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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.225 by root, Wed May 17 16:17:01 2006 UTC vs.
Revision 1.252 by root, Thu May 25 03:43:48 2006 UTC

82our $BUTTONBAR; 82our $BUTTONBAR;
83our $LOGVIEW; 83our $LOGVIEW;
84our $CONSOLE; 84our $CONSOLE;
85our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
87 88
88our $FLOORBOX; 89our $FLOORBOX;
89our $GAUGES; 90our $GAUGES;
90our $STATWIDS; 91our $STATWIDS;
91 92
105our $INVR; 106our $INVR;
106our $INVR_LBL; 107our $INVR_LBL;
107our $OPENCONT; 108our $OPENCONT;
108 109
109sub status { 110sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
175 176
176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
178 179
179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
181 182
182 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
183 my ($self, $value) = @_; 184 my ($self, $value) = @_;
184 185
209 } 210 }
210 ); 211 );
211 212
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
215 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub { 217 connect_changed => sub {
217 my ($self, $value) = @_; 218 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
219 } 220 }
220 ); 221 );
221 222
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
229 } 230 }
230 ); 231 );
231 232
232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
233 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub { 237 connect_changed => sub {
237 my ($self, $value) = @_; 238 my ($self, $value) = @_;
238 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
239 } 240 }
250 } 251 }
251 ); 252 );
252 253
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
256 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
258 ); 259 );
259 260
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
263 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
265 ); 266 );
266 267
267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268 269
269 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
271 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub { 273 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1]; 274 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
275 } 276 }
276 ); 277 );
277 278
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], 281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub { 283 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1]; 284 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize; 285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
295 } 296 }
296 ); 297 );
297 298
298 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
324 connect_changed => sub { 325 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
326 } 327 }
327 ); 328 );
328 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
330 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
331 connect_changed => sub { 332 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
334 } 335 }
341 audio_shutdown (); 342 audio_shutdown ();
342 audio_init (); 343 audio_init ();
343 } 344 }
344 ); 345 );
345 346
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd"); 347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry 348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command}, 349 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. " 350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.", 352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
352 connect_changed => sub { 353 connect_changed => sub {
353 my ($self, $value) = @_; 354 my ($self, $value) = @_;
354 $CFG->{say_command} = $value; 355 $CFG->{say_command} = $value;
355 } 356 }
356 ); 357 );
366 367
367sub set_gauge_window_fontsize { 368sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize}); 370 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 } 371 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374} 372}
375 373
376sub make_gauge_window { 374sub make_gauge_window {
377 my $gh = int $HEIGHT * $CFG->{gauge_size}; 375 my $gh = int $HEIGHT * $CFG->{gauge_size};
378 376
400 (my $hb = new CFClient::UI::HBox), 398 (my $hb = new CFClient::UI::HBox),
401 ], 399 ],
402 ); 400 );
403 401
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412 410
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417 415
418 $GAUGES = { 416 $GAUGES = {
419 exp => $exp, win => $win, range => $rng, 417 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg 418 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 }; 419 };
424 422
425 $win 423 $win
426} 424}
427 425
428sub make_stats_window { 426sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
430 428
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
434 436
435 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
436
437 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
438 439
439 my $black = [0, 0, 0]; 440 my $color2 = [1, 1, 0];
440 441
441 for ( 442 for (
442 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
443 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
444 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
445 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
446 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
447 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
448 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
449 450
450 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
451 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
452 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
453 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
454 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
455 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
456 ) { 457 ) {
457 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
458 459
459 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
460 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
461 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
462 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
463 } 464 }
464 465
465 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
466 467
467 my $row = 0; 468 my $row = 0;
468 my $col = 0; 469 my $col = 0;
469 470
470 my %resist_names = ( 471 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)", 476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)", 477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)", 480 pois => "<b>Poison</b> (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)", 481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)", 482 deat => "<b>Death</b> (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead", 486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
489 ); 490 );
490 for (qw/slow holyw conf fire depl magic 491 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys 492 drain acid pois para deat phys
492 blind fear tund elec cold ghit/) 493 blind fear tund elec cold ghit/)
493 { 494 {
740 ); 741 );
741 742
742 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
743 $table->add (1, 7, new CFClient::UI::Slider 744 $table->add (1, 7, new CFClient::UI::Slider
744 req_w => 100, 745 req_w => 100,
745 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], 746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
746 tooltip => "This is the size of the portion of the map update the server sends you. " 747 tooltip => "This is the size of the portion of the map update the server sends you. "
747 ."If you set this to a high value you will be able to see further for example.", 748 . "If you set this to a high value you will be able to see further, "
749 . "but you also increase bandwidht requirements and latency. "
750 . "This option is only used once at log-in.",
748 connect_changed => sub { 751 connect_changed => sub {
749 my ($self, $value) = @_; 752 my ($self, $value) = @_;
750 753
751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
752 }, 755 },
753 ); 756 );
754 757
758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch");
759 $table->add (1, 8, new CFClient::UI::CheckBox
760 state => $CFG->{face_prefetch},
761 tooltip => "<b>Background Image Prefetch</b>\n\n"
762 . "If enabled, the client automatically pre-fetches images from the server. "
763 . "This might increase or create lag, but increases the chances "
764 . "of faces being ready for display when you encounter them. "
765 . "It also uses up server bandwidth on every connect, "
766 . "so only set it if you really need to prefetch images. "
767 . "This option can be set and unset any time.",
768 connect_changed => sub { $CFG->{face_prefetch} = $_[1] },
769 );
770
771 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
772 $table->add (1, 9, new CFClient::UI::Entry
773 text => $CFG->{output_count},
774 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
775 connect_changed => sub { $CFG->{output_count} = $_[1] },
776 );
777
778 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
779 $table->add (1, 10, new CFClient::UI::Entry
780 text => $CFG->{output_sync},
781 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
782 connect_changed => sub { $CFG->{output_sync} = $_[1] },
783 );
784
755 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 785 $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button
756 expand => 1, 786 expand => 1,
757 align => 0, 787 align => 0,
758 text => "Login", 788 text => "Login",
759 connect_activate => sub { 789 connect_activate => sub {
760 $CONN ? stop_game 790 $CONN ? stop_game
767 797
768sub message_window { 798sub message_window {
769 my $window = new CFClient::UI::FancyFrame 799 my $window = new CFClient::UI::FancyFrame
770 title => "Messages", 800 title => "Messages",
771 border_bg => [1, 1, 1, 1], 801 border_bg => [1, 1, 1, 1],
772 bg => [0, 0, 0, 0.5], 802 bg => [0, 0, 0, 0.75],
773 user_w => int $::WIDTH / 3, 803 user_w => int $::WIDTH / 3,
774 user_h => int $::HEIGHT / 5, 804 user_h => int $::HEIGHT / 5,
775 child => (my $vbox = new CFClient::UI::VBox); 805 child => (my $vbox = new CFClient::UI::VBox);
776 806
777 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 807 $vbox->add ($LOGVIEW);
778 expand => 1,
779 font => $FONT_FIXED,
780 fontsize => $::CFG->{log_fontsize},
781 );
782 808
783 $vbox->add (my $input = new CFClient::UI::Entry 809 $vbox->add (my $input = new CFClient::UI::Entry
810 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
811 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
812 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
813 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
784 connect_focus_in => sub { 814 connect_focus_in => sub {
785 my ($input, $prev_focus) = @_; 815 my ($input, $prev_focus) = @_;
786 816
787 delete $input->{refocus_map}; 817 delete $input->{refocus_map};
788 818
817 }; 847 };
818 848
819 $window 849 $window
820} 850}
821 851
852sub open_quit_dialog {
853 unless ($QUIT_DIALOG) {
854
855 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
856
857 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
858
859 $vb->add (new CFClient::UI::Label
860 text => "You should find a savebed and apply it first!",
861 max_w => $WIDTH * 0.25,
862 ellipsize => 0,
863 );
864 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
865 $hb->add (new CFClient::UI::Button
866 text => "Ok",
867 expand => 1,
868 connect_activate => sub { $QUIT_DIALOG->hide },
869 );
870 $hb->add (new CFClient::UI::Button
871 text => "Quit anyway",
872 expand => 1,
873 connect_activate => sub { exit },
874 );
875
876 $QUIT_DIALOG->show_centered;
877 } else {
878 $QUIT_DIALOG->show_centered;
879 }
880}
881
822sub make_inventory_window { 882sub make_inventory_window {
823 my $invwin = new CFClient::UI::FancyFrame 883 my $invwin = new CFClient::UI::FancyFrame
824 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 884 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
825 885
826 $invwin->add (my $hb = new CFClient::UI::HBox); 886 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
827 887
828 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 888 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
829 $vb1->add (my $lbl = new CFClient::UI::Label); 889 $vb1->add (my $lbl = new CFClient::UI::Label);
830 $lbl->set_text ("Player"); 890 $lbl->set_text ("Player");
831 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 891 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
836 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); 896 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
837 897
838 $invwin 898 $invwin
839} 899}
840 900
901sub make_help_window {
902 my $win = new CFClient::UI::FancyFrame
903 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
904
905 $win->add (my $vbox = new CFClient::UI::VBox);
906
907 $vbox->add (my $buttons = new CFClient::UI::HBox);
908 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
909
910 for (
911 [intro => "Introduction"],
912 [manual => "Manual"],
913 [command_help => "Commands"],
914 [skill_help => "Skills"],
915 ) {
916 my ($pod, $label) = @$_;
917
918 $buttons->add (new CFClient::UI::Button
919 text => $label,
920 connect_activate => sub {
921 my $parser = new Pod::POM;
922 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
923
924 $viewer->clear;
925
926 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
927 for @{ CFClient::pod_to_pango_list $pom };
928
929 $viewer->set_offset (0);
930 },
931 );
932 }
933
934 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
935
936 $win
937}
938
841sub sdl_init { 939sub sdl_init {
842 CFClient::SDL_Init 940 CFClient::SDL_Init
843 and die "SDL::Init failed!\n"; 941 and die "SDL::Init failed!\n";
844} 942}
845 943
846sub video_init { 944sub video_init {
847 sdl_init; 945 sdl_init;
848 946
849 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 947 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
850 948
949 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
950
851 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 951 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
852 $FULLSCREEN = $CFG->{fullscreen}; 952 $FULLSCREEN = $CFG->{fullscreen};
853 $FAST = $CFG->{fast}; 953 $FAST = $CFG->{fast};
854 954
855 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 955 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
856 or die "SDL_SetVideoMode failed!\n"; 956 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
857 957
858 $SDL_ACTIVE = 1; 958 $SDL_ACTIVE = 1;
859 $LAST_REFRESH = time - 0.01; 959 $LAST_REFRESH = time - 0.01;
860 960
861 CFClient::gl_init; 961 CFClient::gl_init;
864 964
865 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 965 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
866 966
867 ############################################################################# 967 #############################################################################
868 968
869 unless ($DEBUG_STATUS) { 969 if ($DEBUG_STATUS) {
970 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
971 } else {
870 # create the widgets 972 # create the widgets
871 973
872 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1; 974 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
873 $DEBUG_STATUS->show; 975 $DEBUG_STATUS->show;
874 976
882 )->show; 984 )->show;
883 985
884 CFClient::UI::FancyFrame->new ( 986 CFClient::UI::FancyFrame->new (
885 border_bg => [1, 1, 1, 192/255], 987 border_bg => [1, 1, 1, 192/255],
886 bg => [1, 1, 1, 0], 988 bg => [1, 1, 1, 0],
887 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 989 child => ($MAPMAP = new CFClient::MapWidget::MapMap
990 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
991 ),
888 )->show; 992 )->show;
889 993
890 $MAPWIDGET = new CFClient::MapWidget; 994 $MAPWIDGET = new CFClient::MapWidget;
891 $MAPWIDGET->connect (activate_console => sub { 995 $MAPWIDGET->connect (activate_console => sub {
892 my ($mapwidget, $preset) = @_; 996 my ($mapwidget, $preset) = @_;
901 } 1005 }
902 }); 1006 });
903 $MAPWIDGET->show; 1007 $MAPWIDGET->show;
904 $MAPWIDGET->focus_in; 1008 $MAPWIDGET->focus_in;
905 1009
1010 $LOGVIEW = new CFClient::UI::TextView
1011 expand => 1,
1012 font => $FONT_FIXED,
1013 fontsize => $::CFG->{log_fontsize},
1014 can_hover => 1,
1015 can_events => 1,
1016 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1017 ;
1018
906 $BUTTONBAR = new CFClient::UI::HBox; 1019 $BUTTONBAR = new CFClient::UI::HBox;
907 1020
908 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1021 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1022 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
909 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1023 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1024 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
910 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1026 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
911 1027
912 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1028 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
913 1029
914 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1030 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1031 tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times.");
915 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1032 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1033 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
916 1034
917 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1035 $BUTTONBAR->add (new CFClient::UI::Button
1036 text => "Save Config",
1037 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1038 connect_activate => sub {
918 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1039 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
919 status "Configuration Saved"; 1040 status "Configuration Saved";
1041 },
920 }); 1042 );
1043
1044 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1045 tooltip => "View Documentation");
1046
1047 $BUTTONBAR->add (new CFClient::UI::Button
1048 text => "Quit",
1049 tooltip => "Terminates the program",
1050 connect_activate => sub {
1051 if ($CONN) {
1052 open_quit_dialog;
1053 } else {
1054 exit;
1055 }
1056 },
1057 );
921 1058
922 $BUTTONBAR->show; 1059 $BUTTONBAR->show;
923 1060
924 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1061 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
925 1062
941my $bgmusic;#TODO#hack#d# 1078my $bgmusic;#TODO#hack#d#
942 1079
943sub audio_channel_finished { 1080sub audio_channel_finished {
944 my ($channel) = @_; 1081 my ($channel) = @_;
945 1082
946 warn "channel $channel finished\n";#d# 1083 #warn "channel $channel finished\n";#d#
947} 1084}
948 1085
949sub audio_music_finished { 1086sub audio_music_finished {
950 return unless $CFG->{bgm_enable}; 1087 return unless $CFG->{bgm_enable};
951 1088
958 1095
959sub audio_init { 1096sub audio_init {
960 if ($CFG->{audio_enable}) { 1097 if ($CFG->{audio_enable}) {
961 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1098 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
962 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1099 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1100
1101 unless ($SDL_MIXER) {
1102 status "Unable to open sound device: there will be no sound";
1103 return;
1104 }
1105
963 CFClient::Mix_AllocateChannels 8; 1106 CFClient::Mix_AllocateChannels 8;
964 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1107 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
965 1108
966 audio_music_finished; 1109 audio_music_finished;
967 1110
995my %animate_object; 1138my %animate_object;
996my $animate_timer; 1139my $animate_timer;
997 1140
998my $fps = 9; 1141my $fps = 9;
999 1142
1143my %demo;#d#
1144
1000sub force_refresh { 1145sub force_refresh {
1001 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1146 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1002 debug sprintf "%3.2f", $fps; 1147 debug sprintf "%3.2f", $fps;
1003 1148
1004 $CFClient::UI::ROOT->draw; 1149 $CFClient::UI::ROOT->draw;
1005 CFClient::SDL_GL_SwapBuffers;
1006 1150
1007 $WANT_REFRESH = 0; 1151 $WANT_REFRESH = 0;
1008 $CAN_REFRESH = 0; 1152 $CAN_REFRESH = 0;
1009 $LAST_REFRESH = $NOW; 1153 $LAST_REFRESH = $NOW;
1154
11550 && do {
1156 # some weird model-drawing code, just a joke right now
1157 use CFClient::OpenGL;
1158
1159 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1160 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1161 $demo{r} ||= do {
1162 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1163 $mod->{v} = pack "f*", @{$mod->{v}};
1164 $_ = [scalar @$_, pack "S!*", @$_]
1165 for values %{$mod->{g}};
1166 $mod
1167 };
1168
1169 my $r = $demo{r} or die;
1170
1171 glDepthMask 1;
1172 glClear GL_DEPTH_BUFFER_BIT;
1173 glEnable GL_TEXTURE_2D;
1174 glEnable GL_DEPTH_TEST;
1175 glEnable GL_CULL_FACE;
1176 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1177
1178 glMatrixMode GL_PROJECTION;
1179 glLoadIdentity;
1180 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1181 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1182 glMatrixMode GL_MODELVIEW;
1183 glLoadIdentity;
1184
1185 glPushMatrix;
1186 glTranslate 0, 0, -800;
1187 glScale 1, -1, 1;
1188 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1189 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1190 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1191 glScale 50, 50, 50;
1192
1193 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1194 while (my ($k, $v) = each %{$r->{g}}) {
1195 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1196 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1197 }
1198
1199 glPopMatrix;
1200
1201 glShadeModel GL_FLAT;
1202 glDisable GL_DEPTH_TEST;
1203 glDisable GL_TEXTURE_2D;
1204 glDepthMask 0;
1205
1206 $WANT_REFRESH++;
1207};
1208
1209 CFClient::SDL_GL_SwapBuffers;
1010} 1210}
1011 1211
1012my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1212my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1013 $NOW = time; 1213 $NOW = time;
1014 1214
1036 my ($widget) = @_; 1236 my ($widget) = @_;
1037 delete $animate_object{$widget}; 1237 delete $animate_object{$widget};
1038} 1238}
1039 1239
1040@conn::ISA = Crossfire::Protocol::; 1240@conn::ISA = Crossfire::Protocol::;
1241
1242sub conn::new {
1243 my $class = shift;
1244
1245 my $self = $class->Crossfire::Protocol::new (@_);
1246
1247 $MAPWIDGET->clr_commands;
1248
1249 my $parser = new Pod::POM;
1250 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1251
1252 for my $head2 ($pod->head2) {
1253 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1254 or next;
1255
1256 my $cmd = $1;
1257 my @args = split /\|/, $2;
1258 @args = (".*") unless @args;
1259
1260 my $text = CFClient::pod_to_pango $head2->content;
1261
1262 for my $arg (@args) {
1263 $arg = $arg eq ".*" ? "" : " $arg";
1264
1265 $MAPWIDGET->add_command ("$cmd$arg", $text);
1266 }
1267 }
1268
1269 $self->{noface} = new_from_file CFClient::Texture
1270 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1271
1272 $self
1273}
1041 1274
1042sub conn::stats_update { 1275sub conn::stats_update {
1043 my ($self, $stats) = @_; 1276 my ($self, $stats) = @_;
1044 1277
1045 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { 1278 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1110 $self->set_texture ($id => $data); 1343 $self->set_texture ($id => $data);
1111 } 1344 }
1112 } 1345 }
1113} 1346}
1114 1347
1348# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1349# (server resource,s latency, bandwidth), so this hack is warranted.
1350# the right fix is to make real tiled maps with an overview file
1351sub conn::send_mapinfo {
1352 my ($self, $data, $cb) = @_;
1353
1354 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1355 my ($wx, $wy) = ($1, $2);
1356
1357 if ($data =~ /^spatial ([1-4]+)$/) {
1358 my @dx = (0, 0, 1, 0, -1);
1359 my @dy = (0, -1, 0, 1, 0);
1360 my ($dx, $dy);
1361
1362 for (split //, $1) {
1363 $dx += $dx[$_];
1364 $dy += $dy[$_];
1365 }
1366
1367 $cb->(spatial => 15,
1368 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1369 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1370 50, 50,
1371 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1372 );
1373
1374 return;
1375 }
1376 }
1377
1378 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1379}
1380
1115# this method does a "flood fill" into every tile direction 1381# this method does a "flood fill" into every tile direction
1116# it assumes that tiles are arranged in a rectangular grid, 1382# it assumes that tiles are arranged in a rectangular grid,
1117# i.e. a map is the same as the left of the right map etc. 1383# i.e. a map is the same as the left of the right map etc.
1118# failure to comply are harmless and result in display errors 1384# failure to comply are harmless and result in display errors
1119# at worst. 1385# at worst.
1120sub conn::flood_fill { 1386sub conn::flood_fill {
1121 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1387 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1122 1388
1123 # the server does not allow map paths > 6 1389 # the server does not allow map paths > 6
1124 return if 7 <= length $path; 1390 return if 7 <= length $path;
1125 1391
1126 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1392 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1127 1393
1128 for ( 1394 for (
1129 [1, 0, -1], 1395 [1, 3, 0, -1],
1130 [2, 1, 0], 1396 [2, 4, 1, 0],
1131 [3, 0, 1], 1397 [3, 1, 0, 1],
1132 [4, -1, 0], 1398 [4, 2, -1, 0],
1133 ) { 1399 ) {
1134 my ($tile, $dx, $dy) = @$_; 1400 my ($tile, $tile2, $dx, $dy) = @$_;
1401
1402 next if $block & (1 << $tile);
1403 my $block = $block | (1 << $tile2);
1135 1404
1136 my $gx = $gx + $dx; 1405 my $gx = $gx + $dx;
1137 my $gy = $gy + $dy; 1406 my $gy = $gy + $dy;
1138 1407
1139 next unless $flags & (1 << ($tile - 1)); 1408 next unless $flags & (1 << ($tile - 1));
1141 1410
1142 my $neigh = $self->{neigh_map}{$hash} ||= []; 1411 my $neigh = $self->{neigh_map}{$hash} ||= [];
1143 if (my $info = $neigh->[$tile]) { 1412 if (my $info = $neigh->[$tile]) {
1144 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1413 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1145 1414
1146 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1147 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1148 1417
1149 } else { 1418 } else {
1150 $self->send_mapinfo ("spatial $path$tile", sub { 1419 $self->send_mapinfo ("spatial $path$tile", sub {
1151 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1420 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1152 1421
1153 return if $mode ne "spatial"; 1422 return if $mode ne "spatial";
1154 1423
1155 $x += $MAP->ox; 1424 $x += $MAP->ox;
1156 $y += $MAP->oy; 1425 $y += $MAP->oy;
1157 1426
1158 $self->load_map ($hash, $x, $y) 1427 $self->load_map ($hash, $x, $y)
1159 unless $self->{neigh_map}{$hash}[5]++;#d# 1428 unless $self->{neigh_map}{$hash}[5]++;#d#
1160 1429
1161 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1430 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1162 1431
1163 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1432 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1164 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1433 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1165 }); 1434 });
1166 } 1435 }
1167 } 1436 }
1168} 1437}
1181 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1450 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1182 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1451 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1183 ]; 1452 ];
1184 1453
1185 delete $self->{neigh_grid}; 1454 delete $self->{neigh_grid};
1186 $self->flood_fill (0, 0, "", $hash, $flags);
1187 1455
1188 $x += $ox; 1456 $x += $ox;
1189 $y += $oy; 1457 $y += $oy;
1190 1458
1191 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1459 $self->{map_info} = [$hash, $x, $y, $w, $h];
1192 1460
1193 my $map = $self->{map_info}[0];
1194 $map =~ s/^.*?\/([^\/]+)$/\1/; 1461 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1195 $STATWIDS->{map}->set_text ("Map: " . $map); 1462 $STATWIDS->{map}->set_text ("Map: " . $map);
1196 1463
1197 $self->load_map ($hash, $x, $y); 1464 $self->load_map ($hash, $x, $y);
1465 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1198} 1466}
1199 1467
1200sub conn::face_find { 1468sub conn::face_find {
1201 my ($self, $facenum, $face) = @_; 1469 my ($self, $facenum, $face) = @_;
1202 1470
1204 1472
1205 my $id = $FACEMAP->get ($hash); 1473 my $id = $FACEMAP->get ($hash);
1206 1474
1207 unless ($id) { 1475 unless ($id) {
1208 # create new id for face 1476 # create new id for face
1209 # i love transactions 1477 # I love transactions
1210 for (1..100) { 1478 for (1..100) {
1211 my $txn = $CFClient::DB_ENV->txn_begin; 1479 my $txn = $CFClient::DB_ENV->txn_begin;
1212 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1480 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1213 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1481 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1214 $id++; 1482 $id = ($id || 16) + 1;
1215 if ($FACEMAP->put (id => $id) == 0 1483 if ($FACEMAP->put (id => $id) == 0
1216 && $FACEMAP->put ($hash => $id) == 0) { 1484 && $FACEMAP->put ($hash => $id) == 0) {
1217 $txn->txn_commit; 1485 $txn->txn_commit;
1218 1486
1219 goto gotid; 1487 goto gotid;
1227 1495
1228gotid: 1496gotid:
1229 $face->{id} = $id; 1497 $face->{id} = $id;
1230 $MAP->set_face ($facenum => $id); 1498 $MAP->set_face ($facenum => $id);
1231 $self->{faceid}[$facenum] = $id;#d# 1499 $self->{faceid}[$facenum] = $id;#d#
1500
1232 $TILECACHE->get ($id) 1501 my $face = $TILECACHE->get ($id);
1502
1503 if ($face) {
1504 $self->face_prefetch;
1505 $face
1506 } else {
1507 my $tex = $self->{noface};
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 undef
1510 };
1233} 1511}
1234 1512
1235sub conn::face_update { 1513sub conn::face_update {
1236 my ($self, $facenum, $face) = @_; 1514 my ($self, $facenum, $face) = @_;
1237 1515
1280 title => "Query", 1558 title => "Query",
1281 child => my $vbox = new CFClient::UI::VBox; 1559 child => my $vbox = new CFClient::UI::VBox;
1282 1560
1283 $vbox->add (new CFClient::UI::Label 1561 $vbox->add (new CFClient::UI::Label
1284 max_w => $::WIDTH * 0.4, 1562 max_w => $::WIDTH * 0.4,
1563 ellipsise => 0,
1285 text => $prompt); 1564 text => $prompt);
1286 1565
1287 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) { 1566 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1288 $vbox->add (my $hbox = new CFClient::HBox); 1567 $vbox->add (my $hbox = new CFClient::HBox);
1289 $hbox->add (new CFClient::Button 1568 $hbox->add (new CFClient::Button
1297 $hbox->add (new CFClient::Button 1576 $hbox->add (new CFClient::Button
1298 text => "Yes", 1577 text => "Yes",
1299 connect_activate => sub { 1578 connect_activate => sub {
1300 $self->send ("reply y"); 1579 $self->send ("reply y");
1301 $dialog->destroy; 1580 $dialog->destroy;
1302 $MAPWIDGET->focus_in;
1303 }, 1581 },
1304 ); 1582 );
1305 1583
1306 $dialog->focus_in; 1584 $dialog->focus_in;
1307 1585
1309 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; 1587 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1310 $vbox->add (my $entry = new CFClient::UI::Entry 1588 $vbox->add (my $entry = new CFClient::UI::Entry
1311 connect_changed => sub { 1589 connect_changed => sub {
1312 $self->send ("reply $_[1]"); 1590 $self->send ("reply $_[1]");
1313 $dialog->destroy; 1591 $dialog->destroy;
1314 $MAPWIDGET->focus_in;
1315 }, 1592 },
1316 ); 1593 );
1317 1594
1318 $entry->focus_in; 1595 $entry->focus_in;
1319 1596
1323 $vbox->add (my $entry = new CFClient::UI::Entry 1600 $vbox->add (my $entry = new CFClient::UI::Entry
1324 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (), 1601 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1325 connect_activate => sub { 1602 connect_activate => sub {
1326 $self->send ("reply $_[1]"); 1603 $self->send ("reply $_[1]");
1327 $dialog->destroy; 1604 $dialog->destroy;
1328 $MAPWIDGET->focus_in;
1329 }, 1605 },
1330 ); 1606 );
1331 1607
1332 $entry->focus_in; 1608 $entry->focus_in;
1333 } 1609 }
1334 1610
1335 $dialog->show; 1611 $dialog->show_centered;
1336} 1612}
1337 1613
1338sub conn::drawinfo { 1614sub conn::drawinfo {
1339 my ($self, $color, $text) = @_; 1615 my ($self, $color, $text) = @_;
1340 1616
1364 join "\n", map "$time $_", split /\n/, $text); 1640 join "\n", map "$time $_", split /\n/, $text);
1365 1641
1366 $STATUSBOX->add ($text, 1642 $STATUSBOX->add ($text,
1367 group => $text, 1643 group => $text,
1368 fg => $color[$color], 1644 fg => $color[$color],
1369 timeout => 60, 1645 timeout => 10,
1370 tooltip_font => $::FONT_FIXED, 1646 tooltip_font => $::FONT_FIXED,
1371 ); 1647 );
1372} 1648}
1373 1649
1374sub conn::drawextinfo { 1650sub conn::drawextinfo {
1391} 1667}
1392 1668
1393sub conn::addme_success { 1669sub conn::addme_success {
1394 my ($self) = @_; 1670 my ($self) = @_;
1395 1671
1396 $MAPWIDGET->clr_commands; 1672 $self->send ("command output-sync $CFG->{output_sync}");
1673 $self->send ("command output-count $CFG->{output_count}");
1674
1675 my $parser = new Pod::POM;
1676 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1677
1678 my %skill_tooltip;
1679
1680 for my $head2 ($pod->head2) {
1681 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1682 }
1397 1683
1398 for my $skill (values %{$self->{skill_info}}) { 1684 for my $skill (values %{$self->{skill_info}}) {
1399 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1685 $MAPWIDGET->add_command ("ready_skill $skill",
1400 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1686 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1401 } 1687 . $skill_tooltip{$skill});
1402 1688 $MAPWIDGET->add_command ("use_skill $skill",
1403 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you"); 1689 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1404 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players"); 1690 . $skill_tooltip{$skill});
1405 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1406 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1407 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1408 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1409 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1410
1411 my $parser = new Pod::POM;
1412 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1413
1414 for my $head2 ($pod->head2) {
1415 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1416 or next;
1417
1418 my $cmd = $1;
1419 my @args = split /\|/, $2;
1420 @args = (".*") unless @args;
1421
1422 my $text = CFClient::pod_to_pango $head2->content;
1423
1424 for my $arg (@args) {
1425 $arg = $arg eq ".*" ? "" : " $arg";
1426
1427 $MAPWIDGET->add_command ("$cmd$arg", $text);
1428 }
1429 } 1691 }
1430} 1692}
1431 1693
1432sub conn::eof { 1694sub conn::eof {
1433 $MAPWIDGET->clr_commands; 1695 $MAPWIDGET->clr_commands;
1434 1696
1435 stop_game; 1697 stop_game;
1436} 1698}
1699
1700sub conn::image_info {
1701 my ($self, $numfaces) = @_;
1702
1703 $self->{num_faces} = $numfaces;
1704 $self->{face_prefetch} = [1 .. $numfaces];
1705 $self->face_prefetch;
1706}
1707
1708sub conn::face_prefetch {
1709 my ($self) = @_;
1710
1711 return unless $CFG->{face_prefetch};
1712
1713 if ($self->{num_faces}) {
1714 return if @{ $self->{send_queue} || [] };
1715 my $todo = @{ $self->{face_prefetch} }
1716 or return;
1717
1718 my ($face) = splice @{ $self->{face_prefetch} }, 1 + rand @{ $self->{face_prefetch} }, 1, ();
1719
1720 $self->send ("requestinfo image_sums $face $face");
1721
1722 $STATUSBOX->add (CFClient::UI::Label::escape "prefetching $todo",
1723 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1724 } elsif (!exists $self->{num_faces}) {
1725 $self->send ("requestinfo image_info");
1726
1727 $self->{num_faces} = 0;
1728
1729 $STATUSBOX->add (CFClient::UI::Label::escape "starting to prefetch",
1730 group => "prefetch", timeout => 2, fg => [1, 1, 0, 0.5]);
1731 }
1732}
1733
1734# check once/second for faces that need to be prefetched
1735# this should, of course, only run on demand, but
1736# SDL forces worse things on us....
1737
1738Event->timer (after => 1, interval => 1, cb => sub {
1739 $CONN->face_prefetch
1740 if $CONN;
1741});
1437 1742
1438sub update_floorbox { 1743sub update_floorbox {
1439 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1744 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1440 return unless $CONN; 1745 return unless $CONN;
1441 1746
1442 $FLOORBOX->clear; 1747 $FLOORBOX->clear;
1443 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1748 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1444 1749
1445 my $count = 4; 1750 my $count = 7;
1446 for (@{ $CONN->{container}{0} }) { 1751 for (@{ $CONN->{container}{0} }) {
1447 if (--$count) { 1752 if (--$count) {
1448 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); 1753 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1449 } else { 1754 } else {
1450 $FLOORBOX->add (new CFClient::UI::Label text => "More..."); 1755 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1552 Event::unloop -1; 1857 Event::unloop -1;
1553 }, 1858 },
1554 CFClient::SDL_VIDEORESIZE => sub { 1859 CFClient::SDL_VIDEORESIZE => sub {
1555 }, 1860 },
1556 CFClient::SDL_VIDEOEXPOSE => sub { 1861 CFClient::SDL_VIDEOEXPOSE => sub {
1557 $WANT_REFRESH++; 1862 CFClient::UI::full_refresh;
1558 }, 1863 },
1559 CFClient::SDL_ACTIVEEVENT => sub { 1864 CFClient::SDL_ACTIVEEVENT => sub {
1560# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1865# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1561 }, 1866 },
1562 CFClient::SDL_KEYDOWN => sub { 1867 CFClient::SDL_KEYDOWN => sub {
1598 sdl_mode => 0, 1903 sdl_mode => 0,
1599 width => 640, 1904 width => 640,
1600 height => 480, 1905 height => 480,
1601 fullscreen => 0, 1906 fullscreen => 0,
1602 fast => 0, 1907 fast => 0,
1603 map_scale => 0.5, 1908 map_scale => 1,
1604 fow_enable => 1, 1909 fow_enable => 1,
1605 fow_intensity => 0.45, 1910 fow_intensity => 0.45,
1606 fow_smooth => 0, 1911 fow_smooth => 0,
1607 gui_fontsize => 1, 1912 gui_fontsize => 1,
1608 log_fontsize => 1, 1913 log_fontsize => 1,
1613 host => "crossfire.schmorp.de", 1918 host => "crossfire.schmorp.de",
1614 say_command => 'say', 1919 say_command => 'say',
1615 audio_enable => 1, 1920 audio_enable => 1,
1616 bgm_enable => 1, 1921 bgm_enable => 1,
1617 bgm_volume => 0.25, 1922 bgm_volume => 0.25,
1923 face_prefetch => 0,
1924 output_sync => 1,
1925 output_count => 1,
1618 ); 1926 );
1619 1927
1620 while (my ($k, $v) = each %DEF_CFG) { 1928 while (my ($k, $v) = each %DEF_CFG) {
1621 $CFG->{$k} = $v unless exists $CFG->{$k}; 1929 $CFG->{$k} = $v unless exists $CFG->{$k};
1622 } 1930 }
1672 1980
1673Event::loop; 1981Event::loop;
1674 1982
1675END { CFClient::SDL_Quit } 1983END { CFClient::SDL_Quit }
1676 1984
1985=head1 NAME
1986
1677=head1 pclient - Crossfire+ and Crossfire game client 1987pclient - A Crossfire+ and Crossfire game client
1678 1988
1679Pclient is a Crossfire+ and Crossfire game client. 1989=head1 SYNOPSIS
1680 1990
1681=head2 Features 1991Just run it - no commandline arguments are supported.
1682
1683=over 4
1684
1685=item Fullscreen Map
1686
1687PClient can uses a fullscreen map, which greatly enhances how much of the
1688game world you can see.
1689
1690=item Persistent Map Cache (Crossfire+ only)
1691
1692PClient can persistently cache all map data it received from the
1693server. This not only allows it to display an overview map, but also
1694ensures that once-explored areas will be available the next time you want
1695to explore more.
1696
1697=item Hardware acceleration
1698
1699Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1700acceleration. Most modern graphics cards have difficulties with 2D
1701acceleration, while 3D graphics is accelerated well.
1702
1703=item No arbitrary limits
1704
1705Unlike other Crossfire clients, pclient does not suffer from arbitrary
1706limits (like a fixed amount of face numbers). There are still limits, but
1707they are not arbitrarily low :)
1708
1709=back
1710 1992
1711=head1 USAGE 1993=head1 USAGE
1712 1994
1713=head2 The Map 1995Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1714 1996fullscreen and interactively.
1715The map is always displayed in the background, behind all other windows and UI elements.
1716
1717#TODO# middle-click scrolls
1718#
1719# keys:
1720#
1721# a apply
1722# keypad moves, kp_5 applies ranged attack to self
1723
1724Starting to type enters the I<completion mode>. In that mode, you can type
1725abbreviations or commands and have them executed as soon as they match a
1726valid command. This is best explained by a few examples:
1727
1728Typing B<climb> will display a list of commands with I<climb> in their
1729name, such as I<ready_skill climbing> and I<use_skill climbing>.
1730
1731You can abbreviate commands by typing only the first character of every
1732word. For example, typing I<iwor> will likely select I<invoke word of
1733recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1734will likely select I<ready_skill climbing> and I<usl> will give you
1735I<use_skill levitation>.
1736
1737=head2 The map overview
1738
1739#TODO#
1740
1741=head2 The Status area in the lower right corner
1742
1743#TODO#
1744
1745=head2 The I<Statistics>/I>Stats> window
1746
1747#TODO#
1748
1749=head1 FAQ
1750
1751=over 4
1752
1753=item The client is very sluggish and slow, what can I do about this?
1754
1755Most likely, you don't have accelerated OpenGL support. Try to find a
1756newer driver, or a driver from your hardware vendor, that features OpenGL
1757support.
1758
1759If this is not an option, the following Setup options reduce the load and
1760will likely make the client playable with sofwtare rendering (it will
1761still be slow, though):
1762
1763=over 4
1764
1765=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1766
1767=item Enable B<Fast & Ugly> mode
1768
1769=item Disable B<Fog of War>
1770
1771=item Increase B<Map Scale>
1772
1773=back
1774
1775=back
1776 1997
1777=head1 AUTHOR 1998=head1 AUTHOR
1778 1999
1779Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2000Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1780 2001

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> Changed lines