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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.143 by root, Wed Apr 19 08:05:07 2006 UTC vs.
Revision 1.236 by root, Mon May 22 03:28:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
7BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23}
24
25# need to do it again because that pile of garbage called PAR nukes it before main
26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
7use Event; 31use Event;
8
9use SDL;
10use SDL::App;
11use SDL::Event;
12use SDL::Surface;
13
14use SDL::Mixer;
15use SDL::Sound;
16use SDL::Music;
17
18use SDL::OpenGL;
19 32
20use Crossfire; 33use Crossfire;
21use Crossfire::Protocol; 34use Crossfire::Protocol;
22 35
23use Compress::LZF; 36use Compress::LZF;
24 37
25use CFClient; 38use CFClient;
26use CFClient::UI; 39use CFClient::UI;
27use CFClient::MapWidget; 40use CFClient::MapWidget;
28 41
42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
29our $VERSION = '0.1'; 49our $VERSION = '0.1';
30 50
31my $MAX_FPS = 60; 51my $MAX_FPS = 60;
32my $MIN_FPS = 5; # unused as of yet 52my $MIN_FPS = 5; # unused as of yet
33 53
41our $NOW; 61our $NOW;
42 62
43our $CFG; 63our $CFG;
44our $CONN; 64our $CONN;
45our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
46 69
47our @SDL_MODES; 70our @SDL_MODES;
48our $WIDTH; 71our $WIDTH;
49our $HEIGHT; 72our $HEIGHT;
50our $FULLSCREEN; 73our $FULLSCREEN;
51our $FONTSIZE; 74our $FONTSIZE;
52 75
76our $FONT_PROP;
77our $FONT_FIXED;
78
53our $MAP; 79our $MAP;
80our $MAPMAP;
54our $MAPWIDGET; 81our $MAPWIDGET;
55our $BUTTONBAR; 82our $BUTTONBAR;
56our $LOGVIEW; 83our $LOGVIEW;
57our $CONSOLE; 84our $CONSOLE;
58our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
59 87
88our $FLOORBOX;
60our $GAUGES; 89our $GAUGES;
90our $STATWIDS;
61 91
62our $SDL_ACTIVE; 92our $SDL_ACTIVE;
63our $SDL_EV;
64our %SDL_CB; 93our %SDL_CB;
65 94
66our $SDL_MIXER; 95our $SDL_MIXER;
67our @SOUNDS; # event => file mapping 96our @SOUNDS; # event => file mapping
68our %AUDIO_CHUNKS; # audio files 97our %AUDIO_CHUNKS; # audio files
69 98
70our $ALT_ENTER_MESSAGE; 99our $ALT_ENTER_MESSAGE;
71our $STATUS_LINE; 100our $STATUSBOX;
72our $DEBUG_STATUS; 101our $DEBUG_STATUS;
73 102
103our $INVWIN;
104our $INV;
105our $INVR;
106our $INVR_LBL;
107our $OPENCONT;
108
74sub status { 109sub status {
75 $STATUS_LINE->set_text ($_[0]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
76 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
77} 111}
78 112
79sub debug { 113sub debug {
80 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
81 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
82} 117}
83 118
84sub start_game { 119sub start_game {
85 status "logging in..."; 120 status "logging in...";
86 121
87 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
88 123
89 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
90
91 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
92 126
93 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
94 128
95 $CONN = new conn 129 $CONN = eval {
130 new conn
96 host => $host, 131 host => $host,
97 port => $port || 13327, 132 port => $port || 13327,
98 user => $CFG->{user}, 133 user => $CFG->{user},
99 pass => $CFG->{password}, 134 pass => $CFG->{password},
100 mapw => $mapsize, 135 mapw => $mapsize,
101 maph => $mapsize, 136 maph => $mapsize,
137 ;
102 ; 138 };
103 139
104 status "login successful"; 140 if ($CONN) {
105
106 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
107} 153}
108 154
109sub stop_game { 155sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
110 undef $CONN; 167 undef $MAP;
111} 168}
112 169
113sub client_setup { 170sub client_setup {
114 my $dialog = new CFClient::UI::FancyFrame 171 my $dialog = new CFClient::UI::FancyFrame
172 title => "Client Setup",
115 child => (my $vbox = new CFClient::UI::VBox); 173 child => (my $vbox = new CFClient::UI::VBox);
116 $vbox->add (new CFClient::UI::Label valign => 0, align => 0, text => "Client Setup");
117 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
118 175
119 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
120 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
121 178
122 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
123 $hbox->add (my $mode_label = new CFClient::UI::Label valign => 0, height => 0.8); 180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
124 181
125 $mode_slider->connect (changed => sub { 182 $mode_slider->connect (changed => sub {
126 my ($self, $value) = @_; 183 my ($self, $value) = @_;
127 184
128 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 185 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
129 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 186 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
130 }); 187 });
131 $mode_slider->emit (changed => $mode_slider->{range}[0]); 188 $mode_slider->emit (changed => $mode_slider->{range}[0]);
132 189
190 my $row = 1;
191
133 $table->add (0, 1, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); 192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
134 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fullscreen},
195 tooltip => "Bring the client into fullscreen mode",
196 connect_changed => sub {
135 my ($self, $value) = @_; 197 my ($self, $value) = @_;
136 $CFG->{fullscreen} = $value; 198 $CFG->{fullscreen} = $value;
199 }
137 }); 200 );
138 201
139 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
140 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 203 $table->add (1, $row++, new CFClient::UI::CheckBox
204 state => $CFG->{fast},
205 tooltip => "Lower the visual quality considerably to speed up rendering.",
206 connect_changed => sub {
141 my ($self, $value) = @_; 207 my ($self, $value) = @_;
142 $CFG->{fast} = $value; 208 $CFG->{fast} = $value;
209 }
143 }); 210 );
144 211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
215 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value;
219 }
220 );
221
145 $table->add (0, 3, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
146 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { 223 $table->add (1, $row++, new CFClient::UI::CheckBox
224 state => $CFG->{fow_enable},
225 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
226 connect_changed => sub {
147 my ($self, $value) = @_; 227 my ($self, $value) = @_;
148 $CFG->{fow_enable} = $value; 228 $CFG->{fow_enable} = $value;
229 }
149 }); 230 );
150 231
151 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
152 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { 233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub {
153 my ($self, $value) = @_; 237 my ($self, $value) = @_;
154 $CFG->{fow_intensity} = $value; 238 $CFG->{fow_intensity} = $value;
239 }
155 }); 240 );
156 241
157 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); 242 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
158 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { 243 $table->add (1, $row++, new CFClient::UI::CheckBox
244 state => $CFG->{fow_smooth},
245 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
246 connect_changed => sub {
159 my ($self, $value) = @_; 247 my ($self, $value) = @_;
160 $CFG->{fow_smooth} = $value; 248 $CFG->{fow_smooth} = $value;
161 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 249 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
250 }
162 }); 251 );
163 252
164 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
165 $table->add (1, 6, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 254 $table->add (1, $row++, new CFClient::UI::Slider
166 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; 255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
167# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 256 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
168 }); 258 );
169 259
170 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
171 $table->add (1, 7, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 261 $table->add (1, $row++, new CFClient::UI::Slider
172 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10); 262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
173 }); 265 );
174 266
175 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
268
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
271 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub {
273 $CFG->{stat_fontsize} = $_[1];
274 &set_stats_window_fontsize;
275 }
276 );
277
278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
283 $CFG->{gauge_size} = $_[1];
284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = $_[1];
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
176 video_shutdown (); 302 video_shutdown ();
177 video_init (); 303 video_init ();
304 }
178 }); 305 );
179 306
180 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); 307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
181 $table->add (1, 9, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, connect_changed => sub { 308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
182 $CFG->{audio_enable} = $_[1]; 312 $CFG->{audio_enable} = $_[1];
313 }
183 }); 314 );
184# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); 315# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
185# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { 316# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
186# $CFG->{effects_volume} = $_[1]; 317# $CFG->{effects_volume} = $_[1];
187# }); 318# });
188 $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); 319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
189 $table->add (1, 10, my $hbox = new CFClient::UI::HBox); 320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
190 $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, connect_changed => sub { 321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
191 $CFG->{bgm_enable} = $_[1]; 325 $CFG->{bgm_enable} = $_[1];
326 }
192 }); 327 );
193 $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 128, 1], connect_changed => sub { 328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
194 $CFG->{bgm_volume} = $_[1]; 332 $CFG->{bgm_volume} = $_[1];
195 $SDL_MIXER->music_volume ($_[1]); 333 CFClient::MixMusic::volume $_[1] * 128;
334 }
196 }); 335 );
197 336
198 $table->add (1, 11, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
199 audio_shutdown (); 341 audio_shutdown ();
200 audio_init (); 342 audio_init ();
343 }
201 }); 344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
202 357
203 $dialog 358 $dialog
359}
360
361sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365}
366
367sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374}
375
376sub make_gauge_window {
377 my $gh = int $HEIGHT * $CFG->{gauge_size};
378
379 my $win = new CFClient::UI::Frame (
380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
383 );
384
385 $win->add (my $hbox = new CFClient::UI::HBox
386 children => [
387 (new CFClient::UI::HBox expand => 1),
388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
392 (my $vbox = new CFClient::UI::VBox),
393 ],
394 );
395
396 $vbox->add (new CFClient::UI::HBox
397 expand => 1,
398 children => [
399 (new CFClient::UI::Empty expand => 1),
400 (my $hb = new CFClient::UI::HBox),
401 ],
402 );
403
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417
418 $GAUGES = {
419 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 };
422
423 &set_gauge_window_fontsize;
424
425 $win
426}
427
428sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
430
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
433 can_hover => 1, can_events => 1,
434 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
435 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
436 can_hover => 1, can_events => 1,
437 tooltip => "The map you are currently on (if supported by the server).");
438
439 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
440 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
441
442 my $black = [0, 0, 0];
443
444 for (
445 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
446 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
447 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
448 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
449 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
450 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
451 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
452
453 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
454 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
455 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
456 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
457 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
458 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
459 ) {
460 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
461
462 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
463 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
464 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
465 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
466 }
467
468 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
469
470 my $row = 0;
471 my $col = 0;
472
473 my %resist_names = (
474 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
475 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
476 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
477 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
478 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
479 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
480 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
481 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
482 pois => "<b>Poison</b> (resistance to getting poisoned)",
483 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
484 deat => "<b>Death</b> (resistance against death spells)",
485 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
486 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
487 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
488 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
489 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
490 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
491 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
492 );
493 for (qw/slow holyw conf fire depl magic
494 drain acid pois para deat phys
495 blind fear tund elec cold ghit/)
496 {
497 $tbl2->add ($col, $row,
498 $STATWIDS->{"res_$_"} =
499 new CFClient::UI::Label
500 font => $FONT_FIXED,
501 template => "-100%",
502 align => +1,
503 valign => 0,
504 can_events => 1,
505 can_hover => 1,
506 tooltip => $resist_names{$_},
507 );
508 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
509 font => $FONT_FIXED,
510 can_hover => 1,
511 can_events => 1,
512 image => "ui/resist/resist_$_.png",
513 tooltip => $resist_names{$_},
514 );
515
516 $row++;
517 if ($row % 6 == 0) {
518 $col += 2;
519 $row = 0;
520 }
521 }
522
523 &set_stats_window_fontsize;
524 update_stats_window ({});
525
526 $tgw
527}
528
529sub formsep {
530 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
531}
532
533sub update_stats_window {
534 my ($stats) = @_;
535
536 # i love text protocols!!!
537 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
538 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
539 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
540 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
541 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
542 my $fo_m = 999;
543 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
544 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
545
546 $GAUGES->{hp} ->set_value ($hp, $hp_m);
547 $GAUGES->{mana} ->set_value ($sp, $sp_m);
548 $GAUGES->{food} ->set_value ($fo, $fo_m);
549 $GAUGES->{grace} ->set_value ($gr, $gr_m);
550 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
551 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
552 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
553 $rng =~ s/^Range: //; # thank you so much dear server
554 $GAUGES->{range} ->set_text ("Rng: " . $rng);
555 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
556 $title =~ s/^Player: //;
557 $STATWIDS->{title} ->set_text ("Title: " . $title);
558
559 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
560 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
561 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
562 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
563 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
564 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
565 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
566 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
567 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
568 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
569 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
570 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
571 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
572
573 my %tbl = (
574 phys => 100,
575 magic => 101,
576 fire => 102,
577 elec => 103,
578 cold => 104,
579 conf => 105,
580 acid => 106,
581 drain => 107,
582 ghit => 108,
583 pois => 109,
584 slow => 110,
585 para => 111,
586 tund => 112,
587 fear => 113,
588 depl => 113,
589 deat => 115,
590 holyw => 116,
591 blind => 117
592 );
593
594 for (keys %tbl) {
595 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
596 }
597
204} 598}
205 599
206sub metaserver_dialog { 600sub metaserver_dialog {
207 my $dialog = new CFClient::UI::FancyFrame 601 my $dialog = new CFClient::UI::FancyFrame
602 title => "Server List",
208 child => (my $vbox = new CFClient::UI::VBox); 603 child => (my $vbox = new CFClient::UI::VBox);
209 604
210 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 605 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
211 606
212 $dialog 607 $dialog
213} 608}
609
610my $METASERVER_ATIME;
214 611
215sub update_metaserver { 612sub update_metaserver {
216 my ($HOST) = @_; 613 my ($HOST) = @_;
217 614
218 status "fetching metaserver list..."; 615 return if $METASERVER_ATIME > time;
616 $METASERVER_ATIME = time + 60;
617
618 my $table = $METASERVER->{table};
619 $table->clear;
620 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
219 621
220 my $buf; 622 my $buf;
221 623
222 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 624 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
625
626 unless ($fh) {
627 $label->set_text ("unable to contact metaserver: $!");
628 return;
629 }
223 630
224 Event->io (fd => $fh, poll => 'r', cb => sub { 631 Event->io (fd => $fh, poll => 'r', cb => sub {
225 my $res = sysread $fh, $buf, 8192, length $buf; 632 my $res = sysread $fh, $buf, 8192, length $buf;
226 633
227 if (!defined $res) { 634 if (!defined $res) {
228 $_[0]->w->cancel; 635 $_[0]->w->cancel;
229 status "metaserver: $!"; 636 $label->set_text ("error while retrieving server list: $!");
230 } elsif ($res == 0) { 637 } elsif ($res == 0) {
231 $_[0]->w->cancel; 638 $_[0]->w->cancel;
232 status "server list retrieved"; 639 status "server list retrieved";
233 640
234 my $table = $METASERVER->{table}; 641 utf8::decode $buf if utf8::valid $buf;
235 642
236 $table->clear; 643 $table->clear;
237 644
238 my @col = qw(Use #Users Host Uptime Version Description); 645 my @col = qw(Use #Users Host Uptime Version Description);
239 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 646 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
263 $m = [$users, $host, $uptime, $version, $desc]; 670 $m = [$users, $host, $uptime, $version, $desc];
264 671
265 $y++; 672 $y++;
266 673
267 $table->add (0, $y, new CFClient::UI::VBox children => [ 674 $table->add (0, $y, new CFClient::UI::VBox children => [
268 (new CFClient::UI::Button text => " ", connect_activate => sub { 675 (new CFClient::UI::Button text => "Use", connect_activate => sub {
269 $HOST->set_text ($CFG->{host} = $host); 676 $HOST->set_text ($CFG->{host} = $host);
270 }), 677 }),
271 (new CFClient::UI::Empty expand => 1), 678 (new CFClient::UI::Empty expand => 1),
272 ]); 679 ]);
273 680
274 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 681 $table->add ($_ + 1, $y, new CFClient::UI::Label
682 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
275 for 0 .. $#$m; 683 for 0 .. $#$m;
276 } 684 }
277 } 685 }
278 }); 686 });
279} 687}
280 688
281sub server_setup { 689sub server_setup {
282 my $dialog = new CFClient::UI::FancyFrame 690 my $dialog = new CFClient::UI::FancyFrame
691 title => "Server Setup",
283 child => (my $vbox = new CFClient::UI::VBox); 692 child => (my $vbox = new CFClient::UI::VBox);
284 693
285 $vbox->add (new CFClient::UI::Label valign => 0, align => 0, text => "Server Setup");
286 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 694 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
287 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); 695 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
288 696
289 { 697 {
290 $table->add (1, 2, my $vbox = new CFClient::UI::VBox); 698 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
291 699
292 $vbox->add (my $HOST = new CFClient::UI::Entry expand => 1, text => $CFG->{host}, connect_changed => sub { 700 $vbox->add (
701 my $HOST = new CFClient::UI::Entry
702 expand => 1,
703 text => $CFG->{host},
704 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
705 connect_changed => sub {
706 my ($self, $value) = @_;
707 $CFG->{host} = $value;
708 }
709 );
710
711 $METASERVER = metaserver_dialog;
712
713 $vbox->add (new CFClient::UI::Flopper
714 expand => 1,
715 text => "Server List",
716 other => $METASERVER,
717 tooltip => "Show a list of available crossfire servers",
718 connect_open => sub {
719 update_metaserver $HOST;
720 }
721 );
722 }
723
724 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
725 $table->add (1, 4, new CFClient::UI::Entry
726 text => $CFG->{user},
727 tooltip => "The name of your character on the server",
728 connect_changed => sub {
293 my ($self, $value) = @_; 729 my ($self, $value) = @_;
294 $CFG->{host} = $value;
295 });
296
297 $METASERVER = metaserver_dialog;
298
299 $vbox->add (new CFClient::UI::Flopper expand => 1, text => "Metaserver", other => $METASERVER, connect_open => sub {
300 update_metaserver $HOST;
301 });
302 }
303
304 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
305 $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
306 my ($self, $value) = @_;
307 $CFG->{user} = $value; 730 $CFG->{user} = $value;
731 }
308 }); 732 );
309 733
310 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); 734 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
311 $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub { 735 $table->add (1, 5, new CFClient::UI::Entry
736 text => $CFG->{password},
737 hidden => 1,
738 tooltip => "The password for your character",
739 connect_changed => sub {
312 my ($self, $value) = @_; 740 my ($self, $value) = @_;
313 $CFG->{password} = $value; 741 $CFG->{password} = $value;
742 }
314 }); 743 );
315
316 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
317 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
318 my ($self, $value) = @_;
319 $CFG->{say_command} = $value;
320 });
321 744
322 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 745 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
323 $table->add (1, 7, new CFClient::UI::Slider 746 $table->add (1, 7, new CFClient::UI::Slider
324 req_w => 100, 747 req_w => 100,
325 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 748 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
749 tooltip => "This is the size of the portion of the map update the server sends you. "
750 ."If you set this to a high value you will be able to see further for example.",
326 connect_changed => sub { 751 connect_changed => sub {
327 my ($self, $value) = @_; 752 my ($self, $value) = @_;
328 753
329 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
330 }, 755 },
331 ); 756 );
332 757
333 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
334 start_game; 759 $table->add (1, 8, new CFClient::UI::Entry
760 text => $CFG->{output_count},
761 tooltip => "Should be set to 1 unless you know what you are doing",
762 connect_changed => sub { $CFG->{output_count} = $_[1] },
335 }); 763 );
764
765 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
766 $table->add (1, 9, new CFClient::UI::Entry
767 text => $CFG->{output_sync},
768 tooltip => "Should be set to 1 unless you know what you are doing",
769 connect_changed => sub { $CFG->{output_sync} = $_[1] },
770 );
771
772 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
773 expand => 1,
774 align => 0,
775 text => "Login",
776 connect_activate => sub {
777 $CONN ? stop_game
778 : start_game;
779 },
780 );
336 781
337 $dialog 782 $dialog
338} 783}
339 784
340sub message_window { 785sub message_window {
341 my $window = new CFClient::UI::FancyFrame 786 my $window = new CFClient::UI::FancyFrame
787 title => "Messages",
342 border_bg => [1, 1, 1, 0.5], 788 border_bg => [1, 1, 1, 1],
343 bg => [0.3, 0.3, 0.3, 0.8], 789 bg => [0, 0, 0, 0.75],
344 user_w => int $::WIDTH / 3, 790 user_w => int $::WIDTH / 3,
345 user_h => int $::HEIGHT / 5, 791 user_h => int $::HEIGHT / 5,
346 child => (my $vbox = new CFClient::UI::VBox); 792 child => (my $vbox = new CFClient::UI::VBox);
347 793
348 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 794 $vbox->add ($LOGVIEW);
349 expand => 1,
350 fontsize => $::CFG->{log_fontsize},
351 );
352 795
353 $vbox->add (my $input = new CFClient::UI::Entry 796 $vbox->add (my $input = new CFClient::UI::Entry
797 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
798 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
799 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
800 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
354 connect_focus_in => sub { 801 connect_focus_in => sub {
355 my ($input, $prev_focus) = @_; 802 my ($input, $prev_focus) = @_;
356 803
357 delete $input->{refocus_map}; 804 delete $input->{refocus_map};
358 805
387 }; 834 };
388 835
389 $window 836 $window
390} 837}
391 838
839sub make_inventory_window {
840 my $invwin = new CFClient::UI::FancyFrame
841 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
842
843 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
844
845 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
846 $vb1->add (my $lbl = new CFClient::UI::Label);
847 $lbl->set_text ("Player");
848 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
849
850 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
851 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
852 $INVR_LBL->set_text ("Floor");
853 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
854
855 $invwin
856}
857
392sub sdl_init { 858sub sdl_init {
393 #SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE 859 CFClient::SDL_Init
394 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
395 and die "SDL::Init failed!\n"; 860 and die "SDL::Init failed!\n";
396} 861}
397 862
398sub video_init { 863sub video_init {
399 sdl_init; 864 sdl_init;
865
866 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
400 867
401 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 868 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
402 $FULLSCREEN = $CFG->{fullscreen}; 869 $FULLSCREEN = $CFG->{fullscreen};
403 $FAST = $CFG->{fast}; 870 $FAST = $CFG->{fast};
404 871
405 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 872 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
406 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5; 873 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
407 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
408 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 1;
409
410 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
411 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
412 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
413 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
414
415 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
416 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
417 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
418
419 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
420 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
421 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
422 or die "SDL::SetVideoMode failed!\n";
423
424 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
425
426 $SDL_EV = new SDL::Event;
427 $SDL_EV->set_unicode (1);
428 874
429 $SDL_ACTIVE = 1; 875 $SDL_ACTIVE = 1;
430
431 $LAST_REFRESH = time - 0.01; 876 $LAST_REFRESH = time - 0.01;
432 877
433 CFClient::gl_init; 878 CFClient::gl_init;
434 879
435 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 880 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
436 881
882 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
883
437 ############################################################################# 884 #############################################################################
438 885
886 unless ($DEBUG_STATUS) {
887 # create the widgets
888
439 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 889 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
440 $DEBUG_STATUS->show; 890 $DEBUG_STATUS->show;
441 891
442 $STATUS_LINE = new CFClient::UI::Label 892 $STATUSBOX = new CFClient::UI::Statusbox;
443 padding => 0, 893 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
444 y => $HEIGHT - $FONTSIZE * 1.8;
445 $STATUS_LINE->show;
446 894
447 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 895 (new CFClient::UI::Frame
448 padding => 0, 896 bg => [0, 0, 0, 0.4],
449 fontsize => 0.8, 897 req_y => -1,
450 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 898 child => $STATUSBOX,
451 $ALT_ENTER_MESSAGE->show; 899 )->show;
452 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
453 900
454 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 901 CFClient::UI::FancyFrame->new (
455 $MAPWIDGET->focus_in; 902 border_bg => [1, 1, 1, 192/255],
903 bg => [1, 1, 1, 0],
904 child => ($MAPMAP = new CFClient::MapWidget::MapMap
905 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
906 ),
907 )->show;
908
909 $MAPWIDGET = new CFClient::MapWidget;
456 $MAPWIDGET->connect (activate_console => sub { 910 $MAPWIDGET->connect (activate_console => sub {
457 my ($mapwidget, $preset) = @_; 911 my ($mapwidget, $preset) = @_;
458 912
459 if ($CONSOLE) { 913 if ($CONSOLE) {
460 $CONSOLE->{input}->{auto_activated} = 1; 914 $CONSOLE->{input}->{auto_activated} = 1;
461 $CONSOLE->{input}->focus_in; 915 $CONSOLE->{input}->focus_in;
462 916
463 if ($preset && $CONSOLE->{input}->get_text eq '') { 917 if ($preset && $CONSOLE->{input}->get_text eq '') {
464 $CONSOLE->{input}->set_text ($preset); 918 $CONSOLE->{input}->set_text ($preset);
919 }
465 } 920 }
466 } 921 });
467 }); 922 $MAPWIDGET->show;
923 $MAPWIDGET->focus_in;
468 924
469 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 925 $LOGVIEW = new CFClient::UI::TextView
926 expand => 1,
927 font => $FONT_FIXED,
928 fontsize => $::CFG->{log_fontsize},
929 can_hover => 1,
930 can_events => 1,
931 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
932 ;
470 933
934 $BUTTONBAR = new CFClient::UI::HBox;
935
471 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 936 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
937 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
472 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 938 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
939 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
473 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 940 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
941 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
474 942
475 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 943 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
944
945 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
946 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
947 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
948 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
949
950 $BUTTONBAR->add (new CFClient::UI::Button
951 text => "Save Config",
952 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
953 connect_activate => sub {
476 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 954 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
477 status "Configuration Saved"; 955 status "Configuration Saved";
478 }); 956 },
957 );
479 958
959 $BUTTONBAR->show;
960
961 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
962
963 # delay till geometry is constant
964 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
480 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 965 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
481 966 my $widget = $GAUGES->{win};
482 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH - 300, y => 0); 967 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
483 $tgw->add (my $hbox = new CFClient::UI::HBox ()); 968 });
484 969 force_refresh ();
485 $hbox->add (my $hg = new CFClient::UI::VGauge (gauge => 'hp')); 970 }
486 $hbox->add (my $mg = new CFClient::UI::VGauge (gauge => 'mana'));
487 $hbox->add (my $gg = new CFClient::UI::VGauge (gauge => 'grace'));
488 $hbox->add (my $fg = new CFClient::UI::VGauge (gauge => 'food'));
489
490 $GAUGES = { food => $fg, mana => $mg, hp => $hg, grace => $gg };
491 $CFClient::UI::ROOT->add ($tgw);
492} 971}
493 972
494sub video_shutdown { 973sub video_shutdown {
495 $CFClient::UI::ROOT->{children} = [];
496 undef $SDL_ACTIVE; 974 undef $SDL_ACTIVE;
497 undef $SDL_EV;
498} 975}
499 976
977my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
500my $bgmusic;#TODO#hack#d# 978my $bgmusic;#TODO#hack#d#
979
980sub audio_channel_finished {
981 my ($channel) = @_;
982
983 #warn "channel $channel finished\n";#d#
984}
985
986sub audio_music_finished {
987 return unless $CFG->{bgm_enable};
988
989 # TODO: hack, do play loop and mood music
990 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
991 $bgmusic->play (0);
992
993 push @bgmusic, shift @bgmusic;
994}
501 995
502sub audio_init { 996sub audio_init {
503 if ($CFG->{audio_enable}) { 997 if ($CFG->{audio_enable}) {
504 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 998 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
505 999 $SDL_MIXER = !CFClient::Mix_OpenAudio;
506 $SDL_MIXER = new SDL::Mixer 1000 CFClient::Mix_AllocateChannels 8;
507 -rate => 22050, 1001 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
508 -channels => 1, # mono
509 -size => 512;
510 1002
511 $SDL_MIXER->allocate_channels (8); 1003 audio_music_finished;
512
513 # TODO: hack, do play loop and mood music
514 if ($CFG->{bgm_enable}) {
515 $bgmusic = new SDL::Music CFClient::find_rcfile "music/game3.ogg";
516 $SDL_MIXER->play_music ($bgmusic, -1);
517 $SDL_MIXER->music_volume ($CFG->{bgm_volume});
518 }
519 1004
520 while (<$fh>) { 1005 while (<$fh>) {
521 next if /^\s*#/; 1006 next if /^\s*#/;
522 next if /^\s*$/; 1007 next if /^\s*$/;
523 1008
524 my ($file, $volume, $event) = split /\s+/, $_, 3; 1009 my ($file, $volume, $event) = split /\s+/, $_, 3;
525 1010
526 push @SOUNDS, "$volume,$file"; 1011 push @SOUNDS, "$volume,$file";
527 1012
528 $AUDIO_CHUNKS{"$volume,$file"} ||= do { 1013 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
529 my $chunk = new SDL::Sound CFClient::find_rcfile "sounds/$file"; 1014 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
530 $chunk->volume ($volume * 128 / 100); 1015 $chunk->volume ($volume * 128 / 100);
531 $chunk 1016 $chunk
532 }; 1017 };
533 } 1018 }
534 } else { 1019 } else {
536 } 1021 }
537 } 1022 }
538} 1023}
539 1024
540sub audio_shutdown { 1025sub audio_shutdown {
1026 CFClient::Mix_CloseAudio if $SDL_MIXER;
541 undef $SDL_MIXER; 1027 undef $SDL_MIXER;
542 @SOUNDS = (); 1028 @SOUNDS = ();
543 %AUDIO_CHUNKS = (); 1029 %AUDIO_CHUNKS = ();
544} 1030}
545 1031
546my %animate_object; 1032my %animate_object;
547my $animate_timer; 1033my $animate_timer;
548 1034
549my $want_refresh;
550my $can_refresh;
551
552my $fps = 9; 1035my $fps = 9;
553 1036
1037my %demo;#d#
1038
554sub force_refresh { 1039sub force_refresh {
555 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1040 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
556 debug sprintf "%3.2f", $fps; 1041 debug sprintf "%3.2f", $fps;
557 1042
558 $want_refresh = 0;
559 $can_refresh = 0;
560
561 $CFClient::UI::ROOT->draw; 1043 $CFClient::UI::ROOT->draw;
562 1044
563 SDL::GLSwapBuffers; 1045 $WANT_REFRESH = 0;
564 1046 $CAN_REFRESH = 0;
565 $LAST_REFRESH = $NOW; 1047 $LAST_REFRESH = $NOW;
1048
10490 && do {
1050 # some weird model-drawing code, just a joke right now
1051 use CFClient::OpenGL;
1052
1053 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1054 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1055 $demo{r} ||= do {
1056 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1057 $mod->{v} = pack "f*", @{$mod->{v}};
1058 $_ = [scalar @$_, pack "S!*", @$_]
1059 for values %{$mod->{g}};
1060 $mod
1061 };
1062
1063 my $r = $demo{r} or die;
1064
1065 glDepthMask 1;
1066 glClear GL_DEPTH_BUFFER_BIT;
1067 glEnable GL_TEXTURE_2D;
1068 glEnable GL_DEPTH_TEST;
1069 glEnable GL_CULL_FACE;
1070 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1071
1072 glMatrixMode GL_PROJECTION;
1073 glLoadIdentity;
1074 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1075 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1076 glMatrixMode GL_MODELVIEW;
1077 glLoadIdentity;
1078
1079 glPushMatrix;
1080 glTranslate 0, 0, -800;
1081 glScale 1, -1, 1;
1082 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1083 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1084 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1085 glScale 50, 50, 50;
1086
1087 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1088 while (my ($k, $v) = each %{$r->{g}}) {
1089 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1090 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1091 }
1092
1093 glPopMatrix;
1094
1095 glShadeModel GL_FLAT;
1096 glDisable GL_DEPTH_TEST;
1097 glDisable GL_TEXTURE_2D;
1098 glDepthMask 0;
1099
1100 $WANT_REFRESH++;
1101};
1102
1103 CFClient::SDL_GL_SwapBuffers;
566} 1104}
567 1105
568my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1106my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
569 $NOW = time; 1107 $NOW = time;
570 1108
571 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 1109 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
572 while $SDL_EV->poll; 1110 for CFClient::SDL_PollEvent;
573 1111
574 if (%animate_object) { 1112 if (%animate_object) {
575 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1113 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
576 $want_refresh++; 1114 $WANT_REFRESH++;
577 } 1115 }
578 1116
579 if ($want_refresh) { 1117 if ($WANT_REFRESH) {
580 force_refresh; 1118 force_refresh;
581 } else { 1119 } else {
582 $can_refresh = 1; 1120 $CAN_REFRESH = 1;
583 } 1121 }
584}); 1122});
585
586sub refresh {
587 $want_refresh++;
588}
589 1123
590sub animation_start { 1124sub animation_start {
591 my ($widget) = @_; 1125 my ($widget) = @_;
592 $animate_object{$widget} = $widget; 1126 $animate_object{$widget} = $widget;
593} 1127}
597 delete $animate_object{$widget}; 1131 delete $animate_object{$widget};
598} 1132}
599 1133
600@conn::ISA = Crossfire::Protocol::; 1134@conn::ISA = Crossfire::Protocol::;
601 1135
1136sub conn::new {
1137 my $class = shift;
1138
1139 my $self = $class->Crossfire::Protocol::new (@_);
1140
1141 $MAPWIDGET->clr_commands;
1142
1143 my $parser = new Pod::POM;
1144 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1145
1146 for my $head2 ($pod->head2) {
1147 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1148 or next;
1149
1150 my $cmd = $1;
1151 my @args = split /\|/, $2;
1152 @args = (".*") unless @args;
1153
1154 my $text = CFClient::pod_to_pango $head2->content;
1155
1156 for my $arg (@args) {
1157 $arg = $arg eq ".*" ? "" : " $arg";
1158
1159 $MAPWIDGET->add_command ("$cmd$arg", $text);
1160 }
1161 }
1162
1163 $self
1164}
1165
602sub conn::stats_update { 1166sub conn::stats_update {
603 my ($self, $stats) = @_; 1167 my ($self, $stats) = @_;
604 1168
605 # i love text protocols!!! 1169 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
606 # FIXME: the stats are somehow weird 1170 my $diff = $exp - $self->{prev_exp};
607 my $hp = $stats->{1}; 1171 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
608 my $hp_m = $stats->{2}; 1172 if exists $self->{prev_exp} && $diff;
609 my $sp = $stats->{3}; 1173 $self->{prev_exp} = $exp;
610 my $sp_m = $stats->{4}; 1174 }
611 my $fo = $stats->{18};
612 my $fo_m = 1000;
613 my $gr = $stats->{23};
614 my $gr_m = $stats->{24};
615 1175
616 #d# warn "DATA $hp $hp_m $sp $sp_m $fo $fo_m $gr $gr_m\n"; 1176 update_stats_window ($stats);
617 $GAUGES->{hp}->set_value ($hp, $hp_m);
618 $GAUGES->{mana}->set_value ($sp, $sp_m);
619 $GAUGES->{food}->set_value ($fo, $fo_m);
620 $GAUGES->{grace}->set_value ($gr, $gr_m);
621} 1177}
622 1178
623sub conn::user_send { 1179sub conn::user_send {
624 my ($self, $command) = @_; 1180 my ($self, $command) = @_;
625 1181
650 1206
651 my ($hash, $x, $y, $w, $h) = @$map_info; 1207 my ($hash, $x, $y, $w, $h) = @$map_info;
652 1208
653 my $data = $MAP->get_rect ($x, $y, $w, $h); 1209 my $data = $MAP->get_rect ($x, $y, $w, $h);
654 $MAPCACHE->put ($hash => Compress::LZF::compress $data); 1210 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
655
656 warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# 1211 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
657
658} 1212}
659 1213
660sub conn::map_clear { 1214sub conn::map_clear {
661 my ($self) = @_; 1215 my ($self) = @_;
662 1216
663 $self->flush_map; 1217 $self->flush_map;
664 delete $self->{neigh}; 1218 delete $self->{neigh_map};
665 1219
666 $MAP->clear; 1220 $MAP->clear;
667} 1221}
668 1222
669 1223
670sub conn::load_map($$$) { 1224sub conn::load_map($$$) {
671 my ($self, $hash, $x, $y) = @_; 1225 my ($self, $hash, $x, $y) = @_;
672 1226
673 if (defined (my $data = $MAPCACHE->get ($hash))) { 1227 if (defined (my $data = $MAPCACHE->get ($hash))) {
674 $data = Compress::LZF::decompress $data; 1228 $data = Compress::LZF::decompress $data;
675 warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# 1229 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
676 for my $id ($MAP->set_rect ($x, $y, $data)) { 1230 for my $id ($MAP->set_rect ($x, $y, $data)) {
677 my $data = $TILECACHE->get ($id) 1231 my $data = $TILECACHE->get ($id)
678 or next; 1232 or next;
679 1233
680 $self->set_texture ($id => $data); 1234 $self->set_texture ($id => $data);
681 } 1235 }
682 } 1236 }
683} 1237}
684 1238
1239# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1240# (server resource,s latency, bandwidth), so this hack is warranted.
1241# the right fix is to make real tiled maps with an overview file
1242sub conn::send_mapinfo {
1243 my ($self, $data, $cb) = @_;
1244
1245 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1246 my ($wx, $wy) = ($1, $2);
1247
1248 if ($data =~ /^spatial ([1-4]+)$/) {
1249 my @dx = (0, 0, 1, 0, -1);
1250 my @dy = (0, -1, 0, 1, 0);
1251 my ($dx, $dy);
1252
1253 for (split //, $1) {
1254 $dx += $dx[$_];
1255 $dy += $dy[$_];
1256 }
1257
1258 $cb->(spatial => 15,
1259 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1260 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1261 50, 50,
1262 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1263 );
1264
1265 return;
1266 }
1267 }
1268
1269 $self->SUPER::send_mapinfo ($data, $cb);
1270}
1271
1272# this method does a "flood fill" into every tile direction
1273# it assumes that tiles are arranged in a rectangular grid,
1274# i.e. a map is the same as the left of the right map etc.
1275# failure to comply are harmless and result in display errors
1276# at worst.
685sub conn::flood_fill { 1277sub conn::flood_fill {
686 my ($self, $path, $hash, $flags, $x0, $y0, $x1, $y1) = @_; 1278 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
687 1279
688 # the server does not allow map paths > 6 1280 # the server does not allow map paths > 6
689 return if 6 <= length $path; 1281 return if 7 <= length $path;
690 1282
691 for my $tile (1..4) { 1283 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
692 next if $self->{neigh}{$hash}[$tile]; 1284
1285 for (
1286 [1, 3, 0, -1],
1287 [2, 4, 1, 0],
1288 [3, 1, 0, 1],
1289 [4, 2, -1, 0],
1290 ) {
1291 my ($tile, $tile2, $dx, $dy) = @$_;
1292
1293 next if $block & (1 << $tile);
1294 my $block = $block | (1 << $tile2);
1295
1296 my $gx = $gx + $dx;
1297 my $gy = $gy + $dy;
1298
693 next unless $flags & (1 << ($tile - 1)); 1299 next unless $flags & (1 << ($tile - 1));
1300 next if $self->{neigh_grid}{$gx, $gy}++;
694 1301
695 my $neigh = $self->{neigh}{$hash} ||= []; 1302 my $neigh = $self->{neigh_map}{$hash} ||= [];
696 1303 if (my $info = $neigh->[$tile]) {
697 $self->send_mapinfo ("spatial $path$tile", sub {
698 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1304 my ($flags, $x, $y, $w, $h, $hash) = @$info;
699 1305
700 #warn "map<$path>_$tile=<$mode,$x,$y,$w,$h,$hash>\n";#d# 1306 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
701 return if $mode ne "spatial";
702
703 $x += $MAP->ox;
704 $y += $MAP->oy;
705
706 $self->load_map ($hash, $x, $y)
707 unless $self->{neigh}{$hash}[5]++;#d#
708
709 $neigh->[$tile] = [$x, $y, $w, $h];
710
711 $self->flood_fill ("$path$tile", $hash, $flags, $x0, $y0, $x1, $y1)
712 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1307 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1308
1309 } else {
1310 $self->send_mapinfo ("spatial $path$tile", sub {
1311 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1312
1313 return if $mode ne "spatial";
1314
1315 $x += $MAP->ox;
1316 $y += $MAP->oy;
1317
1318 $self->load_map ($hash, $x, $y)
1319 unless $self->{neigh_map}{$hash}[5]++;#d#
1320
1321 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1322
1323 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1324 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1325 });
713 }); 1326 }
714 } 1327 }
715} 1328}
716 1329
717sub conn::map_change { 1330sub conn::map_change {
718 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; 1331 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
719 1332
720 $self->flush_map; 1333 $self->flush_map;
721 1334
722 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1335 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
723 1336
724 my $mapmapw = 250; 1337 my $mapmapw = $MAPMAP->{w};
725 my $mapmaph = 250; 1338 my $mapmaph = $MAPMAP->{h};
1339
1340 $self->{neigh_rect} = [
1341 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1342 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1343 ];
726 1344
727 $self->flood_fill ("", $hash, $flags, 1345 delete $self->{neigh_grid};
728 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
729 $ox + $mapmapw * 0.5, $oy + $mapmapw * 0.5);
730 1346
731 $x += $ox; 1347 $x += $ox;
732 $y += $oy; 1348 $y += $oy;
733 1349
734 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1350 $self->{map_info} = [$hash, $x, $y, $w, $h];
735 1351
1352 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1353 $STATWIDS->{map}->set_text ("Map: " . $map);
1354
736 $self->load_map ($hash, $x, $y); 1355 $self->load_map ($hash, $x, $y);
1356 $self->flood_fill (0, 0, 0, "", $hash, $flags);
737} 1357}
738 1358
739sub conn::face_find { 1359sub conn::face_find {
740 my ($self, $facenum, $face) = @_; 1360 my ($self, $facenum, $face) = @_;
741 1361
765 } 1385 }
766 1386
767gotid: 1387gotid:
768 $face->{id} = $id; 1388 $face->{id} = $id;
769 $MAP->set_face ($facenum => $id); 1389 $MAP->set_face ($facenum => $id);
1390 $self->{faceid}[$facenum] = $id;#d#
770 $TILECACHE->get ($id) 1391 $TILECACHE->get ($id)
771} 1392}
772 1393
773sub conn::face_update { 1394sub conn::face_update {
774 my ($self, $facenum, $face) = @_; 1395 my ($self, $facenum, $face) = @_;
782 my ($self, $id, $data) = @_; 1403 my ($self, $id, $data) = @_;
783 1404
784 $self->{texture}[$id] ||= do { 1405 $self->{texture}[$id] ||= do {
785 my $tex = 1406 my $tex =
786 new_from_image CFClient::Texture 1407 new_from_image CFClient::Texture
787 $data, minify => 1; 1408 $data, minify => 1, mipmap => 1;
788 1409
789 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1410 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
790 $MAPWIDGET->update; 1411 $MAPWIDGET->update;
791 1412
792 $tex 1413 $tex
800 or return; 1421 or return;
801 1422
802 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} 1423 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
803 or return; 1424 or return;
804 1425
805 $SDL_MIXER->play_channel (-1, $chunk); 1426 $chunk->play;
806# warn "sound $x,$y,$soundnum,$type\n";#d# 1427# warn "sound $x,$y,$soundnum,$type\n";#d#
807} 1428}
1429
1430my $LAST_QUERY; # server is stupid, stupid, stupid
808 1431
809sub conn::query { 1432sub conn::query {
810 my ($self, $flags, $prompt) = @_; 1433 my ($self, $flags, $prompt) = @_;
811 1434
812 #TODO, display dialog with relevant information 1435 $prompt = $LAST_QUERY unless length $prompt;
813 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1436 $LAST_QUERY = $prompt;
1437
1438 my $dialog = new CFClient::UI::FancyFrame
1439 title => "Query",
1440 child => my $vbox = new CFClient::UI::VBox;
1441
1442 $vbox->add (new CFClient::UI::Label
1443 max_w => $::WIDTH * 0.4,
1444 text => $prompt);
1445
1446 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1447 $vbox->add (my $hbox = new CFClient::HBox);
1448 $hbox->add (new CFClient::Button
1449 text => "No",
1450 connect_activate => sub {
1451 $self->send ("reply n");
1452 $dialog->destroy;
1453 $MAPWIDGET->focus_in;
1454 }
1455 );
1456 $hbox->add (new CFClient::Button
1457 text => "Yes",
1458 connect_activate => sub {
1459 $self->send ("reply y");
1460 $dialog->destroy;
1461 $MAPWIDGET->focus_in;
1462 },
1463 );
1464
1465 $dialog->focus_in;
1466
1467 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1468 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1469 $vbox->add (my $entry = new CFClient::UI::Entry
1470 connect_changed => sub {
1471 $self->send ("reply $_[1]");
1472 $dialog->destroy;
1473 $MAPWIDGET->focus_in;
1474 },
1475 );
1476
1477 $entry->focus_in;
1478
1479 } else {
1480 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1481
1482 $vbox->add (my $entry = new CFClient::UI::Entry
1483 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1484 connect_activate => sub {
1485 $self->send ("reply $_[1]");
1486 $dialog->destroy;
1487 $MAPWIDGET->focus_in;
1488 },
1489 );
1490
1491 $entry->focus_in;
1492 }
1493
1494 $dialog->show;
814} 1495}
815 1496
816sub conn::drawinfo { 1497sub conn::drawinfo {
817 my ($self, $color, $text) = @_; 1498 my ($self, $color, $text) = @_;
818 1499
830 [0.55, 0.41, 0.13], 1511 [0.55, 0.41, 0.13],
831 [0.99, 0.77, 0.26], 1512 [0.99, 0.77, 0.26],
832 [0.74, 0.65, 0.41], 1513 [0.74, 0.65, 0.41],
833 ); 1514 );
834 1515
1516 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1517
1518 $text = CFClient::UI::Label::escape $text;
1519 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1520 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1521
835 $LOGVIEW->add_paragraph ($color[$color], $text); 1522 $LOGVIEW->add_paragraph ($color[$color],
836} 1523 join "\n", map "$time $_", split /\n/, $text);
837 1524
1525 $STATUSBOX->add ($text,
1526 group => $text,
1527 fg => $color[$color],
1528 timeout => 60,
1529 tooltip_font => $::FONT_FIXED,
1530 );
1531}
1532
1533sub conn::drawextinfo {
1534 my ($self, $color, $type, $subtype, $message) = @_;
1535
1536 $self->drawinfo ($color, $message);
1537}
1538
838sub conn::addspell { 1539sub conn::spell_add {
839 my ($self, $spell) = @_; 1540 my ($self, $spell) = @_;
840 1541
841# $MAPWIDGET->add_abbrev ("invoke spell $spell->{name}", 1542 # TODO
1543 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1544 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1545 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1546}
1547
1548sub conn::spell_delete {
1549 my ($self, $spell) = @_;
1550}
1551
1552sub conn::addme_success {
1553 my ($self) = @_;
1554
1555 $self->send ("command output-sync $CFG->{output_sync}");
1556 $self->send ("command output-count $CFG->{output_count}");
1557
1558 my $parser = new Pod::POM;
1559 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1560
1561 my %skill_tooltip;
1562
1563 for my $head2 ($pod->head2) {
1564 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1565 }
1566
1567 for my $skill (values %{$self->{skill_info}}) {
1568 $MAPWIDGET->add_command ("ready_skill $skill",
1569 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1570 . $skill_tooltip{$skill});
1571 $MAPWIDGET->add_command ("use_skill $skill",
1572 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1573 . $skill_tooltip{$skill});
1574 }
1575}
1576
1577sub conn::eof {
1578 $MAPWIDGET->clr_commands;
1579
1580 stop_game;
1581}
1582
1583sub update_floorbox {
1584 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1585 return unless $CONN;
1586
1587 $FLOORBOX->clear;
1588 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1589
1590 my $count = 4;
1591 for (@{ $CONN->{container}{0} }) {
1592 if (--$count) {
1593 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1594 } else {
1595 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1596 last;
1597 }
1598 }
1599 });
1600
1601 $WANT_REFRESH++;
1602}
1603
1604sub conn::container_add {
1605 my ($self, $tag, $items) = @_;
1606
1607 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1608
1609 if ($tag == 0) {
1610 update_floorbox;
1611 $OPENCONT = 0;
1612 $INVR_LBL->set_text ("Floor");
1613 $INVR->set_items ($self->{container}{0});
1614 } elsif ($tag == $self->{player}{tag}) {
1615 $INVR_LBL->set_text ("Player");
1616 $INV->set_items ($self->{container}{$self->{player}{tag}})
1617 } else {
1618 $OPENCONT = $tag;
1619 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1620 $INVR->set_items ($self->{container}{$tag});
1621 }
1622
1623 # $self-<{player}{tag} => player inv
1624 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1625}
1626
1627sub conn::container_clear {
1628 my ($self, $tag) = @_;
1629
1630 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1631
1632 if ($tag == 0) {
1633 update_floorbox;
1634 $OPENCONT = 0;
1635 $INVR_LBL->set_text ("Floor");
1636 $INVR->set_items ($self->{container}{0});
1637 } elsif ($tag == $self->{player}{tag}) {
1638 $INVR_LBL->set_text ("Player");
1639 $INV->set_items ($self->{container}{$tag})
1640 } else {
1641 $OPENCONT = $tag;
1642 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1643 $INVR->set_items ($self->{container}{$tag});
1644 }
1645
1646# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1647}
1648
1649sub conn::item_delete {
1650 my ($self, @items) = @_;
1651
1652 for (@items) {
1653 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1654
1655 if ($_->{container} == 0) {
1656 update_floorbox;
1657 $OPENCONT = 0;
1658 $INVR_LBL->set_text ("Floor");
1659 $INVR->set_items ($self->{container}{0});
1660 } elsif ($_->{container} == $self->{player}{tag}) {
1661 $INVR_LBL->set_text ("Player");
1662 $INV->set_items ($self->{container}{$self->{player}{tag}})
1663 } else {
1664 $OPENCONT = $_->{container};
1665 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1666 $INVR->set_items ($self->{container}{$_->{container}});
1667 }
1668 }
1669}
1670
1671sub conn::item_update {
1672 my ($self, $item) = @_;
1673
1674 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1675
1676 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680
1681 $item->{widget}->update_item
1682 if $item->{widget};
1683 } else {
1684 if ($item->{container} == 0) {
1685 update_floorbox;
1686 $OPENCONT = 0;
1687 $INVR_LBL->set_text ("Floor");
1688 $INVR->set_items ($self->{container}{0});
1689 } elsif ($item->{container} == $self->{player}{tag}) {
1690 $INV->set_items ($self->{container}{$item->{container}})
1691 }
1692 }
842} 1693}
843 1694
844%SDL_CB = ( 1695%SDL_CB = (
845 SDL_QUIT() => sub { 1696 CFClient::SDL_QUIT => sub {
846 Event::unloop -1; 1697 Event::unloop -1;
847 }, 1698 },
848 SDL_VIDEORESIZE() => sub { 1699 CFClient::SDL_VIDEORESIZE => sub {
849 }, 1700 },
850 SDL_VIDEOEXPOSE() => sub { 1701 CFClient::SDL_VIDEOEXPOSE => sub {
851 refresh; 1702 CFClient::UI::full_refresh;
852 }, 1703 },
1704 CFClient::SDL_ACTIVEEVENT => sub {
1705# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1706 },
853 SDL_KEYDOWN() => sub { 1707 CFClient::SDL_KEYDOWN => sub {
854 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1708 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
855 # alt-enter 1709 # alt-enter
856 video_shutdown; 1710 video_shutdown;
857 $CFG->{fullscreen} = !$CFG->{fullscreen}; 1711 $CFG->{fullscreen} = !$CFG->{fullscreen};
858 video_init; 1712 video_init;
859 } else { 1713 } else {
860 CFClient::UI::feed_sdl_key_down_event ($SDL_EV); 1714 CFClient::UI::feed_sdl_key_down_event ($_[0]);
861 } 1715 }
862 }, 1716 },
863 SDL_KEYUP() => sub { 1717 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
864 CFClient::UI::feed_sdl_key_up_event ($SDL_EV); 1718 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
865 }, 1719 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
866 SDL_MOUSEMOTION() => sub { 1720 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
867 CFClient::UI::feed_sdl_motion_event ($SDL_EV); 1721 CFClient::SDL_USEREVENT => sub {
868 }, 1722 if ($_[0]{code} == 1) {
869 SDL_MOUSEBUTTONDOWN() => sub { 1723 audio_channel_finished $_[0]{data1};
870 CFClient::UI::feed_sdl_button_down_event ($SDL_EV); 1724 } elsif ($_[0]{code} == 0) {
871 }, 1725 audio_music_finished;
872 SDL_MOUSEBUTTONUP() => sub { 1726 }
873 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
874 },
875 SDL_ACTIVEEVENT() => sub {
876# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
877 }, 1727 },
878); 1728);
879 1729
880############################################################################# 1730#############################################################################
881 1731
882$SIG{INT} = $SIG{TERM} = sub { exit }; 1732$SIG{INT} = $SIG{TERM} = sub { exit };
883 1733
884$TILECACHE = CFClient::db_table "tilecache";
885$FACEMAP = CFClient::db_table "facemap";
886
887CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
888
889my %DEF_CFG = (
890 sdl_mode => 0,
891 width => 640,
892 height => 480,
893 fullscreen => 0,
894 fast => 0,
895 fow_enable => 1,
896 fow_intensity => 0.45,
897 fow_smooth => 0,
898 gui_fontsize => 1,
899 log_fontsize => 14,
900 mapsize => 100,
901 host => "crossfire.schmorp.de",
902 say_command => 'say',
903 audio_enable => 1,
904 bgm_enable => 1,
905 bgm_volume => 64,
906);
907
908while (my ($k, $v) = each %DEF_CFG) {
909 $CFG->{$k} = $v unless exists $CFG->{$k};
910}
911
912sdl_init;
913
914@SDL_MODES = reverse
915 grep $_->[0] >= 640 && $_->[1] >= 480,
916 map [SDL::RectW ($_), SDL::RectH ($_)],
917 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
918
919@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
920
921$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
922
923{ 1734{
924 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1735 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
925 1736
1737 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1738
1739 $TILECACHE = CFClient::db_table "tilecache";
1740 $FACEMAP = CFClient::db_table "facemap";
1741
1742 my %DEF_CFG = (
1743 sdl_mode => 0,
1744 width => 640,
1745 height => 480,
1746 fullscreen => 0,
1747 fast => 0,
1748 map_scale => 1,
1749 fow_enable => 1,
1750 fow_intensity => 0.45,
1751 fow_smooth => 0,
1752 gui_fontsize => 1,
1753 log_fontsize => 1,
1754 gauge_fontsize=> 1,
1755 gauge_size => 0.35,
1756 stat_fontsize => 1,
1757 mapsize => 100,
1758 host => "crossfire.schmorp.de",
1759 say_command => 'say',
1760 audio_enable => 1,
1761 bgm_enable => 1,
1762 bgm_volume => 0.25,
1763 output_sync => 1,
1764 output_count => 1,
1765 );
1766
1767 while (my ($k, $v) = each %DEF_CFG) {
1768 $CFG->{$k} = $v unless exists $CFG->{$k};
1769 }
1770
1771 sdl_init;
1772
1773 @SDL_MODES = reverse
1774 grep $_->[0] >= 640 && $_->[1] >= 480,
1775 CFClient::SDL_ListModes;
1776
1777 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1778
1779 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1780
1781 {
1782 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1783 DejaVuSans.ttf
1784 DejaVuSansMono.ttf
1785 DejaVuSans-Bold.ttf
1786 DejaVuSansMono-Bold.ttf
1787 DejaVuSans-Oblique.ttf
1788 DejaVuSansMono-Oblique.ttf
1789 DejaVuSans-BoldOblique.ttf
1790 DejaVuSansMono-BoldOblique.ttf
1791 );
1792
926 CFClient::add_font $_ for @fonts; 1793 CFClient::add_font $_ for @fonts;
927 CFClient::set_font $fonts[0]; 1794
928} 1795 CFClient::pango_init;
929 1796
1797 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1798 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1799
1800 $FONT_PROP->make_default;
1801 }
1802
1803# compare mono (ft) vs. rgba (cairo)
1804# ft - 1.8s, cairo 3s, even in alpha-only mode
1805# for my $rgba (0..1) {
1806# my $t1 = Time::HiRes::time;
1807# for (1..1000) {
1808# my $layout = CFClient::Layout->new ($rgba);
1809# $layout->set_text ("hallo" x 100);
1810# $layout->render;
1811# }
1812# my $t2 = Time::HiRes::time;
1813# warn $t2-$t1;
1814# }
1815
930video_init; 1816 video_init;
931audio_init; 1817 audio_init;
1818}
932 1819
933Event::loop; 1820Event::loop;
934 1821
935END { SDL::Quit } 1822END { CFClient::SDL_Quit }
936 1823
1824=head1 pclient - Crossfire+ and Crossfire game client
937 1825
1826Pclient is a Crossfire+ and Crossfire game client.
1827
1828=head2 Features
1829
1830=over 4
1831
1832=item Fullscreen Map
1833
1834PClient can uses a fullscreen map, which greatly enhances how much of the
1835game world you can see.
1836
1837=item Persistent Map Cache (Crossfire+ only)
1838
1839PClient can persistently cache all map data it received from the
1840server. This not only allows it to display an overview map, but also
1841ensures that once-explored areas will be available the next time you want
1842to explore more.
1843
1844=item Hardware acceleration
1845
1846Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1847acceleration. Most modern graphics cards have difficulties with 2D
1848acceleration, while 3D graphics is accelerated well.
1849
1850=item No arbitrary limits
1851
1852Unlike other Crossfire clients, pclient does not suffer from arbitrary
1853limits (like a fixed amount of face numbers). There are still limits, but
1854they are not arbitrarily low :)
1855
1856=back
1857
1858=head1 USAGE
1859
1860=head2 The Map
1861
1862The map is always displayed in the background, behind all other windows and UI elements.
1863
1864#TODO# middle-click scrolls
1865#
1866# keys:
1867#
1868# a apply
1869# keypad moves, kp_5 applies ranged attack to self
1870
1871Starting to type enters the I<completion mode>. In that mode, you can type
1872abbreviations or commands and have them executed as soon as they match a
1873valid command. This is best explained by a few examples:
1874
1875Typing B<climb> will display a list of commands with I<climb> in their
1876name, such as I<ready_skill climbing> and I<use_skill climbing>.
1877
1878You can abbreviate commands by typing only the first character of every
1879word (or even characters within the word - the client will try to make
1880a good guess, as long as the characters are in order). For example,
1881typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1882will select I<cast create food>. Likewise, I<rscli> will likely select
1883I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1884
1885You can enter space and other text as arguemnt to the command. For
1886example, C<cfoo waybread> will expand to C<cast create food waybread>.
1887
1888=head2 The map overview
1889
1890#TODO#
1891
1892=head2 The Status area in the lower right corner
1893
1894#TODO#
1895
1896=head2 The I<Statistics>/I>Stats> window
1897
1898#TODO#
1899
1900=head1 FAQ
1901
1902=over 4
1903
1904=item The client is very sluggish and slow, what can I do about this?
1905
1906Most likely, you don't have accelerated OpenGL support. Try to find a
1907newer driver, or a driver from your hardware vendor, that features OpenGL
1908support.
1909
1910If this is not an option, the following Setup options reduce the load and
1911will likely make the client playable with sofwtare rendering (it will
1912still be slow, though):
1913
1914=over 4
1915
1916=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1917
1918=item Enable B<Fast & Ugly> mode
1919
1920=item Disable B<Fog of War>
1921
1922=item Increase B<Map Scale>
1923
1924=back
1925
1926=back
1927
1928=head1 AUTHOR
1929
1930Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1931
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