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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.23 by elmex, Fri Apr 7 20:15:01 2006 UTC vs.
Revision 1.56 by root, Sun Apr 9 22:28:05 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Glib;
5use Gtk2 -init; 7use Gtk2 -init;
6 8
7use SDL; 9use SDL;
13 15
14use Crossfire; 16use Crossfire;
15use Crossfire::Client; 17use Crossfire::Client;
16use Crossfire::Protocol; 18use Crossfire::Protocol;
17 19
18use Crossfire::Client::Util;
19use Crossfire::Client::Widget; 20use Crossfire::Client::Widget;
20 21
21our $FACECACHE; 22our $FACECACHE;
22 23
23our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
24 27
25our $CFG; 28our $CFG;
26our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
36our $FOCUS;
37our $HOVER;
27 38
28our $SDL_TIMER; 39our $SDL_TIMER;
29our $SDL_APP; 40our $SDL_APP;
30our $SDL_EV = new SDL::Event; 41our $SDL_EV = new SDL::Event;
31our %SDL_CB; 42our %SDL_CB;
32 43
33our @GL_INIT; # hooks called on every gl init 44our @GL_INIT; # hooks called on every gl init
34 45
46our $ALT_ENTER_MESSAGE;
47our $STATUS_LINE;
48
49our $TOPLEVEL;
50
51our $tw; # Test widget #d#
52
53my $last_refresh;
54my %ANIMATE;
55my $refresh_handler;
56
35sub init_screen { 57sub init_screen {
36 $SDL_APP = new SDL::App 58 $SDL_APP = new SDL::App
37 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
38 -title => "Crossfire+ Client", 60 -title => "Crossfire+ Client",
39 -width => $CFG->{width}, 61 -width => $WIDTH,
40 -height => $CFG->{height}, 62 -height => $HEIGHT,
41 -opengl => 1, 63 -opengl => 1,
42 -red_size => 8, 64 -red_size => 5,
43 -green_size => 8, 65 -green_size => 5,
44 -blue_size => 8, 66 -blue_size => 5,
67 -alpha_size => 0,
45 -double_buffer => 1, 68 -double_buffer => 1,
46 -fullscreen => $CFG->{fullscreen}, 69 -fullscreen => $FULLSCREEN,
47 -resizeable => 0; 70 -resizeable => 0;
48 71
72 $last_refresh = SDL::GetTicks;
73
74 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
75
76 $GL_EXT{GL_ARB_texture_non_power_of_two}
77 or warn "WARNING: non-power-of-two opengl extension required";
78
79 $FONTSIZE = int $HEIGHT / 50;
80
81 #############################################################################
82
49 glClearColor 0, 0, 0, 0; 83 glClearColor 0, 0, 0, 0;
50 84
51 glEnable GL_TEXTURE_2D; 85 glEnable GL_TEXTURE_2D;
52 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 86 glEnable GL_COLOR_MATERIAL;
53 glShadeModel GL_FLAT; 87 glShadeModel GL_FLAT;
54 glDisable GL_DEPTH_TEST; 88 glDisable GL_DEPTH_TEST;
55 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 89 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
56 glEnable GL_BLEND; 90
91 $_->() for @GL_INIT;
92
93 #############################################################################
94
95 $STATUS_LINE = new Crossfire::Client::Widget::Label
96 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
97 "";
98 $TOPLEVEL->add ($STATUS_LINE);
99
100 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
101 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
102 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
103 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
104
105 # Test code #d#
106 unless ($tw) { # haha...
107 $tw = new Crossfire::Client::Widget::Animator;
108 my $lbl1 = new Crossfire::Client::Widget::Label
109 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
110 my $lbl2 = new Crossfire::Client::Widget::Label
111 0, 0, 10, $FONTSIZE, "LBL2";
112
113 my $vb = new Crossfire::Client::Widget::VBox;
114 my $f = new Crossfire::Client::Widget::FancyFrame;
115 my $f2 = new Crossfire::Client::Widget::FancyFrame;
116 $f->add ($lbl1);
117 $f2->add ($lbl2);
118 $vb->add ($f);
119 $vb->add ($f2, 1);
120
121 $tw->add ($vb);
122 $tw->w (400);
123 $tw->h (300);
124 $tw->move ($WIDTH - 200, 0);
125 $tw->moveto (0, 0);
126 $TOPLEVEL->add ($tw);
127
128# $f->move ($WIDTH - 200, 0);
129# $TOPLEVEL->add ($f);
130 }
131}
132
133sub start_game {
134 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
135 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
136 while $SDL_EV->poll;
137
138 1
139 };
140
141 $WIDTH = $CFG->{width};
142 $HEIGHT = $CFG->{height};
143 $FULLSCREEN = 0;
144
145 init_screen;
146
147 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
148
149 $CONN = new conn
150 host => $CFG->{host},
151 port => $CFG->{port},
152 user => $CFG->{user},
153 pass => $CFG->{password},
154 mapw => $mapsize,
155 maph => $mapsize,
156 ;
157
158 Crossfire::Client::lowdelay fileno $CONN->{fh};
159}
160
161sub stop_game {
162 remove Glib::Source $SDL_TIMER;
163 remove Glib::Source $refresh_handler if $refresh_handler;
164 undef $refresh_handler;
165
166 undef $SDL_APP;
167 undef $CONN;
168 SDL::Quit;
169}
170
171
172sub force_refresh {
173 glViewport 0, 0, $WIDTH, $HEIGHT;
57 174
58 glMatrixMode GL_PROJECTION; 175 glMatrixMode GL_PROJECTION;
59 glLoadIdentity; 176 glLoadIdentity;
60 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -100 , 100; 177 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
61
62 glMatrixMode GL_MODELVIEW; 178 glMatrixMode GL_MODELVIEW;
63 179
64 $_->() for @GL_INIT; 180 glClear GL_COLOR_BUFFER_BIT;
65}
66 181
67sub start_game { 182 $TOPLEVEL->draw;
68 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 183
69 while ($SDL_EV->poll) { 184 SDL::GLSwapBuffers;
70 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 185}
186
187sub refresh {
188 $refresh_handler ||= add Glib::Idle sub {
189 return unless $SDL_APP;
190
191 my $next_refresh = SDL::GetTicks;
192 my $interval = ($next_refresh - $last_refresh) * 0.001;
193 $last_refresh = $next_refresh;
194
195 force_refresh;
196 $_->animate ($interval) for grep $_, values %ANIMATE;
197
198 if (%ANIMATE) {
199 1
200 } else {
201 undef $refresh_handler;
202 0
71 } 203 }
72
73 1
74 }; 204 };
75
76 init_screen;
77
78 $CONN = new conn
79 host => $CFG->{host},
80 port => $CFG->{port};
81} 205}
82 206
83sub stop_game { 207sub animation_start {
84 remove Glib::Source $SDL_TIMER; 208 my ($widget) = @_;
209 $ANIMATE{$widget} = $widget;
210 Scalar::Util::weaken $ANIMATE{$widget};
85 211
86 undef $SDL_APP; 212 refresh;
87 SDL::Quit;
88} 213}
89 214
90sub refresh { 215sub animation_stop {
91 glClear GL_COLOR_BUFFER_BIT; 216 my ($widget) = @_;
92 217 delete $ANIMATE{$widget};
93 $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS;
94
95 SDL::GLSwapBuffers;
96} 218}
97 219
98%SDL_CB = ( 220%SDL_CB = (
99 SDL_QUIT() => sub { 221 SDL_QUIT() => sub {
100 main_quit Gtk2; 222 main_quit Gtk2;
105 refresh; 227 refresh;
106 }, 228 },
107 SDL_KEYDOWN() => sub { 229 SDL_KEYDOWN() => sub {
108 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 230 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
109 # alt-enter 231 # alt-enter
110 $CFG->{fullscreen} = !$CFG->{fullscreen}; 232 $FULLSCREEN = !$FULLSCREEN;
111 init_screen; 233 init_screen;
112 } else { 234 } else {
113 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 235 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
114 } 236 }
115 }, 237 },
116 SDL_KEYUP() => sub { 238 SDL_KEYUP() => sub {
117 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 239 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
118 }, 240 },
119 SDL_MOUSEMOTION() => sub { 241 SDL_MOUSEMOTION() => sub {
120 warn "sdl motion\n";#d# 242 my ($x, $y) = ($SDL_EV->motion_x, $SDL_EV->motion_y);
243 $HOVER = $TOPLEVEL->find_widget ($x, $y);
244 ::refresh;
245
246 warn "mouse $x, $y = $HOVER\n";
121 }, 247 },
122 SDL_MOUSEBUTTONDOWN() => sub { 248 SDL_MOUSEBUTTONDOWN() => sub {
123 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 249 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
124 }, 250 },
125 SDL_MOUSEBUTTONUP() => sub { 251 SDL_MOUSEBUTTONUP() => sub {
139} 265}
140 266
141sub conn::map_scroll { 267sub conn::map_scroll {
142 my ($self, $dx, $dy) = @_; 268 my ($self, $dx, $dy) = @_;
143 269
144 refresh; 270# refresh;
145} 271}
146 272
147sub conn::map_clear { 273sub conn::map_clear {
148 my ($self) = @_; 274 my ($self) = @_;
149 275
150 refresh; 276# refresh;
151} 277}
152 278
153sub conn::face_find { 279sub conn::face_find {
154 my ($self, $face) = @_; 280 my ($self, $face) = @_;
155 281
160 my ($self, $face) = @_; 286 my ($self, $face) = @_;
161 287
162 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 288 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
163 289
164 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 290 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
291}
292
293sub conn::query {
294 my ($self, $flags, $prompt) = @_;
295
296 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
165} 297}
166 298
167sub gtk_add_cfg_field { 299sub gtk_add_cfg_field {
168 my ($tbl, $cfg, $klbl, $key, $value) = @_; 300 my ($tbl, $cfg, $klbl, $key, $value) = @_;
169 my $i = $cfg->{_i}++; 301 my $i = $cfg->{_i}++;
175 } 307 }
176 $ent->set_text ($value); 308 $ent->set_text ($value);
177 $ent->signal_connect (changed => sub { 309 $ent->signal_connect (changed => sub {
178 my ($ent) = @_; 310 my ($ent) = @_;
179 $cfg->{$key} = $ent->get_text; 311 $cfg->{$key} = $ent->get_text;
312 # TODO: Mapsize should be a slider in the game gui
313 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
314 $cfg->{$key} = 100;
315 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
316 $cfg->{$key} = 50;
317 }
180 }); 318 });
181} 319}
182 320
183sub run_config_dialog { 321sub run_config_dialog {
184 my (%events) = @_; 322 my (%events) = @_;
186 my $w = Gtk2::Window->new; 324 my $w = Gtk2::Window->new;
187 325
188 my @cfg = ( 326 my @cfg = (
189 [qw/Host host/], 327 [qw/Host host/],
190 [qw/Port port/], 328 [qw/Port port/],
329 [qw/Mapsize% mapsize/],
191 [qw/Username user/], 330 [qw/Username user/],
192 [qw/Password password/], 331 [qw/Password password/],
193 ); 332 );
194 333
195 my $cfg = {}; 334 my $cfg = {};
242 my $cb = $events{login} || sub {}; 381 my $cb = $events{login} || sub {};
243 $cb->($::CFG->{user}, $::CFG->{password}); 382 $cb->($::CFG->{user}, $::CFG->{password});
244 }); 383 });
245 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 384 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
246 $cb->signal_connect (clicked => sub { 385 $cb->signal_connect (clicked => sub {
247 my $cb = $events{login} || sub {}; 386 my $cb = $events{logout} || sub {};
248 $cb->(); 387 $cb->();
249 }); 388 });
250 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 389 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
251 $cb->signal_connect (clicked => sub { $w->destroy }); 390 $cb->signal_connect (clicked => sub { $w->destroy });
252 391
256} 395}
257 396
258 397
259############################################################################# 398#############################################################################
260 399
261SDL::Init(SDL_INIT_EVERYTHING()); 400SDL::Init SDL_INIT_EVERYTHING;
401
402$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
262 403
263my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
264 405
265find_rcfile "uifont.ttf"; 406$TOPLEVEL->add ($mapwidget);
266
267$mapwidget->activate;
268$mapwidget->focus_in; 407$mapwidget->focus_in;
269 408
270Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
271
272$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
273 410
274$CFG ||= { 411$CFG ||= {
275 width => 640, 412 width => 640,
276 height => 480, 413 height => 480,
414 mapsize => 100,
277 fullscreen => 0, 415 fullscreen => 0,
278 host => "crossfire.schmorp.de", 416 host => "crossfire.schmorp.de",
279 port => 13327, 417 port => 13327,
280}; 418};
281 419
420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
421
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423
282run_config_dialog 424run_config_dialog
283 login => sub { start_game }, 425 login => sub { start_game },
284 logout => sub { stop_game }; 426 logout => sub { stop_game };
285 427
286main Gtk2; 428main Gtk2;

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