… | |
… | |
1019 | $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; |
1019 | $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; |
1020 | debug sprintf "%3.2f", $fps; |
1020 | debug sprintf "%3.2f", $fps; |
1021 | |
1021 | |
1022 | $CFClient::UI::ROOT->draw; |
1022 | $CFClient::UI::ROOT->draw; |
1023 | |
1023 | |
|
|
1024 | $WANT_REFRESH = 0; |
|
|
1025 | $CAN_REFRESH = 0; |
|
|
1026 | $LAST_REFRESH = $NOW; |
|
|
1027 | |
1024 | 0 && do { |
1028 | 0 && do { |
1025 | # some weird model-drawing code, just a joke right now |
1029 | # some weird model-drawing code, just a joke right now |
1026 | use CFClient::OpenGL; |
1030 | use CFClient::OpenGL; |
1027 | |
1031 | |
1028 | $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die; |
1032 | $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die; |
… | |
… | |
1040 | glDepthMask 1; |
1044 | glDepthMask 1; |
1041 | glClear GL_DEPTH_BUFFER_BIT; |
1045 | glClear GL_DEPTH_BUFFER_BIT; |
1042 | glEnable GL_TEXTURE_2D; |
1046 | glEnable GL_TEXTURE_2D; |
1043 | glEnable GL_DEPTH_TEST; |
1047 | glEnable GL_DEPTH_TEST; |
1044 | glDisable GL_CULL_FACE; |
1048 | glDisable GL_CULL_FACE; |
1045 | glShadeModel GL_SMOOTH; |
1049 | glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH; |
1046 | |
1050 | |
1047 | glMatrixMode GL_PROJECTION; |
1051 | glMatrixMode GL_PROJECTION; |
1048 | glLoadIdentity; |
1052 | glLoadIdentity; |
|
|
1053 | #glFrustum -100, 100, 100, -100, 1, 1000; |
1049 | glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000; |
1054 | glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000; |
1050 | glMatrixMode GL_MODELVIEW; |
1055 | glMatrixMode GL_MODELVIEW; |
1051 | glLoadIdentity; |
1056 | glLoadIdentity; |
1052 | |
1057 | |
1053 | glPushMatrix; |
1058 | glPushMatrix; |
1054 | glTranslate $::WIDTH * 0.5, $::HEIGHT * 0.5; |
1059 | glTranslate $::WIDTH * 0.5, $::HEIGHT * 0.5, -100; |
1055 | glRotate $NOW * 1000 % 36000 / 20, 0, 1, 0; |
1060 | glRotate $NOW * 1000 % 36000 / 20, 0, 1, 0; |
1056 | glScale 50, 50, 50; |
1061 | glScale 50, 50, 50; |
1057 | |
1062 | |
1058 | glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v}; |
1063 | glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v}; |
1059 | while (my ($k, $v) = each %{$r->{g}}) { |
1064 | while (my ($k, $v) = each %{$r->{g}}) { |
1060 | glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die); |
1065 | glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die); |
1061 | glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1]; |
1066 | glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1]; |
1062 | } |
1067 | } |
|
|
1068 | |
1063 | glPopMatrix; |
1069 | glPopMatrix; |
1064 | |
1070 | |
1065 | glShadeModel GL_FLAT; |
1071 | glShadeModel GL_FLAT; |
1066 | glDisable GL_DEPTH_TEST; |
1072 | glDisable GL_DEPTH_TEST; |
1067 | glDisable GL_TEXTURE_2D; |
1073 | glDisable GL_TEXTURE_2D; |
… | |
… | |
1069 | |
1075 | |
1070 | $WANT_REFRESH++; |
1076 | $WANT_REFRESH++; |
1071 | }; |
1077 | }; |
1072 | |
1078 | |
1073 | CFClient::SDL_GL_SwapBuffers; |
1079 | CFClient::SDL_GL_SwapBuffers; |
1074 | |
|
|
1075 | $WANT_REFRESH = 0; |
|
|
1076 | $CAN_REFRESH = 0; |
|
|
1077 | $LAST_REFRESH = $NOW; |
|
|
1078 | } |
1080 | } |
1079 | |
1081 | |
1080 | my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { |
1082 | my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { |
1081 | $NOW = time; |
1083 | $NOW = time; |
1082 | |
1084 | |