well.
1555
1556=item No arbitrary limits
1557
1558Unlike other Crossfire clients, pclient does not suffer from arbitrary
1559limits (like a fixed amount of face numbers). There are still limits, but
1560they are not arbitrarily low :)
1561
1562=back
1563
1564=head1 USAGE
1565
1566=head2 The Map
1567
1568The map is always displayed in the background, behind all other windows and UI elements.
1569
1570#TODO# middle-click scrolls
1571#
1572# keys:
1573#
1574# a apply
1575# keypad moves, kp_5 applies ranged attack to self
1576
1577Starting to type enters the I<completion mode>. In that mode, you can type
1578abbreviations or commands and have them executed as soon as they match a
1579valid command. This is best explained by a few examples:
1580
1581Typing B<climb> will display a list of commands with I<climb> in their
1582name, such as I<ready_skill climbing> and I<use_skill climbing>.
1583
1584You can abbreviate commands by typing only the first character of every
1585word. For example, typing I<iwor> will likely select I<invoke word of
1586recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1587will likely select I<ready_skill climbing> and I<usl> will give you
1588I<use_skill levitation>.
1589
1590=head2 The map overview
1591
1592#TODO#
1593
1594=head2 The Status area in the lower right corner
1595
1596#TODO#
1597
1598=head2 The I<Statistics>/I>Stats> window
1599
1600#TODO#
1601
1602=head1 FAQ
1603
1604=over 4
1605
1606=item The client is very sluggish and slow, what can I do about this?
1607
1608Most likely, you don't have accelerated OpenGL support. Try to find a
1609newer driver, or a driver from your hardware vendor, that features OpenGL
1610support.
1611
1612If this is not an option, the following Setup options reduce the load and
1613will likely make the client playable with sofwtare rendering (it will
1614still be slow, though):
1615
1616=over 4
1617
1618=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1619
1620=item Enable B<Fast & Ugly> mode
1621
1622=item Disable B<Fog of War>
1623
1624=item Increase B<Map Scale>
1625
1626=back
1627
1628=back
1629
1630=head1 AUTHOR
1631
1632Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1633
1634
1635

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines