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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.183 by root, Tue Apr 25 11:18:50 2006 UTC vs.
Revision 1.242 by root, Tue May 23 23:26:31 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
70 75
71our $FONT_PROP; 76our $FONT_PROP;
72our $FONT_FIXED; 77our $FONT_FIXED;
73 78
74our $MAP; 79our $MAP;
80our $MAPMAP;
75our $MAPWIDGET; 81our $MAPWIDGET;
76our $BUTTONBAR; 82our $BUTTONBAR;
77our $LOGVIEW; 83our $LOGVIEW;
78our $CONSOLE; 84our $CONSOLE;
79our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
80 88
81our $FLOORBOX; 89our $FLOORBOX;
82our $GAUGES; 90our $GAUGES;
83our $STATWIDS; 91our $STATWIDS;
84 92
88our $SDL_MIXER; 96our $SDL_MIXER;
89our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
90our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
91 99
92our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
93our $STATUS_LINE; 101our $STATUSBOX;
94our $DEBUG_STATUS; 102our $DEBUG_STATUS;
95 103
104our $INVWIN;
105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
109
96sub status { 110sub status {
97 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
98 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
99} 112}
100 113
101sub debug { 114sub debug {
102 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
103 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
104} 118}
105 119
106sub start_game { 120sub start_game {
107 status "logging in..."; 121 status "logging in...";
108 122
109 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
110 124
111 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
112
113 $MAP = new CFClient::Map $mapsize, $mapsize; 126 $MAP = new CFClient::Map $mapsize, $mapsize;
114 127
115 my ($host, $port) = split /:/, $CFG->{host}; 128 my ($host, $port) = split /:/, $CFG->{host};
116 129
117 $CONN = new conn 130 $CONN = eval {
131 new conn
118 host => $host, 132 host => $host,
119 port => $port || 13327, 133 port => $port || 13327,
120 user => $CFG->{user}, 134 user => $CFG->{user},
121 pass => $CFG->{password}, 135 pass => $CFG->{password},
122 mapw => $mapsize, 136 mapw => $mapsize,
123 maph => $mapsize, 137 maph => $mapsize,
138 ;
124 ; 139 };
125 140
126 status "login successful"; 141 if ($CONN) {
127
128 CFClient::lowdelay fileno $CONN->{fh}; 142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
129} 154}
130 155
131sub stop_game { 156sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
132 undef $CONN; 168 undef $MAP;
133} 169}
134 170
135sub client_setup { 171sub client_setup {
136 my $dialog = new CFClient::UI::FancyFrame 172 my $dialog = new CFClient::UI::FancyFrame
137 title => "Client Setup", 173 title => "Client Setup",
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140 176
141 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
142 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
143 179
144 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
145 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
146 182
147 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
148 my ($self, $value) = @_; 184 my ($self, $value) = @_;
149 185
174 } 210 }
175 ); 211 );
176 212
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
180 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub { 217 connect_changed => sub {
182 my ($self, $value) = @_; 218 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
184 } 220 }
185 ); 221 );
186 222
187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
188 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
215 } 251 }
216 ); 252 );
217 253
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
219 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
221 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
222 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
223 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
224# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
225 }
226 ); 259 );
227 260
228 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
229 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
230 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
231 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
232 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
233 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
234 }
235 ); 266 );
236 267
237 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
238 269
239 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
240 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
241 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
242 connect_changed => sub { 273 connect_changed => sub {
243 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
244 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
245 } 276 }
246 ); 277 );
247 278
248 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
249 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
250 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
251 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
252 connect_changed => sub { 283 connect_changed => sub {
253 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
254 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
255 $GAUGES->{win}->set_size ($WIDTH, $h);
256 $GAUGES->{win}->move (0, $HEIGHT - $h);
257 } 286 }
258 ); 287 );
259 288
260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
261 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
263 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
264 connect_changed => sub { 293 connect_changed => sub {
265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
266 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
267 } 296 }
268 ); 297 );
269 298
270 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
313 audio_shutdown (); 342 audio_shutdown ();
314 audio_init (); 343 audio_init ();
315 } 344 }
316 ); 345 );
317 346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry. "
351 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 ."But you could also set it to 'tell <playername>' to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
318 $dialog 359 $dialog
319} 360}
320 361
321sub set_stats_window_fontsize { 362sub set_stats_window_fontsize {
322 for (values %{$STATWIDS}) { 363 for (values %{$STATWIDS}) {
332# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
333# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
334} 375}
335 376
336sub make_gauge_window { 377sub make_gauge_window {
337 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
339 379
340 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
342 ); 384 );
385
343 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
344 children => [ 387 children => [
345 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
347 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
348 ], 394 ],
349 ); 395 );
350 396
351 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
355 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
356 ], 402 ],
357 ); 403 );
358 404
359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
367 413
368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
372 418
373 $GAUGES = { 419 $GAUGES = {
374 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
375 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
376 }; 422 };
379 425
380 $win 426 $win
381} 427}
382 428
383sub make_stats_window { 429sub make_stats_window {
384 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
385 431
386 $tgw->add (my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
389 439
390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
391
392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
393 442
394 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
395 444
396 for ( 445 for (
397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
404 453
405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) { 460 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
413 462
414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
418 } 467 }
419 468
420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
421 470
422 my $row = 0; 471 my $row = 0;
423 my $col = 0; 472 my $col = 0;
424 473
425 my %resist_names = ( 474 my %resist_names = (
426 slow => "Slow", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
427 holyw => "Holy Word", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
428 conf => "Confusion", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
429 fire => "Fire", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
430 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
431 magic => "Magic", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
433 acid => "Acid", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
434 pois => "Poison", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
435 para => "Paralysation", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
436 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
437 phys => "Physical", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
438 blind => "Blind", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
439 fear => "Fear", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
440 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
441 elec => "Electricity", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
442 cold => "Cold", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
444 ); 493 );
445 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
446 drain acid pois para deat phys 495 drain acid pois para deat phys
447 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
448 { 497 {
449 $tbl2->add ($col, $row, 498 $tbl2->add ($col, $row,
450 $STATWIDS->{"res_$_"} = 499 $STATWIDS->{"res_$_"} =
451 new CFClient::UI::Label 500 new CFClient::UI::Label
501 font => $FONT_FIXED,
452 template => "-100%", 502 template => "-100%",
453 align => +1, 503 align => +1,
454 valign => 0, 504 valign => 0,
455 can_events => 1, 505 can_events => 1,
456 can_hover => 1, 506 can_hover => 1,
457 tooltip => $resist_names{$_}, 507 tooltip => $resist_names{$_},
458 ); 508 );
459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 509 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
510 font => $FONT_FIXED,
460 can_hover => 1, 511 can_hover => 1,
461 can_events => 1, 512 can_events => 1,
462 image => "ui/resist/resist_$_.png", 513 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_}, 514 tooltip => $resist_names{$_},
464 ); 515 );
547 598
548} 599}
549 600
550sub metaserver_dialog { 601sub metaserver_dialog {
551 my $dialog = new CFClient::UI::FancyFrame 602 my $dialog = new CFClient::UI::FancyFrame
552 title => "Metaserver", 603 title => "Server List",
553 child => (my $vbox = new CFClient::UI::VBox); 604 child => (my $vbox = new CFClient::UI::VBox);
554 605
555 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 606 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
556 607
557 $dialog 608 $dialog
626 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
627 }), 678 }),
628 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
629 ]); 680 ]);
630 681
631 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
632 for 0 .. $#$m; 684 for 0 .. $#$m;
633 } 685 }
634 } 686 }
635 }); 687 });
636} 688}
659 711
660 $METASERVER = metaserver_dialog; 712 $METASERVER = metaserver_dialog;
661 713
662 $vbox->add (new CFClient::UI::Flopper 714 $vbox->add (new CFClient::UI::Flopper
663 expand => 1, 715 expand => 1,
664 text => "Metaserver", 716 text => "Server List",
665 other => $METASERVER, 717 other => $METASERVER,
666 tooltip => "Show a list of avaible crossfire servers", 718 tooltip => "Show a list of available crossfire servers",
667 connect_open => sub { 719 connect_open => sub {
668 update_metaserver $HOST; 720 update_metaserver $HOST;
669 } 721 }
670 ); 722 );
671 } 723 }
689 my ($self, $value) = @_; 741 my ($self, $value) = @_;
690 $CFG->{password} = $value; 742 $CFG->{password} = $value;
691 } 743 }
692 ); 744 );
693 745
694 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
695 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
696 text => $CFG->{say_command},
697 tooltip => "This is the command that will be used if you write a line in the message window entry. "
698 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
699 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
700 connect_changed => sub {
701 my ($self, $value) = @_;
702 $CFG->{say_command} = $value;
703 }
704 );
705
706 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
707 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
708 req_w => 100, 748 req_w => 100,
709 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
710 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
711 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
712 connect_changed => sub { 752 connect_changed => sub {
713 my ($self, $value) = @_; 753 my ($self, $value) = @_;
714 754
715 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
716 }, 756 },
717 ); 757 );
718 758
719 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
720 start_game; 760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
721 }); 764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
774 expand => 1,
775 align => 0,
776 text => "Login",
777 connect_activate => sub {
778 $CONN ? stop_game
779 : start_game;
780 },
781 );
722 782
723 $dialog 783 $dialog
724} 784}
725 785
726sub message_window { 786sub message_window {
727 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
728 title => "Messages", 788 title => "Messages",
729 border_bg => [1, 1, 1, 0.5], 789 border_bg => [1, 1, 1, 1],
730 bg => [0.3, 0.3, 0.3, 0.8], 790 bg => [0, 0, 0, 0.75],
731 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
732 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
733 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
734 794
735 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
736 expand => 1,
737 font => $FONT_FIXED,
738 fontsize => $::CFG->{log_fontsize},
739 );
740 796
741 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
742 connect_focus_in => sub { 802 connect_focus_in => sub {
743 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
744 804
745 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
746 806
775 }; 835 };
776 836
777 $window 837 $window
778} 838}
779 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
870sub make_inventory_window {
871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915 },
916 );
917 }
918
919 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
920
921 $win
922}
923
780sub sdl_init { 924sub sdl_init {
781 CFClient::SDL_Init 925 CFClient::SDL_Init
782 and die "SDL::Init failed!\n"; 926 and die "SDL::Init failed!\n";
783} 927}
784 928
785sub video_init { 929sub video_init {
786 sdl_init; 930 sdl_init;
787 931
932 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
933
788 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 934 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
789 $FULLSCREEN = $CFG->{fullscreen}; 935 $FULLSCREEN = $CFG->{fullscreen};
790 $FAST = $CFG->{fast}; 936 $FAST = $CFG->{fast};
791 937
792 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 938 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
793 or die "SDL_SetVideoMode failed!\n"; 939 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
794 940
795 $SDL_ACTIVE = 1; 941 $SDL_ACTIVE = 1;
796
797 $LAST_REFRESH = time - 0.01; 942 $LAST_REFRESH = time - 0.01;
798 943
799 CFClient::gl_init; 944 CFClient::gl_init;
800 945
801 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 946 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
802 947
948 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
949
803 ############################################################################# 950 #############################################################################
804 951
952 unless ($DEBUG_STATUS) {
953 # create the widgets
954
805 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 955 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
806 $DEBUG_STATUS->show; 956 $DEBUG_STATUS->show;
807 957
808 $STATUS_LINE = new CFClient::UI::Label 958 $STATUSBOX = new CFClient::UI::Statusbox;
809 padding => 0, 959 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
810 y => $HEIGHT - $FONTSIZE * 1.8;
811 $STATUS_LINE->show;
812 960
813 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 961 (new CFClient::UI::Frame
814 padding => 0, 962 bg => [0, 0, 0, 0.4],
815 fontsize => 0.8, 963 req_y => -1,
816 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 964 child => $STATUSBOX,
817 $ALT_ENTER_MESSAGE->show; 965 )->show;
818 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
819 966
820 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 967 CFClient::UI::FancyFrame->new (
821 $MAPWIDGET->focus_in; 968 border_bg => [1, 1, 1, 192/255],
969 bg => [1, 1, 1, 0],
970 child => ($MAPMAP = new CFClient::MapWidget::MapMap
971 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
972 ),
973 )->show;
974
975 $MAPWIDGET = new CFClient::MapWidget;
822 $MAPWIDGET->connect (activate_console => sub { 976 $MAPWIDGET->connect (activate_console => sub {
823 my ($mapwidget, $preset) = @_; 977 my ($mapwidget, $preset) = @_;
824 978
825 if ($CONSOLE) { 979 if ($CONSOLE) {
826 $CONSOLE->{input}->{auto_activated} = 1; 980 $CONSOLE->{input}->{auto_activated} = 1;
827 $CONSOLE->{input}->focus_in; 981 $CONSOLE->{input}->focus_in;
828 982
829 if ($preset && $CONSOLE->{input}->get_text eq '') { 983 if ($preset && $CONSOLE->{input}->get_text eq '') {
830 $CONSOLE->{input}->set_text ($preset); 984 $CONSOLE->{input}->set_text ($preset);
985 }
831 } 986 }
832 } 987 });
833 }); 988 $MAPWIDGET->show;
989 $MAPWIDGET->focus_in;
834 990
835 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 991 $LOGVIEW = new CFClient::UI::TextView
992 expand => 1,
993 font => $FONT_FIXED,
994 fontsize => $::CFG->{log_fontsize},
995 can_hover => 1,
996 can_events => 1,
997 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
998 ;
836 999
1000 $BUTTONBAR = new CFClient::UI::HBox;
1001
837 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1002 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1003 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
838 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1005 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
839 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1007 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
840 1008
841 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1009 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1010
842 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1011 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1012 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1014 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
843 1015
844 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1016 $BUTTONBAR->add (new CFClient::UI::Button
1017 text => "Save Config",
1018 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1019 connect_activate => sub {
845 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1020 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
846 status "Configuration Saved"; 1021 status "Configuration Saved";
847 }); 1022 },
1023 );
848 1024
1025 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1026 tooltip => "View Documentation");
1027
1028 $BUTTONBAR->add (new CFClient::UI::Button
1029 text => "Quit",
1030 tooltip => "Terminates the program",
1031 connect_activate => sub {
1032 if ($CONN) {
1033 open_quit_dialog;
1034 } else {
1035 exit;
1036 }
1037 },
1038 );
1039
1040 $BUTTONBAR->show;
1041
1042 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1043
1044 # delay till geometry is constant
1045 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 1046 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1047 my $widget = $GAUGES->{win};
1048 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1049 });
1050 force_refresh ();
1051 }
850} 1052}
851 1053
852sub video_shutdown { 1054sub video_shutdown {
853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
856 undef $SDL_ACTIVE; 1055 undef $SDL_ACTIVE;
857} 1056}
858 1057
859my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 1058my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
860my $bgmusic;#TODO#hack#d# 1059my $bgmusic;#TODO#hack#d#
1060
1061sub audio_channel_finished {
1062 my ($channel) = @_;
1063
1064 #warn "channel $channel finished\n";#d#
1065}
861 1066
862sub audio_music_finished { 1067sub audio_music_finished {
863 return unless $CFG->{bgm_enable}; 1068 return unless $CFG->{bgm_enable};
864 1069
865 # TODO: hack, do play loop and mood music 1070 # TODO: hack, do play loop and mood music
869 push @bgmusic, shift @bgmusic; 1074 push @bgmusic, shift @bgmusic;
870} 1075}
871 1076
872sub audio_init { 1077sub audio_init {
873 if ($CFG->{audio_enable}) { 1078 if ($CFG->{audio_enable}) {
874 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 1079 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
875 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1080 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1081
1082 unless ($SDL_MIXER) {
1083 status "Unable to open sound device: there will be no sound";
1084 return;
1085 }
1086
876 CFClient::Mix_AllocateChannels 8; 1087 CFClient::Mix_AllocateChannels 8;
877 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1088 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
878 1089
879 audio_music_finished; 1090 audio_music_finished;
880 1091
906} 1117}
907 1118
908my %animate_object; 1119my %animate_object;
909my $animate_timer; 1120my $animate_timer;
910 1121
911my $want_refresh;
912my $can_refresh;
913
914my $fps = 9; 1122my $fps = 9;
915 1123
1124my %demo;#d#
1125
916sub force_refresh { 1126sub force_refresh {
917 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1127 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
918 debug sprintf "%3.2f", $fps; 1128 debug sprintf "%3.2f", $fps;
919 1129
920 $want_refresh = 0;
921 $can_refresh = 0;
922
923 $CFClient::UI::ROOT->draw; 1130 $CFClient::UI::ROOT->draw;
924 1131
1132 $WANT_REFRESH = 0;
1133 $CAN_REFRESH = 0;
1134 $LAST_REFRESH = $NOW;
1135
11360 && do {
1137 # some weird model-drawing code, just a joke right now
1138 use CFClient::OpenGL;
1139
1140 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1141 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1142 $demo{r} ||= do {
1143 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1144 $mod->{v} = pack "f*", @{$mod->{v}};
1145 $_ = [scalar @$_, pack "S!*", @$_]
1146 for values %{$mod->{g}};
1147 $mod
1148 };
1149
1150 my $r = $demo{r} or die;
1151
1152 glDepthMask 1;
1153 glClear GL_DEPTH_BUFFER_BIT;
1154 glEnable GL_TEXTURE_2D;
1155 glEnable GL_DEPTH_TEST;
1156 glEnable GL_CULL_FACE;
1157 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1158
1159 glMatrixMode GL_PROJECTION;
1160 glLoadIdentity;
1161 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1162 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1163 glMatrixMode GL_MODELVIEW;
1164 glLoadIdentity;
1165
1166 glPushMatrix;
1167 glTranslate 0, 0, -800;
1168 glScale 1, -1, 1;
1169 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1170 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1171 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1172 glScale 50, 50, 50;
1173
1174 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1175 while (my ($k, $v) = each %{$r->{g}}) {
1176 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1177 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1178 }
1179
1180 glPopMatrix;
1181
1182 glShadeModel GL_FLAT;
1183 glDisable GL_DEPTH_TEST;
1184 glDisable GL_TEXTURE_2D;
1185 glDepthMask 0;
1186
1187 $WANT_REFRESH++;
1188};
1189
925 CFClient::SDL_GL_SwapBuffers; 1190 CFClient::SDL_GL_SwapBuffers;
926
927 $LAST_REFRESH = $NOW;
928} 1191}
929 1192
930my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1193my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
931 $NOW = time; 1194 $NOW = time;
932 1195
933 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1196 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
934 for CFClient::SDL_PollEvent; 1197 for CFClient::SDL_PollEvent;
935 1198
936 if (%animate_object) { 1199 if (%animate_object) {
937 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1200 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
938 $want_refresh++; 1201 $WANT_REFRESH++;
939 } 1202 }
940 1203
941 if ($want_refresh) { 1204 if ($WANT_REFRESH) {
942 force_refresh; 1205 force_refresh;
943 } else { 1206 } else {
944 $can_refresh = 1; 1207 $CAN_REFRESH = 1;
945 } 1208 }
946}); 1209});
947
948sub refresh {
949 $want_refresh++;
950}
951 1210
952sub animation_start { 1211sub animation_start {
953 my ($widget) = @_; 1212 my ($widget) = @_;
954 $animate_object{$widget} = $widget; 1213 $animate_object{$widget} = $widget;
955} 1214}
959 delete $animate_object{$widget}; 1218 delete $animate_object{$widget};
960} 1219}
961 1220
962@conn::ISA = Crossfire::Protocol::; 1221@conn::ISA = Crossfire::Protocol::;
963 1222
1223sub conn::new {
1224 my $class = shift;
1225
1226 my $self = $class->Crossfire::Protocol::new (@_);
1227
1228 $MAPWIDGET->clr_commands;
1229
1230 my $parser = new Pod::POM;
1231 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1232
1233 for my $head2 ($pod->head2) {
1234 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1235 or next;
1236
1237 my $cmd = $1;
1238 my @args = split /\|/, $2;
1239 @args = (".*") unless @args;
1240
1241 my $text = CFClient::pod_to_pango $head2->content;
1242
1243 for my $arg (@args) {
1244 $arg = $arg eq ".*" ? "" : " $arg";
1245
1246 $MAPWIDGET->add_command ("$cmd$arg", $text);
1247 }
1248 }
1249
1250 $self->{noface} = new_from_file CFClient::Texture
1251 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1252
1253 $self
1254}
1255
964sub conn::stats_update { 1256sub conn::stats_update {
965 my ($self, $stats) = @_; 1257 my ($self, $stats) = @_;
1258
1259 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1260 my $diff = $exp - $self->{prev_exp};
1261 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1262 if exists $self->{prev_exp} && $diff;
1263 $self->{prev_exp} = $exp;
1264 }
966 1265
967 update_stats_window ($stats); 1266 update_stats_window ($stats);
968} 1267}
969 1268
970sub conn::user_send { 1269sub conn::user_send {
1025 $self->set_texture ($id => $data); 1324 $self->set_texture ($id => $data);
1026 } 1325 }
1027 } 1326 }
1028} 1327}
1029 1328
1329# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1330# (server resource,s latency, bandwidth), so this hack is warranted.
1331# the right fix is to make real tiled maps with an overview file
1332sub conn::send_mapinfo {
1333 my ($self, $data, $cb) = @_;
1334
1335 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1336 my ($wx, $wy) = ($1, $2);
1337
1338 if ($data =~ /^spatial ([1-4]+)$/) {
1339 my @dx = (0, 0, 1, 0, -1);
1340 my @dy = (0, -1, 0, 1, 0);
1341 my ($dx, $dy);
1342
1343 for (split //, $1) {
1344 $dx += $dx[$_];
1345 $dy += $dy[$_];
1346 }
1347
1348 $cb->(spatial => 15,
1349 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1350 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1351 50, 50,
1352 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1353 );
1354
1355 return;
1356 }
1357 }
1358
1359 $self->SUPER::send_mapinfo ($data, $cb);
1360}
1361
1030# this method does a "flood fill" into every tile direction 1362# this method does a "flood fill" into every tile direction
1031# it assumes that tiles are arranged in a rectangular grid, 1363# it assumes that tiles are arranged in a rectangular grid,
1032# i.e. a map is the same as the left of the right map etc. 1364# i.e. a map is the same as the left of the right map etc.
1033# failure to comply are harmless and result in display errors 1365# failure to comply are harmless and result in display errors
1034# at worst. 1366# at worst.
1035sub conn::flood_fill { 1367sub conn::flood_fill {
1036 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1368 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1037 1369
1038 # the server does not allow map paths > 6 1370 # the server does not allow map paths > 6
1039 return if 6 <= length $path; 1371 return if 7 <= length $path;
1040 1372
1041 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1373 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1042 1374
1043 for ( 1375 for (
1044 [1, 0, -1], 1376 [1, 3, 0, -1],
1045 [2, 1, 0], 1377 [2, 4, 1, 0],
1046 [3, 0, 1], 1378 [3, 1, 0, 1],
1047 [4, -1, 0], 1379 [4, 2, -1, 0],
1048 ) { 1380 ) {
1049 my ($tile, $dx, $dy) = @$_; 1381 my ($tile, $tile2, $dx, $dy) = @$_;
1382
1383 next if $block & (1 << $tile);
1384 my $block = $block | (1 << $tile2);
1050 1385
1051 my $gx = $gx + $dx; 1386 my $gx = $gx + $dx;
1052 my $gy = $gy + $dy; 1387 my $gy = $gy + $dy;
1053 1388
1054 next unless $flags & (1 << ($tile - 1)); 1389 next unless $flags & (1 << ($tile - 1));
1056 1391
1057 my $neigh = $self->{neigh_map}{$hash} ||= []; 1392 my $neigh = $self->{neigh_map}{$hash} ||= [];
1058 if (my $info = $neigh->[$tile]) { 1393 if (my $info = $neigh->[$tile]) {
1059 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1394 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1060 1395
1061 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1396 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1062 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1397 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1063 1398
1064 } else { 1399 } else {
1065 $self->send_mapinfo ("spatial $path$tile", sub { 1400 $self->send_mapinfo ("spatial $path$tile", sub {
1066 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1401 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1067 1402
1068 return if $mode ne "spatial"; 1403 return if $mode ne "spatial";
1069 1404
1070 $x += $MAP->ox; 1405 $x += $MAP->ox;
1071 $y += $MAP->oy; 1406 $y += $MAP->oy;
1072 1407
1073 $self->load_map ($hash, $x, $y) 1408 $self->load_map ($hash, $x, $y)
1074 unless $self->{neigh_map}{$hash}[5]++;#d# 1409 unless $self->{neigh_map}{$hash}[5]++;#d#
1075 1410
1076 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1411 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1077 1412
1078 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1413 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1079 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1414 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1080 }); 1415 });
1081 } 1416 }
1082 } 1417 }
1083} 1418}
1087 1422
1088 $self->flush_map; 1423 $self->flush_map;
1089 1424
1090 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1425 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1091 1426
1092 my $mapmapw = 250; 1427 my $mapmapw = $MAPMAP->{w};
1093 my $mapmaph = 250; 1428 my $mapmaph = $MAPMAP->{h};
1094 1429
1095 $self->{neigh_rect} = [ 1430 $self->{neigh_rect} = [
1096 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1431 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1097 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1432 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1098 ]; 1433 ];
1099 1434
1100 delete $self->{neigh_grid}; 1435 delete $self->{neigh_grid};
1101 $self->flood_fill (0, 0, "", $hash, $flags);
1102 1436
1103 $x += $ox; 1437 $x += $ox;
1104 $y += $oy; 1438 $y += $oy;
1105 1439
1106 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1440 $self->{map_info} = [$hash, $x, $y, $w, $h];
1107 1441
1108 my $map = $self->{map_info}[0];
1109 $map =~ s/^.*?\/([^\/]+)$/\1/; 1442 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1110 $STATWIDS->{map}->set_text ("Map: " . $map); 1443 $STATWIDS->{map}->set_text ("Map: " . $map);
1111 1444
1112 $self->load_map ($hash, $x, $y); 1445 $self->load_map ($hash, $x, $y);
1446 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1113} 1447}
1114 1448
1115sub conn::face_find { 1449sub conn::face_find {
1116 my ($self, $facenum, $face) = @_; 1450 my ($self, $facenum, $face) = @_;
1117 1451
1119 1453
1120 my $id = $FACEMAP->get ($hash); 1454 my $id = $FACEMAP->get ($hash);
1121 1455
1122 unless ($id) { 1456 unless ($id) {
1123 # create new id for face 1457 # create new id for face
1124 # i love transactions 1458 # I love transactions
1125 for (1..100) { 1459 for (1..100) {
1126 my $txn = $CFClient::DB_ENV->txn_begin; 1460 my $txn = $CFClient::DB_ENV->txn_begin;
1127 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1461 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1128 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1462 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1129 $id++; 1463 $id = ($id || 16) + 1;
1130 if ($FACEMAP->put (id => $id) == 0 1464 if ($FACEMAP->put (id => $id) == 0
1131 && $FACEMAP->put ($hash => $id) == 0) { 1465 && $FACEMAP->put ($hash => $id) == 0) {
1132 $txn->txn_commit; 1466 $txn->txn_commit;
1133 1467
1134 goto gotid; 1468 goto gotid;
1142 1476
1143gotid: 1477gotid:
1144 $face->{id} = $id; 1478 $face->{id} = $id;
1145 $MAP->set_face ($facenum => $id); 1479 $MAP->set_face ($facenum => $id);
1146 $self->{faceid}[$facenum] = $id;#d# 1480 $self->{faceid}[$facenum] = $id;#d#
1481
1147 $TILECACHE->get ($id) 1482 $TILECACHE->get ($id) || do {
1483 my $tex = $self->{noface};
1484 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1485 undef
1486 };
1148} 1487}
1149 1488
1150sub conn::face_update { 1489sub conn::face_update {
1151 my ($self, $facenum, $face) = @_; 1490 my ($self, $facenum, $face) = @_;
1152 1491
1245 ); 1584 );
1246 1585
1247 $entry->focus_in; 1586 $entry->focus_in;
1248 } 1587 }
1249 1588
1250 $dialog->show; 1589 $dialog->show_centered;
1251} 1590}
1252 1591
1253sub conn::drawinfo { 1592sub conn::drawinfo {
1254 my ($self, $color, $text) = @_; 1593 my ($self, $color, $text) = @_;
1255 1594
1267 [0.55, 0.41, 0.13], 1606 [0.55, 0.41, 0.13],
1268 [0.99, 0.77, 0.26], 1607 [0.99, 0.77, 0.26],
1269 [0.74, 0.65, 0.41], 1608 [0.74, 0.65, 0.41],
1270 ); 1609 );
1271 1610
1611 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1612
1613 $text = CFClient::UI::Label::escape $text;
1614 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1615 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1616
1272 $LOGVIEW->add_paragraph ($color[$color], $text); 1617 $LOGVIEW->add_paragraph ($color[$color],
1618 join "\n", map "$time $_", split /\n/, $text);
1619
1620 $STATUSBOX->add ($text,
1621 group => $text,
1622 fg => $color[$color],
1623 timeout => 60,
1624 tooltip_font => $::FONT_FIXED,
1625 );
1626}
1627
1628sub conn::drawextinfo {
1629 my ($self, $color, $type, $subtype, $message) = @_;
1630
1631 $self->drawinfo ($color, $message);
1273} 1632}
1274 1633
1275sub conn::spell_add { 1634sub conn::spell_add {
1276 my ($self, $spell) = @_; 1635 my ($self, $spell) = @_;
1277 1636
1278 # TODO 1637 # TODO
1279 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1638 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1280 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1639 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1281 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1640 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1282} 1641}
1283 1642
1284sub conn::spell_delete { 1643sub conn::spell_delete {
1285 my ($self, $spell) = @_; 1644 my ($self, $spell) = @_;
1286} 1645}
1287 1646
1288sub conn::addme_success { 1647sub conn::addme_success {
1289 my ($self) = @_; 1648 my ($self) = @_;
1290 1649
1650 $self->send ("command output-sync $CFG->{output_sync}");
1651 $self->send ("command output-count $CFG->{output_count}");
1652
1653 my $parser = new Pod::POM;
1654 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1655
1656 my %skill_tooltip;
1657
1658 for my $head2 ($pod->head2) {
1659 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1660 }
1661
1291 for my $skill (values %{$self->{skill_info}}) { 1662 for my $skill (values %{$self->{skill_info}}) {
1292 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1663 $MAPWIDGET->add_command ("ready_skill $skill",
1293 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1664 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1665 . $skill_tooltip{$skill});
1666 $MAPWIDGET->add_command ("use_skill $skill",
1667 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1668 . $skill_tooltip{$skill});
1294 } 1669 }
1670}
1671
1672sub conn::eof {
1673 $MAPWIDGET->clr_commands;
1674
1675 stop_game;
1295} 1676}
1296 1677
1297sub update_floorbox { 1678sub update_floorbox {
1298 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1679 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1680 return unless $CONN;
1681
1299 $FLOORBOX->clear; 1682 $FLOORBOX->clear;
1300 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1683 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1301 1684
1302 my @items = values %{ $CONN->{container}{0} }; 1685 my $count = 7;
1303 1686 for (@{ $CONN->{container}{0} }) {
1304 # we basically have to use the same sorting as everybody else 1687 if (--$count) {
1305 @items = sort { $a->{type} <=> $b->{type} } @items; 1688 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1306 1689 } else {
1307 for my $item (reverse @items) { 1690 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1308 my $desc = $item->{nrof} < 2
1309 ? $item->{name}
1310 : "$item->{nrof} $item->{name_pl}";
1311 # todo: animation widget, face widget, weight(?) etc.
1312 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1313 tooltip => (CFClient::UI::Label->escape ($desc)
1314 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1315 can_hover => 1,
1316 can_events => 1,
1317 connect_button_down => sub {
1318 my ($self, $ev, $x, $y) = @_;
1319
1320 # todo: maybe put examine on 1? but should just be a tooltip :(
1321 if ($ev->{button} == 1) {
1322 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1323 } elsif ($ev->{button} == 2) {
1324 $CONN->send ("apply $item->{tag}");
1325 } elsif ($ev->{button} == 3) {
1326 # examine, lock, mark, maybe other things
1327 warn "MENU not implemented yet\n";
1328 }
1329
1330 1
1331 }, 1691 last;
1332 );
1333
1334 $hbox->add (new CFClient::UI::Face
1335 can_events => 0,
1336 face => $item->{face},
1337 anim => $item->{anim},
1338 animspeed => $item->{animspeed},
1339 );
1340 1692 }
1341 $hbox->add (new CFClient::UI::Label
1342 can_events => 0,
1343 text => $desc,
1344 );
1345 } 1693 }
1346 }); 1694 });
1347 refresh; 1695
1696 $WANT_REFRESH++;
1348} 1697}
1349 1698
1350sub conn::container_add { 1699sub conn::container_add {
1351 my ($self, $id, $items) = @_; 1700 my ($self, $tag, $items) = @_;
1352 1701
1353 update_floorbox if $id == 0; 1702 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1703
1704 if ($tag == 0) {
1705 update_floorbox;
1706 $OPENCONT = 0;
1707 $INVR_LBL->set_text ("Floor");
1708 $INVR->set_items ($self->{container}{0});
1709 } elsif ($tag == $self->{player}{tag}) {
1710 $INVR_LBL->set_text ("Player");
1711 $INV->set_items ($self->{container}{$self->{player}{tag}})
1712 } else {
1713 $OPENCONT = $tag;
1714 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1715 $INVR->set_items ($self->{container}{$tag});
1716 }
1717
1354 # $self-<{player}{tag} => player inv 1718 # $self-<{player}{tag} => player inv
1355 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1719 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1356} 1720}
1357 1721
1358sub conn::container_clear { 1722sub conn::container_clear {
1359 my ($self, $id) = @_; 1723 my ($self, $tag) = @_;
1360 1724
1361 update_floorbox if $id == 0; 1725 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1726
1727 if ($tag == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($tag == $self->{player}{tag}) {
1733 $INVR_LBL->set_text ("Player");
1734 $INV->set_items ($self->{container}{$tag})
1735 } else {
1736 $OPENCONT = $tag;
1737 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1738 $INVR->set_items ($self->{container}{$tag});
1739 }
1740
1362# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1741# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1363} 1742}
1364 1743
1365sub conn::item_delete { 1744sub conn::item_delete {
1366 my ($self, @items) = @_; 1745 my ($self, @items) = @_;
1367 1746
1368 for (@items) { 1747 for (@items) {
1369 update_floorbox if $_->{container} == 0; 1748 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1749
1750 if ($_->{container} == 0) {
1751 update_floorbox;
1752 $OPENCONT = 0;
1753 $INVR_LBL->set_text ("Floor");
1754 $INVR->set_items ($self->{container}{0});
1755 } elsif ($_->{container} == $self->{player}{tag}) {
1756 $INVR_LBL->set_text ("Player");
1757 $INV->set_items ($self->{container}{$self->{player}{tag}})
1758 } else {
1759 $OPENCONT = $_->{container};
1760 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1761 $INVR->set_items ($self->{container}{$_->{container}});
1762 }
1370 } 1763 }
1371} 1764}
1372 1765
1373sub conn::item_update { 1766sub conn::item_update {
1374 my ($self, $item) = @_; 1767 my ($self, $item) = @_;
1375 1768
1376 update_floorbox if $item->{container} == 0; 1769 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1770
1771 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1772 $OPENCONT = 0;
1773 $INVR_LBL->set_text ("Floor");
1774 $INVR->set_items ($self->{container}{0});
1775
1776 $item->{widget}->update_item
1777 if $item->{widget};
1778 } else {
1779 if ($item->{container} == 0) {
1780 update_floorbox;
1781 $OPENCONT = 0;
1782 $INVR_LBL->set_text ("Floor");
1783 $INVR->set_items ($self->{container}{0});
1784 } elsif ($item->{container} == $self->{player}{tag}) {
1785 $INV->set_items ($self->{container}{$item->{container}})
1786 }
1787 }
1377} 1788}
1378 1789
1379%SDL_CB = ( 1790%SDL_CB = (
1380 CFClient::SDL_QUIT => sub { 1791 CFClient::SDL_QUIT => sub {
1381 Event::unloop -1; 1792 Event::unloop -1;
1382 }, 1793 },
1383 CFClient::SDL_VIDEORESIZE => sub { 1794 CFClient::SDL_VIDEORESIZE => sub {
1384 }, 1795 },
1385 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1796 CFClient::SDL_VIDEOEXPOSE => sub {
1797 CFClient::UI::full_refresh;
1798 },
1386 CFClient::SDL_ACTIVEEVENT => sub { 1799 CFClient::SDL_ACTIVEEVENT => sub {
1387# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1800# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1388 }, 1801 },
1389 CFClient::SDL_KEYDOWN => sub { 1802 CFClient::SDL_KEYDOWN => sub {
1390 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1803 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1394 video_init; 1807 video_init;
1395 } else { 1808 } else {
1396 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1809 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1397 } 1810 }
1398 }, 1811 },
1399 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1812 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1400 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1813 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1401 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1814 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1402 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1815 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1403 CFClient::SDL_USEREVENT => \&audio_music_finished, 1816 CFClient::SDL_USEREVENT => sub {
1817 if ($_[0]{code} == 1) {
1818 audio_channel_finished $_[0]{data1};
1819 } elsif ($_[0]{code} == 0) {
1820 audio_music_finished;
1821 }
1822 },
1404); 1823);
1405 1824
1406############################################################################# 1825#############################################################################
1407 1826
1408$SIG{INT} = $SIG{TERM} = sub { exit }; 1827$SIG{INT} = $SIG{TERM} = sub { exit };
1409 1828
1410$TILECACHE = CFClient::db_table "tilecache";
1411$FACEMAP = CFClient::db_table "facemap";
1412
1413CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1414
1415my %DEF_CFG = (
1416 sdl_mode => 0,
1417 width => 640,
1418 height => 480,
1419 fullscreen => 0,
1420 fast => 0,
1421 map_scale => 0.5,
1422 fow_enable => 1,
1423 fow_intensity => 0.45,
1424 fow_smooth => 0,
1425 gui_fontsize => 1,
1426 log_fontsize => 1,
1427 gauge_fontsize => 1,
1428 gauge_size => 0.35,
1429 stat_fontsize => 1,
1430 mapsize => 100,
1431 host => "crossfire.schmorp.de",
1432 say_command => 'say',
1433 audio_enable => 1,
1434 bgm_enable => 1,
1435 bgm_volume => 0.25,
1436);
1437
1438while (my ($k, $v) = each %DEF_CFG) {
1439 $CFG->{$k} = $v unless exists $CFG->{$k};
1440}
1441
1442sdl_init;
1443
1444@SDL_MODES = reverse
1445 grep $_->[0] >= 640 && $_->[1] >= 480,
1446 CFClient::SDL_ListModes;
1447
1448@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1449
1450$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1451
1452{ 1829{
1830 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1831
1832 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1833
1834 $TILECACHE = CFClient::db_table "tilecache";
1835 $FACEMAP = CFClient::db_table "facemap";
1836
1837 my %DEF_CFG = (
1838 sdl_mode => 0,
1839 width => 640,
1840 height => 480,
1841 fullscreen => 0,
1842 fast => 0,
1843 map_scale => 1,
1844 fow_enable => 1,
1845 fow_intensity => 0.45,
1846 fow_smooth => 0,
1847 gui_fontsize => 1,
1848 log_fontsize => 1,
1849 gauge_fontsize=> 1,
1850 gauge_size => 0.35,
1851 stat_fontsize => 1,
1852 mapsize => 100,
1853 host => "crossfire.schmorp.de",
1854 say_command => 'say',
1855 audio_enable => 1,
1856 bgm_enable => 1,
1857 bgm_volume => 0.25,
1858 output_sync => 1,
1859 output_count => 1,
1860 );
1861
1862 while (my ($k, $v) = each %DEF_CFG) {
1863 $CFG->{$k} = $v unless exists $CFG->{$k};
1864 }
1865
1866 sdl_init;
1867
1868 @SDL_MODES = reverse
1869 grep $_->[0] >= 640 && $_->[1] >= 480,
1870 CFClient::SDL_ListModes;
1871
1872 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1873
1874 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1875
1876 {
1453 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1877 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1454 DejaVuSans.ttf 1878 DejaVuSans.ttf
1455 DejaVuSansMono.ttf 1879 DejaVuSansMono.ttf
1456 DejaVuSans-Bold.ttf 1880 DejaVuSans-Bold.ttf
1457 DejaVuSansMono-Bold.ttf 1881 DejaVuSansMono-Bold.ttf
1458 DejaVuSans-Oblique.ttf 1882 DejaVuSans-Oblique.ttf
1459 DejaVuSansMono-Oblique.ttf 1883 DejaVuSansMono-Oblique.ttf
1460 DejaVuSans-BoldOblique.ttf 1884 DejaVuSans-BoldOblique.ttf
1461 DejaVuSansMono-BoldOblique.ttf 1885 DejaVuSansMono-BoldOblique.ttf
1462 ); 1886 );
1463 1887
1464 CFClient::add_font $_ for @fonts; 1888 CFClient::add_font $_ for @fonts;
1465 1889
1890 CFClient::pango_init;
1891
1466 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1892 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1467 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1893 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1468 1894
1469 $FONT_PROP->make_default; 1895 $FONT_PROP->make_default;
1470} 1896 }
1471 1897
1898# compare mono (ft) vs. rgba (cairo)
1899# ft - 1.8s, cairo 3s, even in alpha-only mode
1900# for my $rgba (0..1) {
1901# my $t1 = Time::HiRes::time;
1902# for (1..1000) {
1903# my $layout = CFClient::Layout->new ($rgba);
1904# $layout->set_text ("hallo" x 100);
1905# $layout->render;
1906# }
1907# my $t2 = Time::HiRes::time;
1908# warn $t2-$t1;
1909# }
1910
1472video_init; 1911 video_init;
1473audio_init; 1912 audio_init;
1913}
1474 1914
1475Event::loop; 1915Event::loop;
1476 1916
1477END { CFClient::SDL_Quit } 1917END { CFClient::SDL_Quit }
1478 1918
1919=head1 NAME
1920
1479=head1 pclient - Crossfire+ and Crossfire game client 1921pclient - A Crossfire+ and Crossfire game client
1480 1922
1481Pclient is a Crossfire+ and Crossfire game client. 1923=head1 SYNOPSIS
1482 1924
1483=head2 Features 1925Just run it - no commandline arguments are supported.
1484
1485=over 4
1486
1487=item Fullscreen Map
1488
1489PClient can uses a fullscreen map, which greatly enhances how much of the
1490game world you can see.
1491
1492=item Persistent Map Cache (Crossfire+ only)
1493
1494PClient can persistently cache all map data it received from the
1495server. This not only allows it to display an overview map, but also
1496ensures that once-explored areas will be available the next time you want
1497to explore more.
1498
1499=item Hardware acceleration
1500
1501Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502acceleration. Most modern graphics cards have difficulties with 2D
1503acceleration, while 3D graphics is accelerated well.
1504
1505=item No arbitrary limits
1506
1507Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508limits (like a fixed amount of face numbers). There are still limits, but
1509they are not arbitrarily low :)
1510
1511=back
1512 1926
1513=head1 USAGE 1927=head1 USAGE
1514 1928
1515=head2 The Map 1929Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1516 1930fullscreen and interactively.
1517The map is always displayed in the background, behind all other windows and UI elements.
1518
1519#TODO# middle-click scrolls
1520#
1521# keys:
1522#
1523# a apply
1524# keypad moves, kp_5 applies ranged attack to self
1525
1526Starting to type enters the I<completion mode>. In that mode, you can type
1527abbreviations or commands and have them executed as soon as they match a
1528valid command. This is best explained by a few examples:
1529
1530Typing B<climb> will display a list of commands with I<climb> in their
1531name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533You can abbreviate commands by typing only the first character of every
1534word. For example, typing I<iwor> will likely select I<invoke word of
1535recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536will likely select I<ready_skill climbing> and I<usl> will give you
1537I<use_skill levitation>.
1538
1539=head2 The map overview
1540
1541#TODO#
1542
1543=head2 The Status area in the lower right corner
1544
1545#TODO#
1546
1547=head2 The I<Statistics>/I>Stats> window
1548
1549#TODO#
1550
1551=head1 FAQ
1552
1553=over 4
1554
1555=item The client is very sluggish and slow, what can I do about this?
1556
1557Most likely, you don't have accelerated OpenGL support. Try to find a
1558newer driver, or a driver from your hardware vendor, that features OpenGL
1559support.
1560
1561If this is not an option, the following Setup options reduce the load and
1562will likely make the client playable with sofwtare rendering (it will
1563still be slow, though):
1564
1565=over 4
1566
1567=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569=item Enable B<Fast & Ugly> mode
1570
1571=item Disable B<Fog of War>
1572
1573=item Increase B<Map Scale>
1574
1575=back
1576
1577=back
1578 1931
1579=head1 AUTHOR 1932=head1 AUTHOR
1580 1933
1581Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1934Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582 1935

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