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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.210 by root, Fri May 12 01:47:04 2006 UTC vs.
Revision 1.247 by root, Thu May 25 00:26:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
94our $SDL_MIXER; 96our $SDL_MIXER;
95our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
97 99
98our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
99our $STATUS_LINE; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUS_LINE->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_refresh ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
110} 112}
111 113
112sub debug { 114sub debug {
113 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
114 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
135 maph => $mapsize, 137 maph => $mapsize,
136 ; 138 ;
137 }; 139 };
138 140
139 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
140 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
141
142 status "login successful"; 145 status "login successful";
143 146
144 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
145 } else { 150 } else {
146 status "unable to connect"; 151 status "unable to connect";
147 stop_game(); 152 stop_game();
148 } 153 }
149} 154}
153 158
154 status "connection closed"; 159 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy; 161 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
158 166
159 undef $MAPCACHE; 167 undef $MAPCACHE;
160 undef $MAP; 168 undef $MAP;
161} 169}
162 170
167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
168 176
169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
171 179
172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
174 182
175 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
176 my ($self, $value) = @_; 184 my ($self, $value) = @_;
177 185
202 } 210 }
203 ); 211 );
204 212
205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
206 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
208 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub { 217 connect_changed => sub {
210 my ($self, $value) = @_; 218 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
212 } 220 }
213 ); 221 );
214 222
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
222 } 230 }
223 ); 231 );
224 232
225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
226 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub { 237 connect_changed => sub {
230 my ($self, $value) = @_; 238 my ($self, $value) = @_;
231 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
232 } 240 }
243 } 251 }
244 ); 252 );
245 253
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
249 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 ); 259 );
255 260
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
259 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
260 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 ); 266 );
264 267
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266 269
267 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
269 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub { 273 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
272 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
273 } 286 }
274 ); 287 );
275 288
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
279 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub { 293 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 } 296 }
296 ); 297 );
297 298
298 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
324 connect_changed => sub { 325 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
326 } 327 }
327 ); 328 );
328 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
330 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
331 connect_changed => sub { 332 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
334 } 335 }
341 audio_shutdown (); 342 audio_shutdown ();
342 audio_init (); 343 audio_init ();
343 } 344 }
344 ); 345 );
345 346
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
352 connect_changed => sub { 353 connect_changed => sub {
353 my ($self, $value) = @_; 354 my ($self, $value) = @_;
354 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
355 } 356 }
356 ); 357 );
366 367
367sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 } 371 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374} 372}
375 373
376sub make_gauge_window { 374sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379 376
380 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
382 ); 381 );
382
383 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [ 384 children => [
385 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
387 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
388 ], 391 ],
389 ); 392 );
390 393
391 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
395 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
396 ], 399 ],
397 ); 400 );
398 401
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407 410
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412 415
413 $GAUGES = { 416 $GAUGES = {
414 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 }; 419 };
419 422
420 $win 423 $win
421} 424}
422 425
423sub make_stats_window { 426sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
425 428
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
429 436
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433 439
434 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
435 441
436 for ( 442 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
444 450
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) { 457 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453 459
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 } 464 }
459 465
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461 467
462 my $row = 0; 468 my $row = 0;
463 my $col = 0; 469 my $col = 0;
464 470
465 my %resist_names = ( 471 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
484 ); 490 );
485 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys 492 drain acid pois para deat phys
487 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
488 { 494 {
668 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
669 }), 675 }),
670 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
671 ]); 677 ]);
672 678
673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
674 for 0 .. $#$m; 681 for 0 .. $#$m;
675 } 682 }
676 } 683 }
677 }); 684 });
678} 685}
734 ); 741 );
735 742
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100, 745 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further for example.",
742 connect_changed => sub { 749 connect_changed => sub {
743 my ($self, $value) = @_; 750 my ($self, $value) = @_;
744 751
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 753 },
747 ); 754 );
748 755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 771 expand => 1,
751 align => 0, 772 align => 0,
752 text => "Login", 773 text => "Login",
753 connect_activate => sub { 774 connect_activate => sub {
754 $CONN ? stop_game 775 $CONN ? stop_game
761 782
762sub message_window { 783sub message_window {
763 my $window = new CFClient::UI::FancyFrame 784 my $window = new CFClient::UI::FancyFrame
764 title => "Messages", 785 title => "Messages",
765 border_bg => [1, 1, 1, 1], 786 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5], 787 bg => [0, 0, 0, 0.75],
767 user_w => int $::WIDTH / 3, 788 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 789 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 790 child => (my $vbox = new CFClient::UI::VBox);
770 791
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 792 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 793
777 $vbox->add (my $input = new CFClient::UI::Entry 794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
778 connect_focus_in => sub { 799 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 800 my ($input, $prev_focus) = @_;
780 801
781 delete $input->{refocus_map}; 802 delete $input->{refocus_map};
782 803
811 }; 832 };
812 833
813 $window 834 $window
814} 835}
815 836
837sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865}
866
816sub make_inventory_window { 867sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
819 $invwin 883 $invwin
884}
885
886sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [command_help => "Commands"],
898 [skill_help => "Skills"],
899 ) {
900 my ($pod, $label) = @$_;
901
902 $buttons->add (new CFClient::UI::Button
903 text => $label,
904 connect_activate => sub {
905 my $parser = new Pod::POM;
906 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
907
908 $viewer->clear;
909
910 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
911 for @{ CFClient::pod_to_pango_list $pom };
912
913 $viewer->set_offset (0);
914 },
915 );
916 }
917
918 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
919
920 $win
820} 921}
821 922
822sub sdl_init { 923sub sdl_init {
823 CFClient::SDL_Init 924 CFClient::SDL_Init
824 and die "SDL::Init failed!\n"; 925 and die "SDL::Init failed!\n";
827sub video_init { 928sub video_init {
828 sdl_init; 929 sdl_init;
829 930
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 931 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
831 932
933 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
934
832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 935 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
833 $FULLSCREEN = $CFG->{fullscreen}; 936 $FULLSCREEN = $CFG->{fullscreen};
834 $FAST = $CFG->{fast}; 937 $FAST = $CFG->{fast};
835 938
836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 939 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
837 or die "SDL_SetVideoMode failed!\n"; 940 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
838 941
839 $SDL_ACTIVE = 1; 942 $SDL_ACTIVE = 1;
840 $LAST_REFRESH = time - 0.01; 943 $LAST_REFRESH = time - 0.01;
841 944
842 CFClient::gl_init; 945 CFClient::gl_init;
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 949 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
847 950
848 ############################################################################# 951 #############################################################################
849 952
850 if ($DEBUG_STATUS) { 953 if ($DEBUG_STATUS) {
851 # reconfigure all widgets 954 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else { 955 } else {
855 # create the widgets 956 # create the widgets
856 957
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 958 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
858 $DEBUG_STATUS->show; 959 $DEBUG_STATUS->show;
859 960
860 $STATUS_LINE = new CFClient::UI::Statusbox; 961 $STATUSBOX = new CFClient::UI::Statusbox;
861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 962 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
862 $STATUS_LINE->show; 963
964 (new CFClient::UI::Frame
965 bg => [0, 0, 0, 0.4],
966 req_y => -1,
967 child => $STATUSBOX,
968 )->show;
863 969
864 CFClient::UI::FancyFrame->new ( 970 CFClient::UI::FancyFrame->new (
865 border_bg => [1, 1, 1, 192/255], 971 border_bg => [1, 1, 1, 192/255],
866 bg => [1, 1, 1, 0], 972 bg => [1, 1, 1, 0],
867 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 973 child => ($MAPMAP = new CFClient::MapWidget::MapMap
974 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
975 ),
868 )->show; 976 )->show;
869 977
870 $MAPWIDGET = new CFClient::MapWidget; 978 $MAPWIDGET = new CFClient::MapWidget;
871 $MAPWIDGET->connect (activate_console => sub { 979 $MAPWIDGET->connect (activate_console => sub {
872 my ($mapwidget, $preset) = @_; 980 my ($mapwidget, $preset) = @_;
881 } 989 }
882 }); 990 });
883 $MAPWIDGET->show; 991 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in; 992 $MAPWIDGET->focus_in;
885 993
994 $LOGVIEW = new CFClient::UI::TextView
995 expand => 1,
996 font => $FONT_FIXED,
997 fontsize => $::CFG->{log_fontsize},
998 can_hover => 1,
999 can_events => 1,
1000 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1001 ;
1002
886 $BUTTONBAR = new CFClient::UI::HBox; 1003 $BUTTONBAR = new CFClient::UI::HBox;
887 1004
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1005 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1006 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1007 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1008 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1009 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1010 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
891 1011
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1012 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893 1013
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1014 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1015 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1016 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1017 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
896 1018
897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1019 $BUTTONBAR->add (new CFClient::UI::Button
1020 text => "Save Config",
1021 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1022 connect_activate => sub {
898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1023 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
899 status "Configuration Saved"; 1024 status "Configuration Saved";
1025 },
900 }); 1026 );
1027
1028 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1029 tooltip => "View Documentation");
1030
1031 $BUTTONBAR->add (new CFClient::UI::Button
1032 text => "Quit",
1033 tooltip => "Terminates the program",
1034 connect_activate => sub {
1035 if ($CONN) {
1036 open_quit_dialog;
1037 } else {
1038 exit;
1039 }
1040 },
1041 );
901 1042
902 $BUTTONBAR->show; 1043 $BUTTONBAR->show;
903 1044
1045 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1046
904 # delay till geometry is constant 1047 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_refresh (startup => sub { 1048 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1049 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1050 my $widget = $GAUGES->{win};
1051 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
907 }); 1052 });
908 force_refresh (); 1053 force_refresh ();
909 } 1054 }
910} 1055}
911 1056
917my $bgmusic;#TODO#hack#d# 1062my $bgmusic;#TODO#hack#d#
918 1063
919sub audio_channel_finished { 1064sub audio_channel_finished {
920 my ($channel) = @_; 1065 my ($channel) = @_;
921 1066
922 warn "channel $channel finished\n";#d# 1067 #warn "channel $channel finished\n";#d#
923} 1068}
924 1069
925sub audio_music_finished { 1070sub audio_music_finished {
926 return unless $CFG->{bgm_enable}; 1071 return unless $CFG->{bgm_enable};
927 1072
934 1079
935sub audio_init { 1080sub audio_init {
936 if ($CFG->{audio_enable}) { 1081 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1082 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1083 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1084
1085 unless ($SDL_MIXER) {
1086 status "Unable to open sound device: there will be no sound";
1087 return;
1088 }
1089
939 CFClient::Mix_AllocateChannels 8; 1090 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1091 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941 1092
942 audio_music_finished; 1093 audio_music_finished;
943 1094
971my %animate_object; 1122my %animate_object;
972my $animate_timer; 1123my $animate_timer;
973 1124
974my $fps = 9; 1125my $fps = 9;
975 1126
1127my %demo;#d#
1128
976sub force_refresh { 1129sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1130 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1131 debug sprintf "%3.2f", $fps;
979 1132
980 $CFClient::UI::ROOT->draw; 1133 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982 1134
983 $WANT_REFRESH = 0; 1135 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0; 1136 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW; 1137 $LAST_REFRESH = $NOW;
1138
11390 && do {
1140 # some weird model-drawing code, just a joke right now
1141 use CFClient::OpenGL;
1142
1143 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1144 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1145 $demo{r} ||= do {
1146 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1147 $mod->{v} = pack "f*", @{$mod->{v}};
1148 $_ = [scalar @$_, pack "S!*", @$_]
1149 for values %{$mod->{g}};
1150 $mod
1151 };
1152
1153 my $r = $demo{r} or die;
1154
1155 glDepthMask 1;
1156 glClear GL_DEPTH_BUFFER_BIT;
1157 glEnable GL_TEXTURE_2D;
1158 glEnable GL_DEPTH_TEST;
1159 glEnable GL_CULL_FACE;
1160 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1161
1162 glMatrixMode GL_PROJECTION;
1163 glLoadIdentity;
1164 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1165 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1166 glMatrixMode GL_MODELVIEW;
1167 glLoadIdentity;
1168
1169 glPushMatrix;
1170 glTranslate 0, 0, -800;
1171 glScale 1, -1, 1;
1172 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1173 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1174 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1175 glScale 50, 50, 50;
1176
1177 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1178 while (my ($k, $v) = each %{$r->{g}}) {
1179 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1180 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1181 }
1182
1183 glPopMatrix;
1184
1185 glShadeModel GL_FLAT;
1186 glDisable GL_DEPTH_TEST;
1187 glDisable GL_TEXTURE_2D;
1188 glDepthMask 0;
1189
1190 $WANT_REFRESH++;
1191};
1192
1193 CFClient::SDL_GL_SwapBuffers;
986} 1194}
987 1195
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1196my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time; 1197 $NOW = time;
990 1198
1013 delete $animate_object{$widget}; 1221 delete $animate_object{$widget};
1014} 1222}
1015 1223
1016@conn::ISA = Crossfire::Protocol::; 1224@conn::ISA = Crossfire::Protocol::;
1017 1225
1226sub conn::new {
1227 my $class = shift;
1228
1229 my $self = $class->Crossfire::Protocol::new (@_);
1230
1231 $MAPWIDGET->clr_commands;
1232
1233 my $parser = new Pod::POM;
1234 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1235
1236 for my $head2 ($pod->head2) {
1237 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1238 or next;
1239
1240 my $cmd = $1;
1241 my @args = split /\|/, $2;
1242 @args = (".*") unless @args;
1243
1244 my $text = CFClient::pod_to_pango $head2->content;
1245
1246 for my $arg (@args) {
1247 $arg = $arg eq ".*" ? "" : " $arg";
1248
1249 $MAPWIDGET->add_command ("$cmd$arg", $text);
1250 }
1251 }
1252
1253 $self->{noface} = new_from_file CFClient::Texture
1254 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1255
1256 $self
1257}
1258
1018sub conn::stats_update { 1259sub conn::stats_update {
1019 my ($self, $stats) = @_; 1260 my ($self, $stats) = @_;
1261
1262 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1263 my $diff = $exp - $self->{prev_exp};
1264 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1265 if exists $self->{prev_exp} && $diff;
1266 $self->{prev_exp} = $exp;
1267 }
1020 1268
1021 update_stats_window ($stats); 1269 update_stats_window ($stats);
1022} 1270}
1023 1271
1024sub conn::user_send { 1272sub conn::user_send {
1079 $self->set_texture ($id => $data); 1327 $self->set_texture ($id => $data);
1080 } 1328 }
1081 } 1329 }
1082} 1330}
1083 1331
1332# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1333# (server resource,s latency, bandwidth), so this hack is warranted.
1334# the right fix is to make real tiled maps with an overview file
1335sub conn::send_mapinfo {
1336 my ($self, $data, $cb) = @_;
1337
1338 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1339 my ($wx, $wy) = ($1, $2);
1340
1341 if ($data =~ /^spatial ([1-4]+)$/) {
1342 my @dx = (0, 0, 1, 0, -1);
1343 my @dy = (0, -1, 0, 1, 0);
1344 my ($dx, $dy);
1345
1346 for (split //, $1) {
1347 $dx += $dx[$_];
1348 $dy += $dy[$_];
1349 }
1350
1351 $cb->(spatial => 15,
1352 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1353 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1354 50, 50,
1355 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1356 );
1357
1358 return;
1359 }
1360 }
1361
1362 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1363}
1364
1084# this method does a "flood fill" into every tile direction 1365# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid, 1366# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc. 1367# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors 1368# failure to comply are harmless and result in display errors
1088# at worst. 1369# at worst.
1089sub conn::flood_fill { 1370sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1371 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1091 1372
1092 # the server does not allow map paths > 6 1373 # the server does not allow map paths > 6
1093 return if 7 <= length $path; 1374 return if 7 <= length $path;
1094 1375
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1376 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096 1377
1097 for ( 1378 for (
1098 [1, 0, -1], 1379 [1, 3, 0, -1],
1099 [2, 1, 0], 1380 [2, 4, 1, 0],
1100 [3, 0, 1], 1381 [3, 1, 0, 1],
1101 [4, -1, 0], 1382 [4, 2, -1, 0],
1102 ) { 1383 ) {
1103 my ($tile, $dx, $dy) = @$_; 1384 my ($tile, $tile2, $dx, $dy) = @$_;
1385
1386 next if $block & (1 << $tile);
1387 my $block = $block | (1 << $tile2);
1104 1388
1105 my $gx = $gx + $dx; 1389 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy; 1390 my $gy = $gy + $dy;
1107 1391
1108 next unless $flags & (1 << ($tile - 1)); 1392 next unless $flags & (1 << ($tile - 1));
1110 1394
1111 my $neigh = $self->{neigh_map}{$hash} ||= []; 1395 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) { 1396 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1397 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 1398
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1399 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1400 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117 1401
1118 } else { 1402 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub { 1403 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1404 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 1405
1122 return if $mode ne "spatial"; 1406 return if $mode ne "spatial";
1123 1407
1124 $x += $MAP->ox; 1408 $x += $MAP->ox;
1125 $y += $MAP->oy; 1409 $y += $MAP->oy;
1126 1410
1127 $self->load_map ($hash, $x, $y) 1411 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d# 1412 unless $self->{neigh_map}{$hash}[5]++;#d#
1129 1413
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1414 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 1415
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1416 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1417 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 }); 1418 });
1135 } 1419 }
1136 } 1420 }
1137} 1421}
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1434 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1435 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ]; 1436 ];
1153 1437
1154 delete $self->{neigh_grid}; 1438 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156 1439
1157 $x += $ox; 1440 $x += $ox;
1158 $y += $oy; 1441 $y += $oy;
1159 1442
1160 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1443 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161 1444
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/; 1445 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map); 1446 $STATWIDS->{map}->set_text ("Map: " . $map);
1165 1447
1166 $self->load_map ($hash, $x, $y); 1448 $self->load_map ($hash, $x, $y);
1449 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1167} 1450}
1168 1451
1169sub conn::face_find { 1452sub conn::face_find {
1170 my ($self, $facenum, $face) = @_; 1453 my ($self, $facenum, $face) = @_;
1171 1454
1173 1456
1174 my $id = $FACEMAP->get ($hash); 1457 my $id = $FACEMAP->get ($hash);
1175 1458
1176 unless ($id) { 1459 unless ($id) {
1177 # create new id for face 1460 # create new id for face
1178 # i love transactions 1461 # I love transactions
1179 for (1..100) { 1462 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin; 1463 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1464 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1465 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++; 1466 $id = ($id || 16) + 1;
1184 if ($FACEMAP->put (id => $id) == 0 1467 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) { 1468 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit; 1469 $txn->txn_commit;
1187 1470
1188 goto gotid; 1471 goto gotid;
1196 1479
1197gotid: 1480gotid:
1198 $face->{id} = $id; 1481 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id); 1482 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d# 1483 $self->{faceid}[$facenum] = $id;#d#
1484
1201 $TILECACHE->get ($id) 1485 $TILECACHE->get ($id) || do {
1486 my $tex = $self->{noface};
1487 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1488 undef
1489 };
1202} 1490}
1203 1491
1204sub conn::face_update { 1492sub conn::face_update {
1205 my ($self, $facenum, $face) = @_; 1493 my ($self, $facenum, $face) = @_;
1206 1494
1299 ); 1587 );
1300 1588
1301 $entry->focus_in; 1589 $entry->focus_in;
1302 } 1590 }
1303 1591
1304 $dialog->show; 1592 $dialog->show_centered;
1305} 1593}
1306 1594
1307sub conn::drawinfo { 1595sub conn::drawinfo {
1308 my ($self, $color, $text) = @_; 1596 my ($self, $color, $text) = @_;
1309 1597
1323 [0.74, 0.65, 0.41], 1611 [0.74, 0.65, 0.41],
1324 ); 1612 );
1325 1613
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1614 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327 1615
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1616 $text = CFClient::UI::Label::escape $text;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1617 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1618 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331 1619
1332 $LOGVIEW->add_paragraph ($color[$color], 1620 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text); 1621 join "\n", map "$time $_", split /\n/, $text);
1334 $STATUS_LINE->add ($text, color => $color[$color], timeout => 60); 1622
1623 $STATUSBOX->add ($text,
1624 group => $text,
1625 fg => $color[$color],
1626 timeout => 60,
1627 tooltip_font => $::FONT_FIXED,
1628 );
1335} 1629}
1336 1630
1337sub conn::drawextinfo { 1631sub conn::drawextinfo {
1338 my ($self, $color, $type, $subtype, $message) = @_; 1632 my ($self, $color, $type, $subtype, $message) = @_;
1339 1633
1343sub conn::spell_add { 1637sub conn::spell_add {
1344 my ($self, $spell) = @_; 1638 my ($self, $spell) = @_;
1345 1639
1346 # TODO 1640 # TODO
1347 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1641 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1348 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1349 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1643 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1350} 1644}
1351 1645
1352sub conn::spell_delete { 1646sub conn::spell_delete {
1353 my ($self, $spell) = @_; 1647 my ($self, $spell) = @_;
1354} 1648}
1355 1649
1356sub conn::addme_success { 1650sub conn::addme_success {
1357 my ($self) = @_; 1651 my ($self) = @_;
1358 1652
1653 $self->send ("command output-sync $CFG->{output_sync}");
1654 $self->send ("command output-count $CFG->{output_count}");
1655
1656 my $parser = new Pod::POM;
1657 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1658
1659 my %skill_tooltip;
1660
1661 for my $head2 ($pod->head2) {
1662 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1663 }
1664
1359 for my $skill (values %{$self->{skill_info}}) { 1665 for my $skill (values %{$self->{skill_info}}) {
1360 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1666 $MAPWIDGET->add_command ("ready_skill $skill",
1361 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1667 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1668 . $skill_tooltip{$skill});
1669 $MAPWIDGET->add_command ("use_skill $skill",
1670 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1362 } 1672 }
1363
1364 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1365 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1366 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1367 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1368} 1673}
1369 1674
1370sub conn::eof { 1675sub conn::eof {
1676 $MAPWIDGET->clr_commands;
1677
1371 stop_game; 1678 stop_game;
1372} 1679}
1373 1680
1374sub update_floorbox { 1681sub update_floorbox {
1375 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1682 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1376 return unless $CONN; 1683 return unless $CONN;
1377 1684
1378 $FLOORBOX->clear; 1685 $FLOORBOX->clear;
1379 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1686 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1380 1687
1381 my $count = 4; 1688 my $count = 7;
1382 for (@{ $CONN->{container}{0} }) { 1689 for (@{ $CONN->{container}{0} }) {
1383 if (--$count) { 1690 if (--$count) {
1384 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1691 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1385 } else { 1692 } else {
1386 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1693 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1393} 1700}
1394 1701
1395sub conn::container_add { 1702sub conn::container_add {
1396 my ($self, $tag, $items) = @_; 1703 my ($self, $tag, $items) = @_;
1397 1704
1398 update_floorbox if $tag == 0; 1705 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1399 1706
1707 if ($tag == 0) {
1708 update_floorbox;
1709 $OPENCONT = 0;
1710 $INVR_LBL->set_text ("Floor");
1711 $INVR->set_items ($self->{container}{0});
1712 } elsif ($tag == $self->{player}{tag}) {
1713 $INVR_LBL->set_text ("Player");
1400 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1714 $INV->set_items ($self->{container}{$self->{player}{tag}})
1401 if $tag == $self->{player}{tag}; 1715 } else {
1716 $OPENCONT = $tag;
1717 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1718 $INVR->set_items ($self->{container}{$tag});
1719 }
1402 1720
1403 # $self-<{player}{tag} => player inv 1721 # $self-<{player}{tag} => player inv
1404 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1722 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1405} 1723}
1406 1724
1407sub conn::container_clear { 1725sub conn::container_clear {
1408 my ($self, $tag) = @_; 1726 my ($self, $tag) = @_;
1409 1727
1410 update_floorbox if $tag == 0; 1728 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1411 1729
1730 if ($tag == 0) {
1731 update_floorbox;
1732 $OPENCONT = 0;
1733 $INVR_LBL->set_text ("Floor");
1734 $INVR->set_items ($self->{container}{0});
1735 } elsif ($tag == $self->{player}{tag}) {
1736 $INVR_LBL->set_text ("Player");
1412 $INV->set_items ($self->{container}{$tag}) 1737 $INV->set_items ($self->{container}{$tag})
1413 if $tag == $self->{player}{tag}; 1738 } else {
1739 $OPENCONT = $tag;
1740 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1741 $INVR->set_items ($self->{container}{$tag});
1742 }
1414 1743
1415# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1744# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1416} 1745}
1417 1746
1418sub conn::item_delete { 1747sub conn::item_delete {
1419 my ($self, @items) = @_; 1748 my ($self, @items) = @_;
1420 1749
1421 for (@items) { 1750 for (@items) {
1422 update_floorbox if $_->{container} == 0; 1751 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1423 1752
1753 if ($_->{container} == 0) {
1754 update_floorbox;
1755 $OPENCONT = 0;
1756 $INVR_LBL->set_text ("Floor");
1757 $INVR->set_items ($self->{container}{0});
1758 } elsif ($_->{container} == $self->{player}{tag}) {
1759 $INVR_LBL->set_text ("Player");
1760 $INV->set_items ($self->{container}{$self->{player}{tag}})
1761 } else {
1762 $OPENCONT = $_->{container};
1763 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1424 $INV->set_items ($self->{container}{$_->{container}}) 1764 $INVR->set_items ($self->{container}{$_->{container}});
1425 if $_->{container} == $self->{player}{tag}; 1765 }
1426 } 1766 }
1427} 1767}
1428 1768
1429sub conn::item_update { 1769sub conn::item_update {
1430 my ($self, $item) = @_; 1770 my ($self, $item) = @_;
1431 1771
1432 update_floorbox if $item->{container} == 0; 1772 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1433 1773
1774 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1775 $OPENCONT = 0;
1776 $INVR_LBL->set_text ("Floor");
1777 $INVR->set_items ($self->{container}{0});
1778
1779 $item->{widget}->update_item
1780 if $item->{widget};
1781 } else {
1782 if ($item->{container} == 0) {
1783 update_floorbox;
1784 $OPENCONT = 0;
1785 $INVR_LBL->set_text ("Floor");
1786 $INVR->set_items ($self->{container}{0});
1787 } elsif ($item->{container} == $self->{player}{tag}) {
1434 $INV->set_items ($self->{container}{$item->{container}}) 1788 $INV->set_items ($self->{container}{$item->{container}})
1435 if $item->{container} == $self->{player}{tag}; 1789 }
1790 }
1436} 1791}
1437 1792
1438%SDL_CB = ( 1793%SDL_CB = (
1439 CFClient::SDL_QUIT => sub { 1794 CFClient::SDL_QUIT => sub {
1440 Event::unloop -1; 1795 Event::unloop -1;
1441 }, 1796 },
1442 CFClient::SDL_VIDEORESIZE => sub { 1797 CFClient::SDL_VIDEORESIZE => sub {
1443 }, 1798 },
1444 CFClient::SDL_VIDEOEXPOSE => sub { 1799 CFClient::SDL_VIDEOEXPOSE => sub {
1445 $WANT_REFRESH++; 1800 CFClient::UI::full_refresh;
1446 }, 1801 },
1447 CFClient::SDL_ACTIVEEVENT => sub { 1802 CFClient::SDL_ACTIVEEVENT => sub {
1448# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1803# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1449 }, 1804 },
1450 CFClient::SDL_KEYDOWN => sub { 1805 CFClient::SDL_KEYDOWN => sub {
1486 sdl_mode => 0, 1841 sdl_mode => 0,
1487 width => 640, 1842 width => 640,
1488 height => 480, 1843 height => 480,
1489 fullscreen => 0, 1844 fullscreen => 0,
1490 fast => 0, 1845 fast => 0,
1491 map_scale => 0.5, 1846 map_scale => 1,
1492 fow_enable => 1, 1847 fow_enable => 1,
1493 fow_intensity => 0.45, 1848 fow_intensity => 0.45,
1494 fow_smooth => 0, 1849 fow_smooth => 0,
1495 gui_fontsize => 1, 1850 gui_fontsize => 1,
1496 log_fontsize => 1, 1851 log_fontsize => 1,
1501 host => "crossfire.schmorp.de", 1856 host => "crossfire.schmorp.de",
1502 say_command => 'say', 1857 say_command => 'say',
1503 audio_enable => 1, 1858 audio_enable => 1,
1504 bgm_enable => 1, 1859 bgm_enable => 1,
1505 bgm_volume => 0.25, 1860 bgm_volume => 0.25,
1861 output_sync => 1,
1862 output_count => 1,
1506 ); 1863 );
1507 1864
1508 while (my ($k, $v) = each %DEF_CFG) { 1865 while (my ($k, $v) = each %DEF_CFG) {
1509 $CFG->{$k} = $v unless exists $CFG->{$k}; 1866 $CFG->{$k} = $v unless exists $CFG->{$k};
1510 } 1867 }
1531 DejaVuSansMono-BoldOblique.ttf 1888 DejaVuSansMono-BoldOblique.ttf
1532 ); 1889 );
1533 1890
1534 CFClient::add_font $_ for @fonts; 1891 CFClient::add_font $_ for @fonts;
1535 1892
1893 CFClient::pango_init;
1894
1536 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1895 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1537 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1896 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1538 1897
1539 $FONT_PROP->make_default; 1898 $FONT_PROP->make_default;
1540 } 1899 }
1541 1900
1901# compare mono (ft) vs. rgba (cairo)
1902# ft - 1.8s, cairo 3s, even in alpha-only mode
1903# for my $rgba (0..1) {
1904# my $t1 = Time::HiRes::time;
1905# for (1..1000) {
1906# my $layout = CFClient::Layout->new ($rgba);
1907# $layout->set_text ("hallo" x 100);
1908# $layout->render;
1909# }
1910# my $t2 = Time::HiRes::time;
1911# warn $t2-$t1;
1912# }
1913
1542 video_init; 1914 video_init;
1543 audio_init; 1915 audio_init;
1544} 1916}
1545 1917
1546Event::loop; 1918Event::loop;
1547 1919
1548END { CFClient::SDL_Quit } 1920END { CFClient::SDL_Quit }
1549 1921
1922=head1 NAME
1923
1550=head1 pclient - Crossfire+ and Crossfire game client 1924pclient - A Crossfire+ and Crossfire game client
1551 1925
1552Pclient is a Crossfire+ and Crossfire game client. 1926=head1 SYNOPSIS
1553 1927
1554=head2 Features 1928Just run it - no commandline arguments are supported.
1555
1556=over 4
1557
1558=item Fullscreen Map
1559
1560PClient can uses a fullscreen map, which greatly enhances how much of the
1561game world you can see.
1562
1563=item Persistent Map Cache (Crossfire+ only)
1564
1565PClient can persistently cache all map data it received from the
1566server. This not only allows it to display an overview map, but also
1567ensures that once-explored areas will be available the next time you want
1568to explore more.
1569
1570=item Hardware acceleration
1571
1572Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1573acceleration. Most modern graphics cards have difficulties with 2D
1574acceleration, while 3D graphics is accelerated well.
1575
1576=item No arbitrary limits
1577
1578Unlike other Crossfire clients, pclient does not suffer from arbitrary
1579limits (like a fixed amount of face numbers). There are still limits, but
1580they are not arbitrarily low :)
1581
1582=back
1583 1929
1584=head1 USAGE 1930=head1 USAGE
1585 1931
1586=head2 The Map 1932Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1587 1933fullscreen and interactively.
1588The map is always displayed in the background, behind all other windows and UI elements.
1589
1590#TODO# middle-click scrolls
1591#
1592# keys:
1593#
1594# a apply
1595# keypad moves, kp_5 applies ranged attack to self
1596
1597Starting to type enters the I<completion mode>. In that mode, you can type
1598abbreviations or commands and have them executed as soon as they match a
1599valid command. This is best explained by a few examples:
1600
1601Typing B<climb> will display a list of commands with I<climb> in their
1602name, such as I<ready_skill climbing> and I<use_skill climbing>.
1603
1604You can abbreviate commands by typing only the first character of every
1605word. For example, typing I<iwor> will likely select I<invoke word of
1606recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1607will likely select I<ready_skill climbing> and I<usl> will give you
1608I<use_skill levitation>.
1609
1610=head2 The map overview
1611
1612#TODO#
1613
1614=head2 The Status area in the lower right corner
1615
1616#TODO#
1617
1618=head2 The I<Statistics>/I>Stats> window
1619
1620#TODO#
1621
1622=head1 FAQ
1623
1624=over 4
1625
1626=item The client is very sluggish and slow, what can I do about this?
1627
1628Most likely, you don't have accelerated OpenGL support. Try to find a
1629newer driver, or a driver from your hardware vendor, that features OpenGL
1630support.
1631
1632If this is not an option, the following Setup options reduce the load and
1633will likely make the client playable with sofwtare rendering (it will
1634still be slow, though):
1635
1636=over 4
1637
1638=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1639
1640=item Enable B<Fast & Ugly> mode
1641
1642=item Disable B<Fog of War>
1643
1644=item Increase B<Map Scale>
1645
1646=back
1647
1648=back
1649 1934
1650=head1 AUTHOR 1935=head1 AUTHOR
1651 1936
1652Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1937Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1653 1938

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