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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.194 by root, Sun Apr 30 09:21:48 2006 UTC vs.
Revision 1.241 by root, Tue May 23 23:14:46 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
81 88
82our $FLOORBOX; 89our $FLOORBOX;
83our $GAUGES; 90our $GAUGES;
84our $STATWIDS; 91our $STATWIDS;
85 92
89our $SDL_MIXER; 96our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
92 99
93our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 101our $STATUSBOX;
95our $DEBUG_STATUS; 102our $DEBUG_STATUS;
96 103
97our $INVWIN; 104our $INVWIN;
98our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
99 109
100sub status { 110sub status {
101 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
103} 112}
104 113
105sub debug { 114sub debug {
106 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
107 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
108} 118}
109 119
110sub start_game { 120sub start_game {
111 status "logging in..."; 121 status "logging in...";
112 122
113 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
114 124
115 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
116
117 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
118 127
119 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
120 129
121 $CONN = eval { 130 $CONN = eval {
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
133 status "login successful"; 145 status "login successful";
134 146
135 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
136 } else { 150 } else {
137 status "unable to connect"; 151 status "unable to connect";
152 stop_game();
138 } 153 }
139} 154}
140 155
141sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
142 undef $CONN; 168 undef $MAP;
143} 169}
144 170
145sub client_setup { 171sub client_setup {
146 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
147 title => "Client Setup", 173 title => "Client Setup",
149 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
150 176
151 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
152 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
153 179
154 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
155 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
156 182
157 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
158 my ($self, $value) = @_; 184 my ($self, $value) = @_;
159 185
184 } 210 }
185 ); 211 );
186 212
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
188 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
189 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
190 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
191 connect_changed => sub { 217 connect_changed => sub {
192 my ($self, $value) = @_; 218 my ($self, $value) = @_;
193 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
194 } 220 }
195 ); 221 );
196 222
197 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
198 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 } 251 }
226 ); 252 );
227 253
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
231 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
232 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
233 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
234# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
235 }
236 ); 259 );
237 260
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
239 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
241 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
242 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
243 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
244 }
245 ); 266 );
246 267
247 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
248 269
249 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
251 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
252 connect_changed => sub { 273 connect_changed => sub {
253 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
254 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
255 } 276 }
256 ); 277 );
257 278
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
259 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
260 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
261 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
262 connect_changed => sub { 283 connect_changed => sub {
263 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
264 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
265 $GAUGES->{win}->set_size ($WIDTH, $h);
266 $GAUGES->{win}->move (0, $HEIGHT - $h);
267 } 286 }
268 ); 287 );
269 288
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
271 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
273 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
274 connect_changed => sub { 293 connect_changed => sub {
275 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
276 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
277 } 296 }
278 ); 297 );
279 298
280 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
354# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
355# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
356} 375}
357 376
358sub make_gauge_window { 377sub make_gauge_window {
359 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
360# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
361 379
362 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
364 ); 384 );
385
365 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
366 children => [ 387 children => [
367 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
369 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
370 ], 394 ],
371 ); 395 );
372 396
373 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
377 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
378 ], 402 ],
379 ); 403 );
380 404
381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
389 413
390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
394 418
395 $GAUGES = { 419 $GAUGES = {
396 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
397 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
398 }; 422 };
401 425
402 $win 426 $win
403} 427}
404 428
405sub make_stats_window { 429sub make_stats_window {
406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
407 431
408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
411 439
412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
413
414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
415 442
416 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
417 444
418 for ( 445 for (
419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
426 453
427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) { 460 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
435 462
436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
440 } 467 }
441 468
442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
443 470
444 my $row = 0; 471 my $row = 0;
445 my $col = 0; 472 my $col = 0;
446 473
447 my %resist_names = ( 474 my %resist_names = (
448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
452 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
453 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
456 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
457 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
458 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
462 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
466 ); 493 );
467 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
468 drain acid pois para deat phys 495 drain acid pois para deat phys
469 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
470 { 497 {
571 598
572} 599}
573 600
574sub metaserver_dialog { 601sub metaserver_dialog {
575 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
576 title => "Metaserver", 603 title => "Server List",
577 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
578 605
579 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
580 607
581 $dialog 608 $dialog
650 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
651 }), 678 }),
652 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
653 ]); 680 ]);
654 681
655 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
656 for 0 .. $#$m; 684 for 0 .. $#$m;
657 } 685 }
658 } 686 }
659 }); 687 });
660} 688}
683 711
684 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
685 713
686 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
687 expand => 1, 715 expand => 1,
688 text => "Metaserver", 716 text => "Server List",
689 other => $METASERVER, 717 other => $METASERVER,
690 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
691 connect_open => sub { 719 connect_open => sub {
692 update_metaserver $HOST; 720 update_metaserver $HOST;
693 } 721 }
694 ); 722 );
695 } 723 }
716 ); 744 );
717 745
718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
719 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
720 req_w => 100, 748 req_w => 100,
721 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
722 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
723 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
724 connect_changed => sub { 752 connect_changed => sub {
725 my ($self, $value) = @_; 753 my ($self, $value) = @_;
726 754
727 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
728 }, 756 },
729 ); 757 );
730 758
731 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
732 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
733 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
734 782
735 $dialog 783 $dialog
736} 784}
737 785
738sub message_window { 786sub message_window {
739 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
740 title => "Messages", 788 title => "Messages",
741 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
742 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
743 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
744 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
745 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
746 794
747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
748 expand => 1,
749 font => $FONT_FIXED,
750 fontsize => $::CFG->{log_fontsize},
751 );
752 796
753 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
754 connect_focus_in => sub { 802 connect_focus_in => sub {
755 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
756 804
757 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
758 806
787 }; 835 };
788 836
789 $window 837 $window
790} 838}
791 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
792sub make_inventory_window { 870sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
794 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
795 $hb->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
796 $hb->add (my $rng = new CFClient::UI::Slider vertical => 1); 881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
797 $INV->set_range ($rng); 882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
798 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
799} 922}
800 923
801sub sdl_init { 924sub sdl_init {
802 CFClient::SDL_Init 925 CFClient::SDL_Init
803 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
804} 927}
805 928
806sub video_init { 929sub video_init {
807 sdl_init; 930 sdl_init;
808 931
932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
933
809 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
810 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
811 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
812 937
813 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
814 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
815 940
816 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
817
818 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
819 943
820 CFClient::gl_init; 944 CFClient::gl_init;
821 945
822 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 946 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
823 947
948 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
949
824 ############################################################################# 950 #############################################################################
825 951
952 unless ($DEBUG_STATUS) {
953 # create the widgets
954
826 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
827 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
828 957
829 $STATUS_LINE = new CFClient::UI::Label 958 $STATUSBOX = new CFClient::UI::Statusbox;
830 padding => 0, 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
831 y => $HEIGHT - $FONTSIZE * 1.8;
832 $STATUS_LINE->show;
833 960
834 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 961 (new CFClient::UI::Frame
835 padding => 0, 962 bg => [0, 0, 0, 0.4],
836 fontsize => 0.8, 963 req_y => -1,
837 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 964 child => $STATUSBOX,
838 $ALT_ENTER_MESSAGE->show; 965 )->show;
839 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
840 966
841 CFClient::UI::FancyFrame->new ( 967 CFClient::UI::FancyFrame->new (
842 border_bg => [1, 1, 1, 192/255], 968 border_bg => [1, 1, 1, 192/255],
843 bg => [1, 1, 1, 0], 969 bg => [1, 1, 1, 0],
844 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
845 )->show; 973 )->show;
846 974
847 $MAPWIDGET = new CFClient::MapWidget; 975 $MAPWIDGET = new CFClient::MapWidget;
848 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
849 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
850 978
851 if ($CONSOLE) { 979 if ($CONSOLE) {
852 $CONSOLE->{input}->{auto_activated} = 1; 980 $CONSOLE->{input}->{auto_activated} = 1;
853 $CONSOLE->{input}->focus_in; 981 $CONSOLE->{input}->focus_in;
854 982
855 if ($preset && $CONSOLE->{input}->get_text eq '') { 983 if ($preset && $CONSOLE->{input}->get_text eq '') {
856 $CONSOLE->{input}->set_text ($preset); 984 $CONSOLE->{input}->set_text ($preset);
985 }
857 } 986 }
858 } 987 });
859 });
860 $MAPWIDGET->show; 988 $MAPWIDGET->show;
861 $MAPWIDGET->focus_in; 989 $MAPWIDGET->focus_in;
862 990
991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
999
863 $BUTTONBAR = new CFClient::UI::HBox; 1000 $BUTTONBAR = new CFClient::UI::HBox;
864 1001
865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
867 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
868 1008
869 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
870 1010
871 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
872 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
873 1015
874 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
875 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
876 status "Configuration Saved"; 1021 status "Configuration Saved";
877 }); 1022 },
1023 );
878 1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
1039
879 $BUTTONBAR->show; 1040 $BUTTONBAR->show;
880 1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1043
1044 # delay till geometry is constant
1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
881 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1049 });
1050 force_refresh ();
1051 }
882} 1052}
883 1053
884sub video_shutdown { 1054sub video_shutdown {
885 $CFClient::UI::ROOT->{children} = [];
886 undef $CFClient::UI::GRAB;
887 undef $CFClient::UI::HOVER;
888 undef $SDL_ACTIVE; 1055 undef $SDL_ACTIVE;
889} 1056}
890 1057
891my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1058my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
892my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
1060
1061sub audio_channel_finished {
1062 my ($channel) = @_;
1063
1064 #warn "channel $channel finished\n";#d#
1065}
893 1066
894sub audio_music_finished { 1067sub audio_music_finished {
895 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
896 1069
897 # TODO: hack, do play loop and mood music 1070 # TODO: hack, do play loop and mood music
901 push @bgmusic, shift @bgmusic; 1074 push @bgmusic, shift @bgmusic;
902} 1075}
903 1076
904sub audio_init { 1077sub audio_init {
905 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
906 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
907 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
908 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
909 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
910 1089
911 audio_music_finished; 1090 audio_music_finished;
912 1091
938} 1117}
939 1118
940my %animate_object; 1119my %animate_object;
941my $animate_timer; 1120my $animate_timer;
942 1121
943my $want_refresh;
944my $can_refresh;
945
946my $fps = 9; 1122my $fps = 9;
947 1123
1124my %demo;#d#
1125
948sub force_refresh { 1126sub force_refresh {
949 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
950 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
951 1129
952 $want_refresh = 0;
953 $can_refresh = 0;
954
955 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
956 1131
1132 $WANT_REFRESH = 0;
1133 $CAN_REFRESH = 0;
1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
957 CFClient::SDL_GL_SwapBuffers; 1190 CFClient::SDL_GL_SwapBuffers;
958
959 $LAST_REFRESH = $NOW;
960} 1191}
961 1192
962my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
963 $NOW = time; 1194 $NOW = time;
964 1195
965 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1196 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
966 for CFClient::SDL_PollEvent; 1197 for CFClient::SDL_PollEvent;
967 1198
968 if (%animate_object) { 1199 if (%animate_object) {
969 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1200 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
970 $want_refresh++; 1201 $WANT_REFRESH++;
971 } 1202 }
972 1203
973 if ($want_refresh) { 1204 if ($WANT_REFRESH) {
974 force_refresh; 1205 force_refresh;
975 } else { 1206 } else {
976 $can_refresh = 1; 1207 $CAN_REFRESH = 1;
977 } 1208 }
978}); 1209});
979
980sub refresh {
981 $want_refresh++;
982}
983 1210
984sub animation_start { 1211sub animation_start {
985 my ($widget) = @_; 1212 my ($widget) = @_;
986 $animate_object{$widget} = $widget; 1213 $animate_object{$widget} = $widget;
987} 1214}
991 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
992} 1219}
993 1220
994@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
995 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242 my @par = CFClient::pod_to_pango_list $head2->content; use Data::Dumper; warn Dumper \@par;#d#
1243
1244 for my $arg (@args) {
1245 $arg = $arg eq ".*" ? "" : " $arg";
1246
1247 $MAPWIDGET->add_command ("$cmd$arg", $text);
1248 }
1249 }
1250
1251 $self->{noface} = new_from_file CFClient::Texture
1252 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1253
1254 $self
1255}
1256
996sub conn::stats_update { 1257sub conn::stats_update {
997 my ($self, $stats) = @_; 1258 my ($self, $stats) = @_;
1259
1260 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1261 my $diff = $exp - $self->{prev_exp};
1262 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1263 if exists $self->{prev_exp} && $diff;
1264 $self->{prev_exp} = $exp;
1265 }
998 1266
999 update_stats_window ($stats); 1267 update_stats_window ($stats);
1000} 1268}
1001 1269
1002sub conn::user_send { 1270sub conn::user_send {
1057 $self->set_texture ($id => $data); 1325 $self->set_texture ($id => $data);
1058 } 1326 }
1059 } 1327 }
1060} 1328}
1061 1329
1330# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1331# (server resource,s latency, bandwidth), so this hack is warranted.
1332# the right fix is to make real tiled maps with an overview file
1333sub conn::send_mapinfo {
1334 my ($self, $data, $cb) = @_;
1335
1336 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1337 my ($wx, $wy) = ($1, $2);
1338
1339 if ($data =~ /^spatial ([1-4]+)$/) {
1340 my @dx = (0, 0, 1, 0, -1);
1341 my @dy = (0, -1, 0, 1, 0);
1342 my ($dx, $dy);
1343
1344 for (split //, $1) {
1345 $dx += $dx[$_];
1346 $dy += $dy[$_];
1347 }
1348
1349 $cb->(spatial => 15,
1350 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1351 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1352 50, 50,
1353 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1354 );
1355
1356 return;
1357 }
1358 }
1359
1360 $self->SUPER::send_mapinfo ($data, $cb);
1361}
1362
1062# this method does a "flood fill" into every tile direction 1363# this method does a "flood fill" into every tile direction
1063# it assumes that tiles are arranged in a rectangular grid, 1364# it assumes that tiles are arranged in a rectangular grid,
1064# i.e. a map is the same as the left of the right map etc. 1365# i.e. a map is the same as the left of the right map etc.
1065# failure to comply are harmless and result in display errors 1366# failure to comply are harmless and result in display errors
1066# at worst. 1367# at worst.
1067sub conn::flood_fill { 1368sub conn::flood_fill {
1068 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1369 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1069 1370
1070 # the server does not allow map paths > 6 1371 # the server does not allow map paths > 6
1071 return if 7 <= length $path; 1372 return if 7 <= length $path;
1072 1373
1073 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1374 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1074 1375
1075 for ( 1376 for (
1076 [1, 0, -1], 1377 [1, 3, 0, -1],
1077 [2, 1, 0], 1378 [2, 4, 1, 0],
1078 [3, 0, 1], 1379 [3, 1, 0, 1],
1079 [4, -1, 0], 1380 [4, 2, -1, 0],
1080 ) { 1381 ) {
1081 my ($tile, $dx, $dy) = @$_; 1382 my ($tile, $tile2, $dx, $dy) = @$_;
1383
1384 next if $block & (1 << $tile);
1385 my $block = $block | (1 << $tile2);
1082 1386
1083 my $gx = $gx + $dx; 1387 my $gx = $gx + $dx;
1084 my $gy = $gy + $dy; 1388 my $gy = $gy + $dy;
1085 1389
1086 next unless $flags & (1 << ($tile - 1)); 1390 next unless $flags & (1 << ($tile - 1));
1088 1392
1089 my $neigh = $self->{neigh_map}{$hash} ||= []; 1393 my $neigh = $self->{neigh_map}{$hash} ||= [];
1090 if (my $info = $neigh->[$tile]) { 1394 if (my $info = $neigh->[$tile]) {
1091 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1395 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1092 1396
1093 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1397 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1094 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1398 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1095 1399
1096 } else { 1400 } else {
1097 $self->send_mapinfo ("spatial $path$tile", sub { 1401 $self->send_mapinfo ("spatial $path$tile", sub {
1098 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1402 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1099 1403
1100 return if $mode ne "spatial"; 1404 return if $mode ne "spatial";
1101 1405
1102 $x += $MAP->ox; 1406 $x += $MAP->ox;
1103 $y += $MAP->oy; 1407 $y += $MAP->oy;
1104 1408
1105 $self->load_map ($hash, $x, $y) 1409 $self->load_map ($hash, $x, $y)
1106 unless $self->{neigh_map}{$hash}[5]++;#d# 1410 unless $self->{neigh_map}{$hash}[5]++;#d#
1107 1411
1108 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1412 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1109 1413
1110 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1414 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1111 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1415 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1112 }); 1416 });
1113 } 1417 }
1114 } 1418 }
1115} 1419}
1128 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1432 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1129 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1433 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1130 ]; 1434 ];
1131 1435
1132 delete $self->{neigh_grid}; 1436 delete $self->{neigh_grid};
1133 $self->flood_fill (0, 0, "", $hash, $flags);
1134 1437
1135 $x += $ox; 1438 $x += $ox;
1136 $y += $oy; 1439 $y += $oy;
1137 1440
1138 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1441 $self->{map_info} = [$hash, $x, $y, $w, $h];
1139 1442
1140 my $map = $self->{map_info}[0];
1141 $map =~ s/^.*?\/([^\/]+)$/\1/; 1443 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1142 $STATWIDS->{map}->set_text ("Map: " . $map); 1444 $STATWIDS->{map}->set_text ("Map: " . $map);
1143 1445
1144 $self->load_map ($hash, $x, $y); 1446 $self->load_map ($hash, $x, $y);
1447 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1145} 1448}
1146 1449
1147sub conn::face_find { 1450sub conn::face_find {
1148 my ($self, $facenum, $face) = @_; 1451 my ($self, $facenum, $face) = @_;
1149 1452
1151 1454
1152 my $id = $FACEMAP->get ($hash); 1455 my $id = $FACEMAP->get ($hash);
1153 1456
1154 unless ($id) { 1457 unless ($id) {
1155 # create new id for face 1458 # create new id for face
1156 # i love transactions 1459 # I love transactions
1157 for (1..100) { 1460 for (1..100) {
1158 my $txn = $CFClient::DB_ENV->txn_begin; 1461 my $txn = $CFClient::DB_ENV->txn_begin;
1159 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1462 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1160 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1463 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1161 $id++; 1464 $id = ($id || 16) + 1;
1162 if ($FACEMAP->put (id => $id) == 0 1465 if ($FACEMAP->put (id => $id) == 0
1163 && $FACEMAP->put ($hash => $id) == 0) { 1466 && $FACEMAP->put ($hash => $id) == 0) {
1164 $txn->txn_commit; 1467 $txn->txn_commit;
1165 1468
1166 goto gotid; 1469 goto gotid;
1174 1477
1175gotid: 1478gotid:
1176 $face->{id} = $id; 1479 $face->{id} = $id;
1177 $MAP->set_face ($facenum => $id); 1480 $MAP->set_face ($facenum => $id);
1178 $self->{faceid}[$facenum] = $id;#d# 1481 $self->{faceid}[$facenum] = $id;#d#
1482
1179 $TILECACHE->get ($id) 1483 $TILECACHE->get ($id) || do {
1484 my $tex = $self->{noface};
1485 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1486 undef
1487 };
1180} 1488}
1181 1489
1182sub conn::face_update { 1490sub conn::face_update {
1183 my ($self, $facenum, $face) = @_; 1491 my ($self, $facenum, $face) = @_;
1184 1492
1277 ); 1585 );
1278 1586
1279 $entry->focus_in; 1587 $entry->focus_in;
1280 } 1588 }
1281 1589
1282 $dialog->show; 1590 $dialog->show_centered;
1283} 1591}
1284 1592
1285sub conn::drawinfo { 1593sub conn::drawinfo {
1286 my ($self, $color, $text) = @_; 1594 my ($self, $color, $text) = @_;
1287 1595
1299 [0.55, 0.41, 0.13], 1607 [0.55, 0.41, 0.13],
1300 [0.99, 0.77, 0.26], 1608 [0.99, 0.77, 0.26],
1301 [0.74, 0.65, 0.41], 1609 [0.74, 0.65, 0.41],
1302 ); 1610 );
1303 1611
1612 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1613
1614 $text = CFClient::UI::Label::escape $text;
1615 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1616 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1617
1304 $LOGVIEW->add_paragraph ($color[$color], $text); 1618 $LOGVIEW->add_paragraph ($color[$color],
1619 join "\n", map "$time $_", split /\n/, $text);
1620
1621 $STATUSBOX->add ($text,
1622 group => $text,
1623 fg => $color[$color],
1624 timeout => 60,
1625 tooltip_font => $::FONT_FIXED,
1626 );
1627}
1628
1629sub conn::drawextinfo {
1630 my ($self, $color, $type, $subtype, $message) = @_;
1631
1632 $self->drawinfo ($color, $message);
1305} 1633}
1306 1634
1307sub conn::spell_add { 1635sub conn::spell_add {
1308 my ($self, $spell) = @_; 1636 my ($self, $spell) = @_;
1309 1637
1310 # TODO 1638 # TODO
1311 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1639 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1312 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1313 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1314} 1642}
1315 1643
1316sub conn::spell_delete { 1644sub conn::spell_delete {
1317 my ($self, $spell) = @_; 1645 my ($self, $spell) = @_;
1318} 1646}
1319 1647
1320sub conn::addme_success { 1648sub conn::addme_success {
1321 my ($self) = @_; 1649 my ($self) = @_;
1322 1650
1651 $self->send ("command output-sync $CFG->{output_sync}");
1652 $self->send ("command output-count $CFG->{output_count}");
1653
1654 my $parser = new Pod::POM;
1655 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1656
1657 my %skill_tooltip;
1658
1659 for my $head2 ($pod->head2) {
1660 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1661 }
1662
1323 for my $skill (values %{$self->{skill_info}}) { 1663 for my $skill (values %{$self->{skill_info}}) {
1324 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1664 $MAPWIDGET->add_command ("ready_skill $skill",
1325 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1665 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1666 . $skill_tooltip{$skill});
1667 $MAPWIDGET->add_command ("use_skill $skill",
1668 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1669 . $skill_tooltip{$skill});
1326 } 1670 }
1671}
1672
1673sub conn::eof {
1674 $MAPWIDGET->clr_commands;
1675
1676 stop_game;
1327} 1677}
1328 1678
1329sub update_floorbox { 1679sub update_floorbox {
1330 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1680 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1681 return unless $CONN;
1682
1331 $FLOORBOX->clear; 1683 $FLOORBOX->clear;
1332 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1684 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1333 1685
1334 # we basically have to use the same sorting as everybody else 1686 my $count = 4;
1335 for my $item (@{ $CONN->{container}{0} }) { 1687 for (@{ $CONN->{container}{0} }) {
1336 my $desc = $item->{nrof} < 2 1688 if (--$count) {
1337 ? $item->{name} 1689 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1338 : "$item->{nrof} $item->{name_pl}"; 1690 } else {
1339 # todo: animation widget, face widget, weight(?) etc. 1691 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1340 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1341 tooltip => (CFClient::UI::Label->escape ($desc)
1342 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1343 can_hover => 1,
1344 can_events => 1,
1345 connect_button_down => sub {
1346 my ($self, $ev, $x, $y) = @_;
1347
1348 # todo: maybe put examine on 1? but should just be a tooltip :(
1349 if ($ev->{button} == 1) {
1350 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1351 } elsif ($ev->{button} == 2) {
1352 $CONN->send ("apply $item->{tag}");
1353 } elsif ($ev->{button} == 3) {
1354 CFClient::UI::Menu->new (
1355 items => [
1356 ["examine", sub { $CONN->send ("examine $item->{tag}") }],
1357 [
1358 $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
1359 sub { $CONN->send ("lock $item->{tag}") },
1360 ],
1361 ["mark", sub { $CONN->send ("mark $item->{tag}") }],
1362 ["apply", sub { $CONN->send ("apply $item->{tag}") }],
1363 ],
1364 )->popup ($ev);
1365 }
1366
1367 1
1368 }, 1692 last;
1369 );
1370
1371 $hbox->add (new CFClient::UI::Face
1372 can_events => 0,
1373 face => $item->{face},
1374 anim => $item->{anim},
1375 animspeed => $item->{animspeed},
1376 );
1377 1693 }
1378 $hbox->add (new CFClient::UI::Label
1379 can_events => 0,
1380 text => $desc,
1381 );
1382 } 1694 }
1383 }); 1695 });
1384 refresh; 1696
1697 $WANT_REFRESH++;
1385} 1698}
1386 1699
1387sub conn::container_add { 1700sub conn::container_add {
1388 my ($self, $id, $items) = @_; 1701 my ($self, $tag, $items) = @_;
1389 1702
1390 update_floorbox if $id == 0; 1703 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1704
1705 if ($tag == 0) {
1706 update_floorbox;
1707 $OPENCONT = 0;
1708 $INVR_LBL->set_text ("Floor");
1709 $INVR->set_items ($self->{container}{0});
1391 if ($self->{player}{tag} == $id) { 1710 } elsif ($tag == $self->{player}{tag}) {
1711 $INVR_LBL->set_text ("Player");
1392 $INV->set_items ($self->{container}{$self->{player}{tag}}); 1712 $INV->set_items ($self->{container}{$self->{player}{tag}})
1713 } else {
1714 $OPENCONT = $tag;
1715 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1716 $INVR->set_items ($self->{container}{$tag});
1393 } 1717 }
1718
1394 # $self-<{player}{tag} => player inv 1719 # $self-<{player}{tag} => player inv
1395 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1720 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1396} 1721}
1397 1722
1398sub conn::container_clear { 1723sub conn::container_clear {
1399 my ($self, $id) = @_; 1724 my ($self, $tag) = @_;
1400 1725
1401 update_floorbox if $id == 0; 1726 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1402 if ($self->{player}{tag} == $id) { 1727
1728 if ($tag == 0) {
1729 update_floorbox;
1730 $OPENCONT = 0;
1731 $INVR_LBL->set_text ("Floor");
1403 $INV->set_items ($self->{container}{$id}); 1732 $INVR->set_items ($self->{container}{0});
1733 } elsif ($tag == $self->{player}{tag}) {
1734 $INVR_LBL->set_text ("Player");
1735 $INV->set_items ($self->{container}{$tag})
1736 } else {
1737 $OPENCONT = $tag;
1738 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1739 $INVR->set_items ($self->{container}{$tag});
1404 } 1740 }
1405 1741
1406# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1742# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1407} 1743}
1408 1744
1409sub conn::item_delete { 1745sub conn::item_delete {
1410 my ($self, @items) = @_; 1746 my ($self, @items) = @_;
1411 1747
1412 for (@items) { 1748 for (@items) {
1413 update_floorbox if $_->{container} == 0; 1749 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1414 if ($self->{player}{tag} == $_->{container}) { 1750
1751 if ($_->{container} == 0) {
1752 update_floorbox;
1753 $OPENCONT = 0;
1754 $INVR_LBL->set_text ("Floor");
1755 $INVR->set_items ($self->{container}{0});
1756 } elsif ($_->{container} == $self->{player}{tag}) {
1757 $INVR_LBL->set_text ("Player");
1758 $INV->set_items ($self->{container}{$self->{player}{tag}})
1759 } else {
1760 $OPENCONT = $_->{container};
1761 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1415 $INV->set_items ($self->{container}{$_->{container}}); 1762 $INVR->set_items ($self->{container}{$_->{container}});
1416 } 1763 }
1417 } 1764 }
1418} 1765}
1419 1766
1420sub conn::item_update { 1767sub conn::item_update {
1421 my ($self, $item) = @_; 1768 my ($self, $item) = @_;
1422 1769
1423 update_floorbox if $item->{container} == 0; 1770 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1424 if ($self->{player}{tag} == $item->{container}) { 1771
1772 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1773 $OPENCONT = 0;
1774 $INVR_LBL->set_text ("Floor");
1775 $INVR->set_items ($self->{container}{0});
1776
1777 $item->{widget}->update_item
1778 if $item->{widget};
1779 } else {
1780 if ($item->{container} == 0) {
1781 update_floorbox;
1782 $OPENCONT = 0;
1783 $INVR_LBL->set_text ("Floor");
1784 $INVR->set_items ($self->{container}{0});
1785 } elsif ($item->{container} == $self->{player}{tag}) {
1425 $INV->set_items ($self->{container}{$item->{container}}); 1786 $INV->set_items ($self->{container}{$item->{container}})
1787 }
1426 } 1788 }
1427} 1789}
1428 1790
1429%SDL_CB = ( 1791%SDL_CB = (
1430 CFClient::SDL_QUIT => sub { 1792 CFClient::SDL_QUIT => sub {
1431 Event::unloop -1; 1793 Event::unloop -1;
1432 }, 1794 },
1433 CFClient::SDL_VIDEORESIZE => sub { 1795 CFClient::SDL_VIDEORESIZE => sub {
1434 }, 1796 },
1435 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1797 CFClient::SDL_VIDEOEXPOSE => sub {
1798 CFClient::UI::full_refresh;
1799 },
1436 CFClient::SDL_ACTIVEEVENT => sub { 1800 CFClient::SDL_ACTIVEEVENT => sub {
1437# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1801# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1438 }, 1802 },
1439 CFClient::SDL_KEYDOWN => sub { 1803 CFClient::SDL_KEYDOWN => sub {
1440 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1804 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1444 video_init; 1808 video_init;
1445 } else { 1809 } else {
1446 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1810 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1447 } 1811 }
1448 }, 1812 },
1449 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1813 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1450 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1814 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1451 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1815 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1452 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1816 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1453 CFClient::SDL_USEREVENT => \&audio_music_finished, 1817 CFClient::SDL_USEREVENT => sub {
1818 if ($_[0]{code} == 1) {
1819 audio_channel_finished $_[0]{data1};
1820 } elsif ($_[0]{code} == 0) {
1821 audio_music_finished;
1822 }
1823 },
1454); 1824);
1455 1825
1456############################################################################# 1826#############################################################################
1457 1827
1458$SIG{INT} = $SIG{TERM} = sub { exit }; 1828$SIG{INT} = $SIG{TERM} = sub { exit };
1459 1829
1460CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1461
1462$TILECACHE = CFClient::db_table "tilecache";
1463$FACEMAP = CFClient::db_table "facemap";
1464
1465my %DEF_CFG = (
1466 sdl_mode => 0,
1467 width => 640,
1468 height => 480,
1469 fullscreen => 0,
1470 fast => 0,
1471 map_scale => 0.5,
1472 fow_enable => 1,
1473 fow_intensity => 0.45,
1474 fow_smooth => 0,
1475 gui_fontsize => 1,
1476 log_fontsize => 1,
1477 gauge_fontsize => 1,
1478 gauge_size => 0.35,
1479 stat_fontsize => 1,
1480 mapsize => 100,
1481 host => "crossfire.schmorp.de",
1482 say_command => 'say',
1483 audio_enable => 1,
1484 bgm_enable => 1,
1485 bgm_volume => 0.25,
1486);
1487
1488while (my ($k, $v) = each %DEF_CFG) {
1489 $CFG->{$k} = $v unless exists $CFG->{$k};
1490}
1491
1492sdl_init;
1493
1494@SDL_MODES = reverse
1495 grep $_->[0] >= 640 && $_->[1] >= 480,
1496 CFClient::SDL_ListModes;
1497
1498@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1499
1500$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1501
1502{ 1830{
1831 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1832
1833 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1834
1835 $TILECACHE = CFClient::db_table "tilecache";
1836 $FACEMAP = CFClient::db_table "facemap";
1837
1838 my %DEF_CFG = (
1839 sdl_mode => 0,
1840 width => 640,
1841 height => 480,
1842 fullscreen => 0,
1843 fast => 0,
1844 map_scale => 1,
1845 fow_enable => 1,
1846 fow_intensity => 0.45,
1847 fow_smooth => 0,
1848 gui_fontsize => 1,
1849 log_fontsize => 1,
1850 gauge_fontsize=> 1,
1851 gauge_size => 0.35,
1852 stat_fontsize => 1,
1853 mapsize => 100,
1854 host => "crossfire.schmorp.de",
1855 say_command => 'say',
1856 audio_enable => 1,
1857 bgm_enable => 1,
1858 bgm_volume => 0.25,
1859 output_sync => 1,
1860 output_count => 1,
1861 );
1862
1863 while (my ($k, $v) = each %DEF_CFG) {
1864 $CFG->{$k} = $v unless exists $CFG->{$k};
1865 }
1866
1867 sdl_init;
1868
1869 @SDL_MODES = reverse
1870 grep $_->[0] >= 640 && $_->[1] >= 480,
1871 CFClient::SDL_ListModes;
1872
1873 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1874
1875 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1876
1877 {
1503 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1878 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1504 DejaVuSans.ttf 1879 DejaVuSans.ttf
1505 DejaVuSansMono.ttf 1880 DejaVuSansMono.ttf
1506 DejaVuSans-Bold.ttf 1881 DejaVuSans-Bold.ttf
1507 DejaVuSansMono-Bold.ttf 1882 DejaVuSansMono-Bold.ttf
1508 DejaVuSans-Oblique.ttf 1883 DejaVuSans-Oblique.ttf
1509 DejaVuSansMono-Oblique.ttf 1884 DejaVuSansMono-Oblique.ttf
1510 DejaVuSans-BoldOblique.ttf 1885 DejaVuSans-BoldOblique.ttf
1511 DejaVuSansMono-BoldOblique.ttf 1886 DejaVuSansMono-BoldOblique.ttf
1512 ); 1887 );
1513 1888
1514 CFClient::add_font $_ for @fonts; 1889 CFClient::add_font $_ for @fonts;
1515 1890
1891 CFClient::pango_init;
1892
1516 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1893 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1517 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1894 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1518 1895
1519 $FONT_PROP->make_default; 1896 $FONT_PROP->make_default;
1520} 1897 }
1521 1898
1899# compare mono (ft) vs. rgba (cairo)
1900# ft - 1.8s, cairo 3s, even in alpha-only mode
1901# for my $rgba (0..1) {
1902# my $t1 = Time::HiRes::time;
1903# for (1..1000) {
1904# my $layout = CFClient::Layout->new ($rgba);
1905# $layout->set_text ("hallo" x 100);
1906# $layout->render;
1907# }
1908# my $t2 = Time::HiRes::time;
1909# warn $t2-$t1;
1910# }
1911
1522video_init; 1912 video_init;
1523audio_init; 1913 audio_init;
1914}
1524 1915
1525Event::loop; 1916Event::loop;
1526 1917
1527END { CFClient::SDL_Quit } 1918END { CFClient::SDL_Quit }
1528 1919
1920=head1 NAME
1921
1529=head1 pclient - Crossfire+ and Crossfire game client 1922pclient - A Crossfire+ and Crossfire game client
1530 1923
1531Pclient is a Crossfire+ and Crossfire game client. 1924=head1 SYNOPSIS
1532 1925
1533=head2 Features 1926Just run it - no commandline arguments are supported.
1534
1535=over 4
1536
1537=item Fullscreen Map
1538
1539PClient can uses a fullscreen map, which greatly enhances how much of the
1540game world you can see.
1541
1542=item Persistent Map Cache (Crossfire+ only)
1543
1544PClient can persistently cache all map data it received from the
1545server. This not only allows it to display an overview map, but also
1546ensures that once-explored areas will be available the next time you want
1547to explore more.
1548
1549=item Hardware acceleration
1550
1551Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1552acceleration. Most modern graphics cards have difficulties with 2D
1553acceleration, while 3D graphics is accelerated well.
1554
1555=item No arbitrary limits
1556
1557Unlike other Crossfire clients, pclient does not suffer from arbitrary
1558limits (like a fixed amount of face numbers). There are still limits, but
1559they are not arbitrarily low :)
1560
1561=back
1562 1927
1563=head1 USAGE 1928=head1 USAGE
1564 1929
1565=head2 The Map 1930Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1566 1931fullscreen and interactively.
1567The map is always displayed in the background, behind all other windows and UI elements.
1568
1569#TODO# middle-click scrolls
1570#
1571# keys:
1572#
1573# a apply
1574# keypad moves, kp_5 applies ranged attack to self
1575
1576Starting to type enters the I<completion mode>. In that mode, you can type
1577abbreviations or commands and have them executed as soon as they match a
1578valid command. This is best explained by a few examples:
1579
1580Typing B<climb> will display a list of commands with I<climb> in their
1581name, such as I<ready_skill climbing> and I<use_skill climbing>.
1582
1583You can abbreviate commands by typing only the first character of every
1584word. For example, typing I<iwor> will likely select I<invoke word of
1585recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1586will likely select I<ready_skill climbing> and I<usl> will give you
1587I<use_skill levitation>.
1588
1589=head2 The map overview
1590
1591#TODO#
1592
1593=head2 The Status area in the lower right corner
1594
1595#TODO#
1596
1597=head2 The I<Statistics>/I>Stats> window
1598
1599#TODO#
1600
1601=head1 FAQ
1602
1603=over 4
1604
1605=item The client is very sluggish and slow, what can I do about this?
1606
1607Most likely, you don't have accelerated OpenGL support. Try to find a
1608newer driver, or a driver from your hardware vendor, that features OpenGL
1609support.
1610
1611If this is not an option, the following Setup options reduce the load and
1612will likely make the client playable with sofwtare rendering (it will
1613still be slow, though):
1614
1615=over 4
1616
1617=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1618
1619=item Enable B<Fast & Ugly> mode
1620
1621=item Disable B<Fog of War>
1622
1623=item Increase B<Map Scale>
1624
1625=back
1626
1627=back
1628 1932
1629=head1 AUTHOR 1933=head1 AUTHOR
1630 1934
1631Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1935Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1632 1936

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