ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/pclient
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.232 by root, Sun May 21 00:35:00 2006 UTC vs.
Revision 1.235 by root, Mon May 22 02:23:10 2006 UTC

466 466
467 my $row = 0; 467 my $row = 0;
468 my $col = 0; 468 my $col = 0;
469 469
470 my %resist_names = ( 470 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 471 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 472 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 473 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 474 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)", 475 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)", 476 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 477 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 478 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)", 479 pois => "<b>Poison</b> (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)", 480 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)", 481 deat => "<b>Death</b> (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 482 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 483 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 484 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead", 485 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 486 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 487 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 488 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
489 ); 489 );
490 for (qw/slow holyw conf fire depl magic 490 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys 491 drain acid pois para deat phys
492 blind fear tund elec cold ghit/) 492 blind fear tund elec cold ghit/)
493 { 493 {
1043 1043
1044 glDepthMask 1; 1044 glDepthMask 1;
1045 glClear GL_DEPTH_BUFFER_BIT; 1045 glClear GL_DEPTH_BUFFER_BIT;
1046 glEnable GL_TEXTURE_2D; 1046 glEnable GL_TEXTURE_2D;
1047 glEnable GL_DEPTH_TEST; 1047 glEnable GL_DEPTH_TEST;
1048 glDisable GL_CULL_FACE; 1048 glEnable GL_CULL_FACE;
1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH; 1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1050 1050
1051 glMatrixMode GL_PROJECTION; 1051 glMatrixMode GL_PROJECTION;
1052 glLoadIdentity; 1052 glLoadIdentity;
1053 #glFrustum -100, 100, 100, -100, 1, 1000; 1053 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1054 glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000; 1054 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1055 glMatrixMode GL_MODELVIEW; 1055 glMatrixMode GL_MODELVIEW;
1056 glLoadIdentity; 1056 glLoadIdentity;
1057 1057
1058 glPushMatrix; 1058 glPushMatrix;
1059 glTranslate $::WIDTH * 0.5, $::HEIGHT * 0.5, -100; 1059 glTranslate 0, 0, -800;
1060 glScale 1, -1, 1;
1060 glRotate $NOW * 1000 % 36000 / 20, 0, 1, 0; 1061 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1062 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1063 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1061 glScale 50, 50, 50; 1064 glScale 50, 50, 50;
1062 1065
1063 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v}; 1066 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1064 while (my ($k, $v) = each %{$r->{g}}) { 1067 while (my ($k, $v) = each %{$r->{g}}) {
1065 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die); 1068 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1210 $self->set_texture ($id => $data); 1213 $self->set_texture ($id => $data);
1211 } 1214 }
1212 } 1215 }
1213} 1216}
1214 1217
1218# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1219# (server resource,s latency, bandwidth), so this hack is warranted.
1220# the right fix is to make real tiled maps with an overview file
1221sub conn::send_mapinfo {
1222 my ($self, $data, $cb) = @_;
1223
1224 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1225 my ($wx, $wy) = ($1, $2);
1226
1227 if ($data =~ /^spatial ([1-4]+)$/) {
1228 my @dx = (0, 0, 1, 0, -1);
1229 my @dy = (0, -1, 0, 1, 0);
1230 my ($dx, $dy);
1231
1232 for (split //, $1) {
1233 $dx += $dx[$_];
1234 $dy += $dy[$_];
1235 }
1236
1237 $cb->(spatial => 15,
1238 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1239 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1240 50, 50,
1241 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1242 );
1243
1244 return;
1245 }
1246 }
1247
1248 $self->SUPER::send_mapinfo ($data, $cb);
1249}
1250
1215# this method does a "flood fill" into every tile direction 1251# this method does a "flood fill" into every tile direction
1216# it assumes that tiles are arranged in a rectangular grid, 1252# it assumes that tiles are arranged in a rectangular grid,
1217# i.e. a map is the same as the left of the right map etc. 1253# i.e. a map is the same as the left of the right map etc.
1218# failure to comply are harmless and result in display errors 1254# failure to comply are harmless and result in display errors
1219# at worst. 1255# at worst.
1220sub conn::flood_fill { 1256sub conn::flood_fill {
1221 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1257 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1222 1258
1223 # the server does not allow map paths > 6 1259 # the server does not allow map paths > 6
1224 return if 7 <= length $path; 1260 return if 7 <= length $path;
1225 1261
1226 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1262 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1227 1263
1228 for ( 1264 for (
1229 [1, 0, -1], 1265 [1, 3, 0, -1],
1230 [2, 1, 0], 1266 [2, 4, 1, 0],
1231 [3, 0, 1], 1267 [3, 1, 0, 1],
1232 [4, -1, 0], 1268 [4, 2, -1, 0],
1233 ) { 1269 ) {
1234 my ($tile, $dx, $dy) = @$_; 1270 my ($tile, $tile2, $dx, $dy) = @$_;
1271
1272 next if $block & (1 << $tile);
1273 my $block = $block | (1 << $tile2);
1235 1274
1236 my $gx = $gx + $dx; 1275 my $gx = $gx + $dx;
1237 my $gy = $gy + $dy; 1276 my $gy = $gy + $dy;
1238 1277
1239 next unless $flags & (1 << ($tile - 1)); 1278 next unless $flags & (1 << ($tile - 1));
1241 1280
1242 my $neigh = $self->{neigh_map}{$hash} ||= []; 1281 my $neigh = $self->{neigh_map}{$hash} ||= [];
1243 if (my $info = $neigh->[$tile]) { 1282 if (my $info = $neigh->[$tile]) {
1244 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1283 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1245 1284
1246 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1285 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1247 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1286 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1248 1287
1249 } else { 1288 } else {
1250 $self->send_mapinfo ("spatial $path$tile", sub { 1289 $self->send_mapinfo ("spatial $path$tile", sub {
1251 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1290 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1252 1291
1253 return if $mode ne "spatial"; 1292 return if $mode ne "spatial";
1254 1293
1255 $x += $MAP->ox; 1294 $x += $MAP->ox;
1256 $y += $MAP->oy; 1295 $y += $MAP->oy;
1257 1296
1258 $self->load_map ($hash, $x, $y) 1297 $self->load_map ($hash, $x, $y)
1259 unless $self->{neigh_map}{$hash}[5]++;#d# 1298 unless $self->{neigh_map}{$hash}[5]++;#d#
1260 1299
1261 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1300 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1262 1301
1263 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1302 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1264 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1303 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1265 }); 1304 });
1266 } 1305 }
1267 } 1306 }
1268} 1307}
1281 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1320 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1282 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1321 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1283 ]; 1322 ];
1284 1323
1285 delete $self->{neigh_grid}; 1324 delete $self->{neigh_grid};
1286 $self->flood_fill (0, 0, "", $hash, $flags);
1287 1325
1288 $x += $ox; 1326 $x += $ox;
1289 $y += $oy; 1327 $y += $oy;
1290 1328
1291 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1329 $self->{map_info} = [$hash, $x, $y, $w, $h];
1292 1330
1293 my $map = $self->{map_info}[0];
1294 $map =~ s/^.*?\/([^\/]+)$/\1/; 1331 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1295 $STATWIDS->{map}->set_text ("Map: " . $map); 1332 $STATWIDS->{map}->set_text ("Map: " . $map);
1296 1333
1297 $self->load_map ($hash, $x, $y); 1334 $self->load_map ($hash, $x, $y);
1335 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1298} 1336}
1299 1337
1300sub conn::face_find { 1338sub conn::face_find {
1301 my ($self, $facenum, $face) = @_; 1339 my ($self, $facenum, $face) = @_;
1302 1340
1494 my ($self) = @_; 1532 my ($self) = @_;
1495 1533
1496 $self->send ("command output-sync $CFG->{output_sync}"); 1534 $self->send ("command output-sync $CFG->{output_sync}");
1497 $self->send ("command output-count $CFG->{output_count}"); 1535 $self->send ("command output-count $CFG->{output_count}");
1498 1536
1537 my $parser = new Pod::POM;
1538 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1539
1540 my %skill_tooltip;
1541
1542 for my $head2 ($pod->head2) {
1543 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1544 }
1545
1499 for my $skill (values %{$self->{skill_info}}) { 1546 for my $skill (values %{$self->{skill_info}}) {
1500 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1547 $MAPWIDGET->add_command ("ready_skill $skill",
1501 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1548 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1549 . $skill_tooltip{$skill});
1550 $MAPWIDGET->add_command ("use_skill $skill",
1551 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1552 . $skill_tooltip{$skill});
1502 } 1553 }
1503} 1554}
1504 1555
1505sub conn::eof { 1556sub conn::eof {
1506 $MAPWIDGET->clr_commands; 1557 $MAPWIDGET->clr_commands;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines