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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.217 by elmex, Mon May 15 18:23:33 2006 UTC vs.
Revision 1.254 by root, Thu May 25 13:58:36 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
104our $INVR; 106our $INVR;
107our $INVR_LBL;
105our $OPENCONT; 108our $OPENCONT;
106 109
107sub status { 110sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
109} 112}
110 113
111sub debug { 114sub debug {
112 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
134 maph => $mapsize, 137 maph => $mapsize,
135 ; 138 ;
136 }; 139 };
137 140
138 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
139 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful"; 145 status "login successful";
142 146
143 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
144 } else { 150 } else {
145 status "unable to connect"; 151 status "unable to connect";
146 stop_game(); 152 stop_game();
147 } 153 }
148} 154}
152 158
153 status "connection closed"; 159 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy; 161 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
157 166
158 undef $MAPCACHE; 167 undef $MAPCACHE;
159 undef $MAP; 168 undef $MAP;
160} 169}
161 170
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
167 176
168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
170 179
171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
173 182
174 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
175 my ($self, $value) = @_; 184 my ($self, $value) = @_;
176 185
182 my $row = 1; 191 my $row = 1;
183 192
184 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); 193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
185 $table->add (1, $row++, new CFClient::UI::CheckBox 194 $table->add (1, $row++, new CFClient::UI::CheckBox
186 state => $CFG->{fullscreen}, 195 state => $CFG->{fullscreen},
187 tooltip => "Bring the client into fullscreen mode", 196 tooltip => "Bring the client into fullscreen mode.",
188 connect_changed => sub { 197 connect_changed => sub {
189 my ($self, $value) = @_; 198 my ($self, $value) = @_;
190 $CFG->{fullscreen} = $value; 199 $CFG->{fullscreen} = $value;
191 } 200 }
192 ); 201 );
201 } 210 }
202 ); 211 );
203 212
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
207 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
208 connect_changed => sub { 217 connect_changed => sub {
209 my ($self, $value) = @_; 218 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
211 } 220 }
212 ); 221 );
213 222
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
216 state => $CFG->{fow_enable}, 225 state => $CFG->{fow_enable},
217 tooltip => "Fog-of-War marks areas that cannot be seen by the player", 226 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
218 connect_changed => sub { 227 connect_changed => sub {
219 my ($self, $value) = @_; 228 my ($self, $value) = @_;
220 $CFG->{fow_enable} = $value; 229 $CFG->{fow_enable} = $value;
221 } 230 }
222 ); 231 );
223 232
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
228 connect_changed => sub { 237 connect_changed => sub {
229 my ($self, $value) = @_; 238 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
231 } 240 }
232 ); 241 );
233 242
234 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); 243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
235 $table->add (1, $row++, new CFClient::UI::CheckBox 244 $table->add (1, $row++, new CFClient::UI::CheckBox
236 state => $CFG->{fow_smooth}, 245 state => $CFG->{fow_smooth},
237 tooltip => "Smooth the Fog-of-War a bit to make it more realistic", 246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.",
238 connect_changed => sub { 247 connect_changed => sub {
239 my ($self, $value) = @_; 248 my ($self, $value) = @_;
240 $CFG->{fow_smooth} = $value; 249 $CFG->{fow_smooth} = $value;
241 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
242 } 251 }
243 ); 252 );
244 253
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
248 tooltip => "The font size used by most GUI elements", 257 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 ); 259 );
251 260
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Message Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
255 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant.",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 ); 266 );
258 267
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260 269
261 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the <b>statistics window</b> only. Changes are instant.",
264 connect_changed => sub { 273 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
267 } 276 }
268 ); 277 );
269 278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
286 }
287 );
288
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
273 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
274 connect_changed => sub { 293 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize;
287 } 296 }
288 ); 297 );
289 298
290 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
297 ); 306 );
298 307
299 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); 308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
300 $table->add (1, $row++, new CFClient::UI::CheckBox 309 $table->add (1, $row++, new CFClient::UI::CheckBox
301 state => $CFG->{audio_enable}, 310 state => $CFG->{audio_enable},
302 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 311 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
303 connect_changed => sub { 312 connect_changed => sub {
304 $CFG->{audio_enable} = $_[1]; 313 $CFG->{audio_enable} = $_[1];
305 } 314 }
306 ); 315 );
307# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); 316# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
310# }); 319# });
311 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); 320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
312 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); 321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
313 $hbox->add (new CFClient::UI::CheckBox 322 $hbox->add (new CFClient::UI::CheckBox
314 expand => 1, state => $CFG->{bgm_enable}, 323 expand => 1, state => $CFG->{bgm_enable},
315 tooltip => "Enable background music playing", 324 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
316 connect_changed => sub { 325 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
318 } 327 }
319 ); 328 );
320 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
322 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music. Changes are instant.",
323 connect_changed => sub { 332 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
326 } 335 }
327 ); 336 );
333 audio_shutdown (); 342 audio_shutdown ();
334 audio_init (); 343 audio_init ();
335 } 344 }
336 ); 345 );
337 346
338 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
339 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
340 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
341 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
342 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
343 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
344 connect_changed => sub { 353 connect_changed => sub {
345 my ($self, $value) = @_; 354 my ($self, $value) = @_;
346 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
347 } 356 }
348 ); 357 );
358 367
359sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
360 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
361 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
362 } 371 }
363
364# local $GAUGES->{win}{parent};#d#
365# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
366} 372}
367 373
368sub make_gauge_window { 374sub make_gauge_window {
369 my $gh = int $HEIGHT * $CFG->{gauge_size}; 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
370 376
392 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
393 ], 399 ],
394 ); 400 );
395 401
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404 410
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409 415
410 $GAUGES = { 416 $GAUGES = {
411 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 }; 419 };
416 422
417 $win 423 $win
418} 424}
419 425
420sub make_stats_window { 426sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
422 428
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
426 436
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430 439
431 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
432 441
433 for ( 442 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
441 450
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) { 457 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450 459
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 } 464 }
456 465
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458 467
459 my $row = 0; 468 my $row = 0;
460 my $col = 0; 469 my $col = 0;
461 470
462 my %resist_names = ( 471 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 490 );
482 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 492 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
485 { 494 {
665 $HOST->set_text ($CFG->{host} = $host); 674 $HOST->set_text ($CFG->{host} = $host);
666 }), 675 }),
667 (new CFClient::UI::Empty expand => 1), 676 (new CFClient::UI::Empty expand => 1),
668 ]); 677 ]);
669 678
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 681 for 0 .. $#$m;
672 } 682 }
673 } 683 }
674 }); 684 });
675} 685}
731 ); 741 );
732 742
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100, 745 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidth requirements and latency. "
750 . "This option is only used once at log-in.",
739 connect_changed => sub { 751 connect_changed => sub {
740 my ($self, $value) = @_; 752 my ($self, $value) = @_;
741 753
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 755 },
744 ); 756 );
745 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 786 expand => 1,
748 align => 0, 787 align => 0,
749 text => "Login", 788 text => "Login",
750 connect_activate => sub { 789 connect_activate => sub {
751 $CONN ? stop_game 790 $CONN ? stop_game
758 797
759sub message_window { 798sub message_window {
760 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
761 title => "Messages", 800 title => "Messages",
762 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
764 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
767 806
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 808
774 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
775 connect_focus_in => sub { 814 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
777 816
778 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
779 818
808 }; 847 };
809 848
810 $window 849 $window
811} 850}
812 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
813sub make_inventory_window { 882sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame 883 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
816 885
817 $invwin->add (my $hb = new CFClient::UI::HBox); 886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
887
888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
889 $vb1->add (my $lbl = new CFClient::UI::Label);
890 $lbl->set_text ("Player");
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
892
893 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
894 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
895 $INVR_LBL->set_text ("Floor");
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); 896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
820 897
821 $invwin 898 $invwin
899}
900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
822} 937}
823 938
824sub sdl_init { 939sub sdl_init {
825 CFClient::SDL_Init 940 CFClient::SDL_Init
826 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
829sub video_init { 944sub video_init {
830 sdl_init; 945 sdl_init;
831 946
832 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
833 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
837 954
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 957
841 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
843 960
844 CFClient::gl_init; 961 CFClient::gl_init;
847 964
848 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
849 966
850 ############################################################################# 967 #############################################################################
851 968
852 unless ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
971 } else {
853 # create the widgets 972 # create the widgets
854 973
855 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
856 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
857 976
865 )->show; 984 )->show;
866 985
867 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
871 )->show; 992 )->show;
872 993
873 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
884 } 1005 }
885 }); 1006 });
886 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
888 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
889 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
890 1020
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
894 1027
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896 1029
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
899 1034
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
903 }); 1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
904 1058
905 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
906 1060
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908 1062
924my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
925 1079
926sub audio_channel_finished { 1080sub audio_channel_finished {
927 my ($channel) = @_; 1081 my ($channel) = @_;
928 1082
929 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
930} 1084}
931 1085
932sub audio_music_finished { 1086sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
934 1088
941 1095
942sub audio_init { 1096sub audio_init {
943 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
946 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948 1108
949 audio_music_finished; 1109 audio_music_finished;
950 1110
978my %animate_object; 1138my %animate_object;
979my $animate_timer; 1139my $animate_timer;
980 1140
981my $fps = 9; 1141my $fps = 9;
982 1142
1143my %demo;#d#
1144
983sub force_refresh { 1145sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
986 1148
987 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1150
990 $WANT_REFRESH = 0; 1151 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1152 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
1209 CFClient::SDL_GL_SwapBuffers;
993} 1210}
994 1211
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1213 $NOW = time;
997 1214
1020 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1021} 1238}
1022 1239
1023@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1024 1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1274
1025sub conn::stats_update { 1275sub conn::stats_update {
1026 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1277
1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1279 my $diff = $exp - $self->{prev_exp};
1280 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1281 if exists $self->{prev_exp} && $diff;
1282 $self->{prev_exp} = $exp;
1283 }
1027 1284
1028 update_stats_window ($stats); 1285 update_stats_window ($stats);
1029} 1286}
1030 1287
1031sub conn::user_send { 1288sub conn::user_send {
1086 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1087 } 1344 }
1088 } 1345 }
1089} 1346}
1090 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1091# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1095# at worst. 1385# at worst.
1096sub conn::flood_fill { 1386sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1388
1099 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1390 return if 7 <= length $path;
1101 1391
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1393
1104 for ( 1394 for (
1105 [1, 0, -1], 1395 [1, 3, 0, -1],
1106 [2, 1, 0], 1396 [2, 4, 1, 0],
1107 [3, 0, 1], 1397 [3, 1, 0, 1],
1108 [4, -1, 0], 1398 [4, 2, -1, 0],
1109 ) { 1399 ) {
1110 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1111 1404
1112 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1114 1407
1115 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1117 1410
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1414
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1417
1125 } else { 1418 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1421
1129 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1130 1423
1131 $x += $MAP->ox; 1424 $x += $MAP->ox;
1132 $y += $MAP->oy; 1425 $y += $MAP->oy;
1133 1426
1134 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1429
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1431
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1434 });
1142 } 1435 }
1143 } 1436 }
1144} 1437}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1452 ];
1160 1453
1161 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1455
1164 $x += $ox; 1456 $x += $ox;
1165 $y += $oy; 1457 $y += $oy;
1166 1458
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1460
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1463
1173 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1466}
1175 1467
1176sub conn::face_find { 1468sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1178 1470
1180 1472
1181 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1182 1474
1183 unless ($id) { 1475 unless ($id) {
1184 # create new id for face 1476 # create new id for face
1185 # i love transactions 1477 # I love transactions
1186 for (1..100) { 1478 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++; 1482 $id = ($id || 16) + 1;
1191 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit; 1485 $txn->txn_commit;
1194 1486
1195 goto gotid; 1487 goto gotid;
1203 1495
1204gotid: 1496gotid:
1205 $face->{id} = $id; 1497 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1208 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 #$self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1209} 1511}
1210 1512
1211sub conn::face_update { 1513sub conn::face_update {
1212 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1213 1515
1256 title => "Query", 1558 title => "Query",
1257 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1258 1560
1259 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1260 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1261 text => $prompt); 1564 text => $prompt);
1262 1565
1263 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1264 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1265 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1273 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1274 text => "Yes", 1577 text => "Yes",
1275 connect_activate => sub { 1578 connect_activate => sub {
1276 $self->send ("reply y"); 1579 $self->send ("reply y");
1277 $dialog->destroy; 1580 $dialog->destroy;
1278 $MAPWIDGET->focus_in;
1279 }, 1581 },
1280 ); 1582 );
1281 1583
1282 $dialog->focus_in; 1584 $dialog->focus_in;
1283 1585
1285 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1286 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1287 connect_changed => sub { 1589 connect_changed => sub {
1288 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1289 $dialog->destroy; 1591 $dialog->destroy;
1290 $MAPWIDGET->focus_in;
1291 }, 1592 },
1292 ); 1593 );
1293 1594
1294 $entry->focus_in; 1595 $entry->focus_in;
1295 1596
1299 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1300 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1301 connect_activate => sub { 1602 connect_activate => sub {
1302 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1303 $dialog->destroy; 1604 $dialog->destroy;
1304 $MAPWIDGET->focus_in;
1305 }, 1605 },
1306 ); 1606 );
1307 1607
1308 $entry->focus_in; 1608 $entry->focus_in;
1309 } 1609 }
1310 1610
1311 $dialog->show; 1611 $dialog->show_centered;
1312} 1612}
1313 1613
1314sub conn::drawinfo { 1614sub conn::drawinfo {
1315 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1316 1616
1330 [0.74, 0.65, 0.41], 1630 [0.74, 0.65, 0.41],
1331 ); 1631 );
1332 1632
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1633 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334 1634
1335 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1635 $text = CFClient::UI::Label::escape $text;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1636 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1637 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338 1638
1339 $LOGVIEW->add_paragraph ($color[$color], 1639 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text); 1640 join "\n", map "$time $_", split /\n/, $text);
1341 1641
1342 $STATUSBOX->add ($text, 1642 $STATUSBOX->add ($text,
1343 group => $text, 1643 group => $text,
1344 fg => $color[$color], 1644 fg => $color[$color],
1345 timeout => 60, 1645 timeout => 10,
1346 tooltip_font => $::FONT_FIXED, 1646 tooltip_font => $::FONT_FIXED,
1347 ); 1647 );
1348} 1648}
1349 1649
1350sub conn::drawextinfo { 1650sub conn::drawextinfo {
1356sub conn::spell_add { 1656sub conn::spell_add {
1357 my ($self, $spell) = @_; 1657 my ($self, $spell) = @_;
1358 1658
1359 # TODO 1659 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1660 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1661 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1662 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1663}
1364 1664
1365sub conn::spell_delete { 1665sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1666 my ($self, $spell) = @_;
1367} 1667}
1368 1668
1369sub conn::addme_success { 1669sub conn::addme_success {
1370 my ($self) = @_; 1670 my ($self) = @_;
1371 1671
1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1683
1372 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1373 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1374 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1687 . $skill_tooltip{$skill});
1688 $MAPWIDGET->add_command ("use_skill $skill",
1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1690 . $skill_tooltip{$skill});
1375 } 1691 }
1376
1377 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1378 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1379 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1380 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1381} 1692}
1382 1693
1383sub conn::eof { 1694sub conn::eof {
1695 $MAPWIDGET->clr_commands;
1696
1384 stop_game; 1697 stop_game;
1385} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735# this should, of course, only run on demand, but
1736# SDL forces worse things on us....
1737
1738Event->timer (after => 1, interval => 0.25, cb => sub {
1739 $CONN->face_prefetch
1740 if $CONN;
1741});
1386 1742
1387sub update_floorbox { 1743sub update_floorbox {
1388 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1744 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1389 return unless $CONN; 1745 return unless $CONN;
1390 1746
1391 $FLOORBOX->clear; 1747 $FLOORBOX->clear;
1392 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1748 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1393 1749
1394 my $count = 4; 1750 my $count = 7;
1395 for (@{ $CONN->{container}{0} }) { 1751 for (@{ $CONN->{container}{0} }) {
1396 if (--$count) { 1752 if (--$count) {
1397 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1753 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1398 } else { 1754 } else {
1399 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1755 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1406} 1762}
1407 1763
1408sub conn::container_add { 1764sub conn::container_add {
1409 my ($self, $tag, $items) = @_; 1765 my ($self, $tag, $items) = @_;
1410 1766
1411 print "container_add on conainer $tag (player: $self->{player}{tag})\n"; 1767 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1412 1768
1413 if ($tag == 0) { 1769 if ($tag == 0) {
1414 update_floorbox; 1770 update_floorbox;
1771 $OPENCONT = 0;
1772 $INVR_LBL->set_text ("Floor");
1415 $INVR->set_items ($self->{container}{0}); 1773 $INVR->set_items ($self->{container}{0});
1416 $OPENCONT = 0;
1417 } elsif ($tag == $self->{player}{tag}) { 1774 } elsif ($tag == $self->{player}{tag}) {
1775 $INVR_LBL->set_text ("Player");
1418 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1776 $INV->set_items ($self->{container}{$self->{player}{tag}})
1419 } else { 1777 } else {
1420 $OPENCONT = $tag; 1778 $OPENCONT = $tag;
1779 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1421 $INVR->set_items ($self->{container}{$tag}); 1780 $INVR->set_items ($self->{container}{$tag});
1422 } 1781 }
1423 1782
1424 # $self-<{player}{tag} => player inv 1783 # $self-<{player}{tag} => player inv
1425 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1784 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1426} 1785}
1427 1786
1428sub conn::container_clear { 1787sub conn::container_clear {
1429 my ($self, $tag) = @_; 1788 my ($self, $tag) = @_;
1430 1789
1431 print "container_clear on conainer $tag (player: $self->{player}{tag})\n"; 1790 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1432 1791
1433 if ($tag == 0) { 1792 if ($tag == 0) {
1434 update_floorbox; 1793 update_floorbox;
1794 $OPENCONT = 0;
1795 $INVR_LBL->set_text ("Floor");
1435 $INVR->set_items ($self->{container}{0}); 1796 $INVR->set_items ($self->{container}{0});
1436 $OPENCONT = 0;
1437 } elsif ($tag == $self->{player}{tag}) { 1797 } elsif ($tag == $self->{player}{tag}) {
1798 $INVR_LBL->set_text ("Player");
1438 $INV->set_items ($self->{container}{$tag}) 1799 $INV->set_items ($self->{container}{$tag})
1439 } else { 1800 } else {
1801 $OPENCONT = $tag;
1802 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1440 $INVR->set_items ($self->{container}{$tag}); 1803 $INVR->set_items ($self->{container}{$tag});
1441 $OPENCONT = $tag;
1442 } 1804 }
1443 1805
1444# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1806# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1445} 1807}
1446 1808
1447sub conn::item_delete { 1809sub conn::item_delete {
1448 my ($self, @items) = @_; 1810 my ($self, @items) = @_;
1449 1811
1450 for (@items) { 1812 for (@items) {
1451 print "item_delete on container $_->{container} (player: $self->{player}{tag})\n"; 1813 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1814
1452 if ($_->{container} == 0) { 1815 if ($_->{container} == 0) {
1453 update_floorbox; 1816 update_floorbox;
1817 $OPENCONT = 0;
1818 $INVR_LBL->set_text ("Floor");
1454 $INVR->set_items ($self->{container}{0}); 1819 $INVR->set_items ($self->{container}{0});
1455 } elsif ($_->{container} == $self->{player}{tag}) { 1820 } elsif ($_->{container} == $self->{player}{tag}) {
1821 $INVR_LBL->set_text ("Player");
1456 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1822 $INV->set_items ($self->{container}{$self->{player}{tag}})
1457 } else { 1823 } else {
1824 $OPENCONT = $_->{container};
1825 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1458 $INVR->set_items ($self->{container}{0}); 1826 $INVR->set_items ($self->{container}{$_->{container}});
1459 } 1827 }
1460 } 1828 }
1461} 1829}
1462 1830
1463sub conn::item_update { 1831sub conn::item_update {
1464 my ($self, $item) = @_; 1832 my ($self, $item) = @_;
1465 1833
1466 print "item_update: container: $item->{container} (player: $self->{player}{tag})\n"; 1834 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1467 1835
1468 if ($item->{container} == 0) { 1836 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1469 update_floorbox; 1837 $OPENCONT = 0;
1838 $INVR_LBL->set_text ("Floor");
1470 $INVR->set_items ($self->{container}{0}); 1839 $INVR->set_items ($self->{container}{0});
1840
1841 $item->{widget}->update_item
1842 if $item->{widget};
1843 } else {
1844 if ($item->{container} == 0) {
1845 update_floorbox;
1846 $OPENCONT = 0;
1847 $INVR_LBL->set_text ("Floor");
1848 $INVR->set_items ($self->{container}{0});
1471 } elsif ($item->{container} == $self->{player}{tag}) { 1849 } elsif ($item->{container} == $self->{player}{tag}) {
1472 $INV->set_items ($self->{container}{$item->{container}}) 1850 $INV->set_items ($self->{container}{$item->{container}})
1851 }
1473 } 1852 }
1474} 1853}
1475 1854
1476%SDL_CB = ( 1855%SDL_CB = (
1477 CFClient::SDL_QUIT => sub { 1856 CFClient::SDL_QUIT => sub {
1478 Event::unloop -1; 1857 Event::unloop -1;
1479 }, 1858 },
1480 CFClient::SDL_VIDEORESIZE => sub { 1859 CFClient::SDL_VIDEORESIZE => sub {
1481 }, 1860 },
1482 CFClient::SDL_VIDEOEXPOSE => sub { 1861 CFClient::SDL_VIDEOEXPOSE => sub {
1483 $WANT_REFRESH++; 1862 CFClient::UI::full_refresh;
1484 }, 1863 },
1485 CFClient::SDL_ACTIVEEVENT => sub { 1864 CFClient::SDL_ACTIVEEVENT => sub {
1486# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1865# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1487 }, 1866 },
1488 CFClient::SDL_KEYDOWN => sub { 1867 CFClient::SDL_KEYDOWN => sub {
1524 sdl_mode => 0, 1903 sdl_mode => 0,
1525 width => 640, 1904 width => 640,
1526 height => 480, 1905 height => 480,
1527 fullscreen => 0, 1906 fullscreen => 0,
1528 fast => 0, 1907 fast => 0,
1529 map_scale => 0.5, 1908 map_scale => 1,
1530 fow_enable => 1, 1909 fow_enable => 1,
1531 fow_intensity => 0.45, 1910 fow_intensity => 0.45,
1532 fow_smooth => 0, 1911 fow_smooth => 0,
1533 gui_fontsize => 1, 1912 gui_fontsize => 1,
1534 log_fontsize => 1, 1913 log_fontsize => 1,
1539 host => "crossfire.schmorp.de", 1918 host => "crossfire.schmorp.de",
1540 say_command => 'say', 1919 say_command => 'say',
1541 audio_enable => 1, 1920 audio_enable => 1,
1542 bgm_enable => 1, 1921 bgm_enable => 1,
1543 bgm_volume => 0.25, 1922 bgm_volume => 0.25,
1923 face_prefetch => 0,
1924 output_sync => 1,
1925 output_count => 1,
1544 ); 1926 );
1545 1927
1546 while (my ($k, $v) = each %DEF_CFG) { 1928 while (my ($k, $v) = each %DEF_CFG) {
1547 $CFG->{$k} = $v unless exists $CFG->{$k}; 1929 $CFG->{$k} = $v unless exists $CFG->{$k};
1548 } 1930 }
1577 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1959 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1578 1960
1579 $FONT_PROP->make_default; 1961 $FONT_PROP->make_default;
1580 } 1962 }
1581 1963
1964# compare mono (ft) vs. rgba (cairo)
1965# ft - 1.8s, cairo 3s, even in alpha-only mode
1966# for my $rgba (0..1) {
1967# my $t1 = Time::HiRes::time;
1968# for (1..1000) {
1969# my $layout = CFClient::Layout->new ($rgba);
1970# $layout->set_text ("hallo" x 100);
1971# $layout->render;
1972# }
1973# my $t2 = Time::HiRes::time;
1974# warn $t2-$t1;
1975# }
1976
1582 video_init; 1977 video_init;
1583 audio_init; 1978 audio_init;
1584} 1979}
1585 1980
1586Event::loop; 1981Event::loop;
1587 1982
1588END { CFClient::SDL_Quit } 1983END { CFClient::SDL_Quit }
1589 1984
1985=head1 NAME
1986
1590=head1 pclient - Crossfire+ and Crossfire game client 1987pclient - A Crossfire+ and Crossfire game client
1591 1988
1592Pclient is a Crossfire+ and Crossfire game client. 1989=head1 SYNOPSIS
1593 1990
1594=head2 Features 1991Just run it - no commandline arguments are supported.
1595
1596=over 4
1597
1598=item Fullscreen Map
1599
1600PClient can uses a fullscreen map, which greatly enhances how much of the
1601game world you can see.
1602
1603=item Persistent Map Cache (Crossfire+ only)
1604
1605PClient can persistently cache all map data it received from the
1606server. This not only allows it to display an overview map, but also
1607ensures that once-explored areas will be available the next time you want
1608to explore more.
1609
1610=item Hardware acceleration
1611
1612Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1613acceleration. Most modern graphics cards have difficulties with 2D
1614acceleration, while 3D graphics is accelerated well.
1615
1616=item No arbitrary limits
1617
1618Unlike other Crossfire clients, pclient does not suffer from arbitrary
1619limits (like a fixed amount of face numbers). There are still limits, but
1620they are not arbitrarily low :)
1621
1622=back
1623 1992
1624=head1 USAGE 1993=head1 USAGE
1625 1994
1626=head2 The Map 1995Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1627 1996fullscreen and interactively.
1628The map is always displayed in the background, behind all other windows and UI elements.
1629
1630#TODO# middle-click scrolls
1631#
1632# keys:
1633#
1634# a apply
1635# keypad moves, kp_5 applies ranged attack to self
1636
1637Starting to type enters the I<completion mode>. In that mode, you can type
1638abbreviations or commands and have them executed as soon as they match a
1639valid command. This is best explained by a few examples:
1640
1641Typing B<climb> will display a list of commands with I<climb> in their
1642name, such as I<ready_skill climbing> and I<use_skill climbing>.
1643
1644You can abbreviate commands by typing only the first character of every
1645word. For example, typing I<iwor> will likely select I<invoke word of
1646recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1647will likely select I<ready_skill climbing> and I<usl> will give you
1648I<use_skill levitation>.
1649
1650=head2 The map overview
1651
1652#TODO#
1653
1654=head2 The Status area in the lower right corner
1655
1656#TODO#
1657
1658=head2 The I<Statistics>/I>Stats> window
1659
1660#TODO#
1661
1662=head1 FAQ
1663
1664=over 4
1665
1666=item The client is very sluggish and slow, what can I do about this?
1667
1668Most likely, you don't have accelerated OpenGL support. Try to find a
1669newer driver, or a driver from your hardware vendor, that features OpenGL
1670support.
1671
1672If this is not an option, the following Setup options reduce the load and
1673will likely make the client playable with sofwtare rendering (it will
1674still be slow, though):
1675
1676=over 4
1677
1678=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1679
1680=item Enable B<Fast & Ugly> mode
1681
1682=item Disable B<Fog of War>
1683
1684=item Increase B<Map Scale>
1685
1686=back
1687
1688=back
1689 1997
1690=head1 AUTHOR 1998=head1 AUTHOR
1691 1999
1692Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2000Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1693 2001

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