… | |
… | |
82 | our $BUTTONBAR; |
82 | our $BUTTONBAR; |
83 | our $LOGVIEW; |
83 | our $LOGVIEW; |
84 | our $CONSOLE; |
84 | our $CONSOLE; |
85 | our $METASERVER; |
85 | our $METASERVER; |
86 | our $LOGIN_BUTTON; |
86 | our $LOGIN_BUTTON; |
|
|
87 | our $QUIT_DIALOG; |
87 | |
88 | |
88 | our $FLOORBOX; |
89 | our $FLOORBOX; |
89 | our $GAUGES; |
90 | our $GAUGES; |
90 | our $STATWIDS; |
91 | our $STATWIDS; |
91 | |
92 | |
… | |
… | |
174 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
175 | $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); |
175 | |
176 | |
176 | $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); |
177 | $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); |
177 | $table->add (1, 0, my $hbox = new CFClient::UI::HBox); |
178 | $table->add (1, 0, my $hbox = new CFClient::UI::HBox); |
178 | |
179 | |
179 | $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); |
180 | $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]); |
180 | $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); |
181 | $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); |
181 | |
182 | |
182 | $mode_slider->connect (changed => sub { |
183 | $mode_slider->connect (changed => sub { |
183 | my ($self, $value) = @_; |
184 | my ($self, $value) = @_; |
184 | |
185 | |
… | |
… | |
209 | } |
210 | } |
210 | ); |
211 | ); |
211 | |
212 | |
212 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); |
213 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); |
213 | $table->add (1, $row++, new CFClient::UI::Slider |
214 | $table->add (1, $row++, new CFClient::UI::Slider |
214 | range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], |
215 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
215 | tooltip => "Enlarge or shrink the displayed map", |
216 | tooltip => "Enlarge or shrink the displayed map", |
216 | connect_changed => sub { |
217 | connect_changed => sub { |
217 | my ($self, $value) = @_; |
218 | my ($self, $value) = @_; |
218 | $CFG->{map_scale} = $value; |
219 | $CFG->{map_scale} = 2 ** $value; |
219 | } |
220 | } |
220 | ); |
221 | ); |
221 | |
222 | |
222 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); |
223 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); |
223 | $table->add (1, $row++, new CFClient::UI::CheckBox |
224 | $table->add (1, $row++, new CFClient::UI::CheckBox |
… | |
… | |
229 | } |
230 | } |
230 | ); |
231 | ); |
231 | |
232 | |
232 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); |
233 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); |
233 | $table->add (1, $row++, new CFClient::UI::Slider |
234 | $table->add (1, $row++, new CFClient::UI::Slider |
234 | range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], |
235 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
235 | tooltip => "The higher the intensity, the lighter the Fog-of-War color", |
236 | tooltip => "The higher the intensity, the lighter the Fog-of-War color", |
236 | connect_changed => sub { |
237 | connect_changed => sub { |
237 | my ($self, $value) = @_; |
238 | my ($self, $value) = @_; |
238 | $CFG->{fow_intensity} = $value; |
239 | $CFG->{fow_intensity} = $value; |
239 | } |
240 | } |
… | |
… | |
250 | } |
251 | } |
251 | ); |
252 | ); |
252 | |
253 | |
253 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); |
254 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); |
254 | $table->add (1, $row++, new CFClient::UI::Slider |
255 | $table->add (1, $row++, new CFClient::UI::Slider |
255 | range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1], |
256 | range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], |
256 | tooltip => "The font size used by most GUI elements", |
257 | tooltip => "The font size used by most GUI elements", |
257 | connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, |
258 | connect_changed => sub { $CFG->{gui_fontsize} = $_[1] }, |
258 | ); |
259 | ); |
259 | |
260 | |
260 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); |
261 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); |
261 | $table->add (1, $row++, new CFClient::UI::Slider |
262 | $table->add (1, $row++, new CFClient::UI::Slider |
262 | range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1], |
263 | range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], |
263 | tooltip => "The font size used by the server log window only", |
264 | tooltip => "The font size used by the server log window only", |
264 | connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, |
265 | connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) }, |
265 | ); |
266 | ); |
266 | |
267 | |
267 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); |
268 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); |
268 | |
269 | |
269 | $table->add (1, $row++, new CFClient::UI::Slider |
270 | $table->add (1, $row++, new CFClient::UI::Slider |
270 | range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1], |
271 | range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1], |
271 | tooltip => "The font size used by the statistics window only", |
272 | tooltip => "The font size used by the statistics window only", |
272 | connect_changed => sub { |
273 | connect_changed => sub { |
273 | $CFG->{stat_fontsize} = $_[1]; |
274 | $CFG->{stat_fontsize} = $_[1]; |
274 | &set_stats_window_fontsize; |
275 | &set_stats_window_fontsize; |
275 | } |
276 | } |
276 | ); |
277 | ); |
277 | |
278 | |
278 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); |
|
|
279 | $table->add (1, $row++, new CFClient::UI::Slider |
|
|
280 | range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], |
|
|
281 | tooltip => "Adjust the size of the stats gauges at the bottom right", |
|
|
282 | connect_changed => sub { |
|
|
283 | $CFG->{gauge_size} = $_[1]; |
|
|
284 | $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); |
|
|
285 | } |
|
|
286 | ); |
|
|
287 | |
|
|
288 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); |
279 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); |
289 | $table->add (1, $row++, new CFClient::UI::Slider |
280 | $table->add (1, $row++, new CFClient::UI::Slider |
290 | range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1], |
281 | range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], |
291 | tooltip => "Adjusts the fontsize of the gauges at the bottom right", |
282 | tooltip => "Adjusts the fontsize of the gauges at the bottom right", |
292 | connect_changed => sub { |
283 | connect_changed => sub { |
293 | $CFG->{gauge_fontsize} = $_[1]; |
284 | $CFG->{gauge_fontsize} = $_[1]; |
294 | &set_gauge_window_fontsize; |
285 | &set_gauge_window_fontsize; |
|
|
286 | } |
|
|
287 | ); |
|
|
288 | |
|
|
289 | $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); |
|
|
290 | $table->add (1, $row++, new CFClient::UI::Slider |
|
|
291 | range => [$CFG->{gauge_size}, 0.2, 0.8], |
|
|
292 | tooltip => "Adjust the size of the stats gauges at the bottom right", |
|
|
293 | connect_changed => sub { |
|
|
294 | $CFG->{gauge_size} = $_[1]; |
|
|
295 | $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); |
295 | } |
296 | } |
296 | ); |
297 | ); |
297 | |
298 | |
298 | $table->add (1, $row++, new CFClient::UI::Button |
299 | $table->add (1, $row++, new CFClient::UI::Button |
299 | expand => 1, align => 0, text => "Apply", |
300 | expand => 1, align => 0, text => "Apply", |
… | |
… | |
324 | connect_changed => sub { |
325 | connect_changed => sub { |
325 | $CFG->{bgm_enable} = $_[1]; |
326 | $CFG->{bgm_enable} = $_[1]; |
326 | } |
327 | } |
327 | ); |
328 | ); |
328 | $hbox->add (new CFClient::UI::Slider |
329 | $hbox->add (new CFClient::UI::Slider |
329 | expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], |
330 | expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], |
330 | tooltip => "The volume of the background music", |
331 | tooltip => "The volume of the background music", |
331 | connect_changed => sub { |
332 | connect_changed => sub { |
332 | $CFG->{bgm_volume} = $_[1]; |
333 | $CFG->{bgm_volume} = $_[1]; |
333 | CFClient::MixMusic::volume $_[1] * 128; |
334 | CFClient::MixMusic::volume $_[1] * 128; |
334 | } |
335 | } |
… | |
… | |
400 | (my $hb = new CFClient::UI::HBox), |
401 | (my $hb = new CFClient::UI::HBox), |
401 | ], |
402 | ], |
402 | ); |
403 | ); |
403 | |
404 | |
404 | $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', |
405 | $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', |
405 | tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); |
406 | tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); |
406 | $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', |
407 | $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', |
407 | tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); |
408 | tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); |
408 | $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', |
409 | $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', |
409 | tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); |
410 | tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); |
410 | $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', |
411 | $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', |
411 | tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); |
412 | tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); |
412 | |
413 | |
413 | $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, |
414 | $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, |
414 | tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); |
415 | tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); |
415 | $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, |
416 | $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, |
416 | tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); |
417 | tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); |
417 | |
418 | |
418 | $GAUGES = { |
419 | $GAUGES = { |
419 | exp => $exp, win => $win, range => $rng, |
420 | exp => $exp, win => $win, range => $rng, |
420 | food => $fg, mana => $mg, hp => $hg, grace => $gg |
421 | food => $fg, mana => $mg, hp => $hg, grace => $gg |
421 | }; |
422 | }; |
… | |
… | |
424 | |
425 | |
425 | $win |
426 | $win |
426 | } |
427 | } |
427 | |
428 | |
428 | sub make_stats_window { |
429 | sub make_stats_window { |
429 | my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; |
430 | my $tgw = new CFClient::UI::FancyFrame title => "Stats"; |
430 | |
431 | |
431 | $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); |
432 | $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); |
432 | $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); |
433 | $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, |
|
|
434 | can_hover => 1, can_events => 1, |
|
|
435 | tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server."); |
433 | $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); |
436 | $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, |
|
|
437 | can_hover => 1, can_events => 1, |
|
|
438 | tooltip => "The map you are currently on (if supported by the server)."); |
434 | |
439 | |
435 | $vb->add (my $hb = new CFClient::UI::HBox expand => 1); |
440 | $vb->add (my $hb = new CFClient::UI::HBox expand => 1); |
436 | |
|
|
437 | $hb->add (my $tbl = new CFClient::UI::Table expand => 1); |
441 | $hb->add (my $tbl = new CFClient::UI::Table expand => 1); |
438 | |
442 | |
439 | my $black = [0, 0, 0]; |
443 | my $color2 = [1, 1, 0]; |
440 | |
444 | |
441 | for ( |
445 | for ( |
442 | [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], |
446 | [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"], |
443 | [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], |
447 | [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"], |
444 | [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], |
448 | [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"], |
445 | [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], |
449 | [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], |
446 | [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], |
450 | [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], |
447 | [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], |
451 | [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], |
448 | [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], |
452 | [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."], |
449 | |
453 | |
450 | [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], |
454 | [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], |
451 | [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], |
455 | [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], |
452 | [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], |
456 | [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], |
453 | [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], |
457 | [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], |
454 | [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], |
458 | [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], |
455 | [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], |
459 | [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], |
456 | ) { |
460 | ) { |
457 | my ($col, $row, $id, $label, $template, $tooltip) = @$_; |
461 | my ($col, $row, $id, $label, $template, $tooltip) = @$_; |
458 | |
462 | |
459 | $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label |
463 | $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label |
460 | font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); |
464 | font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); |
461 | $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label |
465 | $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label |
462 | font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); |
466 | font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip); |
463 | } |
467 | } |
464 | |
468 | |
465 | $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); |
469 | $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); |
466 | |
470 | |
467 | my $row = 0; |
471 | my $row = 0; |
468 | my $col = 0; |
472 | my $col = 0; |
469 | |
473 | |
470 | my %resist_names = ( |
474 | my %resist_names = ( |
471 | slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", |
475 | slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", |
472 | holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", |
476 | holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", |
473 | conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", |
477 | conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)", |
474 | fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", |
478 | fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", |
475 | depl => "Depletion (some monsters and other effects can cause stats depletion)", |
479 | depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)", |
476 | magic => "Magic (resistance to magic spells like magic missile or similar)", |
480 | magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)", |
477 | drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", |
481 | drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)", |
478 | acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", |
482 | acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)", |
479 | pois => "Poison (resistance to getting poisoned)", |
483 | pois => "<b>Poison</b> (resistance to getting poisoned)", |
480 | para => "Paralysation (this resistance affects the chance you get paralysed)", |
484 | para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)", |
481 | deat => "Death (resistance against death spells)", |
485 | deat => "<b>Death</b> (resistance against death spells)", |
482 | phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", |
486 | phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)", |
483 | blind => "Blind (blind resistance affects the chance of a successful blinding attack)", |
487 | blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)", |
484 | fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", |
488 | fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", |
485 | tund => "Turn undead", |
489 | tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...", |
486 | elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", |
490 | elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)", |
487 | cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", |
491 | cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)", |
488 | ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", |
492 | ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)", |
489 | ); |
493 | ); |
490 | for (qw/slow holyw conf fire depl magic |
494 | for (qw/slow holyw conf fire depl magic |
491 | drain acid pois para deat phys |
495 | drain acid pois para deat phys |
492 | blind fear tund elec cold ghit/) |
496 | blind fear tund elec cold ghit/) |
493 | { |
497 | { |
… | |
… | |
740 | ); |
744 | ); |
741 | |
745 | |
742 | $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); |
746 | $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); |
743 | $table->add (1, 7, new CFClient::UI::Slider |
747 | $table->add (1, 7, new CFClient::UI::Slider |
744 | req_w => 100, |
748 | req_w => 100, |
745 | range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1], |
749 | range => [$CFG->{mapsize}, 10, 100, 0, 1], |
746 | tooltip => "This is the size of the portion of the map update the server sends you. " |
750 | tooltip => "This is the size of the portion of the map update the server sends you. " |
747 | ."If you set this to a high value you will be able to see further for example.", |
751 | . "If you set this to a high value you will be able to see further for example.", |
748 | connect_changed => sub { |
752 | connect_changed => sub { |
749 | my ($self, $value) = @_; |
753 | my ($self, $value) = @_; |
750 | |
754 | |
751 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
755 | $CFG->{mapsize} = $self->{range}[0] = $value = int $value; |
752 | }, |
756 | }, |
… | |
… | |
781 | |
785 | |
782 | sub message_window { |
786 | sub message_window { |
783 | my $window = new CFClient::UI::FancyFrame |
787 | my $window = new CFClient::UI::FancyFrame |
784 | title => "Messages", |
788 | title => "Messages", |
785 | border_bg => [1, 1, 1, 1], |
789 | border_bg => [1, 1, 1, 1], |
786 | bg => [0, 0, 0, 0.5], |
790 | bg => [0, 0, 0, 0.75], |
787 | user_w => int $::WIDTH / 3, |
791 | user_w => int $::WIDTH / 3, |
788 | user_h => int $::HEIGHT / 5, |
792 | user_h => int $::HEIGHT / 5, |
789 | child => (my $vbox = new CFClient::UI::VBox); |
793 | child => (my $vbox = new CFClient::UI::VBox); |
790 | |
794 | |
791 | $vbox->add ($LOGVIEW); |
795 | $vbox->add ($LOGVIEW); |
792 | |
796 | |
793 | $vbox->add (my $input = new CFClient::UI::Entry |
797 | $vbox->add (my $input = new CFClient::UI::Entry |
|
|
798 | tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> " |
|
|
799 | . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). " |
|
|
800 | . "If you prepend a slash (/), you will submit a command instead (similar to IRC). " |
|
|
801 | . "A better way to submit commands (and the occasional chat command) is often the map command completer.", |
794 | connect_focus_in => sub { |
802 | connect_focus_in => sub { |
795 | my ($input, $prev_focus) = @_; |
803 | my ($input, $prev_focus) = @_; |
796 | |
804 | |
797 | delete $input->{refocus_map}; |
805 | delete $input->{refocus_map}; |
798 | |
806 | |
… | |
… | |
827 | }; |
835 | }; |
828 | |
836 | |
829 | $window |
837 | $window |
830 | } |
838 | } |
831 | |
839 | |
|
|
840 | sub open_quit_dialog { |
|
|
841 | unless ($QUIT_DIALOG) { |
|
|
842 | |
|
|
843 | $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?"; |
|
|
844 | |
|
|
845 | $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1); |
|
|
846 | |
|
|
847 | $vb->add (new CFClient::UI::Label |
|
|
848 | text => "You should find a savebed and apply it first!", |
|
|
849 | max_w => $WIDTH * 0.25 |
|
|
850 | ); |
|
|
851 | $vb->add (my $hb = new CFClient::UI::HBox expand => 1); |
|
|
852 | $hb->add (new CFClient::UI::Button |
|
|
853 | text => "Ok", |
|
|
854 | connect_activate => sub { $QUIT_DIALOG->hide }, |
|
|
855 | expand => 1 |
|
|
856 | ); |
|
|
857 | $hb->add (new CFClient::UI::Button |
|
|
858 | text => "Quit anyway", |
|
|
859 | connect_activate => sub { exit 1 }, |
|
|
860 | expand => 1 |
|
|
861 | ); |
|
|
862 | $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!"); |
|
|
863 | |
|
|
864 | $QUIT_DIALOG->show_centered; |
|
|
865 | } else { |
|
|
866 | $QUIT_DIALOG->show_centered; |
|
|
867 | } |
|
|
868 | } |
|
|
869 | |
832 | sub make_inventory_window { |
870 | sub make_inventory_window { |
833 | my $invwin = new CFClient::UI::FancyFrame |
871 | my $invwin = new CFClient::UI::FancyFrame |
834 | user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; |
872 | user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory"; |
835 | |
873 | |
836 | $invwin->add (my $hb = new CFClient::UI::HBox expand => 1); |
874 | $invwin->add (my $hb = new CFClient::UI::HBox expand => 1); |
837 | |
875 | |
838 | $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); |
876 | $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); |
839 | $vb1->add (my $lbl = new CFClient::UI::Label); |
877 | $vb1->add (my $lbl = new CFClient::UI::Label); |
… | |
… | |
844 | $vb2->add ($INVR_LBL = new CFClient::UI::Label); |
882 | $vb2->add ($INVR_LBL = new CFClient::UI::Label); |
845 | $INVR_LBL->set_text ("Floor"); |
883 | $INVR_LBL->set_text ("Floor"); |
846 | $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); |
884 | $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); |
847 | |
885 | |
848 | $invwin |
886 | $invwin |
|
|
887 | } |
|
|
888 | |
|
|
889 | sub make_help_window { |
|
|
890 | my $win = new CFClient::UI::FancyFrame |
|
|
891 | user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation"; |
|
|
892 | |
|
|
893 | $win->add (my $vbox = new CFClient::UI::VBox); |
|
|
894 | |
|
|
895 | $vbox->add (my $buttons = new CFClient::UI::HBox); |
|
|
896 | $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8); |
|
|
897 | |
|
|
898 | for ( |
|
|
899 | [intro => "Introduction"], |
|
|
900 | [command_help => "Commands"], |
|
|
901 | [skill_help => "Skills"], |
|
|
902 | ) { |
|
|
903 | my ($pod, $label) = @$_; |
|
|
904 | |
|
|
905 | $buttons->add (new CFClient::UI::Button |
|
|
906 | text => $label, |
|
|
907 | connect_activate => sub { |
|
|
908 | my $parser = new Pod::POM; |
|
|
909 | my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod"); |
|
|
910 | |
|
|
911 | $viewer->clear; |
|
|
912 | |
|
|
913 | $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0]) |
|
|
914 | for @{ CFClient::pod_to_pango_list $pom }; |
|
|
915 | |
|
|
916 | $viewer->set_offset (0); |
|
|
917 | }, |
|
|
918 | ); |
|
|
919 | } |
|
|
920 | |
|
|
921 | $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>"); |
|
|
922 | |
|
|
923 | $win |
849 | } |
924 | } |
850 | |
925 | |
851 | sub sdl_init { |
926 | sub sdl_init { |
852 | CFClient::SDL_Init |
927 | CFClient::SDL_Init |
853 | and die "SDL::Init failed!\n"; |
928 | and die "SDL::Init failed!\n"; |
… | |
… | |
892 | )->show; |
967 | )->show; |
893 | |
968 | |
894 | CFClient::UI::FancyFrame->new ( |
969 | CFClient::UI::FancyFrame->new ( |
895 | border_bg => [1, 1, 1, 192/255], |
970 | border_bg => [1, 1, 1, 192/255], |
896 | bg => [1, 1, 1, 0], |
971 | bg => [1, 1, 1, 0], |
897 | child => ($MAPMAP = new CFClient::MapWidget::MapMap), |
972 | child => ($MAPMAP = new CFClient::MapWidget::MapMap |
|
|
973 | tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", |
|
|
974 | ), |
898 | )->show; |
975 | )->show; |
899 | |
976 | |
900 | $MAPWIDGET = new CFClient::MapWidget; |
977 | $MAPWIDGET = new CFClient::MapWidget; |
901 | $MAPWIDGET->connect (activate_console => sub { |
978 | $MAPWIDGET->connect (activate_console => sub { |
902 | my ($mapwidget, $preset) = @_; |
979 | my ($mapwidget, $preset) = @_; |
… | |
… | |
912 | }); |
989 | }); |
913 | $MAPWIDGET->show; |
990 | $MAPWIDGET->show; |
914 | $MAPWIDGET->focus_in; |
991 | $MAPWIDGET->focus_in; |
915 | |
992 | |
916 | $LOGVIEW = new CFClient::UI::TextView |
993 | $LOGVIEW = new CFClient::UI::TextView |
917 | expand => 1, |
994 | expand => 1, |
918 | font => $FONT_FIXED, |
995 | font => $FONT_FIXED, |
919 | fontsize => $::CFG->{log_fontsize}, |
996 | fontsize => $::CFG->{log_fontsize}, |
|
|
997 | can_hover => 1, |
|
|
998 | can_events => 1, |
|
|
999 | tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.", |
920 | ; |
1000 | ; |
921 | |
1001 | |
922 | $BUTTONBAR = new CFClient::UI::HBox; |
1002 | $BUTTONBAR = new CFClient::UI::HBox; |
923 | |
1003 | |
924 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); |
1004 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup, |
|
|
1005 | tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options."); |
925 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); |
1006 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup, |
|
|
1007 | tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options."); |
926 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); |
1008 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window, |
|
|
1009 | tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
927 | |
1010 | |
928 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
1011 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
929 | |
1012 | |
930 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); |
1013 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window, |
|
|
1014 | tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times."); |
931 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); |
1015 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window, |
|
|
1016 | tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :)."); |
932 | |
1017 | |
933 | $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { |
1018 | $BUTTONBAR->add (new CFClient::UI::Button |
|
|
1019 | text => "Save Config", |
|
|
1020 | tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", |
|
|
1021 | connect_activate => sub { |
934 | CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; |
1022 | CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; |
935 | status "Configuration Saved"; |
1023 | status "Configuration Saved"; |
|
|
1024 | }, |
936 | }); |
1025 | ); |
|
|
1026 | |
|
|
1027 | $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window, |
|
|
1028 | tooltip => "View Documentation"); |
|
|
1029 | |
|
|
1030 | $BUTTONBAR->add (new CFClient::UI::Button |
|
|
1031 | text => "Quit", |
|
|
1032 | tooltip => "Terminates the program", |
|
|
1033 | connect_activate => sub { |
|
|
1034 | if ($CONN) { |
|
|
1035 | open_quit_dialog; |
|
|
1036 | } else { |
|
|
1037 | exit; |
|
|
1038 | } |
|
|
1039 | }, |
|
|
1040 | ); |
937 | |
1041 | |
938 | $BUTTONBAR->show; |
1042 | $BUTTONBAR->show; |
939 | |
1043 | |
940 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
1044 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
941 | |
1045 | |
… | |
… | |
974 | |
1078 | |
975 | sub audio_init { |
1079 | sub audio_init { |
976 | if ($CFG->{audio_enable}) { |
1080 | if ($CFG->{audio_enable}) { |
977 | if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { |
1081 | if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { |
978 | $SDL_MIXER = !CFClient::Mix_OpenAudio; |
1082 | $SDL_MIXER = !CFClient::Mix_OpenAudio; |
|
|
1083 | |
|
|
1084 | unless ($SDL_MIXER) { |
|
|
1085 | status "Unable to open sound device: there will be no sound"; |
|
|
1086 | return; |
|
|
1087 | } |
|
|
1088 | |
979 | CFClient::Mix_AllocateChannels 8; |
1089 | CFClient::Mix_AllocateChannels 8; |
980 | CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; |
1090 | CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; |
981 | |
1091 | |
982 | audio_music_finished; |
1092 | audio_music_finished; |
983 | |
1093 | |
… | |
… | |
1137 | |
1247 | |
1138 | $MAPWIDGET->add_command ("$cmd$arg", $text); |
1248 | $MAPWIDGET->add_command ("$cmd$arg", $text); |
1139 | } |
1249 | } |
1140 | } |
1250 | } |
1141 | |
1251 | |
|
|
1252 | $self->{noface} = new_from_file CFClient::Texture |
|
|
1253 | CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1; |
|
|
1254 | |
1142 | $self |
1255 | $self |
1143 | } |
1256 | } |
1144 | |
1257 | |
1145 | sub conn::stats_update { |
1258 | sub conn::stats_update { |
1146 | my ($self, $stats) = @_; |
1259 | my ($self, $stats) = @_; |
… | |
… | |
1243 | |
1356 | |
1244 | return; |
1357 | return; |
1245 | } |
1358 | } |
1246 | } |
1359 | } |
1247 | |
1360 | |
1248 | $self->SUPER::send_mapinfo ($data, $cb); |
1361 | $self->Crossfire::Protocol::send_mapinfo ($data, $cb); |
1249 | } |
1362 | } |
1250 | |
1363 | |
1251 | # this method does a "flood fill" into every tile direction |
1364 | # this method does a "flood fill" into every tile direction |
1252 | # it assumes that tiles are arranged in a rectangular grid, |
1365 | # it assumes that tiles are arranged in a rectangular grid, |
1253 | # i.e. a map is the same as the left of the right map etc. |
1366 | # i.e. a map is the same as the left of the right map etc. |
… | |
… | |
1342 | |
1455 | |
1343 | my $id = $FACEMAP->get ($hash); |
1456 | my $id = $FACEMAP->get ($hash); |
1344 | |
1457 | |
1345 | unless ($id) { |
1458 | unless ($id) { |
1346 | # create new id for face |
1459 | # create new id for face |
1347 | # i love transactions |
1460 | # I love transactions |
1348 | for (1..100) { |
1461 | for (1..100) { |
1349 | my $txn = $CFClient::DB_ENV->txn_begin; |
1462 | my $txn = $CFClient::DB_ENV->txn_begin; |
1350 | my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); |
1463 | my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); |
1351 | if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { |
1464 | if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { |
1352 | $id++; |
1465 | $id = ($id || 16) + 1; |
1353 | if ($FACEMAP->put (id => $id) == 0 |
1466 | if ($FACEMAP->put (id => $id) == 0 |
1354 | && $FACEMAP->put ($hash => $id) == 0) { |
1467 | && $FACEMAP->put ($hash => $id) == 0) { |
1355 | $txn->txn_commit; |
1468 | $txn->txn_commit; |
1356 | |
1469 | |
1357 | goto gotid; |
1470 | goto gotid; |
… | |
… | |
1365 | |
1478 | |
1366 | gotid: |
1479 | gotid: |
1367 | $face->{id} = $id; |
1480 | $face->{id} = $id; |
1368 | $MAP->set_face ($facenum => $id); |
1481 | $MAP->set_face ($facenum => $id); |
1369 | $self->{faceid}[$facenum] = $id;#d# |
1482 | $self->{faceid}[$facenum] = $id;#d# |
|
|
1483 | |
1370 | $TILECACHE->get ($id) |
1484 | $TILECACHE->get ($id) || do { |
|
|
1485 | my $tex = $self->{noface}; |
|
|
1486 | $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); |
|
|
1487 | undef |
|
|
1488 | }; |
1371 | } |
1489 | } |
1372 | |
1490 | |
1373 | sub conn::face_update { |
1491 | sub conn::face_update { |
1374 | my ($self, $facenum, $face) = @_; |
1492 | my ($self, $facenum, $face) = @_; |
1375 | |
1493 | |
… | |
… | |
1468 | ); |
1586 | ); |
1469 | |
1587 | |
1470 | $entry->focus_in; |
1588 | $entry->focus_in; |
1471 | } |
1589 | } |
1472 | |
1590 | |
1473 | $dialog->show; |
1591 | $dialog->show_centered; |
1474 | } |
1592 | } |
1475 | |
1593 | |
1476 | sub conn::drawinfo { |
1594 | sub conn::drawinfo { |
1477 | my ($self, $color, $text) = @_; |
1595 | my ($self, $color, $text) = @_; |
1478 | |
1596 | |
… | |
… | |
1532 | my ($self) = @_; |
1650 | my ($self) = @_; |
1533 | |
1651 | |
1534 | $self->send ("command output-sync $CFG->{output_sync}"); |
1652 | $self->send ("command output-sync $CFG->{output_sync}"); |
1535 | $self->send ("command output-count $CFG->{output_count}"); |
1653 | $self->send ("command output-count $CFG->{output_count}"); |
1536 | |
1654 | |
|
|
1655 | my $parser = new Pod::POM; |
|
|
1656 | my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod"); |
|
|
1657 | |
|
|
1658 | my %skill_tooltip; |
|
|
1659 | |
|
|
1660 | for my $head2 ($pod->head2) { |
|
|
1661 | $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content; |
|
|
1662 | } |
|
|
1663 | |
1537 | for my $skill (values %{$self->{skill_info}}) { |
1664 | for my $skill (values %{$self->{skill_info}}) { |
1538 | $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); |
1665 | $MAPWIDGET->add_command ("ready_skill $skill", |
1539 | $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); |
1666 | (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n") |
|
|
1667 | . $skill_tooltip{$skill}); |
|
|
1668 | $MAPWIDGET->add_command ("use_skill $skill", |
|
|
1669 | (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n") |
|
|
1670 | . $skill_tooltip{$skill}); |
1540 | } |
1671 | } |
1541 | } |
1672 | } |
1542 | |
1673 | |
1543 | sub conn::eof { |
1674 | sub conn::eof { |
1544 | $MAPWIDGET->clr_commands; |
1675 | $MAPWIDGET->clr_commands; |
… | |
… | |
1551 | return unless $CONN; |
1682 | return unless $CONN; |
1552 | |
1683 | |
1553 | $FLOORBOX->clear; |
1684 | $FLOORBOX->clear; |
1554 | $FLOORBOX->add (new CFClient::UI::Empty expand => 1); |
1685 | $FLOORBOX->add (new CFClient::UI::Empty expand => 1); |
1555 | |
1686 | |
1556 | my $count = 4; |
1687 | my $count = 7; |
1557 | for (@{ $CONN->{container}{0} }) { |
1688 | for (@{ $CONN->{container}{0} }) { |
1558 | if (--$count) { |
1689 | if (--$count) { |
1559 | $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); |
1690 | $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_); |
1560 | } else { |
1691 | } else { |
1561 | $FLOORBOX->add (new CFClient::UI::Label text => "More..."); |
1692 | $FLOORBOX->add (new CFClient::UI::Label text => "More..."); |
… | |
… | |
1663 | Event::unloop -1; |
1794 | Event::unloop -1; |
1664 | }, |
1795 | }, |
1665 | CFClient::SDL_VIDEORESIZE => sub { |
1796 | CFClient::SDL_VIDEORESIZE => sub { |
1666 | }, |
1797 | }, |
1667 | CFClient::SDL_VIDEOEXPOSE => sub { |
1798 | CFClient::SDL_VIDEOEXPOSE => sub { |
1668 | $WANT_REFRESH++; |
1799 | CFClient::UI::full_refresh; |
1669 | }, |
1800 | }, |
1670 | CFClient::SDL_ACTIVEEVENT => sub { |
1801 | CFClient::SDL_ACTIVEEVENT => sub { |
1671 | # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
1802 | # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
1672 | }, |
1803 | }, |
1673 | CFClient::SDL_KEYDOWN => sub { |
1804 | CFClient::SDL_KEYDOWN => sub { |
… | |
… | |
1785 | |
1916 | |
1786 | Event::loop; |
1917 | Event::loop; |
1787 | |
1918 | |
1788 | END { CFClient::SDL_Quit } |
1919 | END { CFClient::SDL_Quit } |
1789 | |
1920 | |
|
|
1921 | =head1 NAME |
|
|
1922 | |
1790 | =head1 pclient - Crossfire+ and Crossfire game client |
1923 | pclient - A Crossfire+ and Crossfire game client |
1791 | |
1924 | |
1792 | Pclient is a Crossfire+ and Crossfire game client. |
1925 | =head1 SYNOPSIS |
1793 | |
1926 | |
1794 | =head2 Features |
1927 | Just run it - no commandline arguments are supported. |
1795 | |
|
|
1796 | =over 4 |
|
|
1797 | |
|
|
1798 | =item Fullscreen Map |
|
|
1799 | |
|
|
1800 | PClient can uses a fullscreen map, which greatly enhances how much of the |
|
|
1801 | game world you can see. |
|
|
1802 | |
|
|
1803 | =item Persistent Map Cache (Crossfire+ only) |
|
|
1804 | |
|
|
1805 | PClient can persistently cache all map data it received from the |
|
|
1806 | server. This not only allows it to display an overview map, but also |
|
|
1807 | ensures that once-explored areas will be available the next time you want |
|
|
1808 | to explore more. |
|
|
1809 | |
|
|
1810 | =item Hardware acceleration |
|
|
1811 | |
|
|
1812 | Unlike most Crossfire clients, PClient take advantage of OpenGL hardware |
|
|
1813 | acceleration. Most modern graphics cards have difficulties with 2D |
|
|
1814 | acceleration, while 3D graphics is accelerated well. |
|
|
1815 | |
|
|
1816 | =item No arbitrary limits |
|
|
1817 | |
|
|
1818 | Unlike other Crossfire clients, pclient does not suffer from arbitrary |
|
|
1819 | limits (like a fixed amount of face numbers). There are still limits, but |
|
|
1820 | they are not arbitrarily low :) |
|
|
1821 | |
|
|
1822 | =back |
|
|
1823 | |
1928 | |
1824 | =head1 USAGE |
1929 | =head1 USAGE |
1825 | |
1930 | |
1826 | =head2 The Map |
1931 | Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used |
1827 | |
1932 | fullscreen and interactively. |
1828 | The map is always displayed in the background, behind all other windows and UI elements. |
|
|
1829 | |
|
|
1830 | #TODO# middle-click scrolls |
|
|
1831 | # |
|
|
1832 | # keys: |
|
|
1833 | # |
|
|
1834 | # a apply |
|
|
1835 | # keypad moves, kp_5 applies ranged attack to self |
|
|
1836 | |
|
|
1837 | Starting to type enters the I<completion mode>. In that mode, you can type |
|
|
1838 | abbreviations or commands and have them executed as soon as they match a |
|
|
1839 | valid command. This is best explained by a few examples: |
|
|
1840 | |
|
|
1841 | Typing B<climb> will display a list of commands with I<climb> in their |
|
|
1842 | name, such as I<ready_skill climbing> and I<use_skill climbing>. |
|
|
1843 | |
|
|
1844 | You can abbreviate commands by typing only the first character of every |
|
|
1845 | word (or even characters within the word - the client will try to make |
|
|
1846 | a good guess, as long as the characters are in order). For example, |
|
|
1847 | typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
|
|
1848 | will select I<cast create food>. Likewise, I<rscli> will likely select |
|
|
1849 | I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
|
|
1850 | |
|
|
1851 | You can enter space and other text as arguemnt to the command. For |
|
|
1852 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
|
|
1853 | |
|
|
1854 | =head2 The map overview |
|
|
1855 | |
|
|
1856 | #TODO# |
|
|
1857 | |
|
|
1858 | =head2 The Status area in the lower right corner |
|
|
1859 | |
|
|
1860 | #TODO# |
|
|
1861 | |
|
|
1862 | =head2 The I<Statistics>/I>Stats> window |
|
|
1863 | |
|
|
1864 | #TODO# |
|
|
1865 | |
|
|
1866 | =head1 FAQ |
|
|
1867 | |
|
|
1868 | =over 4 |
|
|
1869 | |
|
|
1870 | =item The client is very sluggish and slow, what can I do about this? |
|
|
1871 | |
|
|
1872 | Most likely, you don't have accelerated OpenGL support. Try to find a |
|
|
1873 | newer driver, or a driver from your hardware vendor, that features OpenGL |
|
|
1874 | support. |
|
|
1875 | |
|
|
1876 | If this is not an option, the following Setup options reduce the load and |
|
|
1877 | will likely make the client playable with sofwtare rendering (it will |
|
|
1878 | still be slow, though): |
|
|
1879 | |
|
|
1880 | =over 4 |
|
|
1881 | |
|
|
1882 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
|
|
1883 | |
|
|
1884 | =item Enable B<Fast & Ugly> mode |
|
|
1885 | |
|
|
1886 | =item Disable B<Fog of War> |
|
|
1887 | |
|
|
1888 | =item Increase B<Map Scale> |
|
|
1889 | |
|
|
1890 | =back |
|
|
1891 | |
|
|
1892 | =back |
|
|
1893 | |
1933 | |
1894 | =head1 AUTHOR |
1934 | =head1 AUTHOR |
1895 | |
1935 | |
1896 | Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
1936 | Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
1897 | |
1937 | |