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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.134 by root, Tue Apr 18 05:13:15 2006 UTC vs.
Revision 1.210 by root, Fri May 12 01:47:04 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use SDL;
10use SDL::App;
11use SDL::Event;
12use SDL::Surface;
13
14use SDL::Sound;
15use SDL::Mixer;
16
17use SDL::OpenGL;
18
19use Crossfire; 32use Crossfire;
20use Crossfire::Protocol; 33use Crossfire::Protocol;
21 34
22use Compress::LZF; 35use Compress::LZF;
23 36
24use CFClient; 37use CFClient;
25use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
26 47
27our $VERSION = '0.1'; 48our $VERSION = '0.1';
28 49
29my $MAX_FPS = 60; 50my $MAX_FPS = 60;
30my $MIN_FPS = 5; # unused as of yet 51my $MIN_FPS = 5; # unused as of yet
39our $NOW; 60our $NOW;
40 61
41our $CFG; 62our $CFG;
42our $CONN; 63our $CONN;
43our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
44 68
45our @SDL_MODES; 69our @SDL_MODES;
46our $WIDTH; 70our $WIDTH;
47our $HEIGHT; 71our $HEIGHT;
48our $FULLSCREEN; 72our $FULLSCREEN;
49our $FONTSIZE; 73our $FONTSIZE;
50 74
75our $FONT_PROP;
76our $FONT_FIXED;
77
51our $MAP; 78our $MAP;
79our $MAPMAP;
52our $MAPWIDGET; 80our $MAPWIDGET;
53our $BUTTONBAR; 81our $BUTTONBAR;
54our $LOGVIEW; 82our $LOGVIEW;
55our $CONSOLE; 83our $CONSOLE;
56our $METASERVER; 84our $METASERVER;
85our $LOGIN_BUTTON;
57 86
87our $FLOORBOX;
58our $GAUGES; 88our $GAUGES;
89our $STATWIDS;
59 90
60our $SDL_ACTIVE; 91our $SDL_ACTIVE;
61our $SDL_EV;
62our %SDL_CB; 92our %SDL_CB;
63 93
64our $SDL_MIXER; 94our $SDL_MIXER;
65our @SOUNDS; # event => file mapping 95our @SOUNDS; # event => file mapping
66our %AUDIO_CHUNKS; # audio files 96our %AUDIO_CHUNKS; # audio files
67 97
68our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
69our $STATUS_LINE; 99our $STATUS_LINE;
70our $DEBUG_STATUS; 100our $DEBUG_STATUS;
71 101
102our $INVWIN;
103our $INV;
104
72sub status { 105sub status {
73 $STATUS_LINE->set_text ($_[0]); 106 $STATUS_LINE->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]);
74 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 107 $CFClient::UI::ROOT->on_refresh ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
75} 110}
76 111
77sub debug { 112sub debug {
78 $DEBUG_STATUS->set_text ($_[0]); 113 $DEBUG_STATUS->set_text ($_[0]);
79 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 114 my ($w, $h) = $DEBUG_STATUS->size_request;
115 $DEBUG_STATUS->move ($WIDTH - $w, 0);
80} 116}
81 117
82sub start_game { 118sub start_game {
83 status "logging in..."; 119 status "logging in...";
84 120
85 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 121 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
86 122
87 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 123 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
88
89 $MAP = new CFClient::Map $mapsize, $mapsize; 124 $MAP = new CFClient::Map $mapsize, $mapsize;
90 125
91 my ($host, $port) = split /:/, $CFG->{host}; 126 my ($host, $port) = split /:/, $CFG->{host};
92 127
93 $CONN = new conn 128 $CONN = eval {
129 new conn
94 host => $host, 130 host => $host,
95 port => $port || 13327, 131 port => $port || 13327,
96 user => $CFG->{user}, 132 user => $CFG->{user},
97 pass => $CFG->{password}, 133 pass => $CFG->{password},
98 mapw => $mapsize, 134 mapw => $mapsize,
99 maph => $mapsize, 135 maph => $mapsize,
136 ;
100 ; 137 };
101 138
139 if ($CONN) {
140 $LOGIN_BUTTON->set_text ("Logout");
141
102 status "login successful"; 142 status "login successful";
103 143
104 CFClient::lowdelay fileno $CONN->{fh}; 144 CFClient::lowdelay fileno $CONN->{fh};
145 } else {
146 status "unable to connect";
147 stop_game();
148 }
105} 149}
106 150
107sub stop_game { 151sub stop_game {
152 return unless $CONN;
153
154 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify
158
159 undef $MAPCACHE;
108 undef $CONN; 160 undef $MAP;
109} 161}
110 162
111sub client_setup { 163sub client_setup {
112 my $dialog = new CFClient::UI::FancyFrame 164 my $dialog = new CFClient::UI::FancyFrame
165 title => "Client Setup",
113 child => (my $vbox = new CFClient::UI::VBox); 166 child => (my $vbox = new CFClient::UI::VBox);
114 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
115 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
116 168
117 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
118 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
119 171
120 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
121 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
122 174
123 $mode_slider->connect (changed => sub { 175 $mode_slider->connect (changed => sub {
124 my ($self, $value) = @_; 176 my ($self, $value) = @_;
125 177
126 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 178 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
127 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 179 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
128 }); 180 });
129 $mode_slider->emit (changed => $mode_slider->{range}[0]); 181 $mode_slider->emit (changed => $mode_slider->{range}[0]);
130 182
183 my $row = 1;
184
131 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 185 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
132 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 186 $table->add (1, $row++, new CFClient::UI::CheckBox
187 state => $CFG->{fullscreen},
188 tooltip => "Bring the client into fullscreen mode",
189 connect_changed => sub {
133 my ($self, $value) = @_; 190 my ($self, $value) = @_;
134 $CFG->{fullscreen} = $value; 191 $CFG->{fullscreen} = $value;
192 }
135 }); 193 );
136 194
137 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly"); 195 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
138 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 196 $table->add (1, $row++, new CFClient::UI::CheckBox
197 state => $CFG->{fast},
198 tooltip => "Lower the visual quality considerably to speed up rendering.",
199 connect_changed => sub {
139 my ($self, $value) = @_; 200 my ($self, $value) = @_;
140 $CFG->{fast} = $value; 201 $CFG->{fast} = $value;
202 }
141 }); 203 );
142 204
143 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War"); 205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
144 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { 206 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
208 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub {
145 my ($self, $value) = @_; 210 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05;
212 }
213 );
214
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox
217 state => $CFG->{fow_enable},
218 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
219 connect_changed => sub {
220 my ($self, $value) = @_;
146 $CFG->{fow_enable} = $value; 221 $CFG->{fow_enable} = $value;
222 }
147 }); 223 );
148 224
149 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity"); 225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
150 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { 226 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub {
151 my ($self, $value) = @_; 230 my ($self, $value) = @_;
152 $CFG->{fow_intensity} = $value; 231 $CFG->{fow_intensity} = $value;
232 }
153 }); 233 );
154 234
155 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth"); 235 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
156 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { 236 $table->add (1, $row++, new CFClient::UI::CheckBox
237 state => $CFG->{fow_smooth},
238 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
239 connect_changed => sub {
157 my ($self, $value) = @_; 240 my ($self, $value) = @_;
158 $CFG->{fow_smooth} = $value; 241 $CFG->{fow_smooth} = $value;
159 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 242 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
243 }
244 );
245
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
249 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub {
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 );
255
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
259 tooltip => "The font size used by the server log window only",
260 connect_changed => sub {
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 );
264
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266
267 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
269 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
272 &set_stats_window_fontsize;
273 }
274 );
275
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
279 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size};
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317# $CFG->{effects_volume} = $_[1];
160 }); 318# });
161
162 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Log Fontsize"); 319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
163 $table->add (1, 6, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 8, 30, 1], connect_changed => sub { 320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
164 my ($self, $value) = @_; 353 my ($self, $value) = @_;
165 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = int $value); 354 $CFG->{say_command} = $value;
355 }
166 }); 356 );
167
168 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
169 video_shutdown ();
170 video_init ();
171 });
172 357
173 $dialog 358 $dialog
359}
360
361sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365}
366
367sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374}
375
376sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size});
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379
380 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
382 );
383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [
385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox),
387 (my $vbox = new CFClient::UI::VBox),
388 ],
389 );
390
391 $vbox->add (new CFClient::UI::HBox
392 expand => 1,
393 children => [
394 (new CFClient::UI::Empty expand => 1),
395 (my $hb = new CFClient::UI::HBox),
396 ],
397 );
398
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412
413 $GAUGES = {
414 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 };
417
418 &set_gauge_window_fontsize;
419
420 $win
421}
422
423sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
425
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
429
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433
434 my $black = [0, 0, 0];
435
436 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
444
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 }
459
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461
462 my $row = 0;
463 my $col = 0;
464
465 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
484 );
485 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys
487 blind fear tund elec cold ghit/)
488 {
489 $tbl2->add ($col, $row,
490 $STATWIDS->{"res_$_"} =
491 new CFClient::UI::Label
492 font => $FONT_FIXED,
493 template => "-100%",
494 align => +1,
495 valign => 0,
496 can_events => 1,
497 can_hover => 1,
498 tooltip => $resist_names{$_},
499 );
500 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
501 font => $FONT_FIXED,
502 can_hover => 1,
503 can_events => 1,
504 image => "ui/resist/resist_$_.png",
505 tooltip => $resist_names{$_},
506 );
507
508 $row++;
509 if ($row % 6 == 0) {
510 $col += 2;
511 $row = 0;
512 }
513 }
514
515 &set_stats_window_fontsize;
516 update_stats_window ({});
517
518 $tgw
519}
520
521sub formsep {
522 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
523}
524
525sub update_stats_window {
526 my ($stats) = @_;
527
528 # i love text protocols!!!
529 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
530 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
531 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
532 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
533 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
534 my $fo_m = 999;
535 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
536 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
537
538 $GAUGES->{hp} ->set_value ($hp, $hp_m);
539 $GAUGES->{mana} ->set_value ($sp, $sp_m);
540 $GAUGES->{food} ->set_value ($fo, $fo_m);
541 $GAUGES->{grace} ->set_value ($gr, $gr_m);
542 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
543 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
544 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
545 $rng =~ s/^Range: //; # thank you so much dear server
546 $GAUGES->{range} ->set_text ("Rng: " . $rng);
547 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
548 $title =~ s/^Player: //;
549 $STATWIDS->{title} ->set_text ("Title: " . $title);
550
551 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
552 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
553 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
554 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
555 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
556 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
557 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
558 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
559 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
560 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
561 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
562 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
563 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
564
565 my %tbl = (
566 phys => 100,
567 magic => 101,
568 fire => 102,
569 elec => 103,
570 cold => 104,
571 conf => 105,
572 acid => 106,
573 drain => 107,
574 ghit => 108,
575 pois => 109,
576 slow => 110,
577 para => 111,
578 tund => 112,
579 fear => 113,
580 depl => 113,
581 deat => 115,
582 holyw => 116,
583 blind => 117
584 );
585
586 for (keys %tbl) {
587 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
588 }
589
174} 590}
175 591
176sub metaserver_dialog { 592sub metaserver_dialog {
177 my $dialog = new CFClient::UI::FancyFrame 593 my $dialog = new CFClient::UI::FancyFrame
594 title => "Server List",
178 child => (my $vbox = new CFClient::UI::VBox); 595 child => (my $vbox = new CFClient::UI::VBox);
179 596
180 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 597 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
181 598
182 $dialog 599 $dialog
183} 600}
601
602my $METASERVER_ATIME;
184 603
185sub update_metaserver { 604sub update_metaserver {
186 my ($HOST) = @_; 605 my ($HOST) = @_;
187 606
188 status "fetching metaserver list..."; 607 return if $METASERVER_ATIME > time;
608 $METASERVER_ATIME = time + 60;
609
610 my $table = $METASERVER->{table};
611 $table->clear;
612 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
189 613
190 my $buf; 614 my $buf;
191 615
192 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 616 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
617
618 unless ($fh) {
619 $label->set_text ("unable to contact metaserver: $!");
620 return;
621 }
193 622
194 Event->io (fd => $fh, poll => 'r', cb => sub { 623 Event->io (fd => $fh, poll => 'r', cb => sub {
195 my $res = sysread $fh, $buf, 8192, length $buf; 624 my $res = sysread $fh, $buf, 8192, length $buf;
196 625
197 if (!defined $res) { 626 if (!defined $res) {
198 $_[0]->w->cancel; 627 $_[0]->w->cancel;
199 status "metaserver: $!"; 628 $label->set_text ("error while retrieving server list: $!");
200 } elsif ($res == 0) { 629 } elsif ($res == 0) {
201 $_[0]->w->cancel; 630 $_[0]->w->cancel;
202 status "server list retrieved"; 631 status "server list retrieved";
203 632
204 my $table = $METASERVER->{table}; 633 utf8::decode $buf if utf8::valid $buf;
205 634
206 $table->clear; 635 $table->clear;
207 636
208 my @col = qw(Use #Users Host Uptime Version Description); 637 my @col = qw(Use #Users Host Uptime Version Description);
209 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 638 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
233 $m = [$users, $host, $uptime, $version, $desc]; 662 $m = [$users, $host, $uptime, $version, $desc];
234 663
235 $y++; 664 $y++;
236 665
237 $table->add (0, $y, new CFClient::UI::VBox children => [ 666 $table->add (0, $y, new CFClient::UI::VBox children => [
238 (new CFClient::UI::Button text => " ", connect_activate => sub { 667 (new CFClient::UI::Button text => "Use", connect_activate => sub {
239 $HOST->set_text ($CFG->{host} = $host); 668 $HOST->set_text ($CFG->{host} = $host);
240 }), 669 }),
241 (new CFClient::UI::Empty expand => 1), 670 (new CFClient::UI::Empty expand => 1),
242 ]); 671 ]);
243 672
244 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => $FONTSIZE * 0.8) 673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
245 for 0 .. $#$m; 674 for 0 .. $#$m;
246 } 675 }
247 } 676 }
248 }); 677 });
249} 678}
250 679
251sub server_setup { 680sub server_setup {
252 my $dialog = new CFClient::UI::FancyFrame 681 my $dialog = new CFClient::UI::FancyFrame
682 title => "Server Setup",
253 child => (my $vbox = new CFClient::UI::VBox); 683 child => (my $vbox = new CFClient::UI::VBox);
254 684
255 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
256 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 685 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
257 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host:Port"); 686 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
258 687
259 { 688 {
260 $table->add (1, 2, my $vbox = new CFClient::UI::VBox); 689 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
261 690
262 $vbox->add (my $HOST = new CFClient::UI::Entry text => $CFG->{host}, connect_changed => sub { 691 $vbox->add (
692 my $HOST = new CFClient::UI::Entry
693 expand => 1,
694 text => $CFG->{host},
695 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
696 connect_changed => sub {
697 my ($self, $value) = @_;
698 $CFG->{host} = $value;
699 }
700 );
701
702 $METASERVER = metaserver_dialog;
703
704 $vbox->add (new CFClient::UI::Flopper
705 expand => 1,
706 text => "Server List",
707 other => $METASERVER,
708 tooltip => "Show a list of available crossfire servers",
709 connect_open => sub {
710 update_metaserver $HOST;
711 }
712 );
713 }
714
715 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
716 $table->add (1, 4, new CFClient::UI::Entry
717 text => $CFG->{user},
718 tooltip => "The name of your character on the server",
719 connect_changed => sub {
263 my ($self, $value) = @_; 720 my ($self, $value) = @_;
264 $CFG->{host} = $value; 721 $CFG->{user} = $value;
265 }); 722 }
723 );
266 724
267 $METASERVER = metaserver_dialog;
268
269 $vbox->add (new CFClient::UI::Flopper text => "Metaserver", other => $METASERVER, connect_open => sub {
270 update_metaserver $HOST;
271 });
272 }
273
274 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 725 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
275 $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub { 726 $table->add (1, 5, new CFClient::UI::Entry
727 text => $CFG->{password},
728 hidden => 1,
729 tooltip => "The password for your character",
730 connect_changed => sub {
276 my ($self, $value) = @_; 731 my ($self, $value) = @_;
277 $CFG->{user} = $value;
278 });
279
280 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
281 $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub {
282 my ($self, $value) = @_;
283 $CFG->{password} = $value; 732 $CFG->{password} = $value;
733 }
284 }); 734 );
285 735
286 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Def. say cmd");
287 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
288 my ($self, $value) = @_;
289 $CFG->{say_command} = $value;
290 });
291
292 $table->add (0, 7, new CFClient::UI::Label align => 1, text => "Map Size"); 736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
293 $table->add (1, 7, new CFClient::UI::Slider 737 $table->add (1, 7, new CFClient::UI::Slider
294 req_w => 100, 738 req_w => 100,
295 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 739 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.",
296 connect_changed => sub { 742 connect_changed => sub {
297 my ($self, $value) = @_; 743 my ($self, $value) = @_;
298 744
299 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
300 }, 746 },
301 ); 747 );
302 748
303 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1,
751 align => 0,
752 text => "Login",
753 connect_activate => sub {
754 $CONN ? stop_game
304 start_game; 755 : start_game;
756 },
305 }); 757 );
306 758
307 $dialog 759 $dialog
308} 760}
309 761
310sub message_window { 762sub message_window {
311 my $window = new CFClient::UI::FancyFrame 763 my $window = new CFClient::UI::FancyFrame
764 title => "Messages",
312 border_bg => [1, 1, 1, 0.5], 765 border_bg => [1, 1, 1, 1],
313 bg => [0.3, 0.3, 0.3, 0.8], 766 bg => [0, 0, 0, 0.5],
314 user_w => int $::WIDTH / 3, 767 user_w => int $::WIDTH / 3,
315 user_h => int $::HEIGHT / 5, 768 user_h => int $::HEIGHT / 5,
316 child => (my $vbox = new CFClient::UI::VBox); 769 child => (my $vbox = new CFClient::UI::VBox);
317 770
318 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
319 expand => 1, 772 expand => 1,
773 font => $FONT_FIXED,
320 fontsize => $::CFG->{log_fontsize}, 774 fontsize => $::CFG->{log_fontsize},
321 ); 775 );
322 776
323 $vbox->add (my $input = new CFClient::UI::Entry 777 $vbox->add (my $input = new CFClient::UI::Entry
324 connect_focus_in => sub { 778 connect_focus_in => sub {
357 }; 811 };
358 812
359 $window 813 $window
360} 814}
361 815
816sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
819 $invwin
820}
821
362sub sdl_init { 822sub sdl_init {
363 #SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE 823 CFClient::SDL_Init
364 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
365 and die "SDL::Init failed!\n"; 824 and die "SDL::Init failed!\n";
366} 825}
367 826
368sub video_init { 827sub video_init {
369 sdl_init; 828 sdl_init;
829
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
370 831
371 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
372 $FULLSCREEN = $CFG->{fullscreen}; 833 $FULLSCREEN = $CFG->{fullscreen};
373 $FAST = $CFG->{fast}; 834 $FAST = $CFG->{fast};
374 835
375 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
376 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
377 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
378 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 1;
379
380 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
381 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
382 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
383 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
384
385 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
386 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
387 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
388
389 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
390 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
391 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
392 or die "SDL::SetVideoMode failed!\n"; 837 or die "SDL_SetVideoMode failed!\n";
393
394 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
395
396 $SDL_EV = new SDL::Event;
397 $SDL_EV->set_unicode (1);
398 838
399 $SDL_ACTIVE = 1; 839 $SDL_ACTIVE = 1;
400
401 $LAST_REFRESH = time - 0.01; 840 $LAST_REFRESH = time - 0.01;
402 841
403 CFClient::gl_init; 842 CFClient::gl_init;
404 843
405 $FONTSIZE = int $HEIGHT / 40; 844 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
845
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
406 847
407 ############################################################################# 848 #############################################################################
408 849
850 if ($DEBUG_STATUS) {
851 # reconfigure all widgets
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else {
855 # create the widgets
856
409 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
410 $CFClient::UI::ROOT->add ($DEBUG_STATUS); 858 $DEBUG_STATUS->show;
411 859
412 $STATUS_LINE = new CFClient::UI::Label 860 $STATUS_LINE = new CFClient::UI::Statusbox;
413 padding => 0, 861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]);
414 y => $HEIGHT * 44 / 45 - $FONTSIZE; 862 $STATUS_LINE->show;
415 $CFClient::UI::ROOT->add ($STATUS_LINE);
416 863
417 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 864 CFClient::UI::FancyFrame->new (
418 padding => 0, 865 border_bg => [1, 1, 1, 192/255],
419 y => $HEIGHT * 44 / 45, 866 bg => [1, 1, 1, 0],
420 fontsize => $HEIGHT / 45, 867 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
421 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 868 )->show;
422 $CFClient::UI::ROOT->add ($ALT_ENTER_MESSAGE);
423 869
424 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::UI::MapWidget); 870 $MAPWIDGET = new CFClient::MapWidget;
425 $MAPWIDGET->focus_in;
426 $MAPWIDGET->connect (activate_console => sub { 871 $MAPWIDGET->connect (activate_console => sub {
427 my ($mapwidget, $preset) = @_; 872 my ($mapwidget, $preset) = @_;
428 873
429 if ($CONSOLE) { 874 if ($CONSOLE) {
430 $CONSOLE->{input}->{auto_activated} = 1; 875 $CONSOLE->{input}->{auto_activated} = 1;
431 $CONSOLE->{input}->focus_in; 876 $CONSOLE->{input}->focus_in;
432 877
433 if ($preset && $CONSOLE->{input}->get_text eq '') { 878 if ($preset && $CONSOLE->{input}->get_text eq '') {
434 $CONSOLE->{input}->set_text ($preset); 879 $CONSOLE->{input}->set_text ($preset);
880 }
435 } 881 }
436 } 882 });
437 }); 883 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in;
438 885
439 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 886 $BUTTONBAR = new CFClient::UI::HBox;
440 887
441 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
442 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
443 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
444 891
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
896
445 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
446 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
447 status "Configuration Saved"; 899 status "Configuration Saved";
448 }); 900 });
449 901
902 $BUTTONBAR->show;
903
904 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_refresh (startup => sub {
450 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
451 907 });
452 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH - 300, y => 0); 908 force_refresh ();
453 $tgw->add (my $hbox = new CFClient::UI::HBox ()); 909 }
454
455 $hbox->add (my $hg = new CFClient::UI::VGauge (gauge => 'hp'));
456 $hbox->add (my $mg = new CFClient::UI::VGauge (gauge => 'mana'));
457 $hbox->add (my $gg = new CFClient::UI::VGauge (gauge => 'grace'));
458 $hbox->add (my $fg = new CFClient::UI::VGauge (gauge => 'food'));
459
460 $GAUGES = { food => $fg, mana => $mg, hp => $hg, grace => $gg };
461 $CFClient::UI::ROOT->add ($tgw);
462} 910}
463 911
464sub video_shutdown { 912sub video_shutdown {
465 $CFClient::UI::ROOT->{children} = [];
466 undef $SDL_ACTIVE; 913 undef $SDL_ACTIVE;
467 undef $SDL_EV; 914}
915
916my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
917my $bgmusic;#TODO#hack#d#
918
919sub audio_channel_finished {
920 my ($channel) = @_;
921
922 warn "channel $channel finished\n";#d#
923}
924
925sub audio_music_finished {
926 return unless $CFG->{bgm_enable};
927
928 # TODO: hack, do play loop and mood music
929 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
930 $bgmusic->play (0);
931
932 push @bgmusic, shift @bgmusic;
468} 933}
469 934
470sub audio_init { 935sub audio_init {
471 if ($CFG->{sound} || 1) { 936 if ($CFG->{audio_enable}) {
472 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
473 $SDL_MIXER = new SDL::Mixer; 938 $SDL_MIXER = !CFClient::Mix_OpenAudio;
474 $SDL_MIXER->allocate_channels (8); 939 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941
942 audio_music_finished;
475 943
476 while (<$fh>) { 944 while (<$fh>) {
477 next if /^\s*#/; 945 next if /^\s*#/;
478 next if /^\s*$/; 946 next if /^\s*$/;
479 947
480 my ($file, $volume, $event) = split /\s+/, $_, 3; 948 my ($file, $volume, $event) = split /\s+/, $_, 3;
481 949
482 push @SOUNDS, "$volume,$file"; 950 push @SOUNDS, "$volume,$file";
483 951
484 $AUDIO_CHUNKS{"$volume,$file"} ||= do { 952 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
485 my $chunk = new SDL::Sound CFClient::find_rcfile "sounds/$file"; 953 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
486 $chunk->volume ($volume * 128 / 100); 954 $chunk->volume ($volume * 128 / 100);
487 $chunk 955 $chunk
488 }; 956 };
489 } 957 }
490 } else { 958 } else {
492 } 960 }
493 } 961 }
494} 962}
495 963
496sub audio_shutdown { 964sub audio_shutdown {
965 CFClient::Mix_CloseAudio if $SDL_MIXER;
497 undef $SDL_MIXER; 966 undef $SDL_MIXER;
498 @SOUNDS = (); 967 @SOUNDS = ();
499 %AUDIO_CHUNKS = (); 968 %AUDIO_CHUNKS = ();
500} 969}
501 970
502my %animate_object; 971my %animate_object;
503my $animate_timer; 972my $animate_timer;
504 973
505my $want_refresh;
506my $can_refresh;
507
508my $fps = 9; 974my $fps = 9;
509 975
510sub force_refresh { 976sub force_refresh {
511 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
512 debug sprintf "%3.2f", $fps; 978 debug sprintf "%3.2f", $fps;
513 979
514 $want_refresh = 0;
515 $can_refresh = 0;
516
517 $CFClient::UI::ROOT->draw; 980 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
518 982
519 SDL::GLSwapBuffers; 983 $WANT_REFRESH = 0;
520 984 $CAN_REFRESH = 0;
521 $LAST_REFRESH = $NOW; 985 $LAST_REFRESH = $NOW;
522} 986}
523 987
524my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
525 $NOW = time; 989 $NOW = time;
526 990
527 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 991 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
528 while $SDL_EV->poll; 992 for CFClient::SDL_PollEvent;
529 993
530 if (%animate_object) { 994 if (%animate_object) {
531 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 995 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
532 $want_refresh++; 996 $WANT_REFRESH++;
533 } 997 }
534 998
535 if ($want_refresh) { 999 if ($WANT_REFRESH) {
536 force_refresh; 1000 force_refresh;
537 } else { 1001 } else {
538 $can_refresh = 1; 1002 $CAN_REFRESH = 1;
539 } 1003 }
540}); 1004});
541
542sub refresh {
543 $want_refresh++;
544}
545 1005
546sub animation_start { 1006sub animation_start {
547 my ($widget) = @_; 1007 my ($widget) = @_;
548 $animate_object{$widget} = $widget; 1008 $animate_object{$widget} = $widget;
549} 1009}
556@conn::ISA = Crossfire::Protocol::; 1016@conn::ISA = Crossfire::Protocol::;
557 1017
558sub conn::stats_update { 1018sub conn::stats_update {
559 my ($self, $stats) = @_; 1019 my ($self, $stats) = @_;
560 1020
561 # i love text protocols!!! 1021 update_stats_window ($stats);
562 # FIXME: the stats are somehow weird
563 my $hp = $stats->{1};
564 my $hp_m = $stats->{2};
565 my $sp = $stats->{3};
566 my $sp_m = $stats->{4};
567 my $fo = $stats->{18};
568 my $fo_m = 1000;
569 my $gr = $stats->{23};
570 my $gr_m = $stats->{24};
571
572 #d# warn "DATA $hp $hp_m $sp $sp_m $fo $fo_m $gr $gr_m\n";
573 $GAUGES->{hp}->set_value ($hp, $hp_m);
574 $GAUGES->{mana}->set_value ($sp, $sp_m);
575 $GAUGES->{food}->set_value ($fo, $fo_m);
576 $GAUGES->{grace}->set_value ($gr, $gr_m);
577} 1022}
578 1023
579sub conn::user_send { 1024sub conn::user_send {
580 my ($self, $command) = @_; 1025 my ($self, $command) = @_;
581 1026
606 1051
607 my ($hash, $x, $y, $w, $h) = @$map_info; 1052 my ($hash, $x, $y, $w, $h) = @$map_info;
608 1053
609 my $data = $MAP->get_rect ($x, $y, $w, $h); 1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
610 $MAPCACHE->put ($hash => Compress::LZF::compress $data); 1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
611
612 warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# 1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
613
614} 1057}
615 1058
616sub conn::map_clear { 1059sub conn::map_clear {
617 my ($self) = @_; 1060 my ($self) = @_;
618 1061
619 $self->flush_map; 1062 $self->flush_map;
620 delete $self->{neigh}; 1063 delete $self->{neigh_map};
621 1064
622 $MAP->clear; 1065 $MAP->clear;
623} 1066}
624 1067
625 1068
626sub conn::load_map($$$) { 1069sub conn::load_map($$$) {
627 my ($self, $hash, $x, $y) = @_; 1070 my ($self, $hash, $x, $y) = @_;
628 1071
629 if (defined (my $data = $MAPCACHE->get ($hash))) { 1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
630 $data = Compress::LZF::decompress $data; 1073 $data = Compress::LZF::decompress $data;
631 warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# 1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
632 for my $id ($MAP->set_rect ($x, $y, $data)) { 1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
633 my $data = $TILECACHE->get ($id) 1076 my $data = $TILECACHE->get ($id)
634 or next; 1077 or next;
635 1078
636 $self->set_texture ($id => $data); 1079 $self->set_texture ($id => $data);
637 } 1080 }
638 } 1081 }
639} 1082}
640 1083
1084# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors
1088# at worst.
641sub conn::flood_fill { 1089sub conn::flood_fill {
642 my ($self, $path, $hash, $flags, $x0, $y0, $x1, $y1) = @_; 1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
643 1091
644 # the server does not allow map paths > 6 1092 # the server does not allow map paths > 6
645 return if 6 <= length $path; 1093 return if 7 <= length $path;
646 1094
647 for my $tile (1..4) { 1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
648 next if $self->{neigh}{$hash}[$tile]; 1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
649 next unless $flags & (1 << ($tile - 1)); 1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
650 1110
651 my $neigh = $self->{neigh}{$hash} ||= []; 1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
652 1112 if (my $info = $neigh->[$tile]) {
653 $self->send_mapinfo ("spatial $path$tile", sub {
654 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
655 1114
656 #warn "map<$path>_$tile=<$mode,$x,$y,$w,$h,$hash>\n";#d#
657 return if $mode ne "spatial";
658
659 $x += $MAP->ox;
660 $y += $MAP->oy;
661
662 $self->load_map ($hash, $x, $y)
663 unless $self->{neigh}{$hash}[5]++;#d#
664
665 $neigh->[$tile] = [$x, $y, $w, $h];
666
667 $self->flood_fill ("$path$tile", $hash, $flags, $x0, $y0, $x1, $y1) 1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
668 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
669 }); 1135 }
670 } 1136 }
671} 1137}
672 1138
673sub conn::map_change { 1139sub conn::map_change {
674 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; 1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
675 1141
676 $self->flush_map; 1142 $self->flush_map;
677 1143
678 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
679 1145
680 my $mapmapw = 250; 1146 my $mapmapw = $MAPMAP->{w};
681 my $mapmaph = 250; 1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
682 1153
1154 delete $self->{neigh_grid};
683 $self->flood_fill ("", $hash, $flags, 1155 $self->flood_fill (0, 0, "", $hash, $flags);
684 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
685 $ox + $mapmapw * 0.5, $oy + $mapmapw * 0.5);
686 1156
687 $x += $ox; 1157 $x += $ox;
688 $y += $oy; 1158 $y += $oy;
689 1159
690 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
691 1165
692 $self->load_map ($hash, $x, $y); 1166 $self->load_map ($hash, $x, $y);
693} 1167}
694 1168
695sub conn::face_find { 1169sub conn::face_find {
721 } 1195 }
722 1196
723gotid: 1197gotid:
724 $face->{id} = $id; 1198 $face->{id} = $id;
725 $MAP->set_face ($facenum => $id); 1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
726 $TILECACHE->get ($id) 1201 $TILECACHE->get ($id)
727} 1202}
728 1203
729sub conn::face_update { 1204sub conn::face_update {
730 my ($self, $facenum, $face) = @_; 1205 my ($self, $facenum, $face) = @_;
738 my ($self, $id, $data) = @_; 1213 my ($self, $id, $data) = @_;
739 1214
740 $self->{texture}[$id] ||= do { 1215 $self->{texture}[$id] ||= do {
741 my $tex = 1216 my $tex =
742 new_from_image CFClient::Texture 1217 new_from_image CFClient::Texture
743 $data, minify => 1; 1218 $data, minify => 1, mipmap => 1;
744 1219
745 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
746 $MAPWIDGET->update; 1221 $MAPWIDGET->update;
747 1222
748 $tex 1223 $tex
750} 1225}
751 1226
752sub conn::sound_play { 1227sub conn::sound_play {
753 my ($self, $x, $y, $soundnum, $type) = @_; 1228 my ($self, $x, $y, $soundnum, $type) = @_;
754 1229
1230 $SDL_MIXER
1231 or return;
1232
755 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} 1233 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
756 or return; 1234 or return;
757 1235
758 $SDL_MIXER->play_channel (-1, $chunk); 1236 $chunk->play;
759 warn "sound $x,$y,$soundnum,$type\n";#d# 1237# warn "sound $x,$y,$soundnum,$type\n";#d#
760} 1238}
1239
1240my $LAST_QUERY; # server is stupid, stupid, stupid
761 1241
762sub conn::query { 1242sub conn::query {
763 my ($self, $flags, $prompt) = @_; 1243 my ($self, $flags, $prompt) = @_;
764 1244
765 #TODO 1245 $prompt = $LAST_QUERY unless length $prompt;
766 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1246 $LAST_QUERY = $prompt;
1247
1248 my $dialog = new CFClient::UI::FancyFrame
1249 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox;
1251
1252 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4,
1254 text => $prompt);
1255
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button
1259 text => "No",
1260 connect_activate => sub {
1261 $self->send ("reply n");
1262 $dialog->destroy;
1263 $MAPWIDGET->focus_in;
1264 }
1265 );
1266 $hbox->add (new CFClient::Button
1267 text => "Yes",
1268 connect_activate => sub {
1269 $self->send ("reply y");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 },
1273 );
1274
1275 $dialog->focus_in;
1276
1277 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub {
1281 $self->send ("reply $_[1]");
1282 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 },
1285 );
1286
1287 $entry->focus_in;
1288
1289 } else {
1290 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1291
1292 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub {
1295 $self->send ("reply $_[1]");
1296 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 },
1299 );
1300
1301 $entry->focus_in;
1302 }
1303
1304 $dialog->show;
767} 1305}
768 1306
769sub conn::drawinfo { 1307sub conn::drawinfo {
770 my ($self, $color, $text) = @_; 1308 my ($self, $color, $text) = @_;
771 1309
783 [0.55, 0.41, 0.13], 1321 [0.55, 0.41, 0.13],
784 [0.99, 0.77, 0.26], 1322 [0.99, 0.77, 0.26],
785 [0.74, 0.65, 0.41], 1323 [0.74, 0.65, 0.41],
786 ); 1324 );
787 1325
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331
788 $LOGVIEW->add_paragraph ($color[$color], $text); 1332 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text);
1334 $STATUS_LINE->add ($text, color => $color[$color], timeout => 60);
1335}
1336
1337sub conn::drawextinfo {
1338 my ($self, $color, $type, $subtype, $message) = @_;
1339
1340 $self->drawinfo ($color, $message);
1341}
1342
1343sub conn::spell_add {
1344 my ($self, $spell) = @_;
1345
1346 # TODO
1347 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1348 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1349 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1350}
1351
1352sub conn::spell_delete {
1353 my ($self, $spell) = @_;
1354}
1355
1356sub conn::addme_success {
1357 my ($self) = @_;
1358
1359 for my $skill (values %{$self->{skill_info}}) {
1360 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1361 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1362 }
1363
1364 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1365 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1366 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1367 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1368}
1369
1370sub conn::eof {
1371 stop_game;
1372}
1373
1374sub update_floorbox {
1375 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1376 return unless $CONN;
1377
1378 $FLOORBOX->clear;
1379 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1380
1381 my $count = 4;
1382 for (@{ $CONN->{container}{0} }) {
1383 if (--$count) {
1384 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1385 } else {
1386 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1387 last;
1388 }
1389 }
1390 });
1391
1392 $WANT_REFRESH++;
1393}
1394
1395sub conn::container_add {
1396 my ($self, $tag, $items) = @_;
1397
1398 update_floorbox if $tag == 0;
1399
1400 $INV->set_items ($self->{container}{$self->{player}{tag}})
1401 if $tag == $self->{player}{tag};
1402
1403 # $self-<{player}{tag} => player inv
1404 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1405}
1406
1407sub conn::container_clear {
1408 my ($self, $tag) = @_;
1409
1410 update_floorbox if $tag == 0;
1411
1412 $INV->set_items ($self->{container}{$tag})
1413 if $tag == $self->{player}{tag};
1414
1415# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1416}
1417
1418sub conn::item_delete {
1419 my ($self, @items) = @_;
1420
1421 for (@items) {
1422 update_floorbox if $_->{container} == 0;
1423
1424 $INV->set_items ($self->{container}{$_->{container}})
1425 if $_->{container} == $self->{player}{tag};
1426 }
1427}
1428
1429sub conn::item_update {
1430 my ($self, $item) = @_;
1431
1432 update_floorbox if $item->{container} == 0;
1433
1434 $INV->set_items ($self->{container}{$item->{container}})
1435 if $item->{container} == $self->{player}{tag};
789} 1436}
790 1437
791%SDL_CB = ( 1438%SDL_CB = (
792 SDL_QUIT() => sub { 1439 CFClient::SDL_QUIT => sub {
793 Event::unloop -1; 1440 Event::unloop -1;
794 }, 1441 },
795 SDL_VIDEORESIZE() => sub { 1442 CFClient::SDL_VIDEORESIZE => sub {
796 }, 1443 },
797 SDL_VIDEOEXPOSE() => sub { 1444 CFClient::SDL_VIDEOEXPOSE => sub {
798 refresh; 1445 $WANT_REFRESH++;
799 }, 1446 },
1447 CFClient::SDL_ACTIVEEVENT => sub {
1448# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1449 },
800 SDL_KEYDOWN() => sub { 1450 CFClient::SDL_KEYDOWN => sub {
801 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1451 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
802 # alt-enter 1452 # alt-enter
803 video_shutdown; 1453 video_shutdown;
804 $CFG->{fullscreen} = !$CFG->{fullscreen}; 1454 $CFG->{fullscreen} = !$CFG->{fullscreen};
805 video_init; 1455 video_init;
806 } else { 1456 } else {
807 CFClient::UI::feed_sdl_key_down_event ($SDL_EV); 1457 CFClient::UI::feed_sdl_key_down_event ($_[0]);
808 } 1458 }
809 }, 1459 },
810 SDL_KEYUP() => sub { 1460 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
811 CFClient::UI::feed_sdl_key_up_event ($SDL_EV); 1461 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
812 }, 1462 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
813 SDL_MOUSEMOTION() => sub { 1463 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
814 CFClient::UI::feed_sdl_motion_event ($SDL_EV); 1464 CFClient::SDL_USEREVENT => sub {
815 }, 1465 if ($_[0]{code} == 1) {
816 SDL_MOUSEBUTTONDOWN() => sub { 1466 audio_channel_finished $_[0]{data1};
817 CFClient::UI::feed_sdl_button_down_event ($SDL_EV); 1467 } elsif ($_[0]{code} == 0) {
818 }, 1468 audio_music_finished;
819 SDL_MOUSEBUTTONUP() => sub { 1469 }
820 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
821 },
822 SDL_ACTIVEEVENT() => sub {
823# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
824 }, 1470 },
825); 1471);
826 1472
827############################################################################# 1473#############################################################################
828 1474
829$SIG{INT} = $SIG{TERM} = sub { exit }; 1475$SIG{INT} = $SIG{TERM} = sub { exit };
830 1476
831$TILECACHE = CFClient::db_table "tilecache";
832$FACEMAP = CFClient::db_table "facemap";
833
834CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
835
836my %DEF_CFG = (
837 sdl_mode => 0,
838 width => 640,
839 height => 480,
840 fullscreen => 0,
841 fast => 0,
842 fow_enable => 1,
843 fow_intensity => 0.45,
844 fow_smooth => 0,
845 log_fontsize => 14,
846 mapsize => 100,
847 host => "crossfire.schmorp.de",
848 say_command => 'say',
849);
850
851while (my ($k, $v) = each %DEF_CFG) {
852 $CFG->{$k} = $v unless exists $CFG->{$k};
853}
854
855sdl_init;
856
857@SDL_MODES = reverse
858 grep $_->[0] >= 640 && $_->[1] >= 480,
859 map [SDL::RectW ($_), SDL::RectH ($_)],
860 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
861
862@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
863
864$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
865
866{ 1477{
867 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1478 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
868 1479
1480 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1481
1482 $TILECACHE = CFClient::db_table "tilecache";
1483 $FACEMAP = CFClient::db_table "facemap";
1484
1485 my %DEF_CFG = (
1486 sdl_mode => 0,
1487 width => 640,
1488 height => 480,
1489 fullscreen => 0,
1490 fast => 0,
1491 map_scale => 0.5,
1492 fow_enable => 1,
1493 fow_intensity => 0.45,
1494 fow_smooth => 0,
1495 gui_fontsize => 1,
1496 log_fontsize => 1,
1497 gauge_fontsize=> 1,
1498 gauge_size => 0.35,
1499 stat_fontsize => 1,
1500 mapsize => 100,
1501 host => "crossfire.schmorp.de",
1502 say_command => 'say',
1503 audio_enable => 1,
1504 bgm_enable => 1,
1505 bgm_volume => 0.25,
1506 );
1507
1508 while (my ($k, $v) = each %DEF_CFG) {
1509 $CFG->{$k} = $v unless exists $CFG->{$k};
1510 }
1511
1512 sdl_init;
1513
1514 @SDL_MODES = reverse
1515 grep $_->[0] >= 640 && $_->[1] >= 480,
1516 CFClient::SDL_ListModes;
1517
1518 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1519
1520 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1521
1522 {
1523 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1524 DejaVuSans.ttf
1525 DejaVuSansMono.ttf
1526 DejaVuSans-Bold.ttf
1527 DejaVuSansMono-Bold.ttf
1528 DejaVuSans-Oblique.ttf
1529 DejaVuSansMono-Oblique.ttf
1530 DejaVuSans-BoldOblique.ttf
1531 DejaVuSansMono-BoldOblique.ttf
1532 );
1533
869 CFClient::add_font $_ for @fonts; 1534 CFClient::add_font $_ for @fonts;
870 CFClient::set_font $fonts[0]; 1535
871} 1536 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1537 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
872 1538
1539 $FONT_PROP->make_default;
1540 }
1541
873video_init; 1542 video_init;
874audio_init; 1543 audio_init;
1544}
875 1545
876Event::loop; 1546Event::loop;
877 1547
878END { SDL::Quit } 1548END { CFClient::SDL_Quit }
879 1549
1550=head1 pclient - Crossfire+ and Crossfire game client
880 1551
1552Pclient is a Crossfire+ and Crossfire game client.
1553
1554=head2 Features
1555
1556=over 4
1557
1558=item Fullscreen Map
1559
1560PClient can uses a fullscreen map, which greatly enhances how much of the
1561game world you can see.
1562
1563=item Persistent Map Cache (Crossfire+ only)
1564
1565PClient can persistently cache all map data it received from the
1566server. This not only allows it to display an overview map, but also
1567ensures that once-explored areas will be available the next time you want
1568to explore more.
1569
1570=item Hardware acceleration
1571
1572Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1573acceleration. Most modern graphics cards have difficulties with 2D
1574acceleration, while 3D graphics is accelerated well.
1575
1576=item No arbitrary limits
1577
1578Unlike other Crossfire clients, pclient does not suffer from arbitrary
1579limits (like a fixed amount of face numbers). There are still limits, but
1580they are not arbitrarily low :)
1581
1582=back
1583
1584=head1 USAGE
1585
1586=head2 The Map
1587
1588The map is always displayed in the background, behind all other windows and UI elements.
1589
1590#TODO# middle-click scrolls
1591#
1592# keys:
1593#
1594# a apply
1595# keypad moves, kp_5 applies ranged attack to self
1596
1597Starting to type enters the I<completion mode>. In that mode, you can type
1598abbreviations or commands and have them executed as soon as they match a
1599valid command. This is best explained by a few examples:
1600
1601Typing B<climb> will display a list of commands with I<climb> in their
1602name, such as I<ready_skill climbing> and I<use_skill climbing>.
1603
1604You can abbreviate commands by typing only the first character of every
1605word. For example, typing I<iwor> will likely select I<invoke word of
1606recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1607will likely select I<ready_skill climbing> and I<usl> will give you
1608I<use_skill levitation>.
1609
1610=head2 The map overview
1611
1612#TODO#
1613
1614=head2 The Status area in the lower right corner
1615
1616#TODO#
1617
1618=head2 The I<Statistics>/I>Stats> window
1619
1620#TODO#
1621
1622=head1 FAQ
1623
1624=over 4
1625
1626=item The client is very sluggish and slow, what can I do about this?
1627
1628Most likely, you don't have accelerated OpenGL support. Try to find a
1629newer driver, or a driver from your hardware vendor, that features OpenGL
1630support.
1631
1632If this is not an option, the following Setup options reduce the load and
1633will likely make the client playable with sofwtare rendering (it will
1634still be slow, though):
1635
1636=over 4
1637
1638=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1639
1640=item Enable B<Fast & Ugly> mode
1641
1642=item Disable B<Fog of War>
1643
1644=item Increase B<Map Scale>
1645
1646=back
1647
1648=back
1649
1650=head1 AUTHOR
1651
1652Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1653
1654
1655

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