ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.217 by elmex, Mon May 15 18:23:33 2006 UTC vs.
Revision 1.235 by root, Mon May 22 02:23:10 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
100our $DEBUG_STATUS; 101our $DEBUG_STATUS;
101 102
102our $INVWIN; 103our $INVWIN;
103our $INV; 104our $INV;
104our $INVR; 105our $INVR;
106our $INVR_LBL;
105our $OPENCONT; 107our $OPENCONT;
106 108
107sub status { 109sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
109} 111}
110 112
111sub debug { 113sub debug {
112 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request; 115 my ($w, $h) = $DEBUG_STATUS->size_request;
134 maph => $mapsize, 136 maph => $mapsize,
135 ; 137 ;
136 }; 138 };
137 139
138 if ($CONN) { 140 if ($CONN) {
141 CFClient::lowdelay fileno $CONN->{fh};
142
139 $LOGIN_BUTTON->set_text ("Logout"); 143 $LOGIN_BUTTON->set_text ("Logout");
140
141 status "login successful"; 144 status "login successful";
142 145
143 CFClient::lowdelay fileno $CONN->{fh}; 146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
144 } else { 149 } else {
145 status "unable to connect"; 150 status "unable to connect";
146 stop_game(); 151 stop_game();
147 } 152 }
148} 153}
152 157
153 status "connection closed"; 158 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login"); 159 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy; 160 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify 161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
157 165
158 undef $MAPCACHE; 166 undef $MAPCACHE;
159 undef $MAP; 167 undef $MAP;
160} 168}
161 169
458 466
459 my $row = 0; 467 my $row = 0;
460 my $col = 0; 468 my $col = 0;
461 469
462 my %resist_names = ( 470 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 471 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 472 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 473 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 474 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)", 475 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)", 476 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 477 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 478 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)", 479 pois => "<b>Poison</b> (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)", 480 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)", 481 deat => "<b>Death</b> (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 482 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 483 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 484 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead", 485 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 486 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 487 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 488 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
481 ); 489 );
482 for (qw/slow holyw conf fire depl magic 490 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys 491 drain acid pois para deat phys
484 blind fear tund elec cold ghit/) 492 blind fear tund elec cold ghit/)
485 { 493 {
665 $HOST->set_text ($CFG->{host} = $host); 673 $HOST->set_text ($CFG->{host} = $host);
666 }), 674 }),
667 (new CFClient::UI::Empty expand => 1), 675 (new CFClient::UI::Empty expand => 1),
668 ]); 676 ]);
669 677
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 678 $table->add ($_ + 1, $y, new CFClient::UI::Label
679 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m; 680 for 0 .. $#$m;
672 } 681 }
673 } 682 }
674 }); 683 });
675} 684}
741 750
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 }, 752 },
744 ); 753 );
745 754
755 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
756 $table->add (1, 8, new CFClient::UI::Entry
757 text => $CFG->{output_count},
758 tooltip => "Should be set to 1 unless you know what you are doing",
759 connect_changed => sub { $CFG->{output_count} = $_[1] },
760 );
761
762 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
763 $table->add (1, 9, new CFClient::UI::Entry
764 text => $CFG->{output_sync},
765 tooltip => "Should be set to 1 unless you know what you are doing",
766 connect_changed => sub { $CFG->{output_sync} = $_[1] },
767 );
768
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 769 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1, 770 expand => 1,
748 align => 0, 771 align => 0,
749 text => "Login", 772 text => "Login",
750 connect_activate => sub { 773 connect_activate => sub {
751 $CONN ? stop_game 774 $CONN ? stop_game
763 bg => [0, 0, 0, 0.5], 786 bg => [0, 0, 0, 0.5],
764 user_w => int $::WIDTH / 3, 787 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5, 788 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox); 789 child => (my $vbox = new CFClient::UI::VBox);
767 790
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 791 $vbox->add ($LOGVIEW);
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773 792
774 $vbox->add (my $input = new CFClient::UI::Entry 793 $vbox->add (my $input = new CFClient::UI::Entry
775 connect_focus_in => sub { 794 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_; 795 my ($input, $prev_focus) = @_;
777 796
812 831
813sub make_inventory_window { 832sub make_inventory_window {
814 my $invwin = new CFClient::UI::FancyFrame 833 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
816 835
817 $invwin->add (my $hb = new CFClient::UI::HBox); 836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
837
838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
839 $vb1->add (my $lbl = new CFClient::UI::Label);
840 $lbl->set_text ("Player");
818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
842
843 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
844 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
845 $INVR_LBL->set_text ("Floor");
819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1); 846 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
820 847
821 $invwin 848 $invwin
822} 849}
823 850
824sub sdl_init { 851sub sdl_init {
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 862 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 863 $FAST = $CFG->{fast};
837 864
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 867
841 $SDL_ACTIVE = 1; 868 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 869 $LAST_REFRESH = time - 0.01;
843 870
844 CFClient::gl_init; 871 CFClient::gl_init;
884 } 911 }
885 }); 912 });
886 $MAPWIDGET->show; 913 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 914 $MAPWIDGET->focus_in;
888 915
916 $LOGVIEW = new CFClient::UI::TextView
917 expand => 1,
918 font => $FONT_FIXED,
919 fontsize => $::CFG->{log_fontsize},
920 ;
921
889 $BUTTONBAR = new CFClient::UI::HBox; 922 $BUTTONBAR = new CFClient::UI::HBox;
890 923
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 924 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 925 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 926 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
924my $bgmusic;#TODO#hack#d# 957my $bgmusic;#TODO#hack#d#
925 958
926sub audio_channel_finished { 959sub audio_channel_finished {
927 my ($channel) = @_; 960 my ($channel) = @_;
928 961
929 warn "channel $channel finished\n";#d# 962 #warn "channel $channel finished\n";#d#
930} 963}
931 964
932sub audio_music_finished { 965sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 966 return unless $CFG->{bgm_enable};
934 967
978my %animate_object; 1011my %animate_object;
979my $animate_timer; 1012my $animate_timer;
980 1013
981my $fps = 9; 1014my $fps = 9;
982 1015
1016my %demo;#d#
1017
983sub force_refresh { 1018sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1019 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1020 debug sprintf "%3.2f", $fps;
986 1021
987 $CFClient::UI::ROOT->draw; 1022 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1023
990 $WANT_REFRESH = 0; 1024 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1025 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1026 $LAST_REFRESH = $NOW;
1027
10280 && do {
1029 # some weird model-drawing code, just a joke right now
1030 use CFClient::OpenGL;
1031
1032 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1033 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1034 $demo{r} ||= do {
1035 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1036 $mod->{v} = pack "f*", @{$mod->{v}};
1037 $_ = [scalar @$_, pack "S!*", @$_]
1038 for values %{$mod->{g}};
1039 $mod
1040 };
1041
1042 my $r = $demo{r} or die;
1043
1044 glDepthMask 1;
1045 glClear GL_DEPTH_BUFFER_BIT;
1046 glEnable GL_TEXTURE_2D;
1047 glEnable GL_DEPTH_TEST;
1048 glEnable GL_CULL_FACE;
1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1050
1051 glMatrixMode GL_PROJECTION;
1052 glLoadIdentity;
1053 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1054 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1055 glMatrixMode GL_MODELVIEW;
1056 glLoadIdentity;
1057
1058 glPushMatrix;
1059 glTranslate 0, 0, -800;
1060 glScale 1, -1, 1;
1061 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1062 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1063 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1064 glScale 50, 50, 50;
1065
1066 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1067 while (my ($k, $v) = each %{$r->{g}}) {
1068 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1069 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1070 }
1071
1072 glPopMatrix;
1073
1074 glShadeModel GL_FLAT;
1075 glDisable GL_DEPTH_TEST;
1076 glDisable GL_TEXTURE_2D;
1077 glDepthMask 0;
1078
1079 $WANT_REFRESH++;
1080};
1081
1082 CFClient::SDL_GL_SwapBuffers;
993} 1083}
994 1084
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1085my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1086 $NOW = time;
997 1087
1020 delete $animate_object{$widget}; 1110 delete $animate_object{$widget};
1021} 1111}
1022 1112
1023@conn::ISA = Crossfire::Protocol::; 1113@conn::ISA = Crossfire::Protocol::;
1024 1114
1115sub conn::new {
1116 my $class = shift;
1117
1118 my $self = $class->Crossfire::Protocol::new (@_);
1119
1120 $MAPWIDGET->clr_commands;
1121
1122 my $parser = new Pod::POM;
1123 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1124
1125 for my $head2 ($pod->head2) {
1126 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1127 or next;
1128
1129 my $cmd = $1;
1130 my @args = split /\|/, $2;
1131 @args = (".*") unless @args;
1132
1133 my $text = CFClient::pod_to_pango $head2->content;
1134
1135 for my $arg (@args) {
1136 $arg = $arg eq ".*" ? "" : " $arg";
1137
1138 $MAPWIDGET->add_command ("$cmd$arg", $text);
1139 }
1140 }
1141
1142 $self
1143}
1144
1025sub conn::stats_update { 1145sub conn::stats_update {
1026 my ($self, $stats) = @_; 1146 my ($self, $stats) = @_;
1147
1148 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1149 my $diff = $exp - $self->{prev_exp};
1150 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1151 if exists $self->{prev_exp} && $diff;
1152 $self->{prev_exp} = $exp;
1153 }
1027 1154
1028 update_stats_window ($stats); 1155 update_stats_window ($stats);
1029} 1156}
1030 1157
1031sub conn::user_send { 1158sub conn::user_send {
1086 $self->set_texture ($id => $data); 1213 $self->set_texture ($id => $data);
1087 } 1214 }
1088 } 1215 }
1089} 1216}
1090 1217
1218# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1219# (server resource,s latency, bandwidth), so this hack is warranted.
1220# the right fix is to make real tiled maps with an overview file
1221sub conn::send_mapinfo {
1222 my ($self, $data, $cb) = @_;
1223
1224 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1225 my ($wx, $wy) = ($1, $2);
1226
1227 if ($data =~ /^spatial ([1-4]+)$/) {
1228 my @dx = (0, 0, 1, 0, -1);
1229 my @dy = (0, -1, 0, 1, 0);
1230 my ($dx, $dy);
1231
1232 for (split //, $1) {
1233 $dx += $dx[$_];
1234 $dy += $dy[$_];
1235 }
1236
1237 $cb->(spatial => 15,
1238 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1239 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1240 50, 50,
1241 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1242 );
1243
1244 return;
1245 }
1246 }
1247
1248 $self->SUPER::send_mapinfo ($data, $cb);
1249}
1250
1091# this method does a "flood fill" into every tile direction 1251# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1252# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1253# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1254# failure to comply are harmless and result in display errors
1095# at worst. 1255# at worst.
1096sub conn::flood_fill { 1256sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1257 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1258
1099 # the server does not allow map paths > 6 1259 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1260 return if 7 <= length $path;
1101 1261
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1262 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1263
1104 for ( 1264 for (
1105 [1, 0, -1], 1265 [1, 3, 0, -1],
1106 [2, 1, 0], 1266 [2, 4, 1, 0],
1107 [3, 0, 1], 1267 [3, 1, 0, 1],
1108 [4, -1, 0], 1268 [4, 2, -1, 0],
1109 ) { 1269 ) {
1110 my ($tile, $dx, $dy) = @$_; 1270 my ($tile, $tile2, $dx, $dy) = @$_;
1271
1272 next if $block & (1 << $tile);
1273 my $block = $block | (1 << $tile2);
1111 1274
1112 my $gx = $gx + $dx; 1275 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1276 my $gy = $gy + $dy;
1114 1277
1115 next unless $flags & (1 << ($tile - 1)); 1278 next unless $flags & (1 << ($tile - 1));
1117 1280
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1281 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1282 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1283 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1284
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1285 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1286 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1287
1125 } else { 1288 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1289 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1290 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1291
1129 return if $mode ne "spatial"; 1292 return if $mode ne "spatial";
1130 1293
1131 $x += $MAP->ox; 1294 $x += $MAP->ox;
1132 $y += $MAP->oy; 1295 $y += $MAP->oy;
1133 1296
1134 $self->load_map ($hash, $x, $y) 1297 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1298 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1299
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1300 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1301
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1302 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1303 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1304 });
1142 } 1305 }
1143 } 1306 }
1144} 1307}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1320 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1321 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1322 ];
1160 1323
1161 delete $self->{neigh_grid}; 1324 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1325
1164 $x += $ox; 1326 $x += $ox;
1165 $y += $oy; 1327 $y += $oy;
1166 1328
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1329 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1330
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1331 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1332 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1333
1173 $self->load_map ($hash, $x, $y); 1334 $self->load_map ($hash, $x, $y);
1335 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1336}
1175 1337
1176sub conn::face_find { 1338sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1339 my ($self, $facenum, $face) = @_;
1178 1340
1330 [0.74, 0.65, 0.41], 1492 [0.74, 0.65, 0.41],
1331 ); 1493 );
1332 1494
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1495 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334 1496
1335 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1497 $text = CFClient::UI::Label::escape $text;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1498 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1499 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338 1500
1339 $LOGVIEW->add_paragraph ($color[$color], 1501 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text); 1502 join "\n", map "$time $_", split /\n/, $text);
1356sub conn::spell_add { 1518sub conn::spell_add {
1357 my ($self, $spell) = @_; 1519 my ($self, $spell) = @_;
1358 1520
1359 # TODO 1521 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1522 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1523 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1524 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1525}
1364 1526
1365sub conn::spell_delete { 1527sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1528 my ($self, $spell) = @_;
1367} 1529}
1368 1530
1369sub conn::addme_success { 1531sub conn::addme_success {
1370 my ($self) = @_; 1532 my ($self) = @_;
1371 1533
1534 $self->send ("command output-sync $CFG->{output_sync}");
1535 $self->send ("command output-count $CFG->{output_count}");
1536
1537 my $parser = new Pod::POM;
1538 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1539
1540 my %skill_tooltip;
1541
1542 for my $head2 ($pod->head2) {
1543 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1544 }
1545
1372 for my $skill (values %{$self->{skill_info}}) { 1546 for my $skill (values %{$self->{skill_info}}) {
1373 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1547 $MAPWIDGET->add_command ("ready_skill $skill",
1374 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1548 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1549 . $skill_tooltip{$skill});
1550 $MAPWIDGET->add_command ("use_skill $skill",
1551 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1552 . $skill_tooltip{$skill});
1375 } 1553 }
1376
1377 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1378 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1379 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1380 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1381} 1554}
1382 1555
1383sub conn::eof { 1556sub conn::eof {
1557 $MAPWIDGET->clr_commands;
1558
1384 stop_game; 1559 stop_game;
1385} 1560}
1386 1561
1387sub update_floorbox { 1562sub update_floorbox {
1388 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1563 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1406} 1581}
1407 1582
1408sub conn::container_add { 1583sub conn::container_add {
1409 my ($self, $tag, $items) = @_; 1584 my ($self, $tag, $items) = @_;
1410 1585
1411 print "container_add on conainer $tag (player: $self->{player}{tag})\n"; 1586 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1412 1587
1413 if ($tag == 0) { 1588 if ($tag == 0) {
1414 update_floorbox; 1589 update_floorbox;
1590 $OPENCONT = 0;
1591 $INVR_LBL->set_text ("Floor");
1415 $INVR->set_items ($self->{container}{0}); 1592 $INVR->set_items ($self->{container}{0});
1416 $OPENCONT = 0;
1417 } elsif ($tag == $self->{player}{tag}) { 1593 } elsif ($tag == $self->{player}{tag}) {
1594 $INVR_LBL->set_text ("Player");
1418 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1595 $INV->set_items ($self->{container}{$self->{player}{tag}})
1419 } else { 1596 } else {
1420 $OPENCONT = $tag; 1597 $OPENCONT = $tag;
1598 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1421 $INVR->set_items ($self->{container}{$tag}); 1599 $INVR->set_items ($self->{container}{$tag});
1422 } 1600 }
1423 1601
1424 # $self-<{player}{tag} => player inv 1602 # $self-<{player}{tag} => player inv
1425 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1603 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1426} 1604}
1427 1605
1428sub conn::container_clear { 1606sub conn::container_clear {
1429 my ($self, $tag) = @_; 1607 my ($self, $tag) = @_;
1430 1608
1431 print "container_clear on conainer $tag (player: $self->{player}{tag})\n"; 1609 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1432 1610
1433 if ($tag == 0) { 1611 if ($tag == 0) {
1434 update_floorbox; 1612 update_floorbox;
1613 $OPENCONT = 0;
1614 $INVR_LBL->set_text ("Floor");
1435 $INVR->set_items ($self->{container}{0}); 1615 $INVR->set_items ($self->{container}{0});
1436 $OPENCONT = 0;
1437 } elsif ($tag == $self->{player}{tag}) { 1616 } elsif ($tag == $self->{player}{tag}) {
1617 $INVR_LBL->set_text ("Player");
1438 $INV->set_items ($self->{container}{$tag}) 1618 $INV->set_items ($self->{container}{$tag})
1439 } else { 1619 } else {
1620 $OPENCONT = $tag;
1621 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1440 $INVR->set_items ($self->{container}{$tag}); 1622 $INVR->set_items ($self->{container}{$tag});
1441 $OPENCONT = $tag;
1442 } 1623 }
1443 1624
1444# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1625# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1445} 1626}
1446 1627
1447sub conn::item_delete { 1628sub conn::item_delete {
1448 my ($self, @items) = @_; 1629 my ($self, @items) = @_;
1449 1630
1450 for (@items) { 1631 for (@items) {
1451 print "item_delete on container $_->{container} (player: $self->{player}{tag})\n"; 1632 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1633
1452 if ($_->{container} == 0) { 1634 if ($_->{container} == 0) {
1453 update_floorbox; 1635 update_floorbox;
1636 $OPENCONT = 0;
1637 $INVR_LBL->set_text ("Floor");
1454 $INVR->set_items ($self->{container}{0}); 1638 $INVR->set_items ($self->{container}{0});
1455 } elsif ($_->{container} == $self->{player}{tag}) { 1639 } elsif ($_->{container} == $self->{player}{tag}) {
1640 $INVR_LBL->set_text ("Player");
1456 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1641 $INV->set_items ($self->{container}{$self->{player}{tag}})
1457 } else { 1642 } else {
1643 $OPENCONT = $_->{container};
1644 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1458 $INVR->set_items ($self->{container}{0}); 1645 $INVR->set_items ($self->{container}{$_->{container}});
1459 } 1646 }
1460 } 1647 }
1461} 1648}
1462 1649
1463sub conn::item_update { 1650sub conn::item_update {
1464 my ($self, $item) = @_; 1651 my ($self, $item) = @_;
1465 1652
1466 print "item_update: container: $item->{container} (player: $self->{player}{tag})\n"; 1653 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1467 1654
1468 if ($item->{container} == 0) { 1655 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1469 update_floorbox; 1656 $OPENCONT = 0;
1657 $INVR_LBL->set_text ("Floor");
1470 $INVR->set_items ($self->{container}{0}); 1658 $INVR->set_items ($self->{container}{0});
1659
1660 $item->{widget}->update_item
1661 if $item->{widget};
1662 } else {
1663 if ($item->{container} == 0) {
1664 update_floorbox;
1665 $OPENCONT = 0;
1666 $INVR_LBL->set_text ("Floor");
1667 $INVR->set_items ($self->{container}{0});
1471 } elsif ($item->{container} == $self->{player}{tag}) { 1668 } elsif ($item->{container} == $self->{player}{tag}) {
1472 $INV->set_items ($self->{container}{$item->{container}}) 1669 $INV->set_items ($self->{container}{$item->{container}})
1670 }
1473 } 1671 }
1474} 1672}
1475 1673
1476%SDL_CB = ( 1674%SDL_CB = (
1477 CFClient::SDL_QUIT => sub { 1675 CFClient::SDL_QUIT => sub {
1524 sdl_mode => 0, 1722 sdl_mode => 0,
1525 width => 640, 1723 width => 640,
1526 height => 480, 1724 height => 480,
1527 fullscreen => 0, 1725 fullscreen => 0,
1528 fast => 0, 1726 fast => 0,
1529 map_scale => 0.5, 1727 map_scale => 1,
1530 fow_enable => 1, 1728 fow_enable => 1,
1531 fow_intensity => 0.45, 1729 fow_intensity => 0.45,
1532 fow_smooth => 0, 1730 fow_smooth => 0,
1533 gui_fontsize => 1, 1731 gui_fontsize => 1,
1534 log_fontsize => 1, 1732 log_fontsize => 1,
1539 host => "crossfire.schmorp.de", 1737 host => "crossfire.schmorp.de",
1540 say_command => 'say', 1738 say_command => 'say',
1541 audio_enable => 1, 1739 audio_enable => 1,
1542 bgm_enable => 1, 1740 bgm_enable => 1,
1543 bgm_volume => 0.25, 1741 bgm_volume => 0.25,
1742 output_sync => 1,
1743 output_count => 1,
1544 ); 1744 );
1545 1745
1546 while (my ($k, $v) = each %DEF_CFG) { 1746 while (my ($k, $v) = each %DEF_CFG) {
1547 $CFG->{$k} = $v unless exists $CFG->{$k}; 1747 $CFG->{$k} = $v unless exists $CFG->{$k};
1548 } 1748 }
1577 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1777 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1578 1778
1579 $FONT_PROP->make_default; 1779 $FONT_PROP->make_default;
1580 } 1780 }
1581 1781
1782# compare mono (ft) vs. rgba (cairo)
1783# ft - 1.8s, cairo 3s, even in alpha-only mode
1784# for my $rgba (0..1) {
1785# my $t1 = Time::HiRes::time;
1786# for (1..1000) {
1787# my $layout = CFClient::Layout->new ($rgba);
1788# $layout->set_text ("hallo" x 100);
1789# $layout->render;
1790# }
1791# my $t2 = Time::HiRes::time;
1792# warn $t2-$t1;
1793# }
1794
1582 video_init; 1795 video_init;
1583 audio_init; 1796 audio_init;
1584} 1797}
1585 1798
1586Event::loop; 1799Event::loop;
1640 1853
1641Typing B<climb> will display a list of commands with I<climb> in their 1854Typing B<climb> will display a list of commands with I<climb> in their
1642name, such as I<ready_skill climbing> and I<use_skill climbing>. 1855name, such as I<ready_skill climbing> and I<use_skill climbing>.
1643 1856
1644You can abbreviate commands by typing only the first character of every 1857You can abbreviate commands by typing only the first character of every
1645word. For example, typing I<iwor> will likely select I<invoke word of 1858word (or even characters within the word - the client will try to make
1646recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1859a good guess, as long as the characters are in order). For example,
1647will likely select I<ready_skill climbing> and I<usl> will give you 1860typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1648I<use_skill levitation>. 1861will select I<cast create food>. Likewise, I<rscli> will likely select
1862I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1863
1864You can enter space and other text as arguemnt to the command. For
1865example, C<cfoo waybread> will expand to C<cast create food waybread>.
1649 1866
1650=head2 The map overview 1867=head2 The map overview
1651 1868
1652#TODO# 1869#TODO#
1653 1870

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines