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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.86 by root, Wed Apr 12 18:09:22 2006 UTC vs.
Revision 1.208 by root, Thu May 11 23:41:47 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6use Glib; 6BEGIN {
7use Gtk2 -init; 7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
8 9
9use SDL; 10 while (my ($filename, $zip) = each %PAR::LibCache) {
10use SDL::App; 11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
11use SDL::Event; 30use Event;
12use SDL::Surface;
13use SDL::OpenGL;
14 31
15use Crossfire; 32use Crossfire;
16use Crossfire::Protocol; 33use Crossfire::Protocol;
17 34
35use Compress::LZF;
36
18use CFClient; 37use CFClient;
19use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
20 47
21our $VERSION = '0.1'; 48our $VERSION = '0.1';
22 49
23my $MAX_FPS = 60; 50my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused 51my $MIN_FPS = 5; # unused as of yet
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26 52
53our $META_SERVER = "crossfire.real-time.com:13326";
54
55our $FACEMAP;
56our $TILECACHE;
27our $FACECACHE; 57our $MAPCACHE;
58
59our $LAST_REFRESH;
60our $NOW;
28 61
29our $CFG; 62our $CFG;
30our $CONN; 63our $CONN;
31our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
32 68
33our @SDL_MODES; 69our @SDL_MODES;
34our $WIDTH; 70our $WIDTH;
35our $HEIGHT; 71our $HEIGHT;
36our $FULLSCREEN; 72our $FULLSCREEN;
73our $FONTSIZE;
37 74
38our $NOW; 75our $FONT_PROP;
76our $FONT_FIXED;
39 77
78our $MAP;
79our $MAPMAP;
40our $MAPWIDGET; 80our $MAPWIDGET;
41our $FONTSIZE; 81our $BUTTONBAR;
82our $LOGVIEW;
83our $CONSOLE;
84our $METASERVER;
85our $LOGIN_BUTTON;
42 86
43our $SDL_TIMER; 87our $FLOORBOX;
88our $GAUGES;
89our $STATWIDS;
90
44our $SDL_ACTIVE; 91our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB; 92our %SDL_CB;
93
94our $SDL_MIXER;
95our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files
47 97
48our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE; 99our $STATUS_LINE;
50our $DEBUG_STATUS; 100our $DEBUG_STATUS;
51 101
52my $last_refresh; 102our $INVWIN;
53my %ANIMATE; 103our $INV;
54my $refresh_handler;
55 104
56sub status { 105sub status {
57 $STATUS_LINE->set_text ($_[0]); 106 $STATUS_LINE->add ($_[0], group => "status", timeout => 60);
58 my ($w, $h) = $STATUS_LINE->size_request; 107 $CFClient::UI::ROOT->on_refresh ($STATUS_LINE => sub {
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h); 108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
60} 110}
61 111
62sub debug { 112sub debug {
63 $DEBUG_STATUS->set_text ($_[0]); 113 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request; 114 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); 115 $DEBUG_STATUS->move ($WIDTH - $w, 0);
66} 116}
67 117
68sub start_game { 118sub start_game {
69 status "logging in..."; 119 status "logging in...";
70 120
71 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 121 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
72 122
73 $CONN = new conn 123 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
124 $MAP = new CFClient::Map $mapsize, $mapsize;
125
126 my ($host, $port) = split /:/, $CFG->{host};
127
128 $CONN = eval {
129 new conn
74 host => $CFG->{host}, 130 host => $host,
75 port => $CFG->{port}, 131 port => $port || 13327,
76 user => $CFG->{user}, 132 user => $CFG->{user},
77 pass => $CFG->{password}, 133 pass => $CFG->{password},
78 mapw => $mapsize, 134 mapw => $mapsize,
79 maph => $mapsize, 135 maph => $mapsize,
136 ;
80 ; 137 };
81 138
139 if ($CONN) {
140 $LOGIN_BUTTON->set_text ("Logout");
141
82 status "login successful"; 142 status "login successful";
83 143
84 CFClient::lowdelay fileno $CONN->{fh}; 144 CFClient::lowdelay fileno $CONN->{fh};
145 } else {
146 status "unable to connect";
147 stop_game();
148 }
85} 149}
86 150
87sub stop_game { 151sub stop_game {
152 return unless $CONN;
153
154 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify
158
159 undef $MAPCACHE;
88 undef $CONN; 160 undef $MAP;
89} 161}
90 162
91sub config_dialog { 163sub client_setup {
92 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, 164 my $dialog = new CFClient::UI::FancyFrame
165 title => "Client Setup",
93 child => (my $vbox = new CFClient::UI::VBox); 166 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96 168
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99 171
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
102 174
103 $mode_slider->connect (changed => sub { 175 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_; 176 my ($self, $value) = @_;
105 177
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 178 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 179 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 }); 180 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]); 181 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110 182
183 my $row = 1;
184
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 185 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 186 $table->add (1, $row++, new CFClient::UI::CheckBox
187 state => $CFG->{fullscreen},
188 tooltip => "Bring the client into fullscreen mode",
189 connect_changed => sub {
113 my ($self, $value) = @_; 190 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value; 191 $CFG->{fullscreen} = $value;
192 }
193 );
194
195 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
196 $table->add (1, $row++, new CFClient::UI::CheckBox
197 state => $CFG->{fast},
198 tooltip => "Lower the visual quality considerably to speed up rendering.",
199 connect_changed => sub {
200 my ($self, $value) = @_;
201 $CFG->{fast} = $value;
202 }
203 );
204
205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
206 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
208 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub {
210 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05;
212 }
213 );
214
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox
217 state => $CFG->{fow_enable},
218 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
219 connect_changed => sub {
220 my ($self, $value) = @_;
221 $CFG->{fow_enable} = $value;
222 }
223 );
224
225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
226 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub {
230 my ($self, $value) = @_;
231 $CFG->{fow_intensity} = $value;
232 }
233 );
234
235 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
236 $table->add (1, $row++, new CFClient::UI::CheckBox
237 state => $CFG->{fow_smooth},
238 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
239 connect_changed => sub {
240 my ($self, $value) = @_;
241 $CFG->{fow_smooth} = $value;
242 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
243 }
244 );
245
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
249 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub {
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 );
255
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
259 tooltip => "The font size used by the server log window only",
260 connect_changed => sub {
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 );
264
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266
267 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
269 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
272 &set_stats_window_fontsize;
273 }
274 );
275
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
279 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size};
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317# $CFG->{effects_volume} = $_[1];
318# });
319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
358 $dialog
359}
360
361sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365}
366
367sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374}
375
376sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size});
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379
380 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
382 );
383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [
385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox),
387 (my $vbox = new CFClient::UI::VBox),
388 ],
389 );
390
391 $vbox->add (new CFClient::UI::HBox
392 expand => 1,
393 children => [
394 (new CFClient::UI::Empty expand => 1),
395 (my $hb = new CFClient::UI::HBox),
396 ],
397 );
398
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412
413 $GAUGES = {
414 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 };
417
418 &set_gauge_window_fontsize;
419
420 $win
421}
422
423sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
425
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
429
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433
434 my $black = [0, 0, 0];
435
436 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
444
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 }
459
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461
462 my $row = 0;
463 my $col = 0;
464
465 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
484 );
485 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys
487 blind fear tund elec cold ghit/)
488 {
489 $tbl2->add ($col, $row,
490 $STATWIDS->{"res_$_"} =
491 new CFClient::UI::Label
492 font => $FONT_FIXED,
493 template => "-100%",
494 align => +1,
495 valign => 0,
496 can_events => 1,
497 can_hover => 1,
498 tooltip => $resist_names{$_},
499 );
500 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
501 font => $FONT_FIXED,
502 can_hover => 1,
503 can_events => 1,
504 image => "ui/resist/resist_$_.png",
505 tooltip => $resist_names{$_},
506 );
507
508 $row++;
509 if ($row % 6 == 0) {
510 $col += 2;
511 $row = 0;
512 }
513 }
514
515 &set_stats_window_fontsize;
516 update_stats_window ({});
517
518 $tgw
519}
520
521sub formsep {
522 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
523}
524
525sub update_stats_window {
526 my ($stats) = @_;
527
528 # i love text protocols!!!
529 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
530 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
531 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
532 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
533 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
534 my $fo_m = 999;
535 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
536 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
537
538 $GAUGES->{hp} ->set_value ($hp, $hp_m);
539 $GAUGES->{mana} ->set_value ($sp, $sp_m);
540 $GAUGES->{food} ->set_value ($fo, $fo_m);
541 $GAUGES->{grace} ->set_value ($gr, $gr_m);
542 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
543 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
544 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
545 $rng =~ s/^Range: //; # thank you so much dear server
546 $GAUGES->{range} ->set_text ("Rng: " . $rng);
547 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
548 $title =~ s/^Player: //;
549 $STATWIDS->{title} ->set_text ("Title: " . $title);
550
551 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
552 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
553 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
554 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
555 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
556 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
557 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
558 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
559 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
560 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
561 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
562 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
563 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
564
565 my %tbl = (
566 phys => 100,
567 magic => 101,
568 fire => 102,
569 elec => 103,
570 cold => 104,
571 conf => 105,
572 acid => 106,
573 drain => 107,
574 ghit => 108,
575 pois => 109,
576 slow => 110,
577 para => 111,
578 tund => 112,
579 fear => 113,
580 depl => 113,
581 deat => 115,
582 holyw => 116,
583 blind => 117
584 );
585
586 for (keys %tbl) {
587 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
588 }
589
590}
591
592sub metaserver_dialog {
593 my $dialog = new CFClient::UI::FancyFrame
594 title => "Server List",
595 child => (my $vbox = new CFClient::UI::VBox);
596
597 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
598
599 $dialog
600}
601
602my $METASERVER_ATIME;
603
604sub update_metaserver {
605 my ($HOST) = @_;
606
607 return if $METASERVER_ATIME > time;
608 $METASERVER_ATIME = time + 60;
609
610 my $table = $METASERVER->{table};
611 $table->clear;
612 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
613
614 my $buf;
615
616 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
617
618 unless ($fh) {
619 $label->set_text ("unable to contact metaserver: $!");
620 return;
621 }
622
623 Event->io (fd => $fh, poll => 'r', cb => sub {
624 my $res = sysread $fh, $buf, 8192, length $buf;
625
626 if (!defined $res) {
627 $_[0]->w->cancel;
628 $label->set_text ("error while retrieving server list: $!");
629 } elsif ($res == 0) {
630 $_[0]->w->cancel;
631 status "server list retrieved";
632
633 utf8::decode $buf if utf8::valid $buf;
634
635 $table->clear;
636
637 my @col = qw(Use #Users Host Uptime Version Description);
638 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
639 for 0 .. $#col;
640
641 my @align = qw(1 0 1 1 -1);
642
643 my $y = 0;
644 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
645 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
646
647 for ($desc) {
648 s/<br>/\n/gi;
649 s/<li>/\n· /gi;
650 s/<.*?>//sgi;
651 s/&/&amp;/g;
652 s/</&lt;/g;
653 s/>/&gt;/g;
654 }
655
656 $uptime = sprintf "%dd %02d:%02d:%02d",
657 (int $m->[8] / 86400),
658 (int $m->[8] / 3600) % 24,
659 (int $m->[8] / 60) % 60,
660 $m->[8] % 60;
661
662 $m = [$users, $host, $uptime, $version, $desc];
663
664 $y++;
665
666 $table->add (0, $y, new CFClient::UI::VBox children => [
667 (new CFClient::UI::Button text => "Use", connect_activate => sub {
668 $HOST->set_text ($CFG->{host} = $host);
669 }),
670 (new CFClient::UI::Empty expand => 1),
671 ]);
672
673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
674 for 0 .. $#$m;
675 }
676 }
115 }); 677 });
678}
116 679
117 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 680sub server_setup {
118 destroy_screen (); 681 my $dialog = new CFClient::UI::FancyFrame
119 init_screen (); 682 title => "Server Setup",
683 child => (my $vbox = new CFClient::UI::VBox);
684
685 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
686 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
687
688 {
689 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
690
691 $vbox->add (
692 my $HOST = new CFClient::UI::Entry
693 expand => 1,
694 text => $CFG->{host},
695 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
696 connect_changed => sub {
697 my ($self, $value) = @_;
698 $CFG->{host} = $value;
699 }
700 );
701
702 $METASERVER = metaserver_dialog;
703
704 $vbox->add (new CFClient::UI::Flopper
705 expand => 1,
706 text => "Server List",
707 other => $METASERVER,
708 tooltip => "Show a list of available crossfire servers",
709 connect_open => sub {
710 update_metaserver $HOST;
711 }
712 );
713 }
714
715 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
716 $table->add (1, 4, new CFClient::UI::Entry
717 text => $CFG->{user},
718 tooltip => "The name of your character on the server",
719 connect_changed => sub {
720 my ($self, $value) = @_;
721 $CFG->{user} = $value;
722 }
723 );
724
725 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
726 $table->add (1, 5, new CFClient::UI::Entry
727 text => $CFG->{password},
728 hidden => 1,
729 tooltip => "The password for your character",
730 connect_changed => sub {
731 my ($self, $value) = @_;
732 $CFG->{password} = $value;
733 }
734 );
735
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.",
742 connect_changed => sub {
743 my ($self, $value) = @_;
744
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 },
747 );
748
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1,
751 align => 0,
752 text => "Login",
753 connect_activate => sub {
754 $CONN ? stop_game
755 : start_game;
756 },
757 );
758
759 $dialog
760}
761
762sub message_window {
763 my $window = new CFClient::UI::FancyFrame
764 title => "Messages",
765 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5],
767 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox);
770
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776
777 $vbox->add (my $input = new CFClient::UI::Entry
778 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_;
780
781 delete $input->{refocus_map};
782
783 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
784 $input->{refocus_map} = 1;
785 }
786 delete $input->{auto_activated};
787 },
788 connect_activate => sub {
789 my ($input, $text) = @_;
790 $input->set_text ('');
791
792 if ($text =~ /^\/(.*)/) {
793 $::CONN->user_send ($1);
794 } else {
795 my $say_cmd = $::CFG->{say_command} || 'say';
796 $::CONN->user_send ("$say_cmd $text");
797 }
798 if ($input->{refocus_map}) {
799 delete $input->{refocus_map};
800 $MAPWIDGET->focus_in
801 }
802 },
803 connect_escape => sub {
804 $MAPWIDGET->focus_in
805 },
806 );
807
808 $CONSOLE = {
809 window => $window,
810 input => $input
811 };
812
813 $window
814}
815
816sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
819 $invwin
820}
821
822sub sdl_init {
823 CFClient::SDL_Init
824 and die "SDL::Init failed!\n";
825}
826
827sub video_init {
828 sdl_init;
829
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
831
832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
833 $FULLSCREEN = $CFG->{fullscreen};
834 $FAST = $CFG->{fast};
835
836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
837 or die "SDL_SetVideoMode failed!\n";
838
839 $SDL_ACTIVE = 1;
840 $LAST_REFRESH = time - 0.01;
841
842 CFClient::gl_init;
843
844 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
845
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
847
848 #############################################################################
849
850 if ($DEBUG_STATUS) {
851 # reconfigure all widgets
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else {
855 # create the widgets
856
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
858 $DEBUG_STATUS->show;
859
860 $STATUS_LINE = new CFClient::UI::Statusbox;
861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => 0, size => 0.8, color => [1, 1, 1]);
862 $STATUS_LINE->show;
863
864 CFClient::UI::FancyFrame->new (
865 border_bg => [1, 1, 1, 192/255],
866 bg => [1, 1, 1, 0],
867 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
868 )->show;
869
870 $MAPWIDGET = new CFClient::MapWidget;
871 $MAPWIDGET->connect (activate_console => sub {
872 my ($mapwidget, $preset) = @_;
873
874 if ($CONSOLE) {
875 $CONSOLE->{input}->{auto_activated} = 1;
876 $CONSOLE->{input}->focus_in;
877
878 if ($preset && $CONSOLE->{input}->get_text eq '') {
879 $CONSOLE->{input}->set_text ($preset);
880 }
881 }
882 });
883 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in;
885
886 $BUTTONBAR = new CFClient::UI::HBox;
887
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
891
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
896
897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
899 status "Configuration Saved";
900 });
901
902 $BUTTONBAR->show;
903
904 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_refresh (startup => sub {
906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
907 });
908 force_refresh ();
909 }
910}
911
912sub video_shutdown {
913 undef $SDL_ACTIVE;
914}
915
916my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
917my $bgmusic;#TODO#hack#d#
918
919sub audio_channel_finished {
920 my ($channel) = @_;
921
922 warn "channel $channel finished\n";#d#
923}
924
925sub audio_music_finished {
926 return unless $CFG->{bgm_enable};
927
928 # TODO: hack, do play loop and mood music
929 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
930 $bgmusic->play (0);
931
932 push @bgmusic, shift @bgmusic;
933}
934
935sub audio_init {
936 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio;
939 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941
942 audio_music_finished;
943
944 while (<$fh>) {
945 next if /^\s*#/;
946 next if /^\s*$/;
947
948 my ($file, $volume, $event) = split /\s+/, $_, 3;
949
950 push @SOUNDS, "$volume,$file";
951
952 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
953 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
954 $chunk->volume ($volume * 128 / 100);
955 $chunk
956 };
957 }
958 } else {
959 status "unable to open sound config: $!";
960 }
961 }
962}
963
964sub audio_shutdown {
965 CFClient::Mix_CloseAudio if $SDL_MIXER;
966 undef $SDL_MIXER;
967 @SOUNDS = ();
968 %AUDIO_CHUNKS = ();
969}
970
971my %animate_object;
972my $animate_timer;
973
974my $fps = 9;
975
976sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
978 debug sprintf "%3.2f", $fps;
979
980 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982
983 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW;
986}
987
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time;
990
991 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
992 for CFClient::SDL_PollEvent;
993
994 if (%animate_object) {
995 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
996 $WANT_REFRESH++;
997 }
998
999 if ($WANT_REFRESH) {
1000 force_refresh;
1001 } else {
1002 $CAN_REFRESH = 1;
1003 }
1004});
1005
1006sub animation_start {
1007 my ($widget) = @_;
1008 $animate_object{$widget} = $widget;
1009}
1010
1011sub animation_stop {
1012 my ($widget) = @_;
1013 delete $animate_object{$widget};
1014}
1015
1016@conn::ISA = Crossfire::Protocol::;
1017
1018sub conn::stats_update {
1019 my ($self, $stats) = @_;
1020
1021 update_stats_window ($stats);
1022}
1023
1024sub conn::user_send {
1025 my ($self, $command) = @_;
1026
1027 $self->send_command ($command);
1028 status $command;
1029}
1030
1031sub conn::map_scroll {
1032 my ($self, $dx, $dy) = @_;
1033
1034 $MAP->scroll ($dx, $dy);
1035}
1036
1037sub conn::feed_map1a {
1038 my ($self, $data) = @_;
1039
1040# $self->Crossfire::Protocol::feed_map1a ($data);
1041
1042 $MAP->map1a_update ($data);
1043 $MAPWIDGET->update;
1044}
1045
1046sub conn::flush_map {
1047 my ($self) = @_;
1048
1049 my $map_info = delete $self->{map_info}
1050 or return;
1051
1052 my ($hash, $x, $y, $w, $h) = @$map_info;
1053
1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1057}
1058
1059sub conn::map_clear {
1060 my ($self) = @_;
1061
1062 $self->flush_map;
1063 delete $self->{neigh_map};
1064
1065 $MAP->clear;
1066}
1067
1068
1069sub conn::load_map($$$) {
1070 my ($self, $hash, $x, $y) = @_;
1071
1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
1073 $data = Compress::LZF::decompress $data;
1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
1076 my $data = $TILECACHE->get ($id)
1077 or next;
1078
1079 $self->set_texture ($id => $data);
1080 }
1081 }
1082}
1083
1084# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors
1088# at worst.
1089sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1091
1092 # the server does not allow map paths > 6
1093 return if 7 <= length $path;
1094
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
1110
1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
1135 }
1136 }
1137}
1138
1139sub conn::map_change {
1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1141
1142 $self->flush_map;
1143
1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1145
1146 my $mapmapw = $MAPMAP->{w};
1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
1153
1154 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156
1157 $x += $ox;
1158 $y += $oy;
1159
1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
1165
1166 $self->load_map ($hash, $x, $y);
1167}
1168
1169sub conn::face_find {
1170 my ($self, $facenum, $face) = @_;
1171
1172 my $hash = "$face->{chksum},$face->{name}";
1173
1174 my $id = $FACEMAP->get ($hash);
1175
1176 unless ($id) {
1177 # create new id for face
1178 # i love transactions
1179 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++;
1184 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit;
1187
1188 goto gotid;
1189 }
1190 }
1191 $txn->abort;
1192 }
1193
1194 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1195 }
1196
1197gotid:
1198 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
1201 $TILECACHE->get ($id)
1202}
1203
1204sub conn::face_update {
1205 my ($self, $facenum, $face) = @_;
1206
1207 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1208
1209 $self->set_texture ($face->{id} => delete $face->{image});
1210}
1211
1212sub conn::set_texture {
1213 my ($self, $id, $data) = @_;
1214
1215 $self->{texture}[$id] ||= do {
1216 my $tex =
1217 new_from_image CFClient::Texture
1218 $data, minify => 1, mipmap => 1;
1219
1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1221 $MAPWIDGET->update;
1222
1223 $tex
1224 };
1225}
1226
1227sub conn::sound_play {
1228 my ($self, $x, $y, $soundnum, $type) = @_;
1229
1230 $SDL_MIXER
1231 or return;
1232
1233 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1234 or return;
1235
1236 $chunk->play;
1237# warn "sound $x,$y,$soundnum,$type\n";#d#
1238}
1239
1240my $LAST_QUERY; # server is stupid, stupid, stupid
1241
1242sub conn::query {
1243 my ($self, $flags, $prompt) = @_;
1244
1245 $prompt = $LAST_QUERY unless length $prompt;
1246 $LAST_QUERY = $prompt;
1247
1248 my $dialog = new CFClient::UI::FancyFrame
1249 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox;
1251
1252 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4,
1254 text => $prompt);
1255
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button
1259 text => "No",
1260 connect_activate => sub {
1261 $self->send ("reply n");
1262 $dialog->destroy;
1263 $MAPWIDGET->focus_in;
1264 }
1265 );
1266 $hbox->add (new CFClient::Button
1267 text => "Yes",
1268 connect_activate => sub {
1269 $self->send ("reply y");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 },
1273 );
1274
1275 $dialog->focus_in;
1276
1277 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub {
1281 $self->send ("reply $_[1]");
1282 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 },
1285 );
1286
1287 $entry->focus_in;
1288
1289 } else {
1290 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1291
1292 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub {
1295 $self->send ("reply $_[1]");
1296 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 },
1299 );
1300
1301 $entry->focus_in;
1302 }
1303
1304 $dialog->show;
1305}
1306
1307sub conn::drawinfo {
1308 my ($self, $color, $text) = @_;
1309
1310 my @color = (
1311 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1312 [1.00, 1.00, 1.00],
1313 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1314 [1.00, 0.00, 0.00],
1315 [1.00, 0.54, 0.00],
1316 [0.11, 0.56, 1.00],
1317 [0.93, 0.46, 0.00],
1318 [0.18, 0.54, 0.34],
1319 [0.56, 0.73, 0.56],
1320 [0.80, 0.80, 0.80],
1321 [0.55, 0.41, 0.13],
1322 [0.99, 0.77, 0.26],
1323 [0.74, 0.65, 0.41],
1324 );
1325
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327
1328 $LOGVIEW->add_paragraph ($color[$color],
1329 join "\n", map "$time $_", split /\n/, $text);
1330
1331 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1332 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1333 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1334 $STATUS_LINE->add ($text, color => $color[$color], timeout => 60);
1335}
1336
1337sub conn::drawextinfo {
1338 my ($self, $color, $type, $subtype, $message) = @_;
1339
1340 $self->drawinfo ($color, $message);
1341}
1342
1343sub conn::spell_add {
1344 my ($self, $spell) = @_;
1345
1346 # TODO
1347 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1348 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1349 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1350}
1351
1352sub conn::spell_delete {
1353 my ($self, $spell) = @_;
1354}
1355
1356sub conn::addme_success {
1357 my ($self) = @_;
1358
1359 for my $skill (values %{$self->{skill_info}}) {
1360 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1361 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1362 }
1363
1364 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1365 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1366 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1367 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1368}
1369
1370sub conn::eof {
1371 stop_game;
1372}
1373
1374sub update_floorbox {
1375 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1376 return unless $CONN;
1377
1378 $FLOORBOX->clear;
1379 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1380
1381 my $count = 4;
1382 for (@{ $CONN->{container}{0} }) {
1383 if (--$count) {
1384 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1385 } else {
1386 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1387 last;
1388 }
1389 }
120 }); 1390 });
121 1391
122 $vbox->add (new CFClient::UI::Label align => 0, text => "Server"); 1392 $WANT_REFRESH++;
123 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 1393}
124 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
125 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
126
127 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
128 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
129 1394
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 1395sub conn::container_add {
131 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}); 1396 my ($self, $tag, $items) = @_;
132 1397
133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password"); 1398 update_floorbox if $tag == 0;
134 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
135 1399
136 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size"); 1400 $INV->set_items ($self->{container}{$self->{player}{tag}})
137 $table->add (1, 6, new CFClient::UI::Slider 1401 if $tag == $self->{player}{tag};
138 req_w => 100, 1402
139 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 1403 # $self-<{player}{tag} => player inv
140 connect_changed => sub { 1404 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1405}
1406
1407sub conn::container_clear {
141 my ($self, $value) = @_; 1408 my ($self, $tag) = @_;
142 1409
143 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1410 update_floorbox if $tag == 0;
144 },
145 );
146 1411
147 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 1412 $INV->set_items ($self->{container}{$tag})
148 start_game; 1413 if $tag == $self->{player}{tag};
149 });
150 1414
151 $vbox->add (my $hbox = new CFClient::UI::HBox); 1415# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
152
153 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
154 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
155 status "Configuration Saved";
156 });
157 $CFClient::UI::TOPLEVEL->add ($dialog);
158} 1416}
159 1417
160sub init_screen { 1418sub conn::item_delete {
161 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 1419 my ($self, @items) = @_;
162 $FULLSCREEN = $CFG->{fullscreen};
163 1420
164 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO 1421 for (@items) {
165 and die "SDL::Init failed!\n"; 1422 update_floorbox if $_->{container} == 0;
166 1423
167 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 1424 $INV->set_items ($self->{container}{$_->{container}})
168 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5; 1425 if $_->{container} == $self->{player}{tag};
169 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
170 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
171
172 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
173 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
174 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
175 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
176
177 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
178 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
179 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
180
181 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
182 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
183 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
184 or die "SDL::SetVideoMode failed!\n";
185
186 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
187
188 $SDL_EV = new SDL::Event;
189 $SDL_EV->set_unicode (1);
190
191 $SDL_ACTIVE = 1;
192
193 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
194 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
195 while $SDL_EV->poll;
196
197 1
198 }; 1426 }
199
200 $last_refresh = SDL::GetTicks;
201
202 CFClient::gl_init;
203
204 $FONTSIZE = int $HEIGHT / 40;
205
206 #############################################################################
207
208 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
209 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
210
211 $STATUS_LINE = new CFClient::UI::Label
212 padding => 0,
213 y => $HEIGHT * 49 / 50 - $FONTSIZE;
214 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
215
216 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50,
219 height => $HEIGHT / 50,
220 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
221 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
222
223 $MAPWIDGET = new CFClient::UI::MapWidget;
224 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
225 $MAPWIDGET->focus_in;
226
227 config_dialog;
228} 1427}
229 1428
230sub destroy_screen { 1429sub conn::item_update {
231 $CFClient::UI::TOPLEVEL->{children} = []; 1430 my ($self, $item) = @_;
232 remove Glib::Source $SDL_TIMER;
233 remove Glib::Source $refresh_handler if $refresh_handler;
234 undef $refresh_handler;
235 undef $SDL_ACTIVE;
236 undef $SDL_EV;
237 SDL::Quit;
238}
239 1431
240sub force_refresh { 1432 update_floorbox if $item->{container} == 0;
241 glViewport 0, 0, $WIDTH, $HEIGHT;
242 1433
243 glMatrixMode GL_PROJECTION; 1434 $INV->set_items ($self->{container}{$item->{container}})
244 glLoadIdentity; 1435 if $item->{container} == $self->{player}{tag};
245 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
246 glMatrixMode GL_MODELVIEW;
247 glLoadIdentity;
248
249 glClear GL_COLOR_BUFFER_BIT;
250
251 $CFClient::UI::TOPLEVEL->draw;
252
253 SDL::GLSwapBuffers;
254}
255
256my $FPS;
257
258sub refresh {
259 $refresh_handler ||= add Glib::Idle sub {
260 if ($SDL_ACTIVE) {
261 $NOW = SDL::GetTicks;
262
263 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
264 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
265 $NOW = SDL::GetTicks;
266 }
267
268 my $interval = ($NOW - $last_refresh) * 0.001;
269 $last_refresh = $NOW;
270
271 if ($interval) {
272 $FPS ||= 1 / $interval;
273 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
274 debug sprintf "%5.02f", $FPS;
275 }
276
277 force_refresh;
278 $_->animate ($interval) for grep $_, values %ANIMATE;
279
280 if (%ANIMATE) {
281 1
282 } else {
283 undef $refresh_handler;
284 0
285 }
286 } else {
287 undef $refresh_handler;
288 0
289 }
290 };
291}
292
293sub animation_start {
294 my ($widget) = @_;
295 $ANIMATE{$widget} = $widget;
296 Scalar::Util::weaken $ANIMATE{$widget};
297
298 refresh;
299}
300
301sub animation_stop {
302 my ($widget) = @_;
303 delete $ANIMATE{$widget};
304} 1436}
305 1437
306%SDL_CB = ( 1438%SDL_CB = (
307 SDL_QUIT() => sub { 1439 CFClient::SDL_QUIT => sub {
308 main_quit Gtk2; 1440 Event::unloop -1;
309 }, 1441 },
310 SDL_VIDEORESIZE() => sub { 1442 CFClient::SDL_VIDEORESIZE => sub {
311 }, 1443 },
312 SDL_VIDEOEXPOSE() => sub { 1444 CFClient::SDL_VIDEOEXPOSE => sub {
313 refresh; 1445 $WANT_REFRESH++;
314 }, 1446 },
315 SDL_KEYDOWN() => sub {
316 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
317 # alt-enter
318 $FULLSCREEN = !$FULLSCREEN;
319 destroy_screen;
320 init_screen;
321 } else {
322 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
323 }
324 },
325 SDL_KEYUP() => sub {
326 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
327 },
328 SDL_MOUSEMOTION() => sub {
329 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
330 },
331 SDL_MOUSEBUTTONDOWN() => sub {
332 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
333 },
334 SDL_MOUSEBUTTONUP() => sub {
335 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
336 },
337 SDL_ACTIVEEVENT() => sub { 1447 CFClient::SDL_ACTIVEEVENT => sub {
338# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1448# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
339 }, 1449 },
1450 CFClient::SDL_KEYDOWN => sub {
1451 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1452 # alt-enter
1453 video_shutdown;
1454 $CFG->{fullscreen} = !$CFG->{fullscreen};
1455 video_init;
1456 } else {
1457 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1458 }
1459 },
1460 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1461 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1462 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1463 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1464 CFClient::SDL_USEREVENT => sub {
1465 if ($_[0]{code} == 1) {
1466 audio_channel_finished $_[0]{data1};
1467 } elsif ($_[0]{code} == 0) {
1468 audio_music_finished;
1469 }
1470 },
340); 1471);
341 1472
342@conn::ISA = Crossfire::Protocol::;
343
344sub conn::map_update {
345 my ($self, $dirty) = @_;
346
347 $MAPWIDGET->update;
348}
349
350sub conn::map_scroll {
351 my ($self, $dx, $dy) = @_;
352
353# refresh;
354}
355
356sub conn::map_clear {
357 my ($self) = @_;
358
359# refresh;
360}
361
362sub conn::face_find {
363 my ($self, $face) = @_;
364
365 $FACECACHE->{"$face->{chksum},$face->{name}"}
366}
367
368sub conn::face_update {
369 my ($self, $face) = @_;
370
371 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
372
373 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
374}
375
376sub conn::query {
377 my ($self, $flags, $prompt) = @_;
378
379 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
380}
381
382sub gtk_add_cfg_field {
383 my ($tbl, $cfg, $klbl, $key, $value) = @_;
384 my $i = $cfg->{_i}++;
385 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
386 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
387 if ($key eq 'password') {
388 $ent->set_invisible_char ("*");
389 $ent->set (visibility => 0)
390 }
391 $ent->set_text ($value);
392 $ent->signal_connect (changed => sub {
393 my ($ent) = @_;
394 $cfg->{$key} = $ent->get_text;
395 # TODO: Mapsize should be a slider in the game gui
396 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
397 $cfg->{$key} = 100;
398 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
399 $cfg->{$key} = 50;
400 }
401 });
402}
403
404sub run_config_dialog {
405 my (%events) = @_;
406
407 my $w = Gtk2::Window->new;
408
409 my @cfg = (
410 [qw/Host host/],
411 [qw/Port port/],
412 [qw/Mapsize% mapsize/],
413 [qw/Username user/],
414 [qw/Password password/],
415 );
416
417 my $cfg = {};
418
419 $w->add (my $vb = Gtk2::VBox->new);
420 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
421 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
422 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
423 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
424 my $i = 0;
425 my $act = 0;
426 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
427 if ($_ eq $selmode) { $act = $i }
428 $cb->append_text ($_);
429 $i++;
430 }
431 $cb->set_active ($act);
432 $cb->signal_connect (changed => sub {
433 my ($cb) = @_;
434 my $txt = $cb->get_active_text;
435 if ($txt =~ m/(\d+)x(\d+)/) {
436 $::CFG->{width} = $1;
437 $::CFG->{height} = $2;
438 }
439 });
440
441 $cfg->{_i} = 1;
442 for (@cfg) {
443 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
444 }
445
446 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
447 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
448 $cb->signal_connect (clicked => sub {
449 for (keys %$cfg) {
450 $::CFG->{$_} = $cfg->{$_}
451 if $_ ne '_i';
452 }
453 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
454 });
455 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
456 $cb->signal_connect (clicked => sub {
457 for (keys %$cfg) {
458 $::CFG->{$_} = $cfg->{$_}
459 if $_ ne '_i';
460 }
461 my $cb = $events{login} || sub {};
462 $cb->($::CFG->{user}, $::CFG->{password});
463 });
464 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
465 $cb->signal_connect (clicked => sub {
466 my $cb = $events{logout} || sub {};
467 $cb->();
468 });
469 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
470 $cb->signal_connect (clicked => sub { $w->destroy });
471
472 $w->show_all;
473
474 $w->signal_connect (destroy => sub { Gtk2->main_quit });
475}
476
477
478############################################################################# 1473#############################################################################
479 1474
480SDL::Init SDL_INIT_EVERYTHING; 1475$SIG{INT} = $SIG{TERM} = sub { exit };
481
482@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
483 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
484
485CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
486
487$CFG ||= {
488 width => 640,
489 height => 480,
490 fullscreen => 0,
491 sdl_mode => 0,
492 mapsize => 100,
493 host => "crossfire.schmorp.de",
494 port => 13327,
495};
496 1476
497{ 1477{
498 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1478 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
499 1479
1480 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1481
1482 $TILECACHE = CFClient::db_table "tilecache";
1483 $FACEMAP = CFClient::db_table "facemap";
1484
1485 my %DEF_CFG = (
1486 sdl_mode => 0,
1487 width => 640,
1488 height => 480,
1489 fullscreen => 0,
1490 fast => 0,
1491 map_scale => 0.5,
1492 fow_enable => 1,
1493 fow_intensity => 0.45,
1494 fow_smooth => 0,
1495 gui_fontsize => 1,
1496 log_fontsize => 1,
1497 gauge_fontsize=> 1,
1498 gauge_size => 0.35,
1499 stat_fontsize => 1,
1500 mapsize => 100,
1501 host => "crossfire.schmorp.de",
1502 say_command => 'say',
1503 audio_enable => 1,
1504 bgm_enable => 1,
1505 bgm_volume => 0.25,
1506 );
1507
1508 while (my ($k, $v) = each %DEF_CFG) {
1509 $CFG->{$k} = $v unless exists $CFG->{$k};
1510 }
1511
1512 sdl_init;
1513
1514 @SDL_MODES = reverse
1515 grep $_->[0] >= 640 && $_->[1] >= 480,
1516 CFClient::SDL_ListModes;
1517
1518 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1519
1520 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1521
1522 {
1523 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1524 DejaVuSans.ttf
1525 DejaVuSansMono.ttf
1526 DejaVuSans-Bold.ttf
1527 DejaVuSansMono-Bold.ttf
1528 DejaVuSans-Oblique.ttf
1529 DejaVuSansMono-Oblique.ttf
1530 DejaVuSans-BoldOblique.ttf
1531 DejaVuSansMono-BoldOblique.ttf
1532 );
1533
500 CFClient::add_font $_ for @fonts; 1534 CFClient::add_font $_ for @fonts;
501 CFClient::set_font $fonts[0]; 1535
502} 1536 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1537 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
503 1538
504$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 1539 $FONT_PROP->make_default;
1540 }
505 1541
506init_screen; 1542 video_init;
1543 audio_init;
1544}
507 1545
508main Gtk2; 1546Event::loop;
509 1547
510Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 1548END { CFClient::SDL_Quit }
511 1549
1550=head1 pclient - Crossfire+ and Crossfire game client
1551
1552Pclient is a Crossfire+ and Crossfire game client.
1553
1554=head2 Features
1555
1556=over 4
1557
1558=item Fullscreen Map
1559
1560PClient can uses a fullscreen map, which greatly enhances how much of the
1561game world you can see.
1562
1563=item Persistent Map Cache (Crossfire+ only)
1564
1565PClient can persistently cache all map data it received from the
1566server. This not only allows it to display an overview map, but also
1567ensures that once-explored areas will be available the next time you want
1568to explore more.
1569
1570=item Hardware acceleration
1571
1572Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1573acceleration. Most modern graphics cards have difficulties with 2D
1574acceleration, while 3D graphics is accelerated well.
1575
1576=item No arbitrary limits
1577
1578Unlike other Crossfire clients, pclient does not suffer from arbitrary
1579limits (like a fixed amount of face numbers). There are still limits, but
1580they are not arbitrarily low :)
1581
1582=back
1583
1584=head1 USAGE
1585
1586=head2 The Map
1587
1588The map is always displayed in the background, behind all other windows and UI elements.
1589
1590#TODO# middle-click scrolls
1591#
1592# keys:
1593#
1594# a apply
1595# keypad moves, kp_5 applies ranged attack to self
1596
1597Starting to type enters the I<completion mode>. In that mode, you can type
1598abbreviations or commands and have them executed as soon as they match a
1599valid command. This is best explained by a few examples:
1600
1601Typing B<climb> will display a list of commands with I<climb> in their
1602name, such as I<ready_skill climbing> and I<use_skill climbing>.
1603
1604You can abbreviate commands by typing only the first character of every
1605word. For example, typing I<iwor> will likely select I<invoke word of
1606recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1607will likely select I<ready_skill climbing> and I<usl> will give you
1608I<use_skill levitation>.
1609
1610=head2 The map overview
1611
1612#TODO#
1613
1614=head2 The Status area in the lower right corner
1615
1616#TODO#
1617
1618=head2 The I<Statistics>/I>Stats> window
1619
1620#TODO#
1621
1622=head1 FAQ
1623
1624=over 4
1625
1626=item The client is very sluggish and slow, what can I do about this?
1627
1628Most likely, you don't have accelerated OpenGL support. Try to find a
1629newer driver, or a driver from your hardware vendor, that features OpenGL
1630support.
1631
1632If this is not an option, the following Setup options reduce the load and
1633will likely make the client playable with sofwtare rendering (it will
1634still be slow, though):
1635
1636=over 4
1637
1638=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1639
1640=item Enable B<Fast & Ugly> mode
1641
1642=item Disable B<Fog of War>
1643
1644=item Increase B<Map Scale>
1645
1646=back
1647
1648=back
1649
1650=head1 AUTHOR
1651
1652Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1653
1654
1655

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