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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.171 by root, Mon Apr 24 03:33:51 2006 UTC vs.
Revision 1.211 by root, Fri May 12 02:08:52 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
17 40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
47
18our $VERSION = '0.1'; 48our $VERSION = '0.1';
19 49
20my $MAX_FPS = 60; 50my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 51my $MIN_FPS = 5; # unused as of yet
22 52
30our $NOW; 60our $NOW;
31 61
32our $CFG; 62our $CFG;
33our $CONN; 63our $CONN;
34our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
35 68
36our @SDL_MODES; 69our @SDL_MODES;
37our $WIDTH; 70our $WIDTH;
38our $HEIGHT; 71our $HEIGHT;
39our $FULLSCREEN; 72our $FULLSCREEN;
41 74
42our $FONT_PROP; 75our $FONT_PROP;
43our $FONT_FIXED; 76our $FONT_FIXED;
44 77
45our $MAP; 78our $MAP;
79our $MAPMAP;
46our $MAPWIDGET; 80our $MAPWIDGET;
47our $BUTTONBAR; 81our $BUTTONBAR;
48our $LOGVIEW; 82our $LOGVIEW;
49our $CONSOLE; 83our $CONSOLE;
50our $METASERVER; 84our $METASERVER;
85our $LOGIN_BUTTON;
51 86
87our $FLOORBOX;
52our $GAUGES; 88our $GAUGES;
53our $STATWIDS; 89our $STATWIDS;
54 90
55our $SDL_ACTIVE; 91our $SDL_ACTIVE;
56our %SDL_CB; 92our %SDL_CB;
61 97
62our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
63our $STATUS_LINE; 99our $STATUS_LINE;
64our $DEBUG_STATUS; 100our $DEBUG_STATUS;
65 101
102our $INVWIN;
103our $INV;
104
66sub status { 105sub status {
67 $STATUS_LINE->set_text ($_[0]); 106 $STATUS_LINE->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]);
68 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 107 $CFClient::UI::ROOT->on_post_alloc ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
69} 110}
70 111
71sub debug { 112sub debug {
72 $DEBUG_STATUS->set_text ($_[0]); 113 $DEBUG_STATUS->set_text ($_[0]);
73 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 114 my ($w, $h) = $DEBUG_STATUS->size_request;
115 $DEBUG_STATUS->move ($WIDTH - $w, 0);
74} 116}
75 117
76sub start_game { 118sub start_game {
77 status "logging in..."; 119 status "logging in...";
78 120
79 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 121 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
80 122
81 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 123 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
82
83 $MAP = new CFClient::Map $mapsize, $mapsize; 124 $MAP = new CFClient::Map $mapsize, $mapsize;
84 125
85 my ($host, $port) = split /:/, $CFG->{host}; 126 my ($host, $port) = split /:/, $CFG->{host};
86 127
87 $CONN = new conn 128 $CONN = eval {
129 new conn
88 host => $host, 130 host => $host,
89 port => $port || 13327, 131 port => $port || 13327,
90 user => $CFG->{user}, 132 user => $CFG->{user},
91 pass => $CFG->{password}, 133 pass => $CFG->{password},
92 mapw => $mapsize, 134 mapw => $mapsize,
93 maph => $mapsize, 135 maph => $mapsize,
136 ;
94 ; 137 };
95 138
139 if ($CONN) {
140 $LOGIN_BUTTON->set_text ("Logout");
141
96 status "login successful"; 142 status "login successful";
97 143
98 CFClient::lowdelay fileno $CONN->{fh}; 144 CFClient::lowdelay fileno $CONN->{fh};
145 } else {
146 status "unable to connect";
147 stop_game();
148 }
99} 149}
100 150
101sub stop_game { 151sub stop_game {
152 return unless $CONN;
153
154 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify
158
159 undef $MAPCACHE;
102 undef $CONN; 160 undef $MAP;
103} 161}
104 162
105sub client_setup { 163sub client_setup {
106 my $dialog = new CFClient::UI::FancyFrame 164 my $dialog = new CFClient::UI::FancyFrame
107 title => "Client Setup", 165 title => "Client Setup",
283 audio_shutdown (); 341 audio_shutdown ();
284 audio_init (); 342 audio_init ();
285 } 343 }
286 ); 344 );
287 345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell <playername>' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
288 $dialog 358 $dialog
289} 359}
290 360
291sub set_stats_window_fontsize { 361sub set_stats_window_fontsize {
292 for (values %{$STATWIDS}) { 362 for (values %{$STATWIDS}) {
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 379
310 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 382 );
313 $win->add (my $vb = new CFClient::UI::VBox); 383 $win->add (my $hbox = new CFClient::UI::HBox
314 384 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox),
387 (my $vbox = new CFClient::UI::VBox),
388 ],
389 );
316 390
391 $vbox->add (new CFClient::UI::HBox
392 expand => 1,
393 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 394 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 395 (my $hb = new CFClient::UI::HBox),
396 ],
397 );
398
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
323 407
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 412
327 $GAUGES = { 413 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 414 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 415 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 416 };
333 419
334 $win 420 $win
335} 421}
336 422
337sub make_stats_window { 423sub make_stats_window {
338 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
339 425
340 $tgw->add (my $vb = new CFClient::UI::VBox); 426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
341 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
342 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
343 429
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 431
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 433
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 434 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 435
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 436 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 444
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 453
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 458 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 459
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 461
380 my $row = 0; 462 my $row = 0;
381 my $col = 0; 463 my $col = 0;
382 464
383 my %resist_names = ( 465 my %resist_names = (
384 slow => "Slow", 466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
385 holyw => "Holy Word", 467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
386 conf => "Confusion", 468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
387 fire => "Fire", 469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
388 depl => "Depletion", 470 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 471 magic => "Magic (resistance to magic spells like magic missile or similar)",
390 drain => "Draining", 472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
392 pois => "Poison", 474 pois => "Poison (resistance to getting poisoned)",
393 para => "Paralysation", 475 para => "Paralysation (this resistance affects the chance you get paralysed)",
394 deat => "Death", 476 deat => "Death (resistance against death spells)",
395 phys => "Physical", 477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
396 blind => "Blind", 478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
397 fear => "Fear", 479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
398 tund => "Turn undead", 480 tund => "Turn undead",
399 elec => "Electricity", 481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
400 cold => "Cold", 482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
401 ghit => "Ghost hit", 483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 484 );
403 for (qw/slow holyw conf fire depl magic 485 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 486 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 487 blind fear tund elec cold ghit/)
406 { 488 {
407 $tbl2->add ($col, $row, 489 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 490 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 491 new CFClient::UI::Label
492 font => $FONT_FIXED,
410 template => "-100%", 493 template => "-100%",
411 align => +1, 494 align => +1,
412 valign => 0, 495 valign => 0,
496 can_events => 1,
497 can_hover => 1,
413 tooltip => $resist_names{$_} 498 tooltip => $resist_names{$_},
414 ); 499 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 500 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
501 font => $FONT_FIXED,
416 can_hover => 1, 502 can_hover => 1,
417 can_events => 1, 503 can_events => 1,
418 image => "ui/resist/resist_$_.png", 504 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 505 tooltip => $resist_names{$_},
420 ); 506 );
421 507
422 $row++; 508 $row++;
423 if ($row % 6 == 0) { 509 if ($row % 6 == 0) {
424 $col += 2; 510 $col += 2;
503 589
504} 590}
505 591
506sub metaserver_dialog { 592sub metaserver_dialog {
507 my $dialog = new CFClient::UI::FancyFrame 593 my $dialog = new CFClient::UI::FancyFrame
508 title => "Metaserver", 594 title => "Server List",
509 child => (my $vbox = new CFClient::UI::VBox); 595 child => (my $vbox = new CFClient::UI::VBox);
510 596
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 597 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 598
513 $dialog 599 $dialog
514} 600}
601
602my $METASERVER_ATIME;
515 603
516sub update_metaserver { 604sub update_metaserver {
517 my ($HOST) = @_; 605 my ($HOST) = @_;
518 606
519 status "fetching metaserver list..."; 607 return if $METASERVER_ATIME > time;
608 $METASERVER_ATIME = time + 60;
609
610 my $table = $METASERVER->{table};
611 $table->clear;
612 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 613
521 my $buf; 614 my $buf;
522 615
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 616 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
617
618 unless ($fh) {
619 $label->set_text ("unable to contact metaserver: $!");
620 return;
621 }
524 622
525 Event->io (fd => $fh, poll => 'r', cb => sub { 623 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 624 my $res = sysread $fh, $buf, 8192, length $buf;
527 625
528 if (!defined $res) { 626 if (!defined $res) {
529 $_[0]->w->cancel; 627 $_[0]->w->cancel;
530 status "metaserver: $!"; 628 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 629 } elsif ($res == 0) {
532 $_[0]->w->cancel; 630 $_[0]->w->cancel;
533 status "server list retrieved"; 631 status "server list retrieved";
534 632
535 my $table = $METASERVER->{table}; 633 utf8::decode $buf if utf8::valid $buf;
536 634
537 $table->clear; 635 $table->clear;
538 636
539 my @col = qw(Use #Users Host Uptime Version Description); 637 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 638 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 662 $m = [$users, $host, $uptime, $version, $desc];
565 663
566 $y++; 664 $y++;
567 665
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 666 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 667 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 668 $HOST->set_text ($CFG->{host} = $host);
571 }), 669 }),
572 (new CFClient::UI::Empty expand => 1), 670 (new CFClient::UI::Empty expand => 1),
573 ]); 671 ]);
574 672
603 701
604 $METASERVER = metaserver_dialog; 702 $METASERVER = metaserver_dialog;
605 703
606 $vbox->add (new CFClient::UI::Flopper 704 $vbox->add (new CFClient::UI::Flopper
607 expand => 1, 705 expand => 1,
608 text => "Metaserver", 706 text => "Server List",
609 other => $METASERVER, 707 other => $METASERVER,
610 tooltip => "Show a list of avaible crossfire servers", 708 tooltip => "Show a list of available crossfire servers",
611 connect_open => sub { 709 connect_open => sub {
612 update_metaserver $HOST; 710 update_metaserver $HOST;
613 } 711 }
614 ); 712 );
615 } 713 }
630 hidden => 1, 728 hidden => 1,
631 tooltip => "The password for your character", 729 tooltip => "The password for your character",
632 connect_changed => sub { 730 connect_changed => sub {
633 my ($self, $value) = @_; 731 my ($self, $value) = @_;
634 $CFG->{password} = $value; 732 $CFG->{password} = $value;
635 }
636 );
637
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.",
644 connect_changed => sub {
645 my ($self, $value) = @_;
646 $CFG->{say_command} = $value;
647 } 733 }
648 ); 734 );
649 735
650 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
651 $table->add (1, 7, new CFClient::UI::Slider 737 $table->add (1, 7, new CFClient::UI::Slider
658 744
659 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
660 }, 746 },
661 ); 747 );
662 748
663 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1,
751 align => 0,
752 text => "Login",
753 connect_activate => sub {
754 $CONN ? stop_game
664 start_game; 755 : start_game;
756 },
665 }); 757 );
666 758
667 $dialog 759 $dialog
668} 760}
669 761
670sub message_window { 762sub message_window {
671 my $window = new CFClient::UI::FancyFrame 763 my $window = new CFClient::UI::FancyFrame
672 title => "Messages", 764 title => "Messages",
673 border_bg => [1, 1, 1, 0.5], 765 border_bg => [1, 1, 1, 1],
674 bg => [0.3, 0.3, 0.3, 0.8], 766 bg => [0, 0, 0, 0.5],
675 user_w => int $::WIDTH / 3, 767 user_w => int $::WIDTH / 3,
676 user_h => int $::HEIGHT / 5, 768 user_h => int $::HEIGHT / 5,
677 child => (my $vbox = new CFClient::UI::VBox); 769 child => (my $vbox = new CFClient::UI::VBox);
678 770
679 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
719 }; 811 };
720 812
721 $window 813 $window
722} 814}
723 815
816sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
819 $invwin
820}
821
724sub sdl_init { 822sub sdl_init {
725 CFClient::SDL_Init 823 CFClient::SDL_Init
726 and die "SDL::Init failed!\n"; 824 and die "SDL::Init failed!\n";
727} 825}
728 826
729sub video_init { 827sub video_init {
730 sdl_init; 828 sdl_init;
731 829
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
831
732 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
733 $FULLSCREEN = $CFG->{fullscreen}; 833 $FULLSCREEN = $CFG->{fullscreen};
734 $FAST = $CFG->{fast}; 834 $FAST = $CFG->{fast};
735 835
736 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
737 or die "SDL_SetVideoMode failed!\n"; 837 or die "SDL_SetVideoMode failed!\n";
738 838
739 $SDL_ACTIVE = 1; 839 $SDL_ACTIVE = 1;
740
741 $LAST_REFRESH = time - 0.01; 840 $LAST_REFRESH = time - 0.01;
742 841
743 CFClient::gl_init; 842 CFClient::gl_init;
744 843
745 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 844 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
746 845
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
847
747 ############################################################################# 848 #############################################################################
748 849
850 if ($DEBUG_STATUS) {
851 # reconfigure all widgets
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else {
855 # create the widgets
856
749 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
750 $DEBUG_STATUS->show; 858 $DEBUG_STATUS->show;
751 859
752 $STATUS_LINE = new CFClient::UI::Label 860 $STATUS_LINE = new CFClient::UI::Statusbox;
753 padding => 0, 861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]);
754 y => $HEIGHT - $FONTSIZE * 1.8;
755 $STATUS_LINE->show; 862 $STATUS_LINE->show;
756 863
757 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 864 CFClient::UI::FancyFrame->new (
758 padding => 0, 865 border_bg => [1, 1, 1, 192/255],
759 fontsize => 0.8, 866 bg => [1, 1, 1, 0],
760 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 867 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
761 $ALT_ENTER_MESSAGE->show; 868 )->show;
762 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
763 869
764 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 870 $MAPWIDGET = new CFClient::MapWidget;
765 $MAPWIDGET->focus_in;
766 $MAPWIDGET->connect (activate_console => sub { 871 $MAPWIDGET->connect (activate_console => sub {
767 my ($mapwidget, $preset) = @_; 872 my ($mapwidget, $preset) = @_;
768 873
769 if ($CONSOLE) { 874 if ($CONSOLE) {
770 $CONSOLE->{input}->{auto_activated} = 1; 875 $CONSOLE->{input}->{auto_activated} = 1;
771 $CONSOLE->{input}->focus_in; 876 $CONSOLE->{input}->focus_in;
772 877
773 if ($preset && $CONSOLE->{input}->get_text eq '') { 878 if ($preset && $CONSOLE->{input}->get_text eq '') {
774 $CONSOLE->{input}->set_text ($preset); 879 $CONSOLE->{input}->set_text ($preset);
880 }
775 } 881 }
776 } 882 });
777 }); 883 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in;
778 885
779 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 886 $BUTTONBAR = new CFClient::UI::HBox;
780 887
781 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
782 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
783 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
784 891
785 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893
786 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
787 896
788 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
789 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
790 status "Configuration Saved"; 899 status "Configuration Saved";
791 }); 900 });
792 901
902 $BUTTONBAR->show;
903
904 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
907 });
908 force_refresh ();
909 }
794} 910}
795 911
796sub video_shutdown { 912sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = [];
798 undef $SDL_ACTIVE; 913 undef $SDL_ACTIVE;
799} 914}
800 915
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 916my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 917my $bgmusic;#TODO#hack#d#
918
919sub audio_channel_finished {
920 my ($channel) = @_;
921
922 warn "channel $channel finished\n";#d#
923}
803 924
804sub audio_music_finished { 925sub audio_music_finished {
805 return unless $CFG->{bgm_enable}; 926 return unless $CFG->{bgm_enable};
806 927
807 # TODO: hack, do play loop and mood music 928 # TODO: hack, do play loop and mood music
811 push @bgmusic, shift @bgmusic; 932 push @bgmusic, shift @bgmusic;
812} 933}
813 934
814sub audio_init { 935sub audio_init {
815 if ($CFG->{audio_enable}) { 936 if ($CFG->{audio_enable}) {
816 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
817 $SDL_MIXER = !CFClient::Mix_OpenAudio; 938 $SDL_MIXER = !CFClient::Mix_OpenAudio;
818 CFClient::Mix_AllocateChannels 8; 939 CFClient::Mix_AllocateChannels 8;
819 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
820 941
821 audio_music_finished; 942 audio_music_finished;
848} 969}
849 970
850my %animate_object; 971my %animate_object;
851my $animate_timer; 972my $animate_timer;
852 973
853my $want_refresh;
854my $can_refresh;
855
856my $fps = 9; 974my $fps = 9;
857 975
858sub force_refresh { 976sub force_refresh {
859 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
860 debug sprintf "%3.2f", $fps; 978 debug sprintf "%3.2f", $fps;
861 979
862 $want_refresh = 0;
863 $can_refresh = 0;
864
865 $CFClient::UI::ROOT->draw; 980 $CFClient::UI::ROOT->draw;
866
867 CFClient::SDL_GL_SwapBuffers; 981 CFClient::SDL_GL_SwapBuffers;
868 982
983 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0;
869 $LAST_REFRESH = $NOW; 985 $LAST_REFRESH = $NOW;
870} 986}
871 987
872my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
873 $NOW = time; 989 $NOW = time;
875 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 991 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
876 for CFClient::SDL_PollEvent; 992 for CFClient::SDL_PollEvent;
877 993
878 if (%animate_object) { 994 if (%animate_object) {
879 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 995 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
880 $want_refresh++; 996 $WANT_REFRESH++;
881 } 997 }
882 998
883 if ($want_refresh) { 999 if ($WANT_REFRESH) {
884 force_refresh; 1000 force_refresh;
885 } else { 1001 } else {
886 $can_refresh = 1; 1002 $CAN_REFRESH = 1;
887 } 1003 }
888}); 1004});
889
890sub refresh {
891 $want_refresh++;
892}
893 1005
894sub animation_start { 1006sub animation_start {
895 my ($widget) = @_; 1007 my ($widget) = @_;
896 $animate_object{$widget} = $widget; 1008 $animate_object{$widget} = $widget;
897} 1009}
976# at worst. 1088# at worst.
977sub conn::flood_fill { 1089sub conn::flood_fill {
978 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
979 1091
980 # the server does not allow map paths > 6 1092 # the server does not allow map paths > 6
981 return if 6 <= length $path; 1093 return if 7 <= length $path;
982 1094
983 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
984 1096
985 for ( 1097 for (
986 [1, 0, -1], 1098 [1, 0, -1],
1029 1141
1030 $self->flush_map; 1142 $self->flush_map;
1031 1143
1032 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1033 1145
1034 my $mapmapw = 250; 1146 my $mapmapw = $MAPMAP->{w};
1035 my $mapmaph = 250; 1147 my $mapmaph = $MAPMAP->{h};
1036 1148
1037 $self->{neigh_rect} = [ 1149 $self->{neigh_rect} = [
1038 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1039 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1040 ]; 1152 ];
1083 } 1195 }
1084 1196
1085gotid: 1197gotid:
1086 $face->{id} = $id; 1198 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1201 $TILECACHE->get ($id)
1089} 1202}
1090 1203
1091sub conn::face_update { 1204sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1205 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1213 my ($self, $id, $data) = @_;
1101 1214
1102 $self->{texture}[$id] ||= do { 1215 $self->{texture}[$id] ||= do {
1103 my $tex = 1216 my $tex =
1104 new_from_image CFClient::Texture 1217 new_from_image CFClient::Texture
1105 $data, minify => 1; 1218 $data, minify => 1, mipmap => 1;
1106 1219
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1221 $MAPWIDGET->update;
1109 1222
1110 $tex 1223 $tex
1208 [0.55, 0.41, 0.13], 1321 [0.55, 0.41, 0.13],
1209 [0.99, 0.77, 0.26], 1322 [0.99, 0.77, 0.26],
1210 [0.74, 0.65, 0.41], 1323 [0.74, 0.65, 0.41],
1211 ); 1324 );
1212 1325
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331
1213 $LOGVIEW->add_paragraph ($color[$color], $text); 1332 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text);
1334
1335 $STATUS_LINE->add ($text,
1336 group => $text,
1337 color => $color[$color],
1338 timeout => 60,
1339 tooltip_font => $::FONT_FIXED,
1340 );
1341}
1342
1343sub conn::drawextinfo {
1344 my ($self, $color, $type, $subtype, $message) = @_;
1345
1346 $self->drawinfo ($color, $message);
1214} 1347}
1215 1348
1216sub conn::spell_add { 1349sub conn::spell_add {
1217 my ($self, $spell) = @_; 1350 my ($self, $spell) = @_;
1218 1351
1231 1364
1232 for my $skill (values %{$self->{skill_info}}) { 1365 for my $skill (values %{$self->{skill_info}}) {
1233 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1366 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1234 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1367 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1235 } 1368 }
1369
1370 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1371 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1372 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1373 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1374}
1375
1376sub conn::eof {
1377 stop_game;
1378}
1379
1380sub update_floorbox {
1381 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1382 return unless $CONN;
1383
1384 $FLOORBOX->clear;
1385 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1386
1387 my $count = 4;
1388 for (@{ $CONN->{container}{0} }) {
1389 if (--$count) {
1390 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1391 } else {
1392 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1393 last;
1394 }
1395 }
1396 });
1397
1398 $WANT_REFRESH++;
1236} 1399}
1237 1400
1238sub conn::container_add { 1401sub conn::container_add {
1239 my ($self, $id, $items) = @_; 1402 my ($self, $tag, $items) = @_;
1240 1403
1241 # 0 floor 1404 update_floorbox if $tag == 0;
1405
1406 $INV->set_items ($self->{container}{$self->{player}{tag}})
1407 if $tag == $self->{player}{tag};
1408
1242 # $self-<{player}{tag} => player inv 1409 # $self-<{player}{tag} => player inv
1243 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1410 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1244} 1411}
1245 1412
1246sub conn::container_clear { 1413sub conn::container_clear {
1247 my ($self, $id) = @_; 1414 my ($self, $tag) = @_;
1415
1416 update_floorbox if $tag == 0;
1417
1418 $INV->set_items ($self->{container}{$tag})
1419 if $tag == $self->{player}{tag};
1420
1248# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1421# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1422}
1423
1424sub conn::item_delete {
1425 my ($self, @items) = @_;
1426
1427 for (@items) {
1428 update_floorbox if $_->{container} == 0;
1429
1430 $INV->set_items ($self->{container}{$_->{container}})
1431 if $_->{container} == $self->{player}{tag};
1432 }
1433}
1434
1435sub conn::item_update {
1436 my ($self, $item) = @_;
1437
1438 update_floorbox if $item->{container} == 0;
1439
1440 $INV->set_items ($self->{container}{$item->{container}})
1441 if $item->{container} == $self->{player}{tag};
1249} 1442}
1250 1443
1251%SDL_CB = ( 1444%SDL_CB = (
1252 CFClient::SDL_QUIT => sub { 1445 CFClient::SDL_QUIT => sub {
1253 Event::unloop -1; 1446 Event::unloop -1;
1254 }, 1447 },
1255 CFClient::SDL_VIDEORESIZE => sub { 1448 CFClient::SDL_VIDEORESIZE => sub {
1256 }, 1449 },
1257 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1450 CFClient::SDL_VIDEOEXPOSE => sub {
1451 $WANT_REFRESH++;
1452 },
1258 CFClient::SDL_ACTIVEEVENT => sub { 1453 CFClient::SDL_ACTIVEEVENT => sub {
1259# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1454# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1260 }, 1455 },
1261 CFClient::SDL_KEYDOWN => sub { 1456 CFClient::SDL_KEYDOWN => sub {
1262 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1457 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1266 video_init; 1461 video_init;
1267 } else { 1462 } else {
1268 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1463 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1269 } 1464 }
1270 }, 1465 },
1271 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1466 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1272 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1467 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1273 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1468 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1274 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1469 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1275 CFClient::SDL_USEREVENT => \&audio_music_finished, 1470 CFClient::SDL_USEREVENT => sub {
1471 if ($_[0]{code} == 1) {
1472 audio_channel_finished $_[0]{data1};
1473 } elsif ($_[0]{code} == 0) {
1474 audio_music_finished;
1475 }
1476 },
1276); 1477);
1277 1478
1278############################################################################# 1479#############################################################################
1279 1480
1280$SIG{INT} = $SIG{TERM} = sub { exit }; 1481$SIG{INT} = $SIG{TERM} = sub { exit };
1281 1482
1282$TILECACHE = CFClient::db_table "tilecache";
1283$FACEMAP = CFClient::db_table "facemap";
1284
1285CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1286
1287my %DEF_CFG = (
1288 sdl_mode => 0,
1289 width => 640,
1290 height => 480,
1291 fullscreen => 0,
1292 fast => 0,
1293 map_scale => 0.5,
1294 fow_enable => 1,
1295 fow_intensity => 0.45,
1296 fow_smooth => 0,
1297 gui_fontsize => 1,
1298 log_fontsize => 1,
1299 gauge_fontsize => 1,
1300 gauge_size => 0.35,
1301 stat_fontsize => 1,
1302 mapsize => 100,
1303 host => "crossfire.schmorp.de",
1304 say_command => 'say',
1305 audio_enable => 1,
1306 bgm_enable => 1,
1307 bgm_volume => 0.25,
1308);
1309
1310while (my ($k, $v) = each %DEF_CFG) {
1311 $CFG->{$k} = $v unless exists $CFG->{$k};
1312}
1313
1314sdl_init;
1315
1316@SDL_MODES = reverse
1317 grep $_->[0] >= 640 && $_->[1] >= 480,
1318 CFClient::SDL_ListModes;
1319
1320@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1321
1322$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1323
1324{ 1483{
1484 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1485
1486 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1487
1488 $TILECACHE = CFClient::db_table "tilecache";
1489 $FACEMAP = CFClient::db_table "facemap";
1490
1491 my %DEF_CFG = (
1492 sdl_mode => 0,
1493 width => 640,
1494 height => 480,
1495 fullscreen => 0,
1496 fast => 0,
1497 map_scale => 0.5,
1498 fow_enable => 1,
1499 fow_intensity => 0.45,
1500 fow_smooth => 0,
1501 gui_fontsize => 1,
1502 log_fontsize => 1,
1503 gauge_fontsize=> 1,
1504 gauge_size => 0.35,
1505 stat_fontsize => 1,
1506 mapsize => 100,
1507 host => "crossfire.schmorp.de",
1508 say_command => 'say',
1509 audio_enable => 1,
1510 bgm_enable => 1,
1511 bgm_volume => 0.25,
1512 );
1513
1514 while (my ($k, $v) = each %DEF_CFG) {
1515 $CFG->{$k} = $v unless exists $CFG->{$k};
1516 }
1517
1518 sdl_init;
1519
1520 @SDL_MODES = reverse
1521 grep $_->[0] >= 640 && $_->[1] >= 480,
1522 CFClient::SDL_ListModes;
1523
1524 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1525
1526 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1527
1528 {
1325 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1529 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1326 DejaVuSans.ttf 1530 DejaVuSans.ttf
1327 DejaVuSansMono.ttf 1531 DejaVuSansMono.ttf
1328 DejaVuSans-Bold.ttf 1532 DejaVuSans-Bold.ttf
1329 DejaVuSansMono-Bold.ttf 1533 DejaVuSansMono-Bold.ttf
1330 DejaVuSans-Oblique.ttf 1534 DejaVuSans-Oblique.ttf
1331 DejaVuSansMono-Oblique.ttf 1535 DejaVuSansMono-Oblique.ttf
1332 DejaVuSans-BoldOblique.ttf 1536 DejaVuSans-BoldOblique.ttf
1333 DejaVuSansMono-BoldOblique.ttf 1537 DejaVuSansMono-BoldOblique.ttf
1334 ); 1538 );
1335 1539
1336 CFClient::add_font $_ for @fonts; 1540 CFClient::add_font $_ for @fonts;
1337 1541
1338 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1542 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1339 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1543 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1340 1544
1341 $FONT_PROP->make_default; 1545 $FONT_PROP->make_default;
1342} 1546 }
1343 1547
1344video_init; 1548 video_init;
1345audio_init; 1549 audio_init;
1550}
1346 1551
1347Event::loop; 1552Event::loop;
1348 1553
1349END { CFClient::SDL_Quit } 1554END { CFClient::SDL_Quit }
1350 1555
1556=head1 pclient - Crossfire+ and Crossfire game client
1351 1557
1558Pclient is a Crossfire+ and Crossfire game client.
1559
1560=head2 Features
1561
1562=over 4
1563
1564=item Fullscreen Map
1565
1566PClient can uses a fullscreen map, which greatly enhances how much of the
1567game world you can see.
1568
1569=item Persistent Map Cache (Crossfire+ only)
1570
1571PClient can persistently cache all map data it received from the
1572server. This not only allows it to display an overview map, but also
1573ensures that once-explored areas will be available the next time you want
1574to explore more.
1575
1576=item Hardware acceleration
1577
1578Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1579acceleration. Most modern graphics cards have difficulties with 2D
1580acceleration, while 3D graphics is accelerated well.
1581
1582=item No arbitrary limits
1583
1584Unlike other Crossfire clients, pclient does not suffer from arbitrary
1585limits (like a fixed amount of face numbers). There are still limits, but
1586they are not arbitrarily low :)
1587
1588=back
1589
1590=head1 USAGE
1591
1592=head2 The Map
1593
1594The map is always displayed in the background, behind all other windows and UI elements.
1595
1596#TODO# middle-click scrolls
1597#
1598# keys:
1599#
1600# a apply
1601# keypad moves, kp_5 applies ranged attack to self
1602
1603Starting to type enters the I<completion mode>. In that mode, you can type
1604abbreviations or commands and have them executed as soon as they match a
1605valid command. This is best explained by a few examples:
1606
1607Typing B<climb> will display a list of commands with I<climb> in their
1608name, such as I<ready_skill climbing> and I<use_skill climbing>.
1609
1610You can abbreviate commands by typing only the first character of every
1611word. For example, typing I<iwor> will likely select I<invoke word of
1612recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1613will likely select I<ready_skill climbing> and I<usl> will give you
1614I<use_skill levitation>.
1615
1616=head2 The map overview
1617
1618#TODO#
1619
1620=head2 The Status area in the lower right corner
1621
1622#TODO#
1623
1624=head2 The I<Statistics>/I>Stats> window
1625
1626#TODO#
1627
1628=head1 FAQ
1629
1630=over 4
1631
1632=item The client is very sluggish and slow, what can I do about this?
1633
1634Most likely, you don't have accelerated OpenGL support. Try to find a
1635newer driver, or a driver from your hardware vendor, that features OpenGL
1636support.
1637
1638If this is not an option, the following Setup options reduce the load and
1639will likely make the client playable with sofwtare rendering (it will
1640still be slow, though):
1641
1642=over 4
1643
1644=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1645
1646=item Enable B<Fast & Ugly> mode
1647
1648=item Disable B<Fog of War>
1649
1650=item Increase B<Map Scale>
1651
1652=back
1653
1654=back
1655
1656=head1 AUTHOR
1657
1658Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1659
1660
1661

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