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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.224 by root, Wed May 17 15:18:57 2006 UTC vs.
Revision 1.233 by root, Mon May 22 01:28:41 2006 UTC

105our $INVR; 105our $INVR;
106our $INVR_LBL; 106our $INVR_LBL;
107our $OPENCONT; 107our $OPENCONT;
108 108
109sub status { 109sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111} 111}
112 112
113sub debug { 113sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 115 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 136 maph => $mapsize,
137 ; 137 ;
138 }; 138 };
139 139
140 if ($CONN) { 140 if ($CONN) {
141 CFClient::lowdelay fileno $CONN->{fh};
142
141 $LOGIN_BUTTON->set_text ("Logout"); 143 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 144 status "login successful";
144 145
145 CFClient::lowdelay fileno $CONN->{fh}; 146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
146 } else { 149 } else {
147 status "unable to connect"; 150 status "unable to connect";
148 stop_game(); 151 stop_game();
149 } 152 }
150} 153}
154 157
155 status "connection closed"; 158 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 159 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 160 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
159 165
160 undef $MAPCACHE; 166 undef $MAPCACHE;
161 undef $MAP; 167 undef $MAP;
162} 168}
163 169
744 750
745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
746 }, 752 },
747 ); 753 );
748 754
755 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
756 $table->add (1, 8, new CFClient::UI::Entry
757 text => $CFG->{output_count},
758 tooltip => "Should be set to 1 unless you know what you are doing",
759 connect_changed => sub { $CFG->{output_count} = $_[1] },
760 );
761
762 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
763 $table->add (1, 9, new CFClient::UI::Entry
764 text => $CFG->{output_sync},
765 tooltip => "Should be set to 1 unless you know what you are doing",
766 connect_changed => sub { $CFG->{output_sync} = $_[1] },
767 );
768
749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 769 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1, 770 expand => 1,
751 align => 0, 771 align => 0,
752 text => "Login", 772 text => "Login",
753 connect_activate => sub { 773 connect_activate => sub {
754 $CONN ? stop_game 774 $CONN ? stop_game
766 bg => [0, 0, 0, 0.5], 786 bg => [0, 0, 0, 0.5],
767 user_w => int $::WIDTH / 3, 787 user_w => int $::WIDTH / 3,
768 user_h => int $::HEIGHT / 5, 788 user_h => int $::HEIGHT / 5,
769 child => (my $vbox = new CFClient::UI::VBox); 789 child => (my $vbox = new CFClient::UI::VBox);
770 790
771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 791 $vbox->add ($LOGVIEW);
772 expand => 1,
773 font => $FONT_FIXED,
774 fontsize => $::CFG->{log_fontsize},
775 );
776 792
777 $vbox->add (my $input = new CFClient::UI::Entry 793 $vbox->add (my $input = new CFClient::UI::Entry
778 connect_focus_in => sub { 794 connect_focus_in => sub {
779 my ($input, $prev_focus) = @_; 795 my ($input, $prev_focus) = @_;
780 796
815 831
816sub make_inventory_window { 832sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame 833 my $invwin = new CFClient::UI::FancyFrame
818 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
819 835
820 $invwin->add (my $hb = new CFClient::UI::HBox); 836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
821 837
822 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
823 $vb1->add (my $lbl = new CFClient::UI::Label); 839 $vb1->add (my $lbl = new CFClient::UI::Label);
824 $lbl->set_text ("Player"); 840 $lbl->set_text ("Player");
825 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
845 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
846 $FULLSCREEN = $CFG->{fullscreen}; 862 $FULLSCREEN = $CFG->{fullscreen};
847 $FAST = $CFG->{fast}; 863 $FAST = $CFG->{fast};
848 864
849 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
850 or die "SDL_SetVideoMode failed!\n"; 866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
851 867
852 $SDL_ACTIVE = 1; 868 $SDL_ACTIVE = 1;
853 $LAST_REFRESH = time - 0.01; 869 $LAST_REFRESH = time - 0.01;
854 870
855 CFClient::gl_init; 871 CFClient::gl_init;
895 } 911 }
896 }); 912 });
897 $MAPWIDGET->show; 913 $MAPWIDGET->show;
898 $MAPWIDGET->focus_in; 914 $MAPWIDGET->focus_in;
899 915
916 $LOGVIEW = new CFClient::UI::TextView
917 expand => 1,
918 font => $FONT_FIXED,
919 fontsize => $::CFG->{log_fontsize},
920 ;
921
900 $BUTTONBAR = new CFClient::UI::HBox; 922 $BUTTONBAR = new CFClient::UI::HBox;
901 923
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 925 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
904 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 926 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
935my $bgmusic;#TODO#hack#d# 957my $bgmusic;#TODO#hack#d#
936 958
937sub audio_channel_finished { 959sub audio_channel_finished {
938 my ($channel) = @_; 960 my ($channel) = @_;
939 961
940 warn "channel $channel finished\n";#d# 962 #warn "channel $channel finished\n";#d#
941} 963}
942 964
943sub audio_music_finished { 965sub audio_music_finished {
944 return unless $CFG->{bgm_enable}; 966 return unless $CFG->{bgm_enable};
945 967
989my %animate_object; 1011my %animate_object;
990my $animate_timer; 1012my $animate_timer;
991 1013
992my $fps = 9; 1014my $fps = 9;
993 1015
1016my %demo;#d#
1017
994sub force_refresh { 1018sub force_refresh {
995 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1019 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
996 debug sprintf "%3.2f", $fps; 1020 debug sprintf "%3.2f", $fps;
997 1021
998 $CFClient::UI::ROOT->draw; 1022 $CFClient::UI::ROOT->draw;
999 CFClient::SDL_GL_SwapBuffers;
1000 1023
1001 $WANT_REFRESH = 0; 1024 $WANT_REFRESH = 0;
1002 $CAN_REFRESH = 0; 1025 $CAN_REFRESH = 0;
1003 $LAST_REFRESH = $NOW; 1026 $LAST_REFRESH = $NOW;
1027
10280 && do {
1029 # some weird model-drawing code, just a joke right now
1030 use CFClient::OpenGL;
1031
1032 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1033 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1034 $demo{r} ||= do {
1035 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1036 $mod->{v} = pack "f*", @{$mod->{v}};
1037 $_ = [scalar @$_, pack "S!*", @$_]
1038 for values %{$mod->{g}};
1039 $mod
1040 };
1041
1042 my $r = $demo{r} or die;
1043
1044 glDepthMask 1;
1045 glClear GL_DEPTH_BUFFER_BIT;
1046 glEnable GL_TEXTURE_2D;
1047 glEnable GL_DEPTH_TEST;
1048 glEnable GL_CULL_FACE;
1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1050
1051 glMatrixMode GL_PROJECTION;
1052 glLoadIdentity;
1053 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1054 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1055 glMatrixMode GL_MODELVIEW;
1056 glLoadIdentity;
1057
1058 glPushMatrix;
1059 glTranslate 0, 0, -800;
1060 glScale 1, -1, 1;
1061 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1062 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1063 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1064 glScale 50, 50, 50;
1065
1066 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1067 while (my ($k, $v) = each %{$r->{g}}) {
1068 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1069 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1070 }
1071
1072 glPopMatrix;
1073
1074 glShadeModel GL_FLAT;
1075 glDisable GL_DEPTH_TEST;
1076 glDisable GL_TEXTURE_2D;
1077 glDepthMask 0;
1078
1079 $WANT_REFRESH++;
1080};
1081
1082 CFClient::SDL_GL_SwapBuffers;
1004} 1083}
1005 1084
1006my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1085my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1007 $NOW = time; 1086 $NOW = time;
1008 1087
1030 my ($widget) = @_; 1109 my ($widget) = @_;
1031 delete $animate_object{$widget}; 1110 delete $animate_object{$widget};
1032} 1111}
1033 1112
1034@conn::ISA = Crossfire::Protocol::; 1113@conn::ISA = Crossfire::Protocol::;
1114
1115sub conn::new {
1116 my $class = shift;
1117
1118 my $self = $class->Crossfire::Protocol::new (@_);
1119
1120 $MAPWIDGET->clr_commands;
1121
1122 my $parser = new Pod::POM;
1123 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1124
1125 for my $head2 ($pod->head2) {
1126 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1127 or next;
1128
1129 my $cmd = $1;
1130 my @args = split /\|/, $2;
1131 @args = (".*") unless @args;
1132
1133 my $text = CFClient::pod_to_pango $head2->content;
1134
1135 for my $arg (@args) {
1136 $arg = $arg eq ".*" ? "" : " $arg";
1137
1138 $MAPWIDGET->add_command ("$cmd$arg", $text);
1139 }
1140 }
1141
1142 $self
1143}
1035 1144
1036sub conn::stats_update { 1145sub conn::stats_update {
1037 my ($self, $stats) = @_; 1146 my ($self, $stats) = @_;
1038 1147
1039 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { 1148 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1104 $self->set_texture ($id => $data); 1213 $self->set_texture ($id => $data);
1105 } 1214 }
1106 } 1215 }
1107} 1216}
1108 1217
1218# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1219# (server resource,s latency, bandwidth), so this hack is warranted.
1220# the right fix is to make real tiled maps with an overview file
1221sub conn::send_mapinfo {
1222 my ($self, $data, $cb) = @_;
1223
1224 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1225 my ($wx, $wy) = ($1, $2);
1226
1227 if ($data =~ /^spatial ([1-4]+)$/) {
1228 my @dx = (0, 0, 1, 0, -1);
1229 my @dy = (0, -1, 0, 1, 0);
1230 my ($dx, $dy);
1231
1232 for (split //, $1) {
1233 $dx += $dx[$_];
1234 $dy += $dy[$_];
1235 }
1236
1237 $cb->(spatial => 15,
1238 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1239 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1240 50, 50,
1241 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1242 );
1243
1244 return;
1245 }
1246 }
1247
1248 $self->SUPER::send_mapinfo ($data, $cb);
1249}
1250
1109# this method does a "flood fill" into every tile direction 1251# this method does a "flood fill" into every tile direction
1110# it assumes that tiles are arranged in a rectangular grid, 1252# it assumes that tiles are arranged in a rectangular grid,
1111# i.e. a map is the same as the left of the right map etc. 1253# i.e. a map is the same as the left of the right map etc.
1112# failure to comply are harmless and result in display errors 1254# failure to comply are harmless and result in display errors
1113# at worst. 1255# at worst.
1114sub conn::flood_fill { 1256sub conn::flood_fill {
1115 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1257 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1116 1258
1117 # the server does not allow map paths > 6 1259 # the server does not allow map paths > 6
1118 return if 7 <= length $path; 1260 return if 7 <= length $path;
1119 1261
1120 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1262 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1121 1263
1122 for ( 1264 for (
1123 [1, 0, -1], 1265 [1, 3, 0, -1],
1124 [2, 1, 0], 1266 [2, 4, 1, 0],
1125 [3, 0, 1], 1267 [3, 1, 0, 1],
1126 [4, -1, 0], 1268 [4, 2, -1, 0],
1127 ) { 1269 ) {
1128 my ($tile, $dx, $dy) = @$_; 1270 my ($tile, $tile2, $dx, $dy) = @$_;
1271
1272 next if $block & (1 << $tile);
1273 my $block = $block | (1 << $tile2);
1129 1274
1130 my $gx = $gx + $dx; 1275 my $gx = $gx + $dx;
1131 my $gy = $gy + $dy; 1276 my $gy = $gy + $dy;
1132 1277
1133 next unless $flags & (1 << ($tile - 1)); 1278 next unless $flags & (1 << ($tile - 1));
1135 1280
1136 my $neigh = $self->{neigh_map}{$hash} ||= []; 1281 my $neigh = $self->{neigh_map}{$hash} ||= [];
1137 if (my $info = $neigh->[$tile]) { 1282 if (my $info = $neigh->[$tile]) {
1138 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1283 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1139 1284
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1285 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1286 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 1287
1143 } else { 1288 } else {
1144 $self->send_mapinfo ("spatial $path$tile", sub { 1289 $self->send_mapinfo ("spatial $path$tile", sub {
1145 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1290 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1146 1291
1147 return if $mode ne "spatial"; 1292 return if $mode ne "spatial";
1148 1293
1149 $x += $MAP->ox; 1294 $x += $MAP->ox;
1150 $y += $MAP->oy; 1295 $y += $MAP->oy;
1151 1296
1152 $self->load_map ($hash, $x, $y) 1297 $self->load_map ($hash, $x, $y)
1153 unless $self->{neigh_map}{$hash}[5]++;#d# 1298 unless $self->{neigh_map}{$hash}[5]++;#d#
1154 1299
1155 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1300 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1156 1301
1157 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1302 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1158 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1303 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1159 }); 1304 });
1160 } 1305 }
1161 } 1306 }
1162} 1307}
1175 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1320 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1176 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1321 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1177 ]; 1322 ];
1178 1323
1179 delete $self->{neigh_grid}; 1324 delete $self->{neigh_grid};
1180 $self->flood_fill (0, 0, "", $hash, $flags);
1181 1325
1182 $x += $ox; 1326 $x += $ox;
1183 $y += $oy; 1327 $y += $oy;
1184 1328
1185 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1329 $self->{map_info} = [$hash, $x, $y, $w, $h];
1186 1330
1187 my $map = $self->{map_info}[0];
1188 $map =~ s/^.*?\/([^\/]+)$/\1/; 1331 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1189 $STATWIDS->{map}->set_text ("Map: " . $map); 1332 $STATWIDS->{map}->set_text ("Map: " . $map);
1190 1333
1191 $self->load_map ($hash, $x, $y); 1334 $self->load_map ($hash, $x, $y);
1335 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1192} 1336}
1193 1337
1194sub conn::face_find { 1338sub conn::face_find {
1195 my ($self, $facenum, $face) = @_; 1339 my ($self, $facenum, $face) = @_;
1196 1340
1385} 1529}
1386 1530
1387sub conn::addme_success { 1531sub conn::addme_success {
1388 my ($self) = @_; 1532 my ($self) = @_;
1389 1533
1390 $MAPWIDGET->clr_commands; 1534 $self->send ("command output-sync $CFG->{output_sync}");
1535 $self->send ("command output-count $CFG->{output_count}");
1391 1536
1392 for my $skill (values %{$self->{skill_info}}) { 1537 for my $skill (values %{$self->{skill_info}}) {
1393 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1538 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'");
1394 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1539 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'");
1395 }
1396
1397 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you");
1398 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players");
1399 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1400 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1401 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1402 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1403 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1404
1405 my $parser = new Pod::POM;
1406 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1407
1408 for my $head2 ($pod->head2) {
1409 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1410 or next;
1411
1412 my $cmd = $1;
1413 my @args = split /\|/, $2;
1414 @args = (".*") unless @args;
1415
1416 my $text = CFClient::pod_to_pango $head2;
1417
1418 for my $arg (@args) {
1419 $arg = $arg eq ".*" ? "" : " $arg";
1420
1421 $MAPWIDGET->add_command ("$cmd$arg", $text);
1422 }
1423 } 1540 }
1424} 1541}
1425 1542
1426sub conn::eof { 1543sub conn::eof {
1427 $MAPWIDGET->clr_commands; 1544 $MAPWIDGET->clr_commands;
1592 sdl_mode => 0, 1709 sdl_mode => 0,
1593 width => 640, 1710 width => 640,
1594 height => 480, 1711 height => 480,
1595 fullscreen => 0, 1712 fullscreen => 0,
1596 fast => 0, 1713 fast => 0,
1597 map_scale => 0.5, 1714 map_scale => 1,
1598 fow_enable => 1, 1715 fow_enable => 1,
1599 fow_intensity => 0.45, 1716 fow_intensity => 0.45,
1600 fow_smooth => 0, 1717 fow_smooth => 0,
1601 gui_fontsize => 1, 1718 gui_fontsize => 1,
1602 log_fontsize => 1, 1719 log_fontsize => 1,
1607 host => "crossfire.schmorp.de", 1724 host => "crossfire.schmorp.de",
1608 say_command => 'say', 1725 say_command => 'say',
1609 audio_enable => 1, 1726 audio_enable => 1,
1610 bgm_enable => 1, 1727 bgm_enable => 1,
1611 bgm_volume => 0.25, 1728 bgm_volume => 0.25,
1729 output_sync => 1,
1730 output_count => 1,
1612 ); 1731 );
1613 1732
1614 while (my ($k, $v) = each %DEF_CFG) { 1733 while (my ($k, $v) = each %DEF_CFG) {
1615 $CFG->{$k} = $v unless exists $CFG->{$k}; 1734 $CFG->{$k} = $v unless exists $CFG->{$k};
1616 } 1735 }
1721 1840
1722Typing B<climb> will display a list of commands with I<climb> in their 1841Typing B<climb> will display a list of commands with I<climb> in their
1723name, such as I<ready_skill climbing> and I<use_skill climbing>. 1842name, such as I<ready_skill climbing> and I<use_skill climbing>.
1724 1843
1725You can abbreviate commands by typing only the first character of every 1844You can abbreviate commands by typing only the first character of every
1726word. For example, typing I<iwor> will likely select I<invoke word of 1845word (or even characters within the word - the client will try to make
1727recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1846a good guess, as long as the characters are in order). For example,
1728will likely select I<ready_skill climbing> and I<usl> will give you 1847typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1729I<use_skill levitation>. 1848will select I<cast create food>. Likewise, I<rscli> will likely select
1849I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1850
1851You can enter space and other text as arguemnt to the command. For
1852example, C<cfoo waybread> will expand to C<cast create food waybread>.
1730 1853
1731=head2 The map overview 1854=head2 The map overview
1732 1855
1733#TODO# 1856#TODO#
1734 1857

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