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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.212 by root, Fri May 12 15:45:42 2006 UTC vs.
Revision 1.239 by elmex, Tue May 23 20:00:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, color => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107 $CFClient::UI::ROOT->on_post_alloc (status_line_positioner => sub {
108 my $widget = $STATUSBOX->{parent};
109 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
110 });
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
136 maph => $mapsize, 137 maph => $mapsize,
137 ; 138 ;
138 }; 139 };
139 140
140 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
141 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
142
143 status "login successful"; 145 status "login successful";
144 146
145 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
146 } else { 150 } else {
147 status "unable to connect"; 151 status "unable to connect";
148 stop_game(); 152 stop_game();
149 } 153 }
150} 154}
154 158
155 status "connection closed"; 159 status "connection closed";
156 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
157 $CONN->destroy; 161 $CONN->destroy;
158 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
159 166
160 undef $MAPCACHE; 167 undef $MAPCACHE;
161 undef $MAP; 168 undef $MAP;
162} 169}
163 170
168 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
169 176
170 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
171 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
172 179
173 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
174 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
175 182
176 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
177 my ($self, $value) = @_; 184 my ($self, $value) = @_;
178 185
203 } 210 }
204 ); 211 );
205 212
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
207 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
208 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
209 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
210 connect_changed => sub { 217 connect_changed => sub {
211 my ($self, $value) = @_; 218 my ($self, $value) = @_;
212 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = $value;
213 } 220 }
214 ); 221 );
215 222
216 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
217 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
244 } 251 }
245 ); 252 );
246 253
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
248 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
249 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
250 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
251 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
252 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
253# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
254 }
255 ); 259 );
256 260
257 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
258 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
259 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
260 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
261 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
262 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
263 }
264 ); 266 );
265 267
266 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
267 269
268 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
269 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
270 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
271 connect_changed => sub { 273 connect_changed => sub {
272 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
273 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
274 } 276 }
275 ); 277 );
276 278
277 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
278 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
279 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
280 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
281 connect_changed => sub { 283 connect_changed => sub {
282 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
283 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
284 $GAUGES->{win}->set_size ($WIDTH, $h);
285 $GAUGES->{win}->move (0, $HEIGHT - $h);
286 } 286 }
287 ); 287 );
288 288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
290 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
292 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
293 connect_changed => sub { 293 connect_changed => sub {
294 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
295 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
296 } 296 }
297 ); 297 );
298 298
299 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
373# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
375} 375}
376 376
377sub make_gauge_window { 377sub make_gauge_window {
378 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
379# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
380 379
381 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
382 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
383 ); 384 );
385
384 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
385 children => [ 387 children => [
386 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
387 (new CFClient::UI::VBox children => [ 389 (new CFClient::UI::VBox children => [
388 (new CFClient::UI::Empty expand => 1), 390 (new CFClient::UI::Empty expand => 1),
399 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
400 ], 402 ],
401 ); 403 );
402 404
403 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
404 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
405 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
406 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
407 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
408 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
409 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
410 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
411 413
412 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
414 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
415 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
416 418
417 $GAUGES = { 419 $GAUGES = {
418 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
419 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
420 }; 422 };
426 428
427sub make_stats_window { 429sub make_stats_window {
428 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
429 431
430 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
431 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
432 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
433 439
434 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
435
436 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
437 442
438 my $black = [0, 0, 0]; 443 my $black = [0, 0, 0];
439 444
440 for ( 445 for (
441 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
442 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
443 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
444 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
445 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
446 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
447 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
448 453
449 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
450 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
451 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
452 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
453 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
454 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
455 ) { 460 ) {
456 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
457 462
458 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
459 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
465 470
466 my $row = 0; 471 my $row = 0;
467 my $col = 0; 472 my $col = 0;
468 473
469 my %resist_names = ( 474 my %resist_names = (
470 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
471 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
472 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
473 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
474 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
475 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
476 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
477 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
478 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
479 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
480 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
481 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
482 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
483 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
484 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
485 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
486 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
487 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
488 ); 493 );
489 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
490 drain acid pois para deat phys 495 drain acid pois para deat phys
491 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
492 { 497 {
672 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
673 }), 678 }),
674 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
675 ]); 680 ]);
676 681
677 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
678 for 0 .. $#$m; 684 for 0 .. $#$m;
679 } 685 }
680 } 686 }
681 }); 687 });
682} 688}
738 ); 744 );
739 745
740 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
741 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
742 req_w => 100, 748 req_w => 100,
743 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
744 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
745 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
746 connect_changed => sub { 752 connect_changed => sub {
747 my ($self, $value) = @_; 753 my ($self, $value) = @_;
748 754
749 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
750 }, 756 },
751 ); 757 );
752 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
753 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
754 expand => 1, 774 expand => 1,
755 align => 0, 775 align => 0,
756 text => "Login", 776 text => "Login",
757 connect_activate => sub { 777 connect_activate => sub {
758 $CONN ? stop_game 778 $CONN ? stop_game
765 785
766sub message_window { 786sub message_window {
767 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
768 title => "Messages", 788 title => "Messages",
769 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
770 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
771 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
772 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
773 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
774 794
775 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
776 expand => 1,
777 font => $FONT_FIXED,
778 fontsize => $::CFG->{log_fontsize},
779 );
780 796
781 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
782 connect_focus_in => sub { 802 connect_focus_in => sub {
783 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
784 804
785 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
786 806
815 }; 835 };
816 836
817 $window 837 $window
818} 838}
819 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
820sub make_inventory_window { 870sub make_inventory_window {
821 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
822 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
823 $invwin 886 $invwin
824} 887}
825 888
826sub sdl_init { 889sub sdl_init {
827 CFClient::SDL_Init 890 CFClient::SDL_Init
836 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
837 $FULLSCREEN = $CFG->{fullscreen}; 900 $FULLSCREEN = $CFG->{fullscreen};
838 $FAST = $CFG->{fast}; 901 $FAST = $CFG->{fast};
839 902
840 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
841 or die "SDL_SetVideoMode failed!\n"; 904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
842 905
843 $SDL_ACTIVE = 1; 906 $SDL_ACTIVE = 1;
844 $LAST_REFRESH = time - 0.01; 907 $LAST_REFRESH = time - 0.01;
845 908
846 CFClient::gl_init; 909 CFClient::gl_init;
849 912
850 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 913 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
851 914
852 ############################################################################# 915 #############################################################################
853 916
854 if ($DEBUG_STATUS) { 917 unless ($DEBUG_STATUS) {
855 # reconfigure all widgets
856 $CFClient::UI::ROOT->reconfigure;
857
858 } else {
859 # create the widgets 918 # create the widgets
860 919
861 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d# 920 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
862 $DEBUG_STATUS->show; 921 $DEBUG_STATUS->show;
863 922
864 $STATUSBOX = new CFClient::UI::Statusbox; 923 $STATUSBOX = new CFClient::UI::Statusbox;
865 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, size => 0.8, color => [1, 1, 1, 0.8]); 924 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
866 925
867 (new CFClient::UI::Frame 926 (new CFClient::UI::Frame
868 bg => [0, 0, 0, 0.4], 927 bg => [0, 0, 0, 0.4],
928 req_y => -1,
869 child => $STATUSBOX, 929 child => $STATUSBOX,
870 )->show; 930 )->show;
871 931
872 CFClient::UI::FancyFrame->new ( 932 CFClient::UI::FancyFrame->new (
873 border_bg => [1, 1, 1, 192/255], 933 border_bg => [1, 1, 1, 192/255],
874 bg => [1, 1, 1, 0], 934 bg => [1, 1, 1, 0],
875 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
876 )->show; 938 )->show;
877 939
878 $MAPWIDGET = new CFClient::MapWidget; 940 $MAPWIDGET = new CFClient::MapWidget;
879 $MAPWIDGET->connect (activate_console => sub { 941 $MAPWIDGET->connect (activate_console => sub {
880 my ($mapwidget, $preset) = @_; 942 my ($mapwidget, $preset) = @_;
889 } 951 }
890 }); 952 });
891 $MAPWIDGET->show; 953 $MAPWIDGET->show;
892 $MAPWIDGET->focus_in; 954 $MAPWIDGET->focus_in;
893 955
956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
964
894 $BUTTONBAR = new CFClient::UI::HBox; 965 $BUTTONBAR = new CFClient::UI::HBox;
895 966
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
899 973
900 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
901 975
902 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
903 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
904 980
905 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
906 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
907 status "Configuration Saved"; 986 status "Configuration Saved";
987 },
908 }); 988 );
989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
909 1001
910 $BUTTONBAR->show; 1002 $BUTTONBAR->show;
1003
1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
911 1005
912 # delay till geometry is constant 1006 # delay till geometry is constant
913 $CFClient::UI::ROOT->on_post_alloc (startup => sub { 1007 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
914 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1008 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1009 my $widget = $GAUGES->{win};
1010 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
915 }); 1011 });
916 force_refresh (); 1012 force_refresh ();
917 } 1013 }
918} 1014}
919 1015
925my $bgmusic;#TODO#hack#d# 1021my $bgmusic;#TODO#hack#d#
926 1022
927sub audio_channel_finished { 1023sub audio_channel_finished {
928 my ($channel) = @_; 1024 my ($channel) = @_;
929 1025
930 warn "channel $channel finished\n";#d# 1026 #warn "channel $channel finished\n";#d#
931} 1027}
932 1028
933sub audio_music_finished { 1029sub audio_music_finished {
934 return unless $CFG->{bgm_enable}; 1030 return unless $CFG->{bgm_enable};
935 1031
979my %animate_object; 1075my %animate_object;
980my $animate_timer; 1076my $animate_timer;
981 1077
982my $fps = 9; 1078my $fps = 9;
983 1079
1080my %demo;#d#
1081
984sub force_refresh { 1082sub force_refresh {
985 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1083 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
986 debug sprintf "%3.2f", $fps; 1084 debug sprintf "%3.2f", $fps;
987 1085
988 $CFClient::UI::ROOT->draw; 1086 $CFClient::UI::ROOT->draw;
989 CFClient::SDL_GL_SwapBuffers;
990 1087
991 $WANT_REFRESH = 0; 1088 $WANT_REFRESH = 0;
992 $CAN_REFRESH = 0; 1089 $CAN_REFRESH = 0;
993 $LAST_REFRESH = $NOW; 1090 $LAST_REFRESH = $NOW;
1091
10920 && do {
1093 # some weird model-drawing code, just a joke right now
1094 use CFClient::OpenGL;
1095
1096 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1097 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1098 $demo{r} ||= do {
1099 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1100 $mod->{v} = pack "f*", @{$mod->{v}};
1101 $_ = [scalar @$_, pack "S!*", @$_]
1102 for values %{$mod->{g}};
1103 $mod
1104 };
1105
1106 my $r = $demo{r} or die;
1107
1108 glDepthMask 1;
1109 glClear GL_DEPTH_BUFFER_BIT;
1110 glEnable GL_TEXTURE_2D;
1111 glEnable GL_DEPTH_TEST;
1112 glEnable GL_CULL_FACE;
1113 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1114
1115 glMatrixMode GL_PROJECTION;
1116 glLoadIdentity;
1117 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1118 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1119 glMatrixMode GL_MODELVIEW;
1120 glLoadIdentity;
1121
1122 glPushMatrix;
1123 glTranslate 0, 0, -800;
1124 glScale 1, -1, 1;
1125 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1126 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1127 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1128 glScale 50, 50, 50;
1129
1130 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1131 while (my ($k, $v) = each %{$r->{g}}) {
1132 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1133 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1134 }
1135
1136 glPopMatrix;
1137
1138 glShadeModel GL_FLAT;
1139 glDisable GL_DEPTH_TEST;
1140 glDisable GL_TEXTURE_2D;
1141 glDepthMask 0;
1142
1143 $WANT_REFRESH++;
1144};
1145
1146 CFClient::SDL_GL_SwapBuffers;
994} 1147}
995 1148
996my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1149my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
997 $NOW = time; 1150 $NOW = time;
998 1151
1021 delete $animate_object{$widget}; 1174 delete $animate_object{$widget};
1022} 1175}
1023 1176
1024@conn::ISA = Crossfire::Protocol::; 1177@conn::ISA = Crossfire::Protocol::;
1025 1178
1179sub conn::new {
1180 my $class = shift;
1181
1182 my $self = $class->Crossfire::Protocol::new (@_);
1183
1184 $MAPWIDGET->clr_commands;
1185
1186 my $parser = new Pod::POM;
1187 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1188
1189 for my $head2 ($pod->head2) {
1190 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1191 or next;
1192
1193 my $cmd = $1;
1194 my @args = split /\|/, $2;
1195 @args = (".*") unless @args;
1196
1197 my $text = CFClient::pod_to_pango $head2->content;
1198
1199 for my $arg (@args) {
1200 $arg = $arg eq ".*" ? "" : " $arg";
1201
1202 $MAPWIDGET->add_command ("$cmd$arg", $text);
1203 }
1204 }
1205
1206 $self
1207}
1208
1026sub conn::stats_update { 1209sub conn::stats_update {
1027 my ($self, $stats) = @_; 1210 my ($self, $stats) = @_;
1211
1212 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1213 my $diff = $exp - $self->{prev_exp};
1214 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1215 if exists $self->{prev_exp} && $diff;
1216 $self->{prev_exp} = $exp;
1217 }
1028 1218
1029 update_stats_window ($stats); 1219 update_stats_window ($stats);
1030} 1220}
1031 1221
1032sub conn::user_send { 1222sub conn::user_send {
1087 $self->set_texture ($id => $data); 1277 $self->set_texture ($id => $data);
1088 } 1278 }
1089 } 1279 }
1090} 1280}
1091 1281
1282# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1283# (server resource,s latency, bandwidth), so this hack is warranted.
1284# the right fix is to make real tiled maps with an overview file
1285sub conn::send_mapinfo {
1286 my ($self, $data, $cb) = @_;
1287
1288 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1289 my ($wx, $wy) = ($1, $2);
1290
1291 if ($data =~ /^spatial ([1-4]+)$/) {
1292 my @dx = (0, 0, 1, 0, -1);
1293 my @dy = (0, -1, 0, 1, 0);
1294 my ($dx, $dy);
1295
1296 for (split //, $1) {
1297 $dx += $dx[$_];
1298 $dy += $dy[$_];
1299 }
1300
1301 $cb->(spatial => 15,
1302 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1303 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1304 50, 50,
1305 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1306 );
1307
1308 return;
1309 }
1310 }
1311
1312 $self->SUPER::send_mapinfo ($data, $cb);
1313}
1314
1092# this method does a "flood fill" into every tile direction 1315# this method does a "flood fill" into every tile direction
1093# it assumes that tiles are arranged in a rectangular grid, 1316# it assumes that tiles are arranged in a rectangular grid,
1094# i.e. a map is the same as the left of the right map etc. 1317# i.e. a map is the same as the left of the right map etc.
1095# failure to comply are harmless and result in display errors 1318# failure to comply are harmless and result in display errors
1096# at worst. 1319# at worst.
1097sub conn::flood_fill { 1320sub conn::flood_fill {
1098 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1321 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1099 1322
1100 # the server does not allow map paths > 6 1323 # the server does not allow map paths > 6
1101 return if 7 <= length $path; 1324 return if 7 <= length $path;
1102 1325
1103 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1326 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1104 1327
1105 for ( 1328 for (
1106 [1, 0, -1], 1329 [1, 3, 0, -1],
1107 [2, 1, 0], 1330 [2, 4, 1, 0],
1108 [3, 0, 1], 1331 [3, 1, 0, 1],
1109 [4, -1, 0], 1332 [4, 2, -1, 0],
1110 ) { 1333 ) {
1111 my ($tile, $dx, $dy) = @$_; 1334 my ($tile, $tile2, $dx, $dy) = @$_;
1335
1336 next if $block & (1 << $tile);
1337 my $block = $block | (1 << $tile2);
1112 1338
1113 my $gx = $gx + $dx; 1339 my $gx = $gx + $dx;
1114 my $gy = $gy + $dy; 1340 my $gy = $gy + $dy;
1115 1341
1116 next unless $flags & (1 << ($tile - 1)); 1342 next unless $flags & (1 << ($tile - 1));
1118 1344
1119 my $neigh = $self->{neigh_map}{$hash} ||= []; 1345 my $neigh = $self->{neigh_map}{$hash} ||= [];
1120 if (my $info = $neigh->[$tile]) { 1346 if (my $info = $neigh->[$tile]) {
1121 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1347 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1122 1348
1123 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1349 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1124 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1350 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1125 1351
1126 } else { 1352 } else {
1127 $self->send_mapinfo ("spatial $path$tile", sub { 1353 $self->send_mapinfo ("spatial $path$tile", sub {
1128 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1354 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1129 1355
1130 return if $mode ne "spatial"; 1356 return if $mode ne "spatial";
1131 1357
1132 $x += $MAP->ox; 1358 $x += $MAP->ox;
1133 $y += $MAP->oy; 1359 $y += $MAP->oy;
1134 1360
1135 $self->load_map ($hash, $x, $y) 1361 $self->load_map ($hash, $x, $y)
1136 unless $self->{neigh_map}{$hash}[5]++;#d# 1362 unless $self->{neigh_map}{$hash}[5]++;#d#
1137 1363
1138 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1364 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1139 1365
1140 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1366 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1141 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1367 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1142 }); 1368 });
1143 } 1369 }
1144 } 1370 }
1145} 1371}
1158 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1384 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1159 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1385 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1160 ]; 1386 ];
1161 1387
1162 delete $self->{neigh_grid}; 1388 delete $self->{neigh_grid};
1163 $self->flood_fill (0, 0, "", $hash, $flags);
1164 1389
1165 $x += $ox; 1390 $x += $ox;
1166 $y += $oy; 1391 $y += $oy;
1167 1392
1168 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1393 $self->{map_info} = [$hash, $x, $y, $w, $h];
1169 1394
1170 my $map = $self->{map_info}[0];
1171 $map =~ s/^.*?\/([^\/]+)$/\1/; 1395 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1172 $STATWIDS->{map}->set_text ("Map: " . $map); 1396 $STATWIDS->{map}->set_text ("Map: " . $map);
1173 1397
1174 $self->load_map ($hash, $x, $y); 1398 $self->load_map ($hash, $x, $y);
1399 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1175} 1400}
1176 1401
1177sub conn::face_find { 1402sub conn::face_find {
1178 my ($self, $facenum, $face) = @_; 1403 my ($self, $facenum, $face) = @_;
1179 1404
1307 ); 1532 );
1308 1533
1309 $entry->focus_in; 1534 $entry->focus_in;
1310 } 1535 }
1311 1536
1312 $dialog->show; 1537 $dialog->show_centered;
1313} 1538}
1314 1539
1315sub conn::drawinfo { 1540sub conn::drawinfo {
1316 my ($self, $color, $text) = @_; 1541 my ($self, $color, $text) = @_;
1317 1542
1331 [0.74, 0.65, 0.41], 1556 [0.74, 0.65, 0.41],
1332 ); 1557 );
1333 1558
1334 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1559 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1335 1560
1336 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1561 $text = CFClient::UI::Label::escape $text;
1337 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1562 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1338 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1563 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1339 1564
1340 $LOGVIEW->add_paragraph ($color[$color], 1565 $LOGVIEW->add_paragraph ($color[$color],
1341 join "\n", map "$time $_", split /\n/, $text); 1566 join "\n", map "$time $_", split /\n/, $text);
1342 1567
1343 $STATUSBOX->add ($text, 1568 $STATUSBOX->add ($text,
1344 group => $text, 1569 group => $text,
1345 color => $color[$color], 1570 fg => $color[$color],
1346 timeout => 60, 1571 timeout => 60,
1347 tooltip_font => $::FONT_FIXED, 1572 tooltip_font => $::FONT_FIXED,
1348 ); 1573 );
1349} 1574}
1350 1575
1357sub conn::spell_add { 1582sub conn::spell_add {
1358 my ($self, $spell) = @_; 1583 my ($self, $spell) = @_;
1359 1584
1360 # TODO 1585 # TODO
1361 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1586 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1362 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1587 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1588 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1364} 1589}
1365 1590
1366sub conn::spell_delete { 1591sub conn::spell_delete {
1367 my ($self, $spell) = @_; 1592 my ($self, $spell) = @_;
1368} 1593}
1369 1594
1370sub conn::addme_success { 1595sub conn::addme_success {
1371 my ($self) = @_; 1596 my ($self) = @_;
1372 1597
1598 $self->send ("command output-sync $CFG->{output_sync}");
1599 $self->send ("command output-count $CFG->{output_count}");
1600
1601 my $parser = new Pod::POM;
1602 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1603
1604 my %skill_tooltip;
1605
1606 for my $head2 ($pod->head2) {
1607 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1608 }
1609
1373 for my $skill (values %{$self->{skill_info}}) { 1610 for my $skill (values %{$self->{skill_info}}) {
1374 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1611 $MAPWIDGET->add_command ("ready_skill $skill",
1375 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1612 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1613 . $skill_tooltip{$skill});
1614 $MAPWIDGET->add_command ("use_skill $skill",
1615 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1616 . $skill_tooltip{$skill});
1376 } 1617 }
1377
1378 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1379 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1380 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1381 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1382} 1618}
1383 1619
1384sub conn::eof { 1620sub conn::eof {
1621 $MAPWIDGET->clr_commands;
1622
1385 stop_game; 1623 stop_game;
1386} 1624}
1387 1625
1388sub update_floorbox { 1626sub update_floorbox {
1389 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1627 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1407} 1645}
1408 1646
1409sub conn::container_add { 1647sub conn::container_add {
1410 my ($self, $tag, $items) = @_; 1648 my ($self, $tag, $items) = @_;
1411 1649
1412 update_floorbox if $tag == 0; 1650 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1413 1651
1652 if ($tag == 0) {
1653 update_floorbox;
1654 $OPENCONT = 0;
1655 $INVR_LBL->set_text ("Floor");
1656 $INVR->set_items ($self->{container}{0});
1657 } elsif ($tag == $self->{player}{tag}) {
1658 $INVR_LBL->set_text ("Player");
1414 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1659 $INV->set_items ($self->{container}{$self->{player}{tag}})
1415 if $tag == $self->{player}{tag}; 1660 } else {
1661 $OPENCONT = $tag;
1662 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1663 $INVR->set_items ($self->{container}{$tag});
1664 }
1416 1665
1417 # $self-<{player}{tag} => player inv 1666 # $self-<{player}{tag} => player inv
1418 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1667 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1419} 1668}
1420 1669
1421sub conn::container_clear { 1670sub conn::container_clear {
1422 my ($self, $tag) = @_; 1671 my ($self, $tag) = @_;
1423 1672
1424 update_floorbox if $tag == 0; 1673 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1425 1674
1675 if ($tag == 0) {
1676 update_floorbox;
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680 } elsif ($tag == $self->{player}{tag}) {
1681 $INVR_LBL->set_text ("Player");
1426 $INV->set_items ($self->{container}{$tag}) 1682 $INV->set_items ($self->{container}{$tag})
1427 if $tag == $self->{player}{tag}; 1683 } else {
1684 $OPENCONT = $tag;
1685 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1686 $INVR->set_items ($self->{container}{$tag});
1687 }
1428 1688
1429# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1689# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1430} 1690}
1431 1691
1432sub conn::item_delete { 1692sub conn::item_delete {
1433 my ($self, @items) = @_; 1693 my ($self, @items) = @_;
1434 1694
1435 for (@items) { 1695 for (@items) {
1436 update_floorbox if $_->{container} == 0; 1696 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1437 1697
1698 if ($_->{container} == 0) {
1699 update_floorbox;
1700 $OPENCONT = 0;
1701 $INVR_LBL->set_text ("Floor");
1702 $INVR->set_items ($self->{container}{0});
1703 } elsif ($_->{container} == $self->{player}{tag}) {
1704 $INVR_LBL->set_text ("Player");
1705 $INV->set_items ($self->{container}{$self->{player}{tag}})
1706 } else {
1707 $OPENCONT = $_->{container};
1708 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1438 $INV->set_items ($self->{container}{$_->{container}}) 1709 $INVR->set_items ($self->{container}{$_->{container}});
1439 if $_->{container} == $self->{player}{tag}; 1710 }
1440 } 1711 }
1441} 1712}
1442 1713
1443sub conn::item_update { 1714sub conn::item_update {
1444 my ($self, $item) = @_; 1715 my ($self, $item) = @_;
1445 1716
1446 update_floorbox if $item->{container} == 0; 1717 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1447 1718
1719 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1720 $OPENCONT = 0;
1721 $INVR_LBL->set_text ("Floor");
1722 $INVR->set_items ($self->{container}{0});
1723
1724 $item->{widget}->update_item
1725 if $item->{widget};
1726 } else {
1727 if ($item->{container} == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($item->{container} == $self->{player}{tag}) {
1448 $INV->set_items ($self->{container}{$item->{container}}) 1733 $INV->set_items ($self->{container}{$item->{container}})
1449 if $item->{container} == $self->{player}{tag}; 1734 }
1735 }
1450} 1736}
1451 1737
1452%SDL_CB = ( 1738%SDL_CB = (
1453 CFClient::SDL_QUIT => sub { 1739 CFClient::SDL_QUIT => sub {
1454 Event::unloop -1; 1740 Event::unloop -1;
1455 }, 1741 },
1456 CFClient::SDL_VIDEORESIZE => sub { 1742 CFClient::SDL_VIDEORESIZE => sub {
1457 }, 1743 },
1458 CFClient::SDL_VIDEOEXPOSE => sub { 1744 CFClient::SDL_VIDEOEXPOSE => sub {
1459 $WANT_REFRESH++; 1745 CFClient::UI::full_refresh;
1460 }, 1746 },
1461 CFClient::SDL_ACTIVEEVENT => sub { 1747 CFClient::SDL_ACTIVEEVENT => sub {
1462# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1748# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1463 }, 1749 },
1464 CFClient::SDL_KEYDOWN => sub { 1750 CFClient::SDL_KEYDOWN => sub {
1500 sdl_mode => 0, 1786 sdl_mode => 0,
1501 width => 640, 1787 width => 640,
1502 height => 480, 1788 height => 480,
1503 fullscreen => 0, 1789 fullscreen => 0,
1504 fast => 0, 1790 fast => 0,
1505 map_scale => 0.5, 1791 map_scale => 1,
1506 fow_enable => 1, 1792 fow_enable => 1,
1507 fow_intensity => 0.45, 1793 fow_intensity => 0.45,
1508 fow_smooth => 0, 1794 fow_smooth => 0,
1509 gui_fontsize => 1, 1795 gui_fontsize => 1,
1510 log_fontsize => 1, 1796 log_fontsize => 1,
1515 host => "crossfire.schmorp.de", 1801 host => "crossfire.schmorp.de",
1516 say_command => 'say', 1802 say_command => 'say',
1517 audio_enable => 1, 1803 audio_enable => 1,
1518 bgm_enable => 1, 1804 bgm_enable => 1,
1519 bgm_volume => 0.25, 1805 bgm_volume => 0.25,
1806 output_sync => 1,
1807 output_count => 1,
1520 ); 1808 );
1521 1809
1522 while (my ($k, $v) = each %DEF_CFG) { 1810 while (my ($k, $v) = each %DEF_CFG) {
1523 $CFG->{$k} = $v unless exists $CFG->{$k}; 1811 $CFG->{$k} = $v unless exists $CFG->{$k};
1524 } 1812 }
1545 DejaVuSansMono-BoldOblique.ttf 1833 DejaVuSansMono-BoldOblique.ttf
1546 ); 1834 );
1547 1835
1548 CFClient::add_font $_ for @fonts; 1836 CFClient::add_font $_ for @fonts;
1549 1837
1838 CFClient::pango_init;
1839
1550 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1840 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1551 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1841 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1552 1842
1553 $FONT_PROP->make_default; 1843 $FONT_PROP->make_default;
1554 } 1844 }
1845
1846# compare mono (ft) vs. rgba (cairo)
1847# ft - 1.8s, cairo 3s, even in alpha-only mode
1848# for my $rgba (0..1) {
1849# my $t1 = Time::HiRes::time;
1850# for (1..1000) {
1851# my $layout = CFClient::Layout->new ($rgba);
1852# $layout->set_text ("hallo" x 100);
1853# $layout->render;
1854# }
1855# my $t2 = Time::HiRes::time;
1856# warn $t2-$t1;
1857# }
1555 1858
1556 video_init; 1859 video_init;
1557 audio_init; 1860 audio_init;
1558} 1861}
1559 1862
1614 1917
1615Typing B<climb> will display a list of commands with I<climb> in their 1918Typing B<climb> will display a list of commands with I<climb> in their
1616name, such as I<ready_skill climbing> and I<use_skill climbing>. 1919name, such as I<ready_skill climbing> and I<use_skill climbing>.
1617 1920
1618You can abbreviate commands by typing only the first character of every 1921You can abbreviate commands by typing only the first character of every
1619word. For example, typing I<iwor> will likely select I<invoke word of 1922word (or even characters within the word - the client will try to make
1620recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1923a good guess, as long as the characters are in order). For example,
1621will likely select I<ready_skill climbing> and I<usl> will give you 1924typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1622I<use_skill levitation>. 1925will select I<cast create food>. Likewise, I<rscli> will likely select
1926I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1927
1928You can enter space and other text as arguemnt to the command. For
1929example, C<cfoo waybread> will expand to C<cast create food waybread>.
1623 1930
1624=head2 The map overview 1931=head2 The map overview
1625 1932
1626#TODO# 1933#TODO#
1627 1934

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