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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.21 by root, Fri Apr 7 20:08:57 2006 UTC vs.
Revision 1.65 by root, Tue Apr 11 12:27:51 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Glib;
5use Gtk2 -init; 7use Gtk2 -init;
6 8
7use SDL; 9use SDL;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
13 15
14use Crossfire; 16use Crossfire;
17use Crossfire::Protocol;
18
15use Crossfire::Client; 19use Crossfire::Client;
16use Crossfire::Protocol;
17
18use Crossfire::Client::Util;
19use Crossfire::Client::Widget; 20use Crossfire::Client::Widget;
20 21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 30;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
21our $FACECACHE; 27our $FACECACHE;
22
23our $VERSION = '0.1';
24 28
25our $CFG; 29our $CFG;
26our $CONN; 30our $CONN;
27 31
32our $WIDTH;
33our $HEIGHT;
34our $FULLSCREEN;
35
36our $FONTSIZE;
37
28our $SDL_TIMER; 38our $SDL_TIMER;
29our $SDL_APP; 39our $SDL_APP;
30our $SDL_EV = new SDL::Event; 40our $SDL_EV;
31our %SDL_CB; 41our %SDL_CB;
32 42
33our @GL_INIT; # hooks called on every gl init 43our $ALT_ENTER_MESSAGE;
44our $STATUS_LINE;
45our $DEBUG_STATUS;
46
47my $last_refresh;
48my %ANIMATE;
49my $refresh_handler;
50
51our ($tw, $te); # Test widget #d#
34 52
35sub init_screen { 53sub init_screen {
36 $SDL_APP = new SDL::App 54 $SDL_APP = new SDL::App
37 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
38 -title => "Crossfire+ Client", 56 -title => "Crossfire+ Client",
39 -width => $CFG->{width}, 57 -width => $WIDTH,
40 -height => $CFG->{height}, 58 -height => $HEIGHT,
41 -opengl => 1, 59 -opengl => 1,
42 -red_size => 8, 60 -red_size => 5,
43 -green_size => 8, 61 -green_size => 5,
44 -blue_size => 8, 62 -blue_size => 5,
63 -alpha_size => 0,
45 -double_buffer => 1, 64 -double_buffer => 1,
46 -fullscreen => $CFG->{fullscreen}, 65 -fullscreen => $FULLSCREEN,
47 -resizeable => 0; 66 -resizeable => 0;
48 67
68 $SDL_EV = new SDL::Event;
69 $SDL_EV->set_unicode (1);
70
71 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
72 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
73 while $SDL_EV->poll;
74
75 1
76 };
77
78 $last_refresh = SDL::GetTicks;
79
80 Crossfire::Client::gl_init;
81
82 $FONTSIZE = int $HEIGHT / 50;
83
84 #############################################################################
85
49 glClearColor 0, 0, 0, 0; 86 glClearColor 0.45, 0.45, 0.45, 1;
50 87
51 glEnable GL_TEXTURE_2D; 88 glEnable GL_TEXTURE_2D;
52 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 89 glEnable GL_COLOR_MATERIAL;
53 glShadeModel GL_FLAT; 90 glShadeModel GL_FLAT;
54 glDisable GL_DEPTH_TEST; 91 glDisable GL_DEPTH_TEST;
55 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 92 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
56 glEnable GL_BLEND; 93
94 #############################################################################
95
96 $DEBUG_STATUS = new Crossfire::Client::Widget::Label 0, 0, 1, $FONTSIZE, "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($DEBUG_STATUS);
98
99 $STATUS_LINE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
101 "";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
103
104 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
105 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
106 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
107 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
108
109 # Test code #d#
110 unless ($tw) { # haha...
111 $te = new Crossfire::Client::Widget::FancyFrame;
112 $te->add (new Crossfire::Client::Widget::Entry);
113 $te->move (300, 0, 2);
114 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
115
116 $tw = new Crossfire::Client::Widget::Animator;
117 my $lbl1 = new Crossfire::Client::Widget::Label
118 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
119 my $lbl2 = new Crossfire::Client::Widget::Label
120 0, 0, 10, $FONTSIZE, "LBL2";
121
122 my $vb = new Crossfire::Client::Widget::VBox;
123 my $f = new Crossfire::Client::Widget::FancyFrame;
124 my $f2 = new Crossfire::Client::Widget::FancyFrame;
125 $f->add ($lbl1);
126 $f2->add ($lbl2);
127 $vb->add ($f);
128 $vb->add ($f2, 1);
129
130 $tw->add ($vb);
131 $tw->w (400);
132 $tw->h (300);
133 $tw->move ($WIDTH - 200, 0);
134 $tw->moveto (0, 0);
135 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
136
137# $f->move ($WIDTH - 200, 0);
138# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
139 }
140}
141
142sub destroy_screen {
143 remove Glib::Source $SDL_TIMER;
144 undef $SDL_APP;
145 undef $SDL_EV;
146 SDL::Quit;
147}
148
149sub start_game {
150 $WIDTH = $CFG->{width};
151 $HEIGHT = $CFG->{height};
152 $FULLSCREEN = 0;
153
154 init_screen;
155
156 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
157
158 $CONN = new conn
159 host => $CFG->{host},
160 port => $CFG->{port},
161 user => $CFG->{user},
162 pass => $CFG->{password},
163 mapw => $mapsize,
164 maph => $mapsize,
165 ;
166
167 Crossfire::Client::lowdelay fileno $CONN->{fh};
168}
169
170sub stop_game {
171 remove Glib::Source $refresh_handler if $refresh_handler;
172 undef $refresh_handler;
173
174 undef $CONN;
175 destroy_screen;
176}
177
178sub force_refresh {
179 glViewport 0, 0, $WIDTH, $HEIGHT;
57 180
58 glMatrixMode GL_PROJECTION; 181 glMatrixMode GL_PROJECTION;
59 glLoadIdentity; 182 glLoadIdentity;
60 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100; 183 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
61
62 glMatrixMode GL_MODELVIEW; 184 glMatrixMode GL_MODELVIEW;
63 185
64 $_->() for @GL_INIT; 186 glClear GL_COLOR_BUFFER_BIT;
65}
66 187
67sub start_game { 188 $Crossfire::Client::Widget::TOPLEVEL->draw;
68 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 189
69 while ($SDL_EV->poll) { 190 SDL::GLSwapBuffers;
70 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 191}
192
193sub debug {
194 $DEBUG_STATUS->set_text ($_[0]);
195 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
196 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
197}
198
199my $FPS;
200
201sub refresh {
202 $refresh_handler ||= add Glib::Idle sub {
203 if ($SDL_APP) {
204 my $next_refresh = SDL::GetTicks;
205
206 if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) {
207 SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh);
208 $next_refresh = SDL::GetTicks;
209 }
210
211 my $interval = ($next_refresh - $last_refresh) * 0.001;
212 $last_refresh = $next_refresh;
213
214 if ($interval) {
215 $FPS ||= 1 / $interval;
216 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
217 debug sprintf "%5.02f\n", $FPS;
218 }
219
220 force_refresh;
221 $_->animate ($interval) for grep $_, values %ANIMATE;
222
223 if (%ANIMATE) {
224 1
225 } else {
226 undef $refresh_handler;
227 0
228 }
229 } else {
230 undef $refresh_handler;
231 0
71 } 232 }
72
73 1
74 }; 233 };
75
76 init_screen;
77
78 $CONN = new conn
79 host => $CFG->{host},
80 port => $CFG->{port};
81} 234}
82 235
83sub stop_game { 236sub animation_start {
84 remove Glib::Source $SDL_TIMER; 237 my ($widget) = @_;
238 $ANIMATE{$widget} = $widget;
239 Scalar::Util::weaken $ANIMATE{$widget};
85 240
86 undef $SDL_APP; 241 refresh;
87 SDL::Quit;
88} 242}
89 243
90sub refresh { 244sub animation_stop {
91 glClear GL_COLOR_BUFFER_BIT; 245 my ($widget) = @_;
92 246 delete $ANIMATE{$widget};
93 for (values %Client::Widget::ACTIVE_WIDGETS) {
94 $_->draw
95 }
96
97 SDL::GLSwapBuffers;
98} 247}
99 248
100%SDL_CB = ( 249%SDL_CB = (
101 SDL_QUIT() => sub { 250 SDL_QUIT() => sub {
102 main_quit Gtk2; 251 main_quit Gtk2;
107 refresh; 256 refresh;
108 }, 257 },
109 SDL_KEYDOWN() => sub { 258 SDL_KEYDOWN() => sub {
110 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 259 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
111 # alt-enter 260 # alt-enter
112 $CFG->{fullscreen} = !$CFG->{fullscreen}; 261 $FULLSCREEN = !$FULLSCREEN;
113 init_screen; 262 init_screen;
114 } else { 263 } else {
115 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 264 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
116 } 265 }
117 }, 266 },
118 SDL_KEYUP() => sub { 267 SDL_KEYUP() => sub {
119 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 268 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
120 }, 269 },
121 SDL_MOUSEMOTION() => sub { 270 SDL_MOUSEMOTION() => sub {
122 warn "sdl motion\n";#d# 271 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
123 }, 272 },
124 SDL_MOUSEBUTTONDOWN() => sub { 273 SDL_MOUSEBUTTONDOWN() => sub {
125 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 274 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
126 }, 275 },
127 SDL_MOUSEBUTTONUP() => sub { 276 SDL_MOUSEBUTTONUP() => sub {
128 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 277 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
129 }, 278 },
130 SDL_ACTIVEEVENT() => sub { 279 SDL_ACTIVEEVENT() => sub {
131 warn "active\n";#d# 280 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
132 }, 281 },
133); 282);
134 283
135@conn::ISA = Crossfire::Protocol::; 284@conn::ISA = Crossfire::Protocol::;
136 285
141} 290}
142 291
143sub conn::map_scroll { 292sub conn::map_scroll {
144 my ($self, $dx, $dy) = @_; 293 my ($self, $dx, $dy) = @_;
145 294
146 refresh; 295# refresh;
147} 296}
148 297
149sub conn::map_clear { 298sub conn::map_clear {
150 my ($self) = @_; 299 my ($self) = @_;
151 300
152 refresh; 301# refresh;
153} 302}
154 303
155sub conn::face_find { 304sub conn::face_find {
156 my ($self, $face) = @_; 305 my ($self, $face) = @_;
157 306
164 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 313 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 314
166 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 315 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
167} 316}
168 317
318sub conn::query {
319 my ($self, $flags, $prompt) = @_;
320
321 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
322}
323
324sub gtk_add_cfg_field {
325 my ($tbl, $cfg, $klbl, $key, $value) = @_;
326 my $i = $cfg->{_i}++;
327 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
328 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
329 if ($key eq 'password') {
330 $ent->set_invisible_char ("*");
331 $ent->set (visibility => 0)
332 }
333 $ent->set_text ($value);
334 $ent->signal_connect (changed => sub {
335 my ($ent) = @_;
336 $cfg->{$key} = $ent->get_text;
337 # TODO: Mapsize should be a slider in the game gui
338 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
339 $cfg->{$key} = 100;
340 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
341 $cfg->{$key} = 50;
342 }
343 });
344}
345
346sub run_config_dialog {
347 my (%events) = @_;
348
349 my $w = Gtk2::Window->new;
350
351 my @cfg = (
352 [qw/Host host/],
353 [qw/Port port/],
354 [qw/Mapsize% mapsize/],
355 [qw/Username user/],
356 [qw/Password password/],
357 );
358
359 my $cfg = {};
360
361 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
362 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
363
364 $w->add (my $vb = Gtk2::VBox->new);
365 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
366 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
367 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
368 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
369 my $i = 0;
370 my $act = 0;
371 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
372 if ($_ eq $selmode) { $act = $i }
373 $cb->append_text ($_);
374 $i++;
375 }
376 $cb->set_active ($act);
377 $cb->signal_connect (changed => sub {
378 my ($cb) = @_;
379 my $txt = $cb->get_active_text;
380 if ($txt =~ m/(\d+)x(\d+)/) {
381 $::CFG->{width} = $1;
382 $::CFG->{height} = $2;
383 }
384 });
385
386 $cfg->{_i} = 1;
387 for (@cfg) {
388 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
389 }
390
391 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
392 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
393 $cb->signal_connect (clicked => sub {
394 for (keys %$cfg) {
395 $::CFG->{$_} = $cfg->{$_}
396 if $_ ne '_i';
397 }
398 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
399 });
400 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
401 $cb->signal_connect (clicked => sub {
402 for (keys %$cfg) {
403 $::CFG->{$_} = $cfg->{$_}
404 if $_ ne '_i';
405 }
406 my $cb = $events{login} || sub {};
407 $cb->($::CFG->{user}, $::CFG->{password});
408 });
409 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
410 $cb->signal_connect (clicked => sub {
411 my $cb = $events{logout} || sub {};
412 $cb->();
413 });
414 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
415 $cb->signal_connect (clicked => sub { $w->destroy });
416
417 $w->show_all;
418
419 $w->signal_connect (destroy => sub { Gtk2->main_quit });
420}
421
422
169############################################################################# 423#############################################################################
170 424
171SDL::Init(SDL_INIT_EVERYTHING()); 425SDL::Init SDL_INIT_EVERYTHING;
172 426
173my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 427my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
174 428
175#find_rcfile "uifont.ttf"; 429$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
176
177$mapwidget->activate;
178$mapwidget->focus_in; 430$mapwidget->focus_in;
179 431
180read_cfg "$Crossfire::VARDIR/pclientrc"; 432Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
181
182$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
183 433
184$CFG ||= { 434$CFG ||= {
185 width => 640, 435 width => 640,
186 height => 480, 436 height => 480,
437 mapsize => 100,
187 fullscreen => 0, 438 fullscreen => 0,
188 host => "crossfire.schmorp.de", 439 host => "crossfire.schmorp.de",
189 port => 13327, 440 port => 13327,
190}; 441};
191 442
192Crossfire::Client::Util::run_config_dialog 443{
444 my @fonts = map Crossfire::Client::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
445
446 Crossfire::Client::add_font $_ for @fonts;
447 Crossfire::Client::set_font $fonts[0];
448}
449
450$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
451
452run_config_dialog
193 login => sub { start_game }, 453 login => sub { start_game },
194 logout => sub { stop_game }; 454 logout => sub { stop_game };
195 455
196main Gtk2; 456main Gtk2;
197 457

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