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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.226 by root, Wed May 17 20:21:28 2006 UTC vs.
Revision 1.232 by root, Sun May 21 00:35:00 2006 UTC

105our $INVR; 105our $INVR;
106our $INVR_LBL; 106our $INVR_LBL;
107our $OPENCONT; 107our $OPENCONT;
108 108
109sub status { 109sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111} 111}
112 112
113sub debug { 113sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 115 my ($w, $h) = $DEBUG_STATUS->size_request;
786 bg => [0, 0, 0, 0.5], 786 bg => [0, 0, 0, 0.5],
787 user_w => int $::WIDTH / 3, 787 user_w => int $::WIDTH / 3,
788 user_h => int $::HEIGHT / 5, 788 user_h => int $::HEIGHT / 5,
789 child => (my $vbox = new CFClient::UI::VBox); 789 child => (my $vbox = new CFClient::UI::VBox);
790 790
791 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 791 $vbox->add ($LOGVIEW);
792 expand => 1,
793 font => $FONT_FIXED,
794 fontsize => $::CFG->{log_fontsize},
795 );
796 792
797 $vbox->add (my $input = new CFClient::UI::Entry 793 $vbox->add (my $input = new CFClient::UI::Entry
798 connect_focus_in => sub { 794 connect_focus_in => sub {
799 my ($input, $prev_focus) = @_; 795 my ($input, $prev_focus) = @_;
800 796
835 831
836sub make_inventory_window { 832sub make_inventory_window {
837 my $invwin = new CFClient::UI::FancyFrame 833 my $invwin = new CFClient::UI::FancyFrame
838 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
839 835
840 $invwin->add (my $hb = new CFClient::UI::HBox); 836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
841 837
842 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
843 $vb1->add (my $lbl = new CFClient::UI::Label); 839 $vb1->add (my $lbl = new CFClient::UI::Label);
844 $lbl->set_text ("Player"); 840 $lbl->set_text ("Player");
845 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
865 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
866 $FULLSCREEN = $CFG->{fullscreen}; 862 $FULLSCREEN = $CFG->{fullscreen};
867 $FAST = $CFG->{fast}; 863 $FAST = $CFG->{fast};
868 864
869 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
870 or die "SDL_SetVideoMode failed!\n"; 866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
871 867
872 $SDL_ACTIVE = 1; 868 $SDL_ACTIVE = 1;
873 $LAST_REFRESH = time - 0.01; 869 $LAST_REFRESH = time - 0.01;
874 870
875 CFClient::gl_init; 871 CFClient::gl_init;
914 } 910 }
915 } 911 }
916 }); 912 });
917 $MAPWIDGET->show; 913 $MAPWIDGET->show;
918 $MAPWIDGET->focus_in; 914 $MAPWIDGET->focus_in;
915
916 $LOGVIEW = new CFClient::UI::TextView
917 expand => 1,
918 font => $FONT_FIXED,
919 fontsize => $::CFG->{log_fontsize},
920 ;
919 921
920 $BUTTONBAR = new CFClient::UI::HBox; 922 $BUTTONBAR = new CFClient::UI::HBox;
921 923
922 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
923 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 925 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
1009my %animate_object; 1011my %animate_object;
1010my $animate_timer; 1012my $animate_timer;
1011 1013
1012my $fps = 9; 1014my $fps = 9;
1013 1015
1016my %demo;#d#
1017
1014sub force_refresh { 1018sub force_refresh {
1015 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1019 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1016 debug sprintf "%3.2f", $fps; 1020 debug sprintf "%3.2f", $fps;
1017 1021
1018 $CFClient::UI::ROOT->draw; 1022 $CFClient::UI::ROOT->draw;
1019 CFClient::SDL_GL_SwapBuffers;
1020 1023
1021 $WANT_REFRESH = 0; 1024 $WANT_REFRESH = 0;
1022 $CAN_REFRESH = 0; 1025 $CAN_REFRESH = 0;
1023 $LAST_REFRESH = $NOW; 1026 $LAST_REFRESH = $NOW;
1027
10280 && do {
1029 # some weird model-drawing code, just a joke right now
1030 use CFClient::OpenGL;
1031
1032 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1033 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1034 $demo{r} ||= do {
1035 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1036 $mod->{v} = pack "f*", @{$mod->{v}};
1037 $_ = [scalar @$_, pack "S!*", @$_]
1038 for values %{$mod->{g}};
1039 $mod
1040 };
1041
1042 my $r = $demo{r} or die;
1043
1044 glDepthMask 1;
1045 glClear GL_DEPTH_BUFFER_BIT;
1046 glEnable GL_TEXTURE_2D;
1047 glEnable GL_DEPTH_TEST;
1048 glDisable GL_CULL_FACE;
1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1050
1051 glMatrixMode GL_PROJECTION;
1052 glLoadIdentity;
1053 #glFrustum -100, 100, 100, -100, 1, 1000;
1054 glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1055 glMatrixMode GL_MODELVIEW;
1056 glLoadIdentity;
1057
1058 glPushMatrix;
1059 glTranslate $::WIDTH * 0.5, $::HEIGHT * 0.5, -100;
1060 glRotate $NOW * 1000 % 36000 / 20, 0, 1, 0;
1061 glScale 50, 50, 50;
1062
1063 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1064 while (my ($k, $v) = each %{$r->{g}}) {
1065 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1066 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1067 }
1068
1069 glPopMatrix;
1070
1071 glShadeModel GL_FLAT;
1072 glDisable GL_DEPTH_TEST;
1073 glDisable GL_TEXTURE_2D;
1074 glDepthMask 0;
1075
1076 $WANT_REFRESH++;
1077};
1078
1079 CFClient::SDL_GL_SwapBuffers;
1024} 1080}
1025 1081
1026my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1082my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1027 $NOW = time; 1083 $NOW = time;
1028 1084
1615 sdl_mode => 0, 1671 sdl_mode => 0,
1616 width => 640, 1672 width => 640,
1617 height => 480, 1673 height => 480,
1618 fullscreen => 0, 1674 fullscreen => 0,
1619 fast => 0, 1675 fast => 0,
1620 map_scale => 0.5, 1676 map_scale => 1,
1621 fow_enable => 1, 1677 fow_enable => 1,
1622 fow_intensity => 0.45, 1678 fow_intensity => 0.45,
1623 fow_smooth => 0, 1679 fow_smooth => 0,
1624 gui_fontsize => 1, 1680 gui_fontsize => 1,
1625 log_fontsize => 1, 1681 log_fontsize => 1,
1746 1802
1747Typing B<climb> will display a list of commands with I<climb> in their 1803Typing B<climb> will display a list of commands with I<climb> in their
1748name, such as I<ready_skill climbing> and I<use_skill climbing>. 1804name, such as I<ready_skill climbing> and I<use_skill climbing>.
1749 1805
1750You can abbreviate commands by typing only the first character of every 1806You can abbreviate commands by typing only the first character of every
1751word. For example, typing I<iwor> will likely select I<invoke word of 1807word (or even characters within the word - the client will try to make
1752recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1808a good guess, as long as the characters are in order). For example,
1753will likely select I<ready_skill climbing> and I<usl> will give you 1809typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1754I<use_skill levitation>. 1810will select I<cast create food>. Likewise, I<rscli> will likely select
1811I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1812
1813You can enter space and other text as arguemnt to the command. For
1814example, C<cfoo waybread> will expand to C<cast create food waybread>.
1755 1815
1756=head2 The map overview 1816=head2 The map overview
1757 1817
1758#TODO# 1818#TODO#
1759 1819

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