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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.24 by root, Fri Apr 7 20:34:44 2006 UTC vs.
Revision 1.99 by root, Fri Apr 14 02:03:11 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
2use strict; 3use strict;
4use utf8;
3 5
4use Glib; 6use Time::HiRes 'time';
5use Gtk2 -init; 7use Event;
6 8
7use SDL; 9use SDL;
8use SDL::App; 10use SDL::App;
9use SDL::Event; 11use SDL::Event;
10use SDL::Surface; 12use SDL::Surface;
11use SDL::OpenGL; 13use SDL::OpenGL;
12use SDL::OpenGL::Constants;
13 14
14use Crossfire; 15use Crossfire;
15use Crossfire::Client;
16use Crossfire::Protocol; 16use Crossfire::Protocol;
17 17
18use Crossfire::Client::Util; 18use CFClient;
19use Crossfire::Client::Widget; 19use CFClient::UI;
20
21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
20 25
21our $FACECACHE; 26our $FACECACHE;
22 27
23our $VERSION = '0.1'; 28our $LAST_REFRESH;
29our $NOW;
24 30
25our $CFG; 31our $CFG;
26our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
27 34
28our $GUIFONT; 35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
29 40
41our $MAP;
42our $MAPWIDGET;
43
30our $SDL_TIMER; 44our $SDL_ACTIVE;
31our $SDL_APP; 45our $SDL_EV;
32our $SDL_EV = new SDL::Event;
33our %SDL_CB; 46our %SDL_CB;
34 47
35our @GL_INIT; # hooks called on every gl init 48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53
54sub status {
55 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
58}
59
60sub debug {
61 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
64}
65
66sub start_game {
67 status "logging in...";
68
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $MAP = new CFClient::Map $mapsize, $mapsize;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port},
76 user => $CFG->{user},
77 pass => $CFG->{password},
78 mapw => $mapsize,
79 maph => $mapsize,
80 ;
81
82 status "login successful";
83
84 CFClient::lowdelay fileno $CONN->{fh};
85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
119 my ($self, $value) = @_;
120 $CFG->{fast} = $value;
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
150
151 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
152 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
153
154 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
155 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
156
157 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
158 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
159
160 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
161 $table->add (1, 6, new CFClient::UI::Slider
162 req_w => 100,
163 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
164 connect_changed => sub {
165 my ($self, $value) = @_;
166
167 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
168 },
169 );
170
171 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
172 start_game;
173 });
174
175 $vbox->add (my $hbox = new CFClient::UI::HBox);
176
177 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
178 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
179 status "Configuration Saved";
180 });
181
182 $dialog
183}
184
185sub console_window {
186 my $window = new CFClient::UI::FancyFrame
187 border_bg => [1, 1, 1, 0.5],
188 bg => [0.3, 0.3, 0.3, 0.8],
189 child => (my $vbox = new CFClient::UI::VBox);
190
191 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
192 $vbox->add (my $input = new CFClient::UI::Entry);
193
194 $window
195}
196
197sub sdl_init {
198 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
199 and die "SDL::Init failed!\n";
200}
36 201
37sub init_screen { 202sub init_screen {
38 $SDL_APP = new SDL::App 203 sdl_init;
39 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
40 -title => "Crossfire+ Client",
41 -width => $CFG->{width},
42 -height => $CFG->{height},
43 -opengl => 1,
44 -red_size => 8,
45 -green_size => 8,
46 -blue_size => 8,
47 -double_buffer => 1,
48 -fullscreen => $CFG->{fullscreen},
49 -resizeable => 0;
50 204
51 glClearColor 0, 0, 0, 0; 205 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
206 $FULLSCREEN = $CFG->{fullscreen};
207 $FAST = $CFG->{fast};
52 208
53 glEnable GL_TEXTURE_2D; 209 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
54 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 210 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
55 glShadeModel GL_FLAT; 211 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
56 glDisable GL_DEPTH_TEST; 212 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
57 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 213
58 glEnable GL_BLEND; 214 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
215 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
216 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
217 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
218
219 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
220 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
221 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
222
223 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
224 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
225 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
226 or die "SDL::SetVideoMode failed!\n";
227
228 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
229
230 $SDL_EV = new SDL::Event;
231 $SDL_EV->set_unicode (1);
232
233 $SDL_ACTIVE = 1;
234
235 $LAST_REFRESH = time - 0.01;
236
237 CFClient::gl_init;
238
239 $FONTSIZE = int $HEIGHT / 40;
240
241 #############################################################################
242
243 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
244 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
245
246 $STATUS_LINE = new CFClient::UI::Label
247 padding => 0,
248 y => $HEIGHT * 44 / 45 - $FONTSIZE;
249 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
250
251 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
252 padding => 0,
253 y => $HEIGHT * 44 / 45,
254 height => $HEIGHT / 45,
255 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
256 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
257
258 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
259 $MAPWIDGET->focus_in;
260
261 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
262
263 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
264 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
265}
266
267sub destroy_screen {
268 $CFClient::UI::TOPLEVEL->{children} = [];
269 undef $SDL_ACTIVE;
270 undef $SDL_EV;
271 SDL::Quit;
272}
273
274my %animate_object;
275my $animate_timer;
276
277my $want_refresh;
278my $can_refresh;
279
280my $fps = 9;
281
282sub force_refresh {
283 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
284 debug sprintf "%3.2f", $fps;
285
286 $want_refresh = 0;
287 $can_refresh = 0;
288
289 glViewport 0, 0, $WIDTH, $HEIGHT;
59 290
60 glMatrixMode GL_PROJECTION; 291 glMatrixMode GL_PROJECTION;
61 glLoadIdentity; 292 glLoadIdentity;
62 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; 293 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
63
64 glMatrixMode GL_MODELVIEW; 294 glMatrixMode GL_MODELVIEW;
295 glLoadIdentity;
65 296
66 $_->() for @GL_INIT; 297 glClearColor +($CFG->{fow_intensity}) x 3, 1;
67} 298 glClear GL_COLOR_BUFFER_BIT;
68 299
69my $label;#d# 300 $CFClient::UI::TOPLEVEL->draw;
70 301
71sub start_game { 302 SDL::GLSwapBuffers;
72 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 303
73 while ($SDL_EV->poll) { 304 $LAST_REFRESH = $NOW;
305}
306
307my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
308 $NOW = time;
309
74 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 310 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
75 } 311 while $SDL_EV->poll;
76 312
77 1 313 if (%animate_object) {
314 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
315 $want_refresh++;
78 }; 316 }
79 317
80 init_screen; 318 if ($want_refresh) {
81 319 force_refresh;
82# $label = new Crossfire::Client::Widget::Label "Testü[]"; 320 } else {
83# $label->activate; 321 $can_refresh = 1;
84 322 }
85 $CONN = new conn 323});
86 host => $CFG->{host},
87 port => $CFG->{port};
88}
89
90sub stop_game {
91 remove Glib::Source $SDL_TIMER;
92
93 undef $SDL_APP;
94 SDL::Quit;
95}
96 324
97sub refresh { 325sub refresh {
98 glClear GL_COLOR_BUFFER_BIT; 326 $want_refresh++;
327}
99 328
100 $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS; 329sub animation_start {
330 my ($widget) = @_;
331 $animate_object{$widget} = $widget;
332}
101 333
102 SDL::GLSwapBuffers; 334sub animation_stop {
335 my ($widget) = @_;
336 delete $animate_object{$widget};
337}
338
339@conn::ISA = Crossfire::Protocol::;
340
341sub conn::user_send {
342 my ($self, $command) = @_;
343
344 $self->send ($command);
345 status $command;
346}
347
348sub conn::feed_map1a {
349 my ($self, $data) = @_;
350
351# $self->Crossfire::Protocol::feed_map1a ($data);
352
353 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
354 $MAP->map1a_update ($data);
355 $MAPWIDGET->update;
356}
357
358#sub conn::map_update {
359# my ($self, $dirty) = @_;
360#
361# $MAPWIDGET->update;
362#}
363
364sub conn::map_clear {
365 my ($self) = @_;
366
367 $MAP->clear;
368
369# refresh;
370}
371
372sub conn::face_find {
373 my ($self, $face) = @_;
374
375 $FACECACHE->{"$face->{chksum},$face->{name}"}
376}
377
378sub conn::face_update {
379 my ($self, $facenum, $face) = @_;
380
381 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
382
383 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
384
385 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
386 $MAPWIDGET->update;
387}
388
389sub conn::query {
390 my ($self, $flags, $prompt) = @_;
391
392 #TODO
393 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
394}
395
396sub conn::drawinfo {
397 my ($self, $color, $text) = @_;
398
399 my @color = (
400 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
401 [1.00, 1.00, 1.00],
402 [0.00, 0.00, 0.55],
403 [1.00, 0.00, 0.00],
404 [1.00, 0.54, 0.00],
405 [0.11, 0.56, 1.00],
406 [0.93, 0.46, 0.00],
407 [0.18, 0.54, 0.34],
408 [0.56, 0.73, 0.56],
409 [0.80, 0.80, 0.80],
410 [0.55, 0.41, 0.13],
411 [0.99, 0.77, 0.26],
412 [0.74, 0.65, 0.41],
413 );
414
415 $LOGVIEW->add_paragraph ($color[$color], $text);
103} 416}
104 417
105%SDL_CB = ( 418%SDL_CB = (
106 SDL_QUIT() => sub { 419 SDL_QUIT() => sub {
107 main_quit Gtk2; 420 Event::unloop -1;
108 }, 421 },
109 SDL_VIDEORESIZE() => sub { 422 SDL_VIDEORESIZE() => sub {
110 }, 423 },
111 SDL_VIDEOEXPOSE() => sub { 424 SDL_VIDEOEXPOSE() => sub {
112 refresh; 425 refresh;
113 }, 426 },
114 SDL_KEYDOWN() => sub { 427 SDL_KEYDOWN() => sub {
115 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 428 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
116 # alt-enter 429 # alt-enter
430 destroy_screen;
117 $CFG->{fullscreen} = !$CFG->{fullscreen}; 431 $CFG->{fullscreen} = !$CFG->{fullscreen};
118 init_screen; 432 init_screen;
119 } else { 433 } else {
120 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 434 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
121 } 435 }
122 }, 436 },
123 SDL_KEYUP() => sub { 437 SDL_KEYUP() => sub {
124 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 438 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
125 }, 439 },
126 SDL_MOUSEMOTION() => sub { 440 SDL_MOUSEMOTION() => sub {
127 warn "sdl motion\n";#d# 441 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
128 }, 442 },
129 SDL_MOUSEBUTTONDOWN() => sub { 443 SDL_MOUSEBUTTONDOWN() => sub {
130 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 444 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
131 }, 445 },
132 SDL_MOUSEBUTTONUP() => sub { 446 SDL_MOUSEBUTTONUP() => sub {
133 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 447 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
134 }, 448 },
135 SDL_ACTIVEEVENT() => sub { 449 SDL_ACTIVEEVENT() => sub {
136 warn "active\n";#d# 450# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
137 }, 451 },
138); 452);
139 453
140@conn::ISA = Crossfire::Protocol::;
141
142sub conn::map_update {
143 my ($self, $dirty) = @_;
144
145 refresh;
146}
147
148sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_;
150
151 refresh;
152}
153
154sub conn::map_clear {
155 my ($self) = @_;
156
157 refresh;
158}
159
160sub conn::face_find {
161 my ($self, $face) = @_;
162
163 $FACECACHE->{"$face->{chksum},$face->{name}"}
164}
165
166sub conn::face_update {
167 my ($self, $face) = @_;
168
169 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
170
171 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
172}
173
174sub gtk_add_cfg_field {
175 my ($tbl, $cfg, $klbl, $key, $value) = @_;
176 my $i = $cfg->{_i}++;
177 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
178 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
179 if ($key eq 'password') {
180 $ent->set_invisible_char ("*");
181 $ent->set (visibility => 0)
182 }
183 $ent->set_text ($value);
184 $ent->signal_connect (changed => sub {
185 my ($ent) = @_;
186 $cfg->{$key} = $ent->get_text;
187 });
188}
189
190sub run_config_dialog {
191 my (%events) = @_;
192
193 my $w = Gtk2::Window->new;
194
195 my @cfg = (
196 [qw/Host host/],
197 [qw/Port port/],
198 [qw/Username user/],
199 [qw/Password password/],
200 );
201
202 my $cfg = {};
203
204 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
205 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
206
207 $w->add (my $vb = Gtk2::VBox->new);
208 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
209 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
210 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
211 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
212 my $i = 0;
213 my $act = 0;
214 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
215 if ($_ eq $selmode) { $act = $i }
216 $cb->append_text ($_);
217 $i++;
218 }
219 $cb->set_active ($act);
220 $cb->signal_connect (changed => sub {
221 my ($cb) = @_;
222 my $txt = $cb->get_active_text;
223 if ($txt =~ m/(\d+)x(\d+)/) {
224 $::CFG->{width} = $1;
225 $::CFG->{height} = $2;
226 }
227 });
228
229 $cfg->{_i} = 1;
230 for (@cfg) {
231 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
232 }
233
234 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
235 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
236 $cb->signal_connect (clicked => sub {
237 for (keys %$cfg) {
238 $::CFG->{$_} = $cfg->{$_}
239 if $_ ne '_i';
240 }
241 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
242 });
243 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
244 $cb->signal_connect (clicked => sub {
245 for (keys %$cfg) {
246 $::CFG->{$_} = $cfg->{$_}
247 if $_ ne '_i';
248 }
249 my $cb = $events{login} || sub {};
250 $cb->($::CFG->{user}, $::CFG->{password});
251 });
252 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
253 $cb->signal_connect (clicked => sub {
254 my $cb = $events{login} || sub {};
255 $cb->();
256 });
257 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
258 $cb->signal_connect (clicked => sub { $w->destroy });
259
260 $w->show_all;
261
262 $w->signal_connect (destroy => sub { Gtk2->main_quit });
263}
264
265
266############################################################################# 454#############################################################################
267 455
268SDL::Init SDL_INIT_EVERYTHING;
269
270my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
271
272$mapwidget->activate;
273$mapwidget->focus_in;
274
275Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 456CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
276 457
277$CFG ||= { 458my %DEF_CFG = (
278 width => 640, 459 width => 640,
279 height => 480, 460 height => 480,
461 fast => 0,
462 fow_enable => 1,
463 fow_intensity => 0.45,
464 fow_smooth => 0,
280 fullscreen => 0, 465 fullscreen => 0,
466 sdl_mode => 0,
467 mapsize => 100,
281 host => "crossfire.schmorp.de", 468 host => "crossfire.schmorp.de",
282 port => 13327, 469 port => 13327,
283}; 470);
471
472while (my ($k, $v) = each %DEF_CFG) {
473 $CFG->{$k} = $v unless exists $CFG->{$k};
474}
475
476sdl_init;
477
478@SDL_MODES = reverse
479 grep $_->[0] >= 640 && $_->[1] >= 480,
480 map [SDL::RectW ($_), SDL::RectH ($_)],
481 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
482
483@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
484
485$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
486
487init_screen;
488
489{
490 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
491
492 CFClient::add_font $_ for @fonts;
493 CFClient::set_font $fonts[0];
494}
284 495
285$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 496$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
286 497
287SDL::TTFInit; 498Event::loop;
288
289$GUIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 12
290 or die "TTFOpenFont: $!";
291
292run_config_dialog
293 login => sub { start_game },
294 logout => sub { stop_game };
295
296main Gtk2;
297 499
298Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 500Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
501

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