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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.224 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.253 by root, Thu May 25 04:59:31 2006 UTC

82our $BUTTONBAR; 82our $BUTTONBAR;
83our $LOGVIEW; 83our $LOGVIEW;
84our $CONSOLE; 84our $CONSOLE;
85our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
87 88
88our $FLOORBOX; 89our $FLOORBOX;
89our $GAUGES; 90our $GAUGES;
90our $STATWIDS; 91our $STATWIDS;
91 92
105our $INVR; 106our $INVR;
106our $INVR_LBL; 107our $INVR_LBL;
107our $OPENCONT; 108our $OPENCONT;
108 109
109sub status { 110sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
223 } 230 }
224 ); 231 );
225 232
226 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
227 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
228 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
229 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
230 connect_changed => sub { 237 connect_changed => sub {
231 my ($self, $value) = @_; 238 my ($self, $value) = @_;
232 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
233 } 240 }
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 ); 259 );
253 260
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
258 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
259 ); 266 );
260 267
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
262 269
263 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
264 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
265 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
266 connect_changed => sub { 273 connect_changed => sub {
267 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
268 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
269 } 276 }
270 ); 277 );
271 278
272 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
273 $table->add (1, $row++, new CFClient::UI::Slider
274 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
275 tooltip => "Adjust the size of the stats gauges at the bottom right",
276 connect_changed => sub {
277 $CFG->{gauge_size} = $_[1];
278 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
279 }
280 );
281
282 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
283 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
284 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
285 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
286 connect_changed => sub { 283 connect_changed => sub {
287 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
288 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
289 } 296 }
290 ); 297 );
291 298
292 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
293 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
318 connect_changed => sub { 325 connect_changed => sub {
319 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
320 } 327 }
321 ); 328 );
322 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
323 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
324 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
325 connect_changed => sub { 332 connect_changed => sub {
326 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
327 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
328 } 335 }
335 audio_shutdown (); 342 audio_shutdown ();
336 audio_init (); 343 audio_init ();
337 } 344 }
338 ); 345 );
339 346
340 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
341 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
342 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
343 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
344 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
345 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
346 connect_changed => sub { 353 connect_changed => sub {
347 my ($self, $value) = @_; 354 my ($self, $value) = @_;
348 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
349 } 356 }
350 ); 357 );
360 367
361sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
362 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
363 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
364 } 371 }
365
366# local $GAUGES->{win}{parent};#d#
367# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
368} 372}
369 373
370sub make_gauge_window { 374sub make_gauge_window {
371 my $gh = int $HEIGHT * $CFG->{gauge_size}; 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
372 376
394 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
395 ], 399 ],
396 ); 400 );
397 401
398 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
399 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
400 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
401 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
402 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
403 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
404 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
405 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
406 410
407 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
409 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
410 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
411 415
412 $GAUGES = { 416 $GAUGES = {
413 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
414 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
415 }; 419 };
418 422
419 $win 423 $win
420} 424}
421 425
422sub make_stats_window { 426sub make_stats_window {
423 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
424 428
425 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
426 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
427 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
428 436
429 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
430
431 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
432 439
433 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
434 441
435 for ( 442 for (
436 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
437 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
438 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
439 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
440 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
441 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
442 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
443 450
444 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
445 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
446 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
447 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
448 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
449 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
450 ) { 457 ) {
451 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
452 459
453 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
455 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
456 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
457 } 464 }
458 465
459 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
460 467
461 my $row = 0; 468 my $row = 0;
462 my $col = 0; 469 my $col = 0;
463 470
464 my %resist_names = ( 471 my %resist_names = (
465 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
466 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
467 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
468 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
469 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
470 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
471 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
472 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
473 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
474 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
475 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
476 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
477 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
478 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
479 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
480 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
481 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
482 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
483 ); 490 );
484 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
485 drain acid pois para deat phys 492 drain acid pois para deat phys
486 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
487 { 494 {
734 ); 741 );
735 742
736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
737 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
738 req_w => 100, 745 req_w => 100,
739 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidht requirements and latency. "
750 . "This option is only used once at log-in.",
742 connect_changed => sub { 751 connect_changed => sub {
743 my ($self, $value) = @_; 752 my ($self, $value) = @_;
744 753
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 755 },
747 ); 756 );
748 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 786 expand => 1,
751 align => 0, 787 align => 0,
752 text => "Login", 788 text => "Login",
753 connect_activate => sub { 789 connect_activate => sub {
754 $CONN ? stop_game 790 $CONN ? stop_game
761 797
762sub message_window { 798sub message_window {
763 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
764 title => "Messages", 800 title => "Messages",
765 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
766 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
767 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
770 806
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 808
777 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
778 connect_focus_in => sub { 814 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
780 816
781 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
782 818
811 }; 847 };
812 848
813 $window 849 $window
814} 850}
815 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
816sub make_inventory_window { 882sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame 883 my $invwin = new CFClient::UI::FancyFrame
818 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
819 885
820 $invwin->add (my $hb = new CFClient::UI::HBox); 886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
821 887
822 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
823 $vb1->add (my $lbl = new CFClient::UI::Label); 889 $vb1->add (my $lbl = new CFClient::UI::Label);
824 $lbl->set_text ("Player"); 890 $lbl->set_text ("Player");
825 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
830 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); 896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
831 897
832 $invwin 898 $invwin
833} 899}
834 900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
937}
938
835sub sdl_init { 939sub sdl_init {
836 CFClient::SDL_Init 940 CFClient::SDL_Init
837 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
838} 942}
839 943
840sub video_init { 944sub video_init {
841 sdl_init; 945 sdl_init;
842 946
843 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
844 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
845 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
846 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
847 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
848 954
849 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
850 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
851 957
852 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
853 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
854 960
855 CFClient::gl_init; 961 CFClient::gl_init;
858 964
859 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
860 966
861 ############################################################################# 967 #############################################################################
862 968
863 unless ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
971 } else {
864 # create the widgets 972 # create the widgets
865 973
866 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
867 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
868 976
876 )->show; 984 )->show;
877 985
878 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
879 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
880 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
881 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
882 )->show; 992 )->show;
883 993
884 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
885 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
886 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
895 } 1005 }
896 }); 1006 });
897 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
898 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
899 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
900 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
901 1020
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
904 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
905 1027
906 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
907 1029
908 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
909 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
910 1034
911 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
912 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
913 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
914 }); 1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
915 1058
916 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
917 1060
918 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
919 1062
935my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
936 1079
937sub audio_channel_finished { 1080sub audio_channel_finished {
938 my ($channel) = @_; 1081 my ($channel) = @_;
939 1082
940 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
941} 1084}
942 1085
943sub audio_music_finished { 1086sub audio_music_finished {
944 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
945 1088
952 1095
953sub audio_init { 1096sub audio_init {
954 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
955 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
956 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
957 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
958 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
959 1108
960 audio_music_finished; 1109 audio_music_finished;
961 1110
989my %animate_object; 1138my %animate_object;
990my $animate_timer; 1139my $animate_timer;
991 1140
992my $fps = 9; 1141my $fps = 9;
993 1142
1143my %demo;#d#
1144
994sub force_refresh { 1145sub force_refresh {
995 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
996 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
997 1148
998 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
999 CFClient::SDL_GL_SwapBuffers;
1000 1150
1001 $WANT_REFRESH = 0; 1151 $WANT_REFRESH = 0;
1002 $CAN_REFRESH = 0; 1152 $CAN_REFRESH = 0;
1003 $LAST_REFRESH = $NOW; 1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
1209 CFClient::SDL_GL_SwapBuffers;
1004} 1210}
1005 1211
1006my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1007 $NOW = time; 1213 $NOW = time;
1008 1214
1030 my ($widget) = @_; 1236 my ($widget) = @_;
1031 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1032} 1238}
1033 1239
1034@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1035 1274
1036sub conn::stats_update { 1275sub conn::stats_update {
1037 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1038 1277
1039 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { 1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1104 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1105 } 1344 }
1106 } 1345 }
1107} 1346}
1108 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1109# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1110# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1111# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1112# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1113# at worst. 1385# at worst.
1114sub conn::flood_fill { 1386sub conn::flood_fill {
1115 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1116 1388
1117 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1118 return if 7 <= length $path; 1390 return if 7 <= length $path;
1119 1391
1120 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1121 1393
1122 for ( 1394 for (
1123 [1, 0, -1], 1395 [1, 3, 0, -1],
1124 [2, 1, 0], 1396 [2, 4, 1, 0],
1125 [3, 0, 1], 1397 [3, 1, 0, 1],
1126 [4, -1, 0], 1398 [4, 2, -1, 0],
1127 ) { 1399 ) {
1128 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1129 1404
1130 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1131 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1132 1407
1133 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1135 1410
1136 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1137 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1138 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1139 1414
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 1417
1143 } else { 1418 } else {
1144 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1145 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1146 1421
1147 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1148 1423
1149 $x += $MAP->ox; 1424 $x += $MAP->ox;
1150 $y += $MAP->oy; 1425 $y += $MAP->oy;
1151 1426
1152 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1153 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1154 1429
1155 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1156 1431
1157 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1158 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1159 }); 1434 });
1160 } 1435 }
1161 } 1436 }
1162} 1437}
1175 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1176 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1177 ]; 1452 ];
1178 1453
1179 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1180 $self->flood_fill (0, 0, "", $hash, $flags);
1181 1455
1182 $x += $ox; 1456 $x += $ox;
1183 $y += $oy; 1457 $y += $oy;
1184 1458
1185 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1186 1460
1187 my $map = $self->{map_info}[0];
1188 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1189 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1190 1463
1191 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1192} 1466}
1193 1467
1194sub conn::face_find { 1468sub conn::face_find {
1195 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1196 1470
1198 1472
1199 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1200 1474
1201 unless ($id) { 1475 unless ($id) {
1202 # create new id for face 1476 # create new id for face
1203 # i love transactions 1477 # I love transactions
1204 for (1..100) { 1478 for (1..100) {
1205 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1206 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1207 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1208 $id++; 1482 $id = ($id || 16) + 1;
1209 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1210 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1211 $txn->txn_commit; 1485 $txn->txn_commit;
1212 1486
1213 goto gotid; 1487 goto gotid;
1221 1495
1222gotid: 1496gotid:
1223 $face->{id} = $id; 1497 $face->{id} = $id;
1224 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1225 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1226 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 $self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1227} 1511}
1228 1512
1229sub conn::face_update { 1513sub conn::face_update {
1230 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1231 1515
1274 title => "Query", 1558 title => "Query",
1275 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1276 1560
1277 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1278 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1279 text => $prompt); 1564 text => $prompt);
1280 1565
1281 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1282 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1283 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1291 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1292 text => "Yes", 1577 text => "Yes",
1293 connect_activate => sub { 1578 connect_activate => sub {
1294 $self->send ("reply y"); 1579 $self->send ("reply y");
1295 $dialog->destroy; 1580 $dialog->destroy;
1296 $MAPWIDGET->focus_in;
1297 }, 1581 },
1298 ); 1582 );
1299 1583
1300 $dialog->focus_in; 1584 $dialog->focus_in;
1301 1585
1303 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1304 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1305 connect_changed => sub { 1589 connect_changed => sub {
1306 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1307 $dialog->destroy; 1591 $dialog->destroy;
1308 $MAPWIDGET->focus_in;
1309 }, 1592 },
1310 ); 1593 );
1311 1594
1312 $entry->focus_in; 1595 $entry->focus_in;
1313 1596
1317 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1318 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1319 connect_activate => sub { 1602 connect_activate => sub {
1320 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1321 $dialog->destroy; 1604 $dialog->destroy;
1322 $MAPWIDGET->focus_in;
1323 }, 1605 },
1324 ); 1606 );
1325 1607
1326 $entry->focus_in; 1608 $entry->focus_in;
1327 } 1609 }
1328 1610
1329 $dialog->show; 1611 $dialog->show_centered;
1330} 1612}
1331 1613
1332sub conn::drawinfo { 1614sub conn::drawinfo {
1333 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1334 1616
1358 join "\n", map "$time $_", split /\n/, $text); 1640 join "\n", map "$time $_", split /\n/, $text);
1359 1641
1360 $STATUSBOX->add ($text, 1642 $STATUSBOX->add ($text,
1361 group => $text, 1643 group => $text,
1362 fg => $color[$color], 1644 fg => $color[$color],
1363 timeout => 60, 1645 timeout => 10,
1364 tooltip_font => $::FONT_FIXED, 1646 tooltip_font => $::FONT_FIXED,
1365 ); 1647 );
1366} 1648}
1367 1649
1368sub conn::drawextinfo { 1650sub conn::drawextinfo {
1385} 1667}
1386 1668
1387sub conn::addme_success { 1669sub conn::addme_success {
1388 my ($self) = @_; 1670 my ($self) = @_;
1389 1671
1390 $MAPWIDGET->clr_commands; 1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1391 1683
1392 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1393 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1394 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1395 } 1687 . $skill_tooltip{$skill});
1396 1688 $MAPWIDGET->add_command ("use_skill $skill",
1397 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you"); 1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1398 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players"); 1690 . $skill_tooltip{$skill});
1399 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1400 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1401 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1402 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1403 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1404
1405 my $parser = new Pod::POM;
1406 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1407
1408 for my $head2 ($pod->head2) {
1409 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1410 or next;
1411
1412 my $cmd = $1;
1413 my @args = split /\|/, $2;
1414 @args = (".*") unless @args;
1415
1416 my $text = CFClient::pod_to_pango $head2;
1417
1418 for my $arg (@args) {
1419 $arg = $arg eq ".*" ? "" : " $arg";
1420
1421 $MAPWIDGET->add_command ("$cmd$arg", $text);
1422 }
1423 } 1691 }
1424} 1692}
1425 1693
1426sub conn::eof { 1694sub conn::eof {
1427 $MAPWIDGET->clr_commands; 1695 $MAPWIDGET->clr_commands;
1428 1696
1429 stop_game; 1697 stop_game;
1430} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735# this should, of course, only run on demand, but
1736# SDL forces worse things on us....
1737
1738Event->timer (after => 1, interval => 1, cb => sub {
1739 $CONN->face_prefetch
1740 if $CONN;
1741});
1431 1742
1432sub update_floorbox { 1743sub update_floorbox {
1433 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1744 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1434 return unless $CONN; 1745 return unless $CONN;
1435 1746
1436 $FLOORBOX->clear; 1747 $FLOORBOX->clear;
1437 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1748 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1438 1749
1439 my $count = 4; 1750 my $count = 7;
1440 for (@{ $CONN->{container}{0} }) { 1751 for (@{ $CONN->{container}{0} }) {
1441 if (--$count) { 1752 if (--$count) {
1442 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1753 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1443 } else { 1754 } else {
1444 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1755 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1546 Event::unloop -1; 1857 Event::unloop -1;
1547 }, 1858 },
1548 CFClient::SDL_VIDEORESIZE => sub { 1859 CFClient::SDL_VIDEORESIZE => sub {
1549 }, 1860 },
1550 CFClient::SDL_VIDEOEXPOSE => sub { 1861 CFClient::SDL_VIDEOEXPOSE => sub {
1551 $WANT_REFRESH++; 1862 CFClient::UI::full_refresh;
1552 }, 1863 },
1553 CFClient::SDL_ACTIVEEVENT => sub { 1864 CFClient::SDL_ACTIVEEVENT => sub {
1554# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1865# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1555 }, 1866 },
1556 CFClient::SDL_KEYDOWN => sub { 1867 CFClient::SDL_KEYDOWN => sub {
1592 sdl_mode => 0, 1903 sdl_mode => 0,
1593 width => 640, 1904 width => 640,
1594 height => 480, 1905 height => 480,
1595 fullscreen => 0, 1906 fullscreen => 0,
1596 fast => 0, 1907 fast => 0,
1597 map_scale => 0.5, 1908 map_scale => 1,
1598 fow_enable => 1, 1909 fow_enable => 1,
1599 fow_intensity => 0.45, 1910 fow_intensity => 0.45,
1600 fow_smooth => 0, 1911 fow_smooth => 0,
1601 gui_fontsize => 1, 1912 gui_fontsize => 1,
1602 log_fontsize => 1, 1913 log_fontsize => 1,
1607 host => "crossfire.schmorp.de", 1918 host => "crossfire.schmorp.de",
1608 say_command => 'say', 1919 say_command => 'say',
1609 audio_enable => 1, 1920 audio_enable => 1,
1610 bgm_enable => 1, 1921 bgm_enable => 1,
1611 bgm_volume => 0.25, 1922 bgm_volume => 0.25,
1923 face_prefetch => 0,
1924 output_sync => 1,
1925 output_count => 1,
1612 ); 1926 );
1613 1927
1614 while (my ($k, $v) = each %DEF_CFG) { 1928 while (my ($k, $v) = each %DEF_CFG) {
1615 $CFG->{$k} = $v unless exists $CFG->{$k}; 1929 $CFG->{$k} = $v unless exists $CFG->{$k};
1616 } 1930 }
1666 1980
1667Event::loop; 1981Event::loop;
1668 1982
1669END { CFClient::SDL_Quit } 1983END { CFClient::SDL_Quit }
1670 1984
1985=head1 NAME
1986
1671=head1 pclient - Crossfire+ and Crossfire game client 1987pclient - A Crossfire+ and Crossfire game client
1672 1988
1673Pclient is a Crossfire+ and Crossfire game client. 1989=head1 SYNOPSIS
1674 1990
1675=head2 Features 1991Just run it - no commandline arguments are supported.
1676
1677=over 4
1678
1679=item Fullscreen Map
1680
1681PClient can uses a fullscreen map, which greatly enhances how much of the
1682game world you can see.
1683
1684=item Persistent Map Cache (Crossfire+ only)
1685
1686PClient can persistently cache all map data it received from the
1687server. This not only allows it to display an overview map, but also
1688ensures that once-explored areas will be available the next time you want
1689to explore more.
1690
1691=item Hardware acceleration
1692
1693Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1694acceleration. Most modern graphics cards have difficulties with 2D
1695acceleration, while 3D graphics is accelerated well.
1696
1697=item No arbitrary limits
1698
1699Unlike other Crossfire clients, pclient does not suffer from arbitrary
1700limits (like a fixed amount of face numbers). There are still limits, but
1701they are not arbitrarily low :)
1702
1703=back
1704 1992
1705=head1 USAGE 1993=head1 USAGE
1706 1994
1707=head2 The Map 1995Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1708 1996fullscreen and interactively.
1709The map is always displayed in the background, behind all other windows and UI elements.
1710
1711#TODO# middle-click scrolls
1712#
1713# keys:
1714#
1715# a apply
1716# keypad moves, kp_5 applies ranged attack to self
1717
1718Starting to type enters the I<completion mode>. In that mode, you can type
1719abbreviations or commands and have them executed as soon as they match a
1720valid command. This is best explained by a few examples:
1721
1722Typing B<climb> will display a list of commands with I<climb> in their
1723name, such as I<ready_skill climbing> and I<use_skill climbing>.
1724
1725You can abbreviate commands by typing only the first character of every
1726word. For example, typing I<iwor> will likely select I<invoke word of
1727recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1728will likely select I<ready_skill climbing> and I<usl> will give you
1729I<use_skill levitation>.
1730
1731=head2 The map overview
1732
1733#TODO#
1734
1735=head2 The Status area in the lower right corner
1736
1737#TODO#
1738
1739=head2 The I<Statistics>/I>Stats> window
1740
1741#TODO#
1742
1743=head1 FAQ
1744
1745=over 4
1746
1747=item The client is very sluggish and slow, what can I do about this?
1748
1749Most likely, you don't have accelerated OpenGL support. Try to find a
1750newer driver, or a driver from your hardware vendor, that features OpenGL
1751support.
1752
1753If this is not an option, the following Setup options reduce the load and
1754will likely make the client playable with sofwtare rendering (it will
1755still be slow, though):
1756
1757=over 4
1758
1759=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1760
1761=item Enable B<Fast & Ugly> mode
1762
1763=item Disable B<Fog of War>
1764
1765=item Increase B<Map Scale>
1766
1767=back
1768
1769=back
1770 1997
1771=head1 AUTHOR 1998=head1 AUTHOR
1772 1999
1773Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2000Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1774 2001

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