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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.21 by root, Fri Apr 7 20:08:57 2006 UTC vs.
Revision 1.84 by root, Wed Apr 12 15:46:14 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Glib;
5use Gtk2 -init; 7use Gtk2 -init;
6 8
7use SDL; 9use SDL;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
13 15
14use Crossfire; 16use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 17use Crossfire::Protocol;
17 18
18use Crossfire::Client::Util; 19use CFClient;
19use Crossfire::Client::Widget; 20use CFClient::UI;
21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
20 26
21our $FACECACHE; 27our $FACECACHE;
22
23our $VERSION = '0.1';
24 28
25our $CFG; 29our $CFG;
26our $CONN; 30our $CONN;
31our $FAST; # fast, low-quality mode
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
27 42
28our $SDL_TIMER; 43our $SDL_TIMER;
29our $SDL_APP; 44our $SDL_APP;
30our $SDL_EV = new SDL::Event; 45our $SDL_EV;
31our %SDL_CB; 46our %SDL_CB;
32 47
33our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56sub status {
57 $STATUS_LINE->set_text ($_[0]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60}
61
62sub debug {
63 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
66}
67
68sub start_game {
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $CONN = new conn
72 host => $CFG->{host},
73 port => $CFG->{port},
74 user => $CFG->{user},
75 pass => $CFG->{password},
76 mapw => $mapsize,
77 maph => $mapsize,
78 ;
79
80 CFClient::lowdelay fileno $CONN->{fh};
81}
82
83sub stop_game {
84 undef $CONN;
85}
86
87sub config_dialog {
88 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
89 child => (my $vbox = new CFClient::UI::VBox);
90 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
91 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
92
93 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
94 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
95
96 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
97 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
98
99 $mode_slider->connect (changed => sub {
100 my ($self, $value) = @_;
101
102 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
103 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
104 });
105 $mode_slider->emit (changed => $mode_slider->{range}[0]);
106
107 $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
108 destroy_screen ();
109 init_screen ();
110 });
111
112 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
113 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
114 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
115 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
116
117 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
118 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
119
120 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
121 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
122
123 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
124 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
125
126 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
127 $table->add (1, 6, new CFClient::UI::Slider
128 req_w => 100,
129 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
130 connect_changed => sub {
131 my ($self, $value) = @_;
132
133 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
134 },
135 );
136
137 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
138 start_game;
139 });
140
141 $vbox->add (my $hbox = new CFClient::UI::HBox);
142
143 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
144 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
145 status "Configuration Saved";
146 });
147 $CFClient::UI::TOPLEVEL->add ($dialog);
148}
34 149
35sub init_screen { 150sub init_screen {
151 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
152 $FULLSCREEN = $CFG->{fullscreen};
153
36 $SDL_APP = new SDL::App 154 $SDL_APP = new SDL::App
37 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 155 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
38 -title => "Crossfire+ Client", 156 -title => "Crossfire+ Client",
39 -width => $CFG->{width}, 157 -width => $WIDTH,
40 -height => $CFG->{height}, 158 -height => $HEIGHT,
41 -opengl => 1, 159 -opengl => 1,
42 -red_size => 8, 160 -red_size => 5,
43 -green_size => 8, 161 -green_size => 5,
44 -blue_size => 8, 162 -blue_size => 5,
163 -alpha_size => 0,
45 -double_buffer => 1, 164 -double_buffer => 1,
46 -fullscreen => $CFG->{fullscreen}, 165 -fullscreen => $FULLSCREEN,
47 -resizeable => 0; 166 -resizeable => 0;
48 167
49 glClearColor 0, 0, 0, 0; 168 $SDL_EV = new SDL::Event;
169 $SDL_EV->set_unicode (1);
50 170
51 glEnable GL_TEXTURE_2D; 171 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
52 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 172 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
53 glShadeModel GL_FLAT; 173 while $SDL_EV->poll;
54 glDisable GL_DEPTH_TEST; 174
55 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 175 1
56 glEnable GL_BLEND; 176 };
177
178 $last_refresh = SDL::GetTicks;
179
180 CFClient::gl_init;
181
182 $FONTSIZE = int $HEIGHT / 40;
183
184 #############################################################################
185
186 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
187 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
188
189 $STATUS_LINE = new CFClient::UI::Label
190 padding => 0,
191 y => $HEIGHT * 49 / 50 - $FONTSIZE;
192 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
193
194 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
195 padding => 0,
196 y => $HEIGHT * 49 / 50,
197 height => $HEIGHT / 50,
198 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
199 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
200
201 $MAPWIDGET = new CFClient::UI::MapWidget;
202 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
203 $MAPWIDGET->focus_in;
204
205 config_dialog;
206}
207
208sub destroy_screen {
209 $CFClient::UI::TOPLEVEL->{children} = [];
210 remove Glib::Source $SDL_TIMER;
211 remove Glib::Source $refresh_handler if $refresh_handler;
212 undef $refresh_handler;
213 undef $SDL_APP;
214 undef $SDL_EV;
215 SDL::Quit;
216}
217
218sub force_refresh {
219 glViewport 0, 0, $WIDTH, $HEIGHT;
57 220
58 glMatrixMode GL_PROJECTION; 221 glMatrixMode GL_PROJECTION;
59 glLoadIdentity; 222 glLoadIdentity;
60 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100; 223 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
61
62 glMatrixMode GL_MODELVIEW; 224 glMatrixMode GL_MODELVIEW;
225 glLoadIdentity;
63 226
64 $_->() for @GL_INIT; 227 glClear GL_COLOR_BUFFER_BIT;
65}
66 228
67sub start_game { 229 $CFClient::UI::TOPLEVEL->draw;
68 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 230
69 while ($SDL_EV->poll) { 231 SDL::GLSwapBuffers;
70 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 232}
233
234my $FPS;
235
236sub refresh {
237 $refresh_handler ||= add Glib::Idle sub {
238 if ($SDL_APP) {
239 $NOW = SDL::GetTicks;
240
241 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
242 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
243 $NOW = SDL::GetTicks;
244 }
245
246 my $interval = ($NOW - $last_refresh) * 0.001;
247 $last_refresh = $NOW;
248
249 if ($interval) {
250 $FPS ||= 1 / $interval;
251 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
252 debug sprintf "%5.02f", $FPS;
253 }
254
255 force_refresh;
256 $_->animate ($interval) for grep $_, values %ANIMATE;
257
258 if (%ANIMATE) {
259 1
260 } else {
261 undef $refresh_handler;
262 0
263 }
264 } else {
265 undef $refresh_handler;
266 0
71 } 267 }
72
73 1
74 }; 268 };
75
76 init_screen;
77
78 $CONN = new conn
79 host => $CFG->{host},
80 port => $CFG->{port};
81} 269}
82 270
83sub stop_game { 271sub animation_start {
84 remove Glib::Source $SDL_TIMER; 272 my ($widget) = @_;
273 $ANIMATE{$widget} = $widget;
274 Scalar::Util::weaken $ANIMATE{$widget};
85 275
86 undef $SDL_APP; 276 refresh;
87 SDL::Quit;
88} 277}
89 278
90sub refresh { 279sub animation_stop {
91 glClear GL_COLOR_BUFFER_BIT; 280 my ($widget) = @_;
92 281 delete $ANIMATE{$widget};
93 for (values %Client::Widget::ACTIVE_WIDGETS) {
94 $_->draw
95 }
96
97 SDL::GLSwapBuffers;
98} 282}
99 283
100%SDL_CB = ( 284%SDL_CB = (
101 SDL_QUIT() => sub { 285 SDL_QUIT() => sub {
102 main_quit Gtk2; 286 main_quit Gtk2;
107 refresh; 291 refresh;
108 }, 292 },
109 SDL_KEYDOWN() => sub { 293 SDL_KEYDOWN() => sub {
110 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 294 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
111 # alt-enter 295 # alt-enter
112 $CFG->{fullscreen} = !$CFG->{fullscreen}; 296 $FULLSCREEN = !$FULLSCREEN;
297 destroy_screen;
113 init_screen; 298 init_screen;
114 } else { 299 } else {
115 Client::Widget::feed_sdl_key_down_event ($SDL_EV); 300 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
116 } 301 }
117 }, 302 },
118 SDL_KEYUP() => sub { 303 SDL_KEYUP() => sub {
119 Client::Widget::feed_sdl_key_up_event ($SDL_EV); 304 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
120 }, 305 },
121 SDL_MOUSEMOTION() => sub { 306 SDL_MOUSEMOTION() => sub {
122 warn "sdl motion\n";#d# 307 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
123 }, 308 },
124 SDL_MOUSEBUTTONDOWN() => sub { 309 SDL_MOUSEBUTTONDOWN() => sub {
125 Client::Widget::feed_sdl_button_down_event ($SDL_EV); 310 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
126 }, 311 },
127 SDL_MOUSEBUTTONUP() => sub { 312 SDL_MOUSEBUTTONUP() => sub {
128 Client::Widget::feed_sdl_button_up_event ($SDL_EV); 313 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
129 }, 314 },
130 SDL_ACTIVEEVENT() => sub { 315 SDL_ACTIVEEVENT() => sub {
131 warn "active\n";#d# 316# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
132 }, 317 },
133); 318);
134 319
135@conn::ISA = Crossfire::Protocol::; 320@conn::ISA = Crossfire::Protocol::;
136 321
137sub conn::map_update { 322sub conn::map_update {
138 my ($self, $dirty) = @_; 323 my ($self, $dirty) = @_;
139 324
140 refresh; 325 $MAPWIDGET->update;
141} 326}
142 327
143sub conn::map_scroll { 328sub conn::map_scroll {
144 my ($self, $dx, $dy) = @_; 329 my ($self, $dx, $dy) = @_;
145 330
146 refresh; 331# refresh;
147} 332}
148 333
149sub conn::map_clear { 334sub conn::map_clear {
150 my ($self) = @_; 335 my ($self) = @_;
151 336
152 refresh; 337# refresh;
153} 338}
154 339
155sub conn::face_find { 340sub conn::face_find {
156 my ($self, $face) = @_; 341 my ($self, $face) = @_;
157 342
161sub conn::face_update { 346sub conn::face_update {
162 my ($self, $face) = @_; 347 my ($self, $face) = @_;
163 348
164 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 349 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 350
166 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 351 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
167} 352}
353
354sub conn::query {
355 my ($self, $flags, $prompt) = @_;
356
357 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
358}
359
360sub gtk_add_cfg_field {
361 my ($tbl, $cfg, $klbl, $key, $value) = @_;
362 my $i = $cfg->{_i}++;
363 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
364 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
365 if ($key eq 'password') {
366 $ent->set_invisible_char ("*");
367 $ent->set (visibility => 0)
368 }
369 $ent->set_text ($value);
370 $ent->signal_connect (changed => sub {
371 my ($ent) = @_;
372 $cfg->{$key} = $ent->get_text;
373 # TODO: Mapsize should be a slider in the game gui
374 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
375 $cfg->{$key} = 100;
376 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
377 $cfg->{$key} = 50;
378 }
379 });
380}
381
382sub run_config_dialog {
383 my (%events) = @_;
384
385 my $w = Gtk2::Window->new;
386
387 my @cfg = (
388 [qw/Host host/],
389 [qw/Port port/],
390 [qw/Mapsize% mapsize/],
391 [qw/Username user/],
392 [qw/Password password/],
393 );
394
395 my $cfg = {};
396
397 $w->add (my $vb = Gtk2::VBox->new);
398 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
399 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
400 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
401 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
402 my $i = 0;
403 my $act = 0;
404 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
405 if ($_ eq $selmode) { $act = $i }
406 $cb->append_text ($_);
407 $i++;
408 }
409 $cb->set_active ($act);
410 $cb->signal_connect (changed => sub {
411 my ($cb) = @_;
412 my $txt = $cb->get_active_text;
413 if ($txt =~ m/(\d+)x(\d+)/) {
414 $::CFG->{width} = $1;
415 $::CFG->{height} = $2;
416 }
417 });
418
419 $cfg->{_i} = 1;
420 for (@cfg) {
421 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
422 }
423
424 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
425 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
426 $cb->signal_connect (clicked => sub {
427 for (keys %$cfg) {
428 $::CFG->{$_} = $cfg->{$_}
429 if $_ ne '_i';
430 }
431 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
432 });
433 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
434 $cb->signal_connect (clicked => sub {
435 for (keys %$cfg) {
436 $::CFG->{$_} = $cfg->{$_}
437 if $_ ne '_i';
438 }
439 my $cb = $events{login} || sub {};
440 $cb->($::CFG->{user}, $::CFG->{password});
441 });
442 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
443 $cb->signal_connect (clicked => sub {
444 my $cb = $events{logout} || sub {};
445 $cb->();
446 });
447 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
448 $cb->signal_connect (clicked => sub { $w->destroy });
449
450 $w->show_all;
451
452 $w->signal_connect (destroy => sub { Gtk2->main_quit });
453}
454
168 455
169############################################################################# 456#############################################################################
170 457
171SDL::Init(SDL_INIT_EVERYTHING()); 458SDL::Init SDL_INIT_EVERYTHING;
172 459
173my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 460@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
461 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
174 462
175#find_rcfile "uifont.ttf";
176
177$mapwidget->activate;
178$mapwidget->focus_in;
179
180read_cfg "$Crossfire::VARDIR/pclientrc"; 463CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
181
182$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
183 464
184$CFG ||= { 465$CFG ||= {
185 width => 640, 466 width => 640,
186 height => 480, 467 height => 480,
187 fullscreen => 0, 468 fullscreen => 0,
469 sdl_mode => 0,
470 mapsize => 100,
188 host => "crossfire.schmorp.de", 471 host => "crossfire.schmorp.de",
189 port => 13327, 472 port => 13327,
190}; 473};
191 474
192Crossfire::Client::Util::run_config_dialog 475{
193 login => sub { start_game }, 476 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
194 logout => sub { stop_game }; 477
478 CFClient::add_font $_ for @fonts;
479 CFClient::set_font $fonts[0];
480}
481
482$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
483
484init_screen;
195 485
196main Gtk2; 486main Gtk2;
197 487
198Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 488Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
489

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