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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.205 by root, Tue May 9 16:22:44 2006 UTC vs.
Revision 1.254 by root, Thu May 25 13:58:36 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 status "logging in..."; 121 status "logging in...";
113 122
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
133 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
134
135 status "login successful"; 145 status "login successful";
136 146
137 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
138 } else { 150 } else {
139 status "unable to connect"; 151 status "unable to connect";
140 stop_game(); 152 stop_game();
141 } 153 }
142} 154}
146 158
147 status "connection closed"; 159 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy; 161 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
151 166
152 undef $MAPCACHE; 167 undef $MAPCACHE;
153 undef $MAP; 168 undef $MAP;
154} 169}
155 170
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161 176
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164 179
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 182
168 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_; 184 my ($self, $value) = @_;
170 185
176 my $row = 1; 191 my $row = 1;
177 192
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); 193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
179 $table->add (1, $row++, new CFClient::UI::CheckBox 194 $table->add (1, $row++, new CFClient::UI::CheckBox
180 state => $CFG->{fullscreen}, 195 state => $CFG->{fullscreen},
181 tooltip => "Bring the client into fullscreen mode", 196 tooltip => "Bring the client into fullscreen mode.",
182 connect_changed => sub { 197 connect_changed => sub {
183 my ($self, $value) = @_; 198 my ($self, $value) = @_;
184 $CFG->{fullscreen} = $value; 199 $CFG->{fullscreen} = $value;
185 } 200 }
186 ); 201 );
195 } 210 }
196 ); 211 );
197 212
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
201 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
202 connect_changed => sub { 217 connect_changed => sub {
203 my ($self, $value) = @_; 218 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
205 } 220 }
206 ); 221 );
207 222
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
210 state => $CFG->{fow_enable}, 225 state => $CFG->{fow_enable},
211 tooltip => "Fog-of-War marks areas that cannot be seen by the player", 226 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
212 connect_changed => sub { 227 connect_changed => sub {
213 my ($self, $value) = @_; 228 my ($self, $value) = @_;
214 $CFG->{fow_enable} = $value; 229 $CFG->{fow_enable} = $value;
215 } 230 }
216 ); 231 );
217 232
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
222 connect_changed => sub { 237 connect_changed => sub {
223 my ($self, $value) = @_; 238 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
225 } 240 }
226 ); 241 );
227 242
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); 243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
229 $table->add (1, $row++, new CFClient::UI::CheckBox 244 $table->add (1, $row++, new CFClient::UI::CheckBox
230 state => $CFG->{fow_smooth}, 245 state => $CFG->{fow_smooth},
231 tooltip => "Smooth the Fog-of-War a bit to make it more realistic", 246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.",
232 connect_changed => sub { 247 connect_changed => sub {
233 my ($self, $value) = @_; 248 my ($self, $value) = @_;
234 $CFG->{fow_smooth} = $value; 249 $CFG->{fow_smooth} = $value;
235 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
236 } 251 }
237 ); 252 );
238 253
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
242 tooltip => "The font size used by most GUI elements", 257 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Message Fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
264 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant.",
265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
269
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
272 tooltip => "The font size used by the <b>statistics window</b> only. Changes are instant.",
243 connect_changed => sub { 273 connect_changed => sub {
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 275 &set_stats_window_fontsize;
246 } 276 }
247 ); 277 );
248 278
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
252 tooltip => "The font size used by the server log window only", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
253 connect_changed => sub { 283 connect_changed => sub {
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 );
257
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259
260 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
262 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 284 $CFG->{gauge_fontsize} = $_[1];
265 &set_stats_window_fontsize; 285 &set_gauge_window_fontsize;
266 } 286 }
267 ); 287 );
268 288
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
272 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
273 connect_changed => sub { 293 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 } 296 }
289 ); 297 );
290 298
291 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
298 ); 306 );
299 307
300 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); 308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
301 $table->add (1, $row++, new CFClient::UI::CheckBox 309 $table->add (1, $row++, new CFClient::UI::CheckBox
302 state => $CFG->{audio_enable}, 310 state => $CFG->{audio_enable},
303 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 311 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
304 connect_changed => sub { 312 connect_changed => sub {
305 $CFG->{audio_enable} = $_[1]; 313 $CFG->{audio_enable} = $_[1];
306 } 314 }
307 ); 315 );
308# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); 316# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
311# }); 319# });
312 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); 320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
313 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); 321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
314 $hbox->add (new CFClient::UI::CheckBox 322 $hbox->add (new CFClient::UI::CheckBox
315 expand => 1, state => $CFG->{bgm_enable}, 323 expand => 1, state => $CFG->{bgm_enable},
316 tooltip => "Enable background music playing", 324 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
317 connect_changed => sub { 325 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
319 } 327 }
320 ); 328 );
321 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
323 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music. Changes are instant.",
324 connect_changed => sub { 332 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
327 } 335 }
328 ); 336 );
334 audio_shutdown (); 342 audio_shutdown ();
335 audio_init (); 343 audio_init ();
336 } 344 }
337 ); 345 );
338 346
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
345 connect_changed => sub { 353 connect_changed => sub {
346 my ($self, $value) = @_; 354 my ($self, $value) = @_;
347 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
348 } 356 }
349 ); 357 );
359 367
360sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
361 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
362 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
363 } 371 }
364
365# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367} 372}
368 373
369sub make_gauge_window { 374sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 376
373 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
375 ); 381 );
382
376 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [ 384 children => [
378 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
380 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
381 ], 391 ],
382 ); 392 );
383 393
384 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
388 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
389 ], 399 ],
390 ); 400 );
391 401
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 410
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 415
406 $GAUGES = { 416 $GAUGES = {
407 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 }; 419 };
412 422
413 $win 423 $win
414} 424}
415 425
416sub make_stats_window { 426sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
418 428
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
422 436
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426 439
427 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
428 441
429 for ( 442 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
437 450
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) { 457 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446 459
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 } 464 }
452 465
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 467
455 my $row = 0; 468 my $row = 0;
456 my $col = 0; 469 my $col = 0;
457 470
458 my %resist_names = ( 471 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
477 ); 490 );
478 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys 492 drain acid pois para deat phys
480 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
481 { 494 {
661 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
662 }), 675 }),
663 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
664 ]); 677 ]);
665 678
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m; 681 for 0 .. $#$m;
668 } 682 }
669 } 683 }
670 }); 684 });
671} 685}
727 ); 741 );
728 742
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100, 745 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidth requirements and latency. "
750 . "This option is only used once at log-in.",
735 connect_changed => sub { 751 connect_changed => sub {
736 my ($self, $value) = @_; 752 my ($self, $value) = @_;
737 753
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 }, 755 },
740 ); 756 );
741 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1, 786 expand => 1,
744 align => 0, 787 align => 0,
745 text => "Login", 788 text => "Login",
746 connect_activate => sub { 789 connect_activate => sub {
747 $CONN ? stop_game 790 $CONN ? stop_game
754 797
755sub message_window { 798sub message_window {
756 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
757 title => "Messages", 800 title => "Messages",
758 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
760 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
763 806
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769 808
770 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
771 connect_focus_in => sub { 814 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
773 816
774 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
775 818
804 }; 847 };
805 848
806 $window 849 $window
807} 850}
808 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
809sub make_inventory_window { 882sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 883 my $invwin = new CFClient::UI::FancyFrame
884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
885
886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
887
888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
889 $vb1->add (my $lbl = new CFClient::UI::Label);
890 $lbl->set_text ("Player");
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
892
893 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
894 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
895 $INVR_LBL->set_text ("Floor");
896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
897
812 $invwin 898 $invwin
899}
900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
813} 937}
814 938
815sub sdl_init { 939sub sdl_init {
816 CFClient::SDL_Init 940 CFClient::SDL_Init
817 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
820sub video_init { 944sub video_init {
821 sdl_init; 945 sdl_init;
822 946
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
828 954
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
831 957
832 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
833 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
834 960
835 CFClient::gl_init; 961 CFClient::gl_init;
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840 966
841 ############################################################################# 967 #############################################################################
842 968
843 if ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
844 # reconfigure all widgets 970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else { 971 } else {
848 # create the widgets 972 # create the widgets
849 973
850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
851 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
852 976
853 $STATUS_LINE = new CFClient::UI::Label 977 $STATUSBOX = new CFClient::UI::Statusbox;
854 padding => 0, 978 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
855 y => $HEIGHT - $FONTSIZE * 1.8;
856 $STATUS_LINE->show;
857 979
858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 980 (new CFClient::UI::Frame
859 padding => 0, 981 bg => [0, 0, 0, 0.4],
860 fontsize => 0.8, 982 req_y => -1,
861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 983 child => $STATUSBOX,
862 $ALT_ENTER_MESSAGE->show; 984 )->show;
863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
864 985
865 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
866 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
869 )->show; 992 )->show;
870 993
871 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
872 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
873 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
882 } 1005 }
883 }); 1006 });
884 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
885 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
886 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
887 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
888 1020
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
892 1027
893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894 1029
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
897 1034
898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
900 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
1058
1059 $BUTTONBAR->show;
1060
1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1062
1063 # delay till geometry is constant
1064 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1065 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1066 my $widget = $GAUGES->{win};
1067 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
901 }); 1068 });
902 1069 force_refresh ();
903 $BUTTONBAR->show;
904
905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 } 1070 }
907} 1071}
908 1072
909sub video_shutdown { 1073sub video_shutdown {
910 undef $SDL_ACTIVE; 1074 undef $SDL_ACTIVE;
914my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
915 1079
916sub audio_channel_finished { 1080sub audio_channel_finished {
917 my ($channel) = @_; 1081 my ($channel) = @_;
918 1082
919 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
920} 1084}
921 1085
922sub audio_music_finished { 1086sub audio_music_finished {
923 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
924 1088
931 1095
932sub audio_init { 1096sub audio_init {
933 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
935 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
936 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
938 1108
939 audio_music_finished; 1109 audio_music_finished;
940 1110
966} 1136}
967 1137
968my %animate_object; 1138my %animate_object;
969my $animate_timer; 1139my $animate_timer;
970 1140
971my $want_refresh;
972my $can_refresh;
973
974my $fps = 9; 1141my $fps = 9;
975 1142
1143my %demo;#d#
1144
976sub force_refresh { 1145sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
979 1148
980 $want_refresh = 0;
981 $can_refresh = 0;
982
983 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
984 1150
1151 $WANT_REFRESH = 0;
1152 $CAN_REFRESH = 0;
1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
985 CFClient::SDL_GL_SwapBuffers; 1209 CFClient::SDL_GL_SwapBuffers;
986
987 $LAST_REFRESH = $NOW;
988} 1210}
989 1211
990my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
991 $NOW = time; 1213 $NOW = time;
992 1214
993 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1215 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
994 for CFClient::SDL_PollEvent; 1216 for CFClient::SDL_PollEvent;
995 1217
996 if (%animate_object) { 1218 if (%animate_object) {
997 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1219 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
998 $want_refresh++; 1220 $WANT_REFRESH++;
999 } 1221 }
1000 1222
1001 if ($want_refresh) { 1223 if ($WANT_REFRESH) {
1002 force_refresh; 1224 force_refresh;
1003 } else { 1225 } else {
1004 $can_refresh = 1; 1226 $CAN_REFRESH = 1;
1005 } 1227 }
1006}); 1228});
1007
1008sub refresh {
1009 $want_refresh++;
1010}
1011 1229
1012sub animation_start { 1230sub animation_start {
1013 my ($widget) = @_; 1231 my ($widget) = @_;
1014 $animate_object{$widget} = $widget; 1232 $animate_object{$widget} = $widget;
1015} 1233}
1019 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1020} 1238}
1021 1239
1022@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1023 1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1274
1024sub conn::stats_update { 1275sub conn::stats_update {
1025 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1277
1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1279 my $diff = $exp - $self->{prev_exp};
1280 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1281 if exists $self->{prev_exp} && $diff;
1282 $self->{prev_exp} = $exp;
1283 }
1026 1284
1027 update_stats_window ($stats); 1285 update_stats_window ($stats);
1028} 1286}
1029 1287
1030sub conn::user_send { 1288sub conn::user_send {
1085 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1086 } 1344 }
1087 } 1345 }
1088} 1346}
1089 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1090# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1091# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1092# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1093# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1094# at worst. 1385# at worst.
1095sub conn::flood_fill { 1386sub conn::flood_fill {
1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1097 1388
1098 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1099 return if 7 <= length $path; 1390 return if 7 <= length $path;
1100 1391
1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1102 1393
1103 for ( 1394 for (
1104 [1, 0, -1], 1395 [1, 3, 0, -1],
1105 [2, 1, 0], 1396 [2, 4, 1, 0],
1106 [3, 0, 1], 1397 [3, 1, 0, 1],
1107 [4, -1, 0], 1398 [4, 2, -1, 0],
1108 ) { 1399 ) {
1109 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1110 1404
1111 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1112 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1113 1407
1114 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1116 1410
1117 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1118 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1119 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1120 1414
1121 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1122 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1123 1417
1124 } else { 1418 } else {
1125 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1126 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1127 1421
1128 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1129 1423
1130 $x += $MAP->ox; 1424 $x += $MAP->ox;
1131 $y += $MAP->oy; 1425 $y += $MAP->oy;
1132 1426
1133 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1134 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1135 1429
1136 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1137 1431
1138 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1139 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1140 }); 1434 });
1141 } 1435 }
1142 } 1436 }
1143} 1437}
1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1158 ]; 1452 ];
1159 1453
1160 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1161 $self->flood_fill (0, 0, "", $hash, $flags);
1162 1455
1163 $x += $ox; 1456 $x += $ox;
1164 $y += $oy; 1457 $y += $oy;
1165 1458
1166 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1167 1460
1168 my $map = $self->{map_info}[0];
1169 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1170 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1171 1463
1172 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1173} 1466}
1174 1467
1175sub conn::face_find { 1468sub conn::face_find {
1176 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1177 1470
1179 1472
1180 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1181 1474
1182 unless ($id) { 1475 unless ($id) {
1183 # create new id for face 1476 # create new id for face
1184 # i love transactions 1477 # I love transactions
1185 for (1..100) { 1478 for (1..100) {
1186 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1187 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1188 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1189 $id++; 1482 $id = ($id || 16) + 1;
1190 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1191 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1192 $txn->txn_commit; 1485 $txn->txn_commit;
1193 1486
1194 goto gotid; 1487 goto gotid;
1202 1495
1203gotid: 1496gotid:
1204 $face->{id} = $id; 1497 $face->{id} = $id;
1205 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1206 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1207 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 #$self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1208} 1511}
1209 1512
1210sub conn::face_update { 1513sub conn::face_update {
1211 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1212 1515
1255 title => "Query", 1558 title => "Query",
1256 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1257 1560
1258 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1259 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1260 text => $prompt); 1564 text => $prompt);
1261 1565
1262 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1263 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1264 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1272 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1273 text => "Yes", 1577 text => "Yes",
1274 connect_activate => sub { 1578 connect_activate => sub {
1275 $self->send ("reply y"); 1579 $self->send ("reply y");
1276 $dialog->destroy; 1580 $dialog->destroy;
1277 $MAPWIDGET->focus_in;
1278 }, 1581 },
1279 ); 1582 );
1280 1583
1281 $dialog->focus_in; 1584 $dialog->focus_in;
1282 1585
1284 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1285 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1286 connect_changed => sub { 1589 connect_changed => sub {
1287 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1288 $dialog->destroy; 1591 $dialog->destroy;
1289 $MAPWIDGET->focus_in;
1290 }, 1592 },
1291 ); 1593 );
1292 1594
1293 $entry->focus_in; 1595 $entry->focus_in;
1294 1596
1298 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1299 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1300 connect_activate => sub { 1602 connect_activate => sub {
1301 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1302 $dialog->destroy; 1604 $dialog->destroy;
1303 $MAPWIDGET->focus_in;
1304 }, 1605 },
1305 ); 1606 );
1306 1607
1307 $entry->focus_in; 1608 $entry->focus_in;
1308 } 1609 }
1309 1610
1310 $dialog->show; 1611 $dialog->show_centered;
1311} 1612}
1312 1613
1313sub conn::drawinfo { 1614sub conn::drawinfo {
1314 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1315 1616
1327 [0.55, 0.41, 0.13], 1628 [0.55, 0.41, 0.13],
1328 [0.99, 0.77, 0.26], 1629 [0.99, 0.77, 0.26],
1329 [0.74, 0.65, 0.41], 1630 [0.74, 0.65, 0.41],
1330 ); 1631 );
1331 1632
1633 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1634
1635 $text = CFClient::UI::Label::escape $text;
1636 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1637 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1638
1332 $LOGVIEW->add_paragraph ($color[$color], $text); 1639 $LOGVIEW->add_paragraph ($color[$color],
1640 join "\n", map "$time $_", split /\n/, $text);
1641
1642 $STATUSBOX->add ($text,
1643 group => $text,
1644 fg => $color[$color],
1645 timeout => 10,
1646 tooltip_font => $::FONT_FIXED,
1647 );
1648}
1649
1650sub conn::drawextinfo {
1651 my ($self, $color, $type, $subtype, $message) = @_;
1652
1653 $self->drawinfo ($color, $message);
1333} 1654}
1334 1655
1335sub conn::spell_add { 1656sub conn::spell_add {
1336 my ($self, $spell) = @_; 1657 my ($self, $spell) = @_;
1337 1658
1338 # TODO 1659 # TODO
1339 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1660 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1340 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1661 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1341 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1662 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1342} 1663}
1343 1664
1344sub conn::spell_delete { 1665sub conn::spell_delete {
1345 my ($self, $spell) = @_; 1666 my ($self, $spell) = @_;
1346} 1667}
1347 1668
1348sub conn::addme_success { 1669sub conn::addme_success {
1349 my ($self) = @_; 1670 my ($self) = @_;
1350 1671
1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1683
1351 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1687 . $skill_tooltip{$skill});
1688 $MAPWIDGET->add_command ("use_skill $skill",
1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1690 . $skill_tooltip{$skill});
1354 } 1691 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360} 1692}
1361 1693
1362sub conn::eof { 1694sub conn::eof {
1695 $MAPWIDGET->clr_commands;
1696
1363 stop_game; 1697 stop_game;
1364} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735# this should, of course, only run on demand, but
1736# SDL forces worse things on us....
1737
1738Event->timer (after => 1, interval => 0.25, cb => sub {
1739 $CONN->face_prefetch
1740 if $CONN;
1741});
1365 1742
1366sub update_floorbox { 1743sub update_floorbox {
1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1744 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN; 1745 return unless $CONN;
1369 1746
1370 $FLOORBOX->clear; 1747 $FLOORBOX->clear;
1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1748 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372 1749
1373 # we basically have to use the same sorting as everybody else 1750 my $count = 7;
1374 $FLOORBOX->add ( 1751 for (@{ $CONN->{container}{0} }) {
1752 if (--$count) {
1375 map +(new CFClient::UI::InventoryItem item => $_), 1753 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1376 @{ $CONN->{container}{0} } 1754 } else {
1755 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1756 last;
1757 }
1377 ); 1758 }
1378 }); 1759 });
1379 refresh; 1760
1761 $WANT_REFRESH++;
1380} 1762}
1381 1763
1382sub conn::container_add { 1764sub conn::container_add {
1383 my ($self, $tag, $items) = @_; 1765 my ($self, $tag, $items) = @_;
1384 1766
1385 update_floorbox if $tag == 0; 1767 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1386 1768
1769 if ($tag == 0) {
1770 update_floorbox;
1771 $OPENCONT = 0;
1772 $INVR_LBL->set_text ("Floor");
1773 $INVR->set_items ($self->{container}{0});
1774 } elsif ($tag == $self->{player}{tag}) {
1775 $INVR_LBL->set_text ("Player");
1387 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1776 $INV->set_items ($self->{container}{$self->{player}{tag}})
1388 if $tag == $self->{player}{tag}; 1777 } else {
1778 $OPENCONT = $tag;
1779 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1780 $INVR->set_items ($self->{container}{$tag});
1781 }
1389 1782
1390 # $self-<{player}{tag} => player inv 1783 # $self-<{player}{tag} => player inv
1391 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1784 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1392} 1785}
1393 1786
1394sub conn::container_clear { 1787sub conn::container_clear {
1395 my ($self, $tag) = @_; 1788 my ($self, $tag) = @_;
1396 1789
1397 update_floorbox if $tag == 0; 1790 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1398 1791
1792 if ($tag == 0) {
1793 update_floorbox;
1794 $OPENCONT = 0;
1795 $INVR_LBL->set_text ("Floor");
1796 $INVR->set_items ($self->{container}{0});
1797 } elsif ($tag == $self->{player}{tag}) {
1798 $INVR_LBL->set_text ("Player");
1399 $INV->set_items ($self->{container}{$tag}) 1799 $INV->set_items ($self->{container}{$tag})
1400 if $tag == $self->{player}{tag}; 1800 } else {
1801 $OPENCONT = $tag;
1802 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1803 $INVR->set_items ($self->{container}{$tag});
1804 }
1401 1805
1402# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1806# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1403} 1807}
1404 1808
1405sub conn::item_delete { 1809sub conn::item_delete {
1406 my ($self, @items) = @_; 1810 my ($self, @items) = @_;
1407 1811
1408 for (@items) { 1812 for (@items) {
1409 update_floorbox if $_->{container} == 0; 1813 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1410 1814
1815 if ($_->{container} == 0) {
1816 update_floorbox;
1817 $OPENCONT = 0;
1818 $INVR_LBL->set_text ("Floor");
1819 $INVR->set_items ($self->{container}{0});
1820 } elsif ($_->{container} == $self->{player}{tag}) {
1821 $INVR_LBL->set_text ("Player");
1822 $INV->set_items ($self->{container}{$self->{player}{tag}})
1823 } else {
1824 $OPENCONT = $_->{container};
1825 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1411 $INV->set_items ($self->{container}{$_->{container}}) 1826 $INVR->set_items ($self->{container}{$_->{container}});
1412 if $_->{container} == $self->{player}{tag}; 1827 }
1413 } 1828 }
1414} 1829}
1415 1830
1416sub conn::item_update { 1831sub conn::item_update {
1417 my ($self, $item) = @_; 1832 my ($self, $item) = @_;
1418 1833
1419 update_floorbox if $item->{container} == 0; 1834 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1420 1835
1836 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1837 $OPENCONT = 0;
1838 $INVR_LBL->set_text ("Floor");
1839 $INVR->set_items ($self->{container}{0});
1840
1841 $item->{widget}->update_item
1842 if $item->{widget};
1843 } else {
1844 if ($item->{container} == 0) {
1845 update_floorbox;
1846 $OPENCONT = 0;
1847 $INVR_LBL->set_text ("Floor");
1848 $INVR->set_items ($self->{container}{0});
1849 } elsif ($item->{container} == $self->{player}{tag}) {
1421 $INV->set_items ($self->{container}{$item->{container}}) 1850 $INV->set_items ($self->{container}{$item->{container}})
1422 if $item->{container} == $self->{player}{tag}; 1851 }
1852 }
1423} 1853}
1424 1854
1425%SDL_CB = ( 1855%SDL_CB = (
1426 CFClient::SDL_QUIT => sub { 1856 CFClient::SDL_QUIT => sub {
1427 Event::unloop -1; 1857 Event::unloop -1;
1428 }, 1858 },
1429 CFClient::SDL_VIDEORESIZE => sub { 1859 CFClient::SDL_VIDEORESIZE => sub {
1430 }, 1860 },
1431 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1861 CFClient::SDL_VIDEOEXPOSE => sub {
1862 CFClient::UI::full_refresh;
1863 },
1432 CFClient::SDL_ACTIVEEVENT => sub { 1864 CFClient::SDL_ACTIVEEVENT => sub {
1433# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1865# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1434 }, 1866 },
1435 CFClient::SDL_KEYDOWN => sub { 1867 CFClient::SDL_KEYDOWN => sub {
1436 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1868 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1471 sdl_mode => 0, 1903 sdl_mode => 0,
1472 width => 640, 1904 width => 640,
1473 height => 480, 1905 height => 480,
1474 fullscreen => 0, 1906 fullscreen => 0,
1475 fast => 0, 1907 fast => 0,
1476 map_scale => 0.5, 1908 map_scale => 1,
1477 fow_enable => 1, 1909 fow_enable => 1,
1478 fow_intensity => 0.45, 1910 fow_intensity => 0.45,
1479 fow_smooth => 0, 1911 fow_smooth => 0,
1480 gui_fontsize => 1, 1912 gui_fontsize => 1,
1481 log_fontsize => 1, 1913 log_fontsize => 1,
1482 gauge_fontsize => 1, 1914 gauge_fontsize=> 1,
1483 gauge_size => 0.35, 1915 gauge_size => 0.35,
1484 stat_fontsize => 1, 1916 stat_fontsize => 1,
1485 mapsize => 100, 1917 mapsize => 100,
1486 host => "crossfire.schmorp.de", 1918 host => "crossfire.schmorp.de",
1487 say_command => 'say', 1919 say_command => 'say',
1488 audio_enable => 1, 1920 audio_enable => 1,
1489 bgm_enable => 1, 1921 bgm_enable => 1,
1490 bgm_volume => 0.25, 1922 bgm_volume => 0.25,
1923 face_prefetch => 0,
1924 output_sync => 1,
1925 output_count => 1,
1491 ); 1926 );
1492 1927
1493 while (my ($k, $v) = each %DEF_CFG) { 1928 while (my ($k, $v) = each %DEF_CFG) {
1494 $CFG->{$k} = $v unless exists $CFG->{$k}; 1929 $CFG->{$k} = $v unless exists $CFG->{$k};
1495 } 1930 }
1516 DejaVuSansMono-BoldOblique.ttf 1951 DejaVuSansMono-BoldOblique.ttf
1517 ); 1952 );
1518 1953
1519 CFClient::add_font $_ for @fonts; 1954 CFClient::add_font $_ for @fonts;
1520 1955
1956 CFClient::pango_init;
1957
1521 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1958 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1522 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1959 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1523 1960
1524 $FONT_PROP->make_default; 1961 $FONT_PROP->make_default;
1525 } 1962 }
1526 1963
1964# compare mono (ft) vs. rgba (cairo)
1965# ft - 1.8s, cairo 3s, even in alpha-only mode
1966# for my $rgba (0..1) {
1967# my $t1 = Time::HiRes::time;
1968# for (1..1000) {
1969# my $layout = CFClient::Layout->new ($rgba);
1970# $layout->set_text ("hallo" x 100);
1971# $layout->render;
1972# }
1973# my $t2 = Time::HiRes::time;
1974# warn $t2-$t1;
1975# }
1976
1527 video_init; 1977 video_init;
1528 audio_init; 1978 audio_init;
1529} 1979}
1530 1980
1531Event::loop; 1981Event::loop;
1532 1982
1533END { CFClient::SDL_Quit } 1983END { CFClient::SDL_Quit }
1534 1984
1985=head1 NAME
1986
1535=head1 pclient - Crossfire+ and Crossfire game client 1987pclient - A Crossfire+ and Crossfire game client
1536 1988
1537Pclient is a Crossfire+ and Crossfire game client. 1989=head1 SYNOPSIS
1538 1990
1539=head2 Features 1991Just run it - no commandline arguments are supported.
1540
1541=over 4
1542
1543=item Fullscreen Map
1544
1545PClient can uses a fullscreen map, which greatly enhances how much of the
1546game world you can see.
1547
1548=item Persistent Map Cache (Crossfire+ only)
1549
1550PClient can persistently cache all map data it received from the
1551server. This not only allows it to display an overview map, but also
1552ensures that once-explored areas will be available the next time you want
1553to explore more.
1554
1555=item Hardware acceleration
1556
1557Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1558acceleration. Most modern graphics cards have difficulties with 2D
1559acceleration, while 3D graphics is accelerated well.
1560
1561=item No arbitrary limits
1562
1563Unlike other Crossfire clients, pclient does not suffer from arbitrary
1564limits (like a fixed amount of face numbers). There are still limits, but
1565they are not arbitrarily low :)
1566
1567=back
1568 1992
1569=head1 USAGE 1993=head1 USAGE
1570 1994
1571=head2 The Map 1995Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1572 1996fullscreen and interactively.
1573The map is always displayed in the background, behind all other windows and UI elements.
1574
1575#TODO# middle-click scrolls
1576#
1577# keys:
1578#
1579# a apply
1580# keypad moves, kp_5 applies ranged attack to self
1581
1582Starting to type enters the I<completion mode>. In that mode, you can type
1583abbreviations or commands and have them executed as soon as they match a
1584valid command. This is best explained by a few examples:
1585
1586Typing B<climb> will display a list of commands with I<climb> in their
1587name, such as I<ready_skill climbing> and I<use_skill climbing>.
1588
1589You can abbreviate commands by typing only the first character of every
1590word. For example, typing I<iwor> will likely select I<invoke word of
1591recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1592will likely select I<ready_skill climbing> and I<usl> will give you
1593I<use_skill levitation>.
1594
1595=head2 The map overview
1596
1597#TODO#
1598
1599=head2 The Status area in the lower right corner
1600
1601#TODO#
1602
1603=head2 The I<Statistics>/I>Stats> window
1604
1605#TODO#
1606
1607=head1 FAQ
1608
1609=over 4
1610
1611=item The client is very sluggish and slow, what can I do about this?
1612
1613Most likely, you don't have accelerated OpenGL support. Try to find a
1614newer driver, or a driver from your hardware vendor, that features OpenGL
1615support.
1616
1617If this is not an option, the following Setup options reduce the load and
1618will likely make the client playable with sofwtare rendering (it will
1619still be slow, though):
1620
1621=over 4
1622
1623=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1624
1625=item Enable B<Fast & Ugly> mode
1626
1627=item Disable B<Fog of War>
1628
1629=item Increase B<Map Scale>
1630
1631=back
1632
1633=back
1634 1997
1635=head1 AUTHOR 1998=head1 AUTHOR
1636 1999
1637Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2000Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1638 2001

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