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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.23 by elmex, Fri Apr 7 20:15:01 2006 UTC vs.
Revision 1.101 by elmex, Fri Apr 14 11:32:22 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Time::HiRes 'time';
5use Gtk2 -init; 7use Event;
6 8
7use SDL; 9use SDL;
8use SDL::App; 10use SDL::App;
9use SDL::Event; 11use SDL::Event;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants;
13 14
14use Crossfire; 15use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 16use Crossfire::Protocol;
17 17
18use Crossfire::Client::Util; 18use CFClient;
19use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
20 25
21our $FACECACHE; 26our $FACECACHE;
22 27
23our $VERSION = '0.1'; 28our $LAST_REFRESH;
29our $NOW;
24 30
25our $CFG; 31our $CFG;
26our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
27 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
40
41our $MAP;
42our $MAPWIDGET;
43
28our $SDL_TIMER; 44our $SDL_ACTIVE;
29our $SDL_APP; 45our $SDL_EV;
30our $SDL_EV = new SDL::Event;
31our %SDL_CB; 46our %SDL_CB;
32 47
33our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53
54sub status {
55 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
58}
59
60sub debug {
61 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
64}
65
66sub start_game {
67 status "logging in...";
68
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $MAP = new CFClient::Map $mapsize, $mapsize;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port},
76 user => $CFG->{user},
77 pass => $CFG->{password},
78 mapw => $mapsize,
79 maph => $mapsize,
80 ;
81
82 status "login successful";
83
84 CFClient::lowdelay fileno $CONN->{fh};
85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
119 my ($self, $value) = @_;
120 $CFG->{fast} = $value;
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}, connect_changed => sub {
150 my ($self, $value) = @_;
151 $CFG->{host} = $value;
152 });
153
154 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
155 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port}, connect_changed => sub {
156 my ($self, $value) = @_;
157 $CFG->{port} = $value;
158 });
159
160 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
161 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
162 my ($self, $value) = @_;
163 $CFG->{user} = $value;
164 });
165
166 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
167 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub {
168 my ($self, $value) = @_;
169 $CFG->{password} = $value;
170 });
171
172 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Def. say cmd");
173 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
174 my ($self, $value) = @_;
175 $CFG->{say_command} = $value;
176 });
177
178 $table->add (0, 7, new CFClient::UI::Label align => 1, text => "Map Size");
179 $table->add (1, 7, new CFClient::UI::Slider
180 req_w => 100,
181 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
182 connect_changed => sub {
183 my ($self, $value) = @_;
184
185 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
186 },
187 );
188
189 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
190 start_game;
191 });
192
193 $vbox->add (my $hbox = new CFClient::UI::HBox);
194
195 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
196 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
197 status "Configuration Saved";
198 });
199
200 $dialog
201}
202
203sub console_window {
204 my $window = new CFClient::UI::FancyFrame
205 border_bg => [1, 1, 1, 0.5],
206 bg => [0.3, 0.3, 0.3, 0.8],
207 child => (my $vbox = new CFClient::UI::VBox);
208
209 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
210 $vbox->add (my $input = new CFClient::UI::LineEntry);
211 $input->connect (activate => sub {
212 my ($input, $text) = @_;
213 $input->set_text ('');
214
215 if ($text =~ /^\/(.*)/) {
216 $::CONN->user_send ("command $1");
217 } else {
218 my $say_cmd = $::CFG->{say_command} || 'say';
219 $::CONN->user_send ("command $say_cmd $text");
220 }
221 1
222 });
223
224 $window
225}
226
227sub sdl_init {
228 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
229 and die "SDL::Init failed!\n";
230}
34 231
35sub init_screen { 232sub init_screen {
36 $SDL_APP = new SDL::App 233 sdl_init;
37 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
38 -title => "Crossfire+ Client",
39 -width => $CFG->{width},
40 -height => $CFG->{height},
41 -opengl => 1,
42 -red_size => 8,
43 -green_size => 8,
44 -blue_size => 8,
45 -double_buffer => 1,
46 -fullscreen => $CFG->{fullscreen},
47 -resizeable => 0;
48 234
49 glClearColor 0, 0, 0, 0; 235 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
236 $FULLSCREEN = $CFG->{fullscreen};
237 $FAST = $CFG->{fast};
50 238
51 glEnable GL_TEXTURE_2D; 239 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
52 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 240 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
53 glShadeModel GL_FLAT; 241 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
54 glDisable GL_DEPTH_TEST; 242 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
55 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 243
56 glEnable GL_BLEND; 244 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
245 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
246 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
247 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
248
249 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
250 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
251 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
252
253 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
254 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
255 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
256 or die "SDL::SetVideoMode failed!\n";
257
258 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
259
260 $SDL_EV = new SDL::Event;
261 $SDL_EV->set_unicode (1);
262
263 $SDL_ACTIVE = 1;
264
265 $LAST_REFRESH = time - 0.01;
266
267 CFClient::gl_init;
268
269 $FONTSIZE = int $HEIGHT / 40;
270
271 #############################################################################
272
273 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
274 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
275
276 $STATUS_LINE = new CFClient::UI::Label
277 padding => 0,
278 y => $HEIGHT * 44 / 45 - $FONTSIZE;
279 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
280
281 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
282 padding => 0,
283 y => $HEIGHT * 44 / 45,
284 height => $HEIGHT / 45,
285 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
286 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
287
288 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
289 $MAPWIDGET->focus_in;
290
291 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
292
293 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
294 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
295}
296
297sub destroy_screen {
298 $CFClient::UI::TOPLEVEL->{children} = [];
299 undef $SDL_ACTIVE;
300 undef $SDL_EV;
301 SDL::Quit;
302}
303
304my %animate_object;
305my $animate_timer;
306
307my $want_refresh;
308my $can_refresh;
309
310my $fps = 9;
311
312sub force_refresh {
313 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
314 debug sprintf "%3.2f", $fps;
315
316 $want_refresh = 0;
317 $can_refresh = 0;
318
319 glViewport 0, 0, $WIDTH, $HEIGHT;
57 320
58 glMatrixMode GL_PROJECTION; 321 glMatrixMode GL_PROJECTION;
59 glLoadIdentity; 322 glLoadIdentity;
60 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100; 323 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
61
62 glMatrixMode GL_MODELVIEW; 324 glMatrixMode GL_MODELVIEW;
325 glLoadIdentity;
63 326
64 $_->() for @GL_INIT; 327 glClearColor +($CFG->{fow_intensity}) x 3, 1;
65} 328 glClear GL_COLOR_BUFFER_BIT;
66 329
67sub start_game { 330 $CFClient::UI::TOPLEVEL->draw;
68 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 331
69 while ($SDL_EV->poll) { 332 SDL::GLSwapBuffers;
333
334 $LAST_REFRESH = $NOW;
335}
336
337my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
338 $NOW = time;
339
70 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 340 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
71 } 341 while $SDL_EV->poll;
72 342
73 1 343 if (%animate_object) {
344 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
345 $want_refresh++;
74 }; 346 }
75 347
76 init_screen; 348 if ($want_refresh) {
77 349 force_refresh;
78 $CONN = new conn 350 } else {
79 host => $CFG->{host}, 351 $can_refresh = 1;
80 port => $CFG->{port}; 352 }
81} 353});
82
83sub stop_game {
84 remove Glib::Source $SDL_TIMER;
85
86 undef $SDL_APP;
87 SDL::Quit;
88}
89 354
90sub refresh { 355sub refresh {
91 glClear GL_COLOR_BUFFER_BIT; 356 $want_refresh++;
357}
92 358
93 $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS; 359sub animation_start {
360 my ($widget) = @_;
361 $animate_object{$widget} = $widget;
362}
94 363
95 SDL::GLSwapBuffers; 364sub animation_stop {
365 my ($widget) = @_;
366 delete $animate_object{$widget};
367}
368
369@conn::ISA = Crossfire::Protocol::;
370
371sub conn::user_send {
372 my ($self, $command) = @_;
373
374 $self->send ($command);
375 status $command;
376}
377
378sub conn::feed_map1a {
379 my ($self, $data) = @_;
380
381# $self->Crossfire::Protocol::feed_map1a ($data);
382
383 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
384 $MAP->map1a_update ($data);
385 $MAPWIDGET->update;
386}
387
388#sub conn::map_update {
389# my ($self, $dirty) = @_;
390#
391# $MAPWIDGET->update;
392#}
393
394sub conn::map_clear {
395 my ($self) = @_;
396
397 $MAP->clear;
398
399# refresh;
400}
401
402sub conn::face_find {
403 my ($self, $face) = @_;
404
405 $FACECACHE->{"$face->{chksum},$face->{name}"}
406}
407
408sub conn::face_update {
409 my ($self, $facenum, $face) = @_;
410
411 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
412
413 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
414
415 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
416 $MAPWIDGET->update;
417}
418
419sub conn::query {
420 my ($self, $flags, $prompt) = @_;
421
422 #TODO
423 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
424}
425
426sub conn::drawinfo {
427 my ($self, $color, $text) = @_;
428
429 my @color = (
430 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
431 [1.00, 1.00, 1.00],
432 [0.00, 0.00, 0.55],
433 [1.00, 0.00, 0.00],
434 [1.00, 0.54, 0.00],
435 [0.11, 0.56, 1.00],
436 [0.93, 0.46, 0.00],
437 [0.18, 0.54, 0.34],
438 [0.56, 0.73, 0.56],
439 [0.80, 0.80, 0.80],
440 [0.55, 0.41, 0.13],
441 [0.99, 0.77, 0.26],
442 [0.74, 0.65, 0.41],
443 );
444
445 $LOGVIEW->add_paragraph ($color[$color], $text);
96} 446}
97 447
98%SDL_CB = ( 448%SDL_CB = (
99 SDL_QUIT() => sub { 449 SDL_QUIT() => sub {
100 main_quit Gtk2; 450 Event::unloop -1;
101 }, 451 },
102 SDL_VIDEORESIZE() => sub { 452 SDL_VIDEORESIZE() => sub {
103 }, 453 },
104 SDL_VIDEOEXPOSE() => sub { 454 SDL_VIDEOEXPOSE() => sub {
105 refresh; 455 refresh;
106 }, 456 },
107 SDL_KEYDOWN() => sub { 457 SDL_KEYDOWN() => sub {
108 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 458 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
109 # alt-enter 459 # alt-enter
460 destroy_screen;
110 $CFG->{fullscreen} = !$CFG->{fullscreen}; 461 $CFG->{fullscreen} = !$CFG->{fullscreen};
111 init_screen; 462 init_screen;
112 } else { 463 } else {
113 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 464 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
114 } 465 }
115 }, 466 },
116 SDL_KEYUP() => sub { 467 SDL_KEYUP() => sub {
117 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 468 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
118 }, 469 },
119 SDL_MOUSEMOTION() => sub { 470 SDL_MOUSEMOTION() => sub {
120 warn "sdl motion\n";#d# 471 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
121 }, 472 },
122 SDL_MOUSEBUTTONDOWN() => sub { 473 SDL_MOUSEBUTTONDOWN() => sub {
123 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 474 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
124 }, 475 },
125 SDL_MOUSEBUTTONUP() => sub { 476 SDL_MOUSEBUTTONUP() => sub {
126 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 477 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
127 }, 478 },
128 SDL_ACTIVEEVENT() => sub { 479 SDL_ACTIVEEVENT() => sub {
129 warn "active\n";#d# 480# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
130 }, 481 },
131); 482);
132 483
133@conn::ISA = Crossfire::Protocol::;
134
135sub conn::map_update {
136 my ($self, $dirty) = @_;
137
138 refresh;
139}
140
141sub conn::map_scroll {
142 my ($self, $dx, $dy) = @_;
143
144 refresh;
145}
146
147sub conn::map_clear {
148 my ($self) = @_;
149
150 refresh;
151}
152
153sub conn::face_find {
154 my ($self, $face) = @_;
155
156 $FACECACHE->{"$face->{chksum},$face->{name}"}
157}
158
159sub conn::face_update {
160 my ($self, $face) = @_;
161
162 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
163
164 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
165}
166
167sub gtk_add_cfg_field {
168 my ($tbl, $cfg, $klbl, $key, $value) = @_;
169 my $i = $cfg->{_i}++;
170 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
171 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
172 if ($key eq 'password') {
173 $ent->set_invisible_char ("*");
174 $ent->set (visibility => 0)
175 }
176 $ent->set_text ($value);
177 $ent->signal_connect (changed => sub {
178 my ($ent) = @_;
179 $cfg->{$key} = $ent->get_text;
180 });
181}
182
183sub run_config_dialog {
184 my (%events) = @_;
185
186 my $w = Gtk2::Window->new;
187
188 my @cfg = (
189 [qw/Host host/],
190 [qw/Port port/],
191 [qw/Username user/],
192 [qw/Password password/],
193 );
194
195 my $cfg = {};
196
197 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
198 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
199
200 $w->add (my $vb = Gtk2::VBox->new);
201 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
202 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
203 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
204 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
205 my $i = 0;
206 my $act = 0;
207 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
208 if ($_ eq $selmode) { $act = $i }
209 $cb->append_text ($_);
210 $i++;
211 }
212 $cb->set_active ($act);
213 $cb->signal_connect (changed => sub {
214 my ($cb) = @_;
215 my $txt = $cb->get_active_text;
216 if ($txt =~ m/(\d+)x(\d+)/) {
217 $::CFG->{width} = $1;
218 $::CFG->{height} = $2;
219 }
220 });
221
222 $cfg->{_i} = 1;
223 for (@cfg) {
224 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
225 }
226
227 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
228 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
229 $cb->signal_connect (clicked => sub {
230 for (keys %$cfg) {
231 $::CFG->{$_} = $cfg->{$_}
232 if $_ ne '_i';
233 }
234 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
235 });
236 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
237 $cb->signal_connect (clicked => sub {
238 for (keys %$cfg) {
239 $::CFG->{$_} = $cfg->{$_}
240 if $_ ne '_i';
241 }
242 my $cb = $events{login} || sub {};
243 $cb->($::CFG->{user}, $::CFG->{password});
244 });
245 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
246 $cb->signal_connect (clicked => sub {
247 my $cb = $events{login} || sub {};
248 $cb->();
249 });
250 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
251 $cb->signal_connect (clicked => sub { $w->destroy });
252
253 $w->show_all;
254
255 $w->signal_connect (destroy => sub { Gtk2->main_quit });
256}
257
258
259############################################################################# 484#############################################################################
260 485
261SDL::Init(SDL_INIT_EVERYTHING());
262
263my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
264
265find_rcfile "uifont.ttf";
266
267$mapwidget->activate;
268$mapwidget->focus_in;
269
270Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 486CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
487
488my %DEF_CFG = (
489 width => 640,
490 height => 480,
491 fast => 0,
492 fow_enable => 1,
493 fow_intensity => 0.45,
494 fow_smooth => 0,
495 fullscreen => 0,
496 sdl_mode => 0,
497 mapsize => 100,
498 host => "crossfire.schmorp.de",
499 port => 13327,
500 say_command => 'say',
501);
502
503while (my ($k, $v) = each %DEF_CFG) {
504 $CFG->{$k} = $v unless exists $CFG->{$k};
505}
506
507sdl_init;
508
509@SDL_MODES = reverse
510 grep $_->[0] >= 640 && $_->[1] >= 480,
511 map [SDL::RectW ($_), SDL::RectH ($_)],
512 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
513
514@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
515
516$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
517
518init_screen;
519
520{
521 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
522
523 CFClient::add_font $_ for @fonts;
524 CFClient::set_font $fonts[0];
525}
271 526
272$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 527$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
273 528
274$CFG ||= { 529Event::loop;
275 width => 640,
276 height => 480,
277 fullscreen => 0,
278 host => "crossfire.schmorp.de",
279 port => 13327,
280};
281
282run_config_dialog
283 login => sub { start_game },
284 logout => sub { stop_game };
285
286main Gtk2;
287 530
288Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 531Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
532

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