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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.217 by elmex, Mon May 15 18:23:33 2006 UTC vs.
Revision 1.244 by root, Wed May 24 21:49:59 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
104our $INVR; 106our $INVR;
107our $INVR_LBL;
105our $OPENCONT; 108our $OPENCONT;
106 109
107sub status { 110sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
109} 112}
110 113
111sub debug { 114sub debug {
112 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
134 maph => $mapsize, 137 maph => $mapsize,
135 ; 138 ;
136 }; 139 };
137 140
138 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
139 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful"; 145 status "login successful";
142 146
143 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
144 } else { 150 } else {
145 status "unable to connect"; 151 status "unable to connect";
146 stop_game(); 152 stop_game();
147 } 153 }
148} 154}
152 158
153 status "connection closed"; 159 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy; 161 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
157 166
158 undef $MAPCACHE; 167 undef $MAPCACHE;
159 undef $MAP; 168 undef $MAP;
160} 169}
161 170
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
167 176
168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
170 179
171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
173 182
174 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
175 my ($self, $value) = @_; 184 my ($self, $value) = @_;
176 185
201 } 210 }
202 ); 211 );
203 212
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
207 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
208 connect_changed => sub { 217 connect_changed => sub {
209 my ($self, $value) = @_; 218 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
211 } 220 }
212 ); 221 );
213 222
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
221 } 230 }
222 ); 231 );
223 232
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
228 connect_changed => sub { 237 connect_changed => sub {
229 my ($self, $value) = @_; 238 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
231 } 240 }
242 } 251 }
243 ); 252 );
244 253
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
248 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 ); 259 );
251 260
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
255 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 ); 266 );
258 267
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260 269
261 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
264 connect_changed => sub { 273 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
267 } 276 }
268 ); 277 );
269 278
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
273 tooltip => "Adjust the size of the stats gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub { 283 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
287 } 296 }
288 ); 297 );
289 298
290 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
316 connect_changed => sub { 325 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
318 } 327 }
319 ); 328 );
320 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
322 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
323 connect_changed => sub { 332 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
326 } 335 }
392 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
393 ], 402 ],
394 ); 403 );
395 404
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404 413
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409 418
410 $GAUGES = { 419 $GAUGES = {
411 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 }; 422 };
416 425
417 $win 426 $win
418} 427}
419 428
420sub make_stats_window { 429sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
422 431
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
426 439
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430 442
431 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
432 444
433 for ( 445 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
441 453
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) { 460 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450 462
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 } 467 }
456 468
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458 470
459 my $row = 0; 471 my $row = 0;
460 my $col = 0; 472 my $col = 0;
461 473
462 my %resist_names = ( 474 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 493 );
482 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 495 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
485 { 497 {
665 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
666 }), 678 }),
667 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
668 ]); 680 ]);
669 681
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 684 for 0 .. $#$m;
672 } 685 }
673 } 686 }
674 }); 687 });
675} 688}
731 ); 744 );
732 745
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100, 748 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub { 752 connect_changed => sub {
740 my ($self, $value) = @_; 753 my ($self, $value) = @_;
741 754
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 756 },
744 ); 757 );
745 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 774 expand => 1,
748 align => 0, 775 align => 0,
749 text => "Login", 776 text => "Login",
750 connect_activate => sub { 777 connect_activate => sub {
751 $CONN ? stop_game 778 $CONN ? stop_game
758 785
759sub message_window { 786sub message_window {
760 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
761 title => "Messages", 788 title => "Messages",
762 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
764 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
767 794
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 796
774 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
775 connect_focus_in => sub { 802 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
777 804
778 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
779 806
808 }; 835 };
809 836
810 $window 837 $window
811} 838}
812 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
813sub make_inventory_window { 870sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame 871 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
816 873
817 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); 884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
820 885
821 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
822} 924}
823 925
824sub sdl_init { 926sub sdl_init {
825 CFClient::SDL_Init 927 CFClient::SDL_Init
826 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
837 939
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 942
841 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
843 945
844 CFClient::gl_init; 946 CFClient::gl_init;
865 )->show; 967 )->show;
866 968
867 CFClient::UI::FancyFrame->new ( 969 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255], 970 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0], 971 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 972 child => ($MAPMAP = new CFClient::MapWidget::MapMap
973 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
974 ),
871 )->show; 975 )->show;
872 976
873 $MAPWIDGET = new CFClient::MapWidget; 977 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub { 978 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_; 979 my ($mapwidget, $preset) = @_;
884 } 988 }
885 }); 989 });
886 $MAPWIDGET->show; 990 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 991 $MAPWIDGET->focus_in;
888 992
993 $LOGVIEW = new CFClient::UI::TextView
994 expand => 1,
995 font => $FONT_FIXED,
996 fontsize => $::CFG->{log_fontsize},
997 can_hover => 1,
998 can_events => 1,
999 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1000 ;
1001
889 $BUTTONBAR = new CFClient::UI::HBox; 1002 $BUTTONBAR = new CFClient::UI::HBox;
890 1003
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1005 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1007 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1009 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
894 1010
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1011 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896 1012
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1014 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1016 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
899 1017
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1018 $BUTTONBAR->add (new CFClient::UI::Button
1019 text => "Save Config",
1020 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1021 connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1022 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved"; 1023 status "Configuration Saved";
1024 },
903 }); 1025 );
1026
1027 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1028 tooltip => "View Documentation");
1029
1030 $BUTTONBAR->add (new CFClient::UI::Button
1031 text => "Quit",
1032 tooltip => "Terminates the program",
1033 connect_activate => sub {
1034 if ($CONN) {
1035 open_quit_dialog;
1036 } else {
1037 exit;
1038 }
1039 },
1040 );
904 1041
905 $BUTTONBAR->show; 1042 $BUTTONBAR->show;
906 1043
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1044 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908 1045
924my $bgmusic;#TODO#hack#d# 1061my $bgmusic;#TODO#hack#d#
925 1062
926sub audio_channel_finished { 1063sub audio_channel_finished {
927 my ($channel) = @_; 1064 my ($channel) = @_;
928 1065
929 warn "channel $channel finished\n";#d# 1066 #warn "channel $channel finished\n";#d#
930} 1067}
931 1068
932sub audio_music_finished { 1069sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 1070 return unless $CFG->{bgm_enable};
934 1071
941 1078
942sub audio_init { 1079sub audio_init {
943 if ($CFG->{audio_enable}) { 1080 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1081 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1082 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1083
1084 unless ($SDL_MIXER) {
1085 status "Unable to open sound device: there will be no sound";
1086 return;
1087 }
1088
946 CFClient::Mix_AllocateChannels 8; 1089 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1090 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948 1091
949 audio_music_finished; 1092 audio_music_finished;
950 1093
978my %animate_object; 1121my %animate_object;
979my $animate_timer; 1122my $animate_timer;
980 1123
981my $fps = 9; 1124my $fps = 9;
982 1125
1126my %demo;#d#
1127
983sub force_refresh { 1128sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1129 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1130 debug sprintf "%3.2f", $fps;
986 1131
987 $CFClient::UI::ROOT->draw; 1132 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1133
990 $WANT_REFRESH = 0; 1134 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1135 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1136 $LAST_REFRESH = $NOW;
1137
11380 && do {
1139 # some weird model-drawing code, just a joke right now
1140 use CFClient::OpenGL;
1141
1142 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1143 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1144 $demo{r} ||= do {
1145 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1146 $mod->{v} = pack "f*", @{$mod->{v}};
1147 $_ = [scalar @$_, pack "S!*", @$_]
1148 for values %{$mod->{g}};
1149 $mod
1150 };
1151
1152 my $r = $demo{r} or die;
1153
1154 glDepthMask 1;
1155 glClear GL_DEPTH_BUFFER_BIT;
1156 glEnable GL_TEXTURE_2D;
1157 glEnable GL_DEPTH_TEST;
1158 glEnable GL_CULL_FACE;
1159 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1160
1161 glMatrixMode GL_PROJECTION;
1162 glLoadIdentity;
1163 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1164 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1165 glMatrixMode GL_MODELVIEW;
1166 glLoadIdentity;
1167
1168 glPushMatrix;
1169 glTranslate 0, 0, -800;
1170 glScale 1, -1, 1;
1171 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1172 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1173 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1174 glScale 50, 50, 50;
1175
1176 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1177 while (my ($k, $v) = each %{$r->{g}}) {
1178 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1179 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1180 }
1181
1182 glPopMatrix;
1183
1184 glShadeModel GL_FLAT;
1185 glDisable GL_DEPTH_TEST;
1186 glDisable GL_TEXTURE_2D;
1187 glDepthMask 0;
1188
1189 $WANT_REFRESH++;
1190};
1191
1192 CFClient::SDL_GL_SwapBuffers;
993} 1193}
994 1194
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1195my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1196 $NOW = time;
997 1197
1020 delete $animate_object{$widget}; 1220 delete $animate_object{$widget};
1021} 1221}
1022 1222
1023@conn::ISA = Crossfire::Protocol::; 1223@conn::ISA = Crossfire::Protocol::;
1024 1224
1225sub conn::new {
1226 my $class = shift;
1227
1228 my $self = $class->Crossfire::Protocol::new (@_);
1229
1230 $MAPWIDGET->clr_commands;
1231
1232 my $parser = new Pod::POM;
1233 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1234
1235 for my $head2 ($pod->head2) {
1236 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1237 or next;
1238
1239 my $cmd = $1;
1240 my @args = split /\|/, $2;
1241 @args = (".*") unless @args;
1242
1243 my $text = CFClient::pod_to_pango $head2->content;
1244
1245 for my $arg (@args) {
1246 $arg = $arg eq ".*" ? "" : " $arg";
1247
1248 $MAPWIDGET->add_command ("$cmd$arg", $text);
1249 }
1250 }
1251
1252 $self->{noface} = new_from_file CFClient::Texture
1253 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1254
1255 $self
1256}
1257
1025sub conn::stats_update { 1258sub conn::stats_update {
1026 my ($self, $stats) = @_; 1259 my ($self, $stats) = @_;
1260
1261 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1262 my $diff = $exp - $self->{prev_exp};
1263 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1264 if exists $self->{prev_exp} && $diff;
1265 $self->{prev_exp} = $exp;
1266 }
1027 1267
1028 update_stats_window ($stats); 1268 update_stats_window ($stats);
1029} 1269}
1030 1270
1031sub conn::user_send { 1271sub conn::user_send {
1086 $self->set_texture ($id => $data); 1326 $self->set_texture ($id => $data);
1087 } 1327 }
1088 } 1328 }
1089} 1329}
1090 1330
1331# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1332# (server resource,s latency, bandwidth), so this hack is warranted.
1333# the right fix is to make real tiled maps with an overview file
1334sub conn::send_mapinfo {
1335 my ($self, $data, $cb) = @_;
1336
1337 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1338 my ($wx, $wy) = ($1, $2);
1339
1340 if ($data =~ /^spatial ([1-4]+)$/) {
1341 my @dx = (0, 0, 1, 0, -1);
1342 my @dy = (0, -1, 0, 1, 0);
1343 my ($dx, $dy);
1344
1345 for (split //, $1) {
1346 $dx += $dx[$_];
1347 $dy += $dy[$_];
1348 }
1349
1350 $cb->(spatial => 15,
1351 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1352 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1353 50, 50,
1354 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1355 );
1356
1357 return;
1358 }
1359 }
1360
1361 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1362}
1363
1091# this method does a "flood fill" into every tile direction 1364# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1365# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1366# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1367# failure to comply are harmless and result in display errors
1095# at worst. 1368# at worst.
1096sub conn::flood_fill { 1369sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1370 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1371
1099 # the server does not allow map paths > 6 1372 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1373 return if 7 <= length $path;
1101 1374
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1375 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1376
1104 for ( 1377 for (
1105 [1, 0, -1], 1378 [1, 3, 0, -1],
1106 [2, 1, 0], 1379 [2, 4, 1, 0],
1107 [3, 0, 1], 1380 [3, 1, 0, 1],
1108 [4, -1, 0], 1381 [4, 2, -1, 0],
1109 ) { 1382 ) {
1110 my ($tile, $dx, $dy) = @$_; 1383 my ($tile, $tile2, $dx, $dy) = @$_;
1384
1385 next if $block & (1 << $tile);
1386 my $block = $block | (1 << $tile2);
1111 1387
1112 my $gx = $gx + $dx; 1388 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1389 my $gy = $gy + $dy;
1114 1390
1115 next unless $flags & (1 << ($tile - 1)); 1391 next unless $flags & (1 << ($tile - 1));
1117 1393
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1394 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1395 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1396 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1397
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1398 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1399 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1400
1125 } else { 1401 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1402 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1403 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1404
1129 return if $mode ne "spatial"; 1405 return if $mode ne "spatial";
1130 1406
1131 $x += $MAP->ox; 1407 $x += $MAP->ox;
1132 $y += $MAP->oy; 1408 $y += $MAP->oy;
1133 1409
1134 $self->load_map ($hash, $x, $y) 1410 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1411 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1412
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1413 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1414
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1417 });
1142 } 1418 }
1143 } 1419 }
1144} 1420}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1433 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1434 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1435 ];
1160 1436
1161 delete $self->{neigh_grid}; 1437 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1438
1164 $x += $ox; 1439 $x += $ox;
1165 $y += $oy; 1440 $y += $oy;
1166 1441
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1442 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1443
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1444 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1445 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1446
1173 $self->load_map ($hash, $x, $y); 1447 $self->load_map ($hash, $x, $y);
1448 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1449}
1175 1450
1176sub conn::face_find { 1451sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1178 1453
1180 1455
1181 my $id = $FACEMAP->get ($hash); 1456 my $id = $FACEMAP->get ($hash);
1182 1457
1183 unless ($id) { 1458 unless ($id) {
1184 # create new id for face 1459 # create new id for face
1185 # i love transactions 1460 # I love transactions
1186 for (1..100) { 1461 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin; 1462 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1463 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1464 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++; 1465 $id = ($id || 16) + 1;
1191 if ($FACEMAP->put (id => $id) == 0 1466 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) { 1467 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit; 1468 $txn->txn_commit;
1194 1469
1195 goto gotid; 1470 goto gotid;
1203 1478
1204gotid: 1479gotid:
1205 $face->{id} = $id; 1480 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id); 1481 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d# 1482 $self->{faceid}[$facenum] = $id;#d#
1483
1208 $TILECACHE->get ($id) 1484 $TILECACHE->get ($id) || do {
1485 my $tex = $self->{noface};
1486 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1487 undef
1488 };
1209} 1489}
1210 1490
1211sub conn::face_update { 1491sub conn::face_update {
1212 my ($self, $facenum, $face) = @_; 1492 my ($self, $facenum, $face) = @_;
1213 1493
1306 ); 1586 );
1307 1587
1308 $entry->focus_in; 1588 $entry->focus_in;
1309 } 1589 }
1310 1590
1311 $dialog->show; 1591 $dialog->show_centered;
1312} 1592}
1313 1593
1314sub conn::drawinfo { 1594sub conn::drawinfo {
1315 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1316 1596
1330 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1331 ); 1611 );
1332 1612
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334 1614
1335 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1615 $text = CFClient::UI::Label::escape $text;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338 1618
1339 $LOGVIEW->add_paragraph ($color[$color], 1619 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text); 1620 join "\n", map "$time $_", split /\n/, $text);
1356sub conn::spell_add { 1636sub conn::spell_add {
1357 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1358 1638
1359 # TODO 1639 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1643}
1364 1644
1365sub conn::spell_delete { 1645sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1367} 1647}
1368 1648
1369sub conn::addme_success { 1649sub conn::addme_success {
1370 my ($self) = @_; 1650 my ($self) = @_;
1371 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1372 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1373 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1374 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1375 } 1671 }
1376
1377 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1378 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1379 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1380 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1381} 1672}
1382 1673
1383sub conn::eof { 1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1384 stop_game; 1677 stop_game;
1385} 1678}
1386 1679
1387sub update_floorbox { 1680sub update_floorbox {
1388 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1389 return unless $CONN; 1682 return unless $CONN;
1390 1683
1391 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1392 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1393 1686
1394 my $count = 4; 1687 my $count = 7;
1395 for (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1396 if (--$count) { 1689 if (--$count) {
1397 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1398 } else { 1691 } else {
1399 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1406} 1699}
1407 1700
1408sub conn::container_add { 1701sub conn::container_add {
1409 my ($self, $tag, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1410 1703
1411 print "container_add on conainer $tag (player: $self->{player}{tag})\n"; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1412 1705
1413 if ($tag == 0) { 1706 if ($tag == 0) {
1414 update_floorbox; 1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1415 $INVR->set_items ($self->{container}{0}); 1710 $INVR->set_items ($self->{container}{0});
1416 $OPENCONT = 0;
1417 } elsif ($tag == $self->{player}{tag}) { 1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1418 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1419 } else { 1714 } else {
1420 $OPENCONT = $tag; 1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1421 $INVR->set_items ($self->{container}{$tag}); 1717 $INVR->set_items ($self->{container}{$tag});
1422 } 1718 }
1423 1719
1424 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1425 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1426} 1722}
1427 1723
1428sub conn::container_clear { 1724sub conn::container_clear {
1429 my ($self, $tag) = @_; 1725 my ($self, $tag) = @_;
1430 1726
1431 print "container_clear on conainer $tag (player: $self->{player}{tag})\n"; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1432 1728
1433 if ($tag == 0) { 1729 if ($tag == 0) {
1434 update_floorbox; 1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1435 $INVR->set_items ($self->{container}{0}); 1733 $INVR->set_items ($self->{container}{0});
1436 $OPENCONT = 0;
1437 } elsif ($tag == $self->{player}{tag}) { 1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1438 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1439 } else { 1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1440 $INVR->set_items ($self->{container}{$tag}); 1740 $INVR->set_items ($self->{container}{$tag});
1441 $OPENCONT = $tag;
1442 } 1741 }
1443 1742
1444# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1445} 1744}
1446 1745
1447sub conn::item_delete { 1746sub conn::item_delete {
1448 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1449 1748
1450 for (@items) { 1749 for (@items) {
1451 print "item_delete on container $_->{container} (player: $self->{player}{tag})\n"; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1751
1452 if ($_->{container} == 0) { 1752 if ($_->{container} == 0) {
1453 update_floorbox; 1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1454 $INVR->set_items ($self->{container}{0}); 1756 $INVR->set_items ($self->{container}{0});
1455 } elsif ($_->{container} == $self->{player}{tag}) { 1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1456 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1457 } else { 1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1458 $INVR->set_items ($self->{container}{0}); 1763 $INVR->set_items ($self->{container}{$_->{container}});
1459 } 1764 }
1460 } 1765 }
1461} 1766}
1462 1767
1463sub conn::item_update { 1768sub conn::item_update {
1464 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1465 1770
1466 print "item_update: container: $item->{container} (player: $self->{player}{tag})\n"; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1467 1772
1468 if ($item->{container} == 0) { 1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1469 update_floorbox; 1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1470 $INVR->set_items ($self->{container}{0}); 1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1471 } elsif ($item->{container} == $self->{player}{tag}) { 1786 } elsif ($item->{container} == $self->{player}{tag}) {
1472 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1788 }
1473 } 1789 }
1474} 1790}
1475 1791
1476%SDL_CB = ( 1792%SDL_CB = (
1477 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1478 Event::unloop -1; 1794 Event::unloop -1;
1479 }, 1795 },
1480 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1481 }, 1797 },
1482 CFClient::SDL_VIDEOEXPOSE => sub { 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1483 $WANT_REFRESH++; 1799 CFClient::UI::full_refresh;
1484 }, 1800 },
1485 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1486# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1487 }, 1803 },
1488 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1524 sdl_mode => 0, 1840 sdl_mode => 0,
1525 width => 640, 1841 width => 640,
1526 height => 480, 1842 height => 480,
1527 fullscreen => 0, 1843 fullscreen => 0,
1528 fast => 0, 1844 fast => 0,
1529 map_scale => 0.5, 1845 map_scale => 1,
1530 fow_enable => 1, 1846 fow_enable => 1,
1531 fow_intensity => 0.45, 1847 fow_intensity => 0.45,
1532 fow_smooth => 0, 1848 fow_smooth => 0,
1533 gui_fontsize => 1, 1849 gui_fontsize => 1,
1534 log_fontsize => 1, 1850 log_fontsize => 1,
1539 host => "crossfire.schmorp.de", 1855 host => "crossfire.schmorp.de",
1540 say_command => 'say', 1856 say_command => 'say',
1541 audio_enable => 1, 1857 audio_enable => 1,
1542 bgm_enable => 1, 1858 bgm_enable => 1,
1543 bgm_volume => 0.25, 1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1544 ); 1862 );
1545 1863
1546 while (my ($k, $v) = each %DEF_CFG) { 1864 while (my ($k, $v) = each %DEF_CFG) {
1547 $CFG->{$k} = $v unless exists $CFG->{$k}; 1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1548 } 1866 }
1577 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1578 1896
1579 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1580 } 1898 }
1581 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1582 video_init; 1913 video_init;
1583 audio_init; 1914 audio_init;
1584} 1915}
1585 1916
1586Event::loop; 1917Event::loop;
1587 1918
1588END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1589 1920
1921=head1 NAME
1922
1590=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1591 1924
1592Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1593 1926
1594=head2 Features 1927Just run it - no commandline arguments are supported.
1595
1596=over 4
1597
1598=item Fullscreen Map
1599
1600PClient can uses a fullscreen map, which greatly enhances how much of the
1601game world you can see.
1602
1603=item Persistent Map Cache (Crossfire+ only)
1604
1605PClient can persistently cache all map data it received from the
1606server. This not only allows it to display an overview map, but also
1607ensures that once-explored areas will be available the next time you want
1608to explore more.
1609
1610=item Hardware acceleration
1611
1612Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1613acceleration. Most modern graphics cards have difficulties with 2D
1614acceleration, while 3D graphics is accelerated well.
1615
1616=item No arbitrary limits
1617
1618Unlike other Crossfire clients, pclient does not suffer from arbitrary
1619limits (like a fixed amount of face numbers). There are still limits, but
1620they are not arbitrarily low :)
1621
1622=back
1623 1928
1624=head1 USAGE 1929=head1 USAGE
1625 1930
1626=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1627 1932fullscreen and interactively.
1628The map is always displayed in the background, behind all other windows and UI elements.
1629
1630#TODO# middle-click scrolls
1631#
1632# keys:
1633#
1634# a apply
1635# keypad moves, kp_5 applies ranged attack to self
1636
1637Starting to type enters the I<completion mode>. In that mode, you can type
1638abbreviations or commands and have them executed as soon as they match a
1639valid command. This is best explained by a few examples:
1640
1641Typing B<climb> will display a list of commands with I<climb> in their
1642name, such as I<ready_skill climbing> and I<use_skill climbing>.
1643
1644You can abbreviate commands by typing only the first character of every
1645word. For example, typing I<iwor> will likely select I<invoke word of
1646recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1647will likely select I<ready_skill climbing> and I<usl> will give you
1648I<use_skill levitation>.
1649
1650=head2 The map overview
1651
1652#TODO#
1653
1654=head2 The Status area in the lower right corner
1655
1656#TODO#
1657
1658=head2 The I<Statistics>/I>Stats> window
1659
1660#TODO#
1661
1662=head1 FAQ
1663
1664=over 4
1665
1666=item The client is very sluggish and slow, what can I do about this?
1667
1668Most likely, you don't have accelerated OpenGL support. Try to find a
1669newer driver, or a driver from your hardware vendor, that features OpenGL
1670support.
1671
1672If this is not an option, the following Setup options reduce the load and
1673will likely make the client playable with sofwtare rendering (it will
1674still be slow, though):
1675
1676=over 4
1677
1678=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1679
1680=item Enable B<Fast & Ugly> mode
1681
1682=item Disable B<Fog of War>
1683
1684=item Increase B<Map Scale>
1685
1686=back
1687
1688=back
1689 1933
1690=head1 AUTHOR 1934=head1 AUTHOR
1691 1935
1692Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1693 1937

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