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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.156 by elmex, Fri Apr 21 12:27:20 2006 UTC vs.
Revision 1.213 by root, Sun May 14 20:51:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
17 40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
47
18our $VERSION = '0.1'; 48our $VERSION = '0.1';
19 49
20my $MAX_FPS = 60; 50my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 51my $MIN_FPS = 5; # unused as of yet
22 52
30our $NOW; 60our $NOW;
31 61
32our $CFG; 62our $CFG;
33our $CONN; 63our $CONN;
34our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
35 68
36our @SDL_MODES; 69our @SDL_MODES;
37our $WIDTH; 70our $WIDTH;
38our $HEIGHT; 71our $HEIGHT;
39our $FULLSCREEN; 72our $FULLSCREEN;
40our $FONTSIZE; 73our $FONTSIZE;
41 74
75our $FONT_PROP;
76our $FONT_FIXED;
77
42our $MAP; 78our $MAP;
79our $MAPMAP;
43our $MAPWIDGET; 80our $MAPWIDGET;
44our $BUTTONBAR; 81our $BUTTONBAR;
45our $LOGVIEW; 82our $LOGVIEW;
46our $CONSOLE; 83our $CONSOLE;
47our $METASERVER; 84our $METASERVER;
85our $LOGIN_BUTTON;
48 86
87our $FLOORBOX;
49our $GAUGES; 88our $GAUGES;
50our $STATWIDS; 89our $STATWIDS;
51 90
52our $SDL_ACTIVE; 91our $SDL_ACTIVE;
53our %SDL_CB; 92our %SDL_CB;
55our $SDL_MIXER; 94our $SDL_MIXER;
56our @SOUNDS; # event => file mapping 95our @SOUNDS; # event => file mapping
57our %AUDIO_CHUNKS; # audio files 96our %AUDIO_CHUNKS; # audio files
58 97
59our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
60our $STATUS_LINE; 99our $STATUSBOX;
61our $DEBUG_STATUS; 100our $DEBUG_STATUS;
62 101
102our $INVWIN;
103our $INV;
104
63sub status { 105sub status {
64 $STATUS_LINE->set_text ($_[0]); 106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]);
65 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
66} 111}
67 112
68sub debug { 113sub debug {
69 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
70 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
71} 117}
72 118
73sub start_game { 119sub start_game {
74 status "logging in..."; 120 status "logging in...";
75 121
76 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
77 123
78 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
79
80 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
81 126
82 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
83 128
84 $CONN = new conn 129 $CONN = eval {
130 new conn
85 host => $host, 131 host => $host,
86 port => $port || 13327, 132 port => $port || 13327,
87 user => $CFG->{user}, 133 user => $CFG->{user},
88 pass => $CFG->{password}, 134 pass => $CFG->{password},
89 mapw => $mapsize, 135 mapw => $mapsize,
90 maph => $mapsize, 136 maph => $mapsize,
137 ;
91 ; 138 };
92 139
140 if ($CONN) {
141 $LOGIN_BUTTON->set_text ("Logout");
142
93 status "login successful"; 143 status "login successful";
94 144
95 CFClient::lowdelay fileno $CONN->{fh}; 145 CFClient::lowdelay fileno $CONN->{fh};
146 } else {
147 status "unable to connect";
148 stop_game();
149 }
96} 150}
97 151
98sub stop_game { 152sub stop_game {
153 return unless $CONN;
154
155 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify
159
160 undef $MAPCACHE;
99 undef $CONN; 161 undef $MAP;
100} 162}
101 163
102sub client_setup { 164sub client_setup {
103 my $dialog = new CFClient::UI::FancyFrame 165 my $dialog = new CFClient::UI::FancyFrame
104 title => "Client Setup", 166 title => "Client Setup",
117 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 179 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
118 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 180 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
119 }); 181 });
120 $mode_slider->emit (changed => $mode_slider->{range}[0]); 182 $mode_slider->emit (changed => $mode_slider->{range}[0]);
121 183
184 my $row = 1;
185
122 $table->add (0, 1, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); 186 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
123 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 187 $table->add (1, $row++, new CFClient::UI::CheckBox
188 state => $CFG->{fullscreen},
189 tooltip => "Bring the client into fullscreen mode",
190 connect_changed => sub {
124 my ($self, $value) = @_; 191 my ($self, $value) = @_;
125 $CFG->{fullscreen} = $value; 192 $CFG->{fullscreen} = $value;
193 }
126 }); 194 );
127 195
128 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 196 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
129 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 197 $table->add (1, $row++, new CFClient::UI::CheckBox
198 state => $CFG->{fast},
199 tooltip => "Lower the visual quality considerably to speed up rendering.",
200 connect_changed => sub {
130 my ($self, $value) = @_; 201 my ($self, $value) = @_;
131 $CFG->{fast} = $value; 202 $CFG->{fast} = $value;
203 }
132 }); 204 );
133 205
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
209 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub {
211 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05;
213 }
214 );
215
134 $table->add (0, 3, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
135 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { 217 $table->add (1, $row++, new CFClient::UI::CheckBox
218 state => $CFG->{fow_enable},
219 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
220 connect_changed => sub {
136 my ($self, $value) = @_; 221 my ($self, $value) = @_;
137 $CFG->{fow_enable} = $value; 222 $CFG->{fow_enable} = $value;
223 }
138 }); 224 );
139 225
140 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
141 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { 227 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub {
142 my ($self, $value) = @_; 231 my ($self, $value) = @_;
143 $CFG->{fow_intensity} = $value; 232 $CFG->{fow_intensity} = $value;
233 }
144 }); 234 );
145 235
146 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); 236 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
147 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { 237 $table->add (1, $row++, new CFClient::UI::CheckBox
238 state => $CFG->{fow_smooth},
239 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
240 connect_changed => sub {
148 my ($self, $value) = @_; 241 my ($self, $value) = @_;
149 $CFG->{fow_smooth} = $value; 242 $CFG->{fow_smooth} = $value;
150 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 243 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
244 }
151 }); 245 );
152 246
153 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
154 $table->add (1, 6, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 248 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
250 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub {
155 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; 252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
156# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 253# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
157 }); 255 );
158 256
159 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
160 $table->add (1, 7, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 258 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
260 tooltip => "The font size used by the server log window only",
261 connect_changed => sub {
161 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10); 262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
162 }); 264 );
163 265
164 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267
268 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
270 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
273 &set_stats_window_fontsize;
274 }
275 );
276
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
280 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size};
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
295 &set_gauge_window_fontsize;
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
165 video_shutdown (); 303 video_shutdown ();
166 video_init (); 304 video_init ();
305 }
167 }); 306 );
168 307
169 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); 308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
170 $table->add (1, 9, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, connect_changed => sub { 309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
171 $CFG->{audio_enable} = $_[1]; 313 $CFG->{audio_enable} = $_[1];
314 }
172 }); 315 );
173# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); 316# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
174# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { 317# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
175# $CFG->{effects_volume} = $_[1]; 318# $CFG->{effects_volume} = $_[1];
176# }); 319# });
177 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); 320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
178 $table->add (1, 10, my $hbox = new CFClient::UI::HBox); 321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
179 $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, connect_changed => sub { 322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
180 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
327 }
181 }); 328 );
182 $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], connect_changed => sub { 329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
183 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
184 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
335 }
185 }); 336 );
186 337
187 $table->add (1, 11, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
188 audio_shutdown (); 342 audio_shutdown ();
189 audio_init (); 343 audio_init ();
344 }
190 }); 345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
191 358
192 $dialog 359 $dialog
193} 360}
194 361
362sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366}
367
368sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372
373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375}
376
377sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size});
379# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380
381 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
383 );
384 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [
386 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1),
389 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
390 ]),
391 (my $vbox = new CFClient::UI::VBox),
392 ],
393 );
394
395 $vbox->add (new CFClient::UI::HBox
396 expand => 1,
397 children => [
398 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox),
400 ],
401 );
402
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416
417 $GAUGES = {
418 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 };
421
422 &set_gauge_window_fontsize;
423
424 $win
425}
426
195sub make_stats_window { 427sub make_stats_window {
196 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
197 429
198 $tgw->add (my $vb = new CFClient::UI::VBox); 430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
199 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:"); 431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
200 $vb->add (my $lhb = new CFClient::UI::HBox);
201 $lhb->add ($STATWIDS->{exp} = new CFClient::UI::Label valign => 0, align => -1, text => "Exp:", expand => 1); 432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
202 $lhb->add ($STATWIDS->{lvl} = new CFClient::UI::Label valign => 0, align => -1, text => "Level:", expand => 1);
203 433
204 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
205 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', expand => 1);
206 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', expand => 1);
207 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', expand => 1);
208 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', expand => 1);
209 $GAUGES = { food => $fg, mana => $mg, hp => $hg, grace => $gg };
210 435
211 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
212 437
213 if (0) { # this code can vanish, just wanted to preserver it for a checkin 438 my $black = [0, 0, 0];
214 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => -1, text => "S");
215 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => -1, text => "D");
216 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => -1, text => "Co");
217 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => -1, text => "I");
218 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => -1, text => "W");
219 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => -1, text => "P");
220 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => -1, text => "Ch");
221 439
222 $tbl->add (1, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 440 for (
223 $tbl->add (1, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
224 $tbl->add (1, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
225 $tbl->add (1, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
226 $tbl->add (1, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
227 $tbl->add (1, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp"); 445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
228 } else { 446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
229 $tbl->add (0, 0, new CFClient::UI::Label valign => 0, align => +1, text => "S"); 447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
230 $tbl->add (0, 1, new CFClient::UI::Label valign => 0, align => +1, text => "D");
231 $tbl->add (0, 2, new CFClient::UI::Label valign => 0, align => +1, text => "Co");
232 $tbl->add (0, 3, new CFClient::UI::Label valign => 0, align => +1, text => "I");
233 $tbl->add (0, 4, new CFClient::UI::Label valign => 0, align => +1, text => "W");
234 $tbl->add (0, 5, new CFClient::UI::Label valign => 0, align => +1, text => "P");
235 $tbl->add (0, 6, new CFClient::UI::Label valign => 0, align => +1, text => "Ch");
236 448
237 $tbl->add (1, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
238 $tbl->add (1, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
239 $tbl->add (1, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
240 $tbl->add (1, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
241 $tbl->add (1, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
242 $tbl->add (1, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
243 $tbl->add (1, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => -1, text => ""); 455 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
244 457
245 $tbl->add (2, 0, new CFClient::UI::Label valign => 0, align => +1, text => "Wc"); 458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
246 $tbl->add (2, 1, new CFClient::UI::Label valign => 0, align => +1, text => "Ac"); 459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
247 $tbl->add (2, 2, new CFClient::UI::Label valign => 0, align => +1, text => "Dam"); 460 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
248 $tbl->add (2, 3, new CFClient::UI::Label valign => 0, align => +1, text => "Arm"); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
249 $tbl->add (2, 4, new CFClient::UI::Label valign => 0, align => +1, text => "Sp");
250 $tbl->add (2, 5, new CFClient::UI::Label valign => 0, align => +1, text => "WSp");
251
252 $tbl->add (3, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => -1, text => "");
253 $tbl->add (3, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => -1, text => "");
254 $tbl->add (3, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => -1, text => "");
255 $tbl->add (3, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => -1, text => "");
256 $tbl->add (3, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => -1, text => "");
257 $tbl->add (3, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => -1, text => "");
258 } 462 }
259 463
260 $hb->add (my $tbl2 = new CFClient::UI::Table); 464 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
261 465
262 my $row = 0; 466 my $row = 0;
263 my $col = 0; 467 my $col = 0;
264 468
469 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
488 );
265 for (qw/slow holyw conf fire depl magic 489 for (qw/slow holyw conf fire depl magic
266 drain acid pois para deat phys 490 drain acid pois para deat phys
267 blind fear tund elec cold ghit/) 491 blind fear tund elec cold ghit/)
268 { 492 {
269 $tbl2->add ($col, $row, new CFClient::UI::Image image => "ui/resist/resist_$_.png");
270 $tbl2->add ($col + 1, $row, 493 $tbl2->add ($col, $row,
271 $STATWIDS->{"res_$_"} = 494 $STATWIDS->{"res_$_"} =
272 new CFClient::UI::Label text => "0", align => -1, valign => 0 495 new CFClient::UI::Label
496 font => $FONT_FIXED,
497 template => "-100%",
498 align => +1,
499 valign => 0,
500 can_events => 1,
501 can_hover => 1,
502 tooltip => $resist_names{$_},
503 );
504 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
505 font => $FONT_FIXED,
506 can_hover => 1,
507 can_events => 1,
508 image => "ui/resist/resist_$_.png",
509 tooltip => $resist_names{$_},
273 ); 510 );
274 511
275 $row++; 512 $row++;
276 if ($row % 6 == 0) { 513 if ($row % 6 == 0) {
277 $col += 2; 514 $col += 2;
278 $row = 0; 515 $row = 0;
279 } 516 }
280 } 517 }
281 518
519 &set_stats_window_fontsize;
282 update_stats_window ({}); 520 update_stats_window ({});
283 521
284 $tgw 522 $tgw
523}
524
525sub formsep {
526 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
285} 527}
286 528
287sub update_stats_window { 529sub update_stats_window {
288 my ($stats) = @_; 530 my ($stats) = @_;
289 531
290 # i love text protocols!!! 532 # i love text protocols!!!
291 my $hp = $stats->{1}; 533 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
292 my $hp_m = $stats->{2}; 534 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
293 my $sp = $stats->{3}; 535 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
294 my $sp_m = $stats->{4}; 536 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
295 my $fo = $stats->{18}; 537 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
296 my $fo_m = 999; 538 my $fo_m = 999;
297 my $gr = $stats->{23}; 539 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
298 my $gr_m = $stats->{24}; 540 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
299 541
300 $GAUGES->{hp} ->set_value ($hp, $hp_m); 542 $GAUGES->{hp} ->set_value ($hp, $hp_m);
301 $GAUGES->{mana} ->set_value ($sp, $sp_m); 543 $GAUGES->{mana} ->set_value ($sp, $sp_m);
302 $GAUGES->{food} ->set_value ($fo, $fo_m); 544 $GAUGES->{food} ->set_value ($fo, $fo_m);
303 $GAUGES->{grace} ->set_value ($gr, $gr_m); 545 $GAUGES->{grace} ->set_value ($gr, $gr_m);
546 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
547 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
548 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
549 $rng =~ s/^Range: //; # thank you so much dear server
550 $GAUGES->{range} ->set_text ("Rng: " . $rng);
551 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
552 $title =~ s/^Player: //;
304 $STATWIDS->{title} ->set_text ("Title: " . $stats->{21}); 553 $STATWIDS->{title} ->set_text ("Title: " . $title);
305 $STATWIDS->{exp} ->set_text ("Exp.: " . ($stats->{11} || $stats->{28}));
306 $STATWIDS->{lvl} ->set_text ("Level: " . $stats->{12});
307 554
308 if (0) { # this code can vanish, just wanted to preserver it for a checkin
309 $STATWIDS->{st_str} ->set_text (sprintf "S%d", $stats->{5});
310 $STATWIDS->{st_dex} ->set_text (sprintf "D%d", $stats->{8});
311 $STATWIDS->{st_con} ->set_text (sprintf "Co%d", $stats->{9});
312 $STATWIDS->{st_int} ->set_text (sprintf "I%d", $stats->{6});
313 $STATWIDS->{st_wis} ->set_text (sprintf "W%d", $stats->{7});
314 $STATWIDS->{st_pow} ->set_text (sprintf "P%d", $stats->{22});
315 $STATWIDS->{st_cha} ->set_text (sprintf "Ch%d", $stats->{10});
316 $STATWIDS->{st_wc} ->set_text (sprintf "Wc%d", $stats->{13});
317 $STATWIDS->{st_ac} ->set_text (sprintf "Ac%d", $stats->{14});
318 $STATWIDS->{st_dam} ->set_text (sprintf "Dam%d", $stats->{15});
319 $STATWIDS->{st_arm} ->set_text (sprintf "Arm%d", $stats->{16});
320 $STATWIDS->{st_spd} ->set_text (sprintf "Sp%.1f", $stats->{17});
321 $STATWIDS->{st_wspd}->set_text (sprintf "WSp%.1f", $stats->{19});
322 } else {
323 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); 555 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
324 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); 556 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
325 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); 557 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
326 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); 558 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
327 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); 559 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
328 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); 560 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
329 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); 561 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
330 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); 562 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
331 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); 563 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
332 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); 564 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
333 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); 565 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
334 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{17}); 566 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
335 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{19}); 567 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
336 }
337 568
338 my %tbl = ( 569 my %tbl = (
339 phys => 100, 570 phys => 100,
340 magic => 101, 571 magic => 101,
341 fire => 102, 572 fire => 102,
348 pois => 109, 579 pois => 109,
349 slow => 110, 580 slow => 110,
350 para => 111, 581 para => 111,
351 tund => 112, 582 tund => 112,
352 fear => 113, 583 fear => 113,
584 depl => 113,
353 deat => 115, 585 deat => 115,
354 holyw => 116, 586 holyw => 116,
355 blind => 117 587 blind => 117
356 ); 588 );
357 589
361 593
362} 594}
363 595
364sub metaserver_dialog { 596sub metaserver_dialog {
365 my $dialog = new CFClient::UI::FancyFrame 597 my $dialog = new CFClient::UI::FancyFrame
366 title => "Metaserver", 598 title => "Server List",
367 child => (my $vbox = new CFClient::UI::VBox); 599 child => (my $vbox = new CFClient::UI::VBox);
368 600
369 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 601 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
370 602
371 $dialog 603 $dialog
372} 604}
605
606my $METASERVER_ATIME;
373 607
374sub update_metaserver { 608sub update_metaserver {
375 my ($HOST) = @_; 609 my ($HOST) = @_;
376 610
377 status "fetching metaserver list..."; 611 return if $METASERVER_ATIME > time;
612 $METASERVER_ATIME = time + 60;
613
614 my $table = $METASERVER->{table};
615 $table->clear;
616 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
378 617
379 my $buf; 618 my $buf;
380 619
381 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 620 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
621
622 unless ($fh) {
623 $label->set_text ("unable to contact metaserver: $!");
624 return;
625 }
382 626
383 Event->io (fd => $fh, poll => 'r', cb => sub { 627 Event->io (fd => $fh, poll => 'r', cb => sub {
384 my $res = sysread $fh, $buf, 8192, length $buf; 628 my $res = sysread $fh, $buf, 8192, length $buf;
385 629
386 if (!defined $res) { 630 if (!defined $res) {
387 $_[0]->w->cancel; 631 $_[0]->w->cancel;
388 status "metaserver: $!"; 632 $label->set_text ("error while retrieving server list: $!");
389 } elsif ($res == 0) { 633 } elsif ($res == 0) {
390 $_[0]->w->cancel; 634 $_[0]->w->cancel;
391 status "server list retrieved"; 635 status "server list retrieved";
392 636
393 my $table = $METASERVER->{table}; 637 utf8::decode $buf if utf8::valid $buf;
394 638
395 $table->clear; 639 $table->clear;
396 640
397 my @col = qw(Use #Users Host Uptime Version Description); 641 my @col = qw(Use #Users Host Uptime Version Description);
398 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 642 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
422 $m = [$users, $host, $uptime, $version, $desc]; 666 $m = [$users, $host, $uptime, $version, $desc];
423 667
424 $y++; 668 $y++;
425 669
426 $table->add (0, $y, new CFClient::UI::VBox children => [ 670 $table->add (0, $y, new CFClient::UI::VBox children => [
427 (new CFClient::UI::Button text => " ", connect_activate => sub { 671 (new CFClient::UI::Button text => "Use", connect_activate => sub {
428 $HOST->set_text ($CFG->{host} = $host); 672 $HOST->set_text ($CFG->{host} = $host);
429 }), 673 }),
430 (new CFClient::UI::Empty expand => 1), 674 (new CFClient::UI::Empty expand => 1),
431 ]); 675 ]);
432 676
446 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); 690 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
447 691
448 { 692 {
449 $table->add (1, 2, my $vbox = new CFClient::UI::VBox); 693 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
450 694
451 $vbox->add (my $HOST = new CFClient::UI::Entry expand => 1, text => $CFG->{host}, connect_changed => sub { 695 $vbox->add (
696 my $HOST = new CFClient::UI::Entry
697 expand => 1,
698 text => $CFG->{host},
699 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
700 connect_changed => sub {
701 my ($self, $value) = @_;
702 $CFG->{host} = $value;
703 }
704 );
705
706 $METASERVER = metaserver_dialog;
707
708 $vbox->add (new CFClient::UI::Flopper
709 expand => 1,
710 text => "Server List",
711 other => $METASERVER,
712 tooltip => "Show a list of available crossfire servers",
713 connect_open => sub {
714 update_metaserver $HOST;
715 }
716 );
717 }
718
719 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
720 $table->add (1, 4, new CFClient::UI::Entry
721 text => $CFG->{user},
722 tooltip => "The name of your character on the server",
723 connect_changed => sub {
452 my ($self, $value) = @_; 724 my ($self, $value) = @_;
453 $CFG->{host} = $value;
454 });
455
456 $METASERVER = metaserver_dialog;
457
458 $vbox->add (new CFClient::UI::Flopper expand => 1, text => "Metaserver", other => $METASERVER, connect_open => sub {
459 update_metaserver $HOST;
460 });
461 }
462
463 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
464 $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
465 my ($self, $value) = @_;
466 $CFG->{user} = $value; 725 $CFG->{user} = $value;
726 }
467 }); 727 );
468 728
469 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); 729 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
470 $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub { 730 $table->add (1, 5, new CFClient::UI::Entry
731 text => $CFG->{password},
732 hidden => 1,
733 tooltip => "The password for your character",
734 connect_changed => sub {
471 my ($self, $value) = @_; 735 my ($self, $value) = @_;
472 $CFG->{password} = $value; 736 $CFG->{password} = $value;
737 }
473 }); 738 );
474
475 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
476 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
477 my ($self, $value) = @_;
478 $CFG->{say_command} = $value;
479 });
480 739
481 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
482 $table->add (1, 7, new CFClient::UI::Slider 741 $table->add (1, 7, new CFClient::UI::Slider
483 req_w => 100, 742 req_w => 100,
484 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 743 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.",
485 connect_changed => sub { 746 connect_changed => sub {
486 my ($self, $value) = @_; 747 my ($self, $value) = @_;
487 748
488 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
489 }, 750 },
490 ); 751 );
491 752
492 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1,
755 align => 0,
756 text => "Login",
757 connect_activate => sub {
758 $CONN ? stop_game
493 start_game; 759 : start_game;
760 },
494 }); 761 );
495 762
496 $dialog 763 $dialog
497} 764}
498 765
499sub message_window { 766sub message_window {
500 my $window = new CFClient::UI::FancyFrame 767 my $window = new CFClient::UI::FancyFrame
501 title => "Messages", 768 title => "Messages",
502 border_bg => [1, 1, 1, 0.5], 769 border_bg => [1, 1, 1, 1],
503 bg => [0.3, 0.3, 0.3, 0.8], 770 bg => [0, 0, 0, 0.5],
504 user_w => int $::WIDTH / 3, 771 user_w => int $::WIDTH / 3,
505 user_h => int $::HEIGHT / 5, 772 user_h => int $::HEIGHT / 5,
506 child => (my $vbox = new CFClient::UI::VBox); 773 child => (my $vbox = new CFClient::UI::VBox);
507 774
508 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
509 expand => 1, 776 expand => 1,
777 font => $FONT_FIXED,
510 fontsize => $::CFG->{log_fontsize}, 778 fontsize => $::CFG->{log_fontsize},
511 ); 779 );
512 780
513 $vbox->add (my $input = new CFClient::UI::Entry 781 $vbox->add (my $input = new CFClient::UI::Entry
514 connect_focus_in => sub { 782 connect_focus_in => sub {
547 }; 815 };
548 816
549 $window 817 $window
550} 818}
551 819
820sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
823 $invwin
824}
825
552sub sdl_init { 826sub sdl_init {
553 CFClient::SDL_Init 827 CFClient::SDL_Init
554 and die "SDL::Init failed!\n"; 828 and die "SDL::Init failed!\n";
555} 829}
556 830
557sub video_init { 831sub video_init {
558 sdl_init; 832 sdl_init;
559 833
834 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
835
560 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
561 $FULLSCREEN = $CFG->{fullscreen}; 837 $FULLSCREEN = $CFG->{fullscreen};
562 $FAST = $CFG->{fast}; 838 $FAST = $CFG->{fast};
563 839
564 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
565 or die "SDL_SetVideoMode failed!\n"; 841 or die "SDL_SetVideoMode failed!\n";
566 842
567 $SDL_ACTIVE = 1; 843 $SDL_ACTIVE = 1;
568
569 $LAST_REFRESH = time - 0.01; 844 $LAST_REFRESH = time - 0.01;
570 845
571 CFClient::gl_init; 846 CFClient::gl_init;
572 847
573 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 848 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
574 849
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851
575 ############################################################################# 852 #############################################################################
576 853
854 unless ($DEBUG_STATUS) {
855 # create the widgets
856
577 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
578 $DEBUG_STATUS->show; 858 $DEBUG_STATUS->show;
579 859
580 $STATUS_LINE = new CFClient::UI::Label 860 $STATUSBOX = new CFClient::UI::Statusbox;
581 padding => 0, 861 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]);
582 y => $HEIGHT - $FONTSIZE * 1.8;
583 $STATUS_LINE->show;
584 862
585 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 863 (new CFClient::UI::Frame
586 padding => 0, 864 bg => [0, 0, 0, 0.4],
587 fontsize => 0.8, 865 child => $STATUSBOX,
588 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 866 )->show;
589 $ALT_ENTER_MESSAGE->show;
590 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
591 867
592 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 868 CFClient::UI::FancyFrame->new (
593 $MAPWIDGET->focus_in; 869 border_bg => [1, 1, 1, 192/255],
870 bg => [1, 1, 1, 0],
871 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
872 )->show;
873
874 $MAPWIDGET = new CFClient::MapWidget;
594 $MAPWIDGET->connect (activate_console => sub { 875 $MAPWIDGET->connect (activate_console => sub {
595 my ($mapwidget, $preset) = @_; 876 my ($mapwidget, $preset) = @_;
596 877
597 if ($CONSOLE) { 878 if ($CONSOLE) {
598 $CONSOLE->{input}->{auto_activated} = 1; 879 $CONSOLE->{input}->{auto_activated} = 1;
599 $CONSOLE->{input}->focus_in; 880 $CONSOLE->{input}->focus_in;
600 881
601 if ($preset && $CONSOLE->{input}->get_text eq '') { 882 if ($preset && $CONSOLE->{input}->get_text eq '') {
602 $CONSOLE->{input}->set_text ($preset); 883 $CONSOLE->{input}->set_text ($preset);
884 }
603 } 885 }
604 } 886 });
605 }); 887 $MAPWIDGET->show;
888 $MAPWIDGET->focus_in;
606 889
607 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 890 $BUTTONBAR = new CFClient::UI::HBox;
608 891
609 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
610 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
611 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
612 895
896 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
897
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
899 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
900
613 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 901 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
614 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 902 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
615 status "Configuration Saved"; 903 status "Configuration Saved";
616 }); 904 });
617 905
906 $BUTTONBAR->show;
907
908 # delay till geometry is constant
909 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
618 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 910 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
619 911 });
620 912 force_refresh ();
621 $CFClient::UI::ROOT->add (make_stats_window); 913 }
622} 914}
623 915
624sub video_shutdown { 916sub video_shutdown {
625 $CFClient::UI::ROOT->{children} = [];
626 undef $SDL_ACTIVE; 917 undef $SDL_ACTIVE;
627} 918}
628 919
629my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 920my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
630my $bgmusic;#TODO#hack#d# 921my $bgmusic;#TODO#hack#d#
922
923sub audio_channel_finished {
924 my ($channel) = @_;
925
926 warn "channel $channel finished\n";#d#
927}
631 928
632sub audio_music_finished { 929sub audio_music_finished {
633 return unless $CFG->{bgm_enable}; 930 return unless $CFG->{bgm_enable};
634 931
635 # TODO: hack, do play loop and mood music 932 # TODO: hack, do play loop and mood music
639 push @bgmusic, shift @bgmusic; 936 push @bgmusic, shift @bgmusic;
640} 937}
641 938
642sub audio_init { 939sub audio_init {
643 if ($CFG->{audio_enable}) { 940 if ($CFG->{audio_enable}) {
644 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 941 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
645 $SDL_MIXER = !CFClient::Mix_OpenAudio; 942 $SDL_MIXER = !CFClient::Mix_OpenAudio;
646 CFClient::Mix_AllocateChannels 8; 943 CFClient::Mix_AllocateChannels 8;
647 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 944 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
648 945
649 audio_music_finished; 946 audio_music_finished;
676} 973}
677 974
678my %animate_object; 975my %animate_object;
679my $animate_timer; 976my $animate_timer;
680 977
681my $want_refresh;
682my $can_refresh;
683
684my $fps = 9; 978my $fps = 9;
685 979
686sub force_refresh { 980sub force_refresh {
687 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 981 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
688 debug sprintf "%3.2f", $fps; 982 debug sprintf "%3.2f", $fps;
689 983
690 $want_refresh = 0;
691 $can_refresh = 0;
692
693 $CFClient::UI::ROOT->draw; 984 $CFClient::UI::ROOT->draw;
694
695 CFClient::SDL_GL_SwapBuffers; 985 CFClient::SDL_GL_SwapBuffers;
696 986
987 $WANT_REFRESH = 0;
988 $CAN_REFRESH = 0;
697 $LAST_REFRESH = $NOW; 989 $LAST_REFRESH = $NOW;
698} 990}
699 991
700my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 992my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
701 $NOW = time; 993 $NOW = time;
703 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 995 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
704 for CFClient::SDL_PollEvent; 996 for CFClient::SDL_PollEvent;
705 997
706 if (%animate_object) { 998 if (%animate_object) {
707 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 999 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
708 $want_refresh++; 1000 $WANT_REFRESH++;
709 } 1001 }
710 1002
711 if ($want_refresh) { 1003 if ($WANT_REFRESH) {
712 force_refresh; 1004 force_refresh;
713 } else { 1005 } else {
714 $can_refresh = 1; 1006 $CAN_REFRESH = 1;
715 } 1007 }
716}); 1008});
717
718sub refresh {
719 $want_refresh++;
720}
721 1009
722sub animation_start { 1010sub animation_start {
723 my ($widget) = @_; 1011 my ($widget) = @_;
724 $animate_object{$widget} = $widget; 1012 $animate_object{$widget} = $widget;
725} 1013}
804# at worst. 1092# at worst.
805sub conn::flood_fill { 1093sub conn::flood_fill {
806 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1094 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
807 1095
808 # the server does not allow map paths > 6 1096 # the server does not allow map paths > 6
809 return if 6 <= length $path; 1097 return if 7 <= length $path;
810 1098
811 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1099 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
812 1100
813 for ( 1101 for (
814 [1, 0, -1], 1102 [1, 0, -1],
857 1145
858 $self->flush_map; 1146 $self->flush_map;
859 1147
860 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1148 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
861 1149
862 my $mapmapw = 250; 1150 my $mapmapw = $MAPMAP->{w};
863 my $mapmaph = 250; 1151 my $mapmaph = $MAPMAP->{h};
864 1152
865 $self->{neigh_rect} = [ 1153 $self->{neigh_rect} = [
866 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1154 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
867 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1155 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
868 ]; 1156 ];
872 1160
873 $x += $ox; 1161 $x += $ox;
874 $y += $oy; 1162 $y += $oy;
875 1163
876 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1164 $self->{map_info} = [$hash, $x, $y, $w, $h];
1165
1166 my $map = $self->{map_info}[0];
1167 $map =~ s/^.*?\/([^\/]+)$/\1/;
1168 $STATWIDS->{map}->set_text ("Map: " . $map);
877 1169
878 $self->load_map ($hash, $x, $y); 1170 $self->load_map ($hash, $x, $y);
879} 1171}
880 1172
881sub conn::face_find { 1173sub conn::face_find {
907 } 1199 }
908 1200
909gotid: 1201gotid:
910 $face->{id} = $id; 1202 $face->{id} = $id;
911 $MAP->set_face ($facenum => $id); 1203 $MAP->set_face ($facenum => $id);
1204 $self->{faceid}[$facenum] = $id;#d#
912 $TILECACHE->get ($id) 1205 $TILECACHE->get ($id)
913} 1206}
914 1207
915sub conn::face_update { 1208sub conn::face_update {
916 my ($self, $facenum, $face) = @_; 1209 my ($self, $facenum, $face) = @_;
924 my ($self, $id, $data) = @_; 1217 my ($self, $id, $data) = @_;
925 1218
926 $self->{texture}[$id] ||= do { 1219 $self->{texture}[$id] ||= do {
927 my $tex = 1220 my $tex =
928 new_from_image CFClient::Texture 1221 new_from_image CFClient::Texture
929 $data, minify => 1; 1222 $data, minify => 1, mipmap => 1;
930 1223
931 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1224 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
932 $MAPWIDGET->update; 1225 $MAPWIDGET->update;
933 1226
934 $tex 1227 $tex
946 1239
947 $chunk->play; 1240 $chunk->play;
948# warn "sound $x,$y,$soundnum,$type\n";#d# 1241# warn "sound $x,$y,$soundnum,$type\n";#d#
949} 1242}
950 1243
1244my $LAST_QUERY; # server is stupid, stupid, stupid
1245
951sub conn::query { 1246sub conn::query {
952 my ($self, $flags, $prompt) = @_; 1247 my ($self, $flags, $prompt) = @_;
953 1248
954 #TODO, display dialog with relevant information 1249 $prompt = $LAST_QUERY unless length $prompt;
955 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1250 $LAST_QUERY = $prompt;
1251
1252 my $dialog = new CFClient::UI::FancyFrame
1253 title => "Query",
1254 child => my $vbox = new CFClient::UI::VBox;
1255
1256 $vbox->add (new CFClient::UI::Label
1257 max_w => $::WIDTH * 0.4,
1258 text => $prompt);
1259
1260 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1261 $vbox->add (my $hbox = new CFClient::HBox);
1262 $hbox->add (new CFClient::Button
1263 text => "No",
1264 connect_activate => sub {
1265 $self->send ("reply n");
1266 $dialog->destroy;
1267 $MAPWIDGET->focus_in;
1268 }
1269 );
1270 $hbox->add (new CFClient::Button
1271 text => "Yes",
1272 connect_activate => sub {
1273 $self->send ("reply y");
1274 $dialog->destroy;
1275 $MAPWIDGET->focus_in;
1276 },
1277 );
1278
1279 $dialog->focus_in;
1280
1281 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1282 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1283 $vbox->add (my $entry = new CFClient::UI::Entry
1284 connect_changed => sub {
1285 $self->send ("reply $_[1]");
1286 $dialog->destroy;
1287 $MAPWIDGET->focus_in;
1288 },
1289 );
1290
1291 $entry->focus_in;
1292
1293 } else {
1294 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1295
1296 $vbox->add (my $entry = new CFClient::UI::Entry
1297 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1298 connect_activate => sub {
1299 $self->send ("reply $_[1]");
1300 $dialog->destroy;
1301 $MAPWIDGET->focus_in;
1302 },
1303 );
1304
1305 $entry->focus_in;
1306 }
1307
1308 $dialog->show;
956} 1309}
957 1310
958sub conn::drawinfo { 1311sub conn::drawinfo {
959 my ($self, $color, $text) = @_; 1312 my ($self, $color, $text) = @_;
960 1313
972 [0.55, 0.41, 0.13], 1325 [0.55, 0.41, 0.13],
973 [0.99, 0.77, 0.26], 1326 [0.99, 0.77, 0.26],
974 [0.74, 0.65, 0.41], 1327 [0.74, 0.65, 0.41],
975 ); 1328 );
976 1329
1330 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1331
1332 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1333 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1334 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1335
977 $LOGVIEW->add_paragraph ($color[$color], $text); 1336 $LOGVIEW->add_paragraph ($color[$color],
1337 join "\n", map "$time $_", split /\n/, $text);
1338
1339 $STATUSBOX->add ($text,
1340 group => $text,
1341 color => $color[$color],
1342 timeout => 60,
1343 tooltip_font => $::FONT_FIXED,
1344 );
1345}
1346
1347sub conn::drawextinfo {
1348 my ($self, $color, $type, $subtype, $message) = @_;
1349
1350 $self->drawinfo ($color, $message);
978} 1351}
979 1352
980sub conn::spell_add { 1353sub conn::spell_add {
981 my ($self, $spell) = @_; 1354 my ($self, $spell) = @_;
982 1355
1356 # TODO
1357 # create a widget dynamically, using spell face (CF::Protocol downloads them)
983 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1358 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
984 });
985 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1359 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
986 });
987} 1360}
988 1361
989sub conn::spell_delete { 1362sub conn::spell_delete {
990 my ($self, $spell) = @_; 1363 my ($self, $spell) = @_;
991} 1364}
992 1365
993sub conn::addme_success { 1366sub conn::addme_success {
994 my ($self) = @_; 1367 my ($self) = @_;
995 1368
996 for my $skill (values %{$self->{skill_info}}) { 1369 for my $skill (values %{$self->{skill_info}}) {
997 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1370 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1371 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1372 }
1373
1374 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1375 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1376 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1377 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1378}
1379
1380sub conn::eof {
1381 stop_game;
1382}
1383
1384sub update_floorbox {
1385 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1386 return unless $CONN;
1387
1388 $FLOORBOX->clear;
1389 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1390
1391 my $count = 4;
1392 for (@{ $CONN->{container}{0} }) {
1393 if (--$count) {
1394 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1395 } else {
1396 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1397 last;
1398 }
998 }); 1399 }
999 $MAPWIDGET->add_command ("use_skill $skill", "", sub {
1000 }); 1400 });
1001 } 1401
1402 $WANT_REFRESH++;
1403}
1404
1405sub conn::container_add {
1406 my ($self, $tag, $items) = @_;
1407
1408 update_floorbox if $tag == 0;
1409
1410 $INV->set_items ($self->{container}{$self->{player}{tag}})
1411 if $tag == $self->{player}{tag};
1412
1413 # $self-<{player}{tag} => player inv
1414 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1415}
1416
1417sub conn::container_clear {
1418 my ($self, $tag) = @_;
1419
1420 update_floorbox if $tag == 0;
1421
1422 $INV->set_items ($self->{container}{$tag})
1423 if $tag == $self->{player}{tag};
1424
1425# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1426}
1427
1428sub conn::item_delete {
1429 my ($self, @items) = @_;
1430
1431 for (@items) {
1432 update_floorbox if $_->{container} == 0;
1433
1434 $INV->set_items ($self->{container}{$_->{container}})
1435 if $_->{container} == $self->{player}{tag};
1436 }
1437}
1438
1439sub conn::item_update {
1440 my ($self, $item) = @_;
1441
1442 update_floorbox if $item->{container} == 0;
1443
1444 $INV->set_items ($self->{container}{$item->{container}})
1445 if $item->{container} == $self->{player}{tag};
1002} 1446}
1003 1447
1004%SDL_CB = ( 1448%SDL_CB = (
1005 CFClient::SDL_QUIT => sub { 1449 CFClient::SDL_QUIT => sub {
1006 Event::unloop -1; 1450 Event::unloop -1;
1007 }, 1451 },
1008 CFClient::SDL_VIDEORESIZE => sub { 1452 CFClient::SDL_VIDEORESIZE => sub {
1009 }, 1453 },
1010 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1454 CFClient::SDL_VIDEOEXPOSE => sub {
1455 $WANT_REFRESH++;
1456 },
1011 CFClient::SDL_ACTIVEEVENT => sub { 1457 CFClient::SDL_ACTIVEEVENT => sub {
1012# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1458# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1013 }, 1459 },
1014 CFClient::SDL_KEYDOWN => sub { 1460 CFClient::SDL_KEYDOWN => sub {
1015 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1461 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1019 video_init; 1465 video_init;
1020 } else { 1466 } else {
1021 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1467 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1022 } 1468 }
1023 }, 1469 },
1024 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1470 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1025 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1471 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1026 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1472 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1027 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1473 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1028 CFClient::SDL_USEREVENT => \&audio_music_finished, 1474 CFClient::SDL_USEREVENT => sub {
1475 if ($_[0]{code} == 1) {
1476 audio_channel_finished $_[0]{data1};
1477 } elsif ($_[0]{code} == 0) {
1478 audio_music_finished;
1479 }
1480 },
1029); 1481);
1030 1482
1031############################################################################# 1483#############################################################################
1032 1484
1033$SIG{INT} = $SIG{TERM} = sub { exit }; 1485$SIG{INT} = $SIG{TERM} = sub { exit };
1034 1486
1035$TILECACHE = CFClient::db_table "tilecache";
1036$FACEMAP = CFClient::db_table "facemap";
1037
1038CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1039
1040my %DEF_CFG = (
1041 sdl_mode => 0,
1042 width => 640,
1043 height => 480,
1044 fullscreen => 0,
1045 fast => 0,
1046 fow_enable => 1,
1047 fow_intensity => 0.45,
1048 fow_smooth => 0,
1049 gui_fontsize => 1,
1050 log_fontsize => 14,
1051 mapsize => 100,
1052 host => "crossfire.schmorp.de",
1053 say_command => 'say',
1054 audio_enable => 1,
1055 bgm_enable => 1,
1056 bgm_volume => 0.25,
1057);
1058
1059while (my ($k, $v) = each %DEF_CFG) {
1060 $CFG->{$k} = $v unless exists $CFG->{$k};
1061}
1062
1063sdl_init;
1064
1065@SDL_MODES = reverse
1066 grep $_->[0] >= 640 && $_->[1] >= 480,
1067 CFClient::SDL_ListModes;
1068
1069@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1070
1071$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1072
1073{ 1487{
1074 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1488 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1075 1489
1490 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1491
1492 $TILECACHE = CFClient::db_table "tilecache";
1493 $FACEMAP = CFClient::db_table "facemap";
1494
1495 my %DEF_CFG = (
1496 sdl_mode => 0,
1497 width => 640,
1498 height => 480,
1499 fullscreen => 0,
1500 fast => 0,
1501 map_scale => 0.5,
1502 fow_enable => 1,
1503 fow_intensity => 0.45,
1504 fow_smooth => 0,
1505 gui_fontsize => 1,
1506 log_fontsize => 1,
1507 gauge_fontsize=> 1,
1508 gauge_size => 0.35,
1509 stat_fontsize => 1,
1510 mapsize => 100,
1511 host => "crossfire.schmorp.de",
1512 say_command => 'say',
1513 audio_enable => 1,
1514 bgm_enable => 1,
1515 bgm_volume => 0.25,
1516 );
1517
1518 while (my ($k, $v) = each %DEF_CFG) {
1519 $CFG->{$k} = $v unless exists $CFG->{$k};
1520 }
1521
1522 sdl_init;
1523
1524 @SDL_MODES = reverse
1525 grep $_->[0] >= 640 && $_->[1] >= 480,
1526 CFClient::SDL_ListModes;
1527
1528 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1529
1530 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1531
1532 {
1533 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1534 DejaVuSans.ttf
1535 DejaVuSansMono.ttf
1536 DejaVuSans-Bold.ttf
1537 DejaVuSansMono-Bold.ttf
1538 DejaVuSans-Oblique.ttf
1539 DejaVuSansMono-Oblique.ttf
1540 DejaVuSans-BoldOblique.ttf
1541 DejaVuSansMono-BoldOblique.ttf
1542 );
1543
1076 CFClient::add_font $_ for @fonts; 1544 CFClient::add_font $_ for @fonts;
1077 CFClient::set_font $fonts[0]; 1545
1078} 1546 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1547 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1079 1548
1549 $FONT_PROP->make_default;
1550 }
1551
1080video_init; 1552 video_init;
1081audio_init; 1553 audio_init;
1554}
1082 1555
1083Event::loop; 1556Event::loop;
1084 1557
1085END { CFClient::SDL_Quit } 1558END { CFClient::SDL_Quit }
1086 1559
1560=head1 pclient - Crossfire+ and Crossfire game client
1087 1561
1562Pclient is a Crossfire+ and Crossfire game client.
1563
1564=head2 Features
1565
1566=over 4
1567
1568=item Fullscreen Map
1569
1570PClient can uses a fullscreen map, which greatly enhances how much of the
1571game world you can see.
1572
1573=item Persistent Map Cache (Crossfire+ only)
1574
1575PClient can persistently cache all map data it received from the
1576server. This not only allows it to display an overview map, but also
1577ensures that once-explored areas will be available the next time you want
1578to explore more.
1579
1580=item Hardware acceleration
1581
1582Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1583acceleration. Most modern graphics cards have difficulties with 2D
1584acceleration, while 3D graphics is accelerated well.
1585
1586=item No arbitrary limits
1587
1588Unlike other Crossfire clients, pclient does not suffer from arbitrary
1589limits (like a fixed amount of face numbers). There are still limits, but
1590they are not arbitrarily low :)
1591
1592=back
1593
1594=head1 USAGE
1595
1596=head2 The Map
1597
1598The map is always displayed in the background, behind all other windows and UI elements.
1599
1600#TODO# middle-click scrolls
1601#
1602# keys:
1603#
1604# a apply
1605# keypad moves, kp_5 applies ranged attack to self
1606
1607Starting to type enters the I<completion mode>. In that mode, you can type
1608abbreviations or commands and have them executed as soon as they match a
1609valid command. This is best explained by a few examples:
1610
1611Typing B<climb> will display a list of commands with I<climb> in their
1612name, such as I<ready_skill climbing> and I<use_skill climbing>.
1613
1614You can abbreviate commands by typing only the first character of every
1615word. For example, typing I<iwor> will likely select I<invoke word of
1616recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1617will likely select I<ready_skill climbing> and I<usl> will give you
1618I<use_skill levitation>.
1619
1620=head2 The map overview
1621
1622#TODO#
1623
1624=head2 The Status area in the lower right corner
1625
1626#TODO#
1627
1628=head2 The I<Statistics>/I>Stats> window
1629
1630#TODO#
1631
1632=head1 FAQ
1633
1634=over 4
1635
1636=item The client is very sluggish and slow, what can I do about this?
1637
1638Most likely, you don't have accelerated OpenGL support. Try to find a
1639newer driver, or a driver from your hardware vendor, that features OpenGL
1640support.
1641
1642If this is not an option, the following Setup options reduce the load and
1643will likely make the client playable with sofwtare rendering (it will
1644still be slow, though):
1645
1646=over 4
1647
1648=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1649
1650=item Enable B<Fast & Ugly> mode
1651
1652=item Disable B<Fog of War>
1653
1654=item Increase B<Map Scale>
1655
1656=back
1657
1658=back
1659
1660=head1 AUTHOR
1661
1662Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1663
1664
1665

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