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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.205 by root, Tue May 9 16:22:44 2006 UTC vs.
Revision 1.241 by root, Tue May 23 23:14:46 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 status "logging in..."; 121 status "logging in...";
113 122
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
133 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
134
135 status "login successful"; 145 status "login successful";
136 146
137 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
138 } else { 150 } else {
139 status "unable to connect"; 151 status "unable to connect";
140 stop_game(); 152 stop_game();
141 } 153 }
142} 154}
146 158
147 status "connection closed"; 159 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy; 161 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
151 166
152 undef $MAPCACHE; 167 undef $MAPCACHE;
153 undef $MAP; 168 undef $MAP;
154} 169}
155 170
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161 176
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164 179
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 182
168 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_; 184 my ($self, $value) = @_;
170 185
195 } 210 }
196 ); 211 );
197 212
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
201 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub { 217 connect_changed => sub {
203 my ($self, $value) = @_; 218 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
205 } 220 }
206 ); 221 );
207 222
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
236 } 251 }
237 ); 252 );
238 253
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
242 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 ); 259 );
248 260
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
252 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
253 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 ); 266 );
257 267
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259 269
260 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
262 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub { 273 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
265 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
266 } 276 }
267 ); 277 );
268 278
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
272 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub { 283 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 } 286 }
279 ); 287 );
280 288
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub { 293 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
287 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
288 } 296 }
289 ); 297 );
290 298
291 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
365# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367} 375}
368 376
369sub make_gauge_window { 377sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 379
373 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
375 ); 384 );
385
376 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [ 387 children => [
378 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
380 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
381 ], 394 ],
382 ); 395 );
383 396
384 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
388 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
389 ], 402 ],
390 ); 403 );
391 404
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 413
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 418
406 $GAUGES = { 419 $GAUGES = {
407 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 }; 422 };
412 425
413 $win 426 $win
414} 427}
415 428
416sub make_stats_window { 429sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
418 431
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
422 439
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426 442
427 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
428 444
429 for ( 445 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
437 453
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) { 460 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446 462
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 } 467 }
452 468
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 470
455 my $row = 0; 471 my $row = 0;
456 my $col = 0; 472 my $col = 0;
457 473
458 my %resist_names = ( 474 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
477 ); 493 );
478 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys 495 drain acid pois para deat phys
480 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
481 { 497 {
661 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
662 }), 678 }),
663 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
664 ]); 680 ]);
665 681
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m; 684 for 0 .. $#$m;
668 } 685 }
669 } 686 }
670 }); 687 });
671} 688}
727 ); 744 );
728 745
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100, 748 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
735 connect_changed => sub { 752 connect_changed => sub {
736 my ($self, $value) = @_; 753 my ($self, $value) = @_;
737 754
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 }, 756 },
740 ); 757 );
741 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1, 774 expand => 1,
744 align => 0, 775 align => 0,
745 text => "Login", 776 text => "Login",
746 connect_activate => sub { 777 connect_activate => sub {
747 $CONN ? stop_game 778 $CONN ? stop_game
754 785
755sub message_window { 786sub message_window {
756 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
757 title => "Messages", 788 title => "Messages",
758 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
760 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
763 794
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769 796
770 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
771 connect_focus_in => sub { 802 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
773 804
774 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
775 806
804 }; 835 };
805 836
806 $window 837 $window
807} 838}
808 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
809sub make_inventory_window { 870sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
812 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
813} 922}
814 923
815sub sdl_init { 924sub sdl_init {
816 CFClient::SDL_Init 925 CFClient::SDL_Init
817 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
828 937
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
831 940
832 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
833 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
834 943
835 CFClient::gl_init; 944 CFClient::gl_init;
838 947
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 948 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840 949
841 ############################################################################# 950 #############################################################################
842 951
843 if ($DEBUG_STATUS) { 952 unless ($DEBUG_STATUS) {
844 # reconfigure all widgets
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else {
848 # create the widgets 953 # create the widgets
849 954
850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
851 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
852 957
853 $STATUS_LINE = new CFClient::UI::Label 958 $STATUSBOX = new CFClient::UI::Statusbox;
854 padding => 0, 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
855 y => $HEIGHT - $FONTSIZE * 1.8;
856 $STATUS_LINE->show;
857 960
858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 961 (new CFClient::UI::Frame
859 padding => 0, 962 bg => [0, 0, 0, 0.4],
860 fontsize => 0.8, 963 req_y => -1,
861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 964 child => $STATUSBOX,
862 $ALT_ENTER_MESSAGE->show; 965 )->show;
863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
864 966
865 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
866 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
869 )->show; 973 )->show;
870 974
871 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
872 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
873 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
882 } 986 }
883 }); 987 });
884 $MAPWIDGET->show; 988 $MAPWIDGET->show;
885 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
886 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
887 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
888 1001
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
892 1008
893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894 1010
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
897 1015
898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
900 status "Configuration Saved"; 1021 status "Configuration Saved";
1022 },
1023 );
1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
1039
1040 $BUTTONBAR->show;
1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1043
1044 # delay till geometry is constant
1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
901 }); 1049 });
902 1050 force_refresh ();
903 $BUTTONBAR->show;
904
905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 } 1051 }
907} 1052}
908 1053
909sub video_shutdown { 1054sub video_shutdown {
910 undef $SDL_ACTIVE; 1055 undef $SDL_ACTIVE;
914my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
915 1060
916sub audio_channel_finished { 1061sub audio_channel_finished {
917 my ($channel) = @_; 1062 my ($channel) = @_;
918 1063
919 warn "channel $channel finished\n";#d# 1064 #warn "channel $channel finished\n";#d#
920} 1065}
921 1066
922sub audio_music_finished { 1067sub audio_music_finished {
923 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
924 1069
931 1076
932sub audio_init { 1077sub audio_init {
933 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
935 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
936 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
938 1089
939 audio_music_finished; 1090 audio_music_finished;
940 1091
966} 1117}
967 1118
968my %animate_object; 1119my %animate_object;
969my $animate_timer; 1120my $animate_timer;
970 1121
971my $want_refresh;
972my $can_refresh;
973
974my $fps = 9; 1122my $fps = 9;
975 1123
1124my %demo;#d#
1125
976sub force_refresh { 1126sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
979 1129
980 $want_refresh = 0;
981 $can_refresh = 0;
982
983 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
984 1131
1132 $WANT_REFRESH = 0;
1133 $CAN_REFRESH = 0;
1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
985 CFClient::SDL_GL_SwapBuffers; 1190 CFClient::SDL_GL_SwapBuffers;
986
987 $LAST_REFRESH = $NOW;
988} 1191}
989 1192
990my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
991 $NOW = time; 1194 $NOW = time;
992 1195
993 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1196 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
994 for CFClient::SDL_PollEvent; 1197 for CFClient::SDL_PollEvent;
995 1198
996 if (%animate_object) { 1199 if (%animate_object) {
997 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1200 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
998 $want_refresh++; 1201 $WANT_REFRESH++;
999 } 1202 }
1000 1203
1001 if ($want_refresh) { 1204 if ($WANT_REFRESH) {
1002 force_refresh; 1205 force_refresh;
1003 } else { 1206 } else {
1004 $can_refresh = 1; 1207 $CAN_REFRESH = 1;
1005 } 1208 }
1006}); 1209});
1007
1008sub refresh {
1009 $want_refresh++;
1010}
1011 1210
1012sub animation_start { 1211sub animation_start {
1013 my ($widget) = @_; 1212 my ($widget) = @_;
1014 $animate_object{$widget} = $widget; 1213 $animate_object{$widget} = $widget;
1015} 1214}
1019 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
1020} 1219}
1021 1220
1022@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
1023 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242 my @par = CFClient::pod_to_pango_list $head2->content; use Data::Dumper; warn Dumper \@par;#d#
1243
1244 for my $arg (@args) {
1245 $arg = $arg eq ".*" ? "" : " $arg";
1246
1247 $MAPWIDGET->add_command ("$cmd$arg", $text);
1248 }
1249 }
1250
1251 $self->{noface} = new_from_file CFClient::Texture
1252 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1253
1254 $self
1255}
1256
1024sub conn::stats_update { 1257sub conn::stats_update {
1025 my ($self, $stats) = @_; 1258 my ($self, $stats) = @_;
1259
1260 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1261 my $diff = $exp - $self->{prev_exp};
1262 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1263 if exists $self->{prev_exp} && $diff;
1264 $self->{prev_exp} = $exp;
1265 }
1026 1266
1027 update_stats_window ($stats); 1267 update_stats_window ($stats);
1028} 1268}
1029 1269
1030sub conn::user_send { 1270sub conn::user_send {
1085 $self->set_texture ($id => $data); 1325 $self->set_texture ($id => $data);
1086 } 1326 }
1087 } 1327 }
1088} 1328}
1089 1329
1330# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1331# (server resource,s latency, bandwidth), so this hack is warranted.
1332# the right fix is to make real tiled maps with an overview file
1333sub conn::send_mapinfo {
1334 my ($self, $data, $cb) = @_;
1335
1336 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1337 my ($wx, $wy) = ($1, $2);
1338
1339 if ($data =~ /^spatial ([1-4]+)$/) {
1340 my @dx = (0, 0, 1, 0, -1);
1341 my @dy = (0, -1, 0, 1, 0);
1342 my ($dx, $dy);
1343
1344 for (split //, $1) {
1345 $dx += $dx[$_];
1346 $dy += $dy[$_];
1347 }
1348
1349 $cb->(spatial => 15,
1350 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1351 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1352 50, 50,
1353 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1354 );
1355
1356 return;
1357 }
1358 }
1359
1360 $self->SUPER::send_mapinfo ($data, $cb);
1361}
1362
1090# this method does a "flood fill" into every tile direction 1363# this method does a "flood fill" into every tile direction
1091# it assumes that tiles are arranged in a rectangular grid, 1364# it assumes that tiles are arranged in a rectangular grid,
1092# i.e. a map is the same as the left of the right map etc. 1365# i.e. a map is the same as the left of the right map etc.
1093# failure to comply are harmless and result in display errors 1366# failure to comply are harmless and result in display errors
1094# at worst. 1367# at worst.
1095sub conn::flood_fill { 1368sub conn::flood_fill {
1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1369 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1097 1370
1098 # the server does not allow map paths > 6 1371 # the server does not allow map paths > 6
1099 return if 7 <= length $path; 1372 return if 7 <= length $path;
1100 1373
1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1374 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1102 1375
1103 for ( 1376 for (
1104 [1, 0, -1], 1377 [1, 3, 0, -1],
1105 [2, 1, 0], 1378 [2, 4, 1, 0],
1106 [3, 0, 1], 1379 [3, 1, 0, 1],
1107 [4, -1, 0], 1380 [4, 2, -1, 0],
1108 ) { 1381 ) {
1109 my ($tile, $dx, $dy) = @$_; 1382 my ($tile, $tile2, $dx, $dy) = @$_;
1383
1384 next if $block & (1 << $tile);
1385 my $block = $block | (1 << $tile2);
1110 1386
1111 my $gx = $gx + $dx; 1387 my $gx = $gx + $dx;
1112 my $gy = $gy + $dy; 1388 my $gy = $gy + $dy;
1113 1389
1114 next unless $flags & (1 << ($tile - 1)); 1390 next unless $flags & (1 << ($tile - 1));
1116 1392
1117 my $neigh = $self->{neigh_map}{$hash} ||= []; 1393 my $neigh = $self->{neigh_map}{$hash} ||= [];
1118 if (my $info = $neigh->[$tile]) { 1394 if (my $info = $neigh->[$tile]) {
1119 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1395 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1120 1396
1121 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1397 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1122 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1398 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1123 1399
1124 } else { 1400 } else {
1125 $self->send_mapinfo ("spatial $path$tile", sub { 1401 $self->send_mapinfo ("spatial $path$tile", sub {
1126 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1402 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1127 1403
1128 return if $mode ne "spatial"; 1404 return if $mode ne "spatial";
1129 1405
1130 $x += $MAP->ox; 1406 $x += $MAP->ox;
1131 $y += $MAP->oy; 1407 $y += $MAP->oy;
1132 1408
1133 $self->load_map ($hash, $x, $y) 1409 $self->load_map ($hash, $x, $y)
1134 unless $self->{neigh_map}{$hash}[5]++;#d# 1410 unless $self->{neigh_map}{$hash}[5]++;#d#
1135 1411
1136 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1412 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1137 1413
1138 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1414 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1139 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1415 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1140 }); 1416 });
1141 } 1417 }
1142 } 1418 }
1143} 1419}
1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1432 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1433 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1158 ]; 1434 ];
1159 1435
1160 delete $self->{neigh_grid}; 1436 delete $self->{neigh_grid};
1161 $self->flood_fill (0, 0, "", $hash, $flags);
1162 1437
1163 $x += $ox; 1438 $x += $ox;
1164 $y += $oy; 1439 $y += $oy;
1165 1440
1166 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1441 $self->{map_info} = [$hash, $x, $y, $w, $h];
1167 1442
1168 my $map = $self->{map_info}[0];
1169 $map =~ s/^.*?\/([^\/]+)$/\1/; 1443 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1170 $STATWIDS->{map}->set_text ("Map: " . $map); 1444 $STATWIDS->{map}->set_text ("Map: " . $map);
1171 1445
1172 $self->load_map ($hash, $x, $y); 1446 $self->load_map ($hash, $x, $y);
1447 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1173} 1448}
1174 1449
1175sub conn::face_find { 1450sub conn::face_find {
1176 my ($self, $facenum, $face) = @_; 1451 my ($self, $facenum, $face) = @_;
1177 1452
1179 1454
1180 my $id = $FACEMAP->get ($hash); 1455 my $id = $FACEMAP->get ($hash);
1181 1456
1182 unless ($id) { 1457 unless ($id) {
1183 # create new id for face 1458 # create new id for face
1184 # i love transactions 1459 # I love transactions
1185 for (1..100) { 1460 for (1..100) {
1186 my $txn = $CFClient::DB_ENV->txn_begin; 1461 my $txn = $CFClient::DB_ENV->txn_begin;
1187 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1462 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1188 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1463 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1189 $id++; 1464 $id = ($id || 16) + 1;
1190 if ($FACEMAP->put (id => $id) == 0 1465 if ($FACEMAP->put (id => $id) == 0
1191 && $FACEMAP->put ($hash => $id) == 0) { 1466 && $FACEMAP->put ($hash => $id) == 0) {
1192 $txn->txn_commit; 1467 $txn->txn_commit;
1193 1468
1194 goto gotid; 1469 goto gotid;
1202 1477
1203gotid: 1478gotid:
1204 $face->{id} = $id; 1479 $face->{id} = $id;
1205 $MAP->set_face ($facenum => $id); 1480 $MAP->set_face ($facenum => $id);
1206 $self->{faceid}[$facenum] = $id;#d# 1481 $self->{faceid}[$facenum] = $id;#d#
1482
1207 $TILECACHE->get ($id) 1483 $TILECACHE->get ($id) || do {
1484 my $tex = $self->{noface};
1485 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1486 undef
1487 };
1208} 1488}
1209 1489
1210sub conn::face_update { 1490sub conn::face_update {
1211 my ($self, $facenum, $face) = @_; 1491 my ($self, $facenum, $face) = @_;
1212 1492
1305 ); 1585 );
1306 1586
1307 $entry->focus_in; 1587 $entry->focus_in;
1308 } 1588 }
1309 1589
1310 $dialog->show; 1590 $dialog->show_centered;
1311} 1591}
1312 1592
1313sub conn::drawinfo { 1593sub conn::drawinfo {
1314 my ($self, $color, $text) = @_; 1594 my ($self, $color, $text) = @_;
1315 1595
1327 [0.55, 0.41, 0.13], 1607 [0.55, 0.41, 0.13],
1328 [0.99, 0.77, 0.26], 1608 [0.99, 0.77, 0.26],
1329 [0.74, 0.65, 0.41], 1609 [0.74, 0.65, 0.41],
1330 ); 1610 );
1331 1611
1612 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1613
1614 $text = CFClient::UI::Label::escape $text;
1615 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1616 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1617
1332 $LOGVIEW->add_paragraph ($color[$color], $text); 1618 $LOGVIEW->add_paragraph ($color[$color],
1619 join "\n", map "$time $_", split /\n/, $text);
1620
1621 $STATUSBOX->add ($text,
1622 group => $text,
1623 fg => $color[$color],
1624 timeout => 60,
1625 tooltip_font => $::FONT_FIXED,
1626 );
1627}
1628
1629sub conn::drawextinfo {
1630 my ($self, $color, $type, $subtype, $message) = @_;
1631
1632 $self->drawinfo ($color, $message);
1333} 1633}
1334 1634
1335sub conn::spell_add { 1635sub conn::spell_add {
1336 my ($self, $spell) = @_; 1636 my ($self, $spell) = @_;
1337 1637
1338 # TODO 1638 # TODO
1339 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1639 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1340 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1341 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1342} 1642}
1343 1643
1344sub conn::spell_delete { 1644sub conn::spell_delete {
1345 my ($self, $spell) = @_; 1645 my ($self, $spell) = @_;
1346} 1646}
1347 1647
1348sub conn::addme_success { 1648sub conn::addme_success {
1349 my ($self) = @_; 1649 my ($self) = @_;
1350 1650
1651 $self->send ("command output-sync $CFG->{output_sync}");
1652 $self->send ("command output-count $CFG->{output_count}");
1653
1654 my $parser = new Pod::POM;
1655 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1656
1657 my %skill_tooltip;
1658
1659 for my $head2 ($pod->head2) {
1660 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1661 }
1662
1351 for my $skill (values %{$self->{skill_info}}) { 1663 for my $skill (values %{$self->{skill_info}}) {
1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1664 $MAPWIDGET->add_command ("ready_skill $skill",
1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1665 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1666 . $skill_tooltip{$skill});
1667 $MAPWIDGET->add_command ("use_skill $skill",
1668 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1669 . $skill_tooltip{$skill});
1354 } 1670 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360} 1671}
1361 1672
1362sub conn::eof { 1673sub conn::eof {
1674 $MAPWIDGET->clr_commands;
1675
1363 stop_game; 1676 stop_game;
1364} 1677}
1365 1678
1366sub update_floorbox { 1679sub update_floorbox {
1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1680 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN; 1681 return unless $CONN;
1369 1682
1370 $FLOORBOX->clear; 1683 $FLOORBOX->clear;
1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1684 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372 1685
1373 # we basically have to use the same sorting as everybody else 1686 my $count = 4;
1374 $FLOORBOX->add ( 1687 for (@{ $CONN->{container}{0} }) {
1688 if (--$count) {
1375 map +(new CFClient::UI::InventoryItem item => $_), 1689 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1376 @{ $CONN->{container}{0} } 1690 } else {
1691 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1692 last;
1693 }
1377 ); 1694 }
1378 }); 1695 });
1379 refresh; 1696
1697 $WANT_REFRESH++;
1380} 1698}
1381 1699
1382sub conn::container_add { 1700sub conn::container_add {
1383 my ($self, $tag, $items) = @_; 1701 my ($self, $tag, $items) = @_;
1384 1702
1385 update_floorbox if $tag == 0; 1703 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1386 1704
1705 if ($tag == 0) {
1706 update_floorbox;
1707 $OPENCONT = 0;
1708 $INVR_LBL->set_text ("Floor");
1709 $INVR->set_items ($self->{container}{0});
1710 } elsif ($tag == $self->{player}{tag}) {
1711 $INVR_LBL->set_text ("Player");
1387 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1712 $INV->set_items ($self->{container}{$self->{player}{tag}})
1388 if $tag == $self->{player}{tag}; 1713 } else {
1714 $OPENCONT = $tag;
1715 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1716 $INVR->set_items ($self->{container}{$tag});
1717 }
1389 1718
1390 # $self-<{player}{tag} => player inv 1719 # $self-<{player}{tag} => player inv
1391 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1720 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1392} 1721}
1393 1722
1394sub conn::container_clear { 1723sub conn::container_clear {
1395 my ($self, $tag) = @_; 1724 my ($self, $tag) = @_;
1396 1725
1397 update_floorbox if $tag == 0; 1726 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1398 1727
1728 if ($tag == 0) {
1729 update_floorbox;
1730 $OPENCONT = 0;
1731 $INVR_LBL->set_text ("Floor");
1732 $INVR->set_items ($self->{container}{0});
1733 } elsif ($tag == $self->{player}{tag}) {
1734 $INVR_LBL->set_text ("Player");
1399 $INV->set_items ($self->{container}{$tag}) 1735 $INV->set_items ($self->{container}{$tag})
1400 if $tag == $self->{player}{tag}; 1736 } else {
1737 $OPENCONT = $tag;
1738 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1739 $INVR->set_items ($self->{container}{$tag});
1740 }
1401 1741
1402# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1742# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1403} 1743}
1404 1744
1405sub conn::item_delete { 1745sub conn::item_delete {
1406 my ($self, @items) = @_; 1746 my ($self, @items) = @_;
1407 1747
1408 for (@items) { 1748 for (@items) {
1409 update_floorbox if $_->{container} == 0; 1749 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1410 1750
1751 if ($_->{container} == 0) {
1752 update_floorbox;
1753 $OPENCONT = 0;
1754 $INVR_LBL->set_text ("Floor");
1755 $INVR->set_items ($self->{container}{0});
1756 } elsif ($_->{container} == $self->{player}{tag}) {
1757 $INVR_LBL->set_text ("Player");
1758 $INV->set_items ($self->{container}{$self->{player}{tag}})
1759 } else {
1760 $OPENCONT = $_->{container};
1761 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1411 $INV->set_items ($self->{container}{$_->{container}}) 1762 $INVR->set_items ($self->{container}{$_->{container}});
1412 if $_->{container} == $self->{player}{tag}; 1763 }
1413 } 1764 }
1414} 1765}
1415 1766
1416sub conn::item_update { 1767sub conn::item_update {
1417 my ($self, $item) = @_; 1768 my ($self, $item) = @_;
1418 1769
1419 update_floorbox if $item->{container} == 0; 1770 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1420 1771
1772 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1773 $OPENCONT = 0;
1774 $INVR_LBL->set_text ("Floor");
1775 $INVR->set_items ($self->{container}{0});
1776
1777 $item->{widget}->update_item
1778 if $item->{widget};
1779 } else {
1780 if ($item->{container} == 0) {
1781 update_floorbox;
1782 $OPENCONT = 0;
1783 $INVR_LBL->set_text ("Floor");
1784 $INVR->set_items ($self->{container}{0});
1785 } elsif ($item->{container} == $self->{player}{tag}) {
1421 $INV->set_items ($self->{container}{$item->{container}}) 1786 $INV->set_items ($self->{container}{$item->{container}})
1422 if $item->{container} == $self->{player}{tag}; 1787 }
1788 }
1423} 1789}
1424 1790
1425%SDL_CB = ( 1791%SDL_CB = (
1426 CFClient::SDL_QUIT => sub { 1792 CFClient::SDL_QUIT => sub {
1427 Event::unloop -1; 1793 Event::unloop -1;
1428 }, 1794 },
1429 CFClient::SDL_VIDEORESIZE => sub { 1795 CFClient::SDL_VIDEORESIZE => sub {
1430 }, 1796 },
1431 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1797 CFClient::SDL_VIDEOEXPOSE => sub {
1798 CFClient::UI::full_refresh;
1799 },
1432 CFClient::SDL_ACTIVEEVENT => sub { 1800 CFClient::SDL_ACTIVEEVENT => sub {
1433# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1801# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1434 }, 1802 },
1435 CFClient::SDL_KEYDOWN => sub { 1803 CFClient::SDL_KEYDOWN => sub {
1436 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1804 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1471 sdl_mode => 0, 1839 sdl_mode => 0,
1472 width => 640, 1840 width => 640,
1473 height => 480, 1841 height => 480,
1474 fullscreen => 0, 1842 fullscreen => 0,
1475 fast => 0, 1843 fast => 0,
1476 map_scale => 0.5, 1844 map_scale => 1,
1477 fow_enable => 1, 1845 fow_enable => 1,
1478 fow_intensity => 0.45, 1846 fow_intensity => 0.45,
1479 fow_smooth => 0, 1847 fow_smooth => 0,
1480 gui_fontsize => 1, 1848 gui_fontsize => 1,
1481 log_fontsize => 1, 1849 log_fontsize => 1,
1482 gauge_fontsize => 1, 1850 gauge_fontsize=> 1,
1483 gauge_size => 0.35, 1851 gauge_size => 0.35,
1484 stat_fontsize => 1, 1852 stat_fontsize => 1,
1485 mapsize => 100, 1853 mapsize => 100,
1486 host => "crossfire.schmorp.de", 1854 host => "crossfire.schmorp.de",
1487 say_command => 'say', 1855 say_command => 'say',
1488 audio_enable => 1, 1856 audio_enable => 1,
1489 bgm_enable => 1, 1857 bgm_enable => 1,
1490 bgm_volume => 0.25, 1858 bgm_volume => 0.25,
1859 output_sync => 1,
1860 output_count => 1,
1491 ); 1861 );
1492 1862
1493 while (my ($k, $v) = each %DEF_CFG) { 1863 while (my ($k, $v) = each %DEF_CFG) {
1494 $CFG->{$k} = $v unless exists $CFG->{$k}; 1864 $CFG->{$k} = $v unless exists $CFG->{$k};
1495 } 1865 }
1516 DejaVuSansMono-BoldOblique.ttf 1886 DejaVuSansMono-BoldOblique.ttf
1517 ); 1887 );
1518 1888
1519 CFClient::add_font $_ for @fonts; 1889 CFClient::add_font $_ for @fonts;
1520 1890
1891 CFClient::pango_init;
1892
1521 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1893 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1522 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1894 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1523 1895
1524 $FONT_PROP->make_default; 1896 $FONT_PROP->make_default;
1525 } 1897 }
1526 1898
1899# compare mono (ft) vs. rgba (cairo)
1900# ft - 1.8s, cairo 3s, even in alpha-only mode
1901# for my $rgba (0..1) {
1902# my $t1 = Time::HiRes::time;
1903# for (1..1000) {
1904# my $layout = CFClient::Layout->new ($rgba);
1905# $layout->set_text ("hallo" x 100);
1906# $layout->render;
1907# }
1908# my $t2 = Time::HiRes::time;
1909# warn $t2-$t1;
1910# }
1911
1527 video_init; 1912 video_init;
1528 audio_init; 1913 audio_init;
1529} 1914}
1530 1915
1531Event::loop; 1916Event::loop;
1532 1917
1533END { CFClient::SDL_Quit } 1918END { CFClient::SDL_Quit }
1534 1919
1920=head1 NAME
1921
1535=head1 pclient - Crossfire+ and Crossfire game client 1922pclient - A Crossfire+ and Crossfire game client
1536 1923
1537Pclient is a Crossfire+ and Crossfire game client. 1924=head1 SYNOPSIS
1538 1925
1539=head2 Features 1926Just run it - no commandline arguments are supported.
1540
1541=over 4
1542
1543=item Fullscreen Map
1544
1545PClient can uses a fullscreen map, which greatly enhances how much of the
1546game world you can see.
1547
1548=item Persistent Map Cache (Crossfire+ only)
1549
1550PClient can persistently cache all map data it received from the
1551server. This not only allows it to display an overview map, but also
1552ensures that once-explored areas will be available the next time you want
1553to explore more.
1554
1555=item Hardware acceleration
1556
1557Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1558acceleration. Most modern graphics cards have difficulties with 2D
1559acceleration, while 3D graphics is accelerated well.
1560
1561=item No arbitrary limits
1562
1563Unlike other Crossfire clients, pclient does not suffer from arbitrary
1564limits (like a fixed amount of face numbers). There are still limits, but
1565they are not arbitrarily low :)
1566
1567=back
1568 1927
1569=head1 USAGE 1928=head1 USAGE
1570 1929
1571=head2 The Map 1930Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1572 1931fullscreen and interactively.
1573The map is always displayed in the background, behind all other windows and UI elements.
1574
1575#TODO# middle-click scrolls
1576#
1577# keys:
1578#
1579# a apply
1580# keypad moves, kp_5 applies ranged attack to self
1581
1582Starting to type enters the I<completion mode>. In that mode, you can type
1583abbreviations or commands and have them executed as soon as they match a
1584valid command. This is best explained by a few examples:
1585
1586Typing B<climb> will display a list of commands with I<climb> in their
1587name, such as I<ready_skill climbing> and I<use_skill climbing>.
1588
1589You can abbreviate commands by typing only the first character of every
1590word. For example, typing I<iwor> will likely select I<invoke word of
1591recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1592will likely select I<ready_skill climbing> and I<usl> will give you
1593I<use_skill levitation>.
1594
1595=head2 The map overview
1596
1597#TODO#
1598
1599=head2 The Status area in the lower right corner
1600
1601#TODO#
1602
1603=head2 The I<Statistics>/I>Stats> window
1604
1605#TODO#
1606
1607=head1 FAQ
1608
1609=over 4
1610
1611=item The client is very sluggish and slow, what can I do about this?
1612
1613Most likely, you don't have accelerated OpenGL support. Try to find a
1614newer driver, or a driver from your hardware vendor, that features OpenGL
1615support.
1616
1617If this is not an option, the following Setup options reduce the load and
1618will likely make the client playable with sofwtare rendering (it will
1619still be slow, though):
1620
1621=over 4
1622
1623=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1624
1625=item Enable B<Fast & Ugly> mode
1626
1627=item Disable B<Fog of War>
1628
1629=item Increase B<Map Scale>
1630
1631=back
1632
1633=back
1634 1932
1635=head1 AUTHOR 1933=head1 AUTHOR
1636 1934
1637Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1935Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1638 1936

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