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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.211 by root, Fri May 12 02:08:52 2006 UTC vs.
Revision 1.249 by root, Thu May 25 02:23:14 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
94our $SDL_MIXER; 96our $SDL_MIXER;
95our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
97 99
98our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
99our $STATUS_LINE; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUS_LINE->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
110} 112}
111 113
112sub debug { 114sub debug {
113 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
114 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
135 maph => $mapsize, 137 maph => $mapsize,
136 ; 138 ;
137 }; 139 };
138 140
139 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
140 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
141
142 status "login successful"; 145 status "login successful";
143 146
144 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
145 } else { 150 } else {
146 status "unable to connect"; 151 status "unable to connect";
147 stop_game(); 152 stop_game();
148 } 153 }
149} 154}
153 158
154 status "connection closed"; 159 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy; 161 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
158 166
159 undef $MAPCACHE; 167 undef $MAPCACHE;
160 undef $MAP; 168 undef $MAP;
161} 169}
162 170
167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
168 176
169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
171 179
172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
174 182
175 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
176 my ($self, $value) = @_; 184 my ($self, $value) = @_;
177 185
202 } 210 }
203 ); 211 );
204 212
205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
206 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
208 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub { 217 connect_changed => sub {
210 my ($self, $value) = @_; 218 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
212 } 220 }
213 ); 221 );
214 222
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
222 } 230 }
223 ); 231 );
224 232
225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
226 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub { 237 connect_changed => sub {
230 my ($self, $value) = @_; 238 my ($self, $value) = @_;
231 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
232 } 240 }
243 } 251 }
244 ); 252 );
245 253
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
249 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 ); 259 );
255 260
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
259 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
260 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 ); 266 );
264 267
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266 269
267 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
269 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub { 273 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
272 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
273 } 286 }
274 ); 287 );
275 288
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
279 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub { 293 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 } 296 }
296 ); 297 );
297 298
298 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
324 connect_changed => sub { 325 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
326 } 327 }
327 ); 328 );
328 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
330 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
331 connect_changed => sub { 332 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
334 } 335 }
341 audio_shutdown (); 342 audio_shutdown ();
342 audio_init (); 343 audio_init ();
343 } 344 }
344 ); 345 );
345 346
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
352 connect_changed => sub { 353 connect_changed => sub {
353 my ($self, $value) = @_; 354 my ($self, $value) = @_;
354 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
355 } 356 }
356 ); 357 );
366 367
367sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 } 371 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374} 372}
375 373
376sub make_gauge_window { 374sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379 376
380 my $win = new CFClient::UI::Frame ( 377 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
382 ); 381 );
382
383 $win->add (my $hbox = new CFClient::UI::HBox 383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [ 384 children => [
385 (new CFClient::UI::HBox expand => 1), 385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox), 386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
387 (my $vbox = new CFClient::UI::VBox), 390 (my $vbox = new CFClient::UI::VBox),
388 ], 391 ],
389 ); 392 );
390 393
391 $vbox->add (new CFClient::UI::HBox 394 $vbox->add (new CFClient::UI::HBox
395 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
396 ], 399 ],
397 ); 400 );
398 401
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407 410
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412 415
413 $GAUGES = { 416 $GAUGES = {
414 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 }; 419 };
419 422
420 $win 423 $win
421} 424}
422 425
423sub make_stats_window { 426sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
425 428
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
429 436
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433 439
434 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
435 441
436 for ( 442 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
444 450
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) { 457 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453 459
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 } 464 }
459 465
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461 467
462 my $row = 0; 468 my $row = 0;
463 my $col = 0; 469 my $col = 0;
464 470
465 my %resist_names = ( 471 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
484 ); 490 );
485 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys 492 drain acid pois para deat phys
487 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
488 { 494 {
668 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
669 }), 675 }),
670 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
671 ]); 677 ]);
672 678
673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
674 for 0 .. $#$m; 681 for 0 .. $#$m;
675 } 682 }
676 } 683 }
677 }); 684 });
678} 685}
734 ); 741 );
735 742
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100, 745 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further for example.",
742 connect_changed => sub { 749 connect_changed => sub {
743 my ($self, $value) = @_; 750 my ($self, $value) = @_;
744 751
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 753 },
747 ); 754 );
748 755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 771 expand => 1,
751 align => 0, 772 align => 0,
752 text => "Login", 773 text => "Login",
753 connect_activate => sub { 774 connect_activate => sub {
754 $CONN ? stop_game 775 $CONN ? stop_game
761 782
762sub message_window { 783sub message_window {
763 my $window = new CFClient::UI::FancyFrame 784 my $window = new CFClient::UI::FancyFrame
764 title => "Messages", 785 title => "Messages",
765 border_bg => [1, 1, 1, 1], 786 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5], 787 bg => [0, 0, 0, 0.75],
767 user_w => int $::WIDTH / 3, 788 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 789 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 790 child => (my $vbox = new CFClient::UI::VBox);
770 791
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 792 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 793
777 $vbox->add (my $input = new CFClient::UI::Entry 794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
778 connect_focus_in => sub { 799 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 800 my ($input, $prev_focus) = @_;
780 801
781 delete $input->{refocus_map}; 802 delete $input->{refocus_map};
782 803
811 }; 832 };
812 833
813 $window 834 $window
814} 835}
815 836
837sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865}
866
816sub make_inventory_window { 867sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
819 $invwin 883 $invwin
884}
885
886sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [manual => "Manual"],
898 [command_help => "Commands"],
899 [skill_help => "Skills"],
900 ) {
901 my ($pod, $label) = @$_;
902
903 $buttons->add (new CFClient::UI::Button
904 text => $label,
905 connect_activate => sub {
906 my $parser = new Pod::POM;
907 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
908
909 $viewer->clear;
910
911 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
912 for @{ CFClient::pod_to_pango_list $pom };
913
914 $viewer->set_offset (0);
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
820} 922}
821 923
822sub sdl_init { 924sub sdl_init {
823 CFClient::SDL_Init 925 CFClient::SDL_Init
824 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
827sub video_init { 929sub video_init {
828 sdl_init; 930 sdl_init;
829 931
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
831 933
934 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
935
832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
833 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
834 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
835 939
836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
837 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
838 942
839 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
840 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
841 945
842 CFClient::gl_init; 946 CFClient::gl_init;
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
847 951
848 ############################################################################# 952 #############################################################################
849 953
850 if ($DEBUG_STATUS) { 954 if ($DEBUG_STATUS) {
851 # reconfigure all widgets 955 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else { 956 } else {
855 # create the widgets 957 # create the widgets
856 958
857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 959 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
858 $DEBUG_STATUS->show; 960 $DEBUG_STATUS->show;
859 961
860 $STATUS_LINE = new CFClient::UI::Statusbox; 962 $STATUSBOX = new CFClient::UI::Statusbox;
861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 963 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
862 $STATUS_LINE->show; 964
965 (new CFClient::UI::Frame
966 bg => [0, 0, 0, 0.4],
967 req_y => -1,
968 child => $STATUSBOX,
969 )->show;
863 970
864 CFClient::UI::FancyFrame->new ( 971 CFClient::UI::FancyFrame->new (
865 border_bg => [1, 1, 1, 192/255], 972 border_bg => [1, 1, 1, 192/255],
866 bg => [1, 1, 1, 0], 973 bg => [1, 1, 1, 0],
867 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 974 child => ($MAPMAP = new CFClient::MapWidget::MapMap
975 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
976 ),
868 )->show; 977 )->show;
869 978
870 $MAPWIDGET = new CFClient::MapWidget; 979 $MAPWIDGET = new CFClient::MapWidget;
871 $MAPWIDGET->connect (activate_console => sub { 980 $MAPWIDGET->connect (activate_console => sub {
872 my ($mapwidget, $preset) = @_; 981 my ($mapwidget, $preset) = @_;
881 } 990 }
882 }); 991 });
883 $MAPWIDGET->show; 992 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in; 993 $MAPWIDGET->focus_in;
885 994
995 $LOGVIEW = new CFClient::UI::TextView
996 expand => 1,
997 font => $FONT_FIXED,
998 fontsize => $::CFG->{log_fontsize},
999 can_hover => 1,
1000 can_events => 1,
1001 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1002 ;
1003
886 $BUTTONBAR = new CFClient::UI::HBox; 1004 $BUTTONBAR = new CFClient::UI::HBox;
887 1005
888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1007 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1009 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1010 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1011 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
891 1012
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1013 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893 1014
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1016 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1017 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1018 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
896 1019
897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1020 $BUTTONBAR->add (new CFClient::UI::Button
1021 text => "Save Config",
1022 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1023 connect_activate => sub {
898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1024 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
899 status "Configuration Saved"; 1025 status "Configuration Saved";
1026 },
900 }); 1027 );
1028
1029 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1030 tooltip => "View Documentation");
1031
1032 $BUTTONBAR->add (new CFClient::UI::Button
1033 text => "Quit",
1034 tooltip => "Terminates the program",
1035 connect_activate => sub {
1036 if ($CONN) {
1037 open_quit_dialog;
1038 } else {
1039 exit;
1040 }
1041 },
1042 );
901 1043
902 $BUTTONBAR->show; 1044 $BUTTONBAR->show;
1045
1046 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
903 1047
904 # delay till geometry is constant 1048 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_post_alloc (startup => sub { 1049 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1050 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1051 my $widget = $GAUGES->{win};
1052 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
907 }); 1053 });
908 force_refresh (); 1054 force_refresh ();
909 } 1055 }
910} 1056}
911 1057
917my $bgmusic;#TODO#hack#d# 1063my $bgmusic;#TODO#hack#d#
918 1064
919sub audio_channel_finished { 1065sub audio_channel_finished {
920 my ($channel) = @_; 1066 my ($channel) = @_;
921 1067
922 warn "channel $channel finished\n";#d# 1068 #warn "channel $channel finished\n";#d#
923} 1069}
924 1070
925sub audio_music_finished { 1071sub audio_music_finished {
926 return unless $CFG->{bgm_enable}; 1072 return unless $CFG->{bgm_enable};
927 1073
934 1080
935sub audio_init { 1081sub audio_init {
936 if ($CFG->{audio_enable}) { 1082 if ($CFG->{audio_enable}) {
937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1083 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
938 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1084 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1085
1086 unless ($SDL_MIXER) {
1087 status "Unable to open sound device: there will be no sound";
1088 return;
1089 }
1090
939 CFClient::Mix_AllocateChannels 8; 1091 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1092 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
941 1093
942 audio_music_finished; 1094 audio_music_finished;
943 1095
971my %animate_object; 1123my %animate_object;
972my $animate_timer; 1124my $animate_timer;
973 1125
974my $fps = 9; 1126my $fps = 9;
975 1127
1128my %demo;#d#
1129
976sub force_refresh { 1130sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1131 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1132 debug sprintf "%3.2f", $fps;
979 1133
980 $CFClient::UI::ROOT->draw; 1134 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
982 1135
983 $WANT_REFRESH = 0; 1136 $WANT_REFRESH = 0;
984 $CAN_REFRESH = 0; 1137 $CAN_REFRESH = 0;
985 $LAST_REFRESH = $NOW; 1138 $LAST_REFRESH = $NOW;
1139
11400 && do {
1141 # some weird model-drawing code, just a joke right now
1142 use CFClient::OpenGL;
1143
1144 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1145 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1146 $demo{r} ||= do {
1147 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1148 $mod->{v} = pack "f*", @{$mod->{v}};
1149 $_ = [scalar @$_, pack "S!*", @$_]
1150 for values %{$mod->{g}};
1151 $mod
1152 };
1153
1154 my $r = $demo{r} or die;
1155
1156 glDepthMask 1;
1157 glClear GL_DEPTH_BUFFER_BIT;
1158 glEnable GL_TEXTURE_2D;
1159 glEnable GL_DEPTH_TEST;
1160 glEnable GL_CULL_FACE;
1161 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1162
1163 glMatrixMode GL_PROJECTION;
1164 glLoadIdentity;
1165 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1166 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1167 glMatrixMode GL_MODELVIEW;
1168 glLoadIdentity;
1169
1170 glPushMatrix;
1171 glTranslate 0, 0, -800;
1172 glScale 1, -1, 1;
1173 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1174 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1175 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1176 glScale 50, 50, 50;
1177
1178 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1179 while (my ($k, $v) = each %{$r->{g}}) {
1180 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1181 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1182 }
1183
1184 glPopMatrix;
1185
1186 glShadeModel GL_FLAT;
1187 glDisable GL_DEPTH_TEST;
1188 glDisable GL_TEXTURE_2D;
1189 glDepthMask 0;
1190
1191 $WANT_REFRESH++;
1192};
1193
1194 CFClient::SDL_GL_SwapBuffers;
986} 1195}
987 1196
988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1197my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
989 $NOW = time; 1198 $NOW = time;
990 1199
1013 delete $animate_object{$widget}; 1222 delete $animate_object{$widget};
1014} 1223}
1015 1224
1016@conn::ISA = Crossfire::Protocol::; 1225@conn::ISA = Crossfire::Protocol::;
1017 1226
1227sub conn::new {
1228 my $class = shift;
1229
1230 my $self = $class->Crossfire::Protocol::new (@_);
1231
1232 $MAPWIDGET->clr_commands;
1233
1234 my $parser = new Pod::POM;
1235 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1236
1237 for my $head2 ($pod->head2) {
1238 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1239 or next;
1240
1241 my $cmd = $1;
1242 my @args = split /\|/, $2;
1243 @args = (".*") unless @args;
1244
1245 my $text = CFClient::pod_to_pango $head2->content;
1246
1247 for my $arg (@args) {
1248 $arg = $arg eq ".*" ? "" : " $arg";
1249
1250 $MAPWIDGET->add_command ("$cmd$arg", $text);
1251 }
1252 }
1253
1254 $self->{noface} = new_from_file CFClient::Texture
1255 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1256
1257 $self
1258}
1259
1018sub conn::stats_update { 1260sub conn::stats_update {
1019 my ($self, $stats) = @_; 1261 my ($self, $stats) = @_;
1262
1263 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1264 my $diff = $exp - $self->{prev_exp};
1265 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1266 if exists $self->{prev_exp} && $diff;
1267 $self->{prev_exp} = $exp;
1268 }
1020 1269
1021 update_stats_window ($stats); 1270 update_stats_window ($stats);
1022} 1271}
1023 1272
1024sub conn::user_send { 1273sub conn::user_send {
1079 $self->set_texture ($id => $data); 1328 $self->set_texture ($id => $data);
1080 } 1329 }
1081 } 1330 }
1082} 1331}
1083 1332
1333# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1334# (server resource,s latency, bandwidth), so this hack is warranted.
1335# the right fix is to make real tiled maps with an overview file
1336sub conn::send_mapinfo {
1337 my ($self, $data, $cb) = @_;
1338
1339 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1340 my ($wx, $wy) = ($1, $2);
1341
1342 if ($data =~ /^spatial ([1-4]+)$/) {
1343 my @dx = (0, 0, 1, 0, -1);
1344 my @dy = (0, -1, 0, 1, 0);
1345 my ($dx, $dy);
1346
1347 for (split //, $1) {
1348 $dx += $dx[$_];
1349 $dy += $dy[$_];
1350 }
1351
1352 $cb->(spatial => 15,
1353 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1354 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1355 50, 50,
1356 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1357 );
1358
1359 return;
1360 }
1361 }
1362
1363 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1364}
1365
1084# this method does a "flood fill" into every tile direction 1366# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid, 1367# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc. 1368# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors 1369# failure to comply are harmless and result in display errors
1088# at worst. 1370# at worst.
1089sub conn::flood_fill { 1371sub conn::flood_fill {
1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1372 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1091 1373
1092 # the server does not allow map paths > 6 1374 # the server does not allow map paths > 6
1093 return if 7 <= length $path; 1375 return if 7 <= length $path;
1094 1376
1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1377 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1096 1378
1097 for ( 1379 for (
1098 [1, 0, -1], 1380 [1, 3, 0, -1],
1099 [2, 1, 0], 1381 [2, 4, 1, 0],
1100 [3, 0, 1], 1382 [3, 1, 0, 1],
1101 [4, -1, 0], 1383 [4, 2, -1, 0],
1102 ) { 1384 ) {
1103 my ($tile, $dx, $dy) = @$_; 1385 my ($tile, $tile2, $dx, $dy) = @$_;
1386
1387 next if $block & (1 << $tile);
1388 my $block = $block | (1 << $tile2);
1104 1389
1105 my $gx = $gx + $dx; 1390 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy; 1391 my $gy = $gy + $dy;
1107 1392
1108 next unless $flags & (1 << ($tile - 1)); 1393 next unless $flags & (1 << ($tile - 1));
1110 1395
1111 my $neigh = $self->{neigh_map}{$hash} ||= []; 1396 my $neigh = $self->{neigh_map}{$hash} ||= [];
1112 if (my $info = $neigh->[$tile]) { 1397 if (my $info = $neigh->[$tile]) {
1113 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1398 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1114 1399
1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1400 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1401 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117 1402
1118 } else { 1403 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub { 1404 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1405 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121 1406
1122 return if $mode ne "spatial"; 1407 return if $mode ne "spatial";
1123 1408
1124 $x += $MAP->ox; 1409 $x += $MAP->ox;
1125 $y += $MAP->oy; 1410 $y += $MAP->oy;
1126 1411
1127 $self->load_map ($hash, $x, $y) 1412 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d# 1413 unless $self->{neigh_map}{$hash}[5]++;#d#
1129 1414
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1415 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131 1416
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1417 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1418 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 }); 1419 });
1135 } 1420 }
1136 } 1421 }
1137} 1422}
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1435 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1436 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ]; 1437 ];
1153 1438
1154 delete $self->{neigh_grid}; 1439 delete $self->{neigh_grid};
1155 $self->flood_fill (0, 0, "", $hash, $flags);
1156 1440
1157 $x += $ox; 1441 $x += $ox;
1158 $y += $oy; 1442 $y += $oy;
1159 1443
1160 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1444 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161 1445
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/; 1446 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map); 1447 $STATWIDS->{map}->set_text ("Map: " . $map);
1165 1448
1166 $self->load_map ($hash, $x, $y); 1449 $self->load_map ($hash, $x, $y);
1450 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1167} 1451}
1168 1452
1169sub conn::face_find { 1453sub conn::face_find {
1170 my ($self, $facenum, $face) = @_; 1454 my ($self, $facenum, $face) = @_;
1171 1455
1173 1457
1174 my $id = $FACEMAP->get ($hash); 1458 my $id = $FACEMAP->get ($hash);
1175 1459
1176 unless ($id) { 1460 unless ($id) {
1177 # create new id for face 1461 # create new id for face
1178 # i love transactions 1462 # I love transactions
1179 for (1..100) { 1463 for (1..100) {
1180 my $txn = $CFClient::DB_ENV->txn_begin; 1464 my $txn = $CFClient::DB_ENV->txn_begin;
1181 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1465 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1182 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1466 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1183 $id++; 1467 $id = ($id || 16) + 1;
1184 if ($FACEMAP->put (id => $id) == 0 1468 if ($FACEMAP->put (id => $id) == 0
1185 && $FACEMAP->put ($hash => $id) == 0) { 1469 && $FACEMAP->put ($hash => $id) == 0) {
1186 $txn->txn_commit; 1470 $txn->txn_commit;
1187 1471
1188 goto gotid; 1472 goto gotid;
1196 1480
1197gotid: 1481gotid:
1198 $face->{id} = $id; 1482 $face->{id} = $id;
1199 $MAP->set_face ($facenum => $id); 1483 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d# 1484 $self->{faceid}[$facenum] = $id;#d#
1485
1201 $TILECACHE->get ($id) 1486 $TILECACHE->get ($id) || do {
1487 my $tex = $self->{noface};
1488 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1489 undef
1490 };
1202} 1491}
1203 1492
1204sub conn::face_update { 1493sub conn::face_update {
1205 my ($self, $facenum, $face) = @_; 1494 my ($self, $facenum, $face) = @_;
1206 1495
1249 title => "Query", 1538 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox; 1539 child => my $vbox = new CFClient::UI::VBox;
1251 1540
1252 $vbox->add (new CFClient::UI::Label 1541 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4, 1542 max_w => $::WIDTH * 0.4,
1543 ellipsise => 0,
1254 text => $prompt); 1544 text => $prompt);
1255 1545
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1546 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox); 1547 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button 1548 $hbox->add (new CFClient::Button
1266 $hbox->add (new CFClient::Button 1556 $hbox->add (new CFClient::Button
1267 text => "Yes", 1557 text => "Yes",
1268 connect_activate => sub { 1558 connect_activate => sub {
1269 $self->send ("reply y"); 1559 $self->send ("reply y");
1270 $dialog->destroy; 1560 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 }, 1561 },
1273 ); 1562 );
1274 1563
1275 $dialog->focus_in; 1564 $dialog->focus_in;
1276 1565
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1567 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry 1568 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub { 1569 connect_changed => sub {
1281 $self->send ("reply $_[1]"); 1570 $self->send ("reply $_[1]");
1282 $dialog->destroy; 1571 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 }, 1572 },
1285 ); 1573 );
1286 1574
1287 $entry->focus_in; 1575 $entry->focus_in;
1288 1576
1292 $vbox->add (my $entry = new CFClient::UI::Entry 1580 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1581 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub { 1582 connect_activate => sub {
1295 $self->send ("reply $_[1]"); 1583 $self->send ("reply $_[1]");
1296 $dialog->destroy; 1584 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 }, 1585 },
1299 ); 1586 );
1300 1587
1301 $entry->focus_in; 1588 $entry->focus_in;
1302 } 1589 }
1303 1590
1304 $dialog->show; 1591 $dialog->show_centered;
1305} 1592}
1306 1593
1307sub conn::drawinfo { 1594sub conn::drawinfo {
1308 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1309 1596
1323 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1324 ); 1611 );
1325 1612
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327 1614
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1615 $text = CFClient::UI::Label::escape $text;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331 1618
1332 $LOGVIEW->add_paragraph ($color[$color], 1619 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text); 1620 join "\n", map "$time $_", split /\n/, $text);
1334 1621
1335 $STATUS_LINE->add ($text, 1622 $STATUSBOX->add ($text,
1336 group => $text, 1623 group => $text,
1337 color => $color[$color], 1624 fg => $color[$color],
1338 timeout => 60, 1625 timeout => 60,
1339 tooltip_font => $::FONT_FIXED, 1626 tooltip_font => $::FONT_FIXED,
1340 ); 1627 );
1341} 1628}
1342 1629
1349sub conn::spell_add { 1636sub conn::spell_add {
1350 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1351 1638
1352 # TODO 1639 # TODO
1353 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1354 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1355 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1356} 1643}
1357 1644
1358sub conn::spell_delete { 1645sub conn::spell_delete {
1359 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1360} 1647}
1361 1648
1362sub conn::addme_success { 1649sub conn::addme_success {
1363 my ($self) = @_; 1650 my ($self) = @_;
1364 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1365 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1366 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1367 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1368 } 1671 }
1369
1370 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1371 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1372 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1373 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1374} 1672}
1375 1673
1376sub conn::eof { 1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1377 stop_game; 1677 stop_game;
1378} 1678}
1379 1679
1380sub update_floorbox { 1680sub update_floorbox {
1381 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1382 return unless $CONN; 1682 return unless $CONN;
1383 1683
1384 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1385 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1386 1686
1387 my $count = 4; 1687 my $count = 7;
1388 for (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1389 if (--$count) { 1689 if (--$count) {
1390 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1391 } else { 1691 } else {
1392 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1399} 1699}
1400 1700
1401sub conn::container_add { 1701sub conn::container_add {
1402 my ($self, $tag, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1403 1703
1404 update_floorbox if $tag == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1405 1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1406 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1407 if $tag == $self->{player}{tag}; 1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1718 }
1408 1719
1409 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1410 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1411} 1722}
1412 1723
1413sub conn::container_clear { 1724sub conn::container_clear {
1414 my ($self, $tag) = @_; 1725 my ($self, $tag) = @_;
1415 1726
1416 update_floorbox if $tag == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1417 1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1418 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1419 if $tag == $self->{player}{tag}; 1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1741 }
1420 1742
1421# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1422} 1744}
1423 1745
1424sub conn::item_delete { 1746sub conn::item_delete {
1425 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1426 1748
1427 for (@items) { 1749 for (@items) {
1428 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1429 1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1430 $INV->set_items ($self->{container}{$_->{container}}) 1763 $INVR->set_items ($self->{container}{$_->{container}});
1431 if $_->{container} == $self->{player}{tag}; 1764 }
1432 } 1765 }
1433} 1766}
1434 1767
1435sub conn::item_update { 1768sub conn::item_update {
1436 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1437 1770
1438 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1439 1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1440 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1441 if $item->{container} == $self->{player}{tag}; 1788 }
1789 }
1442} 1790}
1443 1791
1444%SDL_CB = ( 1792%SDL_CB = (
1445 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1446 Event::unloop -1; 1794 Event::unloop -1;
1447 }, 1795 },
1448 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1449 }, 1797 },
1450 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1451 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1452 }, 1800 },
1453 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1454# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1455 }, 1803 },
1456 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1492 sdl_mode => 0, 1840 sdl_mode => 0,
1493 width => 640, 1841 width => 640,
1494 height => 480, 1842 height => 480,
1495 fullscreen => 0, 1843 fullscreen => 0,
1496 fast => 0, 1844 fast => 0,
1497 map_scale => 0.5, 1845 map_scale => 1,
1498 fow_enable => 1, 1846 fow_enable => 1,
1499 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1500 fow_smooth => 0, 1848 fow_smooth => 0,
1501 gui_fontsize => 1, 1849 gui_fontsize => 1,
1502 log_fontsize => 1, 1850 log_fontsize => 1,
1507 host => "crossfire.schmorp.de", 1855 host => "crossfire.schmorp.de",
1508 say_command => 'say', 1856 say_command => 'say',
1509 audio_enable => 1, 1857 audio_enable => 1,
1510 bgm_enable => 1, 1858 bgm_enable => 1,
1511 bgm_volume => 0.25, 1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1512 ); 1862 );
1513 1863
1514 while (my ($k, $v) = each %DEF_CFG) { 1864 while (my ($k, $v) = each %DEF_CFG) {
1515 $CFG->{$k} = $v unless exists $CFG->{$k}; 1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1516 } 1866 }
1537 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1538 ); 1888 );
1539 1889
1540 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1541 1891
1892 CFClient::pango_init;
1893
1542 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1543 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1544 1896
1545 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1546 } 1898 }
1547 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1548 video_init; 1913 video_init;
1549 audio_init; 1914 audio_init;
1550} 1915}
1551 1916
1552Event::loop; 1917Event::loop;
1553 1918
1554END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1555 1920
1921=head1 NAME
1922
1556=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1557 1924
1558Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1559 1926
1560=head2 Features 1927Just run it - no commandline arguments are supported.
1561
1562=over 4
1563
1564=item Fullscreen Map
1565
1566PClient can uses a fullscreen map, which greatly enhances how much of the
1567game world you can see.
1568
1569=item Persistent Map Cache (Crossfire+ only)
1570
1571PClient can persistently cache all map data it received from the
1572server. This not only allows it to display an overview map, but also
1573ensures that once-explored areas will be available the next time you want
1574to explore more.
1575
1576=item Hardware acceleration
1577
1578Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1579acceleration. Most modern graphics cards have difficulties with 2D
1580acceleration, while 3D graphics is accelerated well.
1581
1582=item No arbitrary limits
1583
1584Unlike other Crossfire clients, pclient does not suffer from arbitrary
1585limits (like a fixed amount of face numbers). There are still limits, but
1586they are not arbitrarily low :)
1587
1588=back
1589 1928
1590=head1 USAGE 1929=head1 USAGE
1591 1930
1592=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1593 1932fullscreen and interactively.
1594The map is always displayed in the background, behind all other windows and UI elements.
1595
1596#TODO# middle-click scrolls
1597#
1598# keys:
1599#
1600# a apply
1601# keypad moves, kp_5 applies ranged attack to self
1602
1603Starting to type enters the I<completion mode>. In that mode, you can type
1604abbreviations or commands and have them executed as soon as they match a
1605valid command. This is best explained by a few examples:
1606
1607Typing B<climb> will display a list of commands with I<climb> in their
1608name, such as I<ready_skill climbing> and I<use_skill climbing>.
1609
1610You can abbreviate commands by typing only the first character of every
1611word. For example, typing I<iwor> will likely select I<invoke word of
1612recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1613will likely select I<ready_skill climbing> and I<usl> will give you
1614I<use_skill levitation>.
1615
1616=head2 The map overview
1617
1618#TODO#
1619
1620=head2 The Status area in the lower right corner
1621
1622#TODO#
1623
1624=head2 The I<Statistics>/I>Stats> window
1625
1626#TODO#
1627
1628=head1 FAQ
1629
1630=over 4
1631
1632=item The client is very sluggish and slow, what can I do about this?
1633
1634Most likely, you don't have accelerated OpenGL support. Try to find a
1635newer driver, or a driver from your hardware vendor, that features OpenGL
1636support.
1637
1638If this is not an option, the following Setup options reduce the load and
1639will likely make the client playable with sofwtare rendering (it will
1640still be slow, though):
1641
1642=over 4
1643
1644=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1645
1646=item Enable B<Fast & Ugly> mode
1647
1648=item Disable B<Fog of War>
1649
1650=item Increase B<Map Scale>
1651
1652=back
1653
1654=back
1655 1933
1656=head1 AUTHOR 1934=head1 AUTHOR
1657 1935
1658Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1659 1937

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